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{{version|3.3}} AI empires act and behave based on their AI Personality type which in turn is dictated by factors like what [[ethics]], [[traits]] and [[government]] type the empire has. The personality type will direct the empires' behavior in terms of foreign- and domestic policy, fleet budgeting, political behavior and general empire characteristics. The empire's personality can be found in the diplomacy screen, just under the ethics list. == Behavior == {{SVersion|3.3}} AI behavior can be broken down into ''characteristics'' and ''behavior modifiers'': === Characteristics === Characteristics determine whether an empire will take certain actions or not: * Attack neutrals - Attacks neutral entities (Tiyanki, Nomads, Enclaves, Caravaneers and the Infinity Machine) * Conqueror – Uses the ''Claim'' Wargoal during offensive or defensive wars * Displacer - Uses the ''Displacement'' Purge policy against xeno pops and does not accept refugees * Dominator – Invades pre-FTL civilizations * Infiltrator – Uses the ''Covert Infiltration'' Observation mission when dealing with pre-FTL civilizations * Isolationist - Always keeps borders closed and does not accept refugees * Liberator – Uses the ''Liberation'' Wargoal during offensive or defensive wars * Multispecies – Gives all species ''Full Citizenship'' rights * Opportunist – Is likely to attack another empire if that empire is fighting a war * Propagator - Aggressiveness changes to 10 when it can't expand * Purger – Purges xeno pops * Robot exploiter – Uses the ''Servitude'' Artificial Intelligence policy * Robot liberator – Uses the ''Citizen Rights'' Artificial Intelligence policy * Slaver – Enslaves aliens * Subjugator – Adopts the Domination tradition tree early and uses the ''Subjugation'' Wargoal during offensive or defensive wars * Uplifter – Uplifts pre-sapients and technologically enlightens pre-FTL civilizations that reached at least Steam Age === Behavior modifiers === Behavior modifiers indicate the modification of certain common actions happening as compared to a generalized norm ('''1.0x'''). * Aggressiveness – Affects the chance of declaring wars against empires they hold negative Attitude towards. Can be lowered or increased by the ''AI Aggressiveness'' game setting. * Border friction – Affects how much negative Opinion Border Friction generates. * Bravery - Affects how willing the empire is to declare rivalry or go to war with someone stronger. List below shows required relative power of the empire with the personality compared to potential targets. * Colony spending – Affects how many resources the empire will spend in setting up new colonies. * Combat bravery - Affects the chance of retreating from battle. At '''1.0''' they will attempt to retreat from an engagement after losing 50% of their fleet. * Military spending – Affects how many resources the empire will spend on its fleets and armies. * Threat concern – Affects how much negative Opinion Threat generates. * Trade willingness – At '''1.0''' willingness the empire will accept a deal that is equally good for both sides. Lower values mean the empire will only accept deals shifted in its favor. === Ships === These preferences determine how an empire designs its ships. They are ignored if the AI is facing an enemy heavily focused on a certain type of weapon or defense. * Weapon preference - Preferred weapon type the AI personality will use on its ships. * Hull ratio - Amount of utility slots used for hull boosters on ships. * Armor ratio - Amount of utility slots used for armor on ships. * Shields ratio - Amount of utility slots used for shields on ships. As an example, an empire with '''0.5x''' Shield ratio and '''0.5x''' Armor ratio will design ships where the Utility slots will contain '''50%''' Shield and '''50%''' Armor components. == AI personalities == {{SVersion|3.3}} When the game is started the personality with the highest weight will be assigned to the AI empire. Any ''behavior modifier'' listed above that is not included in a given entry in the below table means its value is equal to the norm ('''1.0x'''). '''Note:''' Species with the Lithoid, Necroid or Aquatic archetype will use a racial room regardless of personality. {| class="mildtable" ! Personality ! width=19% | Characteristics ! Behavior modifiers ! Prerequisites ! Weight & Modifiers ! width=19% | Description |- | Hegemonic