Guardians are extremely powerful Spaceborne aliens added in various DLCs. They can be found in special predetermined systems and rival moons in size and mass. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Each guardian has a unique event chain. While one can just stumble over one during exploration, they can also be found with the help of the Curator Enclave. Guardians have an immense amount of health and should only be engaged mid-late game.
Guardians get various bonuses to make them stronger based on the game difficulty. AI empires will only attack a guardian if their fleet power is at least 40k.
只可用于 Necroids DLC 已启用。 |
Empire with the
Asteroid Hives
只可用于 Leviathans DLC 已启用。 |
A random system in the galaxy will have an asteroid belt containing 5 unique crystalline asteroids with deposits of 6-8
If the system is claimed with a Starbase the Asteroid Hives will awaken with the following MTTH based on the number of constructed mining stations:
Mining Stations | 0 | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
MTTH | 100 years | 33.3 years | 11.1 years | 3.7 years | 1.2 years | 0.4 years |
The Asteroid Hives use only strike craft as their weapons. As a result carrier ships are the ideal counters as the Asteroid Hives have no point-defense themselves and launched strike craft will engage and destroy the enemy ones before attacking the guardians. In addition carrier ships have point defenses themselves.
Defeating all 6 Asteroid Hives will grant 500
Automated Dreadnought
只可用于 Leviathans DLC 已启用。 |
A random system in the galaxy with two habitable worlds will be defended by the Automated Dreadnought, an ancient warship of old locked in patrol mode. The Automated Dreadnought uses regular ship components and can be countered appropriately.
Total stats | Armaments | Utilities | Core components |
---|---|---|---|
175 Speed |
Jump Drive |
Defeating the Automated Dreadnought gives the following two choices:
- Salvage the dreadnought for 5000
能量币 and矿物 and 30x monthly (1000~5000) Engineering research. - Issue a special project to repair and use it that costs 50000 Engineering research. Dreadnought is the same as listed above except that it loses Leviathan modifiers for Hull and Shields, but it revive 2 additional Hyper Shields. Its Jump Drive will be upgraded to a Psi Jump Drive if the empire has the technology. The components will not be able to be upgraded/changed even if better tech is available (jump drive included after fully repairing it).
Dimensional Horror
只可用于 Leviathans DLC 已启用。 |
A random black hole system in the galaxy will appear empty on sensors but reveal the Dimensional Horror when first entered, a nightmarish creature that entered only partially in the current dimension. The guardian cannot move but its tentacles can strike across the entire system. Its weapons ignore armor but do -75% damage to shields. The Dimensional Horror has equal amount of shields, armor and hull as well as no evasion, making the long-ranged Kinetic Artillery or size X weapons the ideal counter.
Total stats | Armaments | Utilities | Core components |
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Defeating the Dimensional Horror will leave behind a dimensional rift with a special project that takes 140 days to be researched. Once examined, it will give the following rewards:
- 4000-6000
物理学研究 Research - 4000-6000
社会学研究 Research - Unlock the Jump Drive technology with 50% progress if not already researched
Enigmatic Fortress
只可用于 Leviathans DLC 已启用。 |
A random class A star system in the galaxy will house the Enigmatic Fortress, a massive space station guarded by numerous unique defense platforms. The Enigmatic Fortress uses regular components and can be countered appropriately. The installation consists of the following stations:
Total stats | 1x Ancient Vault | 2x Ancient Guardian | 2x Ancient Warden | 4x Ancient Defender | 8x Ancient Sentinel |
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140,000 Hull Points
32,000 Armor
70,000 Shields
Immobile Speed / 2700 avg dmg / day
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Defeating the Enigmatic Fortress will start a lengthy event chain that must be completed to gain its rewards. Letting the timer expire at any point will result in the vault repowering.
Successfully investigating the Enigmatic Fortress will grant 1000-5000
Ether Drake
只可用于 Leviathans DLC 已启用。 |
A random class F star system in the galaxy will feature a Molten World called Dragon's Hoard guarded by the Ether Drake, a dragon-like guardian the size of a moon. The Ether Drake uses only energy weapons that do -20% damage to shields and has high hull and armor but no shields itself. As a result, shielded fleets equipped with energy weapons are the ideal counter. Initially the Ether Drake will stay and guard Dragon's Hoard but should it be attacked enough to lose 20% HP it will go to two random systems belonging to the attacker and destroy their starbases. After the Ether Drake leaves if the systems were colonized the starbases will be rebuild into frontier outposts. If the Ether Drake loses 85% HP it will stay or retreat to Dragon's Hoard and heal.
