前超光速物种

本页面部分全部内容上次核对于3.3版本
类人文明处在太空时代早期

在游戏中有两种 前超光速物种(pre-FTL species):土著文明和未开智物种。

土著文明(Primitive civilizations)是尚未开发星际太空旅行所需技术的文明。随着他们的历史被书写,他们经历了多个时代,如果他们在技术上受到另一个帝国的启发或独自发展到足以独立发展的程度,他们就可以成为成熟的星际帝国。 原始文明可以通过 galaxy generation options.

未开智物种(Pre-sapient species)是展示出特殊前景的动物物种。如果他们被单独放置几百万年,他们可能会自行进化出某种程度和方式的智能,但帝国可以加速这一过程,在短短几十年内富有成效的将前智能人转变为富有成效的银河公民。

土著文明[编辑 | 编辑源代码]

原始文明有不同的发展时代。

时代 每月进度 启蒙时间 建筑 岗位 部队 政府 描述
石器时代Stone Age
Preindustrial 01 city.png
0.1% 1000 个月 Building crude huts.png 1 Crude Huts 4 Hunter-Gatherers 没有部队 部落社会 这个文明目前处于石器时代。他们掌握了火,并发展出了基本的口头语言,但我们还没有发现他们有任何冶金或文字交流的证据。
青铜时代Bronze Age
Preindustrial 01 city.png
0.2% 500 个月
  • Building stone palace.png 1 Stone Palaces
  • Building crude huts.png 1 Primitive Dwellings
1 Feudal Noble
1 Cleric
1 Scholar
1 Warrior
4 Peasants
3 支土著部队 部落社会 这个文明目前处于青铜时代。早期金属冶炼技术和第一批书面语言开始出现,而城市和较大的聚落也初见雏形。
铁器时代Iron Age
Preindustrial 01 city.png
0.3% 334 months
  • Building stone palace.png 1 Stone Palaces
  • Building crude huts.png 1 Primitive Dwellings
1 Feudal Noble
1 Cleric
1 Scholar
1 Warrior
5 Peasants
3 支土著部队 封建王国 这个文明目前处于铁器时代。文明扩张的足迹遍布他们的星球,而钢铁的冶炼和锻造技术使他们有能力制造原始但却有效的工具和武器。
中古时代后期Late Medieval Age
Preindustrial 01 city.png
0.4% 250 个月
  • Building stone palace.png 1 Stone Palaces
  • Building crude huts.png 2 Primitive Dwellings
1 Feudal Noble
1 Cleric
1 Scholar
1 Warrior
6 Peasants
3 支土著部队 封建王国 这个文明目前处于中古时代后期。他们对金属冶炼技术的掌握愈发娴熟,而印刷机的发明也开始推动知识的传播。
文艺复兴时代Renaissance Age
Preindustrial 01 city.png
0.5% 200 个月
  • Building stone palace.png 1 Stone Palaces
  • Building crude huts.png 2 Primitive Dwellings
1 Feudal Noble
1 Cleric
1 Scholar
1 Warrior
8 Peasants
3 支土著部队 封建王国 这个文明目前处于文艺复兴时代。各种科学知识正在以极快的速度被发现,火药的发明也彻底的改变了战争的格局。
蒸汽时代Steam Age
Preindustrial 01 city.png
1% 100 个月
  • Building stone palace.png 1 Stone Palaces
  • Building residence.png 1 Urban Dwellings
  • Building primitive factory.png 1 Primitive Factory
  • Building primitive mine.png 1 Primitive Mine
1 Feudal Noble
1 Cleric
1 Scholar
1 Warrior
8 Peasants
2 Miners
2 Labourers
3 支土著部队 封建王国 这个文明目前处于蒸汽时代。蒸汽机的发明对他们的社会产生了深远的影响,他们正处于工业革命的风口浪尖上。
工业时代Industrial Age
Industrial 01 city.png
1.5% 67 months
  • Building primitive capital.png 1 Regional Capitals
  • Building residence.png 1 Urban Dwellings
  • Building primitive factory.png 1 Primitive Factory
  • Building primitive mine.png 1 Primitive Mine
  • Building primitive power plant.png 1 Primitive Power Plant
  • Building crude huts.png 1 Primitive Farms if not 石质 Lithoid 石质Lithoid
2 Bureaucrats
2 Priests
2 Researchers
2 Soldiers
2 Miners
2 Labourers
2 Technicians
8 Farmers if not 石质 Lithoid 石质Lithoid
6 支工业时代部队 各国独自为政 这个文明已经得以进入工业时代早期。电力和内燃机逐渐被广泛运用,城市化进程突飞猛进。
机械时代Machine Age
Industrial 01 city.png
2% 50 个月
  • Building primitive capital.png 1 Regional Capitals
  • Building residence.png 1 Urban Dwellings
  • Building primitive factory.png 1 Primitive Factory
  • Building primitive mine.png 1 Primitive Mine
  • Building primitive power plant.png 1 Primitive Power Plant
  • Building crude huts.png 1 Primitive Farms if not 石质 Lithoid 石质Lithoid
2 Bureaucrats
2 Priests
2 Researchers
2 Soldiers
2 Miners
2 Labourers
2 Technicians
10 Farmers if not 石质 Lithoid 石质Lithoid
6 支工业时代部队 各国独自为政 这个文明已经进入了机械时代,相当于工业时代后期。他们的工厂实现了消费品和载具的大批量生产,而空中旅行也变得越来越普及。
原子时代Atomic Age
Industrial 01 city.png
2.5% 40 个月
  • Building primitive capital.png 1 Regional Capitals
  • Building residence.png 1 Urban Dwellings
  • Building primitive factory.png 1 Primitive Factory
  • Building primitive mine.png 1 Primitive Mine
  • Building primitive power plant.png 1 Primitive Power Plant
  • Building crude huts.png 1 Primitive Farms if not 石质 Lithoid 石质Lithoid
2 Bureaucrats
2 Priests
2 Researchers
2 Soldiers
2 Miners
2 Labourers
2 Technicians
2 Unemployed
10 Farmers if not 石质 Lithoid 石质Lithoid
6 支后原子时代部队 各国独自为政 这个文明已经进入了原子时代。他们已经可以使用原子能,但还没有将其运用在太空探索中。他们生产了大量的核武器,足以在一瞬间给整个物种以灭顶之灾。
太空时代早期Early Space Age
Industrial 01 city.png
2.5% 40 个月
  • Building primitive capital.png 1 Regional Capitals
  • Building residence.png 1 Urban Dwellings
  • Building primitive factory.png 1 Primitive Factory
  • Building primitive mine.png 1 Primitive Mine
  • Building primitive power plant.png 1 Primitive Power Plant
  • Building crude huts.png 1 Primitive Farms if not 石质 Lithoid 石质Lithoid
2 Bureaucrats
2 Priests
2 Researchers
2 Soldiers
2 Miners
2 Labourers
2 Technicians
2 Unemployed
10 Farmers if not 石质 Lithoid 石质Lithoid
6 支后原子时代部队 各国独自为政 这个文明已经进入太空时代早期。他们已经在自己母星的轨道上布置了早期卫星,也第一次实现了低轨道的载人航天。他们将很快准备好离开他们的星球进入太空。

