编辑“前超光速物种

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{{version|3.3}}
{{version|3.2}}
[[File:Early Space Age Humanoids.png|320px|right|thumb| 类人文明处在太空时代早期]]
[[File:Early Space Age Humanoids.png|320px|right|thumb|Humanoid civilization in Early Space Age]]
在游戏中有两种 ''' 前超光速物种''' (pre-FTL species ):土著文明和未开智物种。
There are two types of '''pre-FTL species''' in the game: primitive civilizations and pre-sapient species.


''' 土著文明''' (Primitive civilizations )是尚未开发星际太空旅行所需技术的文明。随着他们的历史被书写,他们经历了多个时代,如果他们在技术上受到另一个帝国的启发或独自发展到足以独立发展的程度,他们就可以成为成熟的星际帝国。 原始文明可以通过 [[Settings|galaxy generation options]].
'''Primitive civilizations''' are civilizations that have yet to develop the technology necessary for interstellar space travel. They advance through multiple ages as their history is written and can become full-fledged interstellar empires if they are technologically enlightened by another spacefaring empire or left alone enough to develop on their own. Primitive civilizations can be made plentiful or outright disabled via the [[Settings|galaxy generation options]].


''' 未开智物种''' (Pre-sapient species)是展示出特殊前景的动物物种。如果他们被单独放置几百万年,他们可能会自行进化出某种程度和方式的智能,但帝国可以加速这一过程,在短短几十年内富有成效的将前智能人转变为富有成效的银河公民。
'''Pre-sapient species''' are animal species that show particular promise. They would likely evolve some degree and manner of intelligence on their own if they were left alone for a few million years, but spacefaring empires can accelerate this process, turning the pre-sapients into productive galactic citizens within the span of just a few decades.
== 土著文明 ==
 
{{SVersion|3.3}}
== Primitive civilizations ==
原始文明有不同的发展时代。
{{SVersion|3.2}}
Primitive civilizations exist in various ages of development they slowly go through.