Total stats | Armaments | Utilities | Core components |
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Defeating the Ether Drake grants the following rewards:
- 300
影响力 - The Empire Capital gains the unique Dragonslayer Monument planetary feature
- The Empire gains the Ether Drake Trophy Relic
- If an Admiral was leading the fleet that defeated it, it will gain the Dragonslayer trait
- The Dragon's Hoard, which outputs 30
能量币 and 30矿物 . Building a mining station above it will reveal both of the following within 50 years, though not necessarily at the same time:- Remains of the Ether Drake's mate: The remains can be studied to unlock the
人造龙鳞装甲 technology. Alternatively, they can be grinded for 100-4000矿物 and 1000-100000社会学研究 research. - Ether Drake's egg: The egg can be smashed for 300
影响力 or used in a timed special project that takes 50000社会学研究 research to hatch a controllable Ether Hatchling with about 7K Fleet Power. Unlike the controllable Space Amoeba, the Ether Hatchling will never grow to a full sized Ether Drake.
- Remains of the Ether Drake's mate: The remains can be studied to unlock the
Infinity Machine
只可用于 Leviathans DLC 已启用。 |
A black hole system in the galaxy named Gargantua will house the Infinity Machine, the only guardian in the game that's not hostile. At first no interaction with the Infinity Machine is possible but a year or two after being discovered the guardian will send a transmission and start a special project that requires 360 days and at least a level 3 scientist leader to be finished. Completing the special project allows the following options:
- Materialist empires can attempt to hack the Infinity machine. Chance is 50% and if successful it permanently grants a +5%
研究 Output empire modifier as well as either the 正电子人工智能 Positronic AI正电子人工智能 or the零点能源 technology. If both were already researched it will grant 1000-5000社会学研究 research. For格式塔意识 empires this is the only option. This approach destroys the Infinity Machine. - Spiritualist empires can declare the Infinity Machine a divine object, granting a +5%
幸福度 empire modifier. - Militarist empires can destroy the Infinity Machine with an army without fighting it to gain the same bonuses as when defeating it.
- All empires can communicate with the infinity Machine after the special project is completed. Militarist and
极端平等主义 empires can try saying the liar's paradox but the guardian merely finds paradoxes boring. The empire can offer to help it and start a special project that requires 1800 days and a science vessel to be finished. Finishing the project will have one of the following outcomes.- 50%: the project fails but the Infinity Machine will reward the empire with the 正电子人工智能 Positronic AI
正电子人工智能 technology. If already researched it will grant the零点能源 technology. If both were researched it will grant the empire a +5%研究 Output empire modifier. - 25%: the project succeeds and the Infinity Machine enters the black hole. It will grant the 正电子人工智能 Positronic AI
正电子人工智能 technology. If already researched it will grant the零点能源 technology. If both were researched it will grant 150影响力 . In addition the black hole will get a 4研究 deposit. - 25%: the project succeeds and the Infinity Machine enters the black hole and shrinks it to a smaller size renamed Pantagruel which will get a 10
研究 deposit. The empire will get 200影响力 and permanently gain the Mirror of Knowledge modifier ( +10%研究速度 ). In addition a Curator Enclave can be contacted and given some info for 500 Engineering Research.
- 50%: the project fails but the Infinity Machine will reward the empire with the 正电子人工智能 Positronic AI
Alternatively the Infinity Machine can be attacked, forcing it to open and become aggressive. The guardian comes equipped with lasers, strike craft, heavy shields and regeneration components and has good evasion. As a result, shielded fleets using kinetic weapons are the ideal counter. Destroying the Infinity Machine will allow it to be broken down for 700-4000
Total stats | Armaments | Utilities | Core components |
---|---|---|---|
140 Speed |
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Jump Drive |
Horizon Signal
If the Horizon Signal event chain has been started entering the Gargantua system, whether it's the first time or not, will have the Infinity Machine initiate contact and ask you for 800
Spectral Wraith
只可用于 Leviathans DLC 已启用。 |
The Spectral Wraith is a guardian that can only appear during the mid-game years. A random pulsar in the galaxy when surveyed will reveal a unique Pulse Germination modifier. The first empire that surveys the pulsar will be shown an event window pointing to the date when the mid-game starts and hinting that is the system where the Spectral Wraith will spawn.