太空时代早期土著文明有一座空间站在他们的母星轨道上。然而该轨道站不能探测舰船。

土著进步[编辑 | 编辑源代码]

Humanoid civilization advancing through the ages

原始文明可以在他们的历史被书写的同时通过自己的时间前进。 对于蒸汽时代之前的所有进步来说,发生这种情况的平均时间是 160 年,之后的所有进步都是 100 年。 年龄增长后至少有 60 年的冷却时间,然后才有可能进一步发展。 建立一个观察哨会通知你每个年龄的进步。

超光速发现[编辑 | 编辑源代码]

一个行星轨道上没有观测站的前超光速文明最终会发展出超光速科技,成为一个AI帝国。如果该文明所在的恒星系的恒星拥有一个恒星基地,该文明会请求恒星基地的拥有者给予其恒星系的控制权,如果请求被同意,他们会获得该恒星系所有行星的资源,并获得一个对原主一个临时的 +100 评价 Opinion 评价Opinion。而拒绝请求会使原主吞并该文明。对于亲外主义 Xenophile 亲外主义Xenophile极端亲外主义 Fanatic Xenophile 极端亲外主义Fanatic Xenophile的帝国,吞并该文明(拒绝请求)将会消耗 200 影响力 Influence 影响力Influence。而排外主义 Xenophobe 排外主义Xenophobe极端排外主义 Fanatic Xenophobe 极端排外主义Fanatic Xenophobe的帝国给予文明控制权(同意请求)需要消耗 200 影响力 Influence 影响力Influence。而拥有 种族洁癖 Fanatic Purifiers 种族洁癖Fanatic Purifiers噬杀蜂群 Devouring Swarm 噬杀蜂群Devouring Swarm铁心灭绝者 Determined Exterminator 铁心灭绝者Determined Exterminator理念的国家只有吞并一个选项。

