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{{Version|3.3}} {{Planetarynav}} Districts represent large areas of development on the planet dedicated towards a particular purpose, whether that be housing or resource gathering. The total number of districts that can be built on a planet is equal to the planet size. The number of mining, generator and agriculture districts is further constrained by the deposits on the planet. Each district contributes to the Empire Sprawl (with one district being equivalent to one system), which can increase costs such as, but not limited to {{iconify|Research}} and {{iconify|Unity}} if above the Administrative Capacity, but since districts provide more raw resources than average systems, it should not be a strong limitation. == Planetary districts == Each normal planet can support five different types of districts: urban districts, industrial districts, and three different resource districts. === Urban === There are two types of urban districts on a normal planet: city districts and industrial districts. City districts mainly provide {{iconify|housing}} for Pops living on the planetary surface. Industrial districts provide some additional housing and create jobs that generate {{iconify|alloys}} or {{iconify|consumer goods}} resources. Industrial districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources. The maximum number of urban districts that can be built per planet is equivalent to its planetary size. {| class="mildtable" cellspacing="2" cellpadding="4 ! width="25%" | Upkeep ! width="25%" | Time ! width="25%" | Cost |- | {{icon|energy}} {{red|−2}} | {{icon|time}} 480 | {{icon|minerals}} 500 |} {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! width="1%" | ! width="12%" | District ! width="24%" | Produces ! width="24%" | {{iconify|Jobs}} ! width="40%" | Description |- id="City District" | [[File:District city.png]] || City District | {{iconify|Housing}}: {{green|+5}} * {{green|+1}} [[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Public Works tradition * {{green|+1}} [[File:Tech housing 1.png|24px]] Weather Control Systems technology * {{green|+1}} [[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology * {{red|−1}} {{iconify|Agrarian Idyll}} {{iconify|Building Slot}}: {{green|+1}} | {{iconify|Clerk}}: {{green|+1}} *[[File:Tradition_prosperity_trans_stellar_corporations.png|24px|link=Traditions#Prosperity]] Trans-Stellar Corporations tradition: {{Green|+1}} | ''These dense urban centers provide large amounts of housing and office space for clerical workers.'' ---- {{icon|no}}{{iconify|Gestalt Consciousness}} |- id="Industrial District" | [[File:District industrial.png]] || Industrial District | {{iconify|Housing}}: {{green|+2}} {{icon|Energy}} {{red|-2}} {{icon|Edict}} Industrial Maintenance {{icon|Building Slot}}{{green|+0.34}} {{iconify|Masterful Crafters}} | {{iconify|Metallurgist}}: {{green|+1}} * {{icon|Gestalt Consciousness}} Gestalt Consciousness: {{green|+1}} * {{Icon|catalytic processing}}{{Icon|catalytic processing hive}}{{Icon|catalytic processing machine}}{{Icon|catalytic processing corporate}} Catalytic Processing: replace with{{Iconify|Catalytic Technician}} {{iconify|Artisan}}: {{green|+1}} *{{icon|Gestalt Consciousness}} Gestalt Consciousness: {{green|+1}} * {{Iconify|Masterful Crafters}}, {{Iconify|Mastercraft Inc.