Unlike other guardians the Spectral Wraith is completely mobile and can travel anywhere in the galaxy. It will spawn in one of three colors: red, yellow or blue. In systems whose star has the same color (M for red wraiths, G for yellow wraiths, and A or B for blue wraiths) the Spectral Wraith will gain -50%
Combat:
- the hull has 20k Hitpoints, 10k Armor and a serious 75% Evasion. With aforementioned debuff reducing it to 5k Armor, 25% Evasion. Accordingly, small Energy Weapons offer the right amount of Tracking and Anti-Armor Ability, but with the high hull/armor ratio just about any weapon can work
- the Weapons deal 100% to hull, 200% to Armor, 50% to Shields, at 80% Accuracy, 75% Tracking
- Destroyers or Cruisers with small to medium guns and heavy shields or crystal plating should be ideal and available
- Defeating it is possible starting ~5k Fleet power, assuming a perfect countering built. With ~10k able to defeat it trivially even with suboptimal conditions like large guns and a pulsar system. This makes it one of the weakest Leviathans, but in turn catching it is usually the issue.
Total stats | Armaments | Utilities | Core components |
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Defeating the leviathan gives a permanent empire modifier with the following effects:
Stellar Devourer
只可用于 Leviathans DLC 已启用。 |
A random class M star system in the galaxy will appear empty on sensors but reveal the Stellar Devourer when entered, a glowing spaceborne entity that feeds upon stars. If the Stellar Devourer was engaged and did not lose at least 67% HP it will attack one of the attacker's systems until the starbase is disabled and then stay for 90 days until retreating. If the system is colonized all planets will get -25%
The Stellar Devourer's weapons are mostly energy and torpedoes, so shields and point defense are an effective counter. It has extremely high hull and point-defenses, but no armor or shields, making hull-damaging weapons such as plasma weapons and particle launchers the most effective counter.
Total stats | Armaments | Utilities | Core components |
---|---|---|---|
Defeating the Stellar Devourer will give the option to issue a special project to investigate its remains that takes 60 days to be finished. Once examined it will give the following options:
- Harvest the body's energy deposits for a large bonus of 10,000
能量币 , 2000矿物 and 80影响力 . - Try to reignite the Sun in the leviathan's home System. The Project has a 30% chance to kill the scientist and its ship but is guaranteed to turn the whole System more habitable: All Frozen Planets will become Arctic planets. All other planets undergo a temperature increase as well, rerolling them completely.
Xenophobe and Militarist empires have the option to instead gain the unique Stellar Devourer Trophy planetary feature (+8
The Elder One
只可用于 Leviathans DLC 已启用。 |
A random planet in the galaxy might contain an archaeological site named The Broken Gates. It has 4 chapters, each one granting 1-5
The Elder One fights identically to the Dimensional Horror. If killed the empire modifier provided will be removed.
Corrupted Avatar
只可用于 Distant Stars DLC 已启用。 |
A randomly placed system with a wormhole will bring an event window when first entered, mentioning a signal coming out of the wormhole and hinting that this specific wormhole is different from the rest. Exploring the wormhole will reveal its connection to a trinary system in the galaxy with no hyperlane connections. Said system is guarded by a Corrupted Avatar (aka Psionic Entity). The Avatar uses only energy weapons that ignore armor but do -75% damage to shields. It has moderate hull and strong shields but no armor or PD, making missiles and strike craft very effective.
Total stats | Armaments | Utilities | Core components |
---|---|---|---|
N/A |
Defeating the Corrupted Avatar allows free access to the system, which contains a
The Corrupted Avatar can be avoided by setting a science ship's stance to passive and guiding it around the guardian. This approach does not allow colonizing the Gaia World but it does allow the research reward to be claimed.
If a Sentry Array has been completed the system housing the Corrupted Avatar can be seen but cannot be entered with Jump Drives until the system has been entered via the wormhole first.
Unlike other guardians the Corrupted Avatar will always be present if the required DLC is installed. Its system is accessible only via a wormhole which will appear even if wormholes were disabled on game startup.
In the
Tiyanki Matriarch
只可用于 Distant Stars DLC 已启用。 |
A random system in the galaxy with a Gaia World and another habitable world will be home to the Tiyanki Matriarch, the eldest member of the species and the only one to be aggressive when approached. The Matriarch has two weapons - one that ignores armor and does -75% damage against shields and one that deals double damage against both shields and armor. It also has significant armor and very high hull but no shields and as a result should be engaged with energy weapons.
