编辑“前超光速物种

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{{version|3.3}}
{{version|3.2}}
[[File:Early Space Age Humanoids.png|320px|right|thumb|类人文明处在太空时代早期]]
[[File:Early Space Age Humanoids.png|320px|right|thumb|类人文明处在太空时代早期]]
 在游戏中有两种 '''前超光速物种'''(pre-FTL species):土著文明和未开智物种。
 在游戏中有两种 '''前超光速物种'''(pre-FTL species):土著文明和未开智物种。


'''土著文明'''(Primitive civilizations)是尚未开发星际太空旅行所需技术的文明 。随着他们的历史被书写,他们经历了多个时代,如果他们在技术上受到另一个帝国的启发或独自发展到足以独立发展的程度,他们就可以成为成熟的星际帝国。 原始文明可以通过 [[Settings|galaxy generation options]].
'''土著文明'''(Primitive civilizations)是尚未开发星际太空旅行所需技术的文明 。They advance through multiple ages as their history is written and can become full-fledged interstellar empires if they are technologically enlightened by another spacefaring empire or left alone enough to develop on their own. Primitive civilizations can be made plentiful or outright disabled via the [[Settings|galaxy generation options]].
 
'''未开智物种'''(Pre-sapient species)是展示出特殊前景的动物物种。They would likely evolve some degree and manner of intelligence on their own if they were left alone for a few million years, but spacefaring empires can accelerate this process, turning the pre-sapients into productive galactic citizens within the span of just a few decades.


'''未开智物种'''(Pre-sapient species)是展示出特殊前景的动物物种。如果他们被单独放置几百万年,他们可能会自行进化出某种程度和方式的智能,但帝国可以加速这一过程,在短短几十年内富有成效的将前智能人转变为富有成效的银河公民。
== 土著文明 ==
== 土著文明 ==
{{SVersion|3.3}}
{{SVersion|3.2}}
原始文明有不同的发展时代。
Primitive civilizations exist in various ages of development they slowly go through.


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==== 土著进步 ====
==== 土著进步 ====
[[File:Primitive Ages.png|250px|right|thumb|Humanoid civilization advancing through the ages]]
[[File:Primitive Ages.png|250px|right|thumb|Humanoid civilization advancing through the ages]]
原始文明可以在他们的历史被书写的同时通过自己的时间前进。 对于蒸汽时代之前的所有进步来说,发生这种情况的平均时间是 160 年,之后的所有进步都是 100 年。 年龄增长后至少有 60 年的冷却时间,然后才有可能进一步发展。 建立一个观察哨会通知你每个年龄的进步。
Primitive civilizations can advance through ages by themselves as their history is written. The mean time for this to happen is 160 years for all advancements up to the Steam Age, and 100 years for all advancements after that. There is a minimum cooldown of 60 years after advancing ages before further advances are possible. Having an observation post built will notify you of every age advancement.
 
==== 超光速发现 ====
==== 超光速发现 ====
一个行星轨道上没有[[舰船#Construction ship|观测站]]的前超光速文明最终会发展出[[超光速|超光速科技]],成为一个AI帝国。如果该文明所在的恒星系的恒星拥有一个恒星基地,该文明会请求恒星基地的拥有者给予其恒星系的控制权,如果请求被同意,他们会获得该恒星系所有行星的资源,并获得一个对原主一个临时的{{green|+100}} {{iconify|opinion}} 。而拒绝请求会使原主吞并该文明。对于{{iconify|Xenophile}} {{iconify|Fanatic Xenophile}} 的帝国,吞并该文明(拒绝请求)将会消耗{{red|200}} {{iconify|Influence}} 。而{{iconify|Xenophobe}} {{iconify|Fanatic Xenophobe}} 的帝国给予文明控制权(同意请求)需要消耗{{red|200}} {{iconify|Influence}}。而拥有 {{iconify|Fanatic Purifiers}}{{iconify|Devouring Swarm}}{{iconify|Determined Exterminator}} 理念的国家只有吞并一个选项。
Early Space Age civilizations that don't have an observation post built in orbit will eventually develop basic hyperdrives, turning them into a normal empire. If a Starbase was built around the star the new empire will ask the owner for control of it. Should the request be accepted they will be granted control of the Starbase and all colonized planets in the system and gain a temporary {{green|+100}} {{iconify|Opinion}} towards the former owner. If the request is refused the civilization will be annexed. Annexing the civilization will cost {{red|200}} {{iconify|Influence}} if {{iconify|Xenophile}} or {{iconify|Fanatic Xenophile}} while granting it control of the system will cost {{red|200}} {{iconify|Influence}} if {{iconify|Xenophobe}} or {{iconify|Fanatic Xenophobe}}. {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal empires only have the option to annex the civilization.


这些新生国家不具备追赶机制。除非他们很早就开始发展[[超光速|超光速科技]],否则他们很可能被迅速征服或沦为{{iconify|Protectorate}}, 并且,在游戏开局的前25年,他们无法发展[[超光速|超光速科技]]
There is no catch-up mechanism for these empires. Unless they advance very early in the game, they will likely be quickly conquered or turned into a {{iconify|Protectorate}}, especially as a Primitive civilization cannot develop FTL in the first 25 years of a game.


==== 核战争 ====
==== 核战争 ====
原子时代和太空时代早期的文明有一个较小的概率发动核战争,秘密渗透的失败可能会引发核战争。核战争可以通过特殊事件的干预以阻止。如果发生核战争,他们的行星会变为死寂星球[[File:Planet nuked.png|24px]] 或毒素星球[[File:Planet toxic.png|24px]] ,观测站可以发现核战争的发生。
Atomic Age and Early Space Age primitives have a small chance of starting a nuclear war. This can happen randomly but can also occur as a result of failed Covert Infiltration although those wars can be prevented via an intervention through a special event. Should a nuclear war happen the primitive civilization will be destroyed and the planet will turn into either a [[File:Planet nuked.png|24px]] Tomb World or a [[File:Planet toxic.png|24px]] Toxic World. Empires with an observation post in orbit will be notified of the event.


太空时代早期的文明发动核战争的概率是原子时代的十分之一,在{{ruby|[[唯一星系#Sanctuary|庇护所]]|Sanctuary}}的文明不能发动核战争
Nuclear wars are 10 times less likely to happen during Early Space Age. The primitive civilizations in the Sanctuary system cannot start a nuclear war.


'''注意''':土著文明的思潮对他们的历史和进度没有效果 。唯心主义的文明发展速度和唯物主义没有区别,而和平主义文明与军国主义文明发动核战争的可能相同。
'''注意''':土著文明的思潮对他们的历史和进度没有效果 。A spiritualist civilization advances just as fast as a materialist one and a pacifist civilization is just as likely to start a nuclear war as a militarist one.


=== 征服 ===
=== 征服 ===
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== 未开智物种 ==
== 未开智物种 ==
{{SVersion|3.3}}
{{SVersion|3.2}}
Pre-sapient species can be discovered on each planet type after investigating certain anomalies. {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal empires cannot discover them through anomalies but can encounter those discovered by other empires.
Pre-sapient species can be discovered on each planet type after investigating certain anomalies. {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal empires cannot discover them through anomalies but can encounter those discovered by other empires.


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