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Console commands/Species traits examples and descriptions
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{{Version|2.2}} {{main|Console commands}} *Used with the '''add_trait_species''' and '''remove_trait_species''' command. *Use the '''debugtooltip''' console command in-game and hover your mouse over the specific species in the species menu, on the pop-up you will see '''[ID: #]''' with '''#''' being the '''<species ID>'''". <br/> Usage: *add_trait_species '''<''species ID''> <''trait key''>''' *remove_trait_species '''<''species ID''> <''trait key''>''' === Organics === {| class="wikitable sortable" style="font-size:90%; text-align:left" |- ! scope="col" style="width: 150px;" | Trait ! scope="col" style="width: 225px;" | Key ! scope="col" style="width: 375px;" | Effect(s) ! scope="col" style="width: 150px;" | Exclusive With ! scope="col" style="width: 150px;" | Possible Initial Trait? |- | {{iconify|Agrarian}} || trait_agrarian || {{iconify|Food}} from {{iconify|Jobs}} {{green|+15%}} || None || Yes |- | || trait_ingenious || {{iconify|Energy}} from {{iconify|Jobs}} {{green|+15%}} || None || Yes |- | {{iconify|Thrifty}} || trait_thrifty || {{iconify|Trade Value}} from {{iconify|Jobs}} {{green|+15%}} || None || Yes |- | {{iconify|Industrious}} || trait_industrious || {{icon|pop min}} Minerals from {{iconify|Jobs}} {{green|+15%}} || None || Yes |- | {{iconify|Intelligent}} || trait_intelligent || {{iconify|Research}} from {{iconify|Jobs}} {{green|+10%}} || {{iconify|Nerve Stapled}}<br/> {{iconify|Erudite}} || Yes |- | {{iconify|Natural Engineers}} || trait_natural_engineers || {{icon|eng}} Engineering Research from {{iconify|Jobs}} {{green|+10%}}|| {{iconify|Natural Physicists}}<br/> {{iconify|Natural Sociologists}}<br/> {{iconify|Nerve Stapled}} || Yes |- | {{iconify|Natural Physicists}} || trait_natural_physicists || {{icon|phy}} Physics Research from {{iconify|Jobs}} {{green|+10%}} || {{iconify|Natural Engineers}}<br/> {{iconify|Natural Sociologists}}<br/> {{iconify|Nerve Stapled}} || Yes |- | {{iconify|Natural Sociologists}} || trait_natural_sociologists || {{icon|soc}} Society Research from {{iconify|Jobs}} {{green|+10%}} || {{iconify|Natural Engineers}}<br/> {{iconify|Natural Physicists}}<br/> {{iconify|Nerve Stapled}} || Yes |- | {{iconify|Extremely Adaptive}} || trait_extremely_adaptive || {{iconify|Habitability}} {{green|+20%}} || {{iconify|Adaptive}}<br/> {{icon|NonAdaptive}} Non-Adaptive<br/> {{iconify|Robust}} || Yes |- | {{iconify|Adaptive}} || trait_adaptive || {{iconify|Habitability}} {{green|+10%}} || {{iconify|Extremely Adaptive}}<br/> {{icon|NonAdaptive}} Non-Adaptive<br/> {{iconify|Robust}} || Yes |- | {{icon|Nonadaptive}} Non-Adaptive || trait_nonadaptive || {{iconify|Habitability}} {{red|-10%}} || {{iconify|Extremely Adaptive}}<br/> {{iconify|Adaptive}}<br/> {{iconify|Robust}} || Yes |- | {{iconify|Rapid Breeders}} || trait_rapid_breeders || {{icon|Growth Speed}} Pop Growth Speed {{green|+10%}} || {{iconify|Slow Breeders}}<br/> {{iconify|Fertile}} || Yes |- | {{iconify|Slow Breeders}} || trait_slow_breeders || {{icon|Growth