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{{Version|3.3}} | {{Version|3.3}} | ||
{{Planetarynav}} | {{Planetarynav}} | ||
Districts represent large areas of development on | Districts represent large areas of development on the planet dedicated towards a particular purpose, whether that be housing or resource gathering. The total number of districts that can be built on a planet is equal to the planet size. The number of mining, generator and agriculture districts is further constrained by the deposits on the planet. | ||
Each district | |||
Each district contributes to the Empire Sprawl (with one district being equivalent to one system), which can increase costs such as, but not limited to {{iconify|Research}} and {{iconify|Unity}} if above the Administrative Capacity, but since districts provide more raw resources than average systems, it should not be a strong limitation. | |||
== Planetary districts == | == Planetary districts == | ||
Each normal planet can support five different types of districts: urban districts, industrial districts, and three different resource districts. | |||
=== Urban === | === Urban === | ||
There are two types of urban districts on a normal planet: city districts and industrial districts | There are two types of urban districts on a normal planet: city districts and industrial districts. City districts mainly provide {{iconify|housing}} for Pops living on the planetary surface. Industrial districts provide some additional housing and create jobs that generate {{iconify|alloys}} or {{iconify|consumer goods}} resources. Industrial districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources. | ||
The number of urban districts that can be built per planet is | The maximum number of urban districts that can be built per planet is equivalent to its planetary size. | ||
{| class="mildtable | {| class="mildtable" cellspacing="2" cellpadding="4 | ||
! Upkeep | ! width="25%" | Upkeep | ||
! Time | ! width="25%" | Time | ||
! Cost | ! width="25%" | Cost | ||
|- | |- | ||
| {{icon|energy}} {{red|−2}} | | {{icon|energy}} {{red|−2}} | ||
第21行: | 第22行: | ||
| {{icon|minerals}} 500 | | {{icon|minerals}} 500 | ||
|} | |} | ||
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | |||
{| class="mildtable | ! width="1%" | | ||
! width=" | ! width="12%" | District | ||
! width=" | ! width="24%" | Produces | ||
! width=" | ! width="24%" | {{iconify|Jobs}} | ||
! width=" | ! width="40%" | Description | ||
|- id="City District" | |- id="City District" | ||
| | | [[File:District city.png]] || City District | ||
| {{iconify|Housing}}: {{green|+5}} | | {{iconify|Housing}}: {{green|+5}} | ||
* {{ | * {{green|+1}} [[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Public Works tradition | ||
* {{green|+1}} [[File:Tech housing 1.png|24px]] Weather Control Systems technology | |||
* {{green|+1}} [[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology | |||
* {{red| −1}} {{iconify|Agrarian Idyll}} | |||
{{iconify|Building Slot}}: {{green|+1}} | {{iconify|Building Slot}}: {{green|+1}} | ||
| {{iconify|Clerk}}: {{green|+1}} | | {{iconify|Clerk}}: {{green|+1}} | ||
* | *[[File:Tradition_prosperity_trans_stellar_corporations.png|24px|link=Traditions#Prosperity]] Trans-Stellar Corporations tradition: {{Green|+1}} | ||
| ''These dense urban centers provide large amounts of housing and office space for clerical workers.'' | |||
---- | |||
{{icon|no}}{{iconify|Gestalt Consciousness}} | |||
|- id="Industrial District" | |||
| [[File:District industrial.png]] || Industrial District | |||
| {{iconify|Housing}}: {{green|+2}} | |||
{{icon|Energy}} {{red|-2}} {{icon|Edict}} Industrial Maintenance | |||
{{icon|Building Slot}}{{green|+0.34}} {{iconify|Masterful Crafters}} | |||
| {{iconify|Metallurgist}}: {{green|+1}} | |||
* {{icon|Gestalt Consciousness}} Gestalt Consciousness: {{green|+1}} | |||
* {{Icon|catalytic processing}}{{Icon|catalytic processing hive}}{{Icon|catalytic processing machine}}{{Icon|catalytic processing corporate}} Catalytic Processing: replace with{{Iconify|Catalytic Technician}} | |||
{{iconify|Artisan}}: {{green|+1}} | |||
*{{icon|Gestalt Consciousness}} Gestalt Consciousness: {{green|+1}} | |||
* {{Iconify|Masterful Crafters}}, {{Iconify|Mastercraft Inc.}}: replace with {{Iconify|Artificer}} | |||
{{iconify|Maintenance Drone}}: '''+0''' | |||
*{{icon|Edict}} Industrial Maintenance: {{green|+1}} | |||
