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{{version|3.3}} {{Celestialbodynav}} == Features == Planetary features represent notable areas on natural planets. They determine the number of resource Districts the planet can support and some features exclusively obtained by events can provide various bonuses to planets. If a natural planet is terraformed into [[File:planet_city.png|24px|link=Celestial_body#Ecumenopolis]] Ecumenopolis, [[File:planet_infested.png|24px|link=Celestial_body#Hive]] Hive World, or [[File:planet_ai.png|24px|link=Celestial_body#Machine]] Machine World, it loses all of its planetary features, including event features. Hive Worlds and Machine Worlds do not lose the deposit features that determine the max number of Strategic Resource buildings. === Deposit features === These planetary features are generated on each natural planet and determine the number of resource Districts and Strategic Resource buildings the planet can support. If a planet is terraformed these features may be changed to new ones with the same effects that fit the planet class by flavor. Dry planets are 50% more likely to have planetary features that increase the limit for Generator Districts or Mote Harvesting Traps. Wet planets are 50% more likely to have planetary features that increase the limit for Agriculture Districts or Gas Extraction Wells. Cold planets are 50% more likely to have planetary features that increase the limit for Mining Districts or Crystal Mines. Gaia planets are 50% more likely to have planetary features that increase the limit for Gas Extraction Wells, Mote Harvesting Traps and Crystal Mines. {| class="mildtable plainlist" ! ! {{icon|max agriculture districts}} Agriculture districts ! {{icon|max generator districts}} Generator districts ! {{icon|max mining districts}} Mining districts ! [[File:Mod_building_crystal_mines_max.png|24px]] Crystal mines ! [[File:Mod_building_gas_extractors_max.png|24px]] Gas extraction wells ! [[File:Mod_building_mote_harvesting_traps_max.png|24px]] Mote harvesting traps ! [[File:Mod_building_betharian_power_plant_max.png|24px]] Betharian power plant ! [[File:Mod_building_xeno_zoo_max.png|24px]] Alien zoo |- ! {{green|+1}} | * [[File:D_boggy_fens.png|75px]] Boggy Fens * [[File:D_bountiful_plains.png|75px]] Bountiful Plains * [[File:D_forgiving_tundra.png|75px]] Fair Tundra * [[File:D_green_hills.png|75px]] Green Hills * [[File:D_lichen_fields.png|75px]] Lichen Fields * [[File:D_natural_farmland.png|75px]] Natural Farmland * [[File:D_nutritious_mudland.png|75px]] Nutritious Mudlands * [[File:D_rugged_woods.png|75px]] Rugged Woods | * [[File:D_arid_highlands.png|75px]] Arid Highlands * [[File:D_fertile_lands.png|75px]] Buzzing Plains * [[File:D_hot_springs.png|75px]] Hot Springs | * [[File:D_mineral_fields.png|75px]] Mineral Fields * [[File:D_mineral_striations.png|75px]] Mineral Striations * [[File:D_veiny_cliffs.png|75px]] Ore-Veined Cliffs | * [[File:D_crystalline_caverns.png|75px]] Crystalline Caverns | * [[File:D_bubbling_swamp.png|75px]] Bubbling Swamp | * [[File:D_dust_caverns.png|75px]] Dust Caverns | * [[File:D_betharian_deposit.png|75px]] Betharian Fields | * [[File:D_alien_pets_deposit.png|75px]] Isolated Valley |- ! {{green|+2}} | * [[File:D_fertile_lands.png|75px]] Fertile Lands * [[File:D_fungal_caves.png|75px]] Fungal Caves * [[File:D_great_river.png|75px]] Great River * [[File:D_lush_jungle.png|75px]] Lush Jungle | * [[File:D_frozen_gas_lake.png|75px]] Frozen Gas Lake * [[File:D_rushing_waterfalls.png|75px]] Rushing Waterfalls * [[File:D_searing_desert.png|75px]] Searing Desert | * [[File:D_prosperous_mesa.png|75px]] Prosperous Mesa * [[File:D_ore_rich_caverns.png|75px]] Ore-Rich Caverns | * [[File:D_crystal_forest.png|75px]] Crystal Forest * [[File:D_crystal_reef.png|75px]] Crystal Reef | * [[File:D_fuming_bog.png|75px]] Fuming Bog | * [[File:D_dust_desert.png|75px]] Dust Desert | style="text-align: center;" | {{icon|no}} | style="text-align: center;" | {{icon|no}} |- ! {{green|+3}} | * [[File:D_black_soil.png|75px]] Black Soil * [[File:D_fungal_forest.png|75px]] Fungal Forest * [[File:D_marvelous_oasis.png|75px]] Marvelous Oasis * [[File:D_teeming_reef.png|75px]] Teeming Reef * [[File:D_tropical_island.png|75px]] Tropical Island | * [[File:D_geothermal_vent.png|75px]] Geothermal Vents * [[File:D_tempestous_mountain.png|75px]] Tempestous Mountain * [[File:D_underwater_vent.png|75px]] Underwater Vents | * [[File:D_rich_mountain.png|75px]] Rich Mountain * [[File:D_submerged_ore_veins.png|75px]] Submerged Ore Veins | style="text-align: center;" | {{icon|no}} | style="text-align: center;" | {{icon|no}} | style="text-align: center;" | {{icon|no}} | style="text-align: center;" | {{icon|no}} | style="text-align: center;" | {{icon|no}} |} === Habitat features === These planetary features are added on habitats when built orbiting the appropriate resource deposits. {| class="mildtable plainlist" ! width="1%" | ! Feature ! Effects ! Description |- | [[File:d_space_walk.png]] | Exotic Gas Deposit | [[File:Mod_building_gas_extractors_max.png|24px]] {{green|+1}} to {{green|+5}} Max Gas Extraction Wells | ''This habitat is built near an exploitable exotic gas deposit.'' |- | [[File:d_space_walk.png]] | Rare Crystal Deposit | [[File:Mod_building_crystal_mines_max.png|24px]] {{green|+1}} to {{green|+5}} Max Crystal Mines | ''This habitat is built near an exploitable rare crystal deposit.'' |- | [[File:d_space_walk.png]] | Volatile Mote Deposit | [[File:Mod_building_mote_harvesting_traps_max.png|24px]] {{green|+1}} to {{green|+5}} Max Mote Harvesting Traps | ''This habitat is built near an exploitable volatile mote deposit.'' |- | [[File:d_space_walk.png]] | Alloy Deposit | {{icon|alloys}} {{green|+1}} to {{green|+5}} Alloys | ''This habitat is built near an exploitable source of alloys.'' |- | [[File:d_space_walk.png]] | Zro Deposit | {{icon|zro}} {{green|+1}} to {{green|+3}} Zro | ''This habitat is built near an exploitable zro deposit.'' |- | [[File:d_space_walk.png]] | Dark Matter Deposit | {{icon|dark matter}} {{green|+1}} to {{green|+3}} Dark Matter | ''This habitat is built near an exploitable dark matter deposit.'' |- | [[File:d_space_walk.png]] | Living Metal Deposit | {{icon|living metal}} {{green|+1}} Living Metal | ''This habitat is built near an exploitable living metal deposit.'' |- | [[File:d_space_walk.png]] | Nanite Deposit | {{icon|nanites}} {{green|+1}} Nanites | ''This habitat is built near an exploitable source of nanites.'' |} === Anomaly features === These planetary features can be added by random anomalies on habitable planets. {| class="mildtable plainlist" ! width="1%" | ! Feature ! Effects ! width="50%" | Description ! width="1%" | DLC |- id="Abandoned Primitive Homesteads" | [[File:d_tribal_settlement.png]] | Abandoned Primitive Homesteads | * {{icon|pop soc}} {{green|+10%}} Society from Jobs * {{icon|max agriculture districts}} {{green|+2}} Max Agriculture Districts | ''These abandoned homesteads were once inhabited by a society of reptiles. They still populate the planet, but have since lost all capacity for sapient