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{{mod header|Phi mp balancing}} {{:Phi mp balancing/Phi links}} [[Category:PHI - mp balancing]] == Diplomacy == Unavailable for Inward Perfection and Devouring Swarm empires. {| class="wikitable" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon diplomacy.png]] Adoption effect: {{icon|influence}} {{green|−100%}} Diplomatic Influence Cost, unlocks the {{icon|edict}} Diplomatic Grants edict and the Diplomatic Focus economic policy |- |[[File:Tradition_diplomacy_the_federation.png]]<br>{{icon|federation}} Can create Federations<br>{{icon|envoy}} {{green|+1}} Available Envoys |colspan="2" |[[File:Tradition_diplomacy_federal_unity.png]] Embassies: {{green|+10}} Unity |- |width="33%" |[[File:Tradition_diplomacy_entente_coordination.png]]<br>{{icon|naval capacity}} {{green|+100%}} Federation Naval Capacity Contribution<br>{{icon|naval capacity}} {{green|+10%}} Naval Capacity |width="33%" |[[File:Tradition_diplomacy_federal_unity.png]]<br>Monthly influence: {{green|+1}} |width="33%" |[[File:Tradition diplomacy secure shipping.png]]<br>Diplomatic Weight: {{green|+100%}}<br>Envoys Improving Relation have a {{green|+1%}} chance each month of acquiring a Favor |- |colspan="3" |Finisher effect: {{icon|envoy}} {{green|+1}} Available Envoys |} == Adaptability == Unavailable for Machine empires. {| class="wikitable" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon adaptability.png]] Adoption effect: {{icon|pop housing usage}} {{green|−25%}} Pop housing usage |- |[[File:Tradition_diplomacy_the_federation.png]]<br>{{icon|food}} {{green|+10%}} Monthly Food output Jobs upkeep {{green|-10%}} {{icon|tradition}} Tradition Swaps:<br>{{icon|Lithoid}}{{icon|building cost}} {{green|15%}} Refund per demolished building Jobs upkeep {{green|-10%}}<br>{{icon|barbaric despoilers}}[[File:Origins necrophage.png|24px]]{{icon|hive mind}}({{icon|no}}{{icon|devouring swarm}})<br>{{icon|federation}} Can create Federations<br>{{icon|envoy}} {{green|+1}} Available Envoys |colspan="2" |[[File:Tradition diplomacy dynamic ecomorphism.png]]<br>{{icon|habitability}} {{green|+10%}} Habitability |- |width="33%" |[[File:Tradition_adaptability_survival fittest.png]]<br>[[File:Mod ship orbital bombardment mult.png|24px]] {{green|−25%}} Bombardment Damage from Enemy Fleets<br>{{icon|army damage}} {{green|+100%}} Defense Army Damage |width="33%" |[[File:Tradition_adaptability_adaptive ecology.png]]<br>{{icon|building}} {{green|+2}} Building slot for all planets |width="33%" |[[File:Tradition adaptability appropriation.png]]<br>{{icon|resettlement cost}} {{green|−50%}} Resettlement Cost Enables Land Appropiation Allowed policy |- |colspan="3" |Finisher effect: unlocks [[File:Decision prospect.png|24px]] Planetary Prospecting Decision |} == Versatility == Only available for Machine empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon versatility.png]] * {{icon|cost}} {{green|−20%}} Pop Assembly Cost |- |[[File:Tradition_versatility_universal compatability.png]] * {{icon|World Shaper}} {{green|+200%}} Terraforming Speed * {{icon|engineering research}} {{green|5%}} Engineering Research speed * {{icon|available envoys}} {{green|+1}} Available envoys |colspan="2" |[[File:Tradition_versatility_spatial optimization.png]] * {{icon|housing usage}} {{green|−20%}} Pop Housing Usage |- |width="33%" |[[File:Tradition_versatility_adaptive programming.png]] * {{icon|leader experience gain}} {{green|+50%}} Leader Experience Gain * {{icon|market fee}} {{green|−10%}} Market Fee |width="33%" |[[File:Tradition_versatility_material analysis.png]] * {{icon|upkeep}} {{green|−5%}} Job Upkeep |width="33%" |[[File:Tradition_versatility_operational proxies.png]] * {{icon|engineering research}} {{green|5%}} Engineering Research speed * {{icon|resettlement cost}} {{green|−33%}} Resettlement Cost |- |colspan="3" |{{icon|engineering research}} {{green|10%}} Engineering Research speed |} == Discovery == {| class="wikitable" width=100% style="text-align: center; |- |colspan="2" |[[File:Tradition icon discovery.png]] Adoption effect: {{icon|anomaly research speed}} {{green|+20%}} Anomaly Research Speed and unlocks the {{icon|edict}} Map the Stars edict |- |width="50%" |[[File:Tradition_discovery_to_boldly_go.png]]<br>{{icon|survey speed}} {{green|+35%}} Survey Speed<br>{{icon|disengagement chance}} {{green|+50%}} Science Ship Disengage Chance |width="50%" |[[File:Tradition_discovery_science_division.png]]<br>{{icon|research alternatives}} {{green|+1}} Research Alternatives<br>{{icon|leader skill levels}} {{green|+2}} Scientist Level Cap |- |[[File:Tradition_discovery_planetary_survey_corps.png]]<br>{{icon|research}} {{green|+50%}} Research Station Output<br>{{icon|edict}} Unlocks the Research Subsidies edict |[[File:Tradition_discovery_polytechnic_education.png]]<br>{{icon|leader experience gain}} {{green|+50%}} Leader Experience Gain<br>{{icon|leader skill levels}} {{green|+1}} Leader Level Cap<br>{{icon|scientist}} Scientists start at level 3 |- | |[[File:Tradition_discovery_faith_in_science.png]]<br>{{icon|upkeep}} {{green|−20%}} Researcher Upkeep |- |colspan="2" |Finisher effect: {{icon|research speed}} {{green|+10%}} Research speed |} == Domination == {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon domination.png]] * {{icon|authoritarian}} Authoritarian etich attraction increased by {{green|+100%}} * Worker and Simple Drone Jobs output {{green|5%}} * Grants {{blue|Demand Vassalization}} and the {{blue|Vassalization}} casus belli |- |width="33%" |[[File:Tradition_domination_colonial_viceroys.png]] * {{icon|Leader skill levels}} {{green|+2}} Governor level Cap * Ruler and Governor start at level 3 * Monthly Influence: {{green|+0.5}} |width="33%" |[[File:Tradition_domination_protection_racket.png]] * {{icon|housing}} {{green|+1}} Housing from upgraded capital buildings if not {{iconify|Gestalt Consciousness}} * {{icon|housing}} {{green|+1}} Housing from all Housing buildings if not {{iconify|Gestalt Consciousness}} * {{icon|housing}} {{green|+2}} Housing from Synaptic Nodes if {{iconify|Hive Mind}} * {{icon|empire sprawl}} {{green|−25%}} Empire Sprawl from Districts if {{iconify|Machine Intelligence}} |width="33%" |[[File:Tradition_domination_fleet_levies.png]] * {{icon|unity}} {{green|+1}} Unity per Enforcer if not {{iconify|Gestalt Consciousness}} * {{icon|edict}} Unlocks the Enhanced Surveillance edict if not {{iconify|Gestalt Consciousness}} * {{icon|crime}} {{green|−10}} Deviancy on all planets if {{iconify|Gestalt Consciousness}} |- |colspan="2" |[[File:Tradition domination grand council.png]] * {{icon|Leader skill levels}} {{green|+2}} Ruler Level Cap * {{icon|edict cap add}} {{green|+1}} Edict capacity |[[File:Tradition_domination_vassal_acculturation.png]] * {{icon|pop resource output}} {{green|+5%}} Worker and Slave Output if not {{iconify|Gestalt Consciousness}} * {{icon|edict}} Unlocks the Extended Shifts edict if not {{iconify|Gestalt Consciousness}} * {{icon|pop resource output}} {{green|+5%}} Menial Drone Output if {{iconify|Gestalt Consciousness}} * {{icon|edict}} Unlocks the Drone Overdrive edict if {{iconify|Gestalt Consciousness}} |- |colspan="3" |{{icon|administrative cap}} {{green|+20%}} Administrative Capacity |} == Expansion == {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon expansion.png]] * {{icon|colony development speed}} {{green|+25%}} Colony Development Speed |- |colspan="2" |[[File:Tradition_expansion_reach_for_the_stars.png]] * {{icon|starbase influence cost}} {{green|−10%}} Starbase Influence Cost |[[File:Tradition_expansion_colonization_fever.png]] * [[File:Mod_colony_start_num_pops_add.png|24px|Extra pops when establishing