| ''Smelting facilities and factories fill this district, creating advanced products out of raw materials.'' | |||
|- id="Hive District" | |- id="Hive District" | ||
| | | [[File:District hive.png]] || Hive District | ||
| {{iconify|Housing}}: {{green|+6}} | | {{iconify|Housing}}: {{green|+6}} | ||
* {{ | * {{green|+6}} [[File:Planet_infested.png|24px|link=Celestial_body#Hive]] Hive Worlds | ||
* {{green|+1}} [[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Extended Hives tradition | |||
* {{green|+1}} [[File:Tech housing 1.png|24px]] Weather Control Systems technology | |||
* {{green|+1}} [[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology | |||
{{iconify|Building Slot}}: {{green|+1}} | {{iconify|Building Slot}}: {{green|+1}} | ||
| {{iconify|Maintenance Drone}}: {{green|+3}} | | {{iconify|Maintenance Drone}}: {{green|+3}} | ||
* | *[[File:Planet_infested.png|24px|link=Celestial_body#Hive]] Hive World: {{green|+3}} | ||
* | *[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+1}} | ||
| {{iconify|Hive Mind}} | | ''These towering spires are where the drones gather when not working to rejuvenate and consume nutrients.'' | ||
---- | |||
{{iconify|Hive Mind}} | |||
|- id="Nexus District" | |- id="Nexus District" | ||
| | | [[File:District nexus.png]] || Nexus District | ||
| {{iconify|Housing}}: {{green|+5}} | | {{iconify|Housing}}: {{green|+5}} | ||
* {{ | * {{green|+1}} [[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Optimized Nexus tradition | ||
* {{green|+1}} [[File:Tech housing 1.png|24px]] Weather Control Systems technology | |||
* {{green|+1}} [[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology | |||
{{iconify|Building Slot}}: {{green|+1}} | {{iconify|Building Slot}}: {{green|+1}} | ||
| {{iconify|Maintenance Drone}}: {{green|+3}} | | {{iconify|Maintenance Drone}}: {{green|+3}} | ||
* | *[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+1}} | ||
| | | ''Centralized districts where drones are serviced and repaired before they are deployed to their work assignments.'' | ||
---- | |||
{{iconify|Machine Intelligence}} | |||
}} | |||
|} | |} | ||
=== Resource === | === Resource === | ||
A resource district provides some additional housing, and creates jobs that generate {{iconify|energy}}, {{iconify|minerals}}, or {{iconify|food}} resources. The number of resource districts that can be built is | A resource district provides some additional housing, and creates jobs that generate {{iconify|energy}}, {{iconify|minerals}}, or {{iconify|food}} resources. The number of resource districts that can be built is limited by [[Planetary features]], except on [[File:Planet_infested.png|24px|link=Celestial_body#Hive]] Hive Worlds and [[File:Planet_ai.png|24px|link=Celestial_body#Machine]] Machine Worlds. Resource districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources. | ||
{| class="mildtable | {{iconify|Agrarian Idyll}} and {{iconify|Machine Intelligence}} empires gain 1 additional {{iconify|Housing}} from each of them, while {{iconify|Hive Mind}} empires gain 1 additional {{iconify|Job}}. | ||
! Upkeep | {| class="mildtable" cellspacing="2" cellpadding="4 | ||
! Time | ! width="25%" | Upkeep | ||
! Cost | ! width="25%" | Time | ||
! width="25%" | Cost | |||
|- | |- | ||
| {{icon|energy}} {{red|−1}} | | {{icon|energy}} {{red|−1}} | ||
第110行: | 第97行: | ||
| {{icon|minerals}} 300 | | {{icon|minerals}} 300 | ||
|} | |} | ||
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | |||
{| class="mildtable | ! width="1%" | | ||
! width=" | ! width="12%" | District | ||
! width=" | ! width="24%" | Produces | ||
! width=" | ! width="24%" | {{iconify|Jobs}} | ||
! width=" | ! width="40%" | Description | ||
|- id="Generator District" | |- id="Generator District" | ||
| | | [[File:District generator.png]] || Generator District | ||
| {{iconify|Housing}}: {{green|+2}} | | {{iconify|Housing}}: {{green|+2}} | ||
* {{ | * {{green|+1}} {{iconify|Agrarian Idyll}} | ||
* {{green|+1}} {{iconify|Machine Intelligence}} | |||
| {{iconify|Technician}} / Tech-Drone: {{green|+2}} | | {{iconify|Technician}} / Tech-Drone: {{green|+2}} | ||
* {{iconify|Hive Mind}}: {{green|+1}} | *{{iconify|Hive Mind}}: {{green|+1}} | ||
| | | ''Rows of massive power plants that generate massive amounts of energy which can then be used or converted into energy credits.'' | ||
|- id="Mining District" | |- id="Mining District" | ||
