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{{mod header|WarhammerTotalConversion}} {{WarhammerTotalConversion/Navigation}} == Human Ground Forces == === Overview === All 7 Imperial Factions can build all the below units when meeting all the required criteria. Certain Imperial Armies require particular planets and planet types so they can be built. The Imperial units range from the elite Space Marine Companies to the Conscript Regiments used as cannon fodder. As well as this titan war machines are also buildable capable of destroying entire invasions by themselves. One thing is certain with all Imperial troops they will all fight in the name of the Emperor and die in his service. Whether they die by the enemies hand or by Imperial firing squads is another matter. === Lore === After the Horus Hersey to avoid a rebellion of that scale again the Imperial Army was dissolved. in its place it was replaced by the Imperial Guard and the Imperial Navy both completely separate from each other. The Imperial Guard form the bulk of the Imperial ground forces. Numerous Imperial Guard regiments fight in thousands of battles across the galaxy per hour in service to their emperor, However with these standard regiments come the more elite and specialised regiments and forces. Formed from worlds which are inhospitable or warzones they are battle hardened soldiers. From the Cadian Shock Troops to the Catachan Jungle fighters they are more deadlier than there standard counterparts. However the pinnacle of the Imperium's soldiers are the Space Marines. Genetically engineered super soldiers whose one purpose is to kill the enemy in the most badass fashion. Space Marines are one of if not the best warriors in the galaxy. When discussing the Imperium's weapons of war none beat the Titan war machines few in number but able to bring devastating firepower to the battlefield. These gigantic weapons put even the toughest Ork Waaaagh to the test. When you play one of the Imperial factions you can be sure you will have a variety of troops to use. === Basic Armies === ==== Imperial Guard Small Regiment ==== This regiment is buildable on any planet you own when your are one of the Imperial human factions. These troops will be the early bread and butter or your ground forces class - Assault army Stats - damage = 1.35 health = 3.35 morale = 1.35 time = 90d to build maintenance = 0.30 minerals cost = 70 minerals ==== Imperial Guard Medium Regiment ==== These regiments can only be built on the hive and industrial planet types and are much tougher than the small regiments class - Assault army stats - damage = 1.55 health = 3.55 morale = 1.55 time = 110d to build maintenance = 0.50 minerals cost - 100 minerals ==== Conscripts ==== These unfortunate citizens are drafted into the guard given a Lasgun and some training and sent into battle. Note they are only buildable on Hive worlds class - Assault army stats - damage = 1.15 health = 3.15 morale = 1.15 time = 80 maintenance = 0.15 minerals cost = 40 minerals ==== Whiteshields ==== Whiteshields are the cadets of Cadia before they enter Cadia's army. Fierce and well trained they can only be built on Cadia class - Assault army stats - damage = 1.30 health = 3.40 morale = 1.50 time = 60d to build maintenance = 0.25 minerals cost = 35 minerals === Medium Armies === ==== Armoured Regiment ==== These regiments have many fighting vehicles in them from Lemon Russ's to Baneblades. Can only be built on Forge Worlds class - Assault army stats - damage = 2.7 health = 5.0 morale = 2.4 time = 300d to build maintenance = 1.50 minerals cost = 280 minerals ==== Death Planet Imperial Guard Regiment ==== These regiments come from worlds where the environment is deadly and so are extremely resilient. Note they can only be built on barren worlds, tomb worlds and asteroids. class - Assault Army stats - damage = 1.80 health = 4 morale = 2 time = 150d to build maintenance = 1 mineral cost = 150 minerals ==== Death Korps ==== These regiments come from toxic worlds where the environment is deadly they wear specialised equipment to cope with this. Note they can only be built on nuked worlds. class - Assault Army stats - damage = 1.80 health = 5 morale = 2 time = 150d to build maintenance = 1.1 minerals cost = 200 minerals ==== Penal Legion ==== This regiment are made up of criminals who are given a lasgun and forced to fight so they can redeem themselves. They can only be built of penal worlds class - Assault Army stats - damage = 1.15 health = 3.50 morale = 1.15 time = 60d to build maintenance = 0.25 minerals cost = 50 minerals ==== Skittari ==== These poor souls were altered so they are now cyborg warriors with no freewill by the Adeptus Mechanicum. Extremely effective and merciless they can only be built on forge worlds class - Assault Army stats - damage = 2.5 health = 4.5 morale = 2.5 time = 200d to build maintenance = 1.4 minerals cost = 250 minerals === Advanced Armies === ==== Multi Regiment Battlegroup ==== A combination of several regiments into a combined attack force. Can only be built on Fortress worlds. class - Large Assault army stats - damage = 6.0 health = 7.0 morale = 3.5 time = 400d to build maintenance = 3.00 cost = 450 minerals ==== Imperial Guard Big Regiment ==== These are the largest regiments of the guard and so can bring a great deal of firepower to the battle. They can only be built on the higher stages of the hive world chain class - Assault Army stats - damage = 1.80 health = 3.80 morale = 1.80 time = 150d to build maintenance = 0.80 minerals cost = 150 minerals ==== Catachan Fighters ==== Only buildable on the planet Catachan these regiments are elite specialising in jungle and ambush warfare. Deadly, effective but most of all awesome class - Elite Assault Army stats - damage = 2 health = 4 morale = 2 time = 150d to build maintenance = 0.80 cost = 150 minerals ==== Cadian Shock Troops ==== Only buildable on the planet of Cadia these troops are taught from birth how to fight. Better than standard imperial regiments class - Elite Assault Army stats - damage = 2.2 health = 4 morale = 2 time = 150d to build maintenance = 0.80 minerals cost = 150 minerals ==== Armageddon Steel Legion ==== These regiments are only buildable of the world of Armageddon. Experienced in mechanised warfare against the Orks they are a worthy addition to any army class - Elite Assault Army stats - damage = 2 health = 4.2 morale = 2 time = 150 maintenance = 0.80 minerals cost = 150 minerals ==== Death Korps of Krieg ==== These regiments can only be built on the world of Krieg and are notorious siege regiments. Always wearing gas masks into battle class - Elite Assault Army stats - damage = 2.2 health = 4.2 morale = 100 time = 100 maintenance = 0.80 minerals cost = 150 minerals ==== Mordian Iron Guard ==== These are highly disciplined regiments who can only be built on the planet Mordia. They are fiercely loyal to Emperor and Tetrarch class - Elite Assault Army stats - damage = 2 health = 4.2 morale = 2 time = 150d to build maintenance = 0.80 minerals cost = 150 minerals ==== Scintillan Fusiliers ==== Scintilla is the only planet they can be built from. These regiments are well trained and armed they specialise in combined arms tactics class - Elite Assault Army stats - damage = 2 health = 4.2 morale = 2 time = 150d to build maintenance = 0.80 minerals cost = 150 minerals ==== Praetorian Guard ==== Only buildable on Praetoria these soldiers come from the toughest gangs in the city and are brutal killers. class - Elite Assault Army stats - damage = 2 health = 4.2 morale = 2 time = 150d to build maintenance = 0.80 minerals cost = 150 minerals ==== Valhallan Ice Warriors ==== These cold hearted warriors can only be built on the world of Vahalla and are able to stomach extremely cold weather and fight in it to. class - Elite Assault Army stats - damage = 2.2 health = 4.2 morale = 2 time = 150d to build maintenance = 0.80 minerals cost = 150 minerals ==== Tallarn Desert Raiders ==== These soldiers specialise in guerrilla hit and run tactics and can only be built on the world of Tallarn class - Elite Assault Army damage = 2 health = 4 morale = 2.2 time = 150d to build maintenance = 0.80 minerals cost = 150 minerals ==== Vostroyan Firstborn ==== These soldiers aim to redeem themselves from their worlds role in the Horus Heresy and so fight to the last. class - Elite Assault Army stats - damage = 2.2 health = 4.2 morale = 2.2 time = 150 maintenance = 0.80 cost = 150 minerals === Space Marines === The Space Marine Chapters, the Legio Custodes and the Grey Knights all have different requirements to build. However some of these forces require a specific world to build on as well as this they all need their individual fortress monastery's to build. You will need to research gene tech purification to get these chapters. Note only one fortress monastry can be built for each chapter ==== Ultramarines ==== Can only be built on the planet Macragge in the Ultramar Sector. Out all the chapters the Ultramarines have the best stats although arguably not as cool as the space wolves class - Space Marine Assault Army stats - damage = 4.2 health = 6.2 morale = 4.2 time = 360d to build maintenance = 2.0 minerals cost = 550 minerals ==== Space Wolves ==== Can only be built on the planet Fenris class - Space Marine Assault Army stats - damage = 4.1 health = 6.1 morale = 4.1 time = 360d to build maintenance = 2.1 minerals cost = 560 minerals ==== Blood Angels ==== Can only be built on the planet Baal class - Space Marine Assault Army stats - damage = 4.0 health = 6.0 morale = 4.0 time = 360d o build maintenance = 2.0 minerals cost = 550 minerals ==== Grey Knights ==== Can only be built on the planet Titan. These are the daemon hunters of the Imperium class - Elite Space Marine Assault Army stats - damage = 4.0 health = 6.0 morale = 4.0 time = 360d to build maintenance = 