{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! 时代
! Age
! 每月进度
! Monthly progress
! 启蒙时间
! Enlightenment time
! 建筑
! Buildings
! 岗位
! Jobs
! 部队
! Armies
! 政府
! Government
! style="width:29%" | 描述
! style="width:29%" | Description
|-
|-
| {{ruby|''' 石器时代'''|Stone Age}}<br>[[File:Preindustrial 01 city.png|120px]]
| '''Stone Age'''<br>[[File:Preindustrial 01 city.png|120px]]
| 0.1%
| 0.1%
| 1000 个月
| 1000 months
| [[File:Building crude huts.png|35px]] 1 Crude Huts
| [[File:Building crude huts.png|35px]] 1 Crude Huts
| 4 Hunter-Gatherers
| 4 Hunter-Gatherers
| 没有部队
| No army
| 部落社会
| Tribal Society
| '' 这个文明目前处于石器时代。他们掌握了火,并发展出了基本的口头语言,但我们还没有发现他们有任何冶金或文字交流的证据。''
| ''This civilization is currently in the equivalent of a Stone Age. They have mastered fire and developed a rudimentary spoken language, but we have yet to see any evidence of metallurgy or written communication.''
|-
|-
| {{ruby|''' 青铜时代'''|Bronze Age}}<br>[[File:Preindustrial 01 city.png|120px]]
| '''Bronze Age'''<br>[[File:Preindustrial 01 city.png|120px]]
| 0.2%
| 0.2%
| 500 个月
| 500 months
* [[File:Building stone palace.png|35px]] 1 Stone Palaces
* [[File:Building stone palace.png|35px]] 1 Stone Palaces
* [[File:Building crude huts.png|35px]] 1 Primitive Dwellings
* [[File:Building crude huts.png|35px]] 1 Primitive Dwellings
| 1 Feudal Noble<br>1 Cleric<br>1 Scholar<br>1 Warrior<br>4 Peasants
| 1 Feudal Noble<br>1 Cleric<br>1 Scholar<br>1 Warrior<br>4 Peasants
| 3 支土著部队
| 3 primitive armies
| 部落社会
| Tribal Society
| '' 这个文明目前处于青铜时代。早期金属冶炼技术和第一批书面语言开始出现,而城市和较大的聚落也初见雏形。''
| ''This civilization is currently in the equivalent of a Bronze Age. Primitive metalworking and the first written languages have appeared, while cities and larger communities are taking shape.''
|-
|-
| {{ruby|''' 铁器时代'''|Iron Age}}<br>[[File:Preindustrial 01 city.png|120px]]
| '''Iron Age'''<br>[[File:Preindustrial 01 city.png|120px]]
| 0.3%
| 0.3%
| 334 months
| 334 months
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* [[File:Building crude huts.png|35px]] 1 Primitive Dwellings
* [[File:Building crude huts.png|35px]] 1 Primitive Dwellings
| 1 Feudal Noble<br>1 Cleric<br>1 Scholar<br>1 Warrior<br>5 Peasants
| 1 Feudal Noble<br>1 Cleric<br>1 Scholar<br>1 Warrior<br>5 Peasants
| 3 支土著部队
| 3 primitive armies
| 封建王国
| Feudal Realms
| '' 这个文明目前处于铁器时代。文明扩张的足迹遍布他们的星球,而钢铁的冶炼和锻造技术使他们有能力制造原始但却有效的工具和武器。''
| ''This civilization is currently in the equivalent of an Iron Age. They have spread across most of their homeworld, while iron smelting and forging techniques have enabled them to forge crude but effective tools and weaponry.''
|-
|-
| {{ruby|''' 中古时代后期'''|Late Medieval Age}}<br>[[File:Preindustrial 01 city.png|120px]]
| '''Late Medieval Age'''<br>[[File:Preindustrial 01 city.png|120px]]
| 0.4%
| 0.4%
| 250 个月
| 250 months
* [[File:Building stone palace.png|35px]] 1 Stone Palaces
* [[File:Building stone palace.png|35px]] 1 Stone Palaces
* [[File:Building crude huts.png|35px]] 2 Primitive Dwellings
* [[File:Building crude huts.png|35px]] 2 Primitive Dwellings
| 1 Feudal Noble<br>1 Cleric<br>1 Scholar<br>1 Warrior<br>6 Peasants
| 1 Feudal Noble<br>1 Cleric<br>1 Scholar<br>1 Warrior<br>6 Peasants
| 3 支土著部队
| 3 primitive armies
| 封建王国
| Feudal Realms
| '' 这个文明目前处于中古时代后期。他们对金属冶炼技术的掌握愈发娴熟,而印刷机的发明也开始推动知识的传播。''
| ''This civilization is currently experiencing the equivalent of a Late Medieval Age. They have a firm grasp of metallurgy, and the invention of the printing press has started to benefit the spread of knowledge.''
|-
|-
| {{ruby|''' 文艺复兴时代'''|Renaissance Age}}<br>[[File:Preindustrial 01 city.png|120px]]
| '''Renaissance Age'''<br>[[File:Preindustrial 01 city.png|120px]]
| 0.5%
| 0.5%
| 200 个月
| 200 months
* [[File:Building stone palace.png|35px]] 1 Stone Palaces
* [[File:Building stone palace.png|35px]] 1 Stone Palaces
* [[File:Building crude huts.png|35px]] 2 Primitive Dwellings
* [[File:Building crude huts.png|35px]] 2 Primitive Dwellings
| 1 Feudal Noble<br>1 Cleric<br>1 Scholar<br>1 Warrior<br>8 Peasants
| 1 Feudal Noble<br>1 Cleric<br>1 Scholar<br>1 Warrior<br>8 Peasants
| 3 支土著部队
| 3 primitive armies
| 封建王国
| Feudal Realms
| '' 这个文明目前处于文艺复兴时代。各种科学知识正在以极快的速度被发现,火药的发明也彻底的改变了战争的格局。''
| ''This civilization is currently experiencing the equivalent of a Renaissance Age. Scientific knowledge is increasing at a rapid rate, and the invention of gunpowder has revolutionized warfare.''
|- 
|- 
| {{ruby|''' 蒸汽时代'''|Steam Age}}<br>[[File:Preindustrial 01 city.png|120px]]
| '''Steam Age'''<br>[[File:Preindustrial 01 city.png|120px]]
| 1%
| 1%
| 100 个月
| 100 months
* [[File:Building stone palace.png|35px]] 1 Stone Palaces
* [[File:Building stone palace.png|35px]] 1 Stone Palaces
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* [[File:Building primitive mine.png|35px]] 1 Primitive Mine
* [[File:Building primitive mine.png|35px]] 1 Primitive Mine
| 1 Feudal Noble<br>1 Cleric<br>1 Scholar<br>1 Warrior<br>8 Peasants<br>2 Miners<br>2 Labourers
| 1 Feudal Noble<br>1 Cleric<br>1 Scholar<br>1 Warrior<br>8 Peasants<br>2 Miners<br>2 Labourers
| 3 支土著部队
| 3 primitive armies
| 封建王国
| Feudal Realms