| | | [[File:District mining.png]] || Mining District | ||
| {{iconify|Housing}}: {{green|+2}} | | {{iconify|Housing}}: {{green|+2}} | ||
* {{ | * {{green|+1}} {{iconify|Agrarian Idyll}} | ||
* {{green|+1}} {{iconify|Machine Intelligence}} | |||
| {{iconify|Miner}} / Mining Drone: {{green|+2}} | | {{iconify|Miner}} / Mining Drone: {{green|+2}} | ||
* {{iconify|Hive Mind}}: {{green|+1}} | *{{iconify|Hive Mind}}: {{green|+1}} | ||
| ''These mining towns and resource extraction centers drill deep into the mantle to access mineral deposits.'' | |||
|- id="Agriculture District" | |- id="Agriculture District" | ||
| | | [[File:District farming.png]] || Agriculture District | ||
| {{iconify|Housing}}: {{green|+2}} | | {{iconify|Housing}}: {{green|+2}} | ||
* {{ | * {{green|+1}} {{iconify|Agrarian Idyll}} | ||
* {{green|+1}} {{icon|Agrarian Idyll}} {{iconify|Agrarian Utopias|24px}} technology | |||
* | * {{green|+1}} {{iconify|Machine Intelligence}} | ||
| {{iconify|Farmer}} / Agri-Drone: {{green|+2}} | | {{iconify|Farmer}} / Agri-Drone: {{green|+2}} | ||
* {{iconify|Hive Mind}}: {{green|+1}} | *{{iconify|Hive Mind}}: {{green|+1}} | ||
* | * {{iconify|Anglers}}: {{icon|farmer}} {{red| −1}}, {{iconify|Pearl Diver||+1|green}} on wet planets | ||
| | | ''Land set aside for cultivation, either through the growing of crops or animal husbandry.'' | ||
---- | |||
{{icon|no}}[[File:Planet_ai.png|24px|link=Celestial_body#Machine]] Machine Worlds | |||
{{icon| | |||
|- id="Trade District" | |- id="Trade District" | ||
| | | [[File:District hab commercial.png]] || Trade District | ||
| {{iconify|Housing}}: {{green|+ | | {{iconify|Housing}}: {{green|+2}} | ||
| {{iconify|Clerk}}: {{green|+ | | {{iconify|Clerk}}: {{green|+1}} | ||
{{iconify|Artisan}} / Artificer: {{green|+1}}<br>{{iconify|Merchant}}: '''+0''' | |||
*[[File:Tradition_mercantile_commercial_enterprise.png|24px ]] Commercial Enterprise tradition: {{green|+1}} | |||
| ''A district of offices and factories where goods are manufactured and sold.'' | |||
---- | |||
[[File:Planet ringworld.png|24px|link=Celestial_body#Shattered Ring World]] Shattered Ring World<br>{{icon|no}}{{iconify|Gestalt Consciousness}} | |||
| | |||
| | |||
|} | |} | ||
== Arcology districts == | == Arcology districts == | ||
[[File:Planet_infested.png|24px|link=Celestial_body#Ecumenopolis]] Ecumenopolis planets have their own set of districts called Arcologies. They provide a far larger amount of housing and jobs than planet districts but cannot produce basic resources. | |||
=== Residential Arcologies === | === Residential Arcologies === | ||
Residential Arcologies provide large amount of {{iconify| | Residential Arcologies provide large amount of {{iconify|Housing}} and can be improved by the same set of Technologies of regular Housing districts. | ||
{| class="mildtable | {| class="mildtable" cellspacing="2" cellpadding="4 | ||
! Upkeep | ! width="25%" | Upkeep | ||
! Time | ! width="25%" | Time | ||
! Cost | ! width="25%" | Cost | ||
|- | |- | ||
| {{icon|energy}} {{red|−5}} | | {{icon|energy}} {{red|−5}} | ||
第270行: | 第156行: | ||
| {{icon|minerals}} 1000 | | {{icon|minerals}} 1000 | ||
|} | |} | ||
{| class="mildtable | {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | ||
! width=" | ! width="1%" | | ||
! width=" | ! width="12%" | District | ||
! width=" | ! width="24%" | Produces | ||
! width=" | ! width="24%" | {{iconify|Jobs}} | ||
! width="40%" | Description | |||
|- id="Residential Arcology" | |- id="Residential Arcology" | ||
| | | [[File:District arcology housing.png]] || Residential Arcology | ||
| {{iconify|Housing}}: {{green|+15}} | | {{iconify|Housing}}: {{green|+15}} | ||
* | *[[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Public Works tradition: {{green|+3}} | ||
* | *[[File:Tech housing 1.png|24px]] Weather Control Systems technology: {{green|+3}} | ||
* | *[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+3}} | ||
| {{icon|no}}{{icon|Gestalt Consciousness}} {{iconify|Clerk}}: {{green|+3}} | | {{icon|no}}{{icon|Gestalt Consciousness}} {{iconify|Clerk}}: {{green|+3}} | ||
* | *[[File:Tradition_prosperity_trans_stellar_corporations.png|24px|link=Traditions#Prosperity]] Trans-Stellar Corporations tradition: {{green|+3}} | ||
{{icon|Gestalt Consciousness}} {{iconify|Maintenance Drone}}: {{green|+9}} | {{icon|Gestalt Consciousness}} {{iconify|Maintenance Drone}}: {{green|+9}} | ||
* | *[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+3}} | ||
