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{{Version|3.3}}
{{Version|3.3}}
{{Planetarynav}}
{{Planetarynav}}
Districts represent large areas of development on a planet dedicated towards a particular purpose, whether that is housing or resource production. The total number of districts that can be built on a planet is limited by district slots, which are equal to the planet size unless modified by [[traditions]], [[planetary features]], [[planet modifiers]], or [[Planetary_features#Blockers|blockers]]. The number of mining, generator, and agriculture districts is further constrained by the deposit features on the planet.
Districts represent large areas of development on the planet dedicated towards a particular purpose, whether that be housing or resource gathering. The total number of districts that can be built on a planet is equal to the planet size. The number of mining, generator and agriculture districts is further constrained by the deposits on the planet.
Each district increases [[empire size]] by a default amount of one.
 
Each district contributes to the Empire Sprawl (with one district being equivalent to one system), which can increase costs such as, but not limited to {{iconify|Research}} and {{iconify|Unity}} if above the Administrative Capacity, but since districts provide more raw resources than average systems, it should not be a strong limitation.


== Planetary districts ==
== Planetary districts ==
Regular planets can support five different types of districts: urban districts, industrial districts, and three different resource districts.
Each normal planet can support five different types of districts: urban districts, industrial districts, and three different resource districts.


=== Urban ===
=== Urban ===
There are two types of urban districts on a normal planet: city districts and industrial districts, as well as a special trade district for the {{iconify|Shattered Ring World}}. City districts mainly provide {{iconify|housing}} for [[pops]] living on the planetary surface as well as additional building slots. Industrial districts provide some additional housing and create jobs that generate {{iconify|alloys}} or {{iconify|consumer goods}} resources.
There are two types of urban districts on a normal planet: city districts and industrial districts. City districts mainly provide {{iconify|housing}} for Pops living on the planetary surface. Industrial districts provide some additional housing and create jobs that generate {{iconify|alloys}} or {{iconify|consumer goods}} resources. Industrial districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources.


The number of urban districts that can be built per planet is not dependent on planetary features, limited only by the number of free district slots.
The maximum number of urban districts that can be built per planet is equivalent to its planetary size.


{| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4
{| class="mildtable" cellspacing="2" cellpadding="4
! Upkeep
! width="25%" | Upkeep
! Time
! width="25%" | Time
! Cost
! width="25%" | Cost
|-
|-
| {{icon|energy}} {{red|−2}}
| {{icon|energy}} {{red|−2}}
第21行: 第22行:
| {{icon|minerals}} 500
| {{icon|minerals}} 500
|}
|}
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" width="100%" cellspacing="2" cellpadding="4"
! width="1%" |
! width="28%" | District
! width="12%" | District
! width="22%" | Produces
! width="24%" | Produces
! width="25%" | {{iconify|Jobs}}
! width="24%" | {{iconify|Jobs}}
! width="25%" | Properties
! width="40%" | Description
 
|- id="City District"
|- id="City District"
| {{iconbox|City District|These dense urban centers provide large amounts of housing and office space for clerical workers.|image=District city.png}}
| [[File:District city.png]] || City District
| {{iconify|Housing}}: {{green|+5}}
| {{iconify|Housing}}: {{green|+5}}
* {{tradition|prosperity|Public Works|iconify}} tradition: {{icon|Housing}} {{green|+1}} 
* {{green|+1}} [[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Public Works tradition
* {{iconify|Weather Control Systems|24px}} technology: {{icon|Housing}} {{green|+1}} 
* {{green|+1}} [[File:Tech housing 1.png|24px]] Weather Control Systems technology
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Housing}} {{green|+1}}
* {{green|+1}} [[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology
* {{iconify|Agrarian Idyll}}: {{icon|Housing}} {{red|−1}} 
* {{red| −1}} {{iconify|Agrarian Idyll}}
{{iconify|Building Slot}}: {{green|+1}}
{{iconify|Building Slot}}: {{green|+1}}
| {{iconify|Clerk}}: {{green|+1}}
| {{iconify|Clerk}}: {{green|+1}}
* {{tradition|prosperity|Trans-Stellar Corporations|iconify}} tradition: {{icon|Clerk}} {{Green|+1}}
*[[File:Tradition_prosperity_trans_stellar_corporations.png|24px|link=Traditions#Prosperity]] Trans-Stellar Corporations tradition: {{Green|+1}}
| {{icon|no}}{{iconify|Gestalt Consciousness}} <br> {{icon|max districts}} Uncapped by planetary features
| ''These dense urban centers provide large amounts of housing and office space for clerical workers.''
----
{{icon|no}}{{iconify|Gestalt Consciousness}}
|- id="Industrial District"
| [[File:District industrial.png]] || Industrial District
| {{iconify|Housing}}: {{green|+2}}
{{icon|Energy}} {{red|-2}} {{icon|Edict}} Industrial Maintenance


{{icon|Building Slot}}{{green|+0.34}} {{iconify|Masterful Crafters}}
| {{iconify|Metallurgist}}: {{green|+1}}
* {{icon|Gestalt Consciousness}} Gestalt Consciousness: {{green|+1}}
* {{Icon|catalytic processing}}{{Icon|catalytic processing hive}}{{Icon|catalytic processing machine}}{{Icon|catalytic processing corporate}} Catalytic Processing: replace with{{Iconify|Catalytic Technician}}
{{iconify|Artisan}}: {{green|+1}}
*{{icon|Gestalt Consciousness}} Gestalt Consciousness: {{green|+1}}
* {{Iconify|Masterful Crafters}}, {{Iconify|Mastercraft Inc.}}: replace with {{Iconify|Artificer}}
{{iconify|Maintenance Drone}}: '''+0'''
*{{icon|Edict}} Industrial Maintenance: {{green|+1}}
| ''Smelting facilities and factories fill this district, creating advanced products out of raw materials.''
|- id="Hive District"
|- id="Hive District"
| {{iconbox|Hive District|These towering spires are where the drones gather when not working to rejuvenate and consume nutrients.|image=District hive.png}}
| [[File:District hive.png]] || Hive District
| {{iconify|Housing}}: {{green|+6}}
| {{iconify|Housing}}: {{green|+6}}
* {{iconify|Hive World}}: {{icon|Housing}} {{green|+6}}
* {{green|+6}} [[File:Planet_infested.png|24px|link=Celestial_body#Hive]] Hive Worlds
* {{tradition|prosperity|Public Works|icon}} Extended Hives tradition: {{icon|Housing}} {{green|+1}} 
* {{green|+1}} [[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Extended Hives tradition
* {{iconify|Weather Control Systems|24px}} technology: {{icon|Housing}} {{green|+1}} 
* {{green|+1}} [[File:Tech housing 1.png|24px]] Weather Control Systems technology
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Housing}} {{green|+1}}
* {{green|+1}} [[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology
{{iconify|Building Slot}}: {{green|+1}}
{{iconify|Building Slot}}: {{green|+1}}
| {{iconify|Maintenance Drone}}: {{green|+3}}
| {{iconify|Maintenance Drone}}: {{green|+3}}
* {{iconify|Hive World}}: {{icon|Maintenance Drone}} {{green|+3}}
*[[File:Planet_infested.png|24px|link=Celestial_body#Hive]] Hive World: {{green|+3}}
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Maintenance Drone}} {{green|+1}}
*[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+1}}
| {{iconify|Hive Mind}} <br> {{icon|max districts}} Uncapped by planetary features
| ''These towering spires are where the drones gather when not working to rejuvenate and consume nutrients.''
 
