群星
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
行星修正
”
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
{{Version|3.3}} {{Celestialbodynav}} Each planet has a small chance of containing a modifier that will affect the colony should the world be colonized. They may be positive, negative or mixed, identified by the color of the modifier's border. Random anomalies can generate a great variety of planet modifiers but those usually do not have any effects. [[#Bleak]] [[#poor]] == Random modifiers == These modifiers can appear at random on any planet outside an empire's home system. Some of them can be removed if the planet is terraformed. {| class="mildtable plainlist" ! width="1%" | !! Modifier ! Effects ! Spawn chance ! Removed by terraforming ! width="45%" | Description |- id="Bleak"|poor | {{planet modifier|pm_bleak|3}} || Bleak | * {{icon|habitability}} {{red|−5%}} Habitability * {{icon|pop food}} {{red|−10%}} Food from Jobs * {{icon|max agriculture districts}} {{red|−2}} Max Agriculture Districts | * {{red|x0}} if [[File:Planet tropical.png|28px]] Tropical * {{red|x0}} if {{iconify|Lush}} | {{iconify|Yes}} | ''Life struggles to survive here, and while some clings to a tenacious existence it is anemic and sickly.'' |- id="Poor Quality Minerals" | {{planet modifier|pm_mineral_poor|3}} || Poor Quality Minerals | * {{icon|pop min}} {{red|−25%}} Minerals from Jobs * {{icon|max mining districts}} {{red|−3}} Max Mining Districts | * {{green|x4}} if {{iconify|Low Gravity}} * {{red|x0}} if {{iconify|Carbon World}} | {{iconify|No}} | ''It is unknown if this planet simply formed this way, or if some unknown race once stripped it of its more valuable resources. However, we do know that the minerals present on this planet are of unusally poor quality.'' |- id="Tidal Locked" | {{planet modifier|pm_tidal_locked|3}} || Tidal Locked | {{icon|district cap}} {{red|−30%}} Max Districts | * {{green|x3}} if moon * Always present on Proxima Centauri b | {{iconify|No}} | ''This world is tidally locked around its star, meaning that one side always has daylight while the other is locked in eternal darkness. If life exists here, it is likely limited to the twilight regions where the two sides meet.'' |- id="Weak Magnetic Field" | {{planet modifier|pm_weak_magnetic_field|3}} || Weak Magnetic Field | * {{icon|habitability}} {{red|−5%}} Habitability * {{icon|growth speed}} {{red|−5%}} Pop Growth speed | * {{green|x2}} if {{iconify|Low Gravity}} * {{red|x0}} if {{iconify|Strong Magnetic Field}} | {{iconify|No}} | ''Although habitable, this world has a weak or non-existent magnetic field that offers little protection against cosmic radiation.'' |- id="Hazardous Weather" | {{planet modifier|pm_hazardous_weather|2}} || Hazardous Weather | * {{icon|habitability}} {{red|−10%}} Habitability * {{icon|happiness}} {{red|−5%}} Happiness * {{icon|pop enc}} {{green|+20%}} Energy from Jobs * {{icon|max generator districts}} {{green|+4}} Max Generator Districts | | {{iconify|Yes}} | ''This world suffers from unstable weather patterns, with violent storms frequently appearing out of nowhere to wreak havoc on the surface.'' |- id="Hostile Fauna" | {{planet modifier|pm_dangerous_wildlife|2}} || Hostile Fauna | * {{icon|habitability}} {{red|−10%}} Habitability * {{icon|happiness}} {{red|−5%}} Happiness * {{icon|pop soc}} {{green|+20%}} Society From Jobs | * {{green|x2}} if {{iconify|Lush}} * {{green|x2}} if {{iconify|High Gravity}} * {{red|x0}} if {{iconify|Titanic Life}} | {{iconify|Yes}} | ''This world has evolved extremely Hostile Fauna, and the surface is rife with lethal predators waiting to ambush their next meal. Their biology offers great research opportunities, however.'' |- id="High