WarhammerTotalConversion/buildings

Human Buildings[edit | edit source]

Overview[edit | edit source]

Human factions have access to a number of different buildings which change the planet types


Advanced Buildings[edit | edit source]

Requires Advanced planet types technology

Omnissiah Factory Complex[edit | edit source]

build time - 8000 days

Requirements - The Planet must be an industrial world

cost -

9000 energy

1500 minerals

produces - 10 minerals

Omnissiah Power Station Complex[edit | edit source]

build time = 8000 days requirements = planet must be an industrial world

cost -

9000 minerals

1500 energy

produces - 12 energy


Omnissiah Temple Complex[edit | edit source]

Takes the planet further into the forge world line of planet types. The same goes for the other two omnissiah buildings

build time = 8000 days

Requirements = planet must be an industrial world

cost =

energy 5000

minerals 5000

Produces = 10 minerals

Hive City[edit | edit source]

Changes the world into a hive world

build time = 10000 days

cost =

7000 minerals 7000 energy

produces -

5 minerals

5 energy

Super Hive City[edit | edit source]

Changes the planet into a super hive world.

build time = 11000 days

cost =

minerals 9000

energy 8000

Produces =

2 minerals

2 energy

Requirements - must be built on a world what already has a hive city

Mega Hive[edit | edit source]

build time = 15000 days

cost =

minerals 18000

energy 15000

produces -

2 minerals

2 energy

Requirements

Planet must have both a hive city and a super hive.

Forge World With Ring[edit | edit source]

base build time = 9000 days

cost =

minerals 9000

energy 6000

Produced resources =

2 minerals

2 energy

Requirements = Planet must be a forge world

Forge World with Ring V2

base build time = 9000 days

cost =

minerals 9000

energy 6000

Produces -

2 energy

2 minerals

Requirements - Planet must be a forge world

Forge World With ring V3

build time = 9000

cost =

minerals 9000

energy 6000

produces -

2 minerals

2 energy

Requirements = Planet must be a forge world

Basic Buildings[edit | edit source]

Requires Basic Planet types technology

Changes the planet into a industrial planet

Factory Complex[edit | edit source]

Build time = 5000 days

Requirements = None

Cost

energy 4500

minerals 4500

produces - 10 minerals

Farm Complex[edit | edit source]

Changes the world into a Farming World

build time = 9000 days

requirements = planet class must be

tropical

continental

ocean

arid

tundra

Gaia

cost =

minerals 3000

energy 3000

Produces - 10 food

Shrine Complex[edit | edit source]

build time -= 6000 days

cost =

minerals 4500

energy 4500

Produces -

minerals 2

energy 2

influence 1

Penal Colony[edit | edit source]

Changes the world into a Penal World allowing for the construction of Penal Regiments

build time 4000 days

cost = {

minerals 4000

energy 3500

Produces

10 minerals

Fortress Complex[edit | edit source]

Changes the planet into a fortress world like Cadia

build time = 9000 days

cost

5500 minerals

3500 energy

Produces -

10 minerals

Small Hive V1-V5[edit | edit source]

You could have a whole world with its tiles filled with hive cities making in a strong economic and recruitment centre. Note that bonuses stack.

For all the small hives

Build time = 5000 days

cost

5000 minerals

3000 energy

produces -

2 minerals

2 energy

Fortresses[edit | edit source]

Require the engineering lab 1 tech. These are imperial strongpoints improving planet toughness and recruitment

Build time = 1 day

cost =

1000 minerals

1000 energy

requirements - the Planet must be a fortress world

army modifier

army damage + = 0.25

army health + = 0.25

army morale + = 2

army upkeep - = 0.2

Eldar Buildings[edit | edit source]

Craftworld Eternity Circuit[edit | edit source]

Unbuildable for human players

The eternity circuit is a powerful psychic matrix in every Craftworld. Must be built on your capital world.

base build time = 1000d to build

cost = 1000 minerals

Produced Resources[edit | edit source]

influence = 1

energy = 1000

minerals = 1000

Country Modifier[edit | edit source]

max energy increase = 2000

max minerals increase = 2000

country core sector system cap increase = 3

country leader cap increase = 1

planet colony development speed_ increase

Planet Modifier[edit | edit source]

planet army build speed bonus

planet army build cost bonus

planet fortification strength significant increase

planet border increase

Ork Buildings[edit | edit source]

