群星
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
ST NewHorizons/Ship Designer
”
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
{{ST NewHorizons/Navigation}} The '''Ship Designer''' (Hotkey F9) is where players may create, update and customize [[ship]] templates and defense stations. All designs created or edited apply only to new shipbuilding orders, not to ships already under construction or in the fleet. However, a fleet can be ordered to upgrade at the nearest starbase with a shipyard in order to update its entire design. When it does so, each ship will upgrade to the latest existing design for its hull size that has a name ''identical'' to its current design name (e.g., a Victory-class cruiser will upgrade to the most recent "Victory" cruiser design). If there is no such identically-named design, it will upgrade to the most recent design for its hull size, whatever the name. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different opponents, and it is convenient for these to have different class names. Ships can be converted to and from such specialized designs and have different names by first making sure there is no design with an identical name and then saving the design the ship should upgrade to under the desired new class name, bumping it at the top of the ship design list for its size. Clicking the Auto-Generate box on the lower left of the menu orders computer designers to continually update ship designs based on the latest technology research. Note that they do not take account of the enemies that the fleet is facing or may face, so it might choose components that an opponent can counter instead of a less up-to-date component that has proven successful. For example, the computer might auto-generate a design with an advanced laser that is statistically superior although the current enemy has heavily invested in shield technology that will heavily impair laser weapons but is vulnerable to attacks with the existing missile weapons. Direct involvement in ship design is optional but recommended. An alert icon will appear if a ship design is obsolete, and a toggle enables automatic upgrading of components for player convenience. == Cost == Every ship design has an associated cost to build. This is the sum of the costs of its sections, utilities, weapons and components. All of them cost {{iconify|alloys}}, [[File:Crew.png]] Crew and [[File:Dilithium.png]] Dilithium and some advanced components also cost {{icon|Strategic}} strategic resources, such as [[File:Trellium.png]] Trellium, [[File:Topaline.png]] Topaline and [[File:Magnesite.png]] Magnesite. Build time is determined by the ship type. The base upkeep (per month) of a ship is determined as a percentage of its total build cost. Civilian vessels cost {{iconify|Energy credits}} and [[File:Dilithium.png]] Dilithium as upkeep, while Military ships also cost {{iconify|Alloys}}, [[File:Crew.png]] Crew. The hull of defense platform has no upkeep. == Power == Power is generated by the ship's warp core, as well as any Generator utilities the ship might have. Many components and subsystems require power to operate. A ship design cannot be approved if it has a negative power balance. Excess power above a 10% threshold will give a small (at most 20%) and diminishing bonus to the ship's evasion, speed, and weapon damage. Specifically: <math>\text{excess power bonus } = 20\% \cdot \left(0.9 - \frac{\text{required power}}{\text{supplied power}} \cdot 2 \right)</math> == Sections == Each ship is made up of 2 sections, and each section may have its own design. Ship section designs vary based on where they are in the ship (Main Hull or Secondary Hull). Main Hull Sections are exclusively for weapons and determine the appearance of the shp while Secondary Hull Sections are exclusively for utilities. For example, one main hull section may be designed to carry a single [[File:STNH_Weapon_XL.png]] XL weapon while another may be designed to carry four [[File:STNH_Weapon_S.png]] Small weapons. To add an weapon/utility to a slot, click on the slot to see what items can be added. Additionally each ship has a number of mandatory component slots which must be filled, clicking each slot shows a list of items that can be selected. All stern sections of the same ship class have the same number of utility slots, with the slots being traded at a 1:1 ratio. == Weapon