| | | ''With these special ecumenopolistic city districts, integrated vertical architecture is utilized to maximize population density over land surface area.'' | ||
|} | |} | ||
=== Production Arcologies === | === Production Arcologies === | ||
Production Arcologies provide large amount of {{iconify| | Production Arcologies provide large amount of {{iconify|Housing}} and {{iconify|Jobs}} that focus on manufacturing of advanced resources from basic resources. They each require Strategic Resources to build and upkeep. | ||
{| class="mildtable | {| class="mildtable" cellspacing="2" cellpadding="4 | ||
! Upkeep | ! width="25%" | Upkeep | ||
! Time | ! width="25%" | Time | ||
! Cost | ! width="25%" | Cost | ||
|- | |- | ||
| {{icon|energy}} {{red|−5}} | | {{icon|energy}} {{red|−5}} | ||
{{icon|strategic resources}} {{red|−1}} | |||
| {{icon|time}} 600 | | {{icon|time}} 600 | ||
| {{icon|minerals}} 1000 <br> {{icon|strategic resources}} 50 | | {{icon|minerals}} 1000 <br> {{icon|strategic resources}} 50 | ||
|} | |} | ||
{| class="mildtable | {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | ||
! width=" | ! width="1%" | | ||
! width=" | ! width="12%" | District | ||
! width=" | ! width="24%" | Produces | ||
! width=" | ! width="24%" | {{iconify|Jobs}} | ||
! width="40%" | Description | |||
|- id="Foundry Arcology" | |- id="Foundry Arcology" | ||
| | | [[File:District arcology arms industry.png]] || Foundry Arcology | ||
| {{iconify|Housing}}: {{green|+10}} | | {{iconify|Housing}}: {{green|+10}} | ||
{{icon|Edict}} Industrial Maintenance: {{icon|energy}} {{red|−2}} | {{icon|Edict}} Industrial Maintenance: {{icon|energy}} {{red|−2}} | ||
| {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+6}} | | {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+6}} | ||
{{ | * {{Icon|catalytic processing}}{{Icon|catalytic processing hive}}{{Icon|catalytic processing machine}}{{Icon|catalytic processing corporate}} Catalytic Processing: replace with {{Iconify|Catalytic Technician}} / Catalytic Drone | ||
| {{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}} | {{iconify|Maintenance Drone}}: '''+0''' | ||
*{{icon|Edict}} Industrial Maintenance: {{green|+1}} | |||
| ''Geared towards military industries, this ecumenopolis district is filled with the roar of smelters and the clang of metallurgies.'' | |||
---- | |||
{{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}} | |||
|- id="Industrial Arcology" | |- id="Industrial Arcology" | ||
| | | [[File:District arcology civilian industry.png]] || Industrial Arcology | ||
| {{iconify|Housing}}: {{green|+10}} | | {{iconify|Housing}}: {{green|+10}} | ||
{{icon|Edict}} Industrial Maintenance: {{icon|energy}} {{red|−2}} | {{icon|Edict}} Industrial Maintenance: {{icon|energy}} {{red|−2}} | ||
| {{iconify|Artisan}} / Artisan Drone: {{green|+6}} | | {{iconify|Artisan}} / Artisan Drone: {{green|+6}} | ||
* {{ | * {{Iconify|Masterful Crafters}}, {{Iconify|Mastercraft Inc.}}: replace with {{Iconify|Artificer}} | ||
{{icon|Edict}} Industrial Maintenance | {{iconify|Maintenance Drone}}: '''+0''' | ||
*{{icon|Edict}} Industrial Maintenance: {{green|+1}} | |||
| | | ''Workshops filled with artisans and civilian industries line the stacked streets of this district.'' | ||
---- | |||
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} | ||
{{iconify|Rogue Servitor}} if {{iconify|Gestalt Consciousness}} | {{iconify|Rogue Servitor}} if {{iconify|Gestalt Consciousness}} | ||
|- id="Leisure Arcology" | |- id="Leisure Arcology" | ||
| | | [[File:District arcology leisure.png]] || Leisure Arcology | ||
| {{iconify|Housing}}: {{green|+10}} | | {{iconify|Housing}}: {{green|+10}} | ||
| {{iconify|Entertainer}}: {{green|+6}} | | {{iconify|Entertainer}}: {{green|+6}}<br>{{Iconify|Warrior Culture}}: {{icon|Entertainer}} {{red|−6}}, {{iconify|Duelist}}: {{green|+6}} | ||
| ''Where denizens of the ecumenopolis unwind in their leisure hours.'' | |||
| | ---- | ||
{{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}} | ||
{{icon|no}}{{iconify|Gestalt Consciousness}} | {{icon|no}}{{iconify|Gestalt Consciousness}} | ||
|- id="Sanctuary Arcology" | |- id="Sanctuary Arcology" | ||
| | | [[File:District arcology organic housing.png]] || Sanctuary Arcology | ||
| | | | ||
| {{iconify|Bio-Trophy}}: {{green|+15}} | | {{iconify|Bio-Trophy}}: {{green|+15}} | ||
