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[[File:Early Space Age Humanoids.png|320px|right|thumb|类人文明处在太空时代早期]] | [[File:Early Space Age Humanoids.png|320px|right|thumb|类人文明处在太空时代早期]] | ||
在游戏中有两种 '''前超光速物种'''(pre-FTL species):土著文明和未开智物种。 | 在游戏中有两种 '''前超光速物种'''(pre-FTL species):土著文明和未开智物种。 | ||
'''土著文明'''(Primitive civilizations)是尚未开发星际太空旅行所需技术的文明 | '''土著文明'''(Primitive civilizations)是尚未开发星际太空旅行所需技术的文明 。They advance through multiple ages as their history is written and can become full-fledged interstellar empires if they are technologically enlightened by another spacefaring empire or left alone enough to develop on their own. Primitive civilizations can be made plentiful or outright disabled via the [[Settings|galaxy generation options]]. | ||
'''未开智物种'''(Pre-sapient species)是展示出特殊前景的动物物种。They would likely evolve some degree and manner of intelligence on their own if they were left alone for a few million years, but spacefaring empires can accelerate this process, turning the pre-sapients into productive galactic citizens within the span of just a few decades. | |||
== 土著文明 == | == 土著文明 == | ||
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Primitive civilizations exist in various ages of development they slowly go through. | |||
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==== 土著进步 ==== | ==== 土著进步 ==== | ||
[[File:Primitive Ages.png|250px|right|thumb|Humanoid civilization advancing through the ages]] | [[File:Primitive Ages.png|250px|right|thumb|Humanoid civilization advancing through the ages]] | ||
Primitive civilizations can advance through ages by themselves as their history is written. The mean time for this to happen is 160 years for all advancements up to the Steam Age, and 100 years for all advancements after that. There is a minimum cooldown of 60 years after advancing ages before further advances are possible. Having an observation post built will notify you of every age advancement. | |||
==== 超光速发现 ==== | ==== 超光速发现 ==== | ||
Early Space Age civilizations that don't have an observation post built in orbit will eventually develop basic hyperdrives, turning them into a normal empire. If a Starbase was built around the star the new empire will ask the owner for control of it. Should the request be accepted they will be granted control of the Starbase and all colonized planets in the system and gain a temporary {{green|+100}} {{iconify|Opinion}} towards the former owner. If the request is refused the civilization will be annexed. Annexing the civilization will cost {{red|200}} {{iconify|Influence}} if {{iconify|Xenophile}} or {{iconify|Fanatic Xenophile}} while granting it control of the system will cost {{red|200}} {{iconify|Influence}} if {{iconify|Xenophobe}} or {{iconify|Fanatic Xenophobe}}. {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal empires only have the option to annex the civilization. | |||
There is no catch-up mechanism for these empires. Unless they advance very early in the game, they will likely be quickly conquered or turned into a {{iconify|Protectorate}}, especially as a Primitive civilization cannot develop FTL in the first 25 years of a game. | |||
==== 核战争 ==== | ==== 核战争 ==== | ||
Atomic Age and Early Space Age primitives have a small chance of starting a nuclear war. This can happen randomly but can also occur as a result of failed Covert Infiltration although those wars can be prevented via an intervention through a special event. Should a nuclear war happen the primitive civilization will be destroyed and the planet will turn into either a [[File:Planet nuked.png|24px]] Tomb World or a [[File:Planet toxic.png|24px]] Toxic World. Empires with an observation post in orbit will be notified of the event. | |||
Nuclear wars are 10 times less likely to happen during Early Space Age. The primitive civilizations in the Sanctuary system cannot start a nuclear war. | |||
'''注意''':土著文明的思潮对他们的历史和进度没有效果 | '''注意''':土著文明的思潮对他们的历史和进度没有效果 。A spiritualist civilization advances just as fast as a materialist one and a pacifist civilization is just as likely to start a nuclear war as a militarist one. | ||
=== 征服 === | === 征服 === | ||
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== 未开智物种 == | == 未开智物种 == | ||
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Pre-sapient species can be discovered on each planet type after investigating certain anomalies. {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal empires cannot discover them through anomalies but can encounter those discovered by other empires. | Pre-sapient species can be discovered on each planet type after investigating certain anomalies. {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal empires cannot discover them through anomalies but can encounter those discovered by other empires. | ||