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Special projects 3
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{{Version|2.6}} This is the list of special projects found in {{path|common/special_projects/00_projects_3.txt}}, {{path|common/special_projects/00_projects_4.txt}}, and {{path|common/special_projects/00_projects_5.txt}}. __TOC__ {{box wrapper}} <section begin=={{{DERELICT_SHIP_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = DERELICT_SHIP_PROJECT |project_name = Derelict Ship |project_text = A ship adrift in space, no signals going in or coming out. Inspecting it more closely might shed some light on what has happened to the crew. |days_to_research = 20 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * One of the following will happen: ** 20%: Triggers ship event [[anomaly_events_5#anomaly.4012|Special Project Completed (anomaly.4012)]]. ** 50%: Triggers ship event [[anomaly_events_5#anomaly.4011|Special Project Completed (anomaly.4011)]]. ** 30%: Triggers ship event [[anomaly_failures_3#anomaly_failure.4011|Special Project Failed (anomaly_failure.4011)]]. }} <section end=={{{DERELICT_SHIP_PROJECT}}}/> <section begin=={{{AI_ADMIRAL_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = AI_ADMIRAL_PROJECT |project_name = Warrior from Sand |project_text = An ancient fleet has been found crashed on a desert planet, with a still-active shipboard AI. If we do not move to subdue it, things might take a turn for the worse. |days_to_research = 30 |tech_department = {{iconify|Society}} |timelimit = 1080 |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[anomaly_events_5#anomaly.4031|Special Project Completed (anomaly.4031)]]. On Failure * Triggers country event [[anomaly_failures_3#anomaly.4031|Special Project Failed (anomaly_failure.4031)]]. }} <section end=={{{AI_ADMIRAL_PROJECT}}}/> <section begin=={{{ODD_STAR_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = ODD_STAR_PROJECT |project_name = Fire of the Furnace |project_text = The star is appearing to be able to fuse beryllium, which shouldn't be possible. |days_to_research = 60 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[anomaly_events_5#anomaly.4038|Fire of the Furnace (anomaly.4038)]]. }} <section end=={{{ODD_STAR_PROJECT}}}/> <section begin=={{{IMPROBABLE_TEAPOT_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = IMPROBABLE_TEAPOT_PROJECT |project_name = Improbable Ceramics |project_text = A ceramic pot is orbiting a sun... this is beyond improbable. Figuring out what it does there will take quite some time. Who knows what the answer will be, or if there even is one? |days_to_research = 730 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * If the ship's owner has neither of the ethics {{iconify|Fanatic Spiritualist}} nor {{iconify|Spiritualist}}: ** One of following will happen: *** 60%: Triggers ship event [[anomaly_events_5#anomaly.4061|Special Project Completed (anomaly.4061)]]. *** 40%: Triggers ship event [[anomaly_events_5#anomaly.4062|Special Project Completed (anomaly.4062)]]. * If the ship's owner has the ethics {{iconify|Fanatic Spiritualist}} or {{iconify|Spiritualist}}: ** One of following will happen: *** 20%: Triggers ship event [[anomaly_events_5#anomaly.4061|Special Project Completed (anomaly.4061)]]. *** 80%: Triggers ship event [[anomaly_events_5#anomaly.4062|Special Project Completed (anomaly.4062)]]. }} <section end=={{{IMPROBABLE_TEAPOT_PROJECT}}}/> <section begin=={{{MINING_GEAR_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = MINING_GEAR_PROJECT |project_name = Drill Rampage |project_text = An ancient excavator is digging deep into a giant asteroid. If we can stop it before it gets crushed by debris we might be able to learn something worthwhile