| '' 这个文明目前处于蒸汽时代。蒸汽机的发明对他们的社会产生了深远的影响,他们正处于工业革命的风口浪尖上。''
| ''This civilization is currently in the equivalent of a Steam Age. The invention of the steam engine has had far-reaching effects on their society and they stand on the cusp of an industrial revolution.''
|- 
|- 
| {{ruby|''' 工业时代'''|Industrial Age}}<br>[[File:Industrial 01 city.png|120px]]
| '''Industrial Age'''<br>[[File:Industrial 01 city.png|120px]]
| 1.5%
| 1.5%
| 67 months
| 67 months
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* [[File:Building crude huts.png|35px]] 1 Primitive Farms if not {{iconify|Lithoid}}
* [[File:Building crude huts.png|35px]] 1 Primitive Farms if not {{iconify|Lithoid}}
| 2 Bureaucrats<br>2 Priests<br>2 Researchers<br>2 Soldiers<br>2 Miners<br>2 Labourers<br>2 Technicians<br>8 Farmers if not {{iconify|Lithoid}}
| 2 Bureaucrats<br>2 Priests<br>2 Researchers<br>2 Soldiers<br>2 Miners<br>2 Labourers<br>2 Technicians<br>8 Farmers if not {{iconify|Lithoid}}
| 6 支工业时代部队
| 6 industrial armies
| 各国独自为政
| Fragmented Nation States
| '' 这个文明已经得以进入工业时代早期。电力和内燃机逐渐被广泛运用,城市化进程突飞猛进。''
| ''This civilization has advanced into the equivalent of an early Industrial Age. Electricity and internal combustion engines are gradually coming into widespread use, while urbanization increases at a rapid pace.''
|-
|-
| {{ruby|''' 机械时代'''|Machine Age}}<br>[[File:Industrial 01 city.png|120px]]
| '''Machine Age'''<br>[[File:Industrial 01 city.png|120px]]
| 2%
| 2%
| 50 个月
| 50 months
* [[File:Building primitive capital.png|35px]] 1 Regional Capitals
* [[File:Building primitive capital.png|35px]] 1 Regional Capitals
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* [[File:Building crude huts.png|35px]] 1 Primitive Farms if not {{iconify|Lithoid}}
* [[File:Building crude huts.png|35px]] 1 Primitive Farms if not {{iconify|Lithoid}}
| 2 Bureaucrats<br>2 Priests<br>2 Researchers<br>2 Soldiers<br>2 Miners<br>2 Labourers<br>2 Technicians<br>10 Farmers if not {{iconify|Lithoid}}
| 2 Bureaucrats<br>2 Priests<br>2 Researchers<br>2 Soldiers<br>2 Miners<br>2 Labourers<br>2 Technicians<br>10 Farmers if not {{iconify|Lithoid}}
| 6 支工业时代部队
| 6 industrial armies
| 各国独自为政
| Fragmented Nation States
| '' 这个文明已经进入了机械时代,相当于工业时代后期。他们的工厂实现了消费品和载具的大批量生产,而空中旅行也变得越来越普及。''
| ''This civilization has advanced into the equivalent of a Machine Age, considered a later part of the Industrial Age. Their factories are mass-producing goods and vehicles, and air travel is becoming commonplace.''
|-
|-
| {{ruby|''' 原子时代'''|Atomic Age}}<br>[[File:Industrial 01 city.png|120px]]
| '''Atomic Age'''<br>[[File:Industrial 01 city.png|120px]]
| 2.5%
| 2.5%
| 40 个月
| 40 months
* [[File:Building primitive capital.png|35px]] 1 Regional Capitals
* [[File:Building primitive capital.png|35px]] 1 Regional Capitals
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* [[File:Building crude huts.png|35px]] 1 Primitive Farms if not {{iconify|Lithoid}}
* [[File:Building crude huts.png|35px]] 1 Primitive Farms if not {{iconify|Lithoid}}
| 2 Bureaucrats<br>2 Priests<br>2 Researchers<br>2 Soldiers<br>2 Miners<br>2 Labourers<br>2 Technicians<br>2 Unemployed<br>10 Farmers if not {{iconify|Lithoid}}
| 2 Bureaucrats<br>2 Priests<br>2 Researchers<br>2 Soldiers<br>2 Miners<br>2 Labourers<br>2 Technicians<br>2 Unemployed<br>10 Farmers if not {{iconify|Lithoid}}
| 6 支后原子时代部队
| 6 post-atomic armies
| 各国独自为政
| Fragmented Nation States
| '' 这个文明已经进入了原子时代。他们已经可以使用原子能,但还没有将其运用在太空探索中。他们生产了大量的核武器,足以在一瞬间给整个物种以灭顶之灾。''
| ''This civilization has advanced into the equivalent of an Atomic Age. They have harnessed the power of the atom, but not yet made it into space. Nuclear weapons may be prolific, and could result in a sudden extinction event.''
|-
|-
| {{ruby|''' 太空时代早期'''|Early Space Age}}<br>[[File:Industrial 01 city.png|120px]]
| '''Early Space Age'''<br>[[File:Industrial 01 city.png|120px]]
| 2.5%
| 2.5%
| 40 个月
| 40 months
* [[File:Building primitive capital.png|35px]] 1 Regional Capitals
* [[File:Building primitive capital.png|35px]] 1 Regional Capitals
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* [[File:Building crude huts.png|35px]] 1 Primitive Farms if not {{iconify|Lithoid}}
* [[File:Building crude huts.png|35px]] 1 Primitive Farms if not {{iconify|Lithoid}}
| 2 Bureaucrats<br>2 Priests<br>2 Researchers<br>2 Soldiers<br>2 Miners<br>2 Labourers<br>2 Technicians<br>2 Unemployed<br>10 Farmers if not {{iconify|Lithoid}}
| 2 Bureaucrats<br>2 Priests<br>2 Researchers<br>2 Soldiers<br>2 Miners<br>2 Labourers<br>2 Technicians<br>2 Unemployed<br>10 Farmers if not {{iconify|Lithoid}}
| 6 支后原子时代部队
| 6 post-atomic armies
| 各国独自为政
| Fragmented Nation States
| '' 这个文明已经进入太空时代早期。他们已经在自己母星的轨道上布置了早期卫星,也第一次实现了低轨道的载人航天。他们将很快准备好离开他们的星球进入太空。''
| ''This civilization has entered an Early Space Age. Primitive satellites are orbiting their homeworld, and the first manned space missions have been concluded in low orbit. They will soon be ready to leave their world.''
----
----
太空时代早期土著文明有一座空间站在他们的母星轨道上。然而该轨道站不能探测舰船。
Early Space Age primitive civilizations have a space station in orbit above their homeworld. However said station cannot detect ships.
|}
|}