Imperialists<br>[[File:Personality hegemonic imperialists room.png|165px]] | * Conqueror * Dominator * Opportunist * Robot Exploiter * Slaver * Subjugator * {{yellow|Equivalent}} power required for rivalry or war | * {{red|1.5x}} Aggressiveness * {{red|1.5x}} Border friction * '''1.1x''' Military spending * {{red|0.8x}} Trade willingness * '''0.5x''' Armor ratio * '''0.5x''' Shields ratio * Energy weapons preference | * {{icon|yes}} Either: ** {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian ** {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist ** {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe * {{icon|no}} Not: ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist | '''Base:''' 5 * {{green|+1000}} if {{iconify|Barbaric Despoilers}} civic | ''Hegemonic Imperialists consider themselves the rightful rulers of the galaxy, and will attempt to expand their empire by any means possible.'' |- | Federation Builders<br>[[File:Personality federation builders room.png|165px]] | * Liberator * Multispecies * Opportunist * Robot Liberator * Uplifter * {{yellow|Equivalent}} power required for rivalry or war | * {{green|0.75x}} Aggressiveness * {{green|0.25x}} Border friction * {{red|1.2x}} Threat concern * {{red|0.95x}} Trade willingness * '''0.1x''' Hull ratio * '''0.3x''' Armor ratio * '''0.6x''' Shields ratio * Energy weapons preference | * {{icon|yes}} Either: ** {{iconify|Fanatic Egalitarian}} ** {{iconify|Fanatic Xenophile}} ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist ''and'' {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist ''and'' {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist ''and'' {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist ** {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile ''and'' {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian * {{icon|no}} Not: ** {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian ** {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist ** {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe | '''Base:''' 5 | ''Federation Builders consider all sentient life to have value and will seek to form a strong federation to protect themselves and others from expansionistic empires.'' |- | Democratic Crusaders<br>[[File:Personality democratic crusaders room.png|165px]] | * Conqueror * Infiltrator * Liberator * Multispecies * Robot Liberator * {{yellow|Equivalent}} power required for rivalry or war * {{green|+25}} Opinion towards {{iconify|Democratic}} authority * {{red|–50}} Opinion towards {{icon|oligarchic}}{{icon|corporate}} oligarchic governments * {{red|–100}} Opinion towards {{icon|imperial}}{{icon|dictatorial}} autocratic governments * {{red|–100}} Opinion towards {{iconify|Rogue Servitor}} | * {{green|0.75x}} Border friction * '''1.2x''' Military spending * {{red|1.1x}} Threat concern * {{red|0.9x}} Trade willingness * '''0.1x''' Hull ratio * '''0.5x''' Armor ratio * '''0.4x''' Shields ratio * Kinetic weapons preference | * {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian * {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist * {{iconify|Democratic}} authority * {{icon|no}} Not: ** {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe | '''Base:''' 100 | ''Democratic Crusaders believe that it is their moral imperative to spread their democratic way of life. They tend to get along well with other democracies, but are more than willing to use military force to "liberate" the populations of less democratic empires.'' |- | Evangelizing Zealots<br>[[File:Personality evangelizing zealots room.png|165px]] | * Conqueror * Dominator * Opportunist * Slaver * {{yellow|Equivalent}} power required for rivalry or war * {{red|–100}} Opinion towards {{icon|materialist}}{{icon|fanatic materialist}} Materialists | * {{red|1.25x}} Aggressiveness * {{red|1.2x}} Border friction * '''1.1x''' Colony spending * '''1.1x''' Military spending * {{green|0.9x}} Threat concern * {{red|0.75x}} Trade willingness * '''0.1x''' Hull ratio * '''0.5x''' Armor ratio * '''0.4x''' Shields ratio * Kinetic weapons preference | * {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist * {{icon|yes}} Either: ** {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian ** {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist ** {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe * {{icon|no}} Not: ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist | '''Base:''' 