thought.'' | |- id="Ancient Mining Site" | [[File:d_building_complex.png]] | Ancient Mining Site | {{icon|max mining districts}} {{green|+5}} Max Mining Districts | ''The site of an ancient mining operation. Despite its age, much of the equipment can still be operated.'' | |- id="Ancient One" | [[File:d_fungal_forest.png]] | Ancient One | {{icon|society}} {{green|+4}} Society Research | ''An ancient being, living deep beneath the waves, is the dominating life force on this planet.'' | |- id="Enigmatic Robot" | [[File:d_building.png]] | Enigmatic Robot | {{icon|alloys}} {{green|+5}} Alloys | ''An ancient and enigmatic little robot, supervising a factory which dates back to an earlier civilization.'' | |- id="Harvester Fields" | [[File:d_fertile_lands.png]] | Harvester Fields | {{icon|max agriculture districts}} {{green|+6}} Max Agriculture Districts | ''Vast fields of dense, edible vegetation where ancient solar-powered harvesters assist in gathering crops.'' | |- id="Hyperfertile Valley" | [[File:D alien pets deposit.png]] | Hyperfertile Valley | {{icon|max agriculture districts}} {{green|+5}} Max Agriculture Districts | ''The soil in this valley is extremely fertile, and it is covered in intense greenery.'' | |- id="Mutation Vats" | [[File:D metal boneyard.png]] | Mutation Vats | * {{icon|society}} {{green|+12}} Society Research * {{icon|exotic gases}} {{green|+1}} Exotic Gases | ''In a painful ceremonial procedure members of this post-nuclear exchange society on this planet would expose themselves to near-lethal doses of chemical mutagens, in the hopes of revealing their 'true selves'. The skeletal remains found at the bottom of many of these vats suggest not all supplicants survived the ordeal.'' | |- id="Toy Factory Complex" | [[File:d_building_complex.png]] | Toy Factory Complex | * {{icon|pop soc}} {{green|+10%}} Society from Jobs * {{icon|pop eng}} {{green|+20%}} Engineering from Jobs * {{icon|researcher}} {{green|+2}} Researcher Jobs | ''Complex machinery ceaselessly molds complex polymers into small items of varying shapes and inscrutable purposes.'' | |- id="Wetware Computer" | [[File:d_toxic_kelp.png]] | Wetware Computer | * {{icon|pop eng}} {{green|+20%}} Engineering from Jobs * {{icon|researcher}} {{green|+2}} Researcher Jobs | ''The oceans on this world are almost completely covered in a fine network of algae that appear to be a primitive wetware computer.'' | |- id="Flooded Mounds" | [[File:d_teeming_reef.png]] | Flooded Mounds | * {{icon|pop soc}} {{green|+20%}} Society from Jobs * {{icon|researcher}} {{green|+2}} Researcher Jobs | ''The soil in this valley is extremely fertile, and it is covered in intense greenery.'' | {{icon|dst}} |- id="Nanosands" | [[File:D dust desert.png]] | Nanosands | * {{icon|max mining districts}} {{green|+2}} Max Mining Districts * {{icon|district cap}} {{green|+2}} Max Districts | ''The sand dunes on this planet are almost entirely composed of countless broken nanites. Their structure is degraded far beyond any chance for reactivation, but they do coat the planet in rare metal granulate.'' | {{icon|dst}} |- id="Savage Wildlands" | [[File:d_dangerous_wildlife_blocker.png]] | Savage Wildlands | * {{icon|pop soc}} {{green|+10%}} Society from Jobs * {{icon|researcher}} {{green|+1}} Researcher Jobs | ''These indigenous creatures who inhabit this region appear to operate as a single organism.'' | {{icon|dst}} |- id="Zone A" | [[File:d_levitating_rocks.png]] | Zone A | * {{icon|unity}} {{green|+3}} Unity * {{icon|pop phy}} {{green|+10%}} Physics from Jobs * {{icon|researcher}} {{green|+2}} Researcher Jobs | ''A thirteen-by-thirteen kilometer stretch of land on this planet is a ruin of unknown origin, littered with many bizarre and unique alien artifacts. Bafflingly, it also produces sensations of deep contentment in its visitors.'' | {{icon|dst}} |} === Event features === These planetary features do not naturally generate on planets. They can be created exclusively by certain events and controllable factors. {| class="mildtable plainlist sortable" ! class="unsortable" width="1%" | ! Feature ! Sources ! class="unsortable" | Effects ! class="unsortable" width="30%" | Description ! width="1%" | DLC |- id="Ancient Bombardment Craters" | [[File:d_crater.png]] | Ancient Bombardment Craters | What Happened Here<br>(20% chance) | * {{icon|pop phy}} {{green|+20%}} Physics from Jobs * {{icon|researcher}} {{green|+2}} Researcher Jobs | ''This world was subjected to intense orbital bombardment long ago. Parts of the surface are still pockmarked with impact craters.'' | |- id="Ancient Battlefield" | [[File:d_organic_landfill.png]] | Ancient Battlefield | What Happened Here<br>(20% chance) | * {{icon|pop eng}} {{green|+20%}} Engineering from Jobs * {{icon|researcher}} {{green|+2}} Researcher Jobs | ''The civilization that once inhabited this world was destroyed by an invading force from somewhere beyond their solar system. This ancient battlefield is littered with ancient debris from their desperate last stand.'' | |- id="Irradiated Ruins" | [[File:d_metal_boneyard.png]] | Irradiated Ruins | What Happened Here<br>(20% chance) | * {{icon|pop soc}} {{green|+20%}} Society from Jobs * {{icon|researcher}} {{green|+2}} Researcher Jobs | ''Remnants from a massive nuclear war waged by the two global superpowers that once inhabited this world.'' | |- id="Cave Shroom Veins" | [[File:d_fungal_caves.png]] | Cave Shroom Veins | [[Feral Overload]] event chain<br>(Exterminate the Cave Mushrooms special project) | * {{icon|miner}} {{green|+3}} Cave Cleaner Jobs * {{icon|miner}} {{green|+1}} Cave Cleaner Job per 20 pops | ''Ridding the caverns of fungus revealed rich mineral veins.'' | |- id="Spore Vents" | [[File:D gaseous eruption.png]] | Spore Vents | [[Feral Overload]] event chain<br>(Utilize the Cave Mushrooms special project) | * {{icon|gas extractor}} {{green|+2}} Gas Plant Engineer Jobs * {{icon|gas extractor}} {{green|+1}} Gas Plant Engineer Job per 20 pops | ''Shroom spores can be refined for industrial use.'' | |- id="Migrating Forests (feature)" | [[File:d_huge_tree.png]] | Migrating Forests | [[Migrating Forests]] event chain | * {{icon|max agriculture districts}} {{red|-1}} Max Agriculture Districts * {{icon|max generator districts}} {{red|-1}} Max Generator Districts * {{icon|max mining districts}} {{red|-1}} Max Mining Districts | ''The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure.'' | |- id="Migrating Forests Reserve" | [[File:d_huge_tree.png]] | Migrating Forests Reserve | [[Migrating Forests]] event chain<br>(Study Migrating Forests special project) | * {{icon|pop soc}} {{green|+20%}} Society from Jobs * {{icon|researcher}} {{green|+2}} Researcher Jobs | ''This entire region has been set aside for the migrating forests that are native to this world. Here they can roam in peace, without causing damage to urban centers.'' | |- id="Nanite Swarm Remains" | [[File:d_nanite_corpses.png]] | Nanite Swarm Remains | On the Origin of Nanites<br>(Destroy the Swarm special project) | * {{icon|max mining districts}} {{green|+3}} Max Mining Districts * [[File:Mod_building_crystal_mines_max.png|24px]] {{green|+2}} Max