Time}} Pop Growth Speed {{red|-10%}} || {{iconify|Rapid Breeders}}<br/> {{iconify|Fertile}} || Yes |- | {{iconify|Talented}} || trait_talented || {{icon|Leader Skill Levels}} Leader Skill Cap {{green|+1}} || None || Yes |- | {{iconify|Quick Learners}} || trait_quick_learners|| {{iconify|Leader Experience Gain}} {{green|+25%}} || {{iconify|Slow Learners}} || Yes |- | {{iconify|Slow Learners}} || trait_slow_learners || {{iconify|Leader Experience Gain}} {{red|-25%}} || {{iconify|Quick Learners}} || Yes |- | {{iconify|Very Strong}} || trait_very_strong || {{iconify|Army Damage}} {{green|+40%}}<br/> {{icon|pop resource output}} Worker Output {{green|+5%}} || {{iconify|Strong}}<br/> {{iconify|Weak}} || Yes |- | {{iconify|Strong}} || trait_strong || {{iconify|Army Damage}} {{green|+20%}}<br/> {{icon|pop resource output}} Worker Output {{green|+2%}} || {{iconify|Very Strong}}<br/> {{iconify|Weak}} || Yes |- | {{iconify|Weak}} || trait_weak || {{icon|army damage}} Army Damage {{red|−20%}}<br/> {{icon|pop resource output}} Worker Output {{red|−2%}} || {{iconify|Very Strong}}<br/> {{iconify|Strong}} || Yes |- | {{iconify|Nomadic}} || trait_nomadic || {{icon|pop growth from immigration}} Pop growth from immigration {{green|+15%}}<br/> {{iconify|Resettlement Cost}} {{green|-25%}} || {{iconify|Sedentary}}<br/> {{icon|Hive Mind (trait)}} Hive-Minded<br/> [[File:Auth_machine_intelligence.png|24px]] Machine || Yes |- | {{iconify|Sedentary}} || trait_sedentary || {{icon|pop growth from immigration}} Pop growth from immigration {{red|-15%}}<br/> {{iconify|Resettlement Cost}} {{red|+25%}} || {{iconify|Nomadic}}<br/> {{icon|Hive Mind (trait)}} Hive-Minded<br/> [[File:Auth_machine_intelligence.png|24px]] Machine || Yes |- | {{iconify|Communal}}|| trait_communal || {{icon|housing}} Pop Housing Usage {{green|-10%}} || {{iconify|Solitary}}<br/> {{icon|Hive Mind (trait)}} Hive-Minded<br/> [[File:Auth_machine_intelligence.png|24px]] Machine || Yes |- | {{iconify|Solitary}} || trait_solitary || {{icon|housing}} Pop Housing Usage {{red|+10%}} || {{iconify|Communal}}<br/> {{icon|Hive Mind (trait)}} Hive-Minded<br/> [[File:Auth_machine_intelligence.png|24px]] Machine || Yes |- | {{iconify|Charismatic}} || trait_charismatic || {{icon|amenities}} Amenities from {{iconify|Jobs}} {{green|+20%}} || {{iconify|Repugnant}} || Yes |- | {{iconify|Repugnant}} || trait_repugnant || {{icon|amenities}} Amenities from {{iconify|Jobs}} {{red|-20%}} || {{iconify|Charismatic}} || Yes |- | {{iconify|Conformists}} || trait_conformists || {{iconify|Governing Ethics Attraction}} {{green|+30%}} || {{icon|Hive Mind (trait)}} Hive-Minded<br/> [[File:Auth_machine_intelligence.png|24px]] Machine || Yes |- | {{iconify|Deviants}} || trait_deviants || {{iconify|Governing Ethics Attraction}} {{red|-15%}} || {{icon|Hive Mind (trait)}} Hive-Minded<br/> [[File:Auth_machine_intelligence.png|24px]] Machine || Yes |- | {{iconify|Venerable}} || trait_venerable || {{iconify|Leader Lifespan}} {{green|+80}} || {{iconify|Enduring}}<br/> {{iconify|Fleeting}} || Yes |- | {{iconify|Enduring}} || trait_enduring || {{iconify|Leader Lifespan}} {{green|+20}} || {{iconify|Venerable}}<br/> {{iconify|Fleeting}} || Yes |- | {{iconify|Fleeting}} || trait_fleeting || {{iconify|Leader Lifespan}} {{red|-10}} || {{iconify|Venerable}}<br/> {{iconify|Enduring}} || Yes |- | {{iconify|Decadent}} || trait_decadent || {{icon|happiness}} Worker Happiness {{red|−10%}}<br/> {{icon|happiness}} Slave Happiness {{red|−10%}} || None || Yes |- | {{iconify|Resilient}} ||trait_resilient || {{icon|Army Damage}} Defense Army Damage {{green|+50%}} || None || Yes |- | {{iconify|Conservationist}} || trait_conservational || {{icon|pop consumer goods upkeep}} Pop consumer goods upkeep {{green|-10%}} || {{iconify|Wasteful}} || Yes |- | {{iconify|Wasteful}} || trait_wasteful || {{icon|pop consumer goods upkeep}} Pop consumer goods upkeep {{red|+10%}} || {{iconify|Conservationist}} || Yes |- | {{iconify|Cybernetic}} || trait_cybernetic || {{iconify|Army Damage}} {{green|+10%}}<br/> {{iconify|Habitability}} {{green|+20%}}<br/> {{iconify|Leader Lifespan}} {{green|+40}} <br/> {{icon|no}} {{red|WARNING:}} Will alter species identity! || None || No |- | {{icon|Psionic}} Latent Psionic || trait_latent_psionic || {{icon|energy}} Energy Credits from {{iconify|Jobs}} {{green|+5%}}<br/> {{icon|research}} Research from {{iconify|Jobs}} {{green|+5%}} || None || No |- | {{iconify|Psionic}} || trait_psionic || {{icon|energy}} Energy Credits from {{iconify|Jobs}} {{green|+10%}}<br/> {{icon|research}} Research from {{iconify|Jobs}} {{green|+10%}}<br/> {{icon|happiness}} Happiness {{green|+5%}}|| None || No |- | {{iconify|Delicious}} || trait_delicious || {{icon|food}} Food from Livestock {{green|+2}} || None || No |- | {{iconify|Nerve Stapled}} || trait_nerve_stapled || {{icon|Pop Resource Output}} Resources from {{iconify|Jobs}} {{green|+10%}}<br/> {{icon|no}} Cannot generate Leaders <br/> {{icon|no}} Cannot be employed in {{yellow|Ruler}} or {{yellow|Specialist}} Jobs <br/> {{icon|no}} {{yellow|Not Affected by Happiness}} <br/> {{icon|no}} Can't join a faction || {{iconify|talented}}<br/>{{iconify|Intelligent}} <br/> {{iconify|Natural Engineers}}<br/> {{iconify|Natural Physicists}}<br/> {{iconify|Natural Sociologists}} <br/> {{iconify|Erudite}} || No |- | {{iconify|Fertile}} || trait_fertile || {{icon|Growth Speed}} Pop Growth Speed {{green|+30%}}<br/> {{iconify|Happiness}} {{green|+5%}} || {{iconify|Slow Breeders}}<br/> {{iconify|Rapid Breeders}} || No |- | {{iconify|Erudite}} || trait_erudite || {{icon|Research}} All Research Output {{green|+20%}}<br/> {{icon|Leader Skill Levels}} Leader Skill Cap {{green|+1}} || {{iconify|Intelligent}}<br/> {{iconify|Nerve Stapled}} || No |- | {{iconify|Robust}} || trait_robust || {{iconify|Habitability}} {{green|+30%}}<br/> {{iconify|Leader Lifespan}} {{green|+50}} || {{icon|NonAdaptive}} Non-Adaptive<br/> {{iconify|Adaptive}}<br/> {{iconify|Extremely Adaptive}} || No |- | {{iconify|Irradiated}} || trait_presapient_irradiated || {{iconify|Tomb World}} Habitability: {{green|+100%}}<br/> {{iconify|Leader Lifespan}} {{green|+30}} || None || No |- | {{iconify|Starborn}} || trait_presapient_starborn || {{iconify|Migration Time}} {{green|-50%}}<br/> {{iconify|Habitability}} {{green|+10%}}<br/> {{iconify|Resettlement