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{{Version|3.4}} '''Planetary management''' involves district creation, building construction, and assigning a workforce for resource production to maintain peace and order, manage population growth, and set up garrisons for planetary defense. Planets are, without a doubt, a vital part of a stellar empire because they provide the overwhelming majority of resources and the population required for an empire to grow and prosper. If a planet is managed properly, it could provide the needs of its populace and the demands of its empire and if an empire has a large collection of prosperous, productive planets within its borders, it can quite easily be seen as a successful empire. == Stability == {{SVersion|3.4}} [[File:Low Stability.png|thumb|320px|Low Stability on a humanoid planet]] Stability is a measure of the overall stability of a world, either socio-political or in terms of drone functionality, and is influenced by a large number of factors such as happiness, housing, amenities and crime or deviancy. === Stability effects === Stability ranges from {{red|0}} to {{green|100}} and has a base level of {{yellow|50}}. * Each point of Stability above {{yellow|50}} adds {{green|+0.6%}} {{icon|pop resource output}} resources from jobs, {{green|+0.6%}} {{iconify|Trade Value}} and {{green|+0.4}} {{icon|immigration pull add}} immigration pull. * Each point of Stability below {{yellow|50}} adds {{red|−1%}} {{icon|pop resource output}} resources from jobs, {{red|−1%}} {{iconify|Trade Value}} and {{red|+2}} {{icon|emigration push add}} emigration push. * At very low Stability, organic pops (excluding {{iconify|Hive-Minded}} or {{iconify|Nerve Stapled}} pops) and sentient {{iconify|Mechanical}} pops may cause unrest events. Low stability can give a planet one of the following modifiers once every 2 years. Modifiers that require slaves can be removed instantly by discontinuing slavery. {| class="mildtable" style="clear:both;" ! Modifier ! Effects ! Duration ! Required stability ! Requires slaves ! Description |- | {{planet modifier|pm_natural_beauty|1|w=24px}} Valiant Citizens | {{icon|governing ethics attraction}} {{green|+33%}} Governing Ethics Attraction | 20 years | style="text-align:center;" | {{red|25}} | style="text-align:center;" | {{icon|no}} | ''Despite high Unrest, Pops on this colony banded together to prevent further violence.'' |- id="Unrest" | {{planet modifier|pm_unknown|2|w=24px}} Unrest | {{icon|ethic shift}} {{yellow|+100%}} Random Ethic Attraction | 20 years | style="text-align:center;" | {{red|25}} | style="text-align:center;" | {{icon|no}} | ''Unrest on this colony caused local Pops to become more attracted to a random ethic.'' |- id="Terror Victims" | {{planet modifier|pm_nationalist_corruption|3|w=24px}} Terror Victims | {{icon|governing ethics attraction}} {{red|−33%}} Governing Ethics Attraction | 20 years | style="text-align:center;" | {{red|25}} | style="text-align:center;" | {{icon|no}} | ''Unrest on this colony caused Pops to be victimized in a terror attack and lose faith in the regime.'' |- id="Terror Victims (Severe)" | {{planet modifier|pm_nationalist_corruption|3|w=24px}} Terror Victims (Severe) | {{icon|governing ethics attraction}} {{red|−75%}} Governing Ethics Attraction | 10 years | style="text-align:center;" | {{red|25}} | style="text-align:center;" | {{icon|no}} | ''Unrest on this colony caused Pops to be victimized in a terror attack and lose faith in the regime.'' |- id="Slaves Radicalizing" | {{planet modifier|pm_unrest|3|w=24px}} Slaves Radicalizing | {{icon|stability add}} {{red|−20}} Stability | 20 years | style="text-align:center;" | {{red|40}} | style="text-align:center;" | {{icon|yes}} | ''Radical Slave elements are rallying, spreading unrest.'' |- id="Hunger Strike" | {{planet modifier|pm_starvation|3|w=24px}} Hunger Strike | {{icon|slave pop resource output}} {{red|−50%}} Slave pop resource output<br>{{icon|food consumption}} {{green|−50%}} Slave Upkeep | 5 years | style="text-align:center;" | {{red|25}} | style="text-align:center;" | {{icon|yes}} | ''It's hard to work when you're doubled over from hunger pangs.'' |- id="Slave Riots" | {{planet modifier|pm_slave_riots|3|w=24px}} Slave Riots | {{icon|slave pop resource output}} {{red|−1000%}} Slave pop resource output<br>{{icon|pop growth speed}} {{red|−50%}} Pop growth speed<br>{{icon|army build speed}} {{red|−50%}} Army build speed<br>{{icon|planetary build speed}} {{red|−50%}} Planetary build speed | 10 years | style="text-align:center;" | {{red|10}} | style="text-align:center;" | {{icon|yes}} | ''Slave Riots inhibit population growth.'' |} ==== Rebellion ==== If a colony's stability decreases below {{red|10}}, a rebellion can take place. If the rebel armies are defeated the world will get {{green|+20}} {{iconify|stability}} for 10 years. If the rebel armies win the rebel colony will take control of the system's starbase and every other colony present in the system and create a rebel empire with {{red|−100}} {{iconify|opinion}}. This empire will often be annexed by a hostile empire nearby. {| class="mildtable" ! Type ! Armies ! Rebel ethics ! Requirements |- | '''Slave Rebellion''' | 2 {{icon|slave army}} Slave Armies for every enslaved Pop | {{iconify|Fanatic Egalitarian}} | {{icon|yes}}{{planet modifier|pm_unrest|3|Slaves Radicalizing|w=24px}} planet modifier |- | '''Rebellion''' | 1 {{iconify|Assault Army}} for every pop | Population's current ethics | {{icon|no}}{{planet modifier|pm_unrest|3|Slaves Radicalizing|w=24px}} planet modifier |} === Increasing stability === Stability can be increased by the following: {| class="mildtable" ! Source ! Stability |- | Approval (0% to 50%) | {{red|-50}} to {{yellow|0}} |- | Approval (50% to 100%) | {{yellow|0}} to {{green|+30}} |- | {{icon|Gestalt Consciousness}} {{iconify|Amenities}} (25% to 100%) | {{red|-50}} to {{yellow|0}} |- | {{icon|Gestalt Consciousness}} {{iconify|Amenities}} (100% to 200%) | {{yellow|0}} to {{green|+20}} |- | {{iconify|Housing}}(25% to 100%) | {{red|-20}} to {{yellow|0}} |- | {{iconify|Empire Capital}} | {{green|+5}} |- | {{icon|colonist}} Colony (Planet Designation) | {{green|+5}} |- | {{iconify|Noble}} job | {{green|+2}} |- | {{iconify|Enforcer}} job | {{green|+1}} |- | {{icon|Byzantine Bureaucracy}} {{iconify|Bureaucrat}} job | {{green|+1}} |- | {{iconify|Death Chronicler}}/Chronicle Drone job | {{green|+2}} |- | {{iconify|Soldier}}/Warior Drone job with [[File:Decision martial law.png|24px]]/[[File:Decision martial law hive.png|24px]]/[[File:Decision martial law machine.png|24px]] decision | {{green|+5}} |- | {{iconify|Synapse Drone}}/{{iconify|Coordinator}} jobs with [[File:Decision satellite in orbit.png|24px]] Incorporate Artifact Relays decision | {{green|+2}} |- | {{iconify|Police State}} civic | {{green|+5}} |- | {{iconify|Shared Burdens}} civic | {{green|+5}} |- | {{icon|edict}} Information Quarantine edict | {{green|+5}} |- | [[File:Tradition harmony utopian dream.png|24px]] Utopian Dream / Collective Reasoning tradition | {{green|+5}} |- | [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree (finishing bonus) | {{green|+5}} |- | [[File:Sb deep space black site.png|24px]] Deep Space Black Site starbase building | {{green|+5}} |- | [[File:Resolution greater good.png|24px]] The Greater Good resolution 5 | {{green|+5}} |- | {{icon|building}} Psi Corps building | {{green|+5}} |- | {{icon|building}} Governor's Palace building | {{green|+5}} |- | {{icon|building}} Governor's Estates building | {{green|+10}} |- | {{iconify|Pacifist}} ethic | {{green|+5}} |- | {{iconify|Fanatic Pacifist}} ethic | {{green|+10}} |- | {{iconify|Psychic}} governor trait | {{green|+5}} |- | {{iconify|Chosen One}} governor trait | {{green|+10}} |- | {{iconify|Oracle}} governor trait | {{green|+10}} |- | [[File:Decision deal.png|24px]] Negotiate with Crime Lords decision | {{green|+10}} |- | [[File:D landed dragon.png|link=Planetary features#Feeding Dragon|24px]] Feeding Dragon | {{green|+10}} |} Stability is also increased by {{green|+10}} on all human player worlds if the game difficulty is set to Cadet and by {{green|+5}} for all AI player worlds for each difficulty step above Ensign. == Crime and Deviancy == Crime and Deviancy are measures of the overall level of non-compliance in the population of a world. Crime and Deviancy are produced by any Pop, ranging from {{green|0}} at {{green|100%}} {{iconify|Happiness}} to {{red|+2}} at {{red|0%}} {{iconify|Happiness}}. While Unemployment does not increase Crime or Deviancy it can add modifiers that cause them if measures aren't taken. Crime and Deviancy are reduced by certain Jobs as well as Governor leaders. Non-sentient {{iconify|mechanical}} pops in an organic empire and mechanical pops integrated into a {{iconify|Machine Intelligence}} empire do not produce crime or deviancy, despite counting as 50% happiness for the purpose of approval rating. Every year one of the following modifiers can be added as long as the requirements are met. Another modifier cannot be added for the next 10 years. Alternatively {{red|15}} {{iconify|Devastation}} can be added instead of a modifier. Once a planet has below 10 Crime or Deviancy all modifiers will be removed after 15 years. The timer is reduced by 50% for each {{iconify|Enforcer}} or {{iconify|Hunter-Seeker Drone}} Job. All modifiers are also removed if a planet changes ownership. {| class="mildtable sortable plainlist" ! Modifier ! Effects ! Duration ! Requirements ! style="width:45%" | Description |- | '''Criminal Underworld''' | * {{icon|crime}} {{red|+15}} Crime * {{icon|crime}} {{red|+1}} Criminal Job * {{icon|crime}} {{red|+1}} Criminal Job per 33 Crime | Permanent | {{red|30}} {{iconify|Crime}} or Refusing the Increased Benefits modifier | ''This world is home to a large criminal underworld.'' |- | '''Drone Deviancy''' | * {{icon|crime}} {{red|+15}} Deviancy * {{icon|crime}} {{red|+1}} Deviant Drone Job * {{icon|crime}} {{red|+1}} Deviant Drone Job per 33 Deviancy | Permanent | {{red|30}} {{iconify|Deviancy}} or Refusing the Activity Program modifier | ''This world is home to large communities of deviant drones, who no longer respond to commands from the Hive Mind.'' |- | '''Drone Corruption''' | * {{icon|crime}} {{red|+15}} Deviancy * {{icon|crime}} {{red|+1}} Corrupt