----
{{iconify|Hive Mind}}
|- id="Nexus District"
|- id="Nexus District"
| {{iconbox|Nexus District|Centralized districts where drones are serviced and repaired before they are deployed to their work assignments.|image=District nexus.png}}
| [[File:District nexus.png]] || Nexus District
| {{iconify|Housing}}: {{green|+5}}
| {{iconify|Housing}}: {{green|+5}}
* {{tradition|prosperity|Public Works|icon}} Optimized Nexus tradition: {{icon|Housing}} {{green|+1}} 
* {{green|+1}} [[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Optimized Nexus tradition
* {{iconify|Weather Control Systems|24px}} technology: {{icon|Housing}} {{green|+1}} 
* {{green|+1}} [[File:Tech housing 1.png|24px]] Weather Control Systems technology
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Housing}} {{green|+1}}
* {{green|+1}} [[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology
{{iconify|Building Slot}}: {{green|+1}}
{{iconify|Building Slot}}: {{green|+1}}
| {{iconify|Maintenance Drone}}: {{green|+3}}
| {{iconify|Maintenance Drone}}: {{green|+3}}
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Maintenance Drone}} {{green|+1}}
*[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+1}}
| {{iconify|Machine Intelligence}} <br> {{icon|max districts}} Uncapped by planetary features
| ''Centralized districts where drones are serviced and repaired before they are deployed to their work assignments.''
 
----
|- id="Industrial District"
{{iconify|Machine Intelligence}}
| {{iconbox|Industrial District|Smelting facilities and factories fill this district, creating advanced products out of raw materials.|image=District industrial.png}}
| {{iconify|Housing}}: {{green|+2}} <br> {{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−2}} <br> {{iconify|Masterful Crafters}}: {{icon|Building Slot}} {{green|+1}} for every '''3''' districts
| {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+1}} <br> {{iconify|Artisan}} / Artisan Drone: {{green|+1}}
* {{iconify|Masterful Crafters}} / {{iconify|Mastercraft Inc.}}:
** {{icon|Artisan}} replaced with {{iconify|Artificer}}: {{green|+1}}
* {{iconify|Catalytic Processing|icon2=catalytic processing corporate|icon3=catalytic processing hive|icon4=catalytic processing machine}}:
** {{icon|Metallurgist}} replaced with {{iconify|Catalytic Technician}}: {{green|+1}}
* {{icon|Gestalt Consciousness}} Gestalt Consciousness:
** {{icon|Artisan Drone}} {{red|−1}} {{icon|Foundry Drone}} {{green|+1}}
* {{icon|Metallurgist}} Forge World designation:
** {{icon|Artisan}} {{red|−1}} {{icon|Metallurgist}} {{green|+1}}
* {{icon|Artisan}} Factory World designation:
** {{icon|Metallurgist}} {{red|−1}} {{icon|Artisan}} {{green|+1}}
{{icon|Edict}} Industrial Maintenance:
* {{iconify|Maintenance Drone}}: {{green|+1}}
| {{icon|max districts}} Uncapped by planetary features
 
|- id="Trade District"
| {{iconbox|Trade District|A district of offices and factories where goods are manufactured and sold.|image=District hab commercial.png}}
| {{iconify|Housing}}: {{green|+2}}
| {{iconify|Clerk}}: {{green|+1}}<br>{{iconify|Artisan}}: {{green|+1}}
* {{Iconify|Masterful Crafters}} / {{Iconify|Mastercraft Inc.}}:<br>{{icon|Artisan}} replaced with {{Iconify|Artificer}}: {{green|+1}}
{{tradition|mercantile|Commercial Enterprise|iconify}} tradition:
* {{iconify|Merchant}}: {{green|+1}}
| {{plainlist|
* Only on {{iconify|Shattered Ring World}}
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{icon|max districts}} Uncapped by planetary features
}}
|}
|}


=== Resource ===
=== Resource ===
A resource district provides some additional housing, and creates jobs that generate {{iconify|energy}}, {{iconify|minerals}}, or {{iconify|food}} resources. The number of resource districts that can be built is additionally limited by [[planetary features]], except on {{iconify|Hive World}}s, {{iconify|Machine World}}s and {{iconify|Shattered Ring World}}s.
A resource district provides some additional housing, and creates jobs that generate {{iconify|energy}}, {{iconify|minerals}}, or {{iconify|food}} resources. The number of resource districts that can be built is limited by [[Planetary features]], except on [[File:Planet_infested.png|24px|link=Celestial_body#Hive]] Hive Worlds and [[File:Planet_ai.png|24px|link=Celestial_body#Machine]] Machine Worlds. Resource districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources.
 
{{iconify|Agrarian Idyll}} and {{iconify|Machine Intelligence}} empires gain 1 additional {{iconify|housing}} from each of them, while {{iconify|Hive Mind}} empires gain 1 additional {{iconify|job}}.


{| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4
{{iconify|Agrarian Idyll}} and {{iconify|Machine Intelligence}} empires gain 1 additional {{iconify|Housing}} from each of them, while {{iconify|Hive Mind}} empires gain 1 additional {{iconify|Job}}.
! Upkeep
{| class="mildtable" cellspacing="2" cellpadding="4
! Time
! width="25%" | Upkeep
! Cost
! width="25%" | Time
! width="25%" | Cost
|-
|-
| {{icon|energy}} {{red|−1}}
| {{icon|energy}} {{red|−1}}
第110行: 第97行:
| {{icon|minerals}} 300
| {{icon|minerals}} 300
|}
|}
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" width="100%" cellspacing="2" cellpadding="4"
! width="1%" |
! width="28%" | District
! width="12%" | District
! width="22%" | Produces
! width="24%" | Produces
! width="25%" | {{iconify|Jobs}}
! width="24%" | {{iconify|Jobs}}
! width="25%" | Properties
! width="40%" | Description
 
|- id="Generator District"
|- id="Generator District"
| {{iconbox|Generator District|Rows of massive power plants that generate massive amounts of energy which can then be used or converted into energy credits.|image=District generator.png}}
| [[File:District generator.png]] || Generator District
| {{iconify|Housing}}: {{green|+2}}
| {{iconify|Housing}}: {{green|+2}}
* {{iconify|Agrarian Idyll}}: {{icon|Housing}} {{green|+1}}
* {{green|+1}} {{iconify|Agrarian Idyll}}
* {{iconify|Machine Intelligence}}: {{icon|Housing}} {{green|+1}}
* {{green|+1}} {{iconify|Machine Intelligence}}
| {{iconify|Technician}} / Tech-Drone: {{green|+2}}
| {{iconify|Technician}} / Tech-Drone: {{green|+2}}
* {{iconify|Hive Mind}}: {{green|+1}}
*{{iconify|Hive Mind}}: {{green|+1}}
| {{iconify|Gestalt Consciousness}} if {{iconify|Shattered Ring World}}
| ''Rows of massive power plants that generate massive amounts of energy which can then be used or converted into energy credits.''
{{icon|max districts}} Uncapped by planetary features if:
* {{iconify|Shattered Ring World}}
* {{iconify|Hive World}}
* {{iconify|Machine World}}
 
