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{{Version column}} '''Patch 2.1.X''' are all patches beginning with 2.1. == 2.1 == {{main|Patch 2.1}} == 2.1.1 == Patch 2.1.1 was released on 2018-06-14<ref>Forum, [[forum:1105391|[Dev Team] 2.1.1 patch is now live [checksum d173] ]], 2018-06-14</ref> with the checksum ''d173''. === Free Features === * Hyperlane density can now be changed to "full", which guarantees every possible hyperlane will exist * You can now choose to start in a trinary or binary star system when creating your empire * Experimental ETA feature put in for starship movement orders, telling you the approximate date of arrival * Now possible to achieve partial victory in subjugation and liberation wars with occupied systems splitting off as a new subject or ally in the event of a status quo peace * Put in greyscale versions of strategic resources icons, to indicate that you currently lack the technology to collect them === Balance === * Increased power usage of torpedoes * Reduced frequency of gaining L-Gate Insights from unrelated anomalies by 70% * A technology must now be researched after gathering all L-Gate insights before you can start the project to open the gates * Reduced HP of missiles across the board, making point defense more potent * The Prosperity faction will now be happier if you have war policy set to Defensive Wars Only * The Imperialist faction is now also OK with ideological wars, and will only be angry if policy is set to Defensive Wars Only * Reduced the chance of a Marauder Great Khan dying from noncombat causes * Rogue Servitors can now allow organics to colonize planets * Increased AI weight for naval cap & command limit techs * Increased base weight of terraforming techs * Reduced Materialist opinion boost towards Machine empires === UI === * New icon for the L-cluster === AI === * AI will now a wait some time before changing AI priority if it recently changed priority === Performance === * Cached tile resource production for faster performance * More border calculations optimization * Borders are now only updated if they need to be, reducing unnecessary operations * Removed useless recalculation of borders when planet change owners * Bypass distance cache improvements * Ensured Starbases owner modifiers are calculated only once, and parallelized that bit * Parallelizing AI strategy monthly recalc and reducing the number of system evaluated * More caching of tile related data performance - fixes a performance bug with previous caching of tile related data === Modding === * Moved scripted variables for buildings into the scripted variables file * Saved Event Targets should now always persist through Special Projects * Added is_event_design setting for event ship designs that should be blocked by fleet manager * Improved performance of Global SavedEventTargets * You can now define in a section template whether its components (turrets etc) should be drawn graphically or not * Effects that take name (such as create_ship or set_name) can now extract name from scope, ie set_name = root will take the name from the root object (even if it's a different type of object, such as naming a ship after a leader) === Bugfixes === * Fixed a bug where guaranteed nearby colonizable worlds sometimes did not appear * Fixed pop_modifier out of sync in MP * Fixed several other OOS causes with convoluted causes * Fixed several crashes with similarly arcane origin stories * Added Distant Stars ownership icon for MP setup * Fixed an OOS related to ship armor stats * Fixed missing ambient sounds for certain star classes * Fixed missing brain slug traits for scientists and admirals * Fixed getting brain slugs and other non-robotic traits for event-spawned robotic leaders * Fixed "Asteroid Collision" anomaly awarding the wrong deposit type * Fixed "...and Hope?" achievement for opening the L-Cluster not being awarded * Fixed missing text description for the L-Gate insight technology * Missing word added in Phase Disruptor tech description * Fixed other typos rendering the game literally unplayable * Fixed some Horizon Signal-related building tooltips * Improved janky Tiyanki death animations, giving rise to a desire for a new 1930's dance craze * Fixed cases where you would sometimes not identify Leviathans after meeting them, this should also fix Curators not having anything to say about them * Fixed The Gray Tempest event having 2 choices with identical outcomes, because it was painfully close to much of real life * Gestalt consciousness can no longer pick liberation wars policy as it did nothing for them anyway * Phaseshifting planet now has edge case handling if a nation completes the project before researching the