Drone Job * {{icon|crime}} {{red|+1}} Corrupt Drone Job per 33 Deviancy | Permanent | {{red|30}} {{iconify|Deviancy}} or Refusing the Standby Mode modifier | ''This world is home to several networks of deviant and corrupted drone units, who operate outside the established parameters set by the core intelligence.'' |- | '''Center of Drug Trade''' | * {{icon|crime}} {{red|+30}} Crime * {{icon|crime}} {{red|+3}} Criminal Jobs * Replaces the Criminal Underworld modifier | Permanent | {{red|30}} {{iconify|Crime}} and Criminal Underworld modifier | ''The world has become a major center of drug trade. Illegal narcotics are being smuggled planetside on a daily basis, with a large segment of the populace being regular users.'' |- | '''Gang Wars''' | * {{icon|crime}} {{red|+30}} Crime * {{icon|crime}} {{red|+3}} Criminal Jobs * Replaces the Criminal Underworld modifier | Permanent | {{red|30}} {{iconify|Crime}} and Criminal Underworld modifier | ''The world is currently in the middle of a very destructive gang war between two or more organized crime factions. Heavy fighting is ongoing between the rivaling gangs, with local security forces trapped in the middle.'' |- | '''Mob Rule''' | * {{icon|crime}} {{red|+30}} Crime * {{icon|crime}} {{red|+3}} Criminal Jobs * Replaces the Criminal Underworld modifier | Permanent | {{red|30}} {{iconify|Crime}} and Criminal Underworld modifier | ''The world is currently dominated by a single criminal organization. They have infiltrated all layers of society, and little happens here without their involvement or permission.'' |- | '''Crime Boss Arrested''' | {{icon|crime}} {{green|−30}} Crime | 10 years | Criminal Underworld modifier | ''An important crime boss was recently arrested on this world, crippling a major criminal organization.'' |- | '''Bribed Officials''' | {{icon|stability}} {{red|−20}} Stability | 10 years | Criminal Underworld modifier | ''Several high-ranking officials on this world were recently discovered to have been in the pay of local criminal organizations.'' |- | '''Crime Wave''' | {{icon|crime}} {{red|+30}} Crime | 10 years | Criminal Underworld modifier | ''This world is currently experiencing a crime wave.'' |- | '''Smuggler Activity''' | {{icon|trade value}} {{red|−20%}} Trade Value | 10 years | Criminal Underworld modifier | ''An increase in smuggler activity on this world has had a negative impact on profits from trade.'' |- | '''Substance Abuse''' | {{icon|pop resource output}} {{red|−20%}} Resources from Jobs | 10 years | Criminal Underworld modifier | ''The illegal use of dangerous and highly addictive drugs is widespread on this world.'' |- | '''Cartel War''' | {{icon|stability}} {{red|−20}} Stability | 10 years | Center of Drug Trade modifier | ''The powerful drug cartels that have carved up this world between themselves are currently fighting a low-intensity war.'' |- | '''Travel Advisory''' | {{icon|trade value}} {{red|−20%}} Trade Value | 10 years | Gang Wars modifier | ''The violent gang warfare on this world has led to a travel advisory which has greatly diminished the number of visiting traders.'' |- | '''Corrupt Administration''' | {{icon|stability}} {{red|−20}} Stability | 10 years | Mob Rule modifier | ''The vast majority of this world's planetary administration was recently revealed to have been in the employ of its dominant crime syndicate.'' |- | '''Protection Racket''' | {{icon|pop resource output}} {{red|−20%}} Resources from Jobs | 10 years | Mob Rule modifier | ''The mobsters who rule this world have implemented an extensive protection racket.'' |- | '''Trade Pilfering''' | {{icon|trade value}} {{red|−20%}} Trade Value | 10 years | Mob Rule modifier | ''The gangster syndicate ruling this world has assumed control over several spaceports through intermediaries. A large portion of local trade now has to go through them.'' |- | '''Deviant Ringleader Killed''' | {{icon|deviancy}} {{green|−30}} Deviancy | 10 years | Drone Deviancy modifier | ''An important ringleader among the deviant drones of this world was recently terminated.'' |- | '''Deviant Interference''' | {{icon|stability}} {{red|−30}} Stability | 10 years | Drone Deviancy modifier | ''Deviant drones are interfering with our facilities on this world.'' |- | '''Corrupt Network Terminated''' | {{icon|deviancy}} {{green|−30}} Deviancy | 10 years | Drone Corruption modifier | ''A virus recently terminated one of the corrupt drone networks on this world.'' |- | '''Drone Signal Interference''' | {{icon|stability}} {{red|−30}} Stability | 10 years | Drone Corruption modifier | ''Signals from the corrupted drone networks on this world are interfering with the functionality of our loyal units.'' |} == Decisions == Decisions represent planet-wide undertakings. Most decisions have a cost to be used, either when taking the decision or when agreeing to the deal that made the decision available in the first place. Some decisions also take some time to implement, from a few days up to 10 years; these decisions go into the planet's construction queue, and can be paused and resumed by reordering like other constructions. {| class="mildtable sortable" ! class="unsortable" width=1% | ! Decision ! Cost ! style="width:50%" | Effects ! Requirements |- | [[File:Decision prospect.png|45px]]|| Planetary Prospecting | {{icon|time}} 180 Days<br>''{{icon|Unity}}'' 250<br>{{icon|Energy}} 500 | {{icon|unknown|24px}} Adds a random [[planetary feature]] to the planet | [[File:Tradition icon adaptability.png|link=Traditions#Adaptability|24px]] Adaptability tradition tree finished <br>{{icon|no}}{{iconify|Void Dwellers}} <br>Once per planet <br>{{icon|no}}{{iconify|Habitat}} <br>{{icon|no}}{{iconify|Ring World}} <br>{{icon|no}}{{iconify|Machine World}} <br>{{icon|no}}{{iconify|Hive World}} <br>{{icon|no}}{{iconify|Ecumenopolis}} |- id="Orbital Surveying" <!