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WarhammerTotalConversion/buildings
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{{mod header|WarhammerTotalConversion}} {{WarhammerTotalConversion/Navigation}} == Human Buildings == === Overview === Human factions have access to a number of different buildings which change the planet types === Advanced Buildings === Requires Advanced planet types technology ==== Omnissiah Factory Complex ==== build time - 8000 days Requirements - The Planet must be an industrial world cost - 9000 energy 1500 minerals produces - 10 minerals ==== Omnissiah Power Station Complex ==== build time = 8000 days requirements = planet must be an industrial world cost - 9000 minerals 1500 energy produces - 12 energy ==== Omnissiah Temple Complex ==== Takes the planet further into the forge world line of planet types. The same goes for the other two omnissiah buildings build time = 8000 days Requirements = planet must be an industrial world cost = energy 5000 minerals 5000 Produces = 10 minerals ==== Hive City ==== Changes the world into a hive world build time = 10000 days cost = 7000 minerals 7000 energy produces - 5 minerals 5 energy ==== Super Hive City ==== Changes the planet into a super hive world. build time = 11000 days cost = minerals 9000 energy 8000 Produces = 2 minerals 2 energy Requirements - must be built on a world what already has a hive city ==== Mega Hive ==== build time = 15000 days cost = minerals 18000 energy 15000 produces - 2 minerals 2 energy Requirements Planet must have both a hive city and a super hive. ==== Forge World With Ring ==== base build time = 9000 days cost = minerals 9000 energy 6000 Produced resources = 2 minerals 2 energy Requirements = Planet must be a forge world Forge World with Ring V2 base build time = 9000 days cost = minerals 9000 energy 6000 Produces - 2 energy 2 minerals Requirements - Planet must be a forge world Forge World With ring V3 build time = 9000 cost = minerals 9000 energy 6000 produces - 2 minerals 2 energy Requirements = Planet must be a forge world === Basic Buildings === Requires Basic Planet types technology Changes the planet into a industrial planet ==== Factory Complex ==== Build time = 5000 days Requirements = None Cost energy 4500 minerals 4500 produces - 10 minerals ==== Farm Complex ==== Changes the world into a Farming World build time = 9000 days requirements = planet class must be tropical continental ocean arid tundra Gaia cost = minerals 3000 energy 3000 Produces - 10 food ==== Shrine Complex ==== build time -= 6000 days cost = minerals 4500 energy 4500 Produces - minerals 2 energy 2 influence 1 ==== Penal Colony ==== Changes the world into a Penal World allowing for the construction of Penal Regiments build time 4000 days cost = { minerals 4000 energy 3500 Produces 10 minerals ==== Fortress Complex ==== Changes the planet into a fortress world like Cadia build time = 9000 days cost 5500 minerals 3500 energy Produces - 10 minerals ==== Small Hive V1-V5 ==== You could have a whole world with its tiles filled with hive cities making in a strong economic and recruitment centre. Note that bonuses stack. For all the small hives Build time = 5000 days cost 5000 minerals 3000 energy produces - 2 minerals 2 energy ==== Fortresses ==== Require the engineering lab 1 tech. These are imperial strongpoints improving planet toughness and recruitment Build time = 1 day cost = 1000 minerals 1000 energy requirements - the Planet must be a fortress world army modifier army damage + = 0.25 army health + = 0.25 army morale + = 2 army upkeep - = 0.2 == Eldar Buildings == === Craftworld Eternity Circuit === Unbuildable for human players The eternity circuit is a powerful psychic matrix in every Craftworld. Must be built on your capital world. base build time = 1000d to build cost = 1000 minerals ==== Produced Resources ==== influence = 1 energy = 1000 minerals = 1000 ==== Country Modifier ==== max energy increase = 2000 max minerals increase = 2000 country core sector system cap increase = 3 country leader cap increase = 1 planet colony development speed_ increase ==== Planet Modifier ==== planet army build speed bonus planet army build cost bonus planet fortification strength significant increase planet border increase == Ork Buildings == === The Beast Da Camp === Unbuildable for human players The Beast is back and ready to wage a mighty Waaaagh against any who are a good fight. Must be built on your capital base build time = 1000 cost = 1000 minerals ==== Produced Resources ==== influence = 1 energy = 2000 minerals = 2000 ==== Country Modifier ==== max energy increase = 2500 max minerals increase = 2500 country core sector system cap increase = 3 country leader cap increase = 1 planet colony development speed increase ==== Planet Modifier ==== planet army build speed significant bonus -0.70 planet army build cost significant bonus planet fortification strength significant increase planet border increase == Tau Buildings == === Ethereal Caste === Unbuildable for human players Must be built on the capital world. The ethereal cast are stronger than ever cementing their control over all of Tau. base build time = 1000d to build cost = 1000 minerals ==== Produced Resources ==== influence = 1 energy = 2000 minerals = 2000 ==== Country Modifier ==== max energy increase = 2000 max minerals increase = 2000 country core sector system cap increase = 3 country leader cap increase = 1 planet colony development speed increase ==== Planet Modifier ==== planet army build speed bonus planet army build cost bonus planet fortification strength increase planet border increase == Chaos Buildings == === Chaos Undivided === Unbuildable for human players All four of the chaos factions have now united ready for a new black crusade. Must be built on your capital world base build time = 1000d to build cost = 1000 minerals ==== Produced Resources ==== influence = 1 energy = 40 minerals = 40 ==== Country Modifier ==== max energy increase = 2000 max mineral increase= 2000 country core sector system cap increase = 3 country leader cap increase = 1 planet colony development speed increase ==== Planet Modifiers ==== planet army build speed increase planet army build cost increase planet fortification strength significant increase planet border significant increase '''Important Chaos can build the factory complex, the omnissiah line of buildings and forge worlds due to the presence of the Dark Mechanicum''' === Daemon Pit === Requires basic planets tech The followers of Chaos have built this dark to temple to transform the world into a daemon planet taking it from normal space build time = 5000 days cost = minerals 5000 energy 5000 Produces 2 minerals 2 energy == Dark Eldar Buildings == === Commoragh === Unbuildable for human players This ancient and dark city is now at its height making the dark Eldar even more powerful. Must be built on your capital. base build time = 1000d to build cost = 1000 minerals ==== Produced Resources ==== influence = 1 energy = 2000 minerals = 2000 ==== Country Modifier ==== max energy increase = 2000 max mineral increase= 2000 country core sector system cap increase = 3 country leader cap increase = 1 planet colony development speed increase ==== Planet Modifiers ==== planet army build speed increase planet army build cost increase planet fortification strength increase planet border increase == Necron Buildings == === Full Developed Tomb === Unbuildable for human players The Necrons are now fully awake are ready to launch a war of total annihilation. Must be build on your capital world base build time = 1000 cost - 1000 minerals ==== Produced Resources ==== influence = 1.0 energy = 1000 minerals = 1000 ==== Country Modifier ==== max energy = 2000 increase max minerals = 2000 increase country core sector system increase = 3 country leader cap increase = 1 planet colony development bonus ==== Planet Modifier ==== planet army build speed bonus planet army build cost bonus planet fortifications made stronger planet border expanded == Recruitment Buildings == Each race has certain armies which require recruitment buildings. For example to build the raider titan as the Dark Eldar you must have built the raider recruitment building on that planet. Chaos and Imperial Titans require the base buildings so they can be constructed. For example the imperial knight requires the imperial knight base. Space Marines and their Chaos counterparts require the fortress monastry to be constructed before they can be built. Recruitment and base buildings have varying costs depending on the unit it produces. [[Category:Warhammer Total-Conversion]]
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