Crystal Mines | ''A fine powder of all that remains of the massive nanite swarm that evolved on - and once covered, Parvus III'' | |- id="Subterranean Contact Zone" | [[File:d_quarantine_zone.png]] | Subterranean Contact Zone | [[Subterranean Civilization]] event chain<br>(Establish Communications special project) | * {{icon|max generator districts}} {{green|+2}} Max Generator Districts * {{icon|district cap}} {{green|+2}} Max Districts * {{icon|metallurgist}} {{green|+1}} Subterranean Liaison Officer Job per 20 pops | ''An area where Subterranean dwellers and Surfacers can work together towards peace and prosperity.'' | |- id="Subterranean Farming Caverns" | [[File:d_fungal_caves.png]] | Subterranean Farming Caverns | [[Subterranean Civilization]] event chain<br>(Preemptive Strike special project) | * {{icon|max agriculture districts}} {{green|+3}} Max Agriculture Districts * {{icon|district cap}} {{green|+2}} Max Districts | ''A network of vast caverns which contain numerous fungal farms, hunting areas, and lakes teeming with edible flora and fauna. | |- id="Subterranean Generator Areas" | [[File:d_underwater_vent.png]] | Subterranean Generator Areas | [[Subterranean Civilization]] event chain<br>(Preemptive Strike special project) | * {{icon|max generator districts}} {{green|+3}} Max Generator Districts * {{icon|district cap}} {{green|+2}} Max Districts | ''Subterranean rivers and the geothermal energy from the molten core of the planet offer vast potential for energy generation.'' | |- id="Subterranean Mining Sites" | [[File:d_crystalline_caverns.png]] | Subterranean Mining Sites | [[Subterranean Civilization]] event chain<br>(Preemptive Strike special project) | * {{icon|max mining districts}} {{green|+3}} Max Mining Districts * {{icon|district cap}} {{green|+2}} Max Districts | ''Underground tunnels lead to a variety of mineral-rich ore veins inaccessible from the surface.'' | |- id="Juvenile Nemma" | [[File:d_tropical_island.png]] | Juvenile Nemma | [[Unsteady Ground]] event chain | * {{icon|district cap}} {{green|+1}} Max Districts * {{icon|pop soc}} {{green|+2.5%}} Society from Jobs * {{icon|food}} {{red|-2}} Food | ''A young Nemma which we have bred and is now large enough to be capable of carrying some of our industry.'' | |- id="Nemma Mining Operation" | [[File:d_crystalline_caverns.png]] | Nemma Mining Operation | [[Unsteady Ground]] event chain<br>(Start the Nemma Mining Operation special project) | * {{icon|miner}} {{green|+1}} Nemma Miner Job * {{icon|miner}} {{green|+1}} Nemma Miner Job per 25 pops | ''The careful balance of drugs and pain inhibitors allows us to drill into the Nemmas while still residing on them.'' | |- id="Lotus Corrie" | [[File:d_veiny_cliffs.png]] | Lotus Corrie | [[Impossible Corrie]] event chain | {{icon|pop phy}} {{green|+20%}} Physics from Jobs | ''An improbable geological feature has emerged. Strange and reflective crystal deposits line its curved walls.'' | |- id="Blue Lotus Prototype" | [[File:d_bunker_door.png]] | Blue Lotus Prototype | [[Impossible Corrie]] event chain | {{icon|metallurgist}} {{green|+1}} Transmuter Job | ''This highly experimental facility seeks to transmute everyday silicates into useful alloys.'' | |- id="Blue Lotus Crater" | [[File:d_crater.png]] | Blue Lotus Crater | [[Impossible Corrie]] event chain | * {{icon|max mining districts}} {{green|+1}} Max Mining Districts * {{icon|alloys}} {{green|+2}} Alloys | ''Site of an accidental, runaway transmutation of rock and other matter into a single, precious alloy.'' | |- id="Blue Lotus Facility" | [[File:d_bunker_door.png]] | Blue Lotus Facility | [[Impossible Corrie]] event chain<br>(Blue Lotus Facility special project) | {{icon|metallurgist}} {{green|+2}} Transmuter Job | ''An industrial-scale facility which transmutes everyday silicates into useful alloys.'' | |- id="Blue Lotus Ruin" | [[File:d_ruins_medium.png]] | Blue Lotus Ruin | [[Impossible Corrie]] event chain<br>(Blue Lotus Facility special project) | {{icon|alloys}} {{green|+1}} Alloys | ''Ruined site of a once-promising, experimental facility for transmuting rock and other matter into alloys. Nothing now remains, save this minor seam.'' | |- id="Mutant Landfill" | [[File:d_organic_landfill.png]] | Mutant Landfill | [[Abandoned Terraforming Equipment]] event chain | * {{icon|pop soc}} {{green|+20%}} Society from Jobs * {{icon|researcher}} {{green|+2}} Researcher Jobs | ''A putrid mass of dead mutated horrors. Their volatile organic matter has twisted together to form a structure of sorts.'' | |- id="Impact Crater" | [[File:d_crater.png]] | Impact Crater | Space Bounty | {{icon|max mining districts}} {{green|+3}} Max Mining Districts | ''A crater from a large meteor impact. Minerals from the meteor itself can still be found at the site.'' | |- id="Odd Factory" | [[File:d_building.png]] | Odd Factory | An Odd Factor | {{icon|metallurgist}} {{green|+1}} Odd Factory Worker Job | ''A well-crafted facility that produces high value resources, left on the planet by a different civilization.'' | |- id="Ancient Particle Accelerator" | [[File:d_building.png]] | Ancient Particle Accelerator | [[Tomb_world_events#Ruined_Particle_Accelerator|Ruined Particle Accelerator]] | * {{icon|pop phy}} {{green|+20%}} Physics from Jobs * {{icon|researcher}} {{green|+2}} Researcher Jobs | ''This old particle accelerator was built using a novel design, and the surviving terminals within the structure contain a massive amount of research data composed by what must have been a brilliant theoretical physicist.'' | |- id="Titanic Lifeforms" | [[File:d_titanic_life_blocker.png]] | Titanic Lifeforms | [[Titanic Life]] event chain | {{icon|district cap}} {{red|-1}} Max Districts<br>{{icon|society}} {{green|+4}} Society Research | ''Numerous Titanic aliens make this area their home, it would be wise to avoid it.'' | |- id="Underground Vault (society)" | [[File:d_bunker_door.png]] | Underground Vault | [[Underground Vault]] event chain | * {{icon|pop soc}} {{green|+20%}} Society from Jobs * {{icon|researcher}} {{green|+2}} Researcher Jobs | ''A massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault's occupants turned on each other when their food ran out.'' | |- id="Underground Vault (engineering)" | [[File:d_bunker_door.png]] | Underground Vault | [[Underground Vault]] event chain | * {{icon|pop eng}} {{green|+10%}} Engineering from Jobs * {{icon|max mining districts}} {{green|+2}} Max Mining Districts | ''A massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault's occupants turned on each other when their food ran out.'' | |- id="Portal Research Area" | [[File:d_crystalline_caverns.png]] | Portal Research Area | [[The Doorway]] event chain | * {{icon|researcher}} {{green|+1}} Dimensional Portal Researcher Job * {{icon|researcher}} {{green|+1}} Dimensional Portal Researcher Job per 25 pops | ''A secure complex has been built around the Dimensional Portal to house research staff dedicated to probing its mysteries.'' | |- id="Party Fever" | [[File:d_central_spire.png]] | Party Fever | [[Dancing Plague]] event chain | {{icon|pop growth