-- decision_prospect_void --> | [[File:Decision prospect.png|45px]]|| Orbital Surveying | {{icon|time}} 180 Days<br>''{{icon|Unity}}'' 250<br>{{icon|Energy}} 500 | Enables the construction of one of the following types of Habitat district, chosen at random: * [[File:District mining.png|24px|link=Districts#Astro-Mining Bay]] Astro-Mining Bays *[[File:District hab energy.png|24px|link=Districts#Reactor District]] Reactor Districts *[[File:District hab science.png|24px|link=Districts#Research District]] Research Districts | {{iconify|Habitat}} with only four district types<br>{{iconify|Adaptability}} tradition tree finished<br>{{iconify|Void Dwellers}} origin |- | [[File:Decision divine algorithm.png]] || Expand Dayside Infrastructure | {{icon|time}} 10 Years<br>{{icon|energy}} 500<br>{{icon|minerals}} 1000 | [[File:D solar array.png|link=Planetary_features#Dayside_Solar_Farm|32px]] Adds a Dayside Solar Farm planetary feature | {{planet modifier|pm_tidal_locked|2|w=24px}} Intentionally Tidally Locked planet modifier<br>One use only |- | [[File:Decision resources.png]] || Transplant Tree of Life | {{icon|time}} 180 Days<br>{{icon|food}} 500 | [[File:D huge tree.png|link=Planetary_features#Tree_of_Life_Sapling|32px]] Adds a Tree of Life Sapling planetary feature | {{iconify|Tree of Life}} origin <br> {{planet modifier|pm_bleak|3|w=24px}} ''No Tree of Life'' planetary modifier |- | [[File:Decision default.png]] || Project Cornucopia | {{icon|time}} 180 Days<br>''{{icon|Unity}}'' 250<br>{{icon|energy}} 500 | [[File:D mining tunnels.png|link=Planetary_features#Project_Cornucopia|32px]] Adds a Project Cornucopia planetary feature | {{iconify|Industrial Development|24px}} Resolution 5 <br> {{iconify|Galactic Community}} member <br> Once per planet <br> {{icon|no}}{{iconify|Habitat}} <br> {{icon|no}}{{iconify|Ring World}} <br> {{icon|no}}{{iconify|Ecumenopolis}} <br> {{icon|no}}{{iconify|Hive World}} <br> {{icon|no}}{{iconify|Machine World}} |- | [[File:Decision burning settlement.png]] || Consume World | {{icon|time}} 360 Days | Grants {{green|100-1000}} {{iconify|Minerals}}, {{green|100-1000}} {{iconify|Alloys}}, or a {{iconify|Pop}} * [[File:D gaseous eruption.png|link=Planetary_features#Lithoid_Devastation|24px]] Adds 2 Lithoid Devastation blockers * {{icon|Devastation}} Adds {{red|20}} Devastation * Destroys a district (if any exists) * If reduced to zero districts, the planet will become a shattered world, and all pops will be resettled to the capital. | {{iconify|Terravore}} civic |- | [[File:Decision deal.png]] || Settle Crystalline Refugees | {{icon|influence}} 10 | Habitat gains 5 pops with the {{iconify|Habitat Preference}}, {{iconify|Void Dweller}}, {{iconify|Intelligent}}, and {{iconify|Docile}} traits. <br>{{icon|opinion}} {{green|+10}} with the Crystalline Empire | {{icon|fed}} Offer from the Crystalline Empire<br>{{icon|habitat}} Once per Habitat <!-- decision removes the crystalline_refugees_flag country flag but I don't see anything limiting it to once per habitat --> |- | rowspan=2 | [[File:Decision satellite in orbit.png]] || rowspan=2| Upgrade Habitat | {{icon|time}} 720 Days {{icon|influence}} 25<br> {{icon|alloys}} 1000 | rowspan=2 | {{icon|planet size}} {{green|+2}} Habitat Size | {{iconify|Habitat Expansion|24px}} technology<br>{{icon|Habitat}} Size 4 Habitat<br>0 unbuilt districts |- | {{icon|time}} 1440 Days {{icon|influence}} 25<br> {{icon|alloys}} 1500 | {{iconify|Advanced Space Habitation|24px}} technology<br>{{icon|Habitat}} Size 6 Habitat<br>0 unbuilt districts<br>{{icon|building}} [[Habitat Central Control]] capital building |- | [[File:Decision arctic planet.png]] || Expand Planetary Sea | {{icon|time}} 720 Days<br>{{icon|influence}} 50<br>{{icon|energy}} 1000 | {{icon|planet size}} {{green|+1}} Planet Size<br>Consumes Ice Asteroids or Frozen Worlds | {{iconify|Ocean World}}<br>{{iconify|Hydrocentric}} ascension perk<br>[[File:sb ice mining station.png|link=Starbase#Ice_Mining_Station|24px]] Starbase with an inactive Ice Mining Station<br>[[File:Planet ocean.png|link=Celestial_body#Uninhabitable_celestial_bodies|24px]] Frozen World or Ice Asteroid<br>Can be used up to 3 times per planet |- | [[File:Decision progenitor empty.png]] || Grow a New Progenitor | {{icon|time}} 800 Days<br>{{icon|food}} 400 | {{icon|max agriculture districts}} Removes a planetary feature that increases the number of Agriculture Districts<br>[[File:D progenitor.png|link=Planetary_features#Progenitor