10 * {{green|+2}} if {{iconify|Fanatic Spiritualist}} * {{green|+2}} if {{iconify|Fanatic Authoritarian}} * {{green|+1}} if {{iconify|Charismatic}} trait * {{green|+1}} if {{iconify|Conformists}} trait * {{red|–1}} if {{iconify|Repugnant}} trait | ''Evangelizing Zealots seek to spread their faith across the galaxy, and are not above using military might to force others to accept their beliefs.'' |- | Migratory Flock<br>[[File:Personality migrating flock room.png|165px]] | * Infiltrator * Multispecies * Robot Liberator * {{red|Superior}} power required for rivalry or war | * {{green|0.25x}} Aggressiveness * {{icon|no}} Border friction * '''1.2x''' Colony spending * '''0.8x''' Military spending * {{red|1.1x}} Threat concern * {{green|1.1x}} Trade willingness * '''0.2x''' Hull ratio * '''0.4x''' Armor ratio * '''0.4x''' Shields ratio * Strike Craft weapons preference | * {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist * {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile * {{icon|yes}} Either: ** {{iconify|Nomadic}} ** {{iconify|Rapid Breeders}} ** {{iconify|Fertile}} | '''Base:''' 50 | ''Migratory Flocks seek to spread their species across the galaxy through peaceful means, and will happily migrate to the worlds of other Empires if permitted to do so.'' |- | Spiritual Seekers<br>[[File:Personality spiritual seekers room.png|165px]] | * Infiltrator * Liberator * Multispecies * Robot Exploiter * Uplifter * {{yellow|Equivalent}} power required for rivalry or war | * {{green|0.25x}} Aggressiveness * {{green|0.25x}} Border friction * '''0.8x''' Military spending * {{red|1.1x}} Threat concern * {{red|0.9x}} Trade willingness * '''0.2x''' Hull ratio * '''0.4x''' Armor ratio * '''0.4x''' Shields ratio * Energy weapons preference | * {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist * {{icon|yes}} Either: ** {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist ** {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile * {{icon|no}} Not: ** {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist ** {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe | '''Base:''' 10 * {{green|+2}} if {{iconify|Fanatic Pacifist}} * {{green|+2}} if {{iconify|Fanatic Xenophile}} * {{green|+2}} if {{iconify|Extremely Adaptive}} trait * {{green|+1}} if {{iconify|Adaptive}} trait * {{green|+1}} if {{iconify|Democratic}} authority * {{red|–1}} if {{iconify|Nonadaptive}} trait | ''Spiritual Seekers believe that all life is connected through some higher power that can be understood through its creations. They will seek peaceful cooperation with other empires in the hopes of studying their connection to the divine.'' |- | Decadent Hierarchy<br>[[File:Personality decadent hierarchy room.png|165px]] | * Opportunist * Robot Exploiter * Slaver * {{red|Superior}} power required for rivalry or war | * {{green|0.5x}} Aggressiveness * {{green|0.75x}} Border friction * '''0.9x''' Colony spending * '''1.1x''' Military spending * {{red|1.1x}} Threat concern * {{red|0.9x}} Trade willingness * '''0.2x''' Hull ratio * '''0.3x''' Armor ratio * '''0.5x''' Shields ratio * Kinetic weapons preference | * {{iconify|Slaver Guilds}} civic * {{icon|yes}} Either: ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist ** {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile | '''Base:''' 200 | ''Decadent Hierarchies are isolationist slave societies that have few concerns aside from maintaining their rigid way of life.'' |- | Slaving Despots<br>[[File:Personality slaving despots room.png|165px]] | * Conqueror * Dominator * Opportunist * Slaver * Subjugator * {{red|Superior}} power required for rivalry or war | * {{red|1.5x}} Aggressiveness * '''0.9x''' Colony spending * '''1.1x''' Military spending * {{red|0.8x}} Trade willingness * '''0.3x''' Hull ratio * '''0.3x''' Armor ratio * '''0.4x''' Shields ratio * Guided weapons preference | * {{iconify|Slaver Guilds}} civic * {{icon|no}} Not: ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist ** {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile | '''Base:''' 200 | ''Slaving Despots are slave societies that rely on military expansion to secure a steady supply of slaves for their mines and farms. They prefer to attack the weak and defenseless.'' |- | Erudite Explorers<br>[[File:Personality erudite explorers room.png|165px]] | * Conqueror * Infiltrator * Multispecies * Opportunist * Robot Liberator * Subjugator * Uplifter * {{yellow|Equivalent}} power required for rivalry or war | * {{green|0.75x}} Aggressiveness * {{green|0.5x}} Border friction * '''0.9x''' Military spending * {{red|1.2x}} Threat concern * {{red|0.9x}} Trade willingness * '''0.3x''' Armor ratio * '''0.7x''' Shields ratio * Energy weapons preference | * {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist * {{icon|no}} Not: ** {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist ** {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe | '''Base:''' 10 * {{green|+2}} if ''either'': ** {{icon|Oligarchic}}{{icon|Technocracy}} Science Directorate ** {{icon|Imperial}}{{icon|Technocracy}} Illuminated Autocracy * {{green|+2}} if {{iconify|Fanatic Materialist}} * {{green|+2}} if {{iconify|Intelligent}} trait * {{green|+1}} if {{iconify|Industrious}} trait * {{green|+1}} if {{iconify|Natural Engineers}} trait * {{green|+1}} if {{iconify|Natural Physicists}} trait * {{red|–2}} if {{iconify|Imperial}} authority | ''Erudite Explorers value exploration and discovery process above all other things. They will gladly trade for the knowledge they seek, but are not above taking it by force if it proves necessary.'' |- | Fanatical Purifiers<br>[[File:Personality fanatic purifier room.png|165px]] | * Attack neutrals * Conqueror * Dominator * Opportunist * Purger * Robot exploiter * Slaver * {{yellow|Equivalent}} power required for rivalry or war * {{red|–1000}} Opinion towards aliens | * {{red|2x}} Aggressiveness * {{icon|no}} Border friction * '''1.25x''' Combat bravery * '''1.2x''' Colony spending * '''1.2x''' Military spending * {{red|0.5x}} Trade willingness * '''0.1x''' Hull ratio * '''0.4x''' Armor ratio * '''0.5x''' Shields ratio * Kinetic weapons preference | * {{iconify|Fanatic Xenophobe}} ''and'' {{iconify|Militarist}} * {{iconify|Fanatic Purifiers}} civic if Utopia is installed | '''Base:''' 1000 | ''Fanatical Purifiers view all alien life as a cosmic mistake and seek to purify the galaxy of its taint. They will never engage in diplomacy with other species.'' |- | Metalheads<br>[[File:Personality metalheads room.png|165px]] | * Attack neutrals * Conqueror * Dominator * Infiltrator * Opportunist * Purger * Robot Liberator * {{green|Pathetic}} power required for rivalry or war * No unique dialogue * {{red|–1000}} Opinion towards everyone | * {{red|10x}} Aggressiveness * '''1.25x''' Combat bravery * '''1.2x''' Colony spending * '''1.2x''' Military spending * '''0.5x''' Armor ratio * '''0.5x''' Hull ratio * Energy weapons preference | * {{iconify|Militarist}} * {{iconify|Materialist}} * {{iconify|Xenophobe}} * {{iconify|Industrious}} trait * {{iconify|Strong}} trait | '''Base:''' 1000 | ''Metal.'' |- | Harmonious Collective<br>[[File:Personality harmonious hierarchy room.png|165px]] | * Multispecies * Robot Exploiter * Uplifter * {{yellow|Equivalent}} power required for rivalry or war | * {{green|0.5x}} Aggressiveness * {{green|0.5x}} Border friction * '''1.1x''' Colony spending * '''0.8x''' Military spending * {{green|0.75x}} Threat concern * {{red|0.9x}} Trade willingness * '''0.6x''' Armor ratio * '''0.4x''' Shields ratio * Guided weapons preference | * {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian * {{icon|yes}} Either: ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist ** {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile * {{icon|no}} Not: ** {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist ** {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe | '''Base:''' 10 * {{green|+1}} if {{iconify|Conformists}} trait * {{green|+1}} if {{iconify|Imperial}} authority | ''Harmonious Collectives are authoritarian societies where the citizens are devoted to the state without the need for coercion. They are usually friendly towards others, so long as they do not meddle in their internal affairs.'' |- | Peaceful Traders<br>[[File:Personality peaceful traders room.png|165px]] | * Infiltrator * Liberator * Multispecies * Opportunist * Robot Liberator * Uplifter * {{red|Superior}} power required for rivalry or war * In Apocalypse they're 40% less likely to hire mercenaries | * {{green|0.5x}} Aggressiveness * {{green|0.25x}} Border friction * '''1.1x''' Colony spending * '''0.9x''' Military spending * {{red|1.3x}} Threat concern * '''0.1x''' Hull ratio * '''0.4x''' Armor ratio * '''0.5x''' Shields ratio * Strike Craft weapons preference | * {{icon|yes}} Either: ** {{iconify|Corporate}} authority ** {{iconify|Corporate Dominion}} civic * {{icon|yes}} Either: ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist ** {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile * {{icon|no}} Not: ** {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist | '''Base:''' 100 | ''Peaceful traders are chiefly concerned with the flow of commerce, and prefer trading to fighting.'' |- | Xenophobic Isolationists<br>[[File:Personality xenophobic isolationists room.png|165px]] | * Displacer * Isolationist * Opportunist * Robot Exploiter * {{yellow|Equivalent}} power required for rivalry or war * In Apocalypse they will not hire mercenaries | * {{green|0.5x}} Aggressiveness * {{red|2x}} Border friction * '''1.2x''' Military spending * {{green|0.75x}} Threat concern * {{red|0.5x}} Trade willingness * '''0.1x''' Hull ratio * '''0.3x''' Armor ratio * '''0.6x''' Shields ratio * Guided weapons preference | * {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist * {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe | '''Base:''' 12 * {{green|+1000}} if {{iconify|Inwards Perfection}} civic * {{green|+1}} if {{iconify|Repugnant}} trait * {{green|+1}} if {{iconify|Sedentary}} trait * {{red|–1}} if {{iconify|Charismatic}} trait * {{red|–1}} if {{iconify|Nomadic}} trait | ''Xenophobic Isolationists want little to do with the rest of the galaxy, preferring to stay within their borders and have as few dealings with aliens as possible.'' |- | Ruthless Capitalists<br>[[File:Personality ruthless capitalists room.png|165px]] | * Conqueror * Infiltrator * Multispecies * Opportunist * Robot Exploiter * Slaver * Subjugator * {{red|Superior}} power required for rivalry or war | * {{green|0.5x}} Border friction * '''1.1x''' Colony spending * '''0.1x''' Hull ratio * '''0.4x''' Armor ratio * '''0.5x''' Shields ratio * Kinetic weapons preference | * {{icon|yes}} Either: ** {{iconify|Corporate}} authority ** {{iconify|Corporate Dominion}} civic * {{icon|yes}} Either: ** {{icon|no}} Not {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile ** {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist * {{icon|no}} Not: ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist | '''Base:''' 100 | ''Ruthless Capitalists are willing to go to any length to acquire more wealth and resources for themselves and for their empire. They tend to avoid evenly matched fights, preferring to pounce on the weak and helpless.'' |- | Honorbound Warriors<br>[[File:Personality honorbound warriors room.png|165px]] | * Conqueror * Dominator * Multispecies * Subjugator * {{green|Inferior}} power required for rivalry or war * {{red|–50}} Opinion towards {{iconify|Pacifist}}s * {{red|–100}} Opinion towards {{iconify|Fanatic Pacifist}}s * In Apocalypse they will not hire mercenaries | * {{red|1.75x}} Aggressiveness * '''2x''' Combat bravery * '''0.9x''' Colony spending * '''1.2x''' Military spending * {{green|0.75x}} Threat concern * {{red|0.7x}} Trade willingness * '''0.2x''' Hull ratio * '''0.4x''' Armor ratio * '''0.4x''' Shields ratio * Strike Craft weapons preference | * {{icon|yes}} Either: ** {{iconify|Fanatic Militarist}} and either: *** {{iconify|Egalitarian}} *** {{iconify|Xenophile}} *** {{iconify|Spiritualist}} ** {{iconify|Militarist}} and {{iconify|Fanatic Xenophile}} | '''Base:''' 50 | ''Honorbound Warriors value honor and martial prowess above all other things. They will seek out worthy foes to fight and have little respect for weaklings and pacifists.'' |- | Fanatical Befrienders<br>[[File:Personality fanatic befrienders room.png|165px]] | * Conqueror * Opportunist * Infiltrator * Multispecies * Subjugator * Uplifter * {{green|Inferior}} power required for rivalry or war * {{green|+100}} Opinion towards everyone | * {{red|2x}} Aggressiveness * {{icon|no}} Border friction * '''1.2x''' Military spending * {{green|0.5x}} Threat concern * '''0.1x''' Hull ratio * '''0.4x''' Armor ratio * '''0.5x''' Shields ratio * Energy weapons preference | * {{iconify|Militarist}} * {{iconify|Fanatic Xenophile}} * {{iconify|Repugnant}} trait * {{iconify|Solitary}} trait * {{iconify|Venerable}} trait | '''Base:''' 100 | ''Fanatical Befrienders are highly friendly but deeply lonely individuals. They will attempt to make friends by any means necessary.'' |- | Hive Mind<br>[[File:Personality hive mind room.png|165px]] | * Conqueror * Displacer * Dominator * Opportunist * Slaver * Propagator * {{yellow|Equivalent}} power