| | | ''These towering structures feature AI-controlled artificial climates that mimic any environment a sapient organic being could require. The organics within have their housing needs completely fulfilled.'' | ||
---- | |||
{{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}} | ||
{{iconify|Rogue Servitor}} | {{iconify|Rogue Servitor}} | ||
|- id="Administrative Arcology" | |- id="Administrative Arcology" | ||
| | | [[File:District arcology administrative.png]] || Administrative Arcology | ||
| {{iconify|Housing}}: {{green|+10}} | | {{iconify|Housing}}: {{green|+10}} | ||
| {{iconify|Bureaucrat}}: {{green|+6}} | | {{iconify|Bureaucrat}}: {{green|+6}}<br>{{Iconify|Corporate}} authority: {{icon|Bureaucrat}} {{red|−6}}, {{iconify|Manager}}: {{green|+6}} | ||
| ''Where hordes of admininistrative staff and bureaucrats toil away to meet the growing expectations of an expanding bureaucracy.'' | |||
| | ---- | ||
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} | ||
第356行: | 第250行: | ||
{{icon|no}}{{iconify|Spiritualist}} | {{icon|no}}{{iconify|Spiritualist}} | ||
|- id="Ecclesiastical Arcology" | |- id="Ecclesiastical Arcology" | ||
| | | [[File:District arcology administrative.png]] || Ecclesiastical Arcology | ||
| {{iconify|Housing}}: {{green|+10}} | | {{iconify|Housing}}: {{green|+10}} | ||
| {{iconify|Priest}}: {{green|+6}} | | {{iconify|Priest}}: {{green|+6}}<br>{{Iconify|Corporate}} authority: {{icon|Priest}} {{red|−3}}, {{iconify|Manager}} {{green|+3}}<br>{{Iconify|Death Cult}}: {{icon|Priest}} {{red|−6}}, {{iconify|Death Priest}}: {{green|+3}}, {{iconify|Mortal Initiate}}: {{green|+3}}<br>{{Iconify|Corporate Death Cult}}: {{icon|Priest}} {{red| −3}}, {{icon|Manager}} {{red| −1}}, {{iconify|Death Priest}} {{green|+2}}, {{iconify|Mortal Initiate}} {{green|+2}} | ||
| ''A true testament to our devotion, these spires may hold the key to the spiritual well-being of our empire.'' | |||
---- | |||
| | |||
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} | ||
第372行: | 第261行: | ||
== Ring World districts == | == Ring World districts == | ||
[[File:Planet_ringworld.png|24px|link=Celestial_body#Habitable_Megastructures]] Ring Worlds have their own set of districts called segments. They are the most powerful district types available but also the most expensive. A maximum of 10 segments may be constructed on a ring section. | |||
=== Housing segments === | === Housing segments === | ||
Like Housing districts on regular planets, the Housing segments provide massive amount of {{iconify| | Like Housing districts on regular planets, the Housing segments provide massive amount of {{iconify|Housing}} and receive the same set of bonus from Technologies and Traditions. | ||
{| class="mildtable | {| class="mildtable" cellspacing="2" cellpadding="4 | ||
! Upkeep | ! width="25%" | Upkeep | ||
! Time | ! width="25%" | Time | ||
! Cost | ! width="25%" | Cost | ||
|- | |- | ||
| {{icon|energy}} {{red|−5}} | | {{icon|energy}} {{red|−5}} | ||
第385行: | 第274行: | ||
| {{icon|minerals}} 1000 | | {{icon|minerals}} 1000 | ||
|} | |} | ||
{| class="mildtable | {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | ||
! width=" | ! width="1%" | | ||
! width=" | ! width="12%" | District | ||
! width=" | ! width="24%" | Produces | ||
! width=" | ! width="24%" | {{iconify|Jobs}} | ||
! width="40%" | Description | |||
|- id="City Segment" | |- id="City Segment" | ||
| | | [[File:District city.png]] || City Segment | ||
| {{iconify|Housing}}: {{green|+25}} | | {{iconify|Housing}}: {{green|+25}} | ||
* | *[[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Public Works tradition: {{green|+5}} | ||
* | *[[File:Tech housing 1.png|24px]] Weather Control Systems technology: {{green|+5}} | ||
* | *[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}} | ||
* {{iconify|Agrarian Idyll}}: {{red|−5}} | *{{iconify|Agrarian Idyll}}: {{red|−5}} | ||
| {{iconify|Clerk}}: {{green|+3}} | | {{iconify|Clerk}}: {{green|+3}} | ||
* | *[[File:Tradition_prosperity_trans_stellar_corporations.png|24px|link=Traditions#Prosperity]] Trans-Stellar Corporations tradition: {{green|+3}} | ||
{{iconify|Enforcer}}: {{green|+2}} | {{iconify|Enforcer}}: {{green|+2}} | ||
| {{icon|no}}{{iconify|Gestalt Consciousness}} | | ''Urban centers fill this Ring World section, providing large amounts of housing and office space for clerical workers.'' | ||
---- | |||
{{icon|no}}{{iconify|Gestalt Consciousness}} | |||
|- id="Hive Segment" | |- id="Hive Segment" | ||