Nest|32px]] Adds a Progenitor Nest planetary feature | {{iconify|Progenitor Hive}} origin<br>{{icon|empire capital}} Hive Capital designation<br>{{icon|no}}[[File:D progenitor.png|link=Planetary_features#Progenitor Nest|32px]] Progenitor Nest planetary feature |- | [[File:Decision strip mining.png]] || Strip Mining | {{icon|time}} 180 Days<br>{{icon|influence}} 15 | {{icon|max agriculture districts}} Removes a planetary feature that increases the number of Agriculture Districts<br>[[File:D prospectorium strip mine.png|link=Planetary_features#Prospectorium_Strip_Mine|32px]] Adds a Prospectorium Strip Mine planetary feature | [[File:specialist_tier_prospectorium_3_on.png|24px]] Prospectorium tier 3<br>{{icon|max agriculture districts}} Planetary feature that gives Agriculture Districts |} === Terraforming decisions === The follwoing decisions will terraform the world to a new class. {| class="mildtable plainlist" ! class="unsortable" width=1% | ! Decision ! Cost ! New class ! Planetary features ! style="width:40%" | Other effects ! Requirements |- id="Arcology Project" | [[File:Decision arcology project.png]] || Arcology Project | {{icon|time}} 10 Years<br>{{icon|Influence}} 200<br>{{icon|Minerals}} 20000 | {{iconify|Ecumenopolis}} | {{red|Removed}} | {{icon|yes}} Districts are converted based on the current designation | * {{iconify|Arcology Project}} ascension perk * [[File:District city.png|link=Districts#City_District|24px]] All district slots filled with City Districts or Industrial Districts * {{icon|tile blocker}} All blockers removed * {{icon|no}}{{iconify|Habitat}} * {{icon|no}}{{iconify|Ring World}} * {{icon|no}}{{icon|Ring World}} Shattered Ring World |- | [[File:Decision arcology project.png]] || Restore Ecumenopolis | {{icon|time}} 10 Years<br>{{icon|influence}} 200<br>{{icon|minerals}} 20000 | {{iconify|Ecumenopolis}} | {{red|Removed}} | * [[File:D central spire.png|link=Planetary_features#Former_Relic_World|32px]] Adds a Former Relic World planetary feature * {{icon|yes}} Districts are converted based on the current designation | * {{iconify|Relic World}} * {{iconify|Anti-Gravity Engineering|24px}} technology * {{icon|tile blocker}} All Blockers removed * {{icon|no}}{{iconify|Gestalt Consciousness}} unless {{iconify|Rogue Servitor}} |- | [[File:Decision arcology project.png]] || Repair the Shattered Ring | {{icon|time}} 10 Years <br> {{icon|alloys}} 10000 | {{iconify|Ring World}} | {{yellow|No features}} | * {{icon|yes}} Districts are converted into Segments at a ratio of 5:1 * {{icon|building}} Mineral Purification Plants and Mineral Purification Hubs buildings are removed | * [[File:Planet ringworld.png|link=Celestial_body#Shattered_Ring_World|24px]] Shattered Ring World * {{iconify|Mega-Engineering|24px}} technology * {{icon|tile blocker}} All Blockers removed |- | [[File:Decision resort colony.png]] || Nu-Baol Life-Seeding | None | {{iconify|Gaia World}} | {{green|Kept}} | The planet is populated with 4 {{iconify|Pacifist}} plantoid pops that have the {{iconify|Agrarian}}, {{iconify|Communal}}, {{iconify|Venerable}}, {{iconify|Delicious}} and {{iconify|Slow Breeders}} traits. If the {{iconify|Plantoids}} DLC is installed, they will also have the {{iconify|Phototrophic}} trait. | * [[File:R baol.png|link=Relics#The_Last_Baol|24px]] The Last Baol relic activation * {{icon|no}}{{iconify|Habitat}} * {{icon|no}}{{iconify|Ring World}} * {{icon|no}}{{icon|Ring World}} Shattered Ring World * {{icon|no}}{{iconify|Ecumenopolis}} * {{icon|no}}{{iconify|Hive World}} * {{icon|no}}{{iconify|Machine World}} * {{icon|no}}{{iconify|Relic World}} |} === Planet modifier decisions === The follwoing decisions each add a permanent or temporary planet modifier. {| class="mildtable plainlist sortable" ! class="unsortable" width=1% | ! Decision ! Cost ! Duration ! style="width:35%" | Modifier effects ! Requirements |- | [[File:Decision luxuries.png]] || Distribute Luxury Goods | {{icon|Consumer Goods}} 100 per 10 pops * (max 1000) | 10 Years | * {{icon|amenities}} {{green|+25%}} Amenities * {{icon|migration attraction}} {{green|+25%}} Immigration Pull | {{icon|no}}{{iconify|Gestalt Consciousness}} |- | [[File:Decision crime.png]] || Launch Anti-Crime Campaign |''{{icon|Unity}}'' 250 | Until ended<br>(no cost) | * {{icon|enforcer}} {{green|+10}} Enforcer Crime Reduction * {{icon|energy}} {{red|+2}} Enforcer Upkeep * [[File:Decision deal.png|24px]] Negotiate with Crime Lords decision disabled | * {{icon|crime}} 10+ Crime * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|no}}[[File:Decision deal.png|24px]] ''Crime Lord Deal'' modifier |- | [[File:Decision deal.png]] || Negotiate with Crime Lords |''{{icon|Unity}}'' 250 | Until ended | * {{icon|stability}} {{green|+10}} Stability * {{icon|crime}} {{red|+50%}} Crime * {{icon|crime}} {{red|+2}} Criminal job * {{icon|crime}} {{red|+1}} Criminal job per 33 Crime * [[File:Decision crime.png|24px]] Launch Anti-Crime Campaign decision disabled * {{icon|yes}} Prevents crime events <hr> Ending the modifier adds the ''Broken Crime Lord Deal'' modifier for 5 years: * {{icon|stability}} {{red|−10}} Stability * {{icon|crime}} {{red|+1}} Criminal