colony|link=Colonization#Colony_development]] {{green|+1}} Extra pops when establishing colony |- |width="33%" |[[File:Tradition_expansion_courier_network.png]] * {{icon|empire sprawl}} {{green|−25%}} Empire Sprawl from Systems and Colonies |width="33%" |[[File:Tradition_expansion_galactic_ambition.png]] * {{icon|starbase}} {{green|−20%}} Starbase Upkeep * {{icon|upkeep}} {{green|−20%}} Building and District Upkeep |width="33%" |[[File:Tradition_expansion_a_new_life.png]] * {{icon|growth speed}} {{green|+10%}} Pop Growth Speed if not {{iconify|Machine Intelligence}} * {{icon|robot build speed}} {{green|+10%}} Pop Assembly Speed if {{iconify|Machine Intelligence}} |- |colspan="3" |{{icon|district cap}} {{green|+1}} Max Districts for all non-artificial planets if not {{iconify|Void Dwellers}} <br> {{icon|megastructure build speed}} {{green|−50%}} Habitat Build Cost if {{iconify|Void Dwellers}} |} == Mercantile == Unavailable for Gestalt empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon mercantile.png]] * [[File:Mod_starbase_trade_collection_range_add.png|24px|link=Collection range]] {{green|+2}} Collection range |- |[[File:Tradition_mercantile_trickle_up_economics.png]] * {{icon|trade value}} {{green|+1}} Trade Value per Clerk |colspan="2" |[[File:Tradition_mercantile_adaptive_economic_policies.png]] * Empire Sprawl from Districts: {{green|-50%}} * Empire Sprawl from Systems: {{green|-10%}} * {{icon|naval capacity}} {{green|+50%}} Federation Naval Capacity Contribution |- |width="33%" |[[File:Tradition_mercantile_commercial_enterprise.png]] * {{icon|merchant}} {{green|+1}} Merchant job per Commercial Zone |width="33%" |[[File:Tradition_mercantile_marketplace_of_better_ideas.png]] * {{icon|trade value}} {{green|+10%}} Trade Value |width="33%" |[[File:Tradition_mercantile_insider_trading.png]] * {{icon|market fee}} {{green|−10%}} Market Fee |- |colspan="3" |{{icon|trade value}} {{green|+10%}} Trade Value |} == Supremacy == {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon supremacy.png]] * {{icon|naval capacity}} {{green|+20}} Naval Capacity * {{icon|army damage}} {{green|+20%}} Army Damage |- |width="33%" |[[File:Tradition_supremacy_master_shipwrights.png]] * {{icon|ship cost}} {{green|−10%}} Ship Build Cost * {{icon|ship build speed}} {{green|+25%}} Ship Build Speed |width="33%" |[[File:Tradition_prosperity_fleet_logistical_corps.png]] * {{icon|ship upkeep}} {{green|−10%}} Ship Upkeep * {{icon|naval capacity}} {{green|+20%}} Naval Capacity |width="33%" |[[File:Tradition_supremacy_overwhelming_force.png]] * {{icon|fire rate}} {{green|+10%}} Ship Fire Rate * [[File:Mod ship orbital bombardment mult.png|24px]] {{green|+20%}} Orbital Bombardment Damage |- |colspan="2" |[[File:Tradition_supremacy_war_games.png]] * {{icon|fleet command limit}} {{green|+20}} Fleet command limit * {{icon|leader skill levels}} {{green|+2}} Admiral Level Cap * {{icon|admiral}} Admirals and Generals start at level 3 |[[File:Tradition_supremacy_great_game.png]] * {{icon|damage}} {{green|+20%}} Damage against Starbases |- |colspan="3" |{{icon|policy}} Unlocks War Doctrine policies <br> Unlocks the Full Scale Mobilization diplomatic stance |} == Unyielding == {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="2" |[[File:Tradition icon unyielding.png]] * {{icon|starbase}} {{green|+2}} Starbase Capacity * {{icon|starbase upgrade speed}} {{green|+50%}} Starbase Upgrade Speed |- |width="50%" |[[File:Tradition_unyielding_resistance_is_frugal.png]] * {{icon|army health}} {{green|+100%}} Defense Army Health * {{icon|unity}} {{green|+3}} Unity per Stronghold |width="50%" |[[File:Tradition_unyielding_defensive_zeal.png]] * {{icon|health}} {{green|+33%}} Starbase Health * {{icon|damage}} {{green|+33%}} Starbase Damage * {{icon|defense platform damage}} {{green|+33%}} Defense platform damage * {{icon|defense platform hull