==== 土著进步 ====
==== Native Advancement ====
[[File:Primitive Ages.png|250px|right|thumb|Humanoid civilization advancing through the ages]]
[[File:Primitive Ages.png|250px|right|thumb|Humanoid civilization advancing through the ages]]
原始文明可以在他们的历史被书写的同时通过自己的时间前进。 对于蒸汽时代之前的所有进步来说,发生这种情况的平均时间是 160 年,之后的所有进步都是 100 年。 年龄增长后至少有 60 年的冷却时间,然后才有可能进一步发展。 建立一个观察哨会通知你每个年龄的进步。
Primitive civilizations can advance through ages by themselves as their history is written. The mean time for this to happen is 160 years for all advancements up to the Steam Age, and 100 years for all advancements after that. There is a minimum cooldown of 60 years after advancing ages before further advances are possible. Having an observation post built will notify you of every age advancement.
==== 超光速发现 ====
 
一个行星轨道上没有[[舰船#Construction ship|观测站]]的前超光速文明最终会发展出[[超光速|超光速科技]],成为一个AI帝国。如果该文明所在的恒星系的恒星拥有一个恒星基地,该文明会请求恒星基地的拥有者给予其恒星系的控制权,如果请求被同意,他们会获得该恒星系所有行星的资源,并获得一个对原主一个临时的{{green|+100}} {{iconify|opinion}} 。而拒绝请求会使原主吞并该文明。对于{{iconify|Xenophile}} {{iconify|Fanatic Xenophile}} 的帝国,吞并该文明(拒绝请求)将会消耗{{red|200}} {{iconify|Influence}} 。而{{iconify|Xenophobe}} {{iconify|Fanatic Xenophobe}} 的帝国给予文明控制权(同意请求)需要消耗{{red|200}} {{iconify|Influence}}。而拥有 {{iconify|Fanatic Purifiers}}{{iconify|Devouring Swarm}}{{iconify|Determined Exterminator}} 理念的国家只有吞并一个选项。
==== FTL Discovery ====
Early Space Age civilizations that don't have an observation post built in orbit will eventually develop basic hyperdrives, turning them into a normal empire. If a Starbase was built around the star the new empire will ask the owner for control of it. Should the request be accepted they will be granted control of the Starbase and all colonized planets in the system and gain a temporary {{green|+100}} {{iconify|Opinion}} towards the former owner. If the request is refused the civilization will be annexed. Annexing the civilization will cost {{red|200}} {{iconify|Influence}} if {{iconify|Xenophile}} or {{iconify|Fanatic Xenophile}} while granting it control of the system will cost {{red|200}} {{iconify|Influence}} if {{iconify|Xenophobe}} or {{iconify|Fanatic Xenophobe}}. {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal empires only have the option to annex the civilization.