anomaly * Pacification of Space Amoebas or Crystals now turns them neutral instead of friendly because come on guy, you don't know me like that * Fixed Fanatic Purifier, Devouring Swarm, and Determined Exterminator Empires suddenly becoming socially presentable when talking to the Curators about L-Gates * Fixed instances where Empires created after initial L-Gate activation would be unable to use the L-Gates * Fixed a text overflow issue in the Anomaly tracker * Fixed "Bunker-Bot" anomaly not generating an L-Gate Insight * Fixed a crash when the gateway type doesn't exist (affected certain mods) * Fixed an OOS due to Experimental Subspace Navigation * Added missing modifier string for all languages * Marauder neighbor events can no longer trigger for empires that have no communications with them * Properly calculate cached values when ships are created, meaning fleet power is now displayed correctly * Fixed a bug where freshly created ships would not benefit immediately from bonus hull point effects * Addressed a couple of edge cases that might cause improper Strategic Resource tech weights * Added Go To buttons to a couple of Anomalies * Fixed a cause of ship stats OOS. Some code was executed in unsafe order somehow when recalculating for hot join * Scriptable localization error logging fix * Asteroids can now glow * Fixed L-Gates that were opened in 2.1.0 being unusable in 2.1.1 * Minor loc polish and fixes to events * Fixed broken repair costs for ruined buildings * Fixed the Great Khan being stuck bombarding the planets of Satrapies * Fixed issue with Ancient Manufactory that could leave the system's star without a resource deposit * Hid display of weapons when inspecting space creatures, to prevent Amoebas with frickin' lasers attached to their heads * Added missing check to prevent Sea of Consciousness tech gain exploit * Fixed the bug where it was impossible to land troops on planets captured by titanic life * Fixed ruined gateways blocking construction of megastructures * Fixed construction time being calculated incorrectly for defensive platforms * Machine Intelligences will no longer look down upon Synthetic Empires for being Artificial Beings * Fixed ludicrously broken costs for starbase defense platform upgrades * Added missing selection sound effects for ice asteroids and brown dwarves * Fixed Gray Goo and Marauder fleets sometimes just idling instead of attacking nearby targets * World Shaper ascension perk is no longer available to Machine Empires * Fixed hyperlane detection range wrongly showing up in every ship-related popup known to sentient life * Autonomous Ship Intellects is no longer marked as a dangerous tech * Planned Obsolesence can no longer fire for non-materialist empires * Fixed CTD on loading save game from in game * Fixed "Asteroid Collision" anomaly awarding the wrong deposit type == 2.1.2 == Patch 2.1.2 was released on 2018-08-07<ref>Forum, [[forum:1113781|[Dev Team] 2.1.2 patch is now live [checksum 170f] ]], 2018-08-07</ref> with the checksum ''170f''. === Free Features === * Map modes now are able to show claims - diplomatic map mode shows claims of selected empire by default * Added the Kuiper Belt to the Sol system * Added several new event pictures * Ctrl-F9 now also hides system lines and navigation arrows * It is now possible to rename the currently selected faction in faction view by clicking its name === Balance === * Re-enabled pre-sapient discovery Anomalies for the AI * Existing Horde fleets are now removed upon Great Khan's death and replaced by a fixed number of replacements * AI empires are now more likely to find L-Cluster insights after 100 years have passed * Increased levels of precursor anomalies across the board * Balanced anomaly levels according to QA and player feedback * Marauder empires are less likely to spawn close to an empire's starting system * Rogue Servitors & Assimilators can now once again pick World Shaper perk * Reduced frequency of terraforming candidates by about 50% * Reduced min distance at which Fallen Empires can spawn from other empires * Fixed some fallen empire tasks being able to target other fallen empires === UI === * Only ships that are docked in a starbase with upkeep reduction will now show as having a green orbit icon on the outliner, other ships in orbit around something but not receiving an upkeep reduction will show as yellow === Modding === * It is now possible to set anomalies as should_ai_and_humans_use = yes which will allow them to be used by both AI and human empires (overrides should_ai_use) * Added on_added_pop on action for when a pop is added to a planet === Bugfixes === * Numerous OOS fixes to improve multiplayer stability * Fixed issue