}}: replace with {{Iconify|Artificer}} {{iconify|Maintenance Drone}}: '''+0''' *{{icon|Edict}} Industrial Maintenance: {{green|+1}} | ''Smelting facilities and factories fill this district, creating advanced products out of raw materials.'' |- id="Hive District" | [[File:District hive.png]] || Hive District | {{iconify|Housing}}: {{green|+6}} * {{green|+6}} [[File:Planet_infested.png|24px|link=Celestial_body#Hive]] Hive Worlds * {{green|+1}} [[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Extended Hives tradition * {{green|+1}} [[File:Tech housing 1.png|24px]] Weather Control Systems technology * {{green|+1}} [[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology {{iconify|Building Slot}}: {{green|+1}} | {{iconify|Maintenance Drone}}: {{green|+3}} *[[File:Planet_infested.png|24px|link=Celestial_body#Hive]] Hive World: {{green|+3}} *[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+1}} | ''These towering spires are where the drones gather when not working to rejuvenate and consume nutrients.'' ---- {{iconify|Hive Mind}} |- id="Nexus District" | [[File:District nexus.png]] || Nexus District | {{iconify|Housing}}: {{green|+5}} * {{green|+1}} [[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Optimized Nexus tradition * {{green|+1}} [[File:Tech housing 1.png|24px]] Weather Control Systems technology * {{green|+1}} [[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology {{iconify|Building Slot}}: {{green|+1}} | {{iconify|Maintenance Drone}}: {{green|+3}} *[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+1}} | ''Centralized districts where drones are serviced and repaired before they are deployed to their work assignments.'' ---- {{iconify|Machine Intelligence}} |} === Resource === A resource district provides some additional housing, and creates jobs that generate {{iconify|energy}}, {{iconify|minerals}}, or {{iconify|food}} resources. The number of resource districts that can be built is limited by [[Planetary features]], except on [[File:Planet_infested.png|24px|link=Celestial_body#Hive]] Hive Worlds and [[File:Planet_ai.png|24px|link=Celestial_body#Machine]] Machine Worlds. Resource districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources. {{iconify|Agrarian Idyll}} and {{iconify|Machine Intelligence}} empires gain 1 additional {{iconify|Housing}} from each of them, while {{iconify|Hive Mind}} empires gain 1 additional {{iconify|Job}}. {| class="mildtable" cellspacing="2" cellpadding="4 ! width="25%" | Upkeep ! width="25%" | Time ! width="25%" | Cost |- | {{icon|energy}} {{red|−1}} | {{icon|time}} 240 | {{icon|minerals}} 300 |} {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! width="1%" | ! width="12%" | District ! width="24%" | Produces ! width="24%" | {{iconify|Jobs}} ! width="40%" | Description |- id="Generator District" | [[File:District generator.png]] || Generator District | {{iconify|Housing}}: {{green|+2}} * {{green|+1}} {{iconify|Agrarian Idyll}} * {{green|+1}} {{iconify|Machine Intelligence}} | {{iconify|Technician}} / Tech-Drone: {{green|+2}} *{{iconify|Hive Mind}}: {{green|+1}} | ''Rows of massive power plants that generate massive amounts of energy which can then be used or converted into energy credits.'' |- id="Mining District" | [[File:District mining.png]] || Mining District | {{iconify|Housing}}: {{green|+2}} * {{green|+1}} {{iconify|Agrarian Idyll}} * {{green|+1}} {{iconify|Machine Intelligence}} | {{iconify|Miner}} / Mining Drone: {{green|+2}} *{{iconify|Hive Mind}}: {{green|+1}} | ''These mining towns and resource extraction centers drill deep into the mantle to access mineral deposits.'' |- id="Agriculture District" | [[File:District farming.png]] || Agriculture District | {{iconify|Housing}}: {{green|+2}} * {{green|+1}} {{iconify|Agrarian Idyll}} * {{green|+1}} {{icon|Agrarian Idyll}} {{iconify|Agrarian Utopias|24px}} technology * {{green|+1}} {{iconify|Machine Intelligence}} | {{iconify|Farmer}} / Agri-Drone: {{green|+2}} *{{iconify|Hive Mind}}: {{green|+1}} * {{iconify|Anglers}}: {{icon|farmer}} {{red|−1}}, {{iconify|Pearl Diver||+1|green}} on wet planets | ''Land set aside for cultivation, either through the growing of crops or animal husbandry.'' ---- {{icon|no}}[[File:Planet_ai.png|24px|link=Celestial_body#Machine]] Machine