about the construction. |days_to_research = 60 |tech_department = {{iconify|Engineering}} |timelimit = 1080 |requirements = * Has at least 1 construction ship in orbit |on_success = * Triggers ship event [[anomaly_events_5#anomaly.4066|Special Project Completed (anomaly.4066)]]. On Failure * Triggers country event [[anomaly_failures_3#anomaly_failure.4066|Special Project Completed (anomaly.4066)]]. }} <section end=={{{MINING_GEAR_PROJECT}}}/> <section begin=={{{ABANDONED_ARRAY_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = ABANDONED_ARRAY_PROJECT |project_name = Abandoned Sensor Array |project_text = An abandoned sensor dish seems to be in working condition. If we perform some repairs and figure out how it functions we might be able to gain more insight into neighboring systems. |days_to_research = 90 |tech_department = {{iconify|Engineering}} |requirements = * Has at least 1 science ship in orbit |on_success = * One of the following will happen: ** 80%: Triggers ship event [[anomaly_events_5#anomaly.4081|Special Project Completed (anomaly.4081)]]. ** 20%: Triggers ship event [[anomaly_failures_3#anomaly_failure.4081|Special Project Completed (anomaly.4081)]]. }} <section end=={{{ABANDONED_ARRAY_PROJECT}}}/> <section begin=={{{ALIEN_RACER_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = ALIEN_RACER_PROJECT |project_name = Adrift |project_text = An alien ship is drifting inside an asteroid belt. It will not respond to hails. We should investigate and see what is going on. |days_to_research = 45 |tech_department = {{iconify|Engineering}} |timelimit = 1080 |requirements = * Has at least 1 construction ship in orbit |on_success = * One of these will happen: ** 100%: Triggers ship event [[anomaly_events_5#anomaly.4086|Special Project Completed (anomaly.4086)]]. Science ship or Empire permanent mod: +10% sublight speed. Non stackable, so if you find it again, choose to dismantle the ship. On Failure * Triggers ship event [[anomaly_failures_3#anomaly_failure.4086|Special Project Completed (anomaly.4086)]]. }} <section end=={{{ALIEN_RACER_PROJECT}}}/> <section begin=={{{PSIONIC_HORSES_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = PSIONIC_HORSES_PROJECT |project_name = The Rulers of the Plains |project_text = A majestic race of mammals roam fields of water grass. They seem skittish and have insight into our approaches. Studying them up close could give us more information. |days_to_research = 30 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * If the ship's owner has any of the ethics {{iconify|Fanatic Xenophobe}}, {{iconify|Fanatic Militarist}}, {{iconify|Fanatic Egalitarian}}, {{iconify|Xenophobe}}, or {{iconify|Militarist}}: ** Triggers ship event [[anomaly_events_5#anomaly.4101|The Rulers of the Water Plains (anomaly.4101)]]. * If the ship's owner does '''not''' have any of the ethics {{iconify|Fanatic Xenophobe}}, {{iconify|Fanatic Militarist}}, {{iconify|Fanatic Egalitarian}}, {{iconify|Xenophobe}}, or {{iconify|Militarist}}: ** Triggers ship event [[anomaly_events_5#anomaly.4102|The Rulers of the Water Plains (anomaly.4102)]]. }} <section end=={{{PSIONIC_HORSES_PROJECT}}}/> <section begin=={{{ROBOT_CLEANERS_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = ROBOT_CLEANERS_PROJECT |project_name = The Machines Left Behind |project_text = A facility filled with robots has been found on a distant planet. If we reactivate them, they might reveal the secrets of their home. |days_to_research = 90 |tech_department = {{iconify|Engineering}} |requirements = * Has at least 1 science ship in orbit |on_success = * Triggers ship event [[anomaly_events_5#anomaly.4106|Special Project Completed (anomaly.4106)]]. }} <section end=={{{ROBOT_CLEANERS_PROJECT}}}/> <section