Cost}} {{green|-25%}} || {{iconify|Earthbound}}<br/> {{iconify|Sedentary}}|| No |- | {{iconify|Earthbound}} || trait_presapient_earthbound || {{icon|pop enc}} Energy {{green|+10%}}<br/> Garrison Health: {{green|+100%}}<br/> Fortification Defense: {{green|+50%}} || {{iconify|Starborn}}<br/> {{iconify|Nomadic}} || No |- | {{iconify|Proles}} || trait_presapient_proles || {{iconify|Army Damage}} {{green|+10%}}<br/> {{icon|pop min}} Minerals {{green|10%}}<br/> {{icon|pop food}} Food {{green|10%}}<br/> {{icon|Research}} All Research Output {{red|-15%}} || {{iconify|Natural Intellectuals}} || No |- | {{iconify|Natural Intellectuals}} || trait_presapient_natural_intellectuals || {{icon|Research}} All Research Output {{green|+10%}}<br/> {{iconify|Unity}} {{green|+5%}}<br/> {{icon|pop min}} Minerals {{red|-10%}}<br/>|| {{iconify|Proles}} || No |- | {{iconify|Conservative}} || trait_presapient_conservative || {{iconify|Happiness}} {{green|+5%}}<br/> {{iconify|Governing Ethics Attraction}} {{green|+25%}}<br/> {{icon|Leader Skill Levels}} Leader Experience Gain {{red|-33%}}|| None || No |- | {{iconify|Uplifted}} || trait_uplifted || {{iconify|Happiness}} {{green|+20%}} When ruled by Uplifting' Empire || None || No |- | {{icon|hive mind (trait)}} Hive-Minded || trait_hive_mind || {{icon|no}} Not affected by Happiness || {{iconify|Hive Mind}} || No |- | [[File:Leader trait resilient.png|link=]] Nivlac || trait_nivlac || {{iconify|Habitability}} {{green|+50%}}<br/> {{icon|Growth Speed}} Pop Growth Speed {{green|+15%}} || None || No |- | {{iconify|Brain Slug Host}} || trait_brainslug || {{icon|research}} {{green|+10%}} Tile Research Output <br/>{{icon|unity}} {{green|+10%}} Unity Output <br/> {{icon|growth speed}} {{red|-25%}} Pop Growth Speed || None || No |- | {{iconify|Social Pheromones}}|| trait_social_pheromones || Pop Housing Usage {{green|-5%}} || None || No |- | [[File:Trait primitive.png]] Docile Livestock || trait_presapient_docile_livestock || {{icon|growth speed}} {{green|+30%}} Pop Growth Speed <br/> {{icon|Happiness}} {{green|+5%}} Other Species Happiness <br/> {{icon|unity}} {{green|+10%}} Unity Output <br/> {{icon|pop enc}} {{red|-50%}} Energy Credits <br/> {{icon|research}} {{red|-75%}} Tile Research Output <br/> {{icon|no}} Not Affected by Happiness || None || No |} === Mechanical === {| class="wikitable sortable" style="font-size:90%; text-align:left" |- ! scope="col" style="width: 150px;" | Trait ! scope="col" style="width: 225px;" | Key ! scope="col" style="width: 375px;" | Effect(s) ! scope="col" style="width: 150px;" | Exclusive With ! scope="col" style="width: 150px;" | Possible Initial Trait? |- | [[File:Auth_machine_intelligence.png|24px]] Machine || trait_machine_unit || {{iconify|Habitability}} {{green|+200%}}<br/> {{iconify|Leader Recruitment Cost}} {{red|+100%}}<br/> {{icon|no}} Not Affected by Happiness<br/> {{icon|no}} Cannot survive outside {{iconify|Machine Intelligence}} Empires<br/> {{green|Immortal}} || None || No |- | {{iconify|Robot}} || trait_robotic_1 || {{icon|pop min}} Minerals {{green|+10%}}<br/> {{icon|pop enc}} Energy {{red|-40%}}<br/> {{icon|Research}} All Research Output {{red|-80%}}<br/> {{iconify|Unity}} {{red|-40%}}<br/> {{iconify|Consumer Goods Cost}} {{red|+0.5}}<br/> {{icon|no}} Not affected by Happiness<br/> {{icon|no}} Not affected by Radiation || None || No |- | {{iconify|Droid}} || trait_robotic_2 || {{icon|pop min}} Minerals {{green|+15%}}<br/> {{icon|pop enc}} Energy {{red|-20%}}<br/> {{icon|Research}} All Research Output {{red|-40%}}<br/> {{iconify|Unity}} {{red|-20%}}<br/> {{iconify|Consumer Goods Cost}} {{red|+0.5}}<br/> {{icon|no}} Not affected by Happiness<br/> {{icon|no}} Not affected by Radiation || None || No |- | {{iconify|Synthetic}} || trait_robotic_3 || {{icon|pop min}} Minerals {{green|+20%}}<br/> {{icon|pop enc}} Energy {{green|+20%}}<br/> {{icon|Research}} All Research Output {{green|+20%}}<br/> {{iconify|Unity}} {{green|+20%}}<br/> {{iconify|Consumer Goods Cost}} {{red|+0.5}}<br/> {{icon|yes}} Affected by Happiness<br/> {{icon|no}} Not affected by Radiation || None || No |- | {{iconify|Mechanical}} || trait_mechanical || {{iconify|Habitability}} {{green|+200%}}<br/> {{green|Immortal}} || None || No |- | [[File:Power drills.png|24px]] Power Drills || trait_robot_power_drills || {{icon|pop min}} Minerals {{green|+10%}} || None || Yes |- | [[File:Harvesters.png|24px]] Harvesters || trait_robot_harvesters || {{icon|pop food}} Food {{green|+10%}} || None || Yes |- | [[File:Efficient processors.png|24px]] Efficient Processors || trait_robot_efficient_processors || {{iconify|Robot upkeep}} {{green|–10%}} || None || Yes |- | [[File:Logic engines.png|24px]] Logic Engines || trait_robot_logic_engines || {{icon|Research}} All Research Output {{green|+10%}} || {{iconify|Robot}} || Yes |- | [[File:Loyalty circuits.png|24px]] Loyalty Circuits || trait_robot_loyalty_circuits || {{iconify|Governing Ethics Attraction}} {{green|+50%}}<br/> {{iconify|Happiness}} {{green|+5%}} || {{iconify|Robot}}<br/> {{iconify|Droid}} || Yes |- | [[File:Domestic protocols.png|24px]] Domestic Protocols || trait_robot_domestic_protocols || {{iconify|Happiness}} {{green|+5%}} || {{iconify|Robot}} || No |- | [[File:Superconductive.png|24px]] Superconductive || trait_robot_superconductive || {{icon|pop enc}} Energy {{green|+10%}} || None || Yes |- | [[File:Double jointed.png|24px]] Double Jointed || trait_robot_double_jointed || {{iconify|Resettlement Cost}} {{green|–50%}} || [[File:Bulky.png|24px]] Bulky || Yes |- | [[File:Bulky.png|24px]] Bulky || trait_robot_bulky || {{iconify|Resettlement Cost}} {{red|+50%}} || [[File:Double jointed.png|24px]] Double Jointed || Yes |- | [[File:Enhanced memory.png|24px]] Enhanced Memory || trait_robot_enhanced_memory || {{icon|Leader Skill Levels}} Leader Skill Cap {{green|+2}} || None || Yes |- | [[File:Emotion emulators.png|24px]] Emotion Emulators || trait_robot_emotion_emulators || {{iconify|Opinion}} {{green|+25}} || [[File:Uncanny.png|24px]] Uncanny || Yes |- | [[File:Uncanny.png|24px]] Uncanny || trait_robot_uncanny || {{iconify|Opinion}} {{red|–25}} || [[File:Emotion emulators.png|24px]] Emotion Emulators || Yes |- | [[File:Durable.png|24px]] Durable || trait_robot_durable || {{iconify|Consumer Goods Cost}} {{green|–25%}} || [[File:High