speed}} {{green|+15%}} Pop Growth Speed | ''Something about this planet induces feelings of exhilaration and the irresistible urge to dance, as well as certain aphrodisiac urges. This has made the world a prime destination for partygoers young and old who seek to shed their inhibitions and experience the thrill of the planet's perpetual dancing festivals with abandon.'' | |- id="Dayside Solar Farm" | [[File:D solar array.png]] | Dayside Solar Farm | [[File:Decision divine algorithm.png|24px]] Expand Dayside Infrastructure decision | * {{icon|max generator districts}} {{green|+6}} Max Generator Districts * {{icon|pop enc}} {{green|+30%}} Energy from Jobs | ''This world has all its solar power set up on the dayside of its tidally locked hemispheres, granting it access to an unlimited amount of solar hours.'' | |- id="Loop-Plowed Farm" | [[File:d_fertile_lands.png]] | Loop-Plowed Farm | [[Horizon Signal]] event chain | {{icon|max agriculture districts}} {{green|+4}} Max Agriculture Districts | ''The food crops lean into the wind, somehow.'' | |- id="Spiral-Hewn Mine" | [[File:d_crystalline_caverns.png]] | Spiral-Hewn Mine | [[Horizon Signal]] event chain | {{icon|max mining districts}} {{green|+4}} Max Mining Districts | ''Narrow shafts twist around spiraling mineral veins.'' | |- id="Radiotrophic Preserve" | [[File:d_bunker_door.png]] | Radiotrophic Preserve | Radioactive Flora event | * {{icon|pop soc}} {{green|+5%}} Society from Jobs * {{icon|entertainer}} {{green|+3}} Entertainer Jobs | ''An isolated area filled with low pressure and a very radioactive atmosphere keeps the natives of this world alive.'' | {{icon|pln}} |- id="Dragonslayer Monument" | [[File:d_monument.png]] | Dragonslayer Monument | [[Ether Drake|Dragonslayer]] | {{icon|unity}} {{green|+15}} Unity | ''A monument commemorating the defeat of the Ether Drake.'' | {{icon|lev}} |- id="Stellar Devourer Trophy" | [[File:d_monument.png]] | Stellar Devourer Trophy | [[Stellar Devourer]] | * {{icon|unity}} {{green|+6}} Unity * {{icon|happiness}} {{green|+10%}} Happiness | ''A trophy made out of the remains of the Stellar Devourer, reminding our great nation of its victory over the gargantuan entity.'' | {{icon|lev}} |- id="Cryonic Clones Monument" | [[File:d_monument.png]] | Cryonic Clones Monument | Clones in Cryostasis | {{icon|society}} {{green|+6}} Society Research | ''Hundreds of alien clones were left sealed in cryostasis chambers when this Ring World was still a ruin. Now fully restored, the clones have been preserved in this monument.'' | {{icon|dst}} |- id="Processing Pens" | [[File:d_quarantine_zone.png]] | Processing Pens | Wild Eukaryotes | {{icon|food}} {{green|+14}} Food | ''The fungoids native to this planet were genetically engineered to be docile... and delicious. In these vast processing pens, the fungoids are nourished and then harvested.'' | {{icon|dst}} |- id="Numa's Breath" | [[File:d_geothermal_vent.png]] | Numa's Breath | [[Numistic Order]] caravan deal | * {{icon|max generator districts}} {{green|+3}} Max Generator Districts * {{icon|district cap}} {{green|+2}} Max Districts | ''This stable vent reaching into the planet's crust was created by The Numistic Order.'' | {{icon|mgc}} |- id="Archaeological Site" | [[File:D archaeological dig.png]] | Archaeological Site | Added via Events | {{icon|district cap}} {{red|-1}} Max Districts | ''This area contains ancient archaeological finds that are being excavated.'' | {{icon|anr}} |- id="Sentinels" | [[File:D archaeological dig.png]] | Sentinels | "Leave them alone" [[The Sentinels]] archaeological site option outcome | * {{icon|district cap}} {{red|-1}} Max Districts * {{icon|unity}} {{green|+10%}} Unity | ''The Sentinels guard this land; it may not be disturbed. The Sentinels counts as Defense Armies, and will come to the planet's aid if there's an invasion.'' | {{icon|anr}} |- id="Sentinels monument" | [[File:d_monument.png]] | Sentinels monument | Exists but is Not used | {{icon|unity}} {{green|+15}} Unity | ''The Sentinels guard this land; it may not be disturbed. The Sentinels counts as Defense Armies, and will come to the planet's aid if there's an invasion.'' | {{icon|anr}} |- id="Sentinels metal" | [[File:D mineral fields.png]] | Sentinels metal | Defeating [[The Sentinels]] | {{icon|living metal}} {{green|+2}} Living Metal | ''The broken remains of nine monumental automatons made from an unusual metal alloy offer an ample supply of Living Metal.'' | {{icon|anr}} |- id="Federation Monument" | [[File:D monument in space.png]] | Federation Monument | Hegemony event chain | {{icon|influence}} {{green|+0.5}} Monthly Influence | ''This spaceborne monument stands witness to the unity, strength and splendor of the interstellar federation that constructed it.'' | {{icon|fed}} |- id="Project Cornucopia" | [[File:D mining tunnels.png]] | Project Cornucopia | [[File:Decision default.png|24px]] Project Cornucopia decision | * {{icon|max mining districts}} {{green|+4}} Max Mining Districts * {{icon|pop min}} {{green|+5%}} Minerals from jobs * {{icon|habitability}} {{red|-20%}} Habitability | ''Near-endless resources are at our fingertips, if we have the courage to seize them. Just think of what wonders we could build if we conquer our fear.'' | {{icon|fed}} |- id="Feeding Dragon" | [[File:D landed dragon.png]] | Feeding Dragon | [[Sky Dragon|A Hungry Dragon]] | * {{icon|stability}} {{green|+10}} Stability * {{icon|unity}} {{green|+6}} Unity * {{icon|food}} {{red|-15}} Food | ''The mighty Sky Dragon has landed, and is proceeding to devour its way through a startling amount of food.'' | {{icon|aqu}} |} === Unique features === These features can be exclusively found on certain planets in the galaxy or they are related with certain empire origins. {| class="mildtable plainlist sortable" ! class="unsortable" width="1%" | ! Feature ! Sources ! Effects ! class="unsortable" width="30%" | Description ! width="1%" | DLC |- id="Abandoned Mining Tunnels" | [[File:D mining tunnels.png]] | Abandoned Mining Tunnels | [[File:Planet nuked.png|24px]] Relic Worlds | {{icon|max mining districts}} {{green|+6}} Max Mining Districts | ''Many of the ruins on the planet's surface were built by minerals extracted from these tunnels. Although most have been mined to depletion, there are still several with rich yields.'' | |- id="Ancient Reactor Pits" | [[File:D reactor.png]] | Ancient Reactor Pits | [[File:Planet nuked.png|24px]] Relic Worlds | {{icon|max generator districts}} {{green|+6}} Max Generator Districts | ''These deep pits near the planet's equator once housed its primary energy generators. Much of the surprisingly sturdy infrastructure has survived, and new reactors can be slotted into it.'' | |- id="Central Spire" | [[File:D central spire.png]] | Central Spire | [[File:Planet nuked.png|24px]] Relic Worlds | * {{icon|research}} {{green|+15%}} Research from Jobs * {{icon|researcher}} {{green|+8}} Researcher Jobs | ''This towering structure appears to have served as the administrative center of the planet. Its central location and mostly intact interior provides an unmatched opportunity to research this