2.0 cost = 550 minerals ==== Dark Angels ==== Can only be built on the planet Caliban Class - Space Marine Assault Army stats - damage = 4.0 health = 6.0 morale = 4.0 time = 360d to build maintenance = 2.0 minerals cost = 550 minerals ==== Black Templars ==== Since this chapter had no home world they can be built any where you have constructed their fortress monastery class - Space Marine Assault Army stats - damage = 4.0 health = 6.0 morale = 4.0 time = 360d to build maintenance = 2.0 minerals cost = 550 minerals ==== Blood Ravens ==== Although the chapter was based in sub sector Aurelia it can be built anywhere due to the fact they are a fleet based chapter class - Space Marine Assault Army stats - damage = 4.0 health = 6.0 morale = 4.0 time = 360 maintenance = 2.0 minerals cost = 550 minerals ==== Legio Custodes ==== These are the emperors elite bodyguards. Lore wise they based on Terra however they can be built anywhere class - Elite Assault Army stats - damage = 4.0 health = 10.0 morale = 4.0 time = 160d to build maintenance = 2.0 minerals cost - 360 minerals === Imperial Titan War Machines === These are the strongest weapons an imperial ground force can bring to bear. Expensive but worth the cost as they crush the enemy under their giant metal feet. Built by the Adeptus Mechanicum they are revered gods of war used only at the most desperate of times or in the greatest crusades. Note all titans require the titan army technology to build. ==== Imperial Knight ==== Smaller and more agile than the typical titan they are operated by knightly houses and require the imperial knight base Class - Imperial Knight stats - damage = 6.0 health = 8.0 morale = 6.0 time = 500d to build maintenance = 3.5 minerals cost = 1050 minerals ==== Reaver Titan ==== requires the reaver titan base to build. Although that as fast or powerful as other titans this class of titan is still powerful in its own right. class - Reaver titan stats - damage = 8.0 health = 10.0 morale = 8.0 time = 700d to build maintenance = 4.5 minerals cost = 1450 minerals ==== Warhound Titan ==== Requires the warhound titan base. This type of titan is designed to scout ahead of a imperial army. fast and agile and very deadly class - Warhound Titian stats - damage = 7.0 health = 9.0 morale = 7.0 time = 600d to build maintenance = 4 minerals cost - 1250 minerals ==== Warlord Titan ==== class - warlord titan Requires the warlord titan base. The most widely deployed titan it is designed for the heaviest fighting at the front line. stats - damage = 9.0 health = 12.0 morale = 9.0 time = 800d to build maintenance = 5 cost = 1650 minerals ==== Emperor Titan ==== The most powerful and dangerous of all the titans. They are mobile fortress's with incredibly thick armour and weaponry capable of destroying entire cities in hours. class - Emperor class titan requires the emperor titan base stats - damage = 11 health = 13 morale = 11 time = 1001d to build maintenance = 7.1 minerals cost = 2001 minerals == Eldar Craftworld Forces == === Overview === Eldar Troops are well trained, experienced and deadly. Able to match most other nations in terms of firepower. As well as this Eldar titans are also as powerful as most imperial ones. However Eldar units tend to be expensive and high in maintenance. However such a professional army will have its costs. === Lore === The Eldar are one of the oldest races in the universe and also the most deadliest. Eldar craftworlds are full with well trained Eldar soldiers. They are brutally efficient when killing their enemies. Eldar weaponry is also very advanced giving them another edge on the battle field. However I would pick a good old lasgun any day instead of an Eldar weapon. === Basic Armies === ==== Black Guardians ==== These are the citizens of Craftworld Ulthwe who will be called to service when Chaos attacks. Requires Ulthwe Craftworld. class - Assault army stats - damage = 1.7- health = 3.40 morale = 1.60 assault = yes time = 120 maintenance = 0.35 cost = 60 minerals ==== Guardian Squad ==== The basic infantry of the craftworlds. Class - Assault Army stats - damage = 1.55 health = 3.15 morale = 1.35 time = 90d to build maintenance = 0.30 minerals cost = 70 minerals ==== Ranger Squad ==== Deadly sniper units with centuries of experience class - Sniper Assault Army stats - damage = 1.35 health = 3.0 morale = 1.15 time = 90d to build maintenance = 0.20 minerals cost = 50 minerals ==== Howling Banshees ==== These soldiers howl as they fight frightening the enemy as they slice them in two. class - Melee Assault Army stats - damage = 1.80 health = 3.35 morale = 1.55 time = 110d to build maintenance = 0.50 minerals cost = 1000 minerals === Medium Armies === ==== Warp Spiders ==== These Eldar can teleport through the warp and are excellent at ambush tactics. Requires Warp Spider Recruitment damage = 2.70 health = 3.60 morale = 2,50 assault = yes time = 200d to build maintenance = 1.0 minerals cost = 200 minerals ==== Cobra ==== These light hover tanks are quick and effective. Class - Light Armour Assault Army Requires Cobra Recruitment Stats - damage = 2.00 health = 3.60 morale = 1.80 time = 150d to build maintenance = 0.80 minerals cost = 150 minerals ==== Falcon ==== These tanks are able to quickly out pace the enemy. class - Light Armour Assault Army Requires Falcon Recruitment stats - damage = 2.5 health = 3.5 morale = 2 time = 170d to build maintenance = 1 mineral cost = 200 minerals === Advanced Armies === ==== Wraithlord ==== Tall walkers who are able to slice through many enemies. Requires Wraithlord Requirement class - Walker Warrior Assault Army stats damage = 7.0 health = 7.0 morale = 6.0 time = 500d to build maintenance = 3.5 minerals cost = 1050 minerals ==== Wraithknight ==== A dangerous and brutally efficient killing machine. Requires Wraithknight Recruitment Class - Walker Warrior Assault Army Stats - damage = 8.0 health = 8.0 morale = 7.0 time = 600d to build maintenance = 4 minerals cost = 1250 minerals === Eldar Titan Walkers === ==== Phantom Titan ==== A gigantic warrior titan capable of slicing through imperial titans like butter Requires Phantom Titan recruitment class - Heavy Titan stats - damage = 11.0 health = 12.0 morale = 10.5 time = 1000d to build maintenance = 7 minerals cost = 2000 minerals == Ork Boyz == === Overview === The Orks are tough and blood Thirsty on the ground able to attack you with the full power of the horde. Ork infantry Armies tend to be better than other nations average units. Ork titans are poorly made so aren't as powerful as other nations ones. However Ork titans are cheaper so you may be facing more than a couple. The Ork army is truly powerful because of the bonus their race gets. Nearly all the Ork genetics and starting national traits are to do with greater combat efficiency. Making an Ork invasion a nightmare to other races === Lore === Orks were developed to be a weapon and that aim was achieved. Ork society is run on a tribal basis with the biggest and strongest Warboss taking charge. Orks live to fight and so are very good at it. When a big enough target is found the Orks will launch a Waaaagh to kill and plunder everything there. Ork invasions are tough to beat are usually very costly to both sides. Orks are without a doubt one of the few races which left unchecked could end your game quickly. === Basic Armies === ==== Stormboyz ==== These Ork decided it would be a good idea to go into battle with a poorly made jetpack. Class - Rocket pack Ork Assault Army stats - damage = 1.55 health = 3.55 morale = 1.55 time = 110d to build maintenance = 0.50 minerals cost = 100 minerals ==== Gretchin ==== Small goblin like creatures whose only purpose is to serve their Ork master in any way possible class - Small Orkoid Assault Army stats - damage = 1.45 health = 3.0 morale = 1.0 time = 90d to build maintenance = 0.20 cost = 50 minerals ==== Ork Boyz ==== Your basic blood thirsty Ork. Armed with a shoota and a big knife. class - Ork Assault Army stats - damage = 2.05 health = 3.0 morale = 1.0 time = 90 maintenance = 0.30 minerals cost = 70 minerals === Advanced Armies === ==== Ork Nobz ==== A tougher Bigga version of the Ork Boyz usually leaders of small units. Class - Tougher Ork Assault Army Requires Ork Nobz Recruitment stats - damage = 1.80 health = 3.80 morale = 1.80 time = 150 maintenance = 0.80 cost = 150 minerals ==== Kommandoz ==== Special forces orks who specialise in gurelia warfare and will rip an average imperial soldier in two. Requires Kommandoz Recruitment Class - Ork Special Forces Assault Army stats - damage = 4.0 health = 6.0 morale = 4.0 time = 360 maintenance = 2. cost = 550 minerals ==== Ork Heavy Boyz ==== Armed with big gunz and vehicles these boyz put down a lot of firepower. Requires Ork Heavy Boyz Recruitment damage = 4.5 health = 6.3 morale = 4.2 time = 390 maintenance = 2.2 cost = 590 minerals ==== Mega Nobz ==== Heavily armoured boyz they are big and tough and are below the Warboss. Requires Mega Nobz Recruitment damage = 5.0 health = 7.0 morale = 4.8 time = 450d to build maintenance = 2.6 minerals cost = 650 minerals === Orky Titanz === ==== Gargant ==== Gigantic poorly made Ork weapons platform. Likely to blow up eventually. Requires Gargant Recruitment Class - Ork Titan stats damage = 6.0 health = 8.0 morale = 6.0 time = 500d to build maintenance = 3.5 minerals cost = 1050 Minerals ==== Stompa ==== These Killa cans have buzz saws that slice and dice infantry to bits. requires Stompa Recruitment class - Ork Bigga Titan stats - damage = 8.0 health = 10.0 morale = 8.0 time = 700d to build maintenance = 4.5 minerals cost = 1450 minerals == Tau Fire Caste == === Overview === The Tau Army is weak compared to other factions in the game. They wont be able to match the Imperium of Man on the ground in terms of firepower. The Tau get access to both their Own Fire Warriors and Kroot and Vespid