begin=={{{ALIEN_MONSTER_ON_SHIP}}}/> {{Special_project |version = 2.6 |project_key = ALIEN_MONSTER_ON_SHIP |project_name = Alien Beast Onboard |project_text = A savage creature has invaded our science ship and is trying to kill the crew. They won't last long without assistance from the military! |days_to_research = 7 |tech_department = {{iconify|Society}} |timelimit = 1080 |requirements = * Has at least 2 military ships in orbit |on_success = * One of these will happen: ** 70%: Triggers ship event [[anomaly_events_5#anomaly.4116|Lurking in the Dark (anomaly.4116)]]. ** 30%: Triggers ship event [[anomaly_events_5#anomaly.4117|Lurking in the Dark (anomaly.4117)]]. On Failure: * Triggers ship event [[anomaly_events_3#anomaly_failure.4116|Special Project Failed (anomaly_failure.4116)]]. }} <section end=={{{ALIEN_MONSTER_ON_SHIP}}}/> <section begin=={{{TREE_OF_LIFE}}}/> {{Special_project |version = 2.6 |project_key = TREE_OF_LIFE |project_name = The Tree |project_text = A tree drifts defiantly through the emptiness of space. Its sap seems to attract monstrous spaceborne organics. We should investigate to figure out its purpose. |days_to_research = 60 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 military ship in orbit * Has a Scientist |on_success = * Triggers ship event [[anomaly_events_5#anomaly.4131|Special Project Completed (anomaly.4131)]]. }} <section end=={{{TREE_OF_LIFE}}}/> <section begin=={{{MASTERS_WRITINGS_POLITICS}}}/> {{Special_project |version = 2.6 |project_key = MASTERS_WRITINGS_POLITICS |project_name = Translating Settlers' Texts |project_text = We have uncovered a stash of documents that seem to have been important to the now dead society. Translating them will surely provide us with a more in-depth look into its history and culture. |cost = 5000 |tech_department = {{iconify|Society}} |on_success = * One of the following will happen: ** 70%: Triggers country event [[anomaly_events_5#anomaly.4136|Special Project Completed (anomaly.4136)]]. ** 30%: Triggers country event [[anomaly_events_3#anomaly_failure.4136|Special Project Failed (anomaly_failure.4136)]]. }} <section end=={{{MASTERS_WRITINGS_POLITICS}}}/> <section begin=={{{MASTERS_WRITINGS_PHILOSOPHY}}}/> {{Special_project |version = 2.6 |project_key = MASTERS_WRITINGS_PHILOSOPHY |project_name = Translating Explorers' Texts |project_text = We've found some texts that were carried by an alien expedition. If we translate them we might uncover more information and learn about the previous owners. |cost = 5000 |tech_department = {{iconify|Society}} |on_success = * One of these will happen: ** 70%: Triggers country event [[anomaly_events_5#anomaly.4141|Special Project Completed (anomaly.4141)]]. ** 30%: Triggers country event [[anomaly_events_3#anomaly_failure.4136|Special Project Failed (anomaly_failure.4136)]]. }} <section end=={{{MASTERS_WRITINGS_PHILOSOPHY}}}/> <section begin=={{{MASTERS_WRITINGS_DIPLOMACY}}}/> {{Special_project |version = 2.6 |project_key = MASTERS_WRITINGS_DIPLOMACY |project_name = Translating Traders' Texts |project_text = We've found some texts among the ruins of a possible interstellar trading hub. If we translate these documents we could learn more about the ones who founded it. |cost = 5000 |tech_department = {{iconify|Society}} |on_success = * One of these will happen: ** 70%: Triggers country event [[anomaly_events_5#anomaly.4151|Special Project Completed (anomaly.4151)]]. ** 30%: Triggers country event [[anomaly_events_3#anomaly_failure.4136|Special Project Failed (anomaly_failure.4136)]]. }} <section end=={{{MASTERS_WRITINGS_DIPLOMACY}}}/> <section begin=={{{MASTERS_WRITINGS_WAR}}}/> {{Special_project |version = 2.6 |project_key = MASTERS_WRITINGS_WAR |project_name = Translating Warrior's