| | | [[File:District hive.png]] || Hive Segment | ||
| {{iconify|Housing}}: {{green|+30}} | | {{iconify|Housing}}: {{green|+30}} | ||
* | *[[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Extended Hives tradition: {{green|+5}} | ||
* | *[[File:Tech housing 1.png|24px]] Weather Control Systems technology: {{green|+5}} | ||
* | *[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}} | ||
| {{iconify|Maintenance Drone}}: {{green|+15}} | | {{iconify|Maintenance Drone}}: {{green|+15}} | ||
* | *[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}} | ||
{{iconify|Synapse Drone}}: {{green|+2}} | {{iconify|Synapse Drone}}: {{green|+2}} | ||
| {{iconify|Hive Mind}} | | ''Towering spires stretch across this Ring World section for drones to gather when not working to rejuvenate and consume nutrients.'' | ||
---- | |||
{{iconify|Hive Mind}} | |||
|- id="Nexus Segment" | |- id="Nexus Segment" | ||
| | | [[File:District nexus.png]] || Nexus Segment | ||
| {{iconify|Housing}}: {{green|+25}} | | {{iconify|Housing}}: {{green|+25}} | ||
* | *[[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Optimized Nexus tradition: {{green|+5}} | ||
* | *[[File:Tech housing 1.png|24px]] Weather Control Systems technology: {{green|+5}} | ||
* | *[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}} | ||
| {{Iconify|Maintenance Drone}}: {{green|+10}} | | {{Iconify|Maintenance Drone}}: {{green|+10}} | ||
* | *[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}} | ||
{{iconify|Tech-Drone}}: {{green|+2}} | {{iconify|Tech-Drone}}: {{green|+2}} | ||
|{{iconify|Machine Intelligence}} | | ''Efficient districts fill this Ring World section, provide locations for drones to be serviced and repaired before they are deployed to their work assignments.'' | ||
---- | |||
{{iconify|Machine Intelligence}} | |||
|} | |} | ||
=== Production segments === | === Production segments === | ||
The Production segments provide massive amount of {{iconify| | The Production segments provide massive amount of {{iconify|Housing}} and {{iconify|Jobs}} that focus on a limited scope of resources. They each consume Strategic Resources to build and upkeep. | ||
{| class="mildtable | {| class="mildtable" cellspacing="2" cellpadding="4" | ||
! Upkeep | ! width="25%" | Upkeep | ||
! Time | ! width="25%" | Time | ||
! Cost | ! width="25%" | Cost | ||
|- | |- | ||
| {{icon|energy}} {{red|−5}} <br> {{icon|strategic resources}} {{red|−2}} | | {{icon|energy}} {{red|−5}} <br> {{icon|strategic resources}} {{red|−2}} | ||
第438行: | 第332行: | ||
| {{icon|minerals}} 1000<br> {{icon|strategic resources}} 50 | | {{icon|minerals}} 1000<br> {{icon|strategic resources}} 50 | ||
|} | |} | ||
{| class="mildtable | {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | ||
! width="1%" | | |||
! width=" | ! width="12%" | District | ||
! width=" | ! width="24%" | Produces | ||
! width=" | ! width="24%" | {{iconify|Jobs}} | ||
! width="40%" | Description | |||
| {{iconify| | |||
|- id="Commercial Segment" | |- id="Commercial Segment" | ||
| {{ | | [[File:District hab commercial.png]] || {{yellow|Commercial Segment}} | ||
| {{iconify|Housing}}: {{green|+10}} | | {{iconify|Housing}}: {{green|+10}} | ||
| {{iconify|Clerk}}: {{green|+6}} | | {{iconify|Clerk}}: {{green|+6}} | ||
{{iconify|Merchant}}: {{green|+2}} | {{iconify|Merchant}}: {{green|+2}} | ||
* | *[[File:Tradition_mercantile_commercial_enterprise.png|24px]] Commercial Enterprise tradition: {{green|+2}} | ||
| | | ''Civilian industry and infrastructure populate this Ring World segment dedicated to commerce.'' | ||
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}<br>{{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}} | ---- | ||
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}<br>{{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}[[File:Origins elder race.png|27px]] Fallen Empire | |||
|- id="Generator Segment" | |- id="Generator Segment" | ||
| {{ | | [[File:District hab energy.png]] || {{yellow|Generator Segment}} | ||
| {{iconify|Housing}}: {{green|+10}} | | {{iconify|Housing}}: {{green|+10}} | ||
* {{iconify|Hive Mind}}: {{green|+5}} | *{{iconify|Hive Mind}}: {{green|+5}} | ||
| {{iconify|Technician}} / Tech-Drone: {{green|+10}} | | {{iconify|Technician}} / Tech-Drone: {{green|+10}} | ||
* {{iconify|Hive Mind}}: {{green|+5}} | *{{iconify|Hive Mind}}: {{green|+5}} | ||