Allies. The pinnacle of the Tau ground force is the Broadside Battle suit and the riptide Battle suit. Cheap and effective the Tau can still put up a good fight. Note that Tau units are generally quite cheap. ==== Lore ==== The Tau Empire are one of the newer races of the galaxy and their ground forces are made up of members from the warrior Fire Caste. By the 41st millennium they became a power in their own right. However the Tau have always lacked s strong melee force meaning Tau armies tend to rip you apart from a distance. The Tau Military is advanced with state of the art battle suits giving entire regiments a run for their money. Plus the Kroot eat you so be careful of that. === Basic Armies === ==== Fire Warrior ==== The standard infantry of the Tau Empire well versed in tactics. class - Fire Caste Basic Assault Army stats - damage = 1.40 health = 3.40 morale = 1.55 time = 90d to build maintenance = 0.30 minerals cost = 60 minerals ==== Vespid ==== This winged race supply troops which form some of the Tau's Auxiliary forces. Requires the planet Vespid to build on class - Tau Auxiliary Assault army stats - damage = 1.55 health = 3.35 morale = 1.35 time = 90d to build maintenance = 0.30 minerals cost = 60 minerals ==== Kroot ==== These aliens are highly effective warriors who consume their enemy to gain their characteristics Requires the planet Pech to build on class - Tau Auxiliary Assault Army stats - damage = 1.35 health = 3.55 morale = 1.35 time = 90d to build maintenance = 0.30 minerals cost = 60 minerals ==== XV8 Crisis Battlesuits ==== A Battlesuit which is both powerful and nimble. class - Tau Advanced Battlesuits stats - damage = 1.55 health = 3.55 morale = 1.75 time = 110d to build maintenance = 0.50 minerals cost = 100 minerals === Medium Armies === ==== XV25 Stealthsuit ==== Capable of not being seen by the enemy they can quickly ambush opponents Requires XV25 Recruitment Class - Cloaked Battlesuits stats - damage = 1.80 health = 3.80 morale = 2 time = 150d to build maintenance = 0.80 minerals cost = 150 minerals === Advanced Armies === ==== Fire Warrior Veterans ==== These Fire Warriors are the Fire Castes finest. Having gone through many wars. damage = 2.60 health = 4.50 morale = 3 time = 170 maintenance = 0.95 cost = 175 minerals ==== Ethereal Guard ==== They are distinguished by the white markings on their helmets. They are the best of the best of Tau Infantry assigned to guard the empires leaders. Can only be built on Tau damage = 3.0 health = 3.0 morale = 3.5 time = 250 maintenance = 1 cost = 220 minerals ==== XV88 Broadside Battlesuit ==== These suits are armed with powerful cannons which bombard from far away. Requires XV88 Recruitment class - Artillery Battlesuit stats - damage = 4.2 health = 6.0 morale = 4.0 time = 360d to build maintenance = 2.0 minerals cost = 550 Minerals ==== Hammerhead Gunship ==== These Hovering tanks are armed with a large plasma cannons as well as other weapons. Requires Hammerhead Recruitment class - Hover Tank Regiment stats - damage = 2.1 health = 4.1 morale = 2.1 time = 160d to build maintenance = 1 mineral cost = 200 minerals === Tau Titan Battlesuits === ==== XV104 Riptide Battlesuit ==== Created by an ethereal they fire from a range and put down a massive amount of firepower. Created as a counter for the Tyranid Invasion. Requires XV104 Recruitment class - Titan Battlesuit stats - damage = 6.2 health = 8.2 morale = 6.2 time = 500d to build maintenance = 3.5 minerals cost = 1050 minerals == Forces of the Chaos Gods == === Overview === Chaos one of the most dangerous factions within the game. From their daemon planets the dark Mechanicum build thousands of war weapons. A Chaos player will be able to choose from Cultists to daemons all deadly in different ways. Chaos also have access to chaos space marines who are just as deadly as their imperial counterparts. Chaos forces on the whole have a strong army. Like the Imperial brethren Chaos also have access to Titans. They have become the twisted versions of the imperial variants. the crew have melded with the machine which is now possessed by a daemon. === Lore === The Chaos Army is extremely strong and able to build quickly on their daemon planets. However Chaos soldiers also tend to go insane meaning they are not as disciplined as the Imperial forces. Although the Chaos army is not to be underestimated. After the Horus Hersey the Chaos armies fled into their warp storms. Chaos forces only amass when Abaddon the Despoiler calls a Black Crusade. You can be sure that until judgement is delivered on eye of terror Cadia will forever be a warzone. === Basic Armies === ==== Cultists ==== Average citizens who have dedicated their lives to Chaos. class - Followers of Chaos stats - damage = 1.15 health = 3.15 morale = 1.15 time = 90d to build maintenance = 0.20 minerals cost = 50 minerals ==== Traitor Guardsmen ==== These are members of the Imperial Guard and Imperial army