|- id="Mining District"
|- id="Mining District"
| {{iconbox|Mining District|These mining towns and resource extraction centers drill deep into the mantle to access mineral deposits.|image=District mining.png}}
| [[File:District mining.png]] || Mining District
| {{iconify|Housing}}: {{green|+2}}
| {{iconify|Housing}}: {{green|+2}}
* {{iconify|Agrarian Idyll}}: {{icon|Housing}} {{green|+1}}
* {{green|+1}} {{iconify|Agrarian Idyll}}
* {{iconify|Machine Intelligence}}: {{icon|Housing}} {{green|+1}}
* {{green|+1}} {{iconify|Machine Intelligence}}
| {{iconify|Miner}} / Mining Drone: {{green|+2}}
| {{iconify|Miner}} / Mining Drone: {{green|+2}}
* {{iconify|Hive Mind}}: {{green|+1}}
*{{iconify|Hive Mind}}: {{green|+1}}
* {{iconify|Shattered Ring World}}:<br>{{icon|miner}} replaced by {{iconify|Scrap Miner}}
| ''These mining towns and resource extraction centers drill deep into the mantle to access mineral deposits.''
| {{icon|max districts}} Uncapped by planetary features if:
* {{iconify|Shattered Ring World}}
* {{iconify|Hive World}}
* {{iconify|Machine World}}
|- id="Agriculture District"
|- id="Agriculture District"
| {{iconbox|Agriculture District|Land set aside for cultivation, either through the growing of crops or animal husbandry.|image=District farming.png}}
| [[File:District farming.png]] || Agriculture District
| {{iconify|Housing}}: {{green|+2}}
| {{iconify|Housing}}: {{green|+2}}
* {{iconify|Agrarian Idyll}}: {{icon|Housing}} {{green|+1}}
* {{green|+1}} {{iconify|Agrarian Idyll}}
* {{icon|Agrarian Idyll}} {{iconify|Agrarian Utopias|24px}} technology: {{icon|Housing}} {{green|+1}}
* {{green|+1}} {{icon|Agrarian Idyll}} {{iconify|Agrarian Utopias|24px}} technology
* {{icon|Agrarian Idyll}}: {{icon|Building Slot}} {{green|+1}} for every '''4''' districts
* {{green|+1}} {{iconify|Machine Intelligence}}
* {{iconify|Machine Intelligence}}: {{icon|Housing}} {{green|+1}}
| {{iconify|Farmer}} / Agri-Drone: {{green|+2}}
| {{iconify|Farmer}} / Agri-Drone: {{green|+2}}
* {{iconify|Hive Mind}}: {{green|+1}}
*{{iconify|Hive Mind}}: {{green|+1}}
* {{iconify|continental world|icon2=ocean world|icon3=tropical world|text=Wet planet}} and {{iconify|Anglers}} civic:<br>{{icon|farmer}} {{red| −2}} {{iconify|Angler}}: {{green|+1}} {{iconify|Pearl Diver}}: {{green|+1}}
* {{iconify|Anglers}}: {{icon|farmer}} {{red| −1}}, {{iconify|Pearl Diver||+1|green}} on wet planets
| {{icon|no}}{{iconify|Machine World}}s <br> {{icon|max districts}} Uncapped by planetary features if:
| ''Land set aside for cultivation, either through the growing of crops or animal husbandry.''
* {{iconify|Shattered Ring World}}
----
* {{iconify|Hive World}}
{{icon|no}}[[File:Planet_ai.png|24px|link=Celestial_body#Machine]] Machine Worlds
* {{iconify|Ocean World}} and {{iconify|Anglers}} civic
|}
 
== Habitat districts ==
{{expansion|utp|fed}}
{{iconify|Habitat|suf=planet}}s have their own set of districts; four consistent districts and one dependent on the planetary orbital resource deposit where the habitat is built. Habitat districts are only limited by {{iconify|max districts}}.
{| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4"
! Upkeep
! Time
! Cost
|-
| {{icon|energy}} {{red|−2}}
| {{icon|time}} 240
| {{icon|minerals}} 400
|}
{| class="mildtable" width="100%" cellspacing="2" cellpadding="4"
! width="28%" | District
! width="22%" | Produces
! width="25%" | {{iconify|Jobs}}
! width="25%" | Properties
 
|- id="Habitation District"
| {{iconbox|Habitation District|A habitat housing district provides comfortable, if compact residences for its population.|image=District hab housing.png}}
| {{iconify|Housing}}: {{green|+8}}
| {{icon|Gestalt Consciousness}} {{iconify|Maintenance Drone}}: {{green|+2}}
|
 
|- id="Industrial District (habitat)"
| {{iconbox|Industrial District|Industrial machinery fills this habitat district, taking full advantage of the benefits of low gravity.|image=District industrial.png}}
| {{iconify|Housing}}: {{green|+3}}
{{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−2}}
| {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+1}} <br> {{iconify|Artisan}} / Artisan Drone: {{green|+1}}
* {{iconify|Masterful Crafters}} / {{iconify|Mastercraft Inc.}}:
** {{icon|Artisan}} replaced with {{iconify|Artificer}}: {{green|+1}}
* {{iconify|Catalytic Processing|icon2=catalytic processing corporate|icon3=catalytic processing hive|icon4=catalytic processing machine}}:
** {{icon|Metallurgist}} replaced with {{iconify|Catalytic Technician}}: {{green|+1}}
* {{icon|Gestalt Consciousness}} Gestalt Consciousness:
** {{icon|Artisan}} {{red|−1}} {{icon|Metallurgist}} {{green|+1}}
* [[File:Colony type habitat foundry.png|24px]] Foundry Station designation:
** {{icon|Artisan}} {{red|−1}} {{icon|Metallurgist}} {{green|+1}}
* [[File:Colony type habitat factory.png|24px]] Factory Station designation:
** {{icon|Metallurgist}} {{red|−1}} {{icon|Artisan}} {{green|+1}}
 