job per 33 Crime | * {{icon|crime}} 10+ Crime * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|no}}[[File:Decision crime.png|24px]] ''Anti-Crime Campaign'' modifier |- | [[File:Decision expel population.png]] || Expel Excess Population |''{{icon|Unity}}'' 250 | 5 Years | Expels enough Pops (max 10) from the planet as refugees to fix the housing shortage * {{icon|stability}} {{red|−10}} Stability | * {{icon|housing}} Negative Housing * {{icon|policy}} ''Allowed'' Population Controls policy * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|no}}{{planet modifier|pm_expel_population|3|w=24px}} Population Expelled modifier |- | [[File:Decision politics.png]] || Declare Population Controls |''{{icon|Unity}}'' 250 | Until ended<br>(no cost) | * {{icon|growth speed}} {{red|−100%}} Pop Growth * {{icon|stability}} {{red|−5}} Stability * {{icon|migration attraction}} {{yellow|+100}} Emigration Push | * {{icon|policy}} ''Allowed'' Population Controls policy * {{icon|no}}{{iconify|Gestalt Consciousness}} |- | [[File:Decision politics.png]] || Discourage Planetary Growth |''{{icon|Unity}}'' 250 | Until ended<br>(no cost) | * {{icon|growth speed}} {{red|−75%}} Pop Growth Reduction * {{icon|amenities}} {{red|+25%}} Pop Amenities Usage * {{icon|consumer goods}} {{red|+25%}} Pop Upkeep * {{icon|migration attraction}} {{yellow|+100}} Emigration Push | * {{icon|policy}} ''Prohibited'' Population Controls policy * {{icon|no}}{{iconify|Gestalt Consciousness}} |- | [[File:Decision politics.png]] || Cease Robot Assembly |''{{icon|Unity}}'' 250 | Until ended<br>(no cost) | * {{icon|robot build speed}} {{red|−100%}} Robotic Pop Assembly Speed * {{icon|cost}} {{green|−75%}} Pop Assembly Cost | {{icon|policy}} Robotic Workers policy is set to ''Allowed'' |- | [[File:Decision politics.png]] || Cease Drone Production |''{{icon|Unity}}'' 250 | Until ended<br>(no cost) | {{icon|growth speed}} {{red|−100%}} Pop Growth | {{iconify|Gestalt Consciousness}} |- | [[File:Decision martial law.png]] || Declare Martial Law |''{{icon|Unity}}'' 500 | Until ended<br>(no cost) | * [[File:Job soldier.png|link=Jobs#Soldier]] {{green|+2}} Soldier Jobs * {{icon|Stability}} {{green|+5}} Stability from Soldier Jobs * {{icon|pop resource output}} {{red|−33%}} Job Resource Output * {{icon|growth speed}} {{red|−50%}} Pop Growth | {{icon|no}}{{iconify|Gestalt Consciousness}} |- | [[File:Decision martial law hive.png]] || Deploy Hunter-Killer Drones |''{{icon|Unity}}'' 500 | Until ended<br>(no cost) | * [[File:Job soldier.png|link=Jobs#Warrior_Drone]] {{green|+2}} Warrior Drone Jobs * {{icon|Stability}} {{green|+5}} Stability from Warrior Drone Jobs * {{icon|pop resource output}} {{red|−33%}} Job Resource Output * {{icon|growth speed}} {{red|−50%}} Pop Growth | {{iconify|Hive Mind}} |- | [[File:Decision martial law machine.png]] || Activate Compliance Protocols |''{{icon|Unity}}'' 500 | Until ended<br>(no cost) | * [[File:Job soldier.png|link=Jobs#Warrior_Drone]] {{green|+2}} Warrior Drone Jobs * {{icon|Stability}} {{green|+5}} Stability from Warrior Drone Jobs * {{icon|pop resource output}} {{red|−33%}} Job Resource Output * {{icon|growth speed}} {{red|−50%}} Pop Growth | {{iconify|Machine Intelligence}} |- id="Activate Oracle Nexus" | [[File:Decision crime.png]] || Activate Oracle Nexus | {{icon|energy}} 200<br>{{icon|unity}} 500 | 10 Years | * {{iconify|Stability||+10|green}} * {{iconify|Deviancy||−15|green}} | * {{iconify|Machine Intelligence}} * {{icon|archaeology site}} [[Precursors#Hidden Worlds|Hidden Worlds]] archaeology site outcome |- id="Mastery of Nature" | [[File:Decision mastery of nature.png]] || Mastery of Nature | * {{icon|energy}} 2000 * {{icon|influence}} 100 * {{icon|time}} 360 Days | Permanent | {{icon|district cap}} {{green|+2}} Max Districts | * {{iconify|Mastery of Nature}} ascension perk * {{icon|yes}} World is a planet * {{icon|no}}[[File:Decision mastery of nature.png|24px]] Mastery of Nature modifier |- | [[File:Decision default.png]] || Galactic Market Hub Nomination | * {{icon|Energy}} 1000 * {{icon|Influence}} 150 | Until ended<br> ({{icon|Influence}} 10) | Applies a [[Trade#Galactic_market|Base Marketplace Competition Rating]] modifier to the world | * [[File:Resolution galactic market.png|link=Galactic_community#Galactic_priorities|24px]] Form the Galactic Market resolution * {{icon|pop}} At least 20 pops |- | [[File:Decision default.png]] || Boost Nomination Bid | * {{icon|Energy}} 2000 * {{icon|Influence}} 300 | | Increase the planet's Base Marketplace Competition Rating modifier one stage | * [[File:Decision default.png|24px]] Galactic Market Hub Nomination * Usable up to 2 times |- id="Create Penal Colony" | [[File:Decision penal colony.png]] || Create Penal Colony |''{{icon|Unity}}'' 1000 | Until ended<br>(''{{icon|Unity}}'' 2500) | * {{icon|migration attraction}} {{green|+33%}} Immigration pull * {{icon|crime}} {{red|+100%}} Crime * {{icon|crime}} {{green|−25%}} Crime on other colonies * {{icon|crime}} Designation changed to [[Designation#Penal Colony|Penal Colony]] | * {{iconify|Penal Colonies tech|24px}}nology * {{icon|planet size}} Planet Size 15 or greater * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|no}}{{iconify|Empire Capital}} * {{icon|no}}{{icon|planet modifier}} Penal Colony, Resort World, or Thrall-World modifier * {{icon|no}}{{icon|Penal Colony}} Any owned planet has the Penal Colony modifier * {{icon|no}}{{iconify|Habitat}} * {{icon|no}}{{iconify|Ring World}} |- id="Create Resort World" | [[File:Decision resort colony.png]] || Create Resort World |''{{icon|Unity}}'' 1000 | Until ended<br>(''{{icon|Unity}}'' 2500) | * {{icon|habitability}} {{green|+100%}} Habitability * {{icon|clerk}} {{green|+1}} Clerk job per 2 pops * {{icon|amenities}} {{green|+15%}} Amenities on other colonies * {{icon|migration attraction}} {{green|+15%}} Immigration pull on other colonies * {{icon|entertainer}} Designation changed to [[Designation#Resort World|Resort World]] | * {{iconify|Resort Worlds tech|24px}}nology * {{iconify|Planet Size}} 15 or greater * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|no}}{{iconify|Empire Capital}} * {{icon|no}}{{icon|planet modifier}} Penal Colony, Resort World, or Thrall-World modifier * {{icon|no}}{{icon|Resort World}} Any owned planet has the Resort World modifier * {{icon|no}}{{iconify|Ecumenopolis}} * {{icon|no}}{{iconify|Habitat}} * {{icon|no}}{{iconify|Ring World}} * {{icon|no}}{{icon|district}} Any built district * {{icon|no}}{{icon|building}} Any building besides an unupgraded capital building |- id="Create Thrall-World" | [[File:Decision slave colony.png]] || Create Thrall-World |''{{icon|Unity}}'' 1000 | Until ended<br>(''{{icon|Unity}}'' 2500) | * {{icon|growth speed}} {{green|+50%}} Pop growth speed * {{icon|toiler}} Designation changed to [[Designation#Thrall-World|Thrall-World]] | * [[File:Decision slave colony.png|24px]] Thrall-Worlds technology * {{icon|slave}} At least 1 pop from a fully enslaved species on the colony * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|no}}{{iconify|Empire Capital}} * {{icon|no}}{{icon|planet modifier}} Penal Colony, Resort World, or Thrall-World modifier * {{icon|no}}{{iconify|Ecumenopolis}} * {{icon|no}}{{iconify|Habitat}} * {{icon|no}}{{iconify|Ring World}} * {{icon|no}}{{icon|district}} Any built district * {{icon|no}}{{icon|building}} Any building besides the capital building |- id="Deploy Tissue Growth Stimulants" | [[File:Decision resources.png]] || Deploy Tissue Growth Stimulants | {{icon|energy}} 200 | 10 years | * {{icon|growth speed}} {{green|+10%}} Pop Growth Speed * {{icon|happiness}} {{red|−10%}} Happiness * {{icon|stability}} {{red|−5}} Stability | * ''City of Bones'' Excavation complete * {{icon|no}}{{iconify|Machine Intelligence}} |- id="Construct Explosive Fungiform Housing Units" | [[File:Decision resources.png]] || Construct Explosive Fungiform Housing Units | {{icon|energy}} 500 | Permanent | {{icon|pop housing usage}} {{green|−10%}} Pop housing usage | * ''City of Bones'' Excavation complete * {{iconify|Machine Intelligence}} |- | [[File:Decision satellite in orbit.png]] || Flood Habitat | {{icon|time}} 720 Days<br>{{icon|influence}} 50<br>{{icon|energy}} 1000 | Permanent | * {{icon|Habitability}} Habitability {{red|-20%}} * {{icon|ocean world}} Considered an Ocean world for Aquatic species | {{iconify|Habitat}}<br>{{iconify|Hydrocentric}} ascension perk<br>[[File:sb ice mining station.png|link=Starbase#Ice_Mining_Station|24px]] Starbase with an inactive Ice Mining Station<br>[[File:Planet ocean.png|link=Celestial_body#Uninhabitable_celestial_bodies|24px]] Frozen World or Ice Asteroid |- | [[File:Decision art monument.png]] || Exhibit Art Monument | {{icon|time}} 15 Days | Until ended<br> ({{icon|time}} 15) | * {{icon|amenities}} {{green|+15%}} Amenities * {{icon|migration attraction}} {{green|+50}} Immigration Pull * {{icon|yes}} If ended can be used again | * {{icon|lev}} Bought from the Artisan enclave * One use per purchase |- | [[File:Decision divine algorithm.png]] || Implement Divine Algorithm | * {{icon|unity}} 500 * {{icon|time}} 360 Days | 10 years | * {{icon|pop enc}} {{green|+10%}} Energy from Jobs * {{icon|technician}} {{green|+1}} Tech-Drone Job | {{icon|mgc}} Numistic Order caravan deal |- | [[File:Decision resources.png]] || Trium Atmospheric Deodorizer Deployment | None | 80 Years | * {{icon|migration attraction}} {{green|+30%}} Immigration Pull * {{icon|pop growth from immigration}} {{green|+10%}} Pop growth from immigration | * {{icon|mgc}} Vengralian Trium caravan deal * One use per purchase |- | [[File:Decision resources.png]] || Trium Bunk Beds Deployment | None | 80 Years | {{icon|housing}} {{green|+10%}} Housing | * {{icon|mgc}} Vengralian Trium caravan deal * One use per purchase |- | [[File:Decision resources.png]] || Trium Food Container Deployment | None | 80 Years | {{icon|food consumption}} {{green|−10%}} Pop Food Upkeep | {{icon|mgc}} Vengralian Trium caravan deal<br>One use per purchase |- | [[File:Decision museum.png]] || Send Artifacts to Museum Exhibits | {{icon|minor artifacts}} 2 | 10 Years | {{icon|culture worker}} {{green|+20%}} Culture Worker Output | * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|no}}{{iconify|Corporate}} Authority |- | [[File:Decision deal.png]] || Initiate