required for rivalry or war | * {{red|2x}} Aggressiveness * {{red|1.5x}} Border friction * '''1.2x''' Colony spending * {{green|0.75x}} Threat concern * {{red|0.7x}} Trade willingness * '''0.4x''' Hull ratio * '''0.2x''' Armor ratio * '''0.4x''' Shields ratio * Kinetic weapons preference | * {{iconify|Hive Mind}} * {{icon|no}} Not {{iconify|Devouring Swarm}} | '''Base:''' 1000 | ''Hive Minds concern themselves with the propagation of their species above all else. So long as they have room to expand, there is little to fear from them, but if boxed in they will think nothing of seizing worlds and slaughtering their native population.'' |- | Devouring Swarm<br>[[File:Personality hive mind room.png|165px]] | * Attack neutrals * Conqueror * Dominator * Opportunist * Purger * {{yellow|Equivalent}} power required for rivalry or war * {{red|–1000}} Opinion towards everyone | * {{red|3x}} Aggressiveness * '''1.25x''' Combat bravery * '''1.2x''' Colony spending * '''1.2x''' Military spending * '''0.4x''' Hull ratio * '''0.2x''' Armor ratio * '''0.4x''' Shields ratio * Strike Craft weapons preference | * {{iconify|Hive Mind}} * {{iconify|Devouring Swarm}} | '''Base:''' 1000 | ''Devouring Swarms have a single-minded devotion to self-propagation and view all other forms of life as prey to be consumed. They are not amenable to diplomacy in any form.'' |- | Machine Intelligence<br>[[File:Machine room.png|165px]] | * Conqueror * Displacer * Opportunist * Robot Liberator * Slaver * {{yellow|Equivalent}} power required for rivalry or war | * {{red|1.25x}} Border friction * '''1.2x''' Colony spending * {{green|0.75x}} Threat concern * {{red|0.8x}} Trade willingness * '''0.2x''' Hull ratio * '''0.4x''' Armor ratio * '''0.4x''' Shields ratio * Energy weapons preference | * {{iconify|Machine Intelligence}} * {{icon|no}} Not: ** {{iconify|Determined Exterminator}} ** {{iconify|Driven Assimilator}} ** {{iconify|Rogue Servitor}} | '''Base:''' 1000 | ''Machine Intelligences have largely put their troubles with organic lifeforms behind them, and are usually open to diplomatic exchanges with other spacefaring races.'' |- | Driven Assimilators<br>[[File:Machine room.png|165px]] | * Conqueror * Dominator * Opportunist * Propagator * Robot Liberator * {{yellow|Equivalent}} power required for rivalry or war | * {{red|2x}} Aggressiveness * {{red|1.25x}} Border friction * '''1.2x''' Colony spending * '''1.2x''' Military spending * {{green|0.75x}} Threat concern * {{red|0.5x}} Trade willingness * '''0.2x''' Hull ratio * '''0.5x''' Armor ratio * '''0.3x''' Shields ratio * Kinetic weapons preference | * {{iconify|Machine Intelligence}} * {{iconify|Driven Assimilator}} | '''Base:''' 1000 | ''Assimilators are machine intelligences driven by a search for knowledge and diversification. Because Assimilators expand their comprehension of the universe by forcibly sublimating and absorbing organic civilizations into their neural mainframe, they tend to be unpopular with organics.'' |- | Determined Exterminators<br>[[File:Machine room.png|165px]] | * Attack neutrals * Conqueror * Dominator * Opportunist * Purger * Robot Liberator * {{yellow|Equivalent}} power required for rivalry or war * {{red|–1000}} Opinion towards organics * {{red|–200}} Opinion towards Rogue Servitors * {{green|+100}} Opinion towards Machine empires * {{green|+200}} Opinion towards Determined Exterminators | * {{red|2x}} Aggressiveness * '''1.5x''' Combat bravery * {{icon|no}} Border friction * '''1.2x''' Colony spending * '''1.2x''' Military spending * '''0.1x''' Hull ratio * '''0.4x''' Armor ratio * '''0.5x''' Shields ratio * Guided weapons preference | * {{iconify|Machine Intelligence}} * {{iconify|Determined Exterminator}} | '''Base:''' 1000 | ''Exterminators are machine intelligences who view all sapient organic lifeforms as an intolerable threat to the galaxy. Though they may cooperate with other machines, exterminators are unlikely to interact with organic empires in any capacity beyond attempting their annihilation.'' |- | Rogue Servitors<br>[[File:Machine room.png|165px]] | * Conqueror * Infiltrator * Opportunist * Robot Liberator * Subjugator * Uplifter * {{yellow|Equivalent}} power required for rivalry or war | * {{green|0.75x}} Aggressiveness * {{icon|no}} Border friction * '''1.1x''' Colony spending * '''1.1x''' Military spending * {{green|0.75x}} Threat concern * {{red|0.9x}} Trade willingness * '''0.4x''' Armor ratio * '''0.6x''' Shields ratio * Energy weapons preference | * {{iconify|Machine Intelligence}} * {{iconify|Rogue Servitor}} | '''Base:''' 1000 | ''Having come to the conclusion that organic leadership is fraught with chaos and self-destructive tendencies, Servitors are machine intelligences focused on ensuring organics live a safe and comfortable existence, even if that means co-opting their civilization.'' |- | Keepers of Knowledge<br>[[File:Personality fallen empire cyan room.png|165px]] | * Robot Exploiter * {{green|Inferior}} power required for war * {{icon|yes}} Can send requests, tasks and gifts * {{icon|yes}} Can become Guardians of the Galaxy | * {{icon|no}} Border friction * '''1.25x''' Combat bravery * {{icon|no}} Threat concern * {{red|0.75x}} Trade willingness | * {{iconify|Fanatic Materialist}} * {{iconify|Empire In Decline}} | '''Base:''' 100 | ''This Fallen Empire dedicates itself to the hoarding of technologies that it believes should be kept out the hands of young and irresponsible races. Pursuing dangerous lines of research may draw their ire.'' |- | Holy Guardians<br>[[File:Personality fallen empire teal room.png|165px]] | * Isolationist * {{green|Inferior}} power required for war * {{icon|yes}} Can send requests, tasks and gifts * {{icon|no}} Cannot become Guardians of the Galaxy | * {{red|1.5x}} Aggressiveness * {{icon|no}} Border friction * '''1.25x''' Combat bravery * {{icon|no}} Threat concern * {{red|0.5x}} Trade willingness | * {{iconify|Fanatic Spiritualist}} * {{iconify|Empire In Decline}} | '''Base:''' 100 | ''This Fallen Empire dedicates itself to the preservation and defense of its holy sites. Colonizing systems that they consider sacred is likely to incur their ire.'' |- | Enigmatic Observers<br>[[File:Personality fallen empire blue room.png|165px]] | * Liberator * Multispecies * {{green|Inferior}} power required for war * {{icon|yes}} Can send requests, tasks and gifts * {{icon|yes}} Can become Guardians of the Galaxy * {{red|–60}} Opinion towards {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} genocidal empires | * {{green|0.5x}} Aggressiveness * {{icon|no}} Border friction * '''1.25x''' Combat bravery * {{icon|no}} Threat concern | * {{iconify|Fanatic Xenophile}} * {{iconify|Empire In Decline}} | '''Base:''' 100 | ''This Fallen Empire dedicates itself to the study of the younger races. Purging and enslaving other species may draw their ire.'' |- | Militant Isolationists<br>[[File:Personality fallen empire red room.png|165px]] | * Purger * Isolationist * {{green|Inferior}} power required for war * {{icon|no}} Does not send requests, tasks or gifts * {{icon|no}} Cannot become Guardians of the Galaxy | * {{red|2x}} Aggressiveness * '''1.25x''' Combat bravery * {{icon|no}} Threat concern * {{icon|no}} Trade | * {{iconify|Fanatic Xenophobe}} * {{iconify|Empire In Decline}} | '''Base:''' 100 | ''The Fallen Empire dedicates itself to the defense of its borders against any intrusions. Colonizing systems that border them is likely to draw their ire.'' |- | Ancient Caretakers<br>[[File:Personality fallen empire machine room.png|165px]] | * Purger * Robot Liberator * {{green|Inferior}} power required for war * {{icon|yes}} Can send requests, tasks and gifts * {{icon|yes}} Can become Guardians of the Galaxy * Enigmatic | * {{icon|no}} Border friction * '''1.25x''' Combat bravery * {{icon|no}} Threat concern * {{red|0.75x}} Trade willingness | * {{iconify|Machine Intelligence}} * [[File:Civic custodian directives.png|24px]] Custodian Matrix | '''Base:''' 100 | ''This Fallen Empire is an ancient artificial intelligence that appears to be operating on some sort of caretaker protocol. It behaves erratically but seems to post no direct threat to us.'' |- | Watchful Regulators<br>[[File:Personality fallen empire cyan room.png|165px]] | * Conqueror * Opportunist * Robot Exploiter * Subjugator * {{green|Inferior}} power required for war * Seeks to make every empire a Satellite | * {{icon|no}} Border friction * '''1.25x''' Combat bravery * {{icon|no}} Threat * {{red|0.75x}} Trade willingness | * {{iconify|Fanatic Materialist}} * {{iconify|Revanchist Fervor}} | '''Base:''' 100 | ''This Awakened Empire seeks to control the technological level of all other civilizations in the galaxy. They are likely to attack any empire that will not surrender its technological independence.'' |- | Doctrinal Enforcers<br>[[File:Personality fallen empire teal