| | | ''Reactors fill this Ring World section, focused on the generation of energy.'' | ||
---- | |||
{{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} | ||
{{icon|yes}} One must be true: | {{icon|yes}} One must be true: | ||
* {{iconify|Gestalt Consciousness}} | * {{iconify|Gestalt Consciousness}} | ||
* | * [[File:Origins elder race.png|27px]] Fallen Empire | ||
|- id="Research Segment" | |- id="Research Segment" | ||
| | | [[File:District hab science.png]] || <span style="color:teal;">'''Research Segment'''</span> | ||
| {{iconify|Housing}}: {{green|+10}} | | {{iconify|Housing}}: {{green|+10}} | ||
| {{iconify|Researcher}} / | | {{iconify|Researcher}} / Brain Drone / Calculator: {{green|+10}} | ||
| {{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}} | | ''Research facilities of all kinds fill this Ring World segment.'' | ||
---- | |||
{{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}} | |||
|- id="Agricultural Segment" | |- id="Agricultural Segment" | ||
| {{ | | [[File:District farming.png]] || {{green|Agricultural Segment}} | ||
| {{iconify|Housing}}: {{green|+10}} | | {{iconify|Housing}}: {{green|+10}} | ||
* {{iconify|Agrarian Idyll}}: {{green|+5}} | *{{iconify|Agrarian Idyll}}: {{green|+5}} | ||
* {{icon|Agrarian Idyll}} {{iconify|Agrarian Utopias|24px}} technology: {{green|+5}} | *{{icon|Agrarian Idyll}} {{iconify|Agrarian Utopias|24px}} technology: {{green|+5}} | ||
* {{iconify|Hive Mind}}: {{green|+5}} | *{{iconify|Hive Mind}}: {{green|+5}} | ||
| {{iconify|Farmer}} / Agri-Drone: {{green|+10}} | | {{iconify|Farmer}} / Agri-Drone: {{green|+10}} | ||
* {{iconify|Hive Mind}}: {{green|+5}} | *{{iconify|Hive Mind}}: {{green|+5}} | ||
|{{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}} | | ''Endless seas of farmland stretch across this Ring World section, growing massive amounts of food.'' | ||
---- | |||
{{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}} | |||
|- id="Industrial Segment" | |||
| [[File:District industrial.png]] || '''Industrial Segment''' | |||
| {{iconify|Housing}}: {{green|+10}} | |||
{{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−4}} | |||
| {{iconify|Artisan}} / Artificer / Artisan-Drone: {{green|+5}} | |||
*{{icon|Gestalt Consciousness}} Gestalt Consciousness: {{Red|−5}} | |||
*{{iconify|Rogue Servitor}} / [[file:Civic_machine_catalytic_processing.png|24px]] Catalytic Processing:<ref>This is partly a bug, since Machine Empires that aren't Rogue Servitors don't use consumer goods, so should not be interested in having Artisan Drones. [[forumdirect:/threads/stellaris-ringworld-industrial-district-provides-an-artificer-drone-job-for-non-rogue-servitor-machine-intelligence-with-catalytic-processing.1515072/|Forum post]]</ref> {{Green|+1}} | |||
* {{Iconify|Masterful Crafters}} / {{Iconify|Mastercraft Inc.}}: replace with {{Iconify|Artificer}} | |||
{{iconify|Metallurgist}} / Catalytic Technician / Foundry-Drone / Fabricator / Catalytic Drone: {{green|+5}} | |||
*{{icon|Gestalt Consciousness}} Gestalt Consciousness: {{Green|+5}} | |||
*{{iconify|Rogue Servitor}} / [[file:Civic_machine_catalytic_processing.png|24px]] Catalytic Processing: {{Red|−1}} | |||
* {{Icon|catalytic processing}}{{Icon|catalytic processing hive}}{{Icon|catalytic processing machine}}{{Icon|catalytic processing corporate}} Catalytic Processing: replace with {{Iconify|Catalytic Technician}} / Drone | |||
{{iconify|Maintenance Drone}}: '''+0''' | |||
*{{icon|Edict}} Industrial Maintenance: {{green|+2}} | |||
| ''Clanking factories and powerful machinery fill this Ring World section, providing a strong industrial base for the Empire.'' | |||
---- | |||
{{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}} | |||
|} | |||
== Habitat districts == | |||
{{expansion|utp|fed}} | |||
[[File:Planet_habitat.png|24px|link=Celestial_body#Habitable_megastructures]] Habitats have their own set of Districts, where one of them will depend on the planetary orbital resource deposit where the Habitat is built. | |||
{| class="mildtable" cellspacing="2" cellpadding="4 | |||
! width="25%" | Upkeep | |||
! width="25%" | Time | |||
! width="25%" | Cost | |||
|- | |||
| {{icon|energy}} {{red|−2}} | |||
| {{icon|time}} 240 | |||
| {{icon|minerals}} 400 | |||
|} | |||
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%" | |||
! width="1%" | | |||
! width="12%" | District | |||
! width="24%" | Produces | |||
! width="24%" | {{iconify|Jobs}} | |||
! width="40%" | Description | |||