who have defected. class - Assault Army stats - damage = 1.35 health = 3.35 morale = 1.35 time = 90d to build maintenance = 0.30 minerals cost = 70 minerals ==== Chaos Spawn ==== Creatures tainted by the touch of chaos. class - deamonic creatures stats - damage = 1.55 health = 3.55 morale = 1.55 time = 110d to build maintenance = 0.50 minerals cost = 100 minerals ==== Defilers ==== These walkers are the ultimate killing machines. Requires Defiler Recruitment class - Insane Crab like killing machines stats - damage = 1.80 health = 3.80 morale = 1.80 time = 150d to build maintenance = 0.80 minerals cost = 150 minerals ==== Chaos Zombies ==== damage = 1.0 health = 1.5 morale = 4.0 time = 360d to build maintenance = 0.2 minerals cost = 15 minerals ==== Nurglings ==== Small versions of nurgle who quickly overwhelm positions damage = 0.5 health = 2.0 morale = 2.1 time = 20d to build maintenance = 0.10 minerals cost = 15 minerals === Medium Armies === Twisted versions of the Space Marine counterparts. ==== Chaos Predators ==== Requires Chaos Predator Recruitment class - Chaos Tank Regiments stats - damage = 2 health = 4 morale = 2 time = 170d to build maintenance = 1 mineral cost = 200 minerals === Advanced Armies === ==== Lord of Change ==== Followers of Tzeentch who have been granted extraordinary powers. damage = 3.5 health = 4.5 morale = 5.0 time = 360d to build maintenance = 2.5 minerals cost = 300 minerals ==== Khorne Berserkers ==== Followers of Khorne these Space Marines are eternally in rage. damage = 5.0 health = 3.8 morale = 4.3 time = 360d to build maintenance = 2.5 minerals cost = 300 minerals ==== Chaos Dreadnaughts ==== Insane versions of their Imperial counterparts. Being put inside one is seen as the worse punishment for a Chaos follower. damage = 4.0 health = 6.0 morale = 10.0 time = 360d to build maintenance = 2.5 minerals cost = 450 minerals ==== Greater Daemons ==== Class - Daemon Behemoth stats - damage = 3.5 health = 5.5 morale = 2.5 time = 360d to build maintenance = 2.0 minerals cost = 400 minerals === Chaos Space Marines === Chaos Space Marine Legions require their individual fortress monastery's and the gene seed purification technology. Only one fortress per legion is allowed ==== Emperors Children ==== class - Chaos Space Marine Assault Army stats - damage = 4.0 health = 6.0 morale = 4.0 time = 360 maintenance = 2.0 cost = 550 minerals ==== Black Legion ==== class - Chaos Space Marine Assault Army stats - damage = 4.1 health = 6.1 morale = 4.1 time = 360 maintenance = 1.9 cost = 540 minerals ==== Word Bearers ==== Class - Chaos Space Marine Assult Army stats - damage = 4.0 health = 6.0 morale = 4.0 time = 360 maintenance = 2.0 cost = 550 minerals ==== World Eaters ==== class - Chaos Space Marine Assault Army stats - damage = 4.0 health = 6.0 morale = 4.0 time = 360 maintenance = 2.0 cost = 550 minerals ==== Death Guard ==== Class - Plague Space Marines stats - damage = 4.0 health = 6.0 morale = 4.0 time = 360 maintenance = 2.0 cost = 550 minerals ==== Thousand Sons ==== class - Chaos Space Marine Sorcers stats - damage = 4.0 health = 6.0 morale = 4.0 time = 360 maintenance = 2.0 cost = 550 minerals === Chaos Deamonic Titan War Machines === Note all titan war machines require the titan armies technology ==== Chaos imperial knight ==== Requires Imperial Knight Base Class - Demonic Imperial Knight stats - damage = 6.0 health = 8.0 morale = 6.0 time = 500d to build maintenance = 3.5 minerals cost = 1050 minerals ==== chaos reaver titan ==== Requires the Reaver Titan Base class - Daemon possessed Reaver titan stats - damage = 8.0 health = 10.0 morale = 8.0 time = 700d to build maintenance = 4.5 minerals cost = 1450 minerals ==== warhound titan ==== Requires the warhound titan base class - Daemon possessed Warhound Titan stats - damage = 7.0 health = 9.0 morale = 7.0 time = 600d to build maintenance = 4 minerals cost - 1250 minerals ==== warlord titan ==== Requires the warlord titan base class - Warp Tainted warlord titan stats - damage = 9.0 health = 11.0 morale = 9.0 time = 800d to build maintenance = 5 minerals cost = 1650 minerals ==== emperor titan ==== requires the emperor titan base class - Deamon Tainted Emperor class titan stats - damage = 10.5 health = 12.5 morale = 10.5 time = 1000d to build maintenance = 7.1 minerals cost = 2200 minerals == Others == Rak Gol, Slaught and the Tarellians Only have access to Assault and Defence armies == Dark Eldar Strike Force == === Overview === The Dark Elder have no coherent armed forces. Their military is made up of lightly armed and quick moving troops. However the Dark Elder excel at striking where you least expect it. The Dark Elder are not renown fighters. Compared to the Imperium their ground forces are weak. This is a major weakness for the Dark Elder meaning the only strategy would be quick striking armies invading where your enemies are least expecting it. Using your navy will be the key to beating