{{icon|Edict}} Industrial Maintenance:
* {{iconify|Maintenance Drone}}: {{green|+1}}
|
 
|- id="Trade District"
|- id="Trade District"
| {{iconbox|Trade District|A sprawling habitat trading district where merchants and clerks conduct business.|image=District hab commercial.png}}
| [[File:District hab commercial.png]] || Trade District
| {{iconify|Housing}}: {{green|+3}}
| {{iconify|Housing}}: {{green|+2}}
| {{iconify|Clerk}}: {{green|+3}}
| {{iconify|Clerk}}: {{green|+1}}
* {{tradition|prosperity|Trans-Stellar Corporations|iconify}} tradition: {{icon|Clerk}} {{green|+1}}
{{iconify|Artisan}} / Artificer: {{green|+1}}<br>{{iconify|Merchant}}: '''+0'''
{{tradition|mercantile|Commercial Enterprise|iconify}} tradition:
*[[File:Tradition_mercantile_commercial_enterprise.png|24px ]] Commercial Enterprise tradition: {{green|+1}}
* {{iconify|Merchant}}: {{green|+1}}
| ''A district of offices and factories where goods are manufactured and sold.''
|
----
{{icon|no}}{{iconify|Gestalt Consciousness}}
[[File:Planet ringworld.png|24px|link=Celestial_body#Shattered Ring World]] Shattered Ring World<br>{{icon|no}}{{iconify|Gestalt Consciousness}}
 
|- id="Reactor District"
| {{iconbox|Reactor District|Habitat-side energy production plant districts generate energy-credits, as well as provide power to the arcology on which they are built.|image=District hab energy.png}}
| {{iconify|Housing}}: {{green|+3}}
| {{iconify|Technician}} / Tech-Drone: {{green|+3}}
* {{iconify|Hive Mind}}: {{green|+1}}
|
{{icon|yes}} Either:
* {{iconify|Gestalt Consciousness}}
* {{iconify|Energy}} deposit on the planet
 
|- id="Leisure District"
| {{iconbox|Leisure District|Who needs the great outdoors, with hubs of habitat entertainment like these?|image=District hab cultural.png}}
| {{iconify|Housing}}: {{green|+3}}
| [[File:Default.png|24px]] Default:
* {{iconify|Entertainer}}: {{green|+3}}
* {{iconify|Warrior Culture}}:<br>{{icon|Entertainer}} replaced with {{iconify|Duelist}}: {{green|+3}}
 
{{iconify|Rogue Servitor}}:
* {{iconify|Maintenance Drone}}: {{green|+1}}
* {{iconify|Bio-Trophy}}: {{green|+5}}
|
{{icon|yes}} Either:
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{iconify|Rogue Servitor}}
 
|- id="Research District"
| {{iconbox|Research District|Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.|image=District hab science.png}}
| {{iconify|Housing}}: {{green|+3}}
| {{iconify|Researcher}} / {{iconify|Brain Drone}} / {{iconify|Calculator}}: {{green|+3}}
|
{{icon|yes}} Either:
* {{iconify|Research}} deposit on the planet
* {{icon|dark matter}}{{icon|living metal}}{{icon|zro}}{{icon|nanites}} Special resource deposit on the planet
 
|- id="Astro-Mining Bay"
| {{iconbox|Astro-Mining Bay|Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.|image=District mining.png}}
| {{iconify|Housing}}: {{green|+3}}
| {{iconify|Miner}} / Mining-Drone: {{green|+3}}
* {{iconify|Hive Mind}}: {{green|+1}}
| {{iconify|Minerals}} or {{iconify|Alloys}} deposit on the planet
|}
|}


== Arcology districts ==
== Arcology districts ==
{{iconify|Ecumenopolis}} planets have their own set of districts called ''arcologies''. These provide a larger amount of housing and jobs than regular planetary districts, but do not provide basic resource jobs.
[[File:Planet_infested.png|24px|link=Celestial_body#Ecumenopolis]] Ecumenopolis planets have their own set of districts called Arcologies. They provide a far larger amount of housing and jobs than planet districts but cannot produce basic resources.


=== Residential Arcologies ===
=== Residential Arcologies ===
Residential Arcologies provide large amount of {{iconify|housing}} and can be improved by the same set of technologies as regular housing districts.
Residential Arcologies provide large amount of {{iconify|Housing}} and can be improved by the same set of Technologies of regular Housing districts.
{| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4"
{| class="mildtable" cellspacing="2" cellpadding="4
! Upkeep
! width="25%" | Upkeep
! Time
! width="25%" | Time
! Cost
! width="25%" | Cost
|-
|-
| {{icon|energy}} {{red|−5}}
| {{icon|energy}} {{red|−5}}
第270行: 第156行:
| {{icon|minerals}} 1000
| {{icon|minerals}} 1000
|}
|}
{| class="mildtable" width="100%" cellspacing="2" cellpadding="4"
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
! width="28%" |District
! width="1%" |
! width="22%" | Produces
! width="12%" | District
! width="25%" | {{iconify|Jobs}}
! width="24%" | Produces
! width="25%" | Properties
! width="24%" | {{iconify|Jobs}}
! width="40%" | Description
|- id="Residential Arcology"
|- id="Residential Arcology"
| {{iconbox|Residential Arcology|With these special ecumenopolistic city districts, integrated vertical architecture is utilized to maximize population density over land surface area.|image=District arcology housing.png}}
| [[File:District arcology housing.png]] || Residential Arcology
| {{iconify|Housing}}: {{green|+15}}
| {{iconify|Housing}}: {{green|+15}}
* {{tradition|prosperity|Public Works|iconify}} tradition: {{green|+3}}
*[[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Public Works tradition: {{green|+3}}
* {{iconify|Weather Control Systems|24px}} technology: {{green|+3}}
*[[File:Tech housing 1.png|24px]] Weather Control Systems technology: {{green|+3}}
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+3}}
*[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+3}}
| {{icon|no}}{{icon|Gestalt Consciousness}} {{iconify|Clerk}}: {{green|+3}}
| {{icon|no}}{{icon|Gestalt Consciousness}} {{iconify|Clerk}}: {{green|+3}}
* {{tradition|prosperity|Trans-Stellar Corporations|iconify}} tradition: {{green|+3}}
*[[File:Tradition_prosperity_trans_stellar_corporations.png|24px|link=Traditions#Prosperity]] Trans-Stellar Corporations tradition: {{green|+3}}


{{icon|Gestalt Consciousness}} {{iconify|Maintenance Drone}}: {{green|+9}}
{{icon|Gestalt Consciousness}} {{iconify|Maintenance Drone}}: {{green|+9}}
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+3}}
*[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+3}}
|
| ''With these special ecumenopolistic city districts, integrated vertical architecture is utilized to maximize population density over land surface area.''
|}
|}


