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{{version|3.3}} AI players refers to regular empires that are controlled by the AI. Unlike human players the AI is relatively predictable as it follows scripted guidelines. == Expansion == * AI players will always build Starbases in systems that have various features in the following order: Gateway/Wormhole/Colonizable > Natural resources > Other systems * AI players will always upgrade Starbases in systems that have various features in the following order: Gateway/Wormhole > Megastructure > Colony > Habitable planets > Choke point > Uninhabitable systems * AI players will only build starbases up to two hyperlanes away from their controlled system * AI players will only colonize worlds that have at least 35% {{iconify|Habitability}} for any of their species * AI players will always try to have 1 colony ship, 4 construction ships and 4 science ships == Claims == * AI players that are independent will only make Claims on systems up to 4 hyperlane jumps from their borders * AI players that are subjects will only make Claims on systems up to 2 hyperlane jumps from their borders * AI players will always claim systems that have various features in the following order: Bordering them > Colony > Gateway/Wormhole > Natural resources > Other systems == Aggressiveness == * AI players are 2 times more likely to declare war if they can't expand in systems with habitable planets * AI players are 4 times more likely to declare war if they can't expand in any system * AI players are 10 times more likely to declare war if they can't expand and are {{iconify|Hive Mind}} or {{iconify|Driven Assimilator}} == Warfare == * AI players will only declare war when they use at least 50% of their naval capacity and have at least 6 assault armies * AI players will only attack systems if their Fleet Power is 20% stronger than that of the opponent’s * AI players will always retreat when they lost 50% of a fleet in a space battle * AI players will never retreat if they own less than 3 systems * AI players will never defend attacked systems if their Fleet Power is lower than that of the opponent’s * AI players will never upgrade ships while at war * AI players will always use Selective orbital bombardment stance if their attitude is not {{red|hostile}} * AI players will always use highest available orbital bombardment stance if their attitude is {{red|hostile}} * AI players will never Jump into an enemy system unless its fleet has at least 33% more Fleet Power * AI players will always attack targets in the following order: Occupied systems > Fleets weakened by use of Jump Drive > Systems with colonies > Upgraded Starbases / Fleets / Systems they claimed > Other targets == Slave Market == * AI players will not buy slaves if they have less than 2000 {{iconify|Energy}} * AI players will not sell slaves if they have more than 5000 {{iconify|Energy}} * AI players will always sell a Pop if they have at least 3 Unemployed Pops on a planet * AI players will always sell a Pop if they have at least 6 Unemployed Pops across the empire == Other == * AI players will always use private colony ships if they can build them * AI players will never use Ambition Edicts until they unlocked all Traditions * AI players will never Embrace a Faction unless more than 50% of its population belong to it * AI players will never sell more than 30% of their stockpile for any resource * AI players will not send a diplomatic request of the same type for 27 years if the previous one was rejected * AI players will only consecrate habitable planets that have below 35% {{iconify|Habitability}} * AI players will only attack Leviathans if they have at least 40k Fleet Power * AI players that are {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal will attack enclaves once their Fleet Power is twice stronger * AI players will wait until they accumulate 105 {{iconify|Minor Artifacts}} and then always use an artifact action * AI players will only use Sacrifice Edicts if at least 60 years passed and they have at least 3 Mortal Initiate jobs taken * AI players will infiltrate empires in the following order: Rival > Crisis Level 2 > Neighbor (not same federation) > Other empires == Economy == AI players will always try to have the following surplus: {| class="wikitable plainlist" ! Income !! Condition |- | {{icon|energy}} +25 Energy || Always |- | {{icon|minerals}} +30 Minerals || Always |- | {{icon|exotic gases}} +4 Exotic Gases || rowspan=3 | Always |- | {{icon|rare crystals}} +4 Rare Crystals |- | {{icon|volatile motes}} +4 Volatile Motes |- | {{icon|food}} +10 Food || {{icon|yes}} Uses the resource |- | {{icon|engineering}} +70 Engineering Research || rowspan=3 | * {{icon|consumer goods}} > +10 Consumer Goods if not {{iconify|Gestalt Consciousness}} * {{icon|minerals}} > +30 Minerals if {{iconify|Hive Mind}} * {{icon|energy}} > +25 Energy if {{iconify|Machine Intelligence}} |- | {{icon|physics}} +70 Physics Research |- | {{icon|society}} +70 Society Research |- | {{icon|alloys}} +15 Alloys || {{iconify|Machine Intelligence}} |- | {{icon|consumer goods}} +10 Consumer Goods || * {{icon|yes}} Uses the resource * {{icon|energy}} > +25 Energy * {{icon|minerals}} > +30 Minerals * {{icon|food}} > +10 Food if uses the resource |- | {{icon|food}} +20 Food || * {{icon|engineering}} > +70 Engineering Research * {{icon|physics}} > +70 Physics Research * {{icon|society}} > +70 Energy Society Research |- | {{icon|pop}} +9000 Pops || * {{icon|energy}} > +25 Energy * {{icon|minerals}} > +30 Minerals * {{icon|engineering}} > +70 Engineering Research * {{icon|physics}} > +70 Physics Research * {{icon|society}} > +70 Society Research |} Once all objectives aside from pops and advanced resources have been achieved the AI will increase all values by the following: * {{icon|energy}} +10 Energy * {{icon|minerals}} +10 Minerals * {{icon|unity}} +10 Unity * {{icon|alloys}} +10 Alloys * {{icon|engineering}} +25 Engineering Research * {{icon|physics}} +25 Physics Research * {{icon|society}} +25 Society Research * {{icon|consumer goods}} +1 Consumer Goods if uses the resources Once all new values have been reached the AI will increase them again, repeating the process. == Fleet Composition == AI players will use the following weights when building new ships for its fleets: {| class="wikitable plainlist" ! Size !! Weight |- | Corvette | * 100 * 75 if researched {{iconify|destroyers tech|24px}} * 30 if researched {{iconify|cruisers tech|24px}} * 25 if researched {{iconify|battleships tech|24px}} |- | Destroyer | * 50 * 35 if researched {{iconify|cruisers tech|24px}} * 25 if researched {{iconify|battleships tech|24px}} |- | Cruiser | * 35 * 25 if researched {{iconify|battleships tech|24px}} |- | Battleship | 25 |- | Menacing corvette | * 100 * 75 if crisis level 3 * 30 if crisis level 4 |- | Menacing destroyer | * 50 * 35 if crisis level 4 |- | Menacing cruiser | 35 |} The AI will always build a titan if it has the technology. It will build a second one if it has the resources but will never try to have more than two. The AI will only build a star-eater if both initial ones were destroyed. == Army Composition == AI players will always try to have 10 armies, with an additional army for every 50 Pops up to a cap of 50 armies. They will always recruit only one type of army, with the following conditions: {| class="wikitable plainlist" ! Army !! Conditions |- | {{iconify|Assault Army}} | * {{icon|no}} {{iconify|Telepathy|24px}} 科技 * {{icon|no}} {{iconify|Gene Seed Purification|24px}} 科技 * {{icon|no}} {{iconify|Neural Implants|24px}} 科技 and uses slaves * {{icon|no}} {{iconify|droids tech|24px}} 科技 and Artificial Intelligence policy is set to ''Citizen Rights'' * {{icon|no}} {{iconify|Gene Banks|24px}} 科技 and {{iconify|Militarist}} or {{iconify|Fanatic Militarist}} |- | {{iconify|Slave Army}} | * {{icon|yes}} {{iconify|Neural Implants|24px}} 科技 and uses slaves * {{icon|no}} {{iconify|Telepathy|24px}} 科技 * {{icon|no}} {{iconify|Gene Seed Purification|24px}} 科技 * {{icon|no}} {{iconify|Gene Banks|24px}} 科技 and {{iconify|Militarist}} or {{iconify|Fanatic Militarist}} |- | {{iconify|Robotic Army}} | * {{icon|yes}} {{iconify|droids tech|24px}} 科技 and Artificial Intelligence policy is set to ''Citizen Rights'' * {{icon|no}} {{iconify|Telepathy|24px}} 科技 * {{icon|no}} {{iconify|Gene Seed Purification|24px}} 科技 |- | {{iconify|Clone Army}} | * {{icon|yes}} {{iconify|Gene Banks|24px}} 科技 and {{iconify|Militarist}} or {{iconify|Fanatic Militarist}} * {{icon|no}} {{iconify|Telepathy|24px}} 科技 * {{icon|no}} {{iconify|Gene Seed Purification|24px}} 科技 |- | {{iconify|Psionic Army}} | * {{icon|yes}} {{iconify|Telepathy|24px}} 科技 * {{icon|no}} {{iconify|Gene Seed Purification|24px}} 科技 |- | {{iconify|Gene Warrior Army}} | {{icon|yes}} {{iconify|Gene Seed Purification|24px}} 科技 |- | {{icon|machine army}} Hunter-Killer Army | {{icon|no}} {{iconify|Adaptive Combat Algorithms|24px}} 科技 |- | {{icon|machine army}} Battle Frame Army | {{icon|yes}} {{iconify|Adaptive Combat Algorithms|24px}} 科技 |} == Relics == AI players will use the following weights when activating a Relic: {{box wrapper}} {| class="wikitable" style="float: left; margin-right: 30px;" ! Relic !! Weight |- | [[File:R contingency core.png|24px]] Isolated Contingency Core || 100 |- | [[File:R prethoryn queen.png|24px]] Prethoryn Brood-Queen || 100 |- | [[File:R worm scales.png|24px]] Scales of the Worm || 100 |- | [[File:R war forge.png|24px]] Cybrex War Forge || 100 |- | [[File:R pox sample.png|24px]] Javorian Pox Sample || 100 |- | [[File:R orb insight.png|24px]] Vultaum Reality Perforator || 100 |- | [[File:R cryo core.png|24px]] Yuht Cryo Core || 100 |- | [[File:R dragon trophy.png|24px]] Ether Drake Trophy || 100 |- | [[File:R ancient sword.png|25px]] Blade of the Huntress || 100 |- | [[File:R severed head.png|25px]] Head of Zarqlan || 100 |- | [[File:R baol.png|24px]] The Last Baol || 100 |- | [[File:R surveyor.png|24px]] The Surveyor || 120 |- | [[File:R zro crystal.png|24px]] Psionic Archive || 200 |- | [[File:R galatron.png|24px]] The Galatron || 200 |} {| class="wikitable" style="float: left; margin-right: 30px;" ! Relic !! Weight |- | [[File:R unbidden warlock.png|24px]] Extradimensional Warlock || 10<br>0 if it has neither version of Jump Drive |- | [[File:R rubricator.png|24px]] The Rubricator || 75<br>150 if below 30 {{iconify|Minor Artifacts}} |- | [[File:R khans throne.png|24px]] Khan’s Throne || 100<br>x2 if {{iconify|Militarist}} or {{iconify|Fanatic Militarist}}<br>x3 if at war |- | [[File:R mechano calibrator.png|24px]] The Defragmentor || 100<br>115 if {{iconify|Machine Intelligence}} |- | [[File:R galaxy.png|24px]] Miniature Galaxy || 100<br>150 if {{iconify|Materialist}} or {{iconify|Fanatic Materialist}} |- | [[File:R omnicodex.png|24px]] The Omnicodex || 100<br>200 if {{iconify|Xenophile}} or {{iconify|Fanatic Xenophile}} |} {{end box wrapper}} == Megastructures == AI players will only construct megastructures when at peace and generally only in systems that are surrounded by other owned systems. They will always prioritize upgrading over constructing new megastructures. They will use the following weights when deciding which megastructure to construct: {| class="wikitable" ! Relic !! Weight |- | [[File:Tech gateway construction.png|24px]] Gateway || 5 |- | [[File:Tech ring world.png|24px]] Ring World || 10 |- | [[File:Tech dyson sphere.png|24px]] Dyson Sphere || 15 |- | [[File:Tech matter decompressor.png|24px]] Matter Decompressor || 15 |- | [[File:Tech interstellar assembly.png|24px]] Interstellar Assembly || 15 |- | [[File:Tech mega art.png|24px]] Mega Art Installation || 15 |- | [[File:Tech strategic