这些新生国家不具备追赶机制。除非他们很早就开始发展超光速科技,否则他们很可能被迅速征服或沦为保护国 Protectorate 保护国Protectorate, 并且,在游戏开局的前25年,他们无法发展超光速科技

核战争[编辑 | 编辑源代码]

原子时代和太空时代早期的文明有一个较小的概率发动核战争,秘密渗透的失败可能会引发核战争。核战争可以通过特殊事件的干预以阻止。如果发生核战争,他们的行星会变为死寂星球Planet nuked.png或毒素星球Planet toxic.png,观测站可以发现核战争的发生。

太空时代早期的文明发动核战争的概率是原子时代的十分之一,在 庇护所Sanctuary的文明不能发动核战争

注意:土著文明的思潮对他们的历史和进度没有效果。唯心主义的文明发展速度和唯物主义没有区别,而和平主义文明与军国主义文明发动核战争的可能相同。

征服[编辑 | 编辑源代码]

Primitive civilizations can always be invaded and conquered as long as their system has been claimed and the Native Interference policy is set to Unrestricted. Primitive civilizations have no means to resist a technologically superior invader, although Industrial and especially Post-Atomic civilizations can be harder to conquer early game. The prize one can obtain from an invasion is the planet itself, any and all resources and buildings on it along with the primitives that can be used as a source of cheap labor once enslaved or integrated as citizens.

Conquered worlds will get the Stellar Culture Shock modifier for 10 years, which locks out the former primitive pops from using colony ships, joining Factions or being released as a Vassal. It also brings -20% 稳定度 Stability 稳定度Stability, -33% 人口资源产出 Pop Resource Production Resources from Jobs, and -50% Empire sprawl.png Empire Sprawl from Pops. It is no longer possible to resettle pops from planets with the Stellar Culture Shock modifier.

A Neutron Sweep or Nanobot Diffuser can be used on a primitive world instead of conquest but will generate a temporary -40 评价 Opinion 评价Opinion from every other empire.

观测任务[编辑 | 编辑源代码]

Empires might prefer the construction of hidden Observation Posts in high orbit over primitive worlds. This allows for the safe study and, if one so desires, influencing the primitive civilization. Observation posts typically have a number of exclusive missions that can be undertaken. Each mission can trigger various events.

