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| description= Stellaris: MegaCorp expansion feature breakdown by Daniel "Grekulf" Moregård (game designer), Maximilian Olbers (content designer), and Ilya Nikitin (programmer).
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Expansion features[edit | edit source]
- Corporate Culture: CEOs of a MegaCorp can conduct business on a galaxy-wide scale with a host of new civics. By building Branch Offices on planets within empires they have trade agreements with, the MegaCorp can add a portion of the planet's Trade Value to their own network. Using the new Corporate Authority, construct an economic powerhouse and dominate galactic trade.
- City World: With Ecumenopolis, players can increase the population density of core worlds to truly epic proportions, eventually creating a planet-spanning megacity.
- Caravaneer Fleets: Keep an eye out for the Caravaneers, nomadic interstellar wheelers-and-dealers who stay aloof from galactic politics, and always have a bargain up their sleeve. Expect surprises when these master traders wander through your space or when you visit their home systems.
- More Megastructures: Build a glorious Matter Decompressor, Mega-Art Installation or Strategic Coordination Center to acquire new scaling capabilities for your megalopolis.
- Galactic Slave Market: Buy and sell pops on an industrial scale, set them free or keep them as livestock.
- New Ascension perks: Keep an economy competitive in a cutthroat galaxy with additional Ascension perks!
Free features[edit | edit source]
Dev diaries[edit | edit source]
:
References[edit | edit source]
- ↑ Forum, Stellaris: MegaCorp Announcement!, 2018-10-24