这些新生国家不具备追赶机制。除非他们很早就开始发展[[超光速|超光速科技]],否则他们很可能被迅速征服或沦为{{iconify|Protectorate}}, 并且,在游戏开局的前25年,他们无法发展[[超光速|超光速科技]]
There is no catch-up mechanism for these empires. Unless they advance very early in the game, they will likely be quickly conquered or turned into a {{iconify|Protectorate}}, especially as a Primitive civilization cannot develop FTL in the first 25 years of a game.


==== 核战争 ====
==== Nuclear War ====
原子时代和太空时代早期的文明有一个较小的概率发动核战争,秘密渗透的失败可能会引发核战争。核战争可以通过特殊事件的干预以阻止。如果发生核战争,他们的行星会变为死寂星球[[File:Planet nuked.png|24px]] 或毒素星球[[File:Planet toxic.png|24px]] ,观测站可以发现核战争的发生。
Atomic Age and Early Space Age primitives have a small chance of starting a nuclear war. This can happen randomly but can also occur as a result of failed Covert Infiltration although those wars can be prevented via an intervention through a special event. Should a nuclear war happen the primitive civilization will be destroyed and the planet will turn into either a [[File:Planet nuked.png|24px]] Tomb World or a [[File:Planet toxic.png|24px]] Toxic World. Empires with an observation post in orbit will be notified of the event.