=== Production Arcologies ===
=== Production Arcologies ===
Production Arcologies provide large amount of {{iconify|housing}} and {{iconify|jobs}} that focus on manufacturing of advanced resources from basic resources. They each require Strategic Resources to build and upkeep.
Production Arcologies provide large amount of {{iconify|Housing}} and {{iconify|Jobs}} that focus on manufacturing of advanced resources from basic resources. They each require Strategic Resources to build and upkeep.
{| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4"
{| class="mildtable" cellspacing="2" cellpadding="4
! Upkeep
! width="25%" | Upkeep
! Time
! width="25%" | Time
! Cost
! width="25%" | Cost
|-
|-
| {{icon|energy}} {{red|−5}}<br>{{icon|strategic resources}} {{red|−1}}
| {{icon|energy}} {{red|−5}}
{{icon|strategic resources}} {{red|−1}}
| {{icon|time}} 600
| {{icon|time}} 600
| {{icon|minerals}} 1000 <br> {{icon|strategic resources}} 50
| {{icon|minerals}} 1000 <br> {{icon|strategic resources}} 50
|}
|}
{| class="mildtable" width="100%" cellspacing="2" cellpadding="4"
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
! width="28%" | District
! width="1%" |
! width="22%" | Produces
! width="12%" | District
! width="25%" | {{iconify|Jobs}}
! width="24%" | Produces
! width="25%" | Properties
! width="24%" | {{iconify|Jobs}}
! width="40%" | Description
|- id="Foundry Arcology"
|- id="Foundry Arcology"
| {{iconbox|Foundry Arcology|Geared towards military industries, this ecumenopolis district is filled with the roar of smelters and the clang of metallurgies.|image=District arcology arms industry.png}}
| [[File:District arcology arms industry.png]] || Foundry Arcology
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Housing}}: {{green|+10}}
{{icon|Edict}} Industrial Maintenance: {{icon|energy}} {{red|−2}}
{{icon|Edict}} Industrial Maintenance: {{icon|energy}} {{red|−2}} 
| {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+6}}
| {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+6}}
* {{iconify|Catalytic Processing|icon2=catalytic processing corporate|icon3=catalytic processing hive|icon4=catalytic processing machine}}:<br>{{icon|Metallurgist}} replaced with {{iconify|Catalytic Technician}} / Drone: {{green|+6}}


{{icon|Edict}} Industrial Maintenance:
* {{Icon|catalytic processing}}{{Icon|catalytic processing hive}}{{Icon|catalytic processing machine}}{{Icon|catalytic processing corporate}} Catalytic Processing: replace with {{Iconify|Catalytic Technician}} / Catalytic Drone
* {{iconify|Maintenance Drone}}: {{green|+1}}
 
| {{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}}
{{iconify|Maintenance Drone}}: '''+0'''
*{{icon|Edict}} Industrial Maintenance: {{green|+1}}
| ''Geared towards military industries, this ecumenopolis district is filled with the roar of smelters and the clang of metallurgies.''
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}}
|- id="Industrial Arcology"
|- id="Industrial Arcology"
| {{iconbox|Industrial Arcology|Workshops filled with artisans and civilian industries line the stacked streets of this district.|image=District arcology civilian industry.png}}
| [[File:District arcology civilian industry.png]] || Industrial Arcology
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Housing}}: {{green|+10}}
{{icon|Edict}} Industrial Maintenance: {{icon|energy}} {{red|−2}}
{{icon|Edict}} Industrial Maintenance: {{icon|energy}} {{red|−2}} 
| {{iconify|Artisan}} / Artisan Drone: {{green|+6}}
| {{iconify|Artisan}} / Artisan Drone: {{green|+6}}
* {{iconify|Masterful Crafters}}, {{iconify|Mastercraft Inc.}}:<br>{{icon|Artisan}} replaced with {{iconify|Artificer}}: {{green|+6}}
* {{Iconify|Masterful Crafters}}, {{Iconify|Mastercraft Inc.}}: replace with {{Iconify|Artificer}}
{{icon|Edict}} Industrial Maintenance:
{{iconify|Maintenance Drone}}: '''+0'''
* {{iconify|Maintenance Drone}}: {{green|+1}}
*{{icon|Edict}} Industrial Maintenance: {{green|+1}}
|
| ''Workshops filled with artisans and civilian industries line the stacked streets of this district.''
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}


{{iconify|Rogue Servitor}} if {{iconify|Gestalt Consciousness}}
{{iconify|Rogue Servitor}} if {{iconify|Gestalt Consciousness}}
|- id="Leisure Arcology"
|- id="Leisure Arcology"
| {{iconbox|Leisure Arcology|Where denizens of the ecumenopolis unwind in their leisure hours.|image=District arcology leisure.png}}
| [[File:District arcology leisure.png]] || Leisure Arcology
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Entertainer}}: {{green|+6}}
| {{iconify|Entertainer}}: {{green|+6}}<br>{{Iconify|Warrior Culture}}: {{icon|Entertainer}} {{red|−6}}, {{iconify|Duelist}}: {{green|+6}}
* {{iconify|Warrior Culture}}:<br>{{icon|Entertainer}} replaced with {{iconify|Duelist}}: {{green|+6}}
| ''Where denizens of the ecumenopolis unwind in their leisure hours.''
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}}
{{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}}


{{icon|no}}{{iconify|Gestalt Consciousness}}
{{icon|no}}{{iconify|Gestalt Consciousness}}
|- id="Sanctuary Arcology"
|- id="Sanctuary Arcology"
| {{iconbox|Sanctuary Arcology|These towering structures feature AI-controlled artificial climates that mimic any environment a sapient organic being could require. The organics within have their housing needs completely fulfilled.|image=District arcology organic housing.png}}
| [[File:District arcology organic housing.png]] || Sanctuary Arcology
|
|
| {{iconify|Bio-Trophy}}: {{green|+15}}
| {{iconify|Bio-Trophy}}: {{green|+15}}
| ''These towering structures feature AI-controlled artificial climates that mimic any environment a sapient organic being could require. The organics within have their housing needs completely fulfilled.''
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}}
{{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}}


{{iconify|Rogue Servitor}}
{{iconify|Rogue Servitor}}
|- id="Administrative Arcology"
|- id="Administrative Arcology"
| {{iconbox|Administrative Arcology|Where hordes of admininistrative staff and bureaucrats toil away to meet the growing expectations of an expanding bureaucracy.|image=District arcology administrative.png}}
| [[File:District arcology administrative.png]] || Administrative Arcology
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Bureaucrat}}: {{green|+6}}
| {{iconify|Bureaucrat}}: {{green|+6}}<br>{{Iconify|Corporate}} authority: {{icon|Bureaucrat}} {{red|−6}}, {{iconify|Manager}}: {{green|+6}}
* {{iconify|Corporate}} authority:<br>{{icon|Bureaucrat}} replaced with {{iconify|Manager}}: {{green|+6}}
| ''Where hordes of admininistrative staff and bureaucrats toil away to meet the growing expectations of an expanding bureaucracy.''
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}