points}} {{green|+33%}} Defense platform hull points |- |[[File:Tradition_unyielding_never_surrender.png]] * [[File:Mod ship orbital bombardment mult.png|24px]] {{green|−25%}} Orbital Bombardment Damage Received * {{icon|war exhaustion}} {{green|−25%}} War exhaustion gain * [[File:Mod_country_hostile_claim_influence_cost_mult.png|24px|link=Claim influence cost|Hostile claim influence cost]] {{green|+50%}} Hostile claim influence cost |[[File:Tradition_unyielding_fortress_doctrine.png]] * {{icon|starbase}} {{green|+2}} Starbase Capacity * {{icon|spaceport build cost}} {{green|−50%}} Starbase Upgrade Cost * [[File:OperationButton difficultyIcon.png|24px]] {{green|+4}} Hostile Operation Difficulty for Sabotage Starbase |- |[[File:Tradition_harmony_bulwark_of_harmony.png]] * {{icon|fire rate}} {{green|+100%}} Ship Fire Rate within the empire's borders * {{icon|ship build speed}} {{green|+100%}} Ship Build Speed while in a defensive war | |- |colspan="2" |[[File:Mod starbase defense platform capacity mult.png|24px|link=Starbase#Defenses|Defense platform cap]] {{green|+100%}} Defense platform cap<br>{{icon|upkeep}} {{green|−50%}} Starbase Upkeep |} == Harmony == {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon harmony.png]] * {{icon|food}} {{green|−10%}} Pop Food Upkeep * {{icon|minerals}} {{green|−10%}} Pop Minerals Upkeep |- |width="33%" |[[File:Tradition_harmony_mind_and_body.png]] * {{icon|leader lifespan}} {{green|+20}} Years Leader Lifespan if not [[File:Origins necrophage.png|24px]] Necrophage * {{icon|leader skill levels}} {{green|+1}} Leader Level Cap if not [[File:Origins necrophage.png|24px]] Necrophage * {{icon|unity}} {{green|+5-100}} Unity per converted pop if [[File:Origins necrophage.png|24px]] Necrophage |width="33%" |[[File:Tradition_harmony_kinship.png]] * {{icon|time}} {{green|−75%}} Pop Demotion Time if not {{iconify|Shared Burdens}} * {{icon|leader recruitment cost}} {{green|−20%}} Leader Upkeep if {{iconify|Shared Burdens}} |width="33%" |[[File:Tradition_harmony_the_greater_good.png]] * {{icon|governing ethics attraction}} {{green|+25%}} Governing Ethics Attraction |- |colspan="2" |[[File:Tradition_harmony_harmonious_directives.png]] * {{icon|edict cap add}} {{green|+1}} Edict capacity |[[File:Tradition_harmony_utopian_dream.png]] * {{icon|planet stability add}} {{green|+5}} Stability on all planets |- |colspan="3" |{{icon|empire sprawl}} {{green|−10%}} Empire Sprawl from Pops * Unlocks the Disarmament diplomatic stance |} == Synchronicity == {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon synchronicity.png]] * {{icon|upkeep}} {{green|−20%}} {{icon|food}} Pop Upkeep if Organics {{iconify|Hive Mind}} * {{icon|upkeep}} {{green|−20%}} {{icon|minerals}} Pop Upkeep if Lithoid {{iconify|Hive Mind}} * {{icon|upkeep}} {{green|−20%}} {{icon|energy}} Pop Upkeep if {{iconify|Machine Intelligence}} |- |width="33%" |[[File:Tradition_harmony_mind_and_body.png]] * {{icon|leader lifespan}} {{green|+20}} Years Leader Lifespan if niether {{iconify|Machine Intelligence}} nor {{icon|Necrophage origin}} Necrophage * {{icon|leader lifespan}} {{green|−50%}} Leader accident chance<ref>Leader malfunction events are triggered on a decade pulse. With this tradition, each bad event has a 50% lower weight. Since the weight for no event is unchanged, the probability of a bad event is actually reduced to 53.17% of normal.