Worlds |- id="Trade District" | [[File:District hab commercial.png]] || Trade District | {{iconify|Housing}}: {{green|+2}} | {{iconify|Clerk}}: {{green|+1}} {{iconify|Artisan}} / Artificer: {{green|+1}}<br>{{iconify|Merchant}}: '''+0''' *[[File:Tradition_mercantile_commercial_enterprise.png|24px ]] Commercial Enterprise tradition: {{green|+1}} | ''A district of offices and factories where goods are manufactured and sold.'' ---- [[File:Planet ringworld.png|24px|link=Celestial_body#Shattered Ring World]] Shattered Ring World<br>{{icon|no}}{{iconify|Gestalt Consciousness}} |} == Arcology districts == [[File:Planet_infested.png|24px|link=Celestial_body#Ecumenopolis]] Ecumenopolis planets have their own set of districts called Arcologies. They provide a far larger amount of housing and jobs than planet districts but cannot produce basic resources. === Residential Arcologies === Residential Arcologies provide large amount of {{iconify|Housing}} and can be improved by the same set of Technologies of regular Housing districts. {| class="mildtable" cellspacing="2" cellpadding="4 ! width="25%" | Upkeep ! width="25%" | Time ! width="25%" | Cost |- | {{icon|energy}} {{red|−5}} | {{icon|time}} 600 | {{icon|minerals}} 1000 |} {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! width="1%" | ! width="12%" | District ! width="24%" | Produces ! width="24%" | {{iconify|Jobs}} ! width="40%" | Description |- id="Residential Arcology" | [[File:District arcology housing.png]] || Residential Arcology | {{iconify|Housing}}: {{green|+15}} *[[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Public Works tradition: {{green|+3}} *[[File:Tech housing 1.png|24px]] Weather Control Systems technology: {{green|+3}} *[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+3}} | {{icon|no}}{{icon|Gestalt Consciousness}} {{iconify|Clerk}}: {{green|+3}} *[[File:Tradition_prosperity_trans_stellar_corporations.png|24px|link=Traditions#Prosperity]] Trans-Stellar Corporations tradition: {{green|+3}} {{icon|Gestalt Consciousness}} {{iconify|Maintenance Drone}}: {{green|+9}} *[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+3}} | ''With these special ecumenopolistic city districts, integrated vertical architecture is utilized to maximize population density over land surface area.'' |} === Production Arcologies === Production Arcologies provide large amount of {{iconify|Housing}} and {{iconify|Jobs}} that focus on manufacturing of advanced resources from basic resources. They each require Strategic Resources to build and upkeep. {| class="mildtable" cellspacing="2" cellpadding="4 ! width="25%" | Upkeep ! width="25%" | Time ! width="25%" | Cost |- | {{icon|energy}} {{red|−5}} {{icon|strategic resources}} {{red|−1}} | {{icon|time}} 600 | {{icon|minerals}} 1000 <br> {{icon|strategic resources}} 50 |} {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! width="1%" | ! width="12%" | District ! width="24%" | Produces ! width="24%" | {{iconify|Jobs}} ! width="40%" | Description |- id="Foundry Arcology" | [[File:District arcology arms industry.png]] || Foundry Arcology | {{iconify|Housing}}: {{green|+10}} {{icon|Edict}} Industrial Maintenance: {{icon|energy}} {{red|−2}} | {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+6}} * {{Icon|catalytic processing}}{{Icon|catalytic processing hive}}{{Icon|catalytic processing machine}}{{Icon|catalytic processing corporate}} Catalytic Processing: replace with {{Iconify|Catalytic Technician}} / Catalytic Drone {{iconify|Maintenance Drone}}: '''+0''' *{{icon|Edict}} Industrial Maintenance: {{green|+1}} | ''Geared towards military industries, this ecumenopolis district is filled with the roar of smelters and the clang of metallurgies.'' ---- {{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}} |- id="Industrial Arcology" | [[File:District arcology civilian industry.png]] || Industrial Arcology | {{iconify|Housing}}: {{green|+10}} {{icon|Edict}} Industrial Maintenance: {{icon|energy}} {{red|−2}} | {{iconify|Artisan}} / Artisan Drone: {{green|+6}} * {{Iconify|Masterful Crafters}}, {{Iconify|Mastercraft Inc.