world.'' | |- id="Dense Ruins" | [[File:D ruins large.png]] | Dense Ruins | [[File:Planet nuked.png|24px]] Relic Worlds | * {{icon|research}} {{green|+15%}} Research from Jobs * {{icon|district cap}} {{red|-6}} Max Districts | ''The study of the dense ruins that cover this Relic World are a boon to science, but their presence also limits the amount of livable space.'' | |- id="Immense Solar Array" | [[File:D solar array.png]] | Immense Solar Array | [[File:Planet nuked.png|24px]] Relic Worlds | {{icon|max generator districts}} {{green|+3}} Max Generator Districts | ''This solar array is nearly the size of a small continent. Most of it has been smashed beyond repair, but the underlying power infrastructure has survived, making it a good site for energy production.'' | |- id="Industrial Sector" | [[File:D ruins medium.png]] | Industrial Sector | [[File:Planet nuked.png|24px]] Relic Worlds | * [[File:Mod_building_crystal_mines_max.png|24px]] {{green|+2}} Max Crystal Mines * [[File:Mod_building_gas_extractors_max.png|24px]] {{green|+2}} Max Gas Extraction Wells * [[File:Mod_building_mote_harvesting_traps_max.png|24px]] {{green|+2}} Max Mote Harvesting Traps | ''This entire region once served as as the industrial heartland of the planet. The factories and refineries that are operated here have long stopped working, but vast amounts of scattered resources can still be found in the area.'' | |- id="Metal Boneyards" | [[File:d_metal_boneyard.png]] | Metal Boneyards | [[File:Planet nuked.png|24px]] Relic Worlds<br>{{iconify|Machine Intelligence}} homeworlds | * {{icon|max mining districts}} {{green|+4}} Max Mining Districts * {{icon|pop soc}} {{green|+10%}} Society Research from Jobs | ''The hollowed-out metal skeletons of fallen infrastructure seem almost to groan as the wind whistles through them.'' | |- id="Former Relic World" | [[File:D central spire.png]] | Former Relic World | [[File:Planet city.png|24px]] Terraformed Relic Worlds | * {{icon|research}} {{green|+10%}} Research from Jobs | ''This ecumenopolis was once an abandoned Relic World. Most of the old ruins were repurposed or cleared away when the planet-wide city was rebuilt, but there are still many sites that are of scientific value.'' | |- id="Ancient Sunken City" | [[File:D station junk.png]] | Ancient Sunken City | [[File:Planet ocean.png|24px]] [[Polaris]] II | * {{icon|max mining districts}} {{green|+3}} Max Mining Districts * {{icon|building build speed}} {{green|+10%}} Industrial District Build Speed | ''The cities of the Polarians once covered the frozen ocean before their icy foundations melted away.'' | |- id="Valley of Zanaam" | [[File:D alien pets deposit.png]] | Valley of Zanaam | [[File:Planet gaia.png|24px]] [[Zanaam]] | {{icon|Research}} {{green|+30%}} Research from Jobs {{icon|researcher}} {{green|+4}} Researcher Jobs | ''This Valley is home to a mysterious obelisk that is covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches.'' | |- id="Massive Crater" | [[File:D crater.png]] | Massive Crater | {{iconify|Calamitous Birth}} homeworld | * {{icon|district cap}} {{green|+6}} Max Districts * {{icon|max mining districts}} {{green|+6}} Max Mining Districts * {{icon|max agriculture districts}} {{red|-6}} Max Agriculture Districts * {{icon|growth speed}} {{green|+25%}} Pop Growth Speed if {{iconify|Calamitous Birth}} origin | ''The impact site of the meteorite which brought Lithoids to this planet.'' | {{icon|lit}} |- id="Tree_of_Life (feature)" | [[File:D huge tree.png]] | Tree of Life | {{iconify|Tree of Life}} homeworld | * {{icon|housing}} {{green|+10}} Housing * {{icon|growth speed}} {{green|+15%}} Pop Growth Speed * {{icon|pop soc}} {{green|+10%}} Society Research from Jobs * {{icon|max agriculture districts}} {{green|+4}} Max Agriculture Districts * {{icon|food}} {{red|4}} Food Upkeep * {{icon|devastation}} Destroyed at {{red|50}} Devastation | ''The Great Tree has sheltered and supported the Hive for untold generations.'' | {{icon|utp}} |- id="Tree of Life Sapling" | [[File:D huge tree.png]] | Tree of Life Sapling | {{iconify|Tree of Life}} colonies | * {{icon|housing}} {{green|+5}} Housing * {{icon|growth speed}} {{green|+10%}} Pop Growth Speed * {{icon|pop soc}} {{green|+10%}} Society Research from Jobs * {{icon|max agriculture districts}} {{green|+2}} Max Agriculture Districts * {{icon|food}} {{red|2}} Food Upkeep * {{icon|devastation}} Destroyed at {{red|50}} Devastation | ''An offshot of the Great Tree, transplanted here by the Hive. It will take millennia for it to fully mature.'' | {{icon|utp}} |- id="Consolidated Resources" | [[File:D veiny cliffs.png]] | Consolidated Resources | {{iconify|Resource Consolidation}} homeworld | {{icon|minerals}} {{green|+25}} Minerals | ''The refined minerals wealth of an entire Solar System is gathered here in continent-sized piles.'' | {{icon|snd}} |- id="Organic Landfills" | [[File:d_organic_landfill.png]] | Organic Landfills | {{iconify|Determined Exterminator}} homeworlds<br>{{iconify|Driven Assimilator}} homeworlds | * {{icon|max generator districts}} {{green|+4}} Max Generator Districts * {{icon|pop soc}} {{green|+10%}} Society Research from Jobs | ''Toxic biohazard waste rots and fumes in vast heaps under the sun.'' | {{icon|snd}} |- id="Organic Slurry" | [[File:d_bubbling_swamp.png]] | Organic Slurry | * [[File:Planet ai.png|24px]] Machine Worlds * {{icon|yes}} Biological Pop present when terraforming completes * {{iconify|Driven Assimilator}} homeworld | {{icon|food}} {{green|+15}} Food | ''An ocean of organic slurry, the processed remains of the former biomass of a planet.'' | {{icon|snd}} |- id="Junk Canals" | [[File:d_organic_landfill.png]] | Junk Canals | [[File:Planet nuked.png|24px]] [[Junk Rattlings]] planets | {{icon|max agriculture districts}} {{green|+3}} Max Agriculture Districts | ''These narrow canals shake around the junk piles, and some adjacent soil is surprisingly fertile.'' | {{icon|dst}} |- id="Junk Hollows" | [[File:d_organic_landfill.png]] | Junk Hollows | [[File:Planet nuked.png|24px]] [[Junk Rattlings]] planets | {{icon|max generator districts}} {{green|+3}} Max Generator Districts | ''These hollows deep beneath the surface junk would serve well as isolated reactor chambers.'' | {{icon|dst}} |- id="Junk Wastes" | [[File:d_organic_landfill.png]] | Junk Wastes | [[File:Planet nuked.png|24px]] [[Junk Rattlings]] planets | {{icon|max mining districts}} {{green|+3}} Max Mining Districts | ''The wastes stretch as far as one can see, with occasional pieces of larger junk jutting up out of the ground.'' | {{icon|dst}} |- id="Irradiated Valley" | [[File:d_radioactive_wasteland.png]] | Irradiated Valley | [[File:Planet nuked.png|24px]] [[Unique_systems#Other_systems|Superflares system]] tomb world | {{icon|max generator districts}} {{green|+3}} Max Generator Districts | ''The solarflare has washed this isolated valley with heavy radiation.'' | {{icon|dst}} |- | [[File:D station reactor.png]] | Arcane Replicator | {{iconify|Void Dwellers}} homeworld | * {{icon|alloys}} {{green|+12}} Alloys * {{icon|consumer goods}} {{green|+4}} Consumer Goods | ''This ancient machine