Gravity" | {{planet modifier|pm_high_gravity|2}} || High Gravity | * {{icon|building cost}} {{red|+10%}} Building cost * {{icon|building cost}} {{red|+10%}} District cost * {{icon|habitability}} {{red|−5%}} Habitability * {{icon|district cap}} {{green|+2}} Max Districts | * {{green|x2}} if {{iconify|Planet Size}} > 19 * {{red|x0}} if {{iconify|Planet Size}} < 12 * {{red|x0}} if {{iconify|Low Gravity}} | {{iconify|No}} | ''This planet is unusually dense and so has uncomfortably high gravity.'' |- id="Low Gravity" | {{planet modifier|pm_low_gravity|2}} || Low Gravity | * {{icon|building cost}} {{green|−10%}} Building cost * {{icon|habitability}} {{red|−5%}} Habitability | * {{red|x0.5}} if {{iconify|Planet Size}} >19 * {{red|x0}} if {{iconify|High Gravity}} | {{iconify|No}} | ''This planet has an unusually low density and therefore much lower gravity than most planets of comparable size.'' |- id="Wild Storms" | {{planet modifier|pm_wild_storms|2}} || Wild Storms | * {{icon|habitability}} {{red|−5%}} Habitability * {{icon|happiness}} {{red|−5%}} Happiness * {{icon|pop phy}} {{green|+20%}} Physics from Jobs | | {{iconify|Yes}} | ''Spectacular electrical storms wrack this planet's atmosphere on a semi-regular basis.'' |- id="Atmospheric Aphrodisiac" | {{planet modifier|pm_atmospheric_aphrodisiac|1}} || Atmospheric Aphrodisiac | * {{icon|habitability}} {{green|+5%}} Habitability * {{icon|growth time}} {{green|+10%}} Pop Growth speed * {{icon|governing ethics attraction}} {{red|−20%}} Government ethics attraction | | [[File:Planet nuked.png|24px]] Tomb World<br>[[File:Planet ai.png|24px]] Machine World<br>[[File:Planet infested.png|24px]] Hive world | ''Something in the air of this planet seems to put people in the mood to reproduce.'' |- id="Carbon World" | {{planet modifier|pm_carbon_world|1}} || Carbon World | {{icon|pop min}} {{green|+15%}} Minerals from Jobs | {{red|x0}} if not [[File:Planet barren.png|28px]] Barren | {{iconify|No}} | ''This world has been formed mostly out of carbon, and contains little oxygen.'' |- id="Exceptional Quality Minerals" | {{planet modifier|pm_ultra_rich|1}} || Exceptional Quality Minerals | * {{icon|pop min}} {{green|+25%}} Minerals from Jobs * {{icon|max mining districts}} {{green|+8}} Max Mining Districts | * {{green|x8}} if {{iconify|High Gravity}} * {{red|x0}} if {{iconify|Carbon World}} | {{iconify|No}} | ''The exceptional quality of the minerals in this planet's crust provides a truly staggering opportunity for mining.'' |- id="Extensive Moon System" | {{planet modifier|pm_extensive_moon_system|1}} || Extensive Moon System | * {{icon|pop min}} {{green|+10%}} Minerals from Jobs * {{icon|max mining districts}} {{green|+1}} Max Mining Districts | * {{red|x0}} if not [[File:Planet gas giant.png|28px]] Gas Giant * {{red|x0}} if no moons | {{iconify|No}} | ''This gas giant has an unusually large amount of natural satellites. Hundreds of small moons and moonlets orbit the planet.'' |- id="High Quality Minerals" | {{planet modifier|pm_mineral_rich|1}} || High Quality Minerals | * {{icon|pop min}} {{green|+15%}} Minerals from Jobs * {{icon|max mining districts}} {{green|+4}} Max Mining Districts | * {{green|x4}} if {{iconify|High Gravity}} * {{red|x0}} if {{iconify|Carbon World}} | {{iconify|No}} | ''An abundance of high quality minerals in this planet's crust makes mining here a lucrative business.'' |- id="Lush" | {{planet modifier|pm_lush|1}} || Lush | * {{icon|habitability}} {{green|+10%}} Habitability * {{icon|pop food}} {{green|+20%}} Food from Jobs * {{icon|max agriculture districts}} {{green|+4}} Max Agriculture Districts | * {{green|x3}} if [[File:Planet gaia.png|28px]] Gaia * {{green|x2}} if {{iconify|Low Gravity}} * {{red|x0}} if {{iconify|Bleak}} | [[File:Planet nuked.png|24px]] Tomb World<br>[[File:Planet ai.png|24px]] Machine World<br>[[File:Planet infested.png|24px]] Hive world | ''Life thrives here, the fauna is plentiful and the flora grows rapidly.'' |- id="Natural Beauty" | {{planet modifier|pm_natural_beauty|1}} || Natural Beauty | * {{icon|happiness}} {{green|+5%}} Happiness * {{icon|migration attraction}} {{green|+25%}} Migration Pull | {{green|x3}} if [[File:Planet gaia.png|28px]] Gaia | [[File:Planet nuked.png|24px]] Tomb World<br>[[File:Planet ai.png|24px]] Machine World<br>[[File:Planet infested.png|24px]] Hive world | ''The scenery on this planet is simply beautiful, anyone living on this planet will be constantly finding new wonders to behold.'' |- id="Terraforming Candidate" | {{planet modifier|pm_planet_from_space|1}} || Terraforming Candidate | * {{icon|Climate Restoration|24px}} Can be terraformed | * Barren World anomaly * Worlds made Barren by a crisis * Always present on Mars | {{iconify|Yes}} | ''Though barren and devoid of life, this planet has water in frozen form and may once have been home to a thriving ecosystem. With the right technology, it could be terraformed into a habitable world.'' |} === Event triggering modifiers === The following random modifiers will cause an event roughly one year after the planet is colonized. The event can only trigger once per colony. {| class="mildtable plainlist" ! width="1%" | !! Modifier ! Effects ! Spawn chance ! Removed by terraforming ! <!--width="45%" | -->Event |- id="Asteroid Belt" | {{planet modifier|pm_asteroid_belt|1}} || Asteroid Belt | * {{icon|pop min}} {{green|+10%}} Minerals from Jobs * {{icon|max mining districts}} {{green|+3}} Max Mining Districts | * {{icon|no}}[[File:Planet gas giant.png|24px|link=Celestial_body#Gas Giant]] Base '''10''' if not Gas Giant * {{iconify|Low Gravity||x2|green}} * {{red|x0}} if is or has a moon | {{iconify|No}} | * {{planet modifier|pm_asteroid_belt|1|w=24px|link=#recent_comet}} [[Comet Sighted Through Belt]] <!--** Colony gets {{green|+10%}} {{iconify|Happiness}} for 5 years.--> |- id="Asteroid Impacts" | {{planet modifier|pm_asteroid_impacts|2}} || Asteroid Impacts | * {{icon|Habitability}} {{red|−5%}} Habitability * {{icon|pop min}} {{green|+5%}} Minerals from Jobs * {{icon|max mining districts}} {{green|+2}} Max Mining Districts | * {{icon|planet}} Base '''10''' if regular habitable planet class * {{icon|Relic World}} Base {{yellow|1}} if Relic World | {{iconify|No}} | * {{icon|no}} <!--The ''Asteroid Impacts'' and ''Space Bounty'' events have been -->{{red|Events removed}}. * <!--<s>Colony gets {{red|-5%}} {{iconify|Happiness}} for 5 years as well as either 20 {{iconify|Devastation}} or the [[File:D crater.png|24px]] Impact Crater planetary feature.</s>--> |- id="Atmospheric Hallucinogen" | {{planet modifier|pm_atmospheric_hallucinogen|2}} || Atmospheric Hallucinogen | * {{icon|Biological pop happiness}} {{green|+5%}} Biological pop happiness * {{icon|Lithoid pop happiness}} {{green|+5%}} Lithoid pop happiness * {{icon|pop phy}} {{green|+10%}} Physics from Jobs * {{icon|governing ethics attraction}} {{red|−30%}} Government Ethics Attraction | * {{icon|planet}} Base '''10''' if regular habitable planet class * {{icon|gaia world}} Base '''10''' if Gaia World | {{iconify|Tomb World}}<br>{{iconify|Machine World}}<br>{{iconify|Hive world}} | {{planet modifier|pm_atmospheric_hallucinogen|1|link=#Filtered Atmospheric Hallucinogen|w=24px}} [[Crackdown]] <!--* Empire gains a special project. Finishing it removes the modifier and has a 25% chance to add the {{planet modifier|pm_atmospheric_hallucinogen|1|w=24px}} Filtered Atmospheric Hallucinogen modifier.