太空时代早期的文明发动核战争的概率是原子时代的十分之一,在{{ruby|[[唯一星系#Sanctuary|庇护所]]|Sanctuary}}的文明不能发动核战争
Nuclear wars are 10 times less likely to happen during Early Space Age. The primitive civilizations in the Sanctuary system cannot start a nuclear war.


''' 注意''' :土著文明的思潮对他们的历史和进度没有效果。唯心主义的文明发展速度和唯物主义没有区别,而和平主义文明与军国主义文明发动核战争的可能相同。
'''Note''': A primitive civilization's ethics have no effect on their history and progress. A spiritualist civilization advances just as fast as a materialist one and a pacifist civilization is just as likely to start a nuclear war as a militarist one.


=== 征服 ===
=== Conquest ===
Primitive civilizations can always be invaded and conquered as long as their system has been claimed and the Native Interference policy is set to ''Unrestricted''. Primitive civilizations have no means to resist a technologically superior invader, although Industrial and especially Post-Atomic civilizations can be harder to conquer early game. The prize one can obtain from an invasion is the planet itself, any and all resources and buildings on it along with the primitives that can be used as a source of cheap labor once [[Slavery|enslaved]] or integrated as citizens.
Primitive civilizations can always be invaded and conquered as long as their system has been claimed and the Native Interference policy is set to ''Unrestricted''. Primitive civilizations have no means to resist a technologically superior invader, although Industrial and especially Post-Atomic civilizations can be harder to conquer early game. The prize one can obtain from an invasion is the planet itself, any and all resources and buildings on it along with the primitives that can be used as a source of cheap labor once [[Slavery|enslaved]] or integrated as citizens.


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A Neutron Sweep or Nanobot Diffuser can be used on a primitive world instead of conquest but will generate a temporary {{red|-40}} {{iconify|Opinion}} from every other empire.
A Neutron Sweep or Nanobot Diffuser can be used on a primitive world instead of conquest but will generate a temporary {{red|-40}} {{iconify|Opinion}} from every other empire.