任务 效果 核战几率 前提
Fleet task passive study action.png 被动观测Passive Observation
  • 社会学研究 Society Research +8 Society Research if the Unchained Knowledge Resolution 4 was not passed
  • 社会学研究 Society Research +12 Society Research if the Unchained Knowledge Resolution 4 was passed
  • 消费品 Consumer Goods +2 Consumer Goods if the Galactic Commerce Resolution 3 was passed
Fleet task active study action.png 主动观测Aggressive Observation
  • 社会学研究 Society Research +10 Society Research if the Unchained Knowledge Resolution 4 was not passed
  • 社会学研究 Society Research +16 Society Research if the Unchained Knowledge Resolution 4 was passed
  • 消费品 Consumer Goods +8 Consumer Goods if the Galactic Commerce Resolution 3 was passed
  • Can shift civilization Ethics towards 唯心主义 Spiritualist 唯心主义Spiritualist or 排外主义 Xenophobe 排外主义Xenophobe
+25% Active Study or Unrestricted Native Interference Policy
Fleet task technological enlightenment action.png 科技启蒙Technological Enlightenment
  • 社会学研究 Society Research -5 Society Research
  • 能量币 Energy Credits -10 Energy
  • When the mission is complete, the civilization will become an empire.
  • The civilization will be given full ownership of their home system and everything in it
  • The civilization will have a temporary +100 评价 Opinion 评价Opinion
  • The observation post will be dismantled after the completion of the enlightenment
  • If the enlightening empire is not a Subject the civilization will become their 保护国 Protectorate 保护国Protectorate and can be integrated after 10 years has passed.
  • 内圣之道 Inward Perfection 内圣之道Inward Perfection empires cannot have protectorates and their enlightened primitives will become a 朝贡国 Tributary 朝贡国Tributary instead.
  • 企业政府 Corporate 企业政府Corporate empires will not create a protectorate, but a 附属公司 Subsidiary 附属公司Subsidiary.
  • The following events can take place after more than 20% progress has been made and any of the requirements is met by the primitive civilization:
前提 效果
极端亲外主义 Fanatic Xenophile 极端亲外主义Fanatic Xenophile +70% mission progress
  • 亲外主义 Xenophile 亲外主义Xenophile
  • 聪颖 Quick Learners 聪颖Quick Learners
  • 天生工程师 Natural Engineers 天生工程师Natural Engineers
  • 天生物理学家 Natural Physicists 天生物理学家Natural Physicists
  • 天生社会学家 Natural Sociologists 天生社会学家Natural Sociologists
  • 聪慧 Intelligent 聪慧Intelligent
+20% mission progress
极端排外主义 Fanatic Xenophobe 极端排外主义Fanatic Xenophobe -70% mission progress
  • 排外主义 Xenophobe 排外主义Xenophobe
  • 愚笨 Slow Learners 愚笨Slow Learners
  • 令人厌恶 Repugnant 令人厌恶Repugnant
  • 思潮转化 Ethics Shift Opposing ethics
-20% mission progress
Civilization shifts ethics towards 亲外主义 Xenophile 亲外主义Xenophile
Civilization shifts ethics towards the benefactor's
-100%
  • 允许对原住民进行启蒙政策
  • 文明不是 极端排外主义 Fanatic Xenophobe 极端排外主义Fanatic Xenophobe
Fleet task covert infiltration action.png 秘密渗透Covert Infiltration
  • 能量币 Energy Credits -10 Energy
  • 社会学研究 Society Research -5 Society Research
  • 消费品 Consumer Goods +4 Consumer Goods if the Galactic Commerce Resolution 3 was passed
  • When the mission is complete the civilization will be annexed and receive a temporary happiness boost
  • 基因剪裁 Gene Tailoring 基因剪裁Gene Tailoring technology
  • Active Study or Unrestricted Native Interference Policy
  • Civilization reached at least Industrial Age
  • Not 种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal
  • Not 内圣之道 Inward Perfection 内圣之道Inward Perfection
Fleet task indoctrination.png 教化Indoctrination
  • 能量币 Energy Credits -3 Energy
  • 社会学研究 Society Research +10 Society Research if the Unchained Knowledge Resolution 4 was not passed
  • 社会学研究 Society Research +14 Society Research if the Unchained Knowledge Resolution 4 was passed
  • Slowly shifts the civilization's ethics towards your empire ethics
+50%
  • 乌托邦 Utopia 乌托邦Utopia
  • Active Study or Unrestricted Native Interference Policy
  • Not 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness

未开智物种[编辑 | 编辑源代码]

Pre-sapient species can be discovered on each planet type after investigating certain anomalies. 种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal empires cannot discover them through anomalies but can encounter those discovered by other empires.

As opposed to primitives, planets of pre-sapient species can be colonized. The pre-sapient pops do not require either Housing or Amenities. The Pre-Sapients policy determines their status. Unlike sapient species, pre-sapients can be purged without diplomatic repercussions from any empire.

提升[编辑 | 编辑源代码]

For pre-sapient species the option to create templates is replaced with the option to Uplift them. The planet must be colonized and within the player empire's borders. Uplifting a species requires the 表观遗传学机制 Epigenetic Triggers 表观遗传学机制Epigenetic Triggers technology and costs 3000 社会学研究 Society Research 社会学研究Society Research Research. Uplifted species become part of the empire that uplifted them and get a +10% 幸福度 Happiness 幸福度Happiness bonus when inhabiting that empire's planets due to getting the 受提升 Uplifted 受提升Uplifted trait. Finishing an uplift also grants 500 影响力 Influence 影响力Influence.

When an uplift is complete, the pre-sapient species receive the default species rights according to the host empire, even if it is displacement from their own home. Most uplift processes tend to be rocky (70% chance of -5% planet mineral output).

Unlike primitive civilizations, pre-sapients will never advance to sapients on their own in-game.

References[编辑 | 编辑源代码]


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