more powerful ground units === Lore === The Dark Eldar are a nation of Eldar turned to evil. They lust for power and slaves. This led to the Dark Eldar's ground forces being comprised mainly of raiding parties The aim of these raids are to acquire slaves for their despicable pleasures. However one must never underestimate the Dark Eldar or you might end up a slave yourself. === Basic Armies === ==== Harlequins ==== These women have been fully inducted into the darkness of the Dark Eldar Class - Assault Army stats - damage = 1.55 health = 3.15 morale = 1.35 time = 90d to build maintenance = 0.30 minerals cost = 70 minerals ==== Scourges ==== These soldiers are a terrifying sight to see on the battlefield class - Assault Army stats - damage = 0.50 health = 4.00 morale = 0.50 time = 40d to build maintenance = 0.10 minerals cost = 40 minerals === Medium Armies === ==== yches ==== Tough, efficient and cruel class - Medium Assault Army stats - damage = 1.80 health = 3.35 morale = 1.55 time = 110d to build maintenance = 0.50 minerals cost = 100 minerals ==== Kabalite Warriors ==== The standard soldier of the Dark Eldar class - Medium Army stats - damage = 1.35 health = 3.0 morale = 1.15 time = 90d to build maintenance = 0.20 minerals cost = 50 minerals ==== Incubi ==== These soldiers and dangerous and will rip the enemies guts from their body. class - Medium Assault Army stats - damage = 2.15 health = 3.15 morale = 1.35 time = 90d to build maintenance = 0.40 minerals cost = 100 minerals === Advanced Armies === ==== Venom ==== A Quick and lightly armed assault platform Requires Venom recruitment Class - Advanced Assault Army stats - damage = 2.00 health = 3.60 morale = 1.80 time = 150d to build maintenance = 0.80 minerals cost = 150 minerals === Dark Eldar Titans === ==== Raider ==== Large Assult platforms which lead an Dark Eldar raid. Requires Raider Recruitment class - Light Titan stats - damage = 3.8 health = 4.6 morale = 3 time = 170d to build maintenance = 1.3 minerals cost = 350 minerals == Necron Tomb Worlds == === Overview === A Necron army never sleeps, never goes hungry and never surrenders. Necron troops and vehicles and very powerful using gauss weaponry far superior to most other races. Necron troops are tough and are able to rip through many battle lines before being stooped. However Necrons only have access to one type of titan the monolith although it can go toe to toe with a emperor class titan. Necron armies tend to be large and deadly. My advice would be kill them in space before they can land. === Lore === Necrons used to be humanoid until the C 'tan tricked them into becoming mindless servants to their every will. Every single Necron used to be a man, women or child. They are over 65 million years old kept alive as metal automatons. Necrons are very deadly from the scarabs that rip the flesh of their prey to the Monolith capable of destroying entire armies. One things is for sure few things will stop a Necron advance. === Basic Armies === ==== Scarabs ==== Small bug like metallic creatures who rip the flesh from their victims. damage = 1.20 health = 1.90 morale = 1.71 time = 50d to build maintenance = 0.18 cost = 30 minerals ==== Lychguard ==== These metallic soldiers are well armed with gauss weaponry. class - Assault Army stats - damage = 1.80 health = 3.80 morale = 1.80 time = 150d to build maintenance = 0.70 minerals cost = 150 minerals ==== Necron Warriors ==== The standard soulless Necron soldier. class - Assault Army stats - damage = 1.55 health = 3.55 morale = 1.55 time = 110d to build maintenance = 0.40 minerals cost = 100 minerals === Medium Armies === ==== Destroyer ==== These Necrons are melded with a hovering bottom and are well armed. class - Hovering tank Assault Army stats - damage = 2 health = 4 morale = 2 time = 170d to build maintenance = 0.9 minerals cost - 200 minerals === Advanced Armies === ==== Necron Pariahs ==== The vanguard of the Necron army. extremely tough. damage = 2.80 health = 3.0 morale = 3.50 time = 300d to build maintenance = 2.0 minerals cost = 300 minerals ==== Tomb Spider ==== These large scarabs resurrect fallen Necrons. damage = 3.0 health = 4.50 morale = 3.80 time = 200d to build maintenance = 2.2 minerals cost = 400 minerals ==== Immortal ==== They specialise in destroying well armoured targets. Requires Immortal Recruitment class - Heavy Weapons Assault Army stats - damage = 4.2 health = 6.2 morale = 4.2 time = 360d to build maintenance = 1.8 minerals cost - 540 minerals ==== Canoptek Wraith ==== They will destroy everything in their path. class - Wraith Assault Army Requires Canoptek Wraith recruitment stats - damage = 3.5 health = 5.5 morale = 2.5 time = 360d to build maintenance = 1.5 minerals cost = 400 minerals === Titans === ==== Monolith ==== Large hovering pyramids outfitted with heavy weapons and a transport for Necrons. Requires Monolith Recruitment Class - Death Pyramid Titan stats - damage = 10.5 