maintenance.png|24px]] High Maintenance || Yes |- | [[File:High maintenance.png|24px]] High Maintenance || trait_robot_high_maintenance || {{iconify|Consumer Goods Cost}} {{red|+25%}} || [[File:Durable.png|24px]] Durable || Yes |- | [[File:Learning algorithms.png|24px]] Learning Algorithms || trait_robot_learning_algorithms || {{icon|Leader Skill Levels}} Leader Experience Gain {{green|+25%}} || [[File:Repurposed hardware.png|24px]] Repurposed Hardware || Yes |- | [[File:Repurposed hardware.png|24px]] Repurposed Hardware || trait_robot_repurposed_hardware || {{icon|Leader Skill Levels}} Leader Experience Gain {{red|–25%}} || [[File:Learning algorithms.png|24px]] Learning Algorithms || Yes |- | [[File:Mass produced.png|24px]] Mass-Produced || trait_robot_mass_produced || {{icon|Speed}} Pop Build Speed {{green|+25%}} || [[File:Custom made.png|24px]] Custom-Made || Yes |- | [[File:Custom made.png|24px]] Custom-Made || trait_robot_custom_made || {{icon|speed}} Pop Build Speed {{red|–25%}} || [[File:Mass produced.png|24px]] Mass-Produced || Yes |- | [[File:Recycled.png|24px]] Recycled || trait_robot_recycled || {{icon|cost}} Pop Build Cost {{green|–20%}} || [[File:Luxurious.png|24px]] Luxurious || Yes |- | [[File:Luxurious.png|24px]] Luxurious || trait_robot_luxurious || {{icon|cost}} Pop Build Cost {{red|+20%}} || [[File:Recycled.png|24px]] Recycled || Yes |- | [[File:Propaganda machines.png|24px]] Propaganda Machines || trait_robot_propaganda_machines || {{iconify|Unity}} {{green|+15%}} || None || Yes |} === Planetary Preferences === {| class="wikitable" |- ! scope="col" style="width: 150px;" | Trait ! scope="col" style="width: 275px;" | Key ! scope="col" style="width: 200px;" | Bonuses |- | {{iconify|Alpine}} || trait_pc_alpine_preference || {{iconify|Alpine}} {{green|+80%}}<br/> {{iconify|Arctic}} {{green|+60%}}<br/> {{iconify|Tundra}} {{green|+60%}}<br/> {{iconify|Continental}} {{green|+20%}}<br/> {{iconify|Ocean}} {{green|+20%}}<br/> {{iconify|Tropical}} {{green|+20%}}<br/> {{iconify|Arid}} {{green|+20%}}<br/> {{iconify|Desert}} {{green|+20%}}<br/> {{iconify|Savannah}} {{green|+20%}} |- | {{iconify|Arctic}} || trait_pc_arctic_preference || {{iconify|Arctic}} {{green|+80%}}<br/> {{iconify|Alpine}} {{green|+60%}}<br/> {{iconify|Tundra}} {{green|+60%}}<br/> {{iconify|Continental}} {{green|+20%}}<br/> {{iconify|Ocean}} {{green|+20%}}<br/> {{iconify|Tropical}} {{green|+20%}}<br/> {{iconify|Arid}} {{green|+20%}}<br/> {{iconify|Desert}} {{green|+20%}}<br/> {{iconify|Savannah}} {{green|+20%}} |- | {{iconify|Arid}} || trait_pc_arid_preference || {{iconify|Arid}} {{green|+80%}}<br/> {{iconify|Desert}} {{green|+60%}}<br/> {{iconify|Savannah}} {{green|+60%}}<br/> {{iconify|Continental}} {{green|+20%}}<br/> {{iconify|Ocean}} {{green|+20%}}<br/> {{iconify|Tropical}} {{green|+20%}}<br/> {{iconify|Alpine}} {{green|+20%}}<br/> {{iconify|Arctic}} {{green|+20%}}<br/> {{iconify|Tundra}} {{green|+20%}} |- | {{iconify|Continental}} || trait_pc_continental_preference || {{iconify|Continental}} {{green|+80%}}<br/> {{iconify|Ocean}} {{green|+60%}}<br/> {{iconify|Tropical}} {{green|+60%}}<br/> {{iconify|Arid}} {{green|+20%}}<br/> {{iconify|Desert}} {{green|+20%}}<br/> {{iconify|Savannah}} {{green|+20%}}<br/> {{iconify|Alpine}} {{green|+20%}}<br/> {{iconify|Arctic}} {{green|+20%}}<br/> {{iconify|Tundra}} {{green|+20%}} |- | {{iconify|Desert}} || trait_pc_desert_preference || {{iconify|Desert}} {{green|+80%}}<br/> {{iconify|Arid}} {{green|+60%}}<br/> {{iconify|Savannah}} {{green|+60%}}<br/> {{iconify|Continental}} {{green|+20%}}<br/> {{iconify|Ocean}} {{green|+20%}}<br/> {{iconify|Tropical}} {{green|+20%}}<br/> {{iconify|Alpine}} {{green|+20%}}<br/> {{iconify|Arctic}} {{green|+20%}}<br/> {{iconify|Tundra}} {{green|+20%}} |- | {{iconify|Gaia}} || trait_pc_gaia_preference || {{iconify|Gaia}} {{green|+100%}} |- | {{iconify|Habitat}} || trait_pc_habitat_preference || {{iconify|Habitat}} {{green|+100%}} |- | {{iconify|Machine World}} || trait_pc_machine_preference || {{iconify|Machine World}} {{green|+100%}} |- | {{iconify|Ocean}} || trait_pc_ocean_preference || {{iconify|Ocean}} {{green|+80%}}<br/> {{iconify|Continental}} {{green|+60%}}<br/> {{iconify|Tropical}} {{green|+60%}}<br/> {{iconify|Arid}} {{green|+20%}}<br/> {{iconify|Desert}} {{green|+20%}}<br/> {{iconify|Savannah}} {{green|+20%}}<br/> {{iconify|Alpine}} {{green|+20%}}<br/> {{iconify|Arctic}} {{green|+20%}}<br/> {{iconify|Tundra}} {{green|+20%}} |- | {{iconify|Ring World}} || trait_pc_ringworld_habitable_preference || {{iconify|Ring World}} {{green|+100%}} |- | {{iconify|Savannah}} || trait_pc_savannah_preference || {{iconify|Savannah}} {{green|+80%}}<br/> {{iconify|Arid}} {{green|+60%}}<br/> {{iconify|Desert}} {{green|+60%}}<br/> {{iconify|Continental}} {{green|+20%}}<br/> {{iconify|Ocean}} {{green|+20%}}<br/> {{iconify|Tropical}} {{green|+20%}}<br/> {{iconify|Alpine}} {{green|+20%}}<br/> {{iconify|Arctic}} {{green|+20%}}<br/> {{iconify|Tundra}} {{green|+20%}} |- | {{iconify|Tomb World}} || trait_pc_nuked_preference || {{iconify|Tomb World}} {{green|+80%}}<br/> {{iconify|Arid}} {{green|+60%}}<br/> {{iconify|Desert}} {{green|+60%}}<br/> {{iconify|Savannah}} {{green|+60%}}<br/> {{iconify|Continental}} {{green|+60%}}<br/> {{iconify|Ocean}} {{green|+60%}}<br/> {{iconify|Tropical}} {{green|+60%}}<br/> {{iconify|Alpine}} {{green|+60%}}<br/> {{iconify|Arctic}} {{green|+60%}}<br/> {{iconify|Tundra}} {{green|+60%}} |- | {{iconify|Tropical}} || trait_pc_tropical_preference || {{iconify|Tropical}} {{green|+80%}}<br/> {{iconify|Continental}} {{green|+60%}}<br/> {{iconify|Ocean}} {{green|+60%}}<br/> {{iconify|Arid}} {{green|+20%}}<br/> {{iconify|Desert}} {{green|+20%}}<br/> {{iconify|Savannah}} {{green|+20%}}<br/> {{iconify|Alpine}} {{green|+20%}}<br/> {{iconify|Arctic}} {{green|+20%}}<br/> {{iconify|Tundra}} {{green|+20%}} |- | {{iconify|Tundra}} || trait_pc_tundra_preference || {{iconify|Tundra}} {{green|+80%}}<br/> {{iconify|Alpine}} {{green|+60%}}<br/> {{iconify|Arctic}} {{green|+60%}}<br/> {{iconify|Continental}} {{green|+20%}}<br/> {{iconify|Ocean}} {{green|+20%}}<br/> {{iconify|Tropical}} {{green|+20%}}<br/> {{iconify|Arid}} {{green|+20%}}<br/> {{iconify|Desert}} {{green|+20%}}<br/> {{iconify|Savannah}} {{green|+20%}} |} [[Category:模组制作]]
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