</ref> if {{iconify|Machine Intelligence}} * {{icon|unity}} {{green|+5-100}} Unity per converted pop if {{icon|Necrophage origin}} Necrophage |width="33%" |[[File:Tradition_harmony_kinship.png]] * {{icon|leader recruitment cost}} {{green|−50%}} Leader Upkeep * {{icon|leader experience gain}} {{green|+50%}} Leader Experience Gain * |width="33%" |[[File:Tradition_harmony_the_greater_good.png]] * {{icon|amenities}} {{green|+2}} Amenities per Synapse Drone if {{iconify|Hive Mind}} * {{icon|administrative cap}} {{green|+3}} Administrative Capacity per Coordinator if {{iconify|Machine Intelligence}} * {{icon|crime}} {{green|-2}} Deviancy per Coordinator if {{iconify|Machine Intelligence}} |- |colspan="2" |[[File:Tradition_harmony_harmonious_directives.png]] * {{icon|edict cap add}} {{green|+1}} Edict capacity |[[File:Tradition_harmony_utopian_dream.png]] * {{icon|planet stability add}} {{green|+10}} Stability on all planets |- |colspan="3" |{{icon|empire sprawl}} {{green|−20%}} Empire Sprawl from Pops <br> {{icon|edict}} Unlocks the Industrial Maintenance edict if {{iconify|Machine Intelligence}} |} == Subterfuge == {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="4" |[[File:Tradition icon subterfuge.png]] * {{icon|encryption}} {{green|+1}} Codebreaking * {{green|+3}} Planet Sensor Range |- |colspan="2" |[[File:Tradition_subterfuge_information_security.png]] * {{icon|encryption}} {{green|+1}} Encryption * {{green|+1}} Ship Sensor Range * {{green|+5}} Ship Evasion |colspan="2" |[[File:Tradition_subterfuge_operational_security.png]] * {{icon|encryption}} {{green|+1}} Codebreaking * [[File:OperationButton difficultyIcon.png|24px]] {{green|+2}} Operation Skill * {{green|+10%}} Ship Disengage Chance |- | width=25% | [[File:Tradition_subterfuge_nda.png]] * [[File:OperationButton difficultyIcon.png|24px]] {{green|+1}} Hostile Operation Difficulty * {{icon|cost}} {{green|+10%}} Hostile Operation Cost * {{green|+10}} Ship Tracking * {{green|+2}} Ship Sensor Range |colspan="2" | [[File:Tradition_subterfuge_double_agents.png]] * {{icon|envoy}} {{green|+1}} Envoy * {{icon|diplomatic weight}} {{green|+25%}} Diplomatic Weight | width=25% | [[File:Tradition_subterfuge_shadow_recruits.png]] * {{icon|infiltration}} {{green|+50%}} Infiltration Speed * {{green|+3}} Planet Sensor Range |- |colspan="4" | {{green|1}} Ship Sensor Range * {{green|+3}} Planet Sensor Range |} == Prosperity == The Prosperity tradition tree focuses on various empire-wide bonuses and is available to all empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon prosperity.png]] * {{icon|minerals}} {{green|+20%}} Mining Station Output |- |colspan="2" |[[File:Tradition_prosperity_administrative_operations.png]] * {{icon|upkeep}} {{green|−10%}} Building and District Upkeep |[[File:Tradition_prosperity_sct.png]] * {{icon|building cost}} {{green|−10%}} Building and District Build Cost * {{icon|building build speed}} {{green|+25%}} Planet Build Speed |- |width="33%" |[[File:Tradition_prosperity_pursuit_of_profit.png]] * {{icon|pop resource output}} {{green|+5%}} Specialist and Complex Drone Output |width="33%" |[[File:Tradition_prosperity_trans_stellar_corporations.png]] * {{icon|clerk}} {{green|+1}} Clerk per City District if not {{iconify|Gestalt Consciousness}} * {{icon|clerk}} {{green|+1}} Clerk per Trade District if not {{iconify|Gestalt Consciousness}} * {{icon|clerk}} {{green|+3}} Clerk per Residential Arcology if not {{iconify|Gestalt Consciousness}} * {{icon|clerk}} {{green|+5}} Clerk per City Segment if not {{iconify|Gestalt Consciousness}} * {{icon|energy}} {{green|+5%}} Monthly Energy Credits if {{iconify|Gestalt Consciousness}} |width="33%" |[[File:Tradition_prosperity_public_works.png]] * {{icon|housing}} {{green|+1}} Housing per City/Hive/Nexus District if not {{iconify|Void Dwellers}} * {{icon|housing}} {{green|+3}} Housing per Residential Arcology if not {{iconify|Void Dwellers}} * {{icon|housing}} {{green|+5}} Housing per City/Hive/Nexus Segment if not {{iconify|Void Dwellers}} * {{icon|building slots}} {{green|+1}} Building Slot for Orbital Habitats if {{iconify|Void Dwellers}} |- |colspan="3" |{{icon|pop resource output}} {{green|+5%}} Resources from Jobs<br>{{icon|planet stability add}} {{green|+5}} Stability on all planets |}
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