where acquiring an L-Gate and the L-Gate activation tech out of order would cause the L-Gate special project to fail to appear * Names for country designs are not duplicated anymore * Marauder raiding fleets are now always deleted a year after they start to withdraw to prevent rare situations where they get stuck * Added missing localization for Great Khan leader titles * Fixed template manager displaying wrong military power * Fixed event trigger preventing Rudimentary Robots chain from continuing once you colonize their planet * Fixed Colossus Tech being reverse-engineerable from debris * Federation requests between two empires belonging to the same species class should now present correct localisation * Fixed Curator cost checks to avoid truncation problems * The AI no longer considers fleets that are running away as support in their current endeavour * Fixed the AI thinking unreachable systems are the closest systems * Fixed Cloud Lightning being hidden and unavailable as a component * Impossible Organism Nivlac Empire should no longer be placed on a Holy World or in a hostile system * Fixed the bug where ships were losing health while merging * Fixed Pacifist Defensive Wars Only demand to trigger properly * Fixed issues with upgrading designs twice in the Template Manager * Fixed issue where ship designer would not show the difference after researching new tech * Fixed issue where players could change components on auto-generated designs * Auto-upgrade is now considered as an update and can be saved * Strategic Resources generated via events will now trigger the Strategic Resource discovery message * It is no longer possible to construct event ships from starbases * L-Cluster strategic resources will no longer appear on terraformed planets or Ring Worlds * Fixed nonsensical requirement to have a free Leader slot in order to buy L-Gate Insight from the Curators * Event text for opening the L-Cluster is now correct if only one L-Gate exists in the galaxy * Fixed typo in Great Khan dialogue * Limbobots can no longer be used to colonize worlds * Limbo can only trigger once per game globally * Fixed errors in Vechtar Zavonia event chain outcome * Fixed on_entering_system event not being fired in your own systems. This fixes bugs like the shrines to the old gods not being completable * Fixed non-sapient robots getting the wrong species rights in a Machine Empire * Fixed certain opinion modifiers from distant stars events not going away over time * Fixed defense platform cost not being correctly calculated * Fixed instances of fleets getting stuck * Fleets that cannot have their leader assigned or removed will now show this in the interface * Resolved an error where Fanatic Purifier style empires could get an alien scientist from an anomaly * Tweaked War in Heaven to generally have more AI empires picking sides among the Awakened Empires rather than staying neutral == 2.1.3 == Patch 2.1.3 was released on 2018-09-06<ref>Forum, [[forum:1117674|[Dev Team] 2.1.3 patch is now live [checksum 42f6] ]], 2018-09-06</ref> with the checksum ''42f6''. * Updated the game for GDPR compliance (basically, a once-only popup on first launch of 2.1.3 with some legal text to read and accept, as now required by EU law) === Bugfixes === * AI will no longer accidentally try to research already researched technologies * Mardak purgers fleets no longer use bouquets of flowers as the warheads of their missiles, and their bombardment can now actually cause damage * Fixed the Unbidden Portal being vulnerable while the Extradimensional Invaders still have active Anchors * Fixed literally unplayable typos * Fixed a case of COUNTRY_UNITY out of sync * Fixed an out of sync with COUNTRY_ENERGY * Fixed Contingency starbases being so confident in their imposing demeanor that they didn't bother to use their weapon slots * Fixed broken text string for the upkeep of gene warrior armies * Fixed pacifist description for the ancient mining drones event wrongly referencing your home system instead of the one where the drones were * Added game rule exception to allow you to take hostile action against factions that have conquered your planets, meaning situations like the mutant horrors event can now be properly resolved * Enigmatic Cache traits can no longer be applied through gene modification, so you can't spam them on all your planets outside the intended scope of the event * Fixed Impossible Organism event to allow Nivlacs to be spawned on any planet with free housing, not just the capital * Fixed advanced start AI empires not getting all the extra colonies they should start with == References == <references /> [[Category:补丁]]
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