health = 13 morale = 10.5 time = 1000d to build maintenance = 6 minerals cost = 2000 minerals == The Tyranid Swarm == === Overview === The Tyranid swarm have access to a number of creatures that will make your like a misery. Their basic troops are relatively weak however come in large numbers however they reproduce quickly. Although Tyranid Warriors are able to go toe to toe with even the largest of Imperial Guard Regiments. Tyranids also have access to bio-titans which are more that a match for imperial titans. Even the most experienced players may face a challenge when facing the swarm. === Lore === Tyranids where first encountered in the 41st millennium by the imperium of man. Names after the planet they were first discovered on Tyran. Three hive fleets have entered the galaxy since first contact each causing widespread death and leave hundreds of worlds lifeless. The swarm have an endless number troops to throw at their opponents. From Hormagaunts to Hierophants they form an endless wave of destruction. Tyranid armies are connected by synapse creatures making them extremely deadly. Be prepared when facing the Tyranids. === Armies === All require the Assault Armies Technology. These units are the bread and butter of the swarm. with the combination of extremely cheap costs and low maintenance fees it means worlds are usually overrun by tyranid armies in a matter of days ==== Genestealer ==== These creatures are armed only with razor sharp claws and specialise in ambush tactics. class - Assault Army stats - damage = 2.00 health = 10.00 morale = 2.00 time = 60d to build maintenance = 0.38 minerals cost = 80 minerals ==== Gargoyle ==== These flying Tyranids fill the skies ripping their enemies skins class - Assault Army stats - damage = 0.70 health = 10.00 morale = 1.00 time = 40d to build maintenance = 0.10 minerals cost = 30 minerals ==== Hormagaunt ==== The basic infantry of the swarm. class - Assault Army Stats - damage = 1.00 health = 15.00 morale = 20.00 time = 40d to build maintenance = 0.33 minerals cost = 40 minerals ==== Tyranid Warrior ==== Large Tyranid creatures who tear through enemy lines causing death and confusion. class - Monserotous Assault Army stats - damage = 1.80 health = 10.10 morale = 1.90 time = 40d to build maintenance = 0.30 minerals cost = 40 minerals ==== Lictor ==== This creature takes soldiers unaware and leaves no one alive. requires XV25 Recruitment(will be fixed) class - Monstrous Stealth Assault Army stats - damage = 0.50 health = 2.00 morale = 0.50 time = 40d to build maintenance = 0.10 minerals cost = 40 minerals ==== Swarmlord ==== One of the most dangerous creatures the swarm can field. Requires XV88 Recruitment(will be fixed) Class - Monstrous Assault Army stats = damage = 0.60 health = 2.50 morale = 0.60 time = 40d to build maintenance = 0.10 minerals cost = 40 minerals ==== Exocrine ==== Large, dangerous and likes to get its claws bloody Requires XV104 recruitment(will be fixed) class - Monstrous Assault Army stats - damage = 0.80 health = 3.00 morale = 0.80 time = 40d to build maintenance = 0.10 minerals cost = 40 minerals ==== Hive Tyrant ==== The leader of the swarms invasions. extremely tough and dangerous. Class - Monster Requires Hammerhead recruitment(will be fixed) stats - damage = 0.10 health = 2.00 morale = 0.10 time = 40d to build maintenance = 0.10 minerals cost = 40 minerals === Tyranid Bio-Titans === Require the gene seed purification technology. Tyranid Bio-Titans are extremely tough and adaptive. Way more powerful than imperial titans the only way to beat them is through vastly superior numbers and firepower. These gigantic creatures and created to eliminate strongpoints on planets and take enormous amounts of bio matter to create. They are some of the strongest creatures in the galaxy ==== Harridan ==== Large and extremely dangerous class - Bio-Titian stats damage = 6.50 health = 30.50 morale = 6.50 time = 1000d to build maintenance = 3.00 minerals cost - 1800 minerals ==== Hierodule ==== One of the largest Tyranids around class - Bio-Titan stats - damage = 8.50 health = 40.50 morale = 8.50 time = 1800d to build maintenance = 5.00 minerals cost = 2500 minerals ==== Dominatrix ==== The name says it all. Not to be confused with another type of Dominatrix. class - Bio-Titan stats - damage = 11.50 health = 50.50 morale = 11.50 time = 2000d to build maintenance = 7.00 minerals cost = 3000 minerals ==== Hierophant ==== The largest Tyranid in the swarm. Deployed only to crush the most stubborn defence. class - Bio-Titan stats - damage = 15.50 health = 60.50 morale = 15.50 time = 2000d to build maintenance = 9.00 minerals cost = 4500 minerals ==== Viciator ==== The best unit in the game. class - Super Bio-Titan stats - damage = 20.50 health = 70.50 morale = 20.50 time = 2500d to build maintenance = 12.00 cost = 5500 minerals [[Category:Warhammer Total-Conversion]]
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