}}: replace with {{Iconify|Artificer}} {{iconify|Maintenance Drone}}: '''+0''' *{{icon|Edict}} Industrial Maintenance: {{green|+1}} | ''Workshops filled with artisans and civilian industries line the stacked streets of this district.'' ---- {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} {{iconify|Rogue Servitor}} if {{iconify|Gestalt Consciousness}} |- id="Leisure Arcology" | [[File:District arcology leisure.png]] || Leisure Arcology | {{iconify|Housing}}: {{green|+10}} | {{iconify|Entertainer}}: {{green|+6}}<br>{{Iconify|Warrior Culture}}: {{icon|Entertainer}} {{red|−6}}, {{iconify|Duelist}}: {{green|+6}} | ''Where denizens of the ecumenopolis unwind in their leisure hours.'' ---- {{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}} {{icon|no}}{{iconify|Gestalt Consciousness}} |- id="Sanctuary Arcology" | [[File:District arcology organic housing.png]] || Sanctuary Arcology | | {{iconify|Bio-Trophy}}: {{green|+15}} | ''These towering structures feature AI-controlled artificial climates that mimic any environment a sapient organic being could require. The organics within have their housing needs completely fulfilled.'' ---- {{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}} {{iconify|Rogue Servitor}} |- id="Administrative Arcology" | [[File:District arcology administrative.png]] || Administrative Arcology | {{iconify|Housing}}: {{green|+10}} | {{iconify|Bureaucrat}}: {{green|+6}}<br>{{Iconify|Corporate}} authority: {{icon|Bureaucrat}} {{red|−6}}, {{iconify|Manager}}: {{green|+6}} | ''Where hordes of admininistrative staff and bureaucrats toil away to meet the growing expectations of an expanding bureaucracy.'' ---- {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} {{icon|no}}{{iconify|Gestalt Consciousness}} {{icon|no}}{{iconify|Spiritualist}} |- id="Ecclesiastical Arcology" | [[File:District arcology administrative.png]] || Ecclesiastical Arcology | {{iconify|Housing}}: {{green|+10}} | {{iconify|Priest}}: {{green|+6}}<br>{{Iconify|Corporate}} authority: {{icon|Priest}} {{red|−3}}, {{iconify|Manager}} {{green|+3}}<br>{{Iconify|Death Cult}}: {{icon|Priest}} {{red|−6}}, {{iconify|Death Priest}}: {{green|+3}}, {{iconify|Mortal Initiate}}: {{green|+3}}<br>{{Iconify|Corporate Death Cult}}: {{icon|Priest}} {{red|−3}}, {{icon|Manager}} {{red|−1}}, {{iconify|Death Priest}} {{green|+2}}, {{iconify|Mortal Initiate}} {{green|+2}} | ''A true testament to our devotion, these spires may hold the key to the spiritual well-being of our empire.'' ---- {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} {{iconify|Spiritualist}} |} == Ring World districts == [[File:Planet_ringworld.png|24px|link=Celestial_body#Habitable_Megastructures]] Ring Worlds have their own set of districts called segments. They are the most powerful district types available but also the most expensive. A maximum of 10 segments may be constructed on a ring section. === Housing segments === Like Housing districts on regular planets, the Housing segments provide massive amount of {{iconify|Housing}} and receive the same set of bonus from Technologies and Traditions. {| class="mildtable" cellspacing="2" cellpadding="4 ! width="25%" | Upkeep ! width="25%" | Time ! width="25%" | Cost |- | {{icon|energy}} {{red|−5}} | {{icon|time}} 360 | {{icon|minerals}} 1000 |} {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! width="1%" | ! width="12%" | District ! width="24%" | Produces ! width="24%" | {{iconify|Jobs}} ! width="40%" | Description |- id="City Segment" | [[File:District