is nestled deep within the habitat's interior, built into its main reactor from where it also draws its power. A relic of whomever originally built this habitat, its matter replication technology is utterly incomprehensible to us. '' | {{icon|fed}} |} === Earth features === Earth has a set of custom planetary features when selected as the empire homeworld, detailing its history before the events of Stellaris. {| class="mildtable plainlist sortable" ! class="unsortable" width="1%" | ! Feature ! Effects ! class="unsortable" width="50%" | Description |- | [[File:d_city.png]] | Delhi Sprawl | {{icon|max generator districts}} {{green|+2}} Max Generator Districts | ''Lakshmi Commerce Tower was the tallest building on Earth for the better part of the 22nd century, and its unique shape remains an iconic feature of the Delhi skyline.'' |- | [[File:d_city.png]] | BosWash Metropolitan Axis | {{icon|max generator districts}} {{green|+3}} Max Generator Districts | ''The BosWash Riots traumatized an entire generation and led to sweeping legal reforms. Never Forget!'' |- | [[File:d_building_complex.png]] | Pearl River Agglomerate | {{icon|max generator districts}} {{green|+3}} Max Generator Districts | ''The first region on Earth to be officially designated a megacity. Several other developing urban regions would eventually adopt their own versions of the Golden Delta's successful anti-pollution policies.'' |- | [[File:d_quarantine_zone.png]] | Mauritanian Security Zone | {{icon|max mining districts}} {{green|+1}} Max Mining Districts | ''Unexploded munitions are still occasionally found near the compound where Colonel Tetchu and the remnants of his brigade made their famous last stand.'' |- | [[File:d_marvelous_oasis.png]] | Mesopotamian Urban Corridor | {{icon|max mining districts}} {{green|+3}} Max Mining Districts | ''The megalopolis that stretches along most of the Fertile Crescent is in itself a monument to this ancient birthplace of civilization.'' |- | [[File:d_crater.png]] | Great Albertan Crater | {{icon|max mining districts}} {{green|+3}} Max Mining Districts | ''When 711494 Satis approached Earth and triggered the Great Panic of '72, everyone thought this was it - the Big One had finally arrived. Fortunately, it wasn't big enough to cause an extinction event. Unfortunately, it wiped out much of Alberta.'' |- | [[File:d_radioactive_wasteland.png]] | Scandinavian Reclamation Sector | {{icon|max agriculture districts}} {{green|+1}} Max Agriculture Districts | ''Reclamation efforts in the late 22nd century eliminated all but the most stubborn pockets of radiation, and mutation levels are now at an all-time low since the Containment Breach.'' |- | [[File:d_green_hills.png]] | Saharan Irrigation Project | {{icon|max agriculture districts}} {{green|+4}} Max Agriculture Districts | ''Few today remember the vicious ridicule that Operation Green Sahara faced when it was first proposed by Professor Izquierdo.'' |- | [[File:d_toxic_kelp.png]] | Pacific Algae Tracts | {{icon|max agriculture districts}} {{green|+3}} Max Agriculture Districts | ''Invisible until you plunge beneath the waves, the algae tracts seem to stretch into infinity.'' |} == Blockers == {{SVersion|3.3}} Blockers are obstacles that reduce {{iconify|District Cap}} by 1 (or more), and may block some planetary features from being exploited. They can be cleared by spending resources and time and some of them may have rewards when cleared. Clearing can be done while the planet is being colonized or after the colony is completed. If a natural planet is terraformed into a planet class other than [[File:planet_city.png|24px|link=Celestial_body#Ecumenopolis]] Ecumenopolis, all of its blockers are cleared and rewards are given. If it was terraformed into [[File:planet_infested.png|24px|link=Celestial_body#Hive]] Hive World or [[File:planet_ai.png|24px|link=Celestial_body#Machine]] Machine World, the planetary feature it unblocks will be lost. === Natural blockers === These blockers can be found on natural habitable worlds and they unblock random planetary features when cleared. Most of them require a technology to be cleared. {| class="mildtable plainlist sortable" ! class="unsortable" width="1%" | ! Blocker ! Spawn chance ! Removal technology ! Removal cost ! Removal time ! class="unsortable" width="30%" | Description |- id="Active Volcano" | [[File:d_active_volcano.png]] || Active Volcano | * x0.5 if [[File:Planet alpine.png|28px]] Alpine * x0.5 if {{iconify|Planet Size}} < 15 * x0 if world is a moon | {{icon|Volcano Removal|21px}} Deep Crust Engineering | {{icon|enc}} 1000 | {{icon|time}} 270 | ''There is an active volcano in this region, spewing forth lava and volcanic gases.'' |- id="Dangerous Wildlife" | [[File:d_dangerous_wildlife_blocker.png]] || Dangerous Wildlife | * x2 if {{iconify|Hostile Fauna}} modifier * x10 if {{iconify|Titanic Life}} modifier * x0.5 if {{iconify|Planet Size}} < 15 * x0 if world is a moon | {{iconify|Dangerous Wildlife Removal|21px}} | {{icon|enc}} 500 | {{icon|time}} 270 | ''The wildlife in this region is particularly lethal, with many dangerous predators and poisonous plants.'' |- id="Deep Sinkhole" | [[File:d_deep_sinkhole.png]] || Deep Sinkhole | * x2 if [[File:Planet arid.png|28px]] Arid * x2 if [[File:Planet savannah.png|28px]] Savannah | {{icon|Deep Sinkhole Removal|21px}} Subterranean Colonization | {{icon|enc}} 500 | {{icon|time}} 180 | ''A colossal sinkhole covers most of this region.'' |- id="Dense Jungle" | [[File:d_lush_jungle.png]] || Dense Jungle | * x2 if [[File:Planet tropical.png|28px]] Tropical * x2 if [[File:Planet continental.png|28px]] Continental | {{icon|Dense Jungle Removal|21px}} Selective Defoliants | {{icon|enc}} 500 | {{icon|time}} 180 | ''This entire region is completely overgrown with thick, impassable jungle.'' |- id="Massive Glacier" | [[File:d_massive_glacier.png]] || Massive Glacier | * x2 if [[File:Planet alpine.png|28px]] Alpine * x2 if [[File:Planet arctic.png|28px]] Arctic | {{icon|Massive Glacier Removal|21px}} Climate Control Network | {{icon|enc}} 500 | {{icon|time}} 180 | ''An immense body of dense ice covers this region.'' |- id="Impassable Mountains" | [[File:d_mountain_range.png]] || Impassable Mountains | * x2 if [[File:Planet alpine.png|28px]] Alpine * x0.5 if {{iconify|Planet Size}} < 15 * x0 if world is a moon | {{icon|Mountain Range Removal|21px}} Planetary Resurfacing | {{icon|enc}} 500 | {{icon|time}} 180 | ''A vast range of tall and impassable mountains stretches across this region.'' |- id="Noxious Swamp" | [[File:d_noxious_swamp.png]] || Noxious Swamp | * x2 if [[File:Planet tundra.png|28px]] Tundra | {{icon|Noxious Swamp Removal|21px}} Xeno-Hydraulic Mastery | {{icon|enc}} 500 | {{icon|time}} 180 | ''Treacherous swamplands and bogs surrounded by putrid gases.'' |- id="Quicksand Basin" | [[File:d_quicksand_basin.png]] || Quicksand Basin | * x2 if [[File:Planet desert.png|28px]] Desert | {{icon|Quicksand Basin Removal|21px}} Soil Remediation | {{icon|enc}} 500 | {{icon|time}} 180 | ''A vast body of quicksand covers this region, making construction impossible.'' |- id="Toxic