Total stats | Armaments | Utilities | Core components |
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Defeating the Tiyanki Matriarch will breach the Galactic Law if the Tiyanki Conservation Act Resolution was passed and the empire is a member of the Galactic Community. Doing so will also incur a fine of -5000
Defeating the Tiyanki Matriarch gives the following rewards:
- Reth Unddol, a level 5 admiral with the unique
地狱雄心 trait. Genocidal empires will kill him for 120-350凝聚力 instead. - AH4B, a battleship that can be used or scrapped for 1500
矿物 . It comes equipped with the following components:
Weapons | Utilities | Core components |
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Hyper Drive III |
Voidspawn
只可用于 Distant Stars DLC 已启用。 |
The Voidspawn is an unborn guardian, hidden within a size 20 Dry world orbiting a class G star. Within a year after colonizing a planet in the system, an event will mention how the dry world has a pulse. Within the next half a year the planet will change its appearance, add 30
The Voidspawn uses only guided weapons. It has high hull and armor but no shields, making energy weapons effective against it.
Total stats | Armaments | Utilities | Core components |
---|---|---|---|
6× Void Spawn
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Defeating the guardian grants 600-6000
If the Voidspawn did not hatch the planet will return to its original appearance once all Rifts Blockers are removed.
Scavenger Bot
只可用于 Distant Stars DLC 已启用。 |
A random class M Red Giant star system will contain an ancient battlefield debris field patrolled by the Scavenger Bot, an ancient construct constantly scrounging the debris field for new parts.
The guardian uses only guided weapons. It uses equal amounts of shields and armor but has no point-defense and barely any evasion, making both guided weapons and strike craft very effective against it.
Total stats | Armaments | Utilities | Core components |
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90 Speed |
|
Cold Fusion Reactor |
Defeating the Scavenger Bot grants the Nanite Repair System technology, as well as two random tier V component techs or a large amount of Engineering research if all techs were already researched.
Additionally the system has two broken worlds that bring in total 20
Shard
只可用于 Ancient Relics DLC 已启用。 |
Shard is a guardian that fights identically to the Ether Drake. She appears upon the conclusion of the Kleptomaniac Rats Archaeology Site excavation.
If the Relic World is colonized, Shard will destroy the colony in two years if she's not defeated.
As the excavation already requires claiming the system, the starbase can be upgraded into a bastion citadel in preparation for the fight. Alternatively the final Chapter of the site can be delayed to better prepare technologically.
If Shard spawns adjacent to a Fallen Empire, the Empire will send a fleet to destroy her, rendering the Rubricator unobtainable.
Total stats | Armaments | Utilities | Core components |
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Defeating her grants the Rubricator Relic.
Sky Dragon
只可用于 Aquatics DLC 已启用。 |
All empires with the
Between 6.5 and 13.5 years after the the game has started the owner of the system will get a notification that the Sky Dragon is hungry and be given the option to let it land on the capital, refuse or observe.
- If refused the Sky Dragon will kill 2 pops and add two blockers on the capital.
- If observing the Sky Dragon will kill 1 pop and then feed.
- Allowing it to land costs 75
影响力 and the Sky Dragon will feed.
Feeding the Sky Dragon takes 14-16 years, during which the capital will gain the Feeding Dragon planetary feature. When feeding is complete the empire will be given a reward to choose between a small amount of
If the system owner researches at least 2
- Remote Dragon Scanning special project grants a moderate amount of
社会学研究 research. - Dragon Specimen Gathering special project brings the following outcomes:
- 30% chance the science ship and scientist are destroyed and the project can be attempted again with a different outcome
- 55% chance the project can be attempted again with a different outcome
- 15% chance the project succeeds and the empire will unlock the next armor technology.
- If the project is attempted a second time there is a 75% chance the Sky Dragon will kill 2 pops and add two blockers on the capital. The chance is reduced to 25% if the dragon was fed. If this second attempt is successful, gain 50% of the science cost for the next armor technology instead of 100%.
After either special project has completed and the empire has established communications with at least 70% of the galaxy a first contact will be established with the Sky Dragon. Finishing the first contact grants 150
After establishing first contact with the Sky Dragon, and picking 6 ascension perks, or 4 ascension perks including a phase 2 ascension path perk, the guardian will ask the empire to help raise its children. Refusing will grant 500
An empire that kills the Sky Dragon will gain access to the
The Sky Dragon uses only energy weapons and armor and as a result ships equipped with shields and energy weapons are the ideal counter.
Total stats | Armaments | Utilities | Core components |
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