第356行: 第250行:
{{icon|no}}{{iconify|Spiritualist}}
{{icon|no}}{{iconify|Spiritualist}}
|- id="Ecclesiastical Arcology"
|- id="Ecclesiastical Arcology"
| {{iconbox|Ecclesiastical Arcology|A true testament to our devotion, these spires may hold the key to the spiritual well-being of our empire.|image=District arcology administrative.png}}
| [[File:District arcology administrative.png]] || Ecclesiastical Arcology
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Priest}}: {{green|+6}}
| {{iconify|Priest}}: {{green|+6}}<br>{{Iconify|Corporate}} authority: {{icon|Priest}} {{red|−3}}, {{iconify|Manager}} {{green|+3}}<br>{{Iconify|Death Cult}}: {{icon|Priest}} {{red|−6}}, {{iconify|Death Priest}}: {{green|+3}}, {{iconify|Mortal Initiate}}: {{green|+3}}<br>{{Iconify|Corporate Death Cult}}: {{icon|Priest}} {{red| −3}}, {{icon|Manager}} {{red| −1}}, {{iconify|Death Priest}} {{green|+2}}, {{iconify|Mortal Initiate}} {{green|+2}}
* {{iconify|Corporate}} authority unless {{iconify|Corporate Death Cult}}:
| ''A true testament to our devotion, these spires may hold the key to the spiritual well-being of our empire.''
** {{icon|Priest}} {{red|−3}} {{iconify|Manager}}: {{green|+3}}
----
* {{iconify|Death Cult}}:
** {{icon|Priest}} {{red|−6}} {{iconify|Death Priest}}: {{green|+3}} {{iconify|Mortal Initiate}}: {{green|+3}}
* {{iconify|Corporate Death Cult}}:
** {{icon|Priest}} {{red| −6}} {{icon|Manager}} {{green|+2}} {{icon|Death Priest}} {{green|+2}} {{icon|Mortal Initiate}} {{green|+2}}
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}


第372行: 第261行:


== Ring World districts ==
== Ring World districts ==
{{iconify|Ring}} Worlds have their own set of districts called ''segments''. They are the most powerful district types available but also the most expensive. A maximum of 10 segments may be constructed on a ring section.
[[File:Planet_ringworld.png|24px|link=Celestial_body#Habitable_Megastructures]] Ring Worlds have their own set of districts called segments. They are the most powerful district types available but also the most expensive. A maximum of 10 segments may be constructed on a ring section.


=== Housing segments ===
=== Housing segments ===
Like Housing districts on regular planets, the Housing segments provide massive amount of {{iconify|housing}} and receive the same set of bonus from technologies and traditions.
Like Housing districts on regular planets, the Housing segments provide massive amount of {{iconify|Housing}} and receive the same set of bonus from Technologies and Traditions.
{| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4"
{| class="mildtable" cellspacing="2" cellpadding="4
! Upkeep
! width="25%" | Upkeep
! Time
! width="25%" | Time
! Cost
! width="25%" | Cost
|-
|-
| {{icon|energy}} {{red|−5}}
| {{icon|energy}} {{red|−5}}
第385行: 第274行:
| {{icon|minerals}} 1000
| {{icon|minerals}} 1000
|}
|}
{| class="mildtable" width="100%" cellspacing="2" cellpadding="4"
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
! width="28%" | District
! width="1%" |
! width="22%" | Produces
! width="12%" | District
! width="25%" | {{iconify|Jobs}}
! width="24%" | Produces
! width="25%" | Properties
! width="24%" | {{iconify|Jobs}}
! width="40%" | Description
|- id="City Segment"
|- id="City Segment"
| {{iconbox|City Segment|Urban centers fill this Ring World section, providing large amounts of housing and office space for clerical workers.|image=District city.png}}
| [[File:District city.png]] || City Segment
| {{iconify|Housing}}: {{green|+25}}
| {{iconify|Housing}}: {{green|+25}}
* {{tradition|prosperity|Public Works|iconify}} tradition: {{green|+5}}
*[[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Public Works tradition: {{green|+5}}
* {{iconify|Weather Control Systems|24px}} technology: {{green|+5}}
*[[File:Tech housing 1.png|24px]] Weather Control Systems technology: {{green|+5}}
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+5}}
*[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}}
* {{iconify|Agrarian Idyll}}: {{red|−5}}
*{{iconify|Agrarian Idyll}}: {{red|−5}}
| {{iconify|Clerk}}: {{green|+3}}
| {{iconify|Clerk}}: {{green|+3}}
* {{tradition|prosperity|Trans-Stellar Corporations|iconify}} tradition: {{icon|Clerk}} {{green|+3}}
*[[File:Tradition_prosperity_trans_stellar_corporations.png|24px|link=Traditions#Prosperity]] Trans-Stellar Corporations tradition: {{green|+3}}


{{iconify|Enforcer}}: {{green|+2}}
{{iconify|Enforcer}}: {{green|+2}}
| {{icon|no}}{{iconify|Gestalt Consciousness}}
| ''Urban centers fill this Ring World section, providing large amounts of housing and office space for clerical workers.''
 
----
{{icon|no}}{{iconify|Gestalt Consciousness}}
|- id="Hive Segment"
|- id="Hive Segment"
| {{iconbox|Hive Segment|Towering spires stretch across this Ring World section for drones to gather when not working to rejuvenate and consume nutrients.|image=District hive.png}}
| [[File:District hive.png]] || Hive Segment
| {{iconify|Housing}}: {{green|+30}}
| {{iconify|Housing}}: {{green|+30}}
* {{tradition|prosperity|Public Works|icon}} Extended Hives tradition: {{green|+5}}
*[[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Extended Hives tradition: {{green|+5}}
* {{iconify|Weather Control Systems|24px}} technology: {{green|+5}}
*[[File:Tech housing 1.png|24px]] Weather Control Systems technology: {{green|+5}}
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+5}}
*[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}}
| {{iconify|Maintenance Drone}}: {{green|+15}}
| {{iconify|Maintenance Drone}}: {{green|+15}}
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Maintenance Drone}} {{green|+5}}
*[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}}
{{iconify|Synapse Drone}}: {{green|+2}}
{{iconify|Synapse Drone}}: {{green|+2}}
| {{iconify|Hive Mind}}
| ''Towering spires stretch across this Ring World section for drones to gather when not working to rejuvenate and consume nutrients.''
 
----
{{iconify|Hive Mind}}
|- id="Nexus Segment"
|- id="Nexus Segment"
| {{iconbox|Nexus Segment|Efficient districts fill this Ring World section, provide locations for drones to be serviced and repaired before they are deployed to their work assignments.|image=District nexus.png}}
| [[File:District nexus.png]] || Nexus Segment
| {{iconify|Housing}}: {{green|+25}}
| {{iconify|Housing}}: {{green|+25}}
* {{tradition|prosperity|Public Works|icon}} Optimized Nexus tradition: {{green|+5}}
*[[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Optimized Nexus tradition: {{green|+5}}
* {{iconify|Weather Control Systems|24px}} technology: {{green|+5}}
*[[File:Tech housing 1.png|24px]] Weather Control Systems technology: {{green|+5}}
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+5}}
*[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}}
| {{Iconify|Maintenance Drone}}: {{green|+10}}
| {{Iconify|Maintenance Drone}}: {{green|+10}}
* {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Maintenance Drone}} {{green|+5}}
*[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}}


{{iconify|Tech-Drone}}: {{green|+2}}
{{iconify|Tech-Drone}}: {{green|+2}}
|{{iconify|Machine Intelligence}}
| ''Efficient districts fill this Ring World section, provide locations for drones to be serviced and repaired before they are deployed to their work assignments.''
----
{{iconify|Machine Intelligence}}
|}
|}