Kelp" | [[File:d_toxic_kelp.png]] || Toxic Kelp | * x2 if [[File:Planet ocean.png|28px]] Ocean | {{icon|Toxic Kelp Removal|21px}} Ocean Ecology Management | {{icon|enc}} 500 | {{icon|time}} 180 | ''A thick forest of kelp that is toxic to most forms of life covers the ocean in this region.'' |- id="Bomb Crater" | [[File:d_crater.png]] || Bomb Crater | [[File:Planet nuked.png|28px]] Tomb Worlds | | {{icon|enc}} 800 | {{icon|time}} 270 | ''This massive crater was created by the detonation of a particularly devastating hydrogen bomb.'' |- id="City Ruins" | [[File:d_city_ruins.png]] || City Ruins | [[File:Planet nuked.png|28px]] Tomb Worlds | | {{icon|enc}} 800 | {{icon|time}} 270 | ''Once a great city, now just a metal boneyard stretching as far as the eye can see.'' |- id="Radioactive Wasteland" | [[File:d_radioactive_wasteland.png]] || Radioactive Wasteland | [[File:Planet nuked.png|28px]] Tomb Worlds | | {{icon|enc}} 800 | {{icon|time}} 270 | ''Few organisms can survive in this desolate, irradiated wasteland.'' |} === Event blockers === A number of blockers can be created exclusively by certain events and controllable factors. These blockers do not block any planetary feature or require any technology to be cleared but still decrease the District Cap and may have other negative effects. {| class="mildtable plainlist sortable" ! class="unsortable" width="1%" | ! Blocker ! Source ! Removal cost ! Removal time ! class="unsortable" width="30%" | Description ! width="1%" | DLC |- id="Terraforming Residue" | [[File:d_organic_landfill.png]] || Terraforming Residue | Terraforming Complications event | {{icon|enc}} 500 | {{icon|time}} 180 | ''The results of a partially successful terraforming process have created areas of strange biological abominations.'' | |- id="Impact Crater" | [[File:d_crater.png]] || Impact Crater | Asteroid Sighted event | {{icon|enc}} 300 | {{icon|time}} 100 | ''Something collided with the surface of this world at some point, creating this massive impact crater.'' | |- id="Subterranean Entrance" | [[File:d_deep_sinkhole.png]] || Subterranean Entrance | Subterranean Civilization event chain | {{icon|enc}} 500 | {{icon|time}} 100 | ''A large hole in the ground that leads into the extensive cave network stretching beneath the surface of this world.'' | |- id="Rifts (blocker)" | [[File:d_deep_sinkhole.png]] || Rifts | [[Voidspawn]] hatching | {{icon|enc}} 500 | {{icon|time}} 120 | ''Seismological phenomena are causing the planet crust to crack, spewing out sulfuric gases and toxic slime.'' | {{icon|distant stars}} |- id="Fungoid Extermination Residue" | [[File:d_infestation.png]] || Fungoid Extermination Residue | Paradise Lost event chain | {{icon|enc}} 300 | {{icon|time}} 120 | ''This toxic goo is all that remains of the exterminated Fungoids.'' | {{icon|distant stars}} |- id="Lithoid Devastation" | [[File:d_gaseous_eruption.png]] || Lithoid Devastation | [[File:Decision burning settlement.png|24px]] Consume World decision | {{icon|enc}} 1000 | {{icon|time}} 360 | ''A lithoid devouring swarm has despoiled this region. With great effort it may be possible to undo the damage.'' ---- {{icon|no}} Cannot be removed by {{icon|devouring swarm}} Terravore empires<br>{{iconify|Habitability}}: {{red|-10%}} | {{icon|Utopia}}<br>{{icon|Lithoids}} |} === Relic World blockers === There is a number of blockers that can be exclusively found on [[File:Planet nuked.png|24px|link=Celestial_body#Relic]] Relic Worlds. They are expensive but rewarding to remove. {| class="mildtable" ! width="1%" | ! Blocker ! Removal cost ! Removal time ! Rewards ! width="30%" | Description |- id="Collapsed Spire" | [[File:d_broken_spire.png]] || Collapsed Spire | {{icon|enc}} 2000 | {{icon|time}} 480 | [[File:d_central_spire.png|30px|link=Planetary_features#Central_Spire]] Central Spire planetary feature | ''An immense residential spire has collapsed under its own weight in this region, blocking access. While it was still standing, this towering structure must have been among the tallest on the planet.'' |- id="Crumbling Mining Tunnels" | [[File:d_mining_tunnels.png]] || Crumbling Mining Tunnels | {{icon|enc}} 1000 | {{icon|time}} 270 | [[File:d_mining_tunnels.png|30px|link=Planetary_features#Abandoned_Mining_Tunnels]] Abandoned Mining Tunnels planetary feature | ''A network of deep tunnels beneath the planet's surface seem to have been its primary source of minerals. Millennia of cave-ins and rockfalls have left only a fraction of the tunnels traversable.'' |- id="Flooded Reactor Pits" | [[File:d_reactor.png]] || Flooded Reactor Pits | {{icon|enc}} 1000 | {{icon|time}} 270 | [[File:d_reactor.png|30px|link=Planetary_features#Ancient_Reactor_Pits]] Ancient Reactor Pits planetary feature | ''These deep pits appear to have once housed the planet's main energy production facilities. Over the eons, rain and flooding have filled the pits with murky water.'' |- id="Massive Crevice" | [[File:d_massive_crevice.png]] || Massive Crevice | {{icon|enc}} 1000 | {{icon|time}} 270 | [[File:d_ruins_medium.png|30px|link=Planetary_features#Industrial_Sector]] Industrial Sector planetary feature | ''This region is divided by a vast crevice that cuts through what was once a dense urban zone. The ground here is extremely unstable, with frequent earthquakes and landslides.'' |- id="Shattered Solar Array" | [[File:d_solar_array.png]] || Shattered Solar Array | {{icon|enc}} 1000 | {{icon|time}} 270 | [[File:d_solar_array.png|30px|link=Planetary_features#]] Immense Solar Array planetary feature | ''The shattered remains of some kind of colossal solar array. When it was still functional, it must have provided power to a significant portion of this planet.'' |- id="Ruined Arcology" | [[File:d_city_ruins.png]] || Ruined Arcology | {{icon|enc}} 750<br>{{icon|min}} 250 | {{icon|time}} 270 | {{icon|minor artifacts}} 1-5 Minor Artifacts if {{iconify|Ancient Relics}} is installed<br>{{icon|researcher}} Random Technology if [[File:Origins remnant.png|24px]] Remnants homeworld | ''The Arcologies which cover this City-Planet lie in ruins. While the foundations are still solid, much of the decaying structure will need to be cleared before we can rebuild.'' |} === Homeworld blockers === Each empire homeworld start with at least three blockers that don't require technology to be removed. They reward either a {{icon|pop}} Pop or a planetary feature when cleared. The blocker types can vary based on government and origin. {| class="mildtable sortable" ! class="unsortable" width="1%" | ! Blocker ! Empire ! Removal cost ! Removal time ! Rewards ! class="unsortable" width="25%" | Description |- id="Sprawling Slums" | [[File:d_slums.png]] || Sprawling Slums | {{icon|yes}} Organic main species<br>{{icon|no}}{{iconify|Hive Mind}} | {{icon|Energy}} 300 | {{icon|Time}} 120 | {{icon|pop}} 1 Pop | ''This region is covered by vast shanty towns and slums filled with the poor and the outcast. It contributes nothing to society.'' ---- Can be added by the [[Lost to Bureaucracy]] event. |- id="Collapsed Burrows" | [[File:d_deep_sinkhole.png]] || Collapsed Burrows | {{iconify|Hive