city.png]] || City Segment | {{iconify|Housing}}: {{green|+25}} *[[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Public Works tradition: {{green|+5}} *[[File:Tech housing 1.png|24px]] Weather Control Systems technology: {{green|+5}} *[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}} *{{iconify|Agrarian Idyll}}: {{red|−5}} | {{iconify|Clerk}}: {{green|+3}} *[[File:Tradition_prosperity_trans_stellar_corporations.png|24px|link=Traditions#Prosperity]] Trans-Stellar Corporations tradition: {{green|+3}} {{iconify|Enforcer}}: {{green|+2}} | ''Urban centers fill this Ring World section, providing large amounts of housing and office space for clerical workers.'' ---- {{icon|no}}{{iconify|Gestalt Consciousness}} |- id="Hive Segment" | [[File:District hive.png]] || Hive Segment | {{iconify|Housing}}: {{green|+30}} *[[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Extended Hives tradition: {{green|+5}} *[[File:Tech housing 1.png|24px]] Weather Control Systems technology: {{green|+5}} *[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}} | {{iconify|Maintenance Drone}}: {{green|+15}} *[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}} {{iconify|Synapse Drone}}: {{green|+2}} | ''Towering spires stretch across this Ring World section for drones to gather when not working to rejuvenate and consume nutrients.'' ---- {{iconify|Hive Mind}} |- id="Nexus Segment" | [[File:District nexus.png]] || Nexus Segment | {{iconify|Housing}}: {{green|+25}} *[[File:Tradition_prosperity_public_works.png|24px|link=Traditions#Prosperity]] Optimized Nexus tradition: {{green|+5}} *[[File:Tech housing 1.png|24px]] Weather Control Systems technology: {{green|+5}} *[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}} | {{Iconify|Maintenance Drone}}: {{green|+10}} *[[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology: {{green|+5}} {{iconify|Tech-Drone}}: {{green|+2}} | ''Efficient districts fill this Ring World section, provide locations for drones to be serviced and repaired before they are deployed to their work assignments.'' ---- {{iconify|Machine Intelligence}} |} === Production segments === The Production segments provide massive amount of {{iconify|Housing}} and {{iconify|Jobs}} that focus on a limited scope of resources. They each consume Strategic Resources to build and upkeep. {| class="mildtable" cellspacing="2" cellpadding="4" ! width="25%" | Upkeep ! width="25%" | Time ! width="25%" | Cost |- | {{icon|energy}} {{red|−5}} <br> {{icon|strategic resources}} {{red|−2}} | {{icon|time}} 360 | {{icon|minerals}} 1000<br> {{icon|strategic resources}} 50 |} {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! width="1%" | ! width="12%" | District ! width="24%" | Produces ! width="24%" | {{iconify|Jobs}} ! width="40%" | Description |- id="Commercial Segment" | [[File:District hab commercial.png]] || {{yellow|Commercial Segment}} | {{iconify|Housing}}: {{green|+10}} | {{iconify|Clerk}}: {{green|+6}} {{iconify|Merchant}}: {{green|+2}} *[[File:Tradition_mercantile_commercial_enterprise.png|24px]] Commercial Enterprise tradition: {{green|+2}} | ''Civilian industry and infrastructure populate this Ring World segment dedicated to commerce.'' ---- {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}<br>{{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}[[File:Origins elder race.png|27px]] Fallen Empire |- id="Generator Segment" | [[File:District hab energy.png]] || {{yellow|Generator Segment}} | {{iconify|Housing}}: {{green|+10}} *{{iconify|Hive Mind}}: {{green|+5}} | {{iconify|Technician}} / Tech-Drone: {{green|+10}} *{{iconify|Hive Mind}}: {{green|+5}} | ''Reactors fill this Ring World section, focused on the generation of energy.'' ---- {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} {{icon|yes}} One must be true: * {{iconify|Gestalt Consciousness}} * [[File:Origins elder race.png|27px]] Fallen Empire |- id="Research Segment" | [[File:District hab science.png]] || <span style="color:teal;">'''Research Segment'''</span> | {{iconify|Housing}}: {{green|+10}} | {{iconify|Researcher}} / Brain Drone / Calculator: {{green|+10}} | ''Research facilities of all kinds fill this Ring World segment.'' ---- {{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}} |- id="Agricultural Segment" | [[File:District farming.png]] || {{green|Agricultural Segment}} | {{iconify|Housing}}: {{green|+10}} *{{iconify|Agrarian Idyll}}: {{green|+5}} *{{icon|Agrarian Idyll}} {{iconify|Agrarian Utopias|24px}} technology: {{green|+5}} *{{iconify|Hive Mind}}: {{green|+5}} | {{iconify|Farmer}} / Agri-Drone: {{green|+10}} *{{iconify|Hive Mind}}: {{green|+5}} | ''Endless seas of farmland stretch across this Ring World section, growing massive amounts of food.'' ---- {{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}} |- id="Industrial Segment" | [[File:District industrial.png]] || '''Industrial Segment''' | {{iconify|Housing}}: {{green|+10}} {{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−4}} | {{iconify|Artisan}} / Artificer / Artisan-Drone: {{green|+5}} *{{icon|Gestalt Consciousness}} Gestalt Consciousness: {{Red|−5}} *{{iconify|Rogue Servitor}} / [[file:Civic_machine_catalytic_processing.png|24px]] Catalytic Processing:<ref>This is partly a bug, since Machine Empires that aren't Rogue Servitors don't use consumer goods, so should not be interested in having Artisan Drones. [[forumdirect:/threads/stellaris-ringworld-industrial-district-provides-an-artificer-drone-job-for-non-rogue-servitor-machine-intelligence-with-catalytic-processing.1515072/|Forum post]]</ref> {{Green|+1}} * {{Iconify|Masterful Crafters}} / {{Iconify|Mastercraft Inc.}}: replace with {{Iconify|Artificer}} {{iconify|Metallurgist}} / Catalytic Technician / Foundry-Drone / Fabricator / Catalytic Drone: {{green|+5}} *{{icon|Gestalt Consciousness}} Gestalt Consciousness: {{Green|+5}} *{{iconify|Rogue Servitor}} / [[file:Civic_machine_catalytic_processing.png|24px]] Catalytic Processing: {{Red|−1}} * {{Icon|catalytic processing}}{{Icon|catalytic processing hive}}{{Icon|catalytic processing machine}}{{Icon|catalytic processing corporate}} Catalytic Processing: replace with {{Iconify|Catalytic Technician}} / Drone {{iconify|Maintenance Drone}}: '''+0''' *{{icon|Edict}} Industrial Maintenance: {{green|+2}} | ''Clanking factories and powerful machinery fill this Ring World section, providing a strong industrial base for the Empire.'' ---- {{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}} |} == Habitat districts == {{expansion|utp|fed}} [[File:Planet_habitat.png|24px|link=Celestial_body#Habitable_megastructures]] Habitats have their own set of Districts, where one of them will depend on the planetary orbital resource deposit where the Habitat is built. {| class="mildtable" cellspacing="2" cellpadding="4 ! width="25%" | Upkeep ! width="25%" | Time ! width="25%" | Cost |- | {{icon|energy}} {{red|−2}} | {{icon|time}} 240 | {{icon|minerals}} 400 |} {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! width="1%" | ! width="12%" | District ! width="24%" | Produces ! width="24%" | {{iconify|Jobs}} ! width="40%" | Description |- id="Habitation District" | [[File:District hab housing.png]] || Habitation District | {{iconify|Housing}}: {{green|+8}} | {{icon|Gestalt Consciousness}} {{iconify|Maintenance Drone}}: {{green|+2}} | ''A habitat housing district provides comfortable, if compact residences for its population.'' |- id="Trade District" | [[File:District hab commercial.png]] || Trade District | {{iconify|Housing}}: {{green|+3}} | {{iconify|Clerk}}: {{green|+3}} *[[File:Tradition_prosperity_trans_stellar_corporations.png|24px|link=Traditions#Prosperity]] Trans-Stellar