coordination.png|24px]] Strategic Coordination Center || 15 |- | [[File:Tech mega shipyard.png|24px]] Mega Shipyard || 15 |- | [[File:Tech think tank.png|24px]] Science Nexus || 10<br>20 if {{iconify|Materialist}} or {{iconify|Fanatic Materialist}} |- | [[File:Tech spy orb.png|24px]] Sentry Array || 10<br>20 if {{iconify|Militarist}} or {{iconify|Fanatic Militarist}} |} == Edicts == AI players will use the following weights when deciding which Influence Edict to activate: {{box wrapper}} {| class="wikitable" style="float: left; margin-right: 30px;" ! Edict !! Weight |- | Nutritional Plentiude || 100 |- | Capacity Subsidies || 100 |- | Forge Subsidies || 100 |- | Peace Festivals || 100 |- | Drone Overdrive || 100 |- | Expanded Breeding Program || 100 |- | Evacuation Protocols || 100 |- | Greater Than Ourselves || 100 |- | Extended Shifts || 100<br>150 if {{iconify|Authoritarian}}<br>200 if {{iconify|Fanatic Authoritarian}} |- | Map the Stars || 100 if less than 50 years passed |} {| class="wikitable" style="float: left; margin-right: 30px;" ! Edict !! Weight |- | Information Quarantine || 3 |- | Fortify the Border || 10 |- | Fleet Supremacy || 10 |- | Research Subsidies || 10 |- | Mining Subsidies || 10 |- | Industrial Subsidies || 10 |- | Farming Subsidies || 10 |- | Veneration of Saints || 10 |} {{end box wrapper}} == Traditions == AI players will use the following weights when deciding which tradition tree to adopt. Once it has adopted a tradition tree it will not focus on another one until it finishes the current one. {| class="wikitable plainlist" ! Tradition tree !! Weight |- | [[File:Tradition icon adaptability.png]] Adaptability | * ×2 if {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal * ×2 if {{iconify|Xenophobe}} * ×2.5 if {{iconify|Hive Mind}} * ×3 if {{iconify|Fanatic Xenophobe}} |- | [[File:Tradition icon diplomacy.png]] Diplomacy | * ×0 if {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal * ×2 if {{iconify|Xenophile}} * ×3 if {{iconify|Fanatic Xenophile}} * ×5 if part of a {{iconify|Federation}} |- | [[File:Tradition icon discovery.png]] Discovery | * ×2 if {{iconify|Materialist}} * ×3 if {{iconify|Fanatic Materialist}} * ×5 if less than 10 years passed |- | [[File:Tradition icon expansion.png]] Expansion | ×5 if less than 10 years passed |- | [[File:Tradition icon harmony.png]] Harmony | * ×2 if {{iconify|Authoritarian}} * ×2 if {{iconify|Egalitarian}} * ×2 if {{iconify|Spiritualist}} * ×3 if {{iconify|Fanatic Authoritarian}} * ×3 if {{iconify|Fanatic Egalitarian}} * ×3 if {{iconify|Fanatic Spiritualist}} * ×3 if {{iconify|Necrophage}} |- | [[File:Tradition icon mercantile.png]] Mercantile | * ×2 if {{iconify|Materialist}} * ×3 if {{iconify|Fanatic Materialist}} * ×3 if {{iconify|Corporate}} |- | [[File:Tradition icon prosperity.png]] Prosperity | * ×2 if {{iconify|Pacifist}} * ×3 if {{iconify|Fanatic Pacifist}} * ×5 if less than 10 years passed |- | [[File:Tradition icon subterfuge.png]] Subterfuge | * ×1.5 if {{iconify|Xenophobe}} * ×2 if {{iconify|Fanatic Xenophobe}} |- | [[File:Tradition icon supremacy.png]] Supremacy | * ×2 if {{iconify|Militarist}} * ×2 if {{iconify|Xenophobe}} * ×3 if {{iconify|Fanatic Militarist}} * ×3 if {{iconify|Fanatic Xenophobe}} * ×5 if {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal * ×20 if [[File:ap become the crisis.png|24px]] Become the Crisis |- | [[File:Tradition icon synchronicity.png]] Synchronicity | ×3 if {{iconify|Necrophage}} |- | [[File:Tradition icon unyielding.png]] Unyielding | * ×2 if {{iconify|Inward Perfection}} * ×2 if {{iconify|Pacifist}} * ×3 if {{iconify|Fanatic Pacifist}} * ×3 if bordering an empire with negative relations and Superior or Overwhelming relative power |- | [[File:Tradition icon versatility.png]] Versatility | ×2 if {{iconify|Rogue Servitor}} |} [[Category:游戏概念]] [[en:AI_players]]
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