The Beast Da Camp[edit | edit source]

Unbuildable for human players

The Beast is back and ready to wage a mighty Waaaagh against any who are a good fight. Must be built on your capital

base build time = 1000

cost = 1000 minerals

Produced Resources[edit | edit source]

influence = 1

energy = 2000

minerals = 2000

Country Modifier[edit | edit source]

max energy increase = 2500

max minerals increase = 2500

country core sector system cap increase = 3

country leader cap increase = 1

planet colony development speed increase

Planet Modifier[edit | edit source]

planet army build speed significant bonus -0.70

planet army build cost significant bonus

planet fortification strength significant increase

planet border increase

Tau Buildings[edit | edit source]

Ethereal Caste[edit | edit source]

Unbuildable for human players

Must be built on the capital world. The ethereal cast are stronger than ever cementing their control over all of Tau.

base build time = 1000d to build

cost = 1000 minerals

Produced Resources[edit | edit source]

influence = 1

energy = 2000

minerals = 2000

Country Modifier[edit | edit source]

max energy increase = 2000

max minerals increase = 2000

country core sector system cap increase = 3

country leader cap increase = 1

planet colony development speed increase

Planet Modifier[edit | edit source]

planet army build speed bonus

planet army build cost bonus

planet fortification strength increase

planet border increase

Chaos Buildings[edit | edit source]

Chaos Undivided[edit | edit source]

Unbuildable for human players

All four of the chaos factions have now united ready for a new black crusade. Must be built on your capital world

base build time = 1000d to build

cost = 1000 minerals

Produced Resources[edit | edit source]

influence = 1

energy = 40

minerals = 40

Country Modifier[edit | edit source]

max energy increase = 2000

max mineral increase= 2000

country core sector system cap increase = 3

country leader cap increase = 1

planet colony development speed increase

Planet Modifiers[edit | edit source]

planet army build speed increase

planet army build cost increase

planet fortification strength significant increase

planet border significant increase

Important Chaos can build the factory complex, the omnissiah line of buildings and forge worlds due to the presence of the Dark Mechanicum

Daemon Pit[edit | edit source]

Requires basic planets tech

The followers of Chaos have built this dark to temple to transform the world into a daemon planet taking it from normal space

build time = 5000 days

cost =

minerals 5000

energy 5000

Produces

2 minerals

2 energy

Dark Eldar Buildings[edit | edit source]

Commoragh[edit | edit source]

Unbuildable for human players

This ancient and dark city is now at its height making the dark Eldar even more powerful. Must be built on your capital.

base build time = 1000d to build

cost = 1000 minerals

Produced Resources[edit | edit source]

influence = 1

energy = 2000

minerals = 2000

Country Modifier[edit | edit source]

max energy increase = 2000

max mineral increase= 2000

country core sector system cap increase = 3

country leader cap increase = 1

planet colony development speed increase

Planet Modifiers[edit | edit source]

planet army build speed increase

planet army build cost increase

planet fortification strength increase

planet border increase

Necron Buildings[edit | edit source]

Full Developed Tomb[edit | edit source]

Unbuildable for human players

The Necrons are now fully awake are ready to launch a war of total annihilation. Must be build on your capital world

base build time = 1000

cost - 1000 minerals

Produced Resources[edit | edit source]

influence = 1.0

energy = 1000

minerals = 1000

Country Modifier[edit | edit source]

max energy = 2000 increase

max minerals = 2000 increase

country core sector system increase = 3

country leader cap increase = 1

planet colony development bonus

Planet Modifier[edit | edit source]

planet army build speed bonus

planet army build cost bonus

planet fortifications made stronger

planet border expanded

Recruitment Buildings[edit | edit source]

Each race has certain armies which require recruitment buildings. For example to build the raider titan as the Dark Eldar you must have built the raider recruitment building on that planet.


Chaos and Imperial Titans require the base buildings so they can be constructed. For example the imperial knight requires the imperial knight base.


Space Marines and their Chaos counterparts require the fortress monastry to be constructed before they can be built.


Recruitment and base buildings have varying costs depending on the unit it produces.