Slots == {| class="mildtable plainlist sortable" width="100%" |- ! class="unsortable" | Slot Size ! class="unsortable" | Description ! Damage ! Range ! Accuracy ! Tracking ! Efficiency ! Point-Defence Target |- id="STNH_Weapon_XS" | [[File:STNH_Weapon_XS.png]] | Turret Weapon | 2 - Low | 2 - Short | 2 - Low | 6 - Excellent | 2 - Low | {{icon|no}} |- id="STNH_Weapon_S" | [[File:STNH_Weapon_S.png]] | Light Weapon | 1 - Very Low | 3 - Mid | 2 - Low | 4 - High | 5 - Very High | {{icon|no}} |- id="STNH_Weapon_M" | [[File:STNH_Weapon_M.png]] | Medium Weapon | 3 - Mid | 3 - Mid | 3 - Mid | 3 - Mid | 3 - Mid | {{icon|no}} |- id="STNH_Weapon_L" | [[File:STNH_Weapon_L.png]] | Heavy Weapon | 3 - Mid | 4 - High | 4 - High | 3 - Mid | 1 - Very Low | {{icon|no}} |- id="STNH_Weapon_XL" | [[File:STNH_Weapon_XL.png]] | Very Heavy Weapon | 4 - High | 5 - Very High | 4 - High | 3 - Mid | 0 - Terrible | {{icon|no}} |- id="STNH_Weapon_TXS" | [[File:STNH_Weapon_T.png]] | Miniature Missile/Torpedo | 3 - Mid | 2 - Low | 3 - Mid | 5 - Very High | 6 - Excellent | {{icon|yes}} |- id="STNH_Weapon_TS" | [[File:STNH_Weapon_T.png]] | Light Missile/Torpedo | 3 - Mid | 3 - Mid | 3 - Mid | 5 - Very High | 5 - Very High | {{icon|yes}} |- id="STNH_Weapon_TM" | [[File:STNH_Weapon_T.png]] | Medium Missile/Torpedo | 3 - Mid | 4 - High | 3 - Mid | 5 - Very High | 4 - High | {{icon|yes}} |- id="STNH_Weapon_TL" | [[File:STNH_Weapon_T.png]] | Heavy Missile/Torpedo | 3 - Mid | 4 - High | 3 - Mid | 5 - Very High | 4 - High | {{icon|yes}} |- id="STNH_Weapon_TXL" | [[File:STNH_Weapon_T.png]] | Very Heavy Missile/Torpedo | 3 - Mid | 5 - Very High | 3 - Mid | 5 - Very High | 3 - Mid | {{icon|yes}} |- id="STNH_Weapon_H" | [[File:STNH_Weapon_H.png]] | Shuttle/Fighter Bay | 3 - Mid | 4 - High | 4 - High | 5 - Very High | 4 - High | {{icon|yes}} |} {| class="mildtable plainlist sortable" width="100%" |- ! class="unsortable" | Weapon Type ! class="unsortable" | Description ! Hull Damage ! Shield Damage ! Armor Damage |- id="STNH_Phaser" | [[File:STNH_Phaser.png]] | Phasers | 2 - Low | 4 - High | 3 - Mid |- id="STNH_Disruptor" | [[File:STNH_Disruptor.png]] | Disruptors | 4 - High | 2 - Low | 3 - Mid |- id="STNH_Plasma" | [[File:STNH_Plasma.png]] | Plasma Weapons | 5 - Very High | 2 - Low | 2 - Low |- id="STNH_Antimatter" | [[File:STNH_Antimatter.png]] | Antimatter Weapons | 2 - Low | 3 - Mid | 4 - High |- id="STNH_Polaron" | [[File:STNH_Polaron.png]] | Polaron Weapons | 2 - Low | 5 - Very High | 2 - Low |- id="STNH_Tetryon" | [[File:STNH_Tetryon.png]] | Tetryon Weapons | 3 - Mid | 1 - Very Low | 5 - Very High |- id="STNH_Explosive" | [[File:STNH_Explosive.png]] | Explosive Weapons | 5 - Very High | 1 - Very Low | 3 - Mid |} === Utilities === {| class="mildtable plainlist sortable" width="100%" |- ! class="unsortable" | Slot Type ! class="unsortable" | Description ! Armor ! Hull ! Shield ! Damage ! Range ! Tracking ! Accuracy ! Evasion ! Speed ! Disengage Chance ! Regeneration ! Research ! Reactor Slot |- id="STNH_Slot_E" | [[File:STNH_Slot_E.png]] | Engineering Module (Ship Durability) | {{icon|yes}} | {{icon|yes}} | {{icon|yes}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|yes}} |- id="STNH_Slot_T" | [[File:STNH_Slot_T.png]] | Tactical Module (Ship Damage) | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|yes}} | {{icon|yes}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|yes}} |- id="STNH_Slot_S" | [[File:STNH_Slot_S.png]] | Science Module (Ship Passive Bonus) | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|yes}} | {{icon|yes}} | {{icon|yes}} | {{icon|yes}} | {{icon|no}} | {{icon|no}} | {{icon|yes}} | {{icon|yes}} |- id="STNH_Slot_A" | [[File:STNH_Slot_A.png]] | Auxiliary Module (Ship Survivability) | {{icon|yes}} | {{icon|yes}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|yes}} | {{icon|yes}} | {{icon|no}} | {{icon|no}} |}
摘要:
请注意您对群星百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
群星百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
本页使用的模板:
Template:Icon
(
编辑
)
Template:Icon/a
(
编辑
)
Template:Icon/e
(
编辑
)
Template:Icon/n
(
编辑
)
Template:Icon/s
(
编辑
)
Template:Icon/y
(
编辑
)
Template:Iconify
(
编辑
)
Template:Infobox
(
编辑
)
Template:Infobox/row
(
编辑
)
Template:Mod header
(
编辑
)
Template:Nowrap
(
编辑
)
Template:Planet modifier
(
编辑
)
Template:Ruby
(
编辑
)
Template:ST NewHorizons/Navigation
(
编辑
)
×
登录
密码
记住登录
加入群星百科
忘记密码?
其他方式登录