Texts |project_text = We found remains of a warrior people on a long abandoned battlefield, and they were carrying texts that must have been important to them. If we translate these documents we could learn more about this people and the wars they fought. |cost = 5000 |tech_department = {{iconify|Society}} |on_success = * One of these will happen: ** 70%: Triggers country event [[anomaly_events_5#anomaly.4166|Special Project Completed (anomaly.4166)]]. ** 30%: Triggers country event [[anomaly_events_3#anomaly_failure.4136|Special Project Failed (anomaly_failure.4136)]]. }} <section end=={{{MASTERS_WRITINGS_WAR}}}/> <section begin=={{{CRYOPOD_FOUND_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = CRYOPOD_FOUND_PROJECT |project_name = Underground Vault |project_text = We found a structure beneath a mountain which could contain valuable information or gear. It is surrounded by dangerous wildlife and we need to subdue these beasts in order to get to it. |days_to_research = 100 |tech_department = {{iconify|Society}} |requirements = * Has at least 3 military ships in orbit |on_success = * One of these will happen: ** 70%: Triggers ship event [[anomaly_events_5#anomaly.4156|Beneath the Battlefield (anomaly.4156)]]. ** 30%: Triggers country event [[anomaly_events_3#anomaly_failure.4156|Special Project Failed (anomaly_failure.4156)]]. }} <section end=={{{CRYOPOD_FOUND_PROJECT}}}/> <section begin=={{{CRYOPOD_OPENING_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = CRYOPOD_OPENING_PROJECT |project_name = Cracking it Open |project_text = The underground vault we found held only a container of sorts. We need to figure out how to best pry it open if we want to find out what is inside. |cost = 500 |tech_department = {{iconify|Society}} |on_success = * One of the following will happen: ** 40%: Triggers country event [[anomaly_events_5#anomaly.4157|Cryopod Warrior]] ** 30%: Triggers country event [[anomaly_events_3#anomaly_failure.4157|Beneath the Battlefield]]. ** 30%: Triggers country event [[anomaly_events_3#anomaly_failure.4158|Special Project Failed (anomaly_failure.4158)]]. }} <section end=={{{CRYOPOD_OPENING_PROJECT}}}/> <section begin=={{{ANCIENT_OCEAN_SHIP}}}/> {{Special_project |version = 2.6 |project_key = ANCIENT_OCEAN_SHIP |project_name = Submerged Cruiser |project_text = An alien battlecruiser lies beneath the waves of [Root.GetName]. Salvaging it could yield valuable technology or resources. |cost = 5000 |tech_department = {{iconify|Engineering}} |on_success = * One of the following will happen: ** 50%: Triggers planet event [[colony_events_4#colony.2006|Special Project Completed (colony.2006)]]. ** 30%: Triggers planet event [[colony_events_4#colony.2007|Special Project Completed (colony.2007)]]. ** 20%: Triggers planet event [[colony_events_4#colony.2008|Special Project Failed (colony.2008)]]. }} <section end=={{{ANCIENT_OCEAN_SHIP}}}/> <section begin=={{{hallucinogen_removal}}}/> {{Special_project |version = 2.6 |project_key = hallucinogen_removal |project_name = Hallucinogen Removal |project_text = Attempt to remove the hallucinogen from [Root.GetName]'s atmosphere. |cost = 1500 |tech_department = {{iconify|Engineering}} |on_success = * One of these will happen: ** 75%: Triggers planet event [[colony_events_3#colony_mod.10|Crackdown]]. ** 25%: Triggers planet event [[colony_events_3#colony_mod.11|Crackdown: Breakthrough]]. }} <section end=={{{hallucinogen_removal}}}/> <section begin=={{{impact_defence_system}}}/> {{Special_project |version = 2.6 |project_key = impact_defence_system |project_name = Asteroid Defense System |project_text = We must investigate how best to protect the colony on [Root.GetName] from the frequent asteroid impacts which plague the planet. |cost = 