=== Production segments ===
=== Production segments ===
The Production segments provide massive amount of {{iconify|housing}} and {{iconify|jobs}} that focus on a limited scope of resources. They each consume Strategic Resources to build and upkeep.
The Production segments provide massive amount of {{iconify|Housing}} and {{iconify|Jobs}} that focus on a limited scope of resources. They each consume Strategic Resources to build and upkeep.
{| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4"
{| class="mildtable" cellspacing="2" cellpadding="4"
! Upkeep
! width="25%" | Upkeep
! Time
! width="25%" | Time
! Cost
! width="25%" | Cost
|-
|-
| {{icon|energy}} {{red|−5}} <br> {{icon|strategic resources}} {{red|−2}}
| {{icon|energy}} {{red|−5}} <br> {{icon|strategic resources}} {{red|−2}}
第438行: 第332行:
| {{icon|minerals}} 1000<br> {{icon|strategic resources}} 50
| {{icon|minerals}} 1000<br> {{icon|strategic resources}} 50
|}
|}
{| class="mildtable" width="100%" cellspacing="2" cellpadding="4"
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
! width="28%" | District
! width="1%" |
! width="22%" | Produces
! width="12%" | District
! width="25%" | {{iconify|Jobs}}
! width="24%" | Produces
! width="25%" | Properties
! width="24%" | {{iconify|Jobs}}
 
! width="40%" | Description
|- id="Industrial Segment"
| {{iconbox|Industrial Segment|Clanking factories and powerful machinery fill this Ring World section, providing a strong industrial base for the Empire.|image=District industrial.png}}
| {{iconify|Housing}}: {{green|+10}}
{{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−4}}
|
{{iconify|Artisan}} / Artisan Drone: {{green|+5}} <br> {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+5}}
* {{iconify|Masterful Crafters}} / {{iconify|Mastercraft Inc.}}:
** {{icon|Artisan}} replaced with {{iconify|Artificer}}
* {{iconify|Catalytic Processing|icon2=catalytic processing corporate|icon3=catalytic processing hive|icon4=catalytic processing machine}}:
** {{icon|Metallurgist}} replaced with {{iconify|Catalytic Technician}} / Drone
* {{iconify|Gestalt Consciousness}}:
** {{icon|Artisan Drone}} {{red|−5}} {{icon|Foundry Drone}} {{green|+5}}
* {{iconify|Rogue Servitor}} / {{iconify|Catalytic Processing|suf=machine}}:<ref>This is partly a bug, since Machine Empires that aren't Rogue Servitors don't use consumer goods, so should not be interested in having Artisan Drones. [[forumdirect:/threads/stellaris-ringworld-industrial-district-provides-an-artificer-drone-job-for-non-rogue-servitor-machine-intelligence-with-catalytic-processing.1515072/|Forum post]]</ref>
** {{icon|Artisan Drone}} {{green|+1}} {{icon|Fabricator}} {{red|−1}}
{{icon|Edict}} Industrial Maintenance:
* {{iconify|Maintenance Drone}}: {{green|+2}}
| {{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}}
 
|- id="Commercial Segment"
|- id="Commercial Segment"
| {{iconbox|Commercial Segment|Civilian industry and infrastructure populate this Ring World segment dedicated to commerce.|image=District hab commercial.png}}
| [[File:District hab commercial.png]] || {{yellow|Commercial Segment}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Clerk}}: {{green|+6}}
| {{iconify|Clerk}}: {{green|+6}}
{{iconify|Merchant}}: {{green|+2}}
{{iconify|Merchant}}: {{green|+2}}
* {{tradition|mercantile|Commercial Enterprise|iconify}} tradition: {{icon|Merchant}} {{green|+2}}
*[[File:Tradition_mercantile_commercial_enterprise.png|24px]] Commercial Enterprise tradition: {{green|+2}}
| ''Civilian industry and infrastructure populate this Ring World segment dedicated to commerce.''
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}<br>{{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}} {{icon|elder race}} Fallen Empire
----
 
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}<br>{{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}[[File:Origins elder race.png|27px]] Fallen Empire
|- id="Generator Segment"
|- id="Generator Segment"
| {{iconbox|Generator Segment|Reactors fill this Ring World section, focused on the generation of energy.|image=District hab energy.png}}
| [[File:District hab energy.png]] || {{yellow|Generator Segment}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Housing}}: {{green|+10}}
* {{iconify|Hive Mind}}: {{green|+5}}
*{{iconify|Hive Mind}}: {{green|+5}}
| {{iconify|Technician}} / Tech-Drone: {{green|+10}}
| {{iconify|Technician}} / Tech-Drone: {{green|+10}}
* {{iconify|Hive Mind}}: {{green|+5}}
*{{iconify|Hive Mind}}: {{green|+5}}
|
| ''Reactors fill this Ring World section, focused on the generation of energy.''
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}


{{icon|yes}} One must be true:
{{icon|yes}} One must be true:
* {{iconify|Gestalt Consciousness}}
* {{iconify|Gestalt Consciousness}} 
* {{icon|elder race}} Fallen Empire
* [[File:Origins elder race.png|27px]] Fallen Empire
 
|- id="Research Segment"
|- id="Research Segment"
| {{iconbox|Research Segment|Research facilities of all kinds fill this Ring World segment.|image=District hab science.png}}
| [[File:District hab science.png]] || <span style="color:teal;">'''Research Segment'''</span>
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Researcher}} / {{iconify|Brain Drone}} / {{iconify|Calculator}}: {{green|+10}}
| {{iconify|Researcher}} / Brain Drone / Calculator: {{green|+10}}
| {{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}}
| ''Research facilities of all kinds fill this Ring World segment.''
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}}
|- id="Agricultural Segment"
|- id="Agricultural Segment"
| {{iconbox|Agricultural Segment|Endless seas of farmland stretch across this Ring World section, growing massive amounts of food.|image=District farming.png}}
| [[File:District farming.png]] || {{green|Agricultural Segment}}
| {{iconify|Housing}}: {{green|+10}}
| {{iconify|Housing}}: {{green|+10}}
* {{iconify|Agrarian Idyll}}: {{green|+5}}
*{{iconify|Agrarian Idyll}}: {{green|+5}}
* {{icon|Agrarian Idyll}} {{iconify|Agrarian Utopias|24px}} technology: {{green|+5}}
*{{icon|Agrarian Idyll}} {{iconify|Agrarian Utopias|24px}} technology: {{green|+5}}
* {{iconify|Hive Mind}}: {{green|+5}}
*{{iconify|Hive Mind}}: {{green|+5}}
| {{iconify|Farmer}} / Agri-Drone: {{green|+10}}
| {{iconify|Farmer}} / Agri-Drone: {{green|+10}}
* {{iconify|Hive Mind}}: {{green|+5}}
*{{iconify|Hive Mind}}: {{green|+5}}
|{{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}}
| ''Endless seas of farmland stretch across this Ring World section, growing massive amounts of food.''
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}}
|- id="Industrial Segment"
| [[File:District industrial.png]] || '''Industrial Segment'''
| {{iconify|Housing}}: {{green|+10}}
{{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−4}}
| {{iconify|Artisan}} / Artificer / Artisan-Drone: {{green|+5}}
*{{icon|Gestalt Consciousness}} Gestalt Consciousness: {{Red|−5}}
*{{iconify|Rogue Servitor}} / [[file:Civic_machine_catalytic_processing.png|24px]] Catalytic Processing:<ref>This is partly a bug, since Machine Empires that aren't Rogue Servitors don't use consumer goods, so should not be interested in having Artisan Drones. [[forumdirect:/threads/stellaris-ringworld-industrial-district-provides-an-artificer-drone-job-for-non-rogue-servitor-machine-intelligence-with-catalytic-processing.1515072/|Forum post]]</ref> {{Green|+1}}
* {{Iconify|Masterful Crafters}} / {{Iconify|Mastercraft Inc.}}: replace with {{Iconify|Artificer}}
{{iconify|Metallurgist}} / Catalytic Technician / Foundry-Drone / Fabricator / Catalytic Drone: {{green|+5}}
*{{icon|Gestalt Consciousness}} Gestalt Consciousness: {{Green|+5}}
*{{iconify|Rogue Servitor}} / [[file:Civic_machine_catalytic_processing.png|24px]] Catalytic Processing: {{Red|−1}}
* {{Icon|catalytic processing}}{{Icon|catalytic processing hive}}{{Icon|catalytic processing machine}}{{Icon|catalytic processing corporate}} Catalytic Processing: replace with {{Iconify|Catalytic Technician}} / Drone
{{iconify|Maintenance Drone}}: '''+0'''
*{{icon|Edict}} Industrial Maintenance: {{green|+2}}
| ''Clanking factories and powerful machinery fill this Ring World section, providing a strong industrial base for the Empire.''
----
{{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}}
|}
 