=== 观测任务 ===
=== Observation missions ===
Empires might prefer the construction of hidden Observation Posts in high orbit over primitive worlds. This allows for the safe study and, if one so desires, influencing the primitive civilization. Observation posts typically have a number of exclusive missions that can be undertaken. Each mission can trigger various events.
Empires might prefer the construction of hidden Observation Posts in high orbit over primitive worlds. This allows for the safe study and, if one so desires, influencing the primitive civilization. Observation posts typically have a number of exclusive missions that can be undertaken. Each mission can trigger various events.
{| class="wikitable plainlist"
{| class="wikitable plainlist"
! 任务
! Mission
! 效果
! Effects
! 核战几率
! Nuclear war chance
! 前提
! Requirements
|-
|-
| [[File:Fleet task passive study action.png]] {{ruby|''' 被动观测'''|Passive Observation}}
| [[File:Fleet task passive study action.png]] '''Passive Observation'''
* {{icon|society}} {{green|+8}} Society Research if the Unchained Knowledge Resolution 4 was not passed
* {{icon|society}} {{green|+8}} Society Research if the Unchained Knowledge Resolution 4 was not passed
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|-
|-
| [[File:Fleet task active study action.png]] {{ruby|''' 主动观测'''|Aggressive Observation}}
| [[File:Fleet task active study action.png]] '''Aggressive Observation'''
* {{icon|society}} {{green|+10}} Society Research if the Unchained Knowledge Resolution 4 was not passed
* {{icon|society}} {{green|+10}} Society Research if the Unchained Knowledge Resolution 4 was not passed
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| Active Study or Unrestricted Native Interference Policy
| Active Study or Unrestricted Native Interference Policy
|-
|-
| [[File:Fleet task technological enlightenment action.png]] {{ruby|''' 科技启蒙'''|Technological Enlightenment}}
| [[File:Fleet task technological enlightenment action.png]] '''Technological Enlightenment'''
* {{icon|society}} {{red|-5}} Society Research
* {{icon|society}} {{red|-5}} Society Research
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* The following events can take place after more than {{yellow|20%}} progress has been made and any of the requirements is met by the primitive civilization:
* The following events can take place after more than {{yellow|20%}} progress has been made and any of the requirements is met by the primitive civilization:
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! 前提 !! 效果
! Requirement !! Effect
|-
|-
| {{iconify|Fanatic Xenophile}}
| {{iconify|Fanatic Xenophile}}
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| {{red|-20%}} mission progress
| {{red|-20%}} mission progress
|-
|-
|
| None
| Civilization shifts ethics towards {{iconify|Xenophile}}
| Civilization shifts ethics towards {{iconify|Xenophile}}
|-
|-
|
| None
| Civilization shifts ethics towards the benefactor's
| Civilization shifts ethics towards the benefactor's
|}
|}
| {{green|-100%}}
| {{green|-100%}}
* 允许对原住民进行启蒙政策
* Allowed Native Enlightenment Policy
* 文明不是 {{iconify|Fanatic Xenophobe}}
* Civilization is not {{iconify|Fanatic Xenophobe}}
|-
|-
| [[File:Fleet task covert infiltration action.png]] {{ruby|''' 秘密渗透'''|Covert Infiltration}}
| [[File:Fleet task covert infiltration action.png]] '''Covert Infiltration'''
* {{icon|energy}} {{red|-10}} Energy
* {{icon|energy}} {{red|-10}} Energy
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* Not {{iconify|Inward Perfection}} 
* Not {{iconify|Inward Perfection}} 
|-
|-
| [[File:Fleet task indoctrination.png]] {{ruby|''' 教化'''|Indoctrination}}
| [[File:Fleet task indoctrination.png]] '''Indoctrination'''
* {{icon|energy}} {{red|-3}} Energy
* {{icon|energy}} {{red|-3}} Energy
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|}
|}


== 未开智物种 ==
== Pre-sapient species ==
{{SVersion|3.3}}
{{SVersion|3.2}}
Pre-sapient species can be discovered on each planet type after investigating certain anomalies. {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal empires cannot discover them through anomalies but can encounter those discovered by other empires.
Pre-sapient species can be discovered on each planet type after investigating certain anomalies. {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal empires cannot discover them through anomalies but can encounter those discovered by other empires.


As opposed to primitives, planets of pre-sapient species can be colonized. The pre-sapient pops do not require either Housing or Amenities. The Pre-Sapients policy determines their status. Unlike sapient species, pre-sapients can be purged without diplomatic repercussions from any empire.
As opposed to primitives, planets of pre-sapient species can be colonized. The pre-sapient pops do not require either Housing or Amenities. The Pre-Sapients policy determines their status. Unlike sapient species, pre-sapients can be purged without diplomatic repercussions from any empire.


=== 提升 ===
=== Uplifting ===
For pre-sapient species the option to create templates is replaced with the option to Uplift them. The planet must be colonized and within the player empire's borders. Uplifting a species requires the {{iconify|Epigenetic Triggers|24px}} technology and costs 3000 {{iconify|Society}} Research. Uplifted species become part of the empire that uplifted them and get a {{green|+10%}} {{iconify|happiness}} bonus when inhabiting that empire's planets due to getting the {{iconify|Uplifted}} trait. Finishing an uplift also grants 500 {{iconify|influence}}.
For pre-sapient species the option to create templates is replaced with the option to Uplift them. The planet must be colonized and within the player empire's borders. Uplifting a species requires the {{iconify|Epigenetic Triggers|24px}} technology and costs 3000 {{iconify|Society}} Research. Uplifted species become part of the empire that uplifted them and get a {{green|+10%}} {{iconify|happiness}} bonus when inhabiting that empire's planets due to getting the {{iconify|Uplifted}} trait. Finishing an uplift also grants 500 {{iconify|influence}}.


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