5000 |tech_department = {{iconify|Engineering}} |on_success = * Triggers planet event [[colony_events_3#colony_mod.13|Asteroid Defense System]]. }} <section end=={{{impact_defence_system}}}/> <section begin=={{{titanic_life_study_normal}}}/> {{Special_project |version = 2.6 |project_key = titanic_life_study_normal |project_name = Titanic Life Study |project_text = By studying the Titanic Life of [Root.GetName], we can hopefully learn to understand them and possibly even communicate. |cost = 3500 |tech_department = {{iconify|Society}} |on_success = * One of these will happen: ** 70%: Triggers planet event [[colony_events_3#colony_mod.101|Titanic Life Study: Success]]. ** 30%: Triggers planet event [[colony_events_3#colony_mod.102|Titanic Life Study: Failure]]. }}. <section end=={{{titanic_life_study_normal}}}/> <section begin=={{{titanic_life_study_mean}}}/> {{Special_project |version = 2.6 |project_key = titanic_life_study_mean |project_name = Titanic Life Necropsies |project_text = By harvesting the Titanic Life of [Root.GetName], we should soon work out how best to exploit them! |cost = 2500 |tech_department = {{iconify|Society}} |on_success = * One of these will happen: ** 50%: Triggers planet event [[colony_events_3#colony_mod.101|Titanic Life Study: Success]]. ** 50%: Triggers planet event [[colony_events_3#colony_mod.102|Titanic Life Study: Failure]]. }} <section end=={{{titanic_life_study_mean}}}/> <section begin=={{{titanic_life_study_nice}}}/> {{Special_project |version = 2.6 |project_key = titanic_life_study_nice |project_name = Titanic Life Monitoring |project_text = By carefully monitoring the Titanic Life of [Root.GetName], we hope to be able to coexist peacefully with them. |cost = 5000 |tech_department = {{iconify|Society}} |on_success = * One of these will happen: ** 90%: Triggers planet event [[colony_events_3#colony_mod.101|Titanic Life Study: Success]]. ** 10%: Triggers planet event [[colony_events_3#colony_mod.102|Titanic Life Study: Failure]]. }} <section end=={{{titanic_life_study_nice}}}/> <section begin=={{{MAGNETIC_PLANET_RESEARCH_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = MAGNETIC_PLANET_RESEARCH_PROJECT |project_name = Investigate the Magnetic Mystery of [Root.GetName] |project_text = Several strange magnetic disturbances have unsettled life on [Root.GetName]. Until recently their cause was a complete mystery, but with the data gathered from repeated events it should now be possible to uncover the truth behind them. |cost = 5000 |tech_department = {{iconify|Physics}} |on_success = Triggers planet event [[colony_events_3#colony_mod.18]]. }} <section end=={{{MAGNETIC_PLANET_RESEARCH_PROJECT}}}/> <section begin=={{{Retaliatory Genome Mapping}}}/> {{Special_project |version = 2.6 |project_key = retaliatory_genome_mapping |project_name = Retaliatory Genome Mapping |project_text = Sending a ship to the alien homeworld, we will be able to gather the same data on them that we suspect them to have on us. |days_to_research = 730 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers country event [[diplomatic_events#diplomatic.14|Genome Mapping Yields Results]]. }} <section end=={{{Retaliatory Genome Mapping}}}/> <section begin=={{{Woodwind Instrument Investigation}}}/> {{Special_project |version = 2.6 |project_key = woodwind_instrument_investigation |project_name = Woodwind Instrument Investigation |project_text = The source material of mysterious instrument that appears to have a relaxing effect on our biology must be found. |days_to_research = 730 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers country event [[diplomatic_events#diplomatic.20|Instrumental Biology]]. }} <section end=={{{Woodwind Instrument Investigation}}}/> <section