Performance Competition | {{icon|minor artifacts}} 2 | 10 Years | * {{icon|executive}} {{green|+10%}} Executive Output * {{icon|manager}} {{green|+10%}} Manager Output | {{iconify|Corporate}} Authority |- | [[File:Decision satellite in orbit.png]] || Incorporate Artifact Relays | {{icon|minor artifacts}} 2 | 10 Years | * {{icon|synapse drone}} Synapse Drones on the planet provide {{green|+1%}} Menial Drone Output and {{green|+2}} Stability * {{icon|coordinator}} Coordinators on the planet provide {{green|+1%}} Menial Drone Output and {{green|+2}} Stability | {{iconify|Gestalt Consciousness}} |- | [[File:Decision museum.png]] || Send Artifacts to Organic Sanctuaries | {{icon|minor artifacts}} 2 | 10 Years | {{icon|bio-trophy}} {{green|+10%}} Bio-Trophies Output | {{iconify|Rogue Servitor}} |- | [[File:Decision animal wildlife.png]] || Initiate Yuht Cleansing Process | * {{icon|energy}} 500 * {{icon|devastation}} 50 | Permanent | {{icon|habitability}} {{green|+10%}} Habitability | {{icon|anr}} Delve into the Secrets of the Yuht Special Project |- | [[File:Decision engineering research.png]] || Extradimensional Experimentation | {{icon|zro}} 500 | Until ended<br>(no cost) | * {{icon|researcher}} {{green|+1}} Dimensional Portal Researcher * {{icon|zro}} {{red|+1}} Zro upkeep | [[File:Resolution galactic studies.png|link=Galactic_community|24px]] Unchained Knowledge Resolution 5 |- | [[File:Decision deal.png]] || Crystalline Construction | {{icon|influence}} 10 | Permanent | * {{icon|housing}} {{green|+8}} Housing * {{icon|building cost}} {{green|-10%}} Building Cost | * {{icon|fed}} Offer from the Crystalline Empire * {{icon|Habitat}} Once per Habitat |- | [[File:Decision victorious army.png]] || Introduce Chaos | * {{icon|energy}} 500 * {{icon|time}} 5 Years | Permanent | {{icon|resources from jobs}} {{green|+5%}} Resources from Jobs | * {{planet modifier|pm_drilling_for_gas|1|w=24px}} Perfect Organization planet modifier * {{icon|no}}{{iconify|Gestalt Consciousness}} |- | [[File:Decision surreal visions.png]] || Shroudwalker Teacher | {{icon|time}} 360 days | Permanent | * {{icon|amenities}} {{green|+5%}} Amenities * {{icon|unity}} {{green|+10%}} Unity from Jobs * {{icon|unity}} {{green|+3}} Unity from Telepaths | * {{icon|ovl}} Bought from the Shroud-Touched Coven enclave * One use per purchase |} === Consecrate World === The Consecrate World decision requires the {{iconify|Consecrated Worlds}} ascension perk and can only be used on up to 3 uncolonized planets at the same time at the cost of 500 {{iconify|unity}}. It can be canceled at any time for the same cost and if taken again the result will be re-rolled. When the decision is taken the empire will gain a Consecrated modifier and give the empire the following bonuses: {| class="mildtable plainlist" style="text-align: center; ! colspan=4 | {{planet modifier|PM Consecrated Worlds|1|w=24px}} Consecrated modifier ! colspan=6 | Chance ! rowspan=2 | Description |- ! Quality !! {{icon|Unity}} !! {{icon|Amenities}} !! [[File:Mod_pop_government_ethic_attraction.png|24px|Spiritualist Ethic Attraction|link=Population#Ethics_attraction_modifiers]] ! {{icon|Gaia World}} ! {{icon|Arid World}}{{icon|Desert World}}{{icon|Savannah World}}<br>{{icon|Continental World}}{{icon|Tropical World}}{{icon|Ocean World}}<br>{{icon|Alpine World}}{{icon|Arctic World}}{{icon|Tundra World}} ! [[File:Planet barren.png|24px|Barren World|link=Celestial_body#Barren]][[File:Planet barren cold.png|24px|Barren World (Cold)|link=Celestial_body#Cold Barren]]<br>[[File:Planet frozen.png|24px|Frozen World|link=Celestial_body#Frozen]][[File:Planet molten.png|24px|Molten World|link=Celestial_body#Molten]]<br>[[File:Planet toxic.png|24px|Toxic World|link=Celestial_body#Toxic]] ! [[File:Planet asteroid.png|24px|Asteroid|link=Celestial_body#Asteroid]][[File:Planet gas giant.png|24px|Gas Giant|link=Celestial_body#Gas Giant]]<br>[[File:Planet arid.png|24px|Shielded World|link=Celestial_body#Shielded]]{{icon|Tomb World}} ! {{icon|Ecumenopolis}}{{icon|Relic World}}<br>{{icon|hive world}}{{icon|machine world}} ! Other <!-- default includes shrouded, nanite, shattered, shattered 2, infested, ice asteroid, crystalline asteroid, etc --> |- | {{green|Holy World}} | {{green|+8%}} | {{green|+4%}} | {{green|+8%}} | 100% | 10% | 0% | 0% | 0% | 0% | ''This planet is deemed an immaculate and sacrosanct place.'' |- | {{green|Venerated World}} | {{green|+6%}} | {{green|+3%}} | {{green|+6%}} | 0% | 40% | 20% | 0% | 0% | 0% | ''This is deemed a most blessed planet.'' |- | {{yellow|Respected World}} | {{green|+4%}} | {{green|+2%}} | {{green|+4%}} | 0% | 50% | 70% | 20% | 2.4% | 0% | ''This is deemed a suitable object of worship.'' |- | {{yellow|Profane World}} | {{green|+2%}} | {{green|+1%}} | {{green|+2%}} | 0% | 0% | 10% | 80% | 97.6% | 100% | ''This is deemed a poor object of worship.'' |} Consecrating a {{iconify|Holy World}} gives a cumulative {{green|+30}} {{iconify|Opinion}} with the {{icon|fanatic spiritualist}} Holy Guardians fallen empire. == 参考资料 == <references /> {{ConceptsNavbox}} [[Category:游戏概念]] [[en:Planetary_management]]
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