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{{mod header|WarhammerTotalConversion}} {{WarhammerTotalConversion/Navigation}} This mod change many aspects of the vanilla gameplay. I will summarise here how they work. == Game start == You don't start on one planet but as huge and powerful empire with Imperium of man being the strongest one. Many of the empires don't advance in technology (or even going bacward) since they don't have resources as all their industrial output goes to war effort. You will have starting fleets, army and your planets will already be populated and have buildings. You will start the game with federation with other of "your race" as well as relation improvements. You will start the game with some technology. Tau having the less but they are able to advance in tech and necrons having the most advanced. You will already know every empire in the game at the start. (you don't have to do special projects etc) '''In the grim darkness of the far future there is only war...''' == Endless War == All empires all hostile to each other. They will attack each other at sight. You can declare wars to attack theirs planets or to demand something. == Ships == Ship HP was greatly increased as well as their maintance cost. Battles are much longer than in vanilla. It is made like this to show that spaceships in Warhammer are really powerful and huge. == Modifiers == Each race have different modifiers. Eldars focusing on evasion, range and tau focusing on shields instead of armour. Necrons will have the most powerful ships and ground units but they will cost a lot. == Balance == Mod is not mean to be balanced. Necrons are powerful and they will be powerful. Imperium is rather "feudal style" with many planets being useles when it comes to industrial outpus. As imperium you have many important planets and for example one forge world can produce more than 100 other planets. == Warp Travel == Warp travel in Warhammer isn't as easy as in other Sci-Fi universes. Every travel can end up with destruction of the ship. Each ship in the fleet have: :100 - safe trip :10 - 5% damage ship :5 - 10% damage ship :4 - 20% damage ship :2 - 30% damage ship == Exterminatus == Imperium have ability to call exterminatus on planet when the fortification level reach less than 1%. It cost a lot but destroy the planet. == Combat == What is occupation ? There is not stupid things like that. If you conquer the planet then it's yours. The planet population will be purged and replaced with your main species. == Special ships == Some special ships being accesible only throught events. For example Eternal cruseder or craftworld. More in ship section. == Events == Events unlike vanilla have a HUGE impact on the game. Your main objective is not conquer of the other empires but to survive all what is going to happen. == Repetable events == Galaxy is huge and there is many planets that we don't know they are there. Sometimes someone will randomly attack your planet. It will be dark eldar raid, chaos deamons or even worse things. == Planets == There are many special planet class. They have a huge impact on the game. With forge world baing able to produce hundreds of minerals and energy and also the most powerful units - titans. Xenos also have special worlds. Like tau major sept or eldar "craftworlds"(sadly it's impossible to make them move...) == Other == I probably write all important things for now. [[Category:Warhammer Total-Conversion]]
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