Corporations tradition: {{green|+1}} {{iconify|Merchant}}: '''+0''' *[[File:Tradition_mercantile_commercial_enterprise.png|24px ]] Commercial Enterprise tradition: {{green|+1}} | ''A sprawling habitat trading district where merchants and clerks conduct business.'' ---- {{icon|no}}{{iconify|Gestalt Consciousness}} |- id="Leisure District" | [[File:District hab cultural.png]] || Leisure District | {{iconify|Housing}}: {{green|+3}} | Default: * {{iconify|Entertainer}}: {{green|+3}} * {{Iconify|Warrior Culture}}: {{icon|Entertainer}} {{red|−3}}, {{iconify|Duelist}} {{green|+3}} {{iconify|Rogue Servitor}}: * {{iconify|Maintenance Drone}}: {{green|+1}} * {{iconify|Bio-Trophy}}: {{green|+5}} | ''Who needs the great outdoors, with hubs of habitat entertainment like these?'' ---- {{icon|no}}{{iconify|Gestalt Consciousness}} unless {{iconify|Rogue Servitor}} |- id="Astro-Mining Bay" | [[File:District mining.png]] || Astro-Mining Bay | {{iconify|Housing}}: {{green|+3}} | {{iconify|Miner}} / Mining-Drone: {{green|+3}} *{{iconify|Hive Mind}}: {{green|+1}} | ''With no natural resources on their own, Habitats depend on these facilities to mine and process minerals from nearby asteroids and planetoids.'' ---- {{iconify|Minerals}} or {{iconify|Alloys}} deposit on the planet |- id="Reactor District" | [[File:District hab energy.png]] || Reactor District | {{iconify|Housing}}: {{green|+3}} | {{iconify|Technician}} / Tech-Drone: {{green|+3}} *{{iconify|Hive Mind}}: {{green|+1}} | ''Habitat-side energy production plant districts generate energy-credits, as well as provide power to the arcology on which they are built.'' ---- {{iconify|Energy}} deposit on the planet ''or'' Empire is {{iconify|Gestalt Consciousness}} |- id="Research District" | [[File:District hab science.png]] || Research District | {{iconify|Housing}}: {{green|+3}} | {{iconify|Researcher}} / Brain-Drone / Calculator: {{green|+3}} | ''Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.'' ---- {{iconify|Research}} or {{icon|dark matter}}{{icon|living metal}}{{icon|zro}}{{icon|nanites}} Strategic Resource deposit on the planet |- id="Industrial District (habitat)" | [[File:District industrial.png]] || Industrial District | {{iconify|Housing}}: {{green|+3}} {{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−2}} | {{iconify|Metallurgist}} / Foundry-Drone / Fabricator: {{green|+1}} * {{green|+1}} {{icon|Gestalt Consciousness}} Gestalt Consciousness: {{green|+1}} {{iconify|Artisan}} / Artisan-Drone: {{green|+1}} *{{icon|Gestalt Consciousness}} Gestalt Consciousness: {{red|−1}} {{iconify|Maintenance Drone}}: '''+0''' *{{icon|Edict}} Industrial Maintenance: {{green|+1}} | ''Industrial machinery fills this habitat district, taking full advantage of the benefits of low gravity.'' |} == District cost == {{SVersion|3.2}} District cost can be affected by the following: {| class="mildtable" style="float: left; margin-right: 30px;" ! Source ! District cost |- | {{planet modifier|pm_planet_from_space|1|Colonial Remains|w=24px}} planet modifier | {{green|−25%}} |- | {{iconify|Architectural Sense}} ruler trait | {{green|−10%}} |- | {{iconify|Architectural Interest}} governor trait | {{green|−10%}} |- | {{iconify|Functional Architecture}} civic | {{green|−15%}} |- | {{icon|edict}} Master's Teachings: The Greater Good edict | {{green|−10%}} |- | {{icon|laborer}} Ecumenopolis designation | {{green|−5%}} |- | {{iconify|High Gravity}} planet modifier | {{red|+10%}} |- | {{iconify|Low Gravity}} planet modifier | {{green|−10%}} |- |{{tradition|prosperity|sct|icon}} Standard Construction Templates (Guaranteed Habitable Worlds only) |{{green|−10%}} |} {{ConceptsNavbox}} [[Category:游戏概念]] [[en:Districts]]
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