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{{version|3.3}} [[File:Vassalization request.png|thumb|320px|Vassalization request towards a Machine Intelligence empire]] A '''subject empire''' is an [[Empire]] that has a special [[diplomacy|diplomatic relationship]] with another empire of superior strength. In the default galaxy map mode subjects have the same color as their overlord. An empire can become a subject either forcefully through {{icon|casus belli}} wargoals or willingly, though the latter requires both a superior {{iconify|relative power}} and a positive [[attitude]] towards the superior party. If an empire becomes a subject willingly it brings a temporary {{green|+30}} {{iconify|Opinion}}. If it becomes a subject forcefully it brings a temporary {{red|-30}} {{iconify|Opinion}} If they have fleets available, subject fleets tend to follow the overlord's. == Subject types == {{SVersion|3.3}} There are a number of types of subjects available depending on the overlord's government. Most of them have to pay a certain tribute to the overlord. {|class="mildtable plainlist sortable" width="100%" ! Type ! {{icon|tributary}} Tribute ! {{hover|Base intel level|{{icon|base intel level}}}} ! {{hover|Can expand|[[File:Menu_icon_expansion_planner.png|24px]]}} ! {{hover|Can engage in diplomacy|[[File:Diplomacy_alliance.png|24px|Can engage in diplomacy|link=Diplomatic agreement]]}} ! {{hover|Protected by overlord|[[File:Diplomacy_war_2.png|24px]]}} ! {{hover|Joins overlord's wars|[[File:Diplomacy_war.png|24px]]}} ! {{hover|Can be integrated|[[File:Diplomacy_integrating.png|24px]]}} ! width=30% class="unsortable" | Other effects ! class="unsortable" | {{iconify|Overlord}} requirements |- id="Tributary" | style="text-align:center;" data-sort-value="Tributary" | [[File:Diplomacy istributary.png]]<br>'''Tributary''' | * {{icon|energy}} 25% Energy income * {{icon|minerals}} 25% Minerals income | align=center | 30 | align=center | {{icon|yes}} | align=center | {{icon|yes}} | align=center | {{icon|yes}} | align=center | {{icon|no}} | align=center | {{icon|no}} | | {{icon|no}}{{iconify|Corporate}} |- id="Vassal" | style="text-align:center;" data-sort-value="Vassal" | [[File:Diplomacy isvassal.png]]<br>'''Vassal''' | | align=center | 40 | align=center | {{icon|no}} | align=center | {{icon|no}} | align=center | {{icon|yes}} | align=center | {{icon|yes}} | align=center | {{icon|yes}} | | * {{icon|no}}{{iconify|Corporate}} * {{icon|relative power}} Less than 50% technological superiority * {{icon|no}} Neither empire has {{iconify|Inward Perfection}} |- id="Protectorate" | style="text-align:center;" data-sort-value="Protectorate" | [[File:Diplomacy isprotectorate.png]]<br>'''Protectorate''' | | align=center | 40 | align=center | {{icon|no}} | align=center | {{icon|no}} | align=center | {{icon|yes}} | align=center | {{icon|no}} | align=center | {{icon|yes}} | * Overlord: ** {{icon|influence}} {{green|+0.25}} Monthly Influence * Subject: ** {{icon|research}} {{green|−80%}} Research Cost towards technologies researched by the overlord ** Cannot sign {{iconify|Research Agreement}}s ** At less than {{icon|relative power}} 50% Technological Level difference the Protectorate becomes a Vassal | * {{icon|no}}{{iconify|Corporate}} * More than 50% technological superiority * Neither empire has {{iconify|Inward Perfection}} |- id="Subsidiary" | style="text-align:center;" data-sort-value="Subsidiary" | [[File:Diplomacy istributary.png]]<br>'''Subsidiary''' | {{icon|energy}} 25% Energy income | align=center | 40 | align=center | {{icon|yes}} | align=center | {{icon|yes}} | align=center | {{icon|yes}} | align=center | {{icon|yes}} | align=center | {{icon|no}} | | * {{iconify|Corporate}} authority |- id="Dominion" | style="text-align:center;" data-sort-value="Dominion" | [[File:Diplomacy hasvassal.png]]<br>'''Dominion''' | * {{icon|energy}} 25% Energy income * {{icon|minerals}} 25% Minerals income | align=center | 30 | align=center | {{icon|yes}} | align=center | {{icon|yes}} | align=center | {{icon|no}} | align=center | {{icon|no}} | align=center | {{icon|no}} | * {{icon|no}}{{iconify|Gestalt Consciousness||If not}}: ** Ethics are shifted towards {{iconify|Fanatic Spiritualist}} ** Can't embrace factions | * {{icon|Fanatic Spiritualist}} [[Fallen_empire#Doctrinal Enforcers|Doctrinal Enforcers]] awakened empire |- id="Satellite" | style="text-align:center;" data-sort-value="Satellite" | [[File:Diplomacy hasvassal.png]]<br>'''Satellite''' | {{icon|research}} 33% Research income | align=center | 30 | align=center | {{icon|yes}} | align=center | {{icon|yes}} | align=center | {{icon|no}} | align=center | {{icon|no}} | align=center | {{icon|no}} | | * {{icon|Fanatic Materialist}} [[Fallen_empire#Watchful Regulators|Watchful Regulators]] awakened empire |- id="Signatory" | style="text-align:center;" data-sort-value="Signatory" | [[File:Diplomacy hasvassal.png]]<br>'''Signatory''' | | align=center | 30 | align=center | {{icon|yes}} | align=center | {{icon|no}} | align=center | {{icon|yes}} | align=center | {{icon|no}} | align=center | {{icon|no}} | * {{icon|policy}} Subject's Slavery and