Mind}} authority | {{icon|Energy}} 300 | {{icon|Time}} 120 | {{icon|pop}} 1 Pop | ''This site once housed extensive underground tunnel systems inhabited by the Hive, but was abandoned due to overexploitation of local resources and wildlife.'' |- id="Unsupervised Settlement" | [[File:d_slums.png]] || Unsupervised Settlement | {{iconify|Rogue Servitor}} civic | {{icon|Energy}} 300 | {{icon|Time}} 120 | {{icon|pop}} 1 Pop | ''A pocket of organic society on this world still exists outside of machine supervision. Violence, disease and starvation runs rampant inside the settlement's walls, whose inhabitants have regressed technologically by several centuries.'' |- id="Settled Ruins" | [[File:d_city_ruins.png]] || Settled Ruins | {{iconify|Post-Apocalyptic}} origin | {{icon|Energy}} 300 | {{icon|Time}} 120 | {{icon|pop}} 1 Pop | ''A scattered population of scavengers are eking out a desperate existence in the ruins of this once major city.'' |- id="Lithoid Monoliths" | [[File:d_hibernating_lithoids.png]] || Lithoid Monoliths | {{iconify|Lithoid}} main species<br>{{icon|no}}{{iconify|Calamitous Birth}} origin | {{icon|Minerals}} 1000 | {{icon|Time}} 360 | {{icon|pop}} 1 Pop if created by the same empire<br>{{icon|minerals}} 300 Minerals if created by another empire | ''Incredibly rich outcroppings of minerals that seem to be comprised of petrified lithoids.'' ---- If this planet is NOT empire homeworld, instead it costs {{icon|Energy}} 300. |- id="Buried Lithoids" | [[File:d_buried_lithoids.png]] || Buried Lithoids | {{iconify|Calamitous Birth}} origin | {{icon|Minerals}} 1000 | {{icon|Time}} 360 | {{icon|pop}} 1 Pop if created by the same empire<br>{{icon|minerals}} 300 Minerals if created by another empire | ''These lithoids were driven deep into the ground when they fell from orbit.'' ---- Also appears on all worlds colonized by a [[Meteorite Colony Ship]].<br>If this planet is NOT empire homeworld, instead it costs 300 {{icon|Energy}}. |- id="Industrial Wasteland" | [[File:d_metal_boneyard.png]] || Industrial Wasteland | {{icon|yes}} Organic main species | {{icon|Energy}} 300 | {{icon|Time}} 120 | {{icon|unknown}} Random {{green|+2}} Planetary Feature | ''This region is covered by ruined industrial complexes and toxic soil; detritus from a past age of progress.'' ---- Can be added by the [[Lost to Bureaucracy]] event. |- id="Abandoned Strip Mine" | [[File:d_crater.png]] || Abandoned Strip Mine | {{iconify|Machine Intelligence}} authority | {{icon|Energy}} 300 | {{icon|Time}} 120 | {{icon|unknown}} Random {{green|+2}} Planetary Feature | ''This area was heavily strip mined in the past, by older and more primitive machine models that unfortunately were not programmed to take future development of the region into account.'' |- id="Radiation Zone" | [[File:d_radioactive_wasteland.png]] || Radiation Zone | {{iconify|Post-Apocalyptic}} origin | {{icon|Energy}} 300 | {{icon|Time}} 120 | {{icon|unknown}} Random {{green|+3}} Planetary Feature | ''A region that was the target of numerous nuclear warheads. Though the radiation in this area has gone down since the initial impact, it is still unfit for habitation barring a major clean-up effort.'' |- id="Great Pacific Garbage Patch" | [[File:d_boggy_fens.png]] || Great Pacific Garbage Patch | [[File:Planet continental.png|24px]] Earth | {{icon|Energy}} 300 | {{icon|Time}} 120 | [[File:d_toxic_kelp.png|24px]] Pacific Algae Tracts Planetary Feature | ''A swirling miasma of plastic refuse covers a good portion of Earth's largest ocean.'' |- id="Long-Abandoned City" | [[File:d_city_ruins.png]] || Long-Abandoned City | {{iconify|Machine Intelligence}} authority | {{icon|Energy}} 300 | {{icon|Time}} 120 | [[File:d_metal_boneyard.png|24px|link=Planetary_features#Metal_Boneyards]] Metal Boneyards Planetary Feature | ''The crumbling remains of what must once have been a major population center on the planet. No traces of its past inhabitants remain.'' |- id="Former Organic City" | [[File:d_city_ruins.png]] || Former Organic City | {{iconify|Determined Exterminator}} civic | {{icon|Energy}} 300 | {{icon|Time}} 120 | [[File:d_metal_boneyard.png|24px|link=Planetary_features#Metal_Boneyards]] Metal Boneyards Planetary Feature | ''The charred and irradiated ruins of what was once a major organic population center. Those buildings that still remain standing contain nothing but ashes now.'' |- id="Silent Ruins" | [[File:d_city_ruins.png]] || Silent Ruins | {{iconify|Driven Assimilator}} civic | {{icon|Energy}} 300 | {{icon|Time}} 120 | [[File:d_organic_landfill.png|24px|link=Planetary_features#Organic_Landfills]] Organic Landfills Planetary Feature | ''This once major settlement is now a crumbling ruin, occupied only by the decaying bodies of those organics that chose self-termination rather than be assimilated.'' |- id="Battlefield Remnants" | [[File:d_radioactive_wasteland.png]] || Battlefield Remnants | {{iconify|Determined Exterminator}} civic | {{icon|Energy}} 300 | {{icon|Time}} 120 | [[File:d_organic_landfill.png|24px|link=Planetary_features#Organic_Landfills]] Organic Landfills Planetary Feature | ''Tens of thousands of burnt warmachines and the twisted skeletal remains of organic soldiers litter the ground at this former battlefield. Residual pockets of radiation interfere with most electronics.'' |- id="Decrepit Tunnels" | [[File:d_mining_tunnels.png]] || Decrepit Tunnels | {{iconify|Shattered Ring}} origin | {{icon|Energy}} 500 | {{icon|Time}} 360 | {{icon|minerals}} 400 Minerals<br>{{icon|exotic gases}}{{icon|rare crystals}}{{icon|volatile motes}} 100 Exotic Gases, Rare Crystals or Volatile Motes | ''These ancient and decrepit tunnels have never been fully explored or cleared.'' |- id="Ancient Rubble" | [[File:d_metal_boneyard.png]] || Ancient Rubble | {{iconify|Shattered Ring}} origin | {{icon|Energy}} 250 | {{icon|Time}} 360 | | ''Broken down machinery and other debris obstructs workers from utilizing the entire segment.'' |- id="Malfunctioning Replicator Bay" | [[File:d_station_junk.png]] || Malfunctioning Replicator Bay | {{iconify|Resource Consolidation}} origin | {{icon|minerals}} 600 | {{icon|Time}} 360 | {{icon|replicator}} 1 Replicator job | ''This replicator bay built into the Machine World is malfunctioning, producing endless piles of grappling clamps.'' |} === Removal cost and time reduction === The cost and the time to remove blockers can be reduced by the following factors: {| class="mildtable" !Source !Cost !Time |- |{{iconify|World Shaper}} ruler trait |{{green|−15%}} |{{green|−15%}} |- |{{iconify|Environmental Engineer}} / Bulldozer governor trait |{{green|−25%}} |{{green|−25%}} |- |{{icon|chosen one}} Nanite Entity governor trait |{{green|−40%}} |{{green|−40%}} |- |{{icon|edict}} Volatile Land Clearance edict |{{green|−25%}} |{{green|−25%}} |- |{{icon|tradition}} Domination tradition tree adoption effect |{{green|−33%}} | |- |[[File:Ap_mastery_of_nature.png|24px|link=Traditions#Mastery_of_Nature]] Mastery of Nature ascension perk |{{green|−33%}} | |} {{ConceptsNavbox}} [[Category:游戏概念]] [[en:Planetary_features]]
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