begin=={{{Disappearances on [missing_pops_planet.GetName]}}}/> {{Special_project |version = 2.6 |project_key = disappearing_pops_project |project_name = Disappearances on [missing_pops_planet.GetName] |project_text = Local law-enforcement on [missing_pops_planet.GetName] need the support of a military strike force to stifle unrest as they investigate a recent wave of mysterious disappearances. |timelimit = 1080 |cost = 1000 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers country event [[utopia_meagstructure_events#utopia.101|Castles in the Sky]]. }} <section end=={{{Disappearances on [missing_pops_planet.GetName]}}}/> <section begin=={{{Ageless}}}/> {{Special_project |version = 2.6 |project_key = mystery_cream_project |project_name = Age less with Ageless |project_text = The new anti-aging cream Ageless is spreading like a wild-fire throughout the empire, and has shown promise of actually stimulating cell-regeneration. If we could identify the active agent we might be able to use it to produce a more lasting effect. |timelimit = 360 |cost = 1000 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers country event [[utopia_meagstructure_events#utopia.103|Essence of...[target_country.GetSpeciesName]]]. }} <section end=={{{Ageless}}}/> <section begin=={{{Cream Origin}}}/> {{Special_project |version = 2.6 |project_key = cream_origin_project |project_name = In Pursuit of a Wrinkle-Free Existence |project_text = We must find the origin of this cream. |timelimit = 360 |cost = 2000 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers country event [[utopia_meagstructure_events#utopia.104|Essence of...[target_country.GetSpeciesName]]]. }} <section end=={{{Cream Origin}}}/> <section begin=={{{ROGUEMOON_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = ROGUEMOON_PROJECT |project_name = Investigate the Mysterious Moon of [Root.GetName] |project_text = Conduct a detailed survey of [event_target:roguemoon.Planet.GetName] and attempt to figure out where it came from." |cost = 1500 |tech_department = {{iconify|Society}} |on_success = * One of these will happen: ** 90%: Triggers planet event [[planet_events#colony_mod.3002]]. ** 10%: Triggers planet event [[planet_events#colony_mod.3003]]. }} <section end=={{{ROGUEMOON_PROJECT}}}/> <section begin=={{{DPORTAL_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = DPORTAL_PROJECT |project_name = Probe the Dimensional Portal on [Root.GetName] |project_text = Investigate where the Dimensional Portal leads to. |cost = 1500 |tech_department = {{iconify|Physics}} |on_success = * One of these will happen: ** 10%: Triggers planet event [[planet_events#colony_mod.3006]]. ** 10%: Triggers planet event [[planet_events#colony_mod.3007]]. ** 10%: Triggers planet event [[planet_events#colony_mod.3008]]. ** 10%: Triggers planet event [[planet_events#colony_mod.3009]]. }} <section end=={{{DPORTAL_PROJECT}}}/> <section begin=={{{DPORTAL_PROJECT_SCIENCE}}}/> {{Special_project |version = 2.6 |project_key = DPORTAL_PROJECT_SCIENCE |project_name = Close the portal! |project_text = There has to be a way to close this portal, and science will find it! |cost = 1500 |tech_department = {{iconify|Physics}} |on_success = Triggers planet event [[planet_events#colony_mod.3010]]. }} <section end=={{{DPORTAL_PROJECT_SCIENCE}}}/> <section begin=={{{DPORTAL_PROJECT_PRAYER}}}/> {{Special_project |version = 2.6 |project_key = DPORTAL_PROJECT_PRAYER |project_name = Close the portal! |project_text = Such a portal can surely be countered with positive energy! |cost = 1000 |tech_department = {{iconify|Society}} |on_success = Triggers planet event [[planet_events#colony_mod.3011]]. }} <section end=={{{DPORTAL_PROJECT_PRAYER}}}/> <section begin=={{{DPORTAL_PROJECT_PSI_PRAYER}}}/> {{Special_project |version = 2.6 |project_key = DPORTAL_PROJECT_PSI_PRAYER |project_name = Close the portal! |project_text = Such a portal can surely be countered with Psionic energy! |cost = 750 |tech_department = {{iconify|Society}} |on_success = Triggers planet event [[planet_events#colony_mod.3011]]. }} <section end=={{{DPORTAL_PROJECT_PSI_PRAYER}}}/> <section begin=={{{DPORTAL_PROJECT_ROCKS}}}/> {{Special_project |version = 2.6 |project_key = DPORTAL_PROJECT_ROCKS |project_name = Close the portal! |project_text = Perhaps dumping enough rock into the portal will block it up? |cost = 1000 |tech_department = {{iconify|Engineering}} |on_success = Triggers planet event [[planet_events#colony_mod.3012]]. }} <section end=={{{DPORTAL_PROJECT_ROCKS}}}/> <section begin=={{{MEGACORPSE_ORIGINS}}}/> {{Special_project |version = 2.6 |project_key = MEGACORPSE_ORIGINS |project_name = MegaCorpse Origins |project_text = After the incredible destruction on [Root.GetName] we are left wondering: Who or what are MegaCorpse? |cost = 500 |tech_department = {{iconify|Society}} |on_success = Triggers planet event [[planet_events#cara.4161]]. }} <section end=={{{MEGACORPSE_ORIGINS}}}/> <section begin=={{{NULLVOID_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = NULLVOID_PROJECT |project_name = Probe the Void |project_text = Whatever the strange force bringing Dark Matter to our portal is, attracting a higher level of it should result in increased production. |cost = 5000 |tech_department = {{iconify|Engineering}} |on_success = Triggers planet event [[planet_events#colony.3041]]. }} <section end=={{{NULLVOID_PROJECT}}}/> <section begin=={{{LIMBO_2_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = LIMBO_2_PROJECT |project_name = Limbo: A Second Chance |project_text = We could give an extinct species of ancient aliens a second chance at life by uploading their neural scans to robotic bodies. |cost = 1000 |tech_department = {{iconify|Engineering}} |on_success = * Set the country flag "limbo_uploaded_robots". * If the following conditions are true: *** Does '''not''' have the policy [[Policies#AI_Outlawed|AI Outlawed]] *** There is a habitable, uncolonized planet in the empire's borders with no anomalies *** There exists a system with the following attributes: **** Is not owned by any empire **** Does '''not''' have the star flags "hostile_system", "guardian", "enclave", or "primitive_system" **** There exists a habitable, uncolonized, unowned planet in the system with no anomalies ** Triggers country event [[anomaly_events_7#anomaly.189|Limbo: a New Beginning (anomaly.189)]]. * Else, if the following conditions are true: *** Does '''not''' have the policy [[Policies#AI_Outlawed|AI Outlawed]] *** There is a habitable, uncolonized planet in the empire's borders with no anomalies ** Triggers country event [[anomaly_events_7#anomaly.1198|Limbo: a New Beginning (anomaly.1198)]]. * Else, if the following conditions are true: *** Has the technology {{icon|droids tech|24px}} Droids *** Does '''not''' have the policy [[Policies#AI_Outlawed|AI Outlawed]] *** There exists a system with the following attributes: **** Is not owned by any empire **** Does '''not''' have the star flags "hostile_system", "guardian", "enclave", or "primitive_system" **** There exists a habitable, uncolonized, unowned planet in the system with no anomalies ** Triggers country event [[anomaly_events_7#anomaly.1199|Limbo: Awakening]]. * Else, if there are no colonizable planets: ** Triggers country event [[anomaly_events_7#anomaly.1190|Limbo: Spirits in the Wires]]. }} <section end=={{{LIMBO_2_PROJECT}}}/> {{end box wrapper}} == References == <references /> [[Category:探索]] [[Category:事件]]
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