Purge policies stay set to ''Prohibited'' | * {{icon|Fanatic Xenophile}} [[Fallen_empire#Benevolent Interventionists|Benevolent Interventionists]] awakened empire |- id="Thrall" | style="text-align:center;" data-sort-value="Thrall" | [[File:Diplomacy hasvassal.png]]<br>'''Thrall''' | * {{icon|energy}} 25% Energy income * {{icon|minerals}} 25% Minerals income | align=center | 30 | align=center | {{icon|no}} | align=center | {{icon|yes}} | align=center | {{icon|no}} | align=center | {{icon|no}} | align=center | {{icon|no}} | | * {{icon|Fanatic Xenophobe}} [[Fallen_empire#Jingoistic Reclaimers|Jingoistic Reclaimers]] awakened empire |- id="Scion" | style="text-align:center;" data-sort-value="Scion" | [[File:Diplomacy hasvassal.png]]<br>'''Scion''' | | align=center | 40 | align=center | {{icon|yes}} | align=center | {{icon|yes}} | align=center | {{icon|no}} | align=center | {{icon|yes}} | align=center | {{icon|no}} | * {{icon|casus belli}} Subject can use the ''Bring Into Fold'' Wargoal | * {{iconify|Scion}} origin |- id="Satrapy" | style="text-align:center;" data-sort-value="Satrapy" | [[File:Diplomacy issatrapy.png]]<br>'''Satrapy''' | * {{icon|energy}} 10% Energy income * {{icon|minerals}} 20% Minerals income * {{icon|naval capacity}} 30% Naval capacity | align=center | 10 | align=center | {{icon|yes}} | align=center | {{icon|yes}} | align=center | {{icon|no}} | align=center | {{icon|no}} | align=center | {{icon|no}} | * Subject houses a Void Dwelling in their capital system | * {{icon|apc}} [[The Horde]] * Subject didn't rebel before |} If an empire switches its authority to or from {{iconify|Corporate}}, its subjects' types remain unchanged. Subjects of an empire with the {{Iconify|Feudal Society}} civic may expand even if their subject type normally is not allowed to (e.g. vassals). == Subject actions == {{SVersion|3.3}} Subject empires have their attitude towards their overlord replaced by loyalty, expressing how content they are living under their Overlord’s rule. If a subject becomes disloyal they refuse any deal with the overlord and have a chance to start a war for independence, always waiting for an opportunity when something depletes the overlord's relative power (a taxing war, a larger uprising, a crisis, etc.). The loyalty is determined by the subject's opinion of the Overlord, which aside from the normal factors is also affected by the total military strength of all the subjects relative to the Overlord as well as that of those who support their independence. An Empire is able to {{icon|support independence}} support the independence of another Empire's vassal. Doing this will count the supporting empire's fleet for the "relative power of subjects" opinion modifier, causing the subject to rebel if they stand a good chance of victory. If they do, the Empire supporting them automatically joins their war for independence. Subject empires do not suffer from border friction and can therefore in some cases be utilized as buffer states between two empires that otherwise would have significant border friction issues. The opinion penalty from Relative Power is reduced by {{green|50%}} with the {{iconify|Feudal Society}} civic and by {{green|33%}} with the {{iconify|Franchising}} civic. == Integration == {{SVersion|3.3}} Vassals and Protectorates that an empire possess for longer than {{Hover box|10 years|3 600}} {{icon|time}} days can be peacefully '''{{iconify|integrate}}d''' by paying {{iconify|influence}}, at a rate of 5 {{iconify|influence}} a month. The base cost is 50, increased by 1 for each pop and 10 for each planet. Empires with the {{iconify|Shared Destiny}} ascension perk benefit from a {{green|-50%}} {{iconify|influence}} cost to integrating subjects. Only one subject can be integrated at a time. Once the integration is completed, all planets and ships of the subject are transferred to the overlord; the ships and starbases retain their graphic type. All leaders, resources and armies are removed; new scientists are required for their science ships. Warning! If the player's empire is integrated by another empire the game is automatically lost! == Releasing as a vassal == A player can create a vassal from their own territory by releasing one of their sectors as a vassal from the "Sectors" tab by clicking the "Create Vassal" button next to the sector they want to release. The player can then transfer additional systems to their vassal through the Trade option "Transfer System" if they so choose. Sometimes it is preferable to conquer systems and then release them as a vassal since this will create a vassal that shares the overlord's ethics and government. Notably, the vassal will be granted all its overlord's technology. The option to release a vassal is not available to {{iconify|Machine Intelligence}}s (except when you have no robot pops in the sector), {{icon|Undesirables}} Genocidal empires, species with {{icon|raiding}} Stellar Culture Shock, or the {{iconify|Hive-Minded}} and {{iconify|Nerve Stapled}} traits. {{ConceptsNavbox}} [[Category:游戏概念]] [[Category:外交]] [[en:Subject_empire]]
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