== Habitat districts ==
{{expansion|utp|fed}}
[[File:Planet_habitat.png|24px|link=Celestial_body#Habitable_megastructures]] Habitats have their own set of Districts, where one of them will depend on the  planetary orbital resource deposit where the Habitat is built.
{| class="mildtable" cellspacing="2" cellpadding="4
! width="25%" | Upkeep
! width="25%" | Time
! width="25%" | Cost
|-
| {{icon|energy}} {{red|−2}}
| {{icon|time}} 240
| {{icon|minerals}} 400
|}
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
! width="1%" |
! width="12%" | District
! width="24%" | Produces
! width="24%" | {{iconify|Jobs}}
! width="40%" | Description
|- id="Habitation District"
| [[File:District hab housing.png]] || Habitation District
| {{iconify|Housing}}: {{green|+8}}
| {{icon|Gestalt Consciousness}} {{iconify|Maintenance Drone}}: {{green|+2}}
| ''A habitat housing district provides comfortable, if compact residences for its population.''
|- id="Trade District"
| [[File:District hab commercial.png]] || Trade District
| {{iconify|Housing}}: {{green|+3}}
| {{iconify|Clerk}}: {{green|+3}}
*[[File:Tradition_prosperity_trans_stellar_corporations.png|24px|link=Traditions#Prosperity]] Trans-Stellar Corporations tradition: {{green|+1}}
{{iconify|Merchant}}: '''+0'''
*[[File:Tradition_mercantile_commercial_enterprise.png|24px ]] Commercial Enterprise tradition: {{green|+1}}
| ''A sprawling habitat trading district where merchants and clerks conduct business.''
----
{{icon|no}}{{iconify|Gestalt Consciousness}}
|- id="Leisure District"
| [[File:District hab cultural.png]] || Leisure District
| {{iconify|Housing}}: {{green|+3}}
| Default:
* {{iconify|Entertainer}}: {{green|+3}}
* {{Iconify|Warrior Culture}}: {{icon|Entertainer}} {{red|−3}}, {{iconify|Duelist}} {{green|+3}}
 
{{iconify|Rogue Servitor}}:
* {{iconify|Maintenance Drone}}: {{green|+1}}
* {{iconify|Bio-Trophy}}: {{green|+5}}
| ''Who needs the great outdoors, with hubs of habitat entertainment like these?''
----
{{icon|no}}{{iconify|Gestalt Consciousness}} unless {{iconify|Rogue Servitor}}
|- id="Astro-Mining Bay"
| [[File:District mining.png]] || Astro-Mining Bay
| {{iconify|Housing}}: {{green|+3}}
| {{iconify|Miner}} / Mining-Drone: {{green|+3}}
*{{iconify|Hive Mind}}: {{green|+1}}
| ''With no natural resources on their own, Habitats depend on these facilities to mine and process minerals from nearby asteroids and planetoids.''
----
{{iconify|Minerals}} or {{iconify|Alloys}} deposit on the planet
|- id="Reactor District"
| [[File:District hab energy.png]] || Reactor District
| {{iconify|Housing}}: {{green|+3}}
| {{iconify|Technician}} / Tech-Drone: {{green|+3}}
*{{iconify|Hive Mind}}: {{green|+1}}
| ''Habitat-side energy production plant districts generate energy-credits, as well as provide power to the arcology on which they are built.''
----
{{iconify|Energy}} deposit on the planet ''or'' Empire is {{iconify|Gestalt Consciousness}}
|- id="Research District"
| [[File:District hab science.png]] || Research District
| {{iconify|Housing}}: {{green|+3}}
| {{iconify|Researcher}} / Brain-Drone / Calculator: {{green|+3}}
| ''Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.''
----
{{iconify|Research}} or {{icon|dark matter}}{{icon|living metal}}{{icon|zro}}{{icon|nanites}} Strategic Resource deposit on the planet
|- id="Industrial District (habitat)"
| [[File:District industrial.png]] || Industrial District
| {{iconify|Housing}}: {{green|+3}}
{{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−2}}
| {{iconify|Metallurgist}} / Foundry-Drone / Fabricator: {{green|+1}}
* {{green|+1}} {{icon|Gestalt Consciousness}} Gestalt Consciousness: {{green|+1}}
{{iconify|Artisan}} / Artisan-Drone: {{green|+1}}
*{{icon|Gestalt Consciousness}} Gestalt Consciousness: {{red|−1}}
{{iconify|Maintenance Drone}}: '''+0'''
*{{icon|Edict}} Industrial Maintenance: {{green|+1}}
| ''Industrial machinery fills this habitat district, taking full advantage of the benefits of low gravity.''
|}
|}


第508行: 第487行:
|-
|-
| {{planet modifier|pm_planet_from_space|1|Colonial Remains|w=24px}} planet modifier
| {{planet modifier|pm_planet_from_space|1|Colonial Remains|w=24px}} planet modifier
(Guaranteed Habitable Worlds only)
| {{green|−25%}}
| {{green|−25%}}
|-
|-
第532行: 第510行:
| {{green|−10%}}
| {{green|−10%}}
|-
|-
| {{tradition|prosperity|sct|icon}} Standard Construction Templates
|{{tradition|prosperity|sct|icon}} Standard Construction Templates
| {{green|−10%}}
(Guaranteed Habitable Worlds only)
|{{green|−10%}}
|}
|}
== 参考资料 ==
<references />


{{ConceptsNavbox}}
{{ConceptsNavbox}}
[[Category:游戏概念]]
[[Category:游戏概念]]
[[en:Districts]]
[[en:Districts]]
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