|- id="Habitation District" | |||
| [[File:District hab housing.png]] || Habitation District | |||
| {{iconify|Housing}}: {{green|+8}} | |||
| {{icon|Gestalt Consciousness}} {{iconify|Maintenance Drone}}: {{green|+2}} | |||
| ''A habitat housing district provides comfortable, if compact residences for its population.'' | |||
|- id="Trade District" | |||
| [[File:District hab commercial.png]] || Trade District | |||
| {{iconify|Housing}}: {{green|+3}} | |||
| {{iconify|Clerk}}: {{green|+3}} | |||
*[[File:Tradition_prosperity_trans_stellar_corporations.png|24px|link=Traditions#Prosperity]] Trans-Stellar Corporations tradition: {{green|+1}} | |||
{{iconify|Merchant}}: '''+0''' | |||
*[[File:Tradition_mercantile_commercial_enterprise.png|24px ]] Commercial Enterprise tradition: {{green|+1}} | |||
| ''A sprawling habitat trading district where merchants and clerks conduct business.'' | |||
---- | |||
{{icon|no}}{{iconify|Gestalt Consciousness}} | |||
|- id="Leisure District" | |||
| [[File:District hab cultural.png]] || Leisure District | |||
| {{iconify|Housing}}: {{green|+3}} | |||
| Default: | |||
* {{iconify|Entertainer}}: {{green|+3}} | |||
* {{Iconify|Warrior Culture}}: {{icon|Entertainer}} {{red|−3}}, {{iconify|Duelist}} {{green|+3}} | |||
{{iconify|Rogue Servitor}}: | |||
* {{iconify|Maintenance Drone}}: {{green|+1}} | |||
* {{iconify|Bio-Trophy}}: {{green|+5}} | |||
| ''Who needs the great outdoors, with hubs of habitat entertainment like these?'' | |||
---- | |||
{{icon|no}}{{iconify|Gestalt Consciousness}} unless {{iconify|Rogue Servitor}} | |||
|- id="Astro-Mining Bay" | |||
| [[File:District mining.png]] || Astro-Mining Bay | |||
| {{iconify|Housing}}: {{green|+3}} | |||
| {{iconify|Miner}} / Mining-Drone: {{green|+3}} | |||
*{{iconify|Hive Mind}}: {{green|+1}} | |||
| ''With no natural resources on their own, Habitats depend on these facilities to mine and process minerals from nearby asteroids and planetoids.'' | |||
---- | |||
{{iconify|Minerals}} or {{iconify|Alloys}} deposit on the planet | |||
|- id="Reactor District" | |||
| [[File:District hab energy.png]] || Reactor District | |||
| {{iconify|Housing}}: {{green|+3}} | |||
| {{iconify|Technician}} / Tech-Drone: {{green|+3}} | |||
*{{iconify|Hive Mind}}: {{green|+1}} | |||
| ''Habitat-side energy production plant districts generate energy-credits, as well as provide power to the arcology on which they are built.'' | |||
---- | |||
{{iconify|Energy}} deposit on the planet ''or'' Empire is {{iconify|Gestalt Consciousness}} | |||
|- id="Research District" | |||
| [[File:District hab science.png]] || Research District | |||
| {{iconify|Housing}}: {{green|+3}} | |||
| {{iconify|Researcher}} / Brain-Drone / Calculator: {{green|+3}} | |||
| ''Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.'' | |||
---- | |||
{{iconify|Research}} or {{icon|dark matter}}{{icon|living metal}}{{icon|zro}}{{icon|nanites}} Strategic Resource deposit on the planet | |||
|- id="Industrial District (habitat)" | |||
| [[File:District industrial.png]] || Industrial District | |||
| {{iconify|Housing}}: {{green|+3}} | |||
{{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−2}} | |||
| {{iconify|Metallurgist}} / Foundry-Drone / Fabricator: {{green|+1}} | |||
* {{green|+1}} {{icon|Gestalt Consciousness}} Gestalt Consciousness: {{green|+1}} | |||
{{iconify|Artisan}} / Artisan-Drone: {{green|+1}} | |||
*{{icon|Gestalt Consciousness}} Gestalt Consciousness: {{red|−1}} | |||
{{iconify|Maintenance Drone}}: '''+0''' | |||
*{{icon|Edict}} Industrial Maintenance: {{green|+1}} | |||
| ''Industrial machinery fills this habitat district, taking full advantage of the benefits of low gravity.'' | |||
|} | |} | ||
第508行: | 第487行: | ||
|- | |- | ||
| {{planet modifier|pm_planet_from_space|1|Colonial Remains|w=24px}} planet modifier | | {{planet modifier|pm_planet_from_space|1|Colonial Remains|w=24px}} planet modifier | ||
| {{green|−25%}} | | {{green|−25%}} | ||
|- | |- | ||
第532行: | 第510行: | ||
| {{green|−10%}} | | {{green|−10%}} | ||
|- | |- | ||
| {{tradition|prosperity|sct|icon}} Standard Construction Templates | |{{tradition|prosperity|sct|icon}} Standard Construction Templates | ||
| {{green|−10%}} | (Guaranteed Habitable Worlds only) | ||
|{{green|−10%}} | |||
|} | |} | ||
{{ConceptsNavbox}} | {{ConceptsNavbox}} | ||
[[Category:游戏概念]] | [[Category:游戏概念]] | ||
[[en:Districts]] | [[en:Districts]] |