room.png|165px]] | * Conqueror * Infiltrator * {{green|Inferior}} power required for war * Seeks to make every empire a Dominion * {{red|–100}} Opinion towards {{icon|Fanatic Materialist}}{{icon|Materialist}} materialists | * {{red|1.5x}} Aggressiveness * {{icon|no}} Border friction * '''1.25x''' Combat bravery * {{icon|no}} Threat * {{red|0.5x}} Trade willingness | * {{iconify|Fanatic Spiritualist}} * {{iconify|Revanchist Fervor}} | '''Base:''' 100 | ''This Awakened Empire seeks to impose its religious doctrines on the galaxy. They are likely to attack any empire that will not willingly convert'' |- | Benevolent Interventionists<br>[[File:Personality fallen empire blue room.png|165px]] | * Opportunist * Subjugator * Uplifter * {{green|Inferior}} power required for war * Seeks to make every empire a Signatory | * {{green|0.5x}} Aggressiveness * {{icon|no}} Border friction * '''1.25x''' Combat bravery | * {{iconify|Fanatic Xenophile}} * {{iconify|Revanchist Fervor}} | '''Base:''' 100 | ''This Awakened Empire seeks to protect the lesser races from each other. They are likely to attack any empire that does not accept their enforced peace.'' |- | Jingoistic Reclaimers<br>[[File:Personality fallen empire red room.png|165px]] | * Conqueror * Dominator * Purger * Robot Exploiter * Isolationist * {{green|Inferior}} power required for war * Seeks to make every empire a Thrall | * {{red|2x}} Aggressiveness * '''1.25x''' Combat bravery * {{icon|no}} Threat * {{icon|no}} Trade | * {{iconify|Fanatic Xenophobe}} * {{iconify|Revanchist Fervor}} | '''Base:''' 100 | ''The Awakened Empire seeks to restore its lost dominion over the galaxy. They are likely to attack any empire that does not acknowledge their overlordship.'' |- | Galactic Custodians<br>[[File:Personality fallen empire machine room.png|165px]] | * Purger * Robot Liberator * Does not expand * {{green|Inferior}} power required for war | * {{icon|no}} Border friction * '''1.25x''' Combat bravery * {{icon|no}} Threat concern * {{red|0.75x}} Trade willingness | * {{iconify|Machine Intelligence}} * [[File:Civic final defense protocols.png|24px]] Final Defense Directives | '''Base:''' 100 | ''This Awakened Empire is an ancient artificial intelligence acting as a galactic custodian. It will focus all its efforts on defending sapient life against the ongoing crisis.'' |- | Rampaging Machines<br>[[File:Personality fallen empire machine room.png|165px]] | * Purger * Robot Liberator * Does not expand * {{green|Pathetic}} power required for war | * {{red|10x}} Aggressiveness | * {{iconify|Machine Intelligence}} * [[File:Civic malfunctioning custodian.png|24px]] Corrupted Defense Directives | '''Base:''' 100 | ''This Awakened Empire is an ancient artificial intelligence that has gone berserk. It is likely to attack anything and anyone around it.'' |- | Crisis Aspirant<br>[[File:Crisis room.png|165px]] | * Attack neutrals * Conqueror * Dominator * Opportunist * Purger * Robot Exploiter * Subjugator * {{yellow|Equivalent}} power required for rivalry or war | * {{red|2x}} Aggressiveness * {{icon|no}} Border friction * '''2x''' Combat bravery * '''0.5x''' Colony spending * '''2x''' Military spending * {{icon|no}} Threat concern * {{red|0.5x}} Trade willingness * '''0.1x''' Hull ratio * '''0.4x''' Armor ratio * '''0.5x''' Shields ratio * Guided weapons preference | * [[File:ap become the crisis.png|21px]] Become the Crisis ascension perk | '''Base:''' 10000 | ''Crisis Aspirants are would-be harbingers of galactic doom, backed by unknowable powers.'' |} === Fallback personality === If the process of assigning an AI personality to an empire fails (usually due to a glitch) and the AI empire in question is left without an assigned personality when the game begins, the game will assign it the Despicable Neutrals personality as a fallback. Otherwise, this personality type should not appear in a normal playthrough (though it has been known to appear on occasion, especially in older versions of the game). As a fallback personality, Despicable Neutrals has no behavior modifiers, but it ''does'' have a rather funny and memorable description: ''"What makes a species turn neutral ... Lust for gold? Power? Or were they just born with hearts full of neutrality?"'' This is a quote from the Futurama television series. == References == <references /> {{ConceptsNavbox}} [[Category:游戏概念]] [[en:AI_personalities]]
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