--> |- id="Irradiated" | {{planet modifier|pm_irradiated|3}} || Irradiated | * {{icon|habitability}} {{red|−10%}} Habitability * {{icon|Biological pop happiness}} {{red|−20%}} Biological pop happiness * {{icon|pop food}} {{red|−50%}} Food from Jobs * {{icon|max agriculture districts}} {{red|−6}} Max Agriculture Districts * {{icon|max mining districts}} {{green|+2}} Max Mining Districts | {{red|Never}} | {{iconify|Yes}} | {{icon|research}} [[What Happened Here?]] <!--Colony gains one of the following: * 20% chance [[File:D crater.png|24px]] Ancient Bombardment Craters planetary feature * 20% chance [[File:D organic landfill.png|24px]] Ancient Battlefield planetary feature * 20% chance [[File:D metal boneyard.png|24px]] Irradiated Ruins planetary feature * 40% chance {{planet modifier|pm_irradiated|2|w=24px}} Uncertain History modifier--> |- id="Strong Magnetic Field" | {{planet modifier|pm_strong_magnetic_field|1}} || Strong Magnetic Field | * {{icon|pop enc}} {{green|+5%}} Energy from Jobs * {{icon|pop phy}} {{green|+5%}} Physics from Jobs * {{icon|max generator districts}} {{green|+2}} Max Generator Districts | * {{icon|planet}} Base '''10''' if regular habitable planet class * {{icon|relic world}} Base '''10''' if Relic World * {{iconify|High Gravity||x2|green}} * {{iconify|Weak Magnetic Field||x0|red}} | {{iconify|No}} | * {{planet modifier|Pm_strong_magnetic_field|1|w=24px|link=#Magnetic Miracle}} {{green|50%}} chance: [[Planet_modifier_colony_events#Magnetic_Miracle|Magnetic Miracle]] * {{planet modifier|pm_strong_magnetic_field|3|w=24px|link=#Magnetic Disruption}} {{red|50%}} chance: [[Planet_modifier_colony_events#Magnetic_Disruption|Magnetic Disruption]] <!--** Colony gets either {{green|+20%}} or {{red|-10%}} {{iconify|Research}} from Jobs for 5 years.<ref>Because colonies generally can't produce research until they've reached 10 pops and upgraded their capital, and this event triggers when the colony is only one year old so the colony won't have grown a second pop yet, this event functionally has no effect.</ref> ** The third colony with this modifier also gets a special project which adds the {{planet modifier|pm_strong_magnetic_field|1|w=24px}} Magnetic Miracle modifier when finished.--> |- id="Titanic Life" | {{planet modifier|pm_titanic_life|1}} || Titanic Life | * {{icon|soc}} {{green|+25%}} Society from Jobs | * {{icon|planet}} Base '''10''' if regular habitable planet class * {{icon|gaia world}} Base '''10''' if Gaia World * {{icon|relic world}} Base '''10''' if Relic World * {{iconify|Lush||x2|green}} * {{iconify|High Gravity||x8|green}} * {{iconify|Low Gravity||x0.5|red}} * {{iconify|Hostile Fauna||x0|red}} | {{iconify|No}} | [[File:army_xenomorph.png|24px|link=Titanic Beast]] [[Planet_modifier_colony_events#Titanic_Life|Titanic Life]] <!--* Empire gains a special project. Finishing it will either allow the recruitment of {{icon|xenomorph army}} Titanic Beast armies on the planet or have the colony invaded by 3 powerful armies. * If the empire is {{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe or {{iconify|Hive Mind}} it can choose to gain the {{planet modifier|pm_titanic_life|1|w=24px}} Delicious Titans modifier instead of the special project.--> |- id="Unstable Tectonics" | {{planet modifier|pm_unstable_tectonics|3}} || Unstable Tectonics | * {{icon|habitability}} {{red|−10%}} Habitability * {{icon|happiness}} {{red|−5%}} Happiness * {{icon|pop eng}} {{green|+20%}} Engineering from Jobs | * {{icon|planet}} Base '''10''' if regular habitable planet class * {{icon|relic world}} Base {{yellow|1}} if Relic World * {{iconify|High Gravity||x4|green}} | {{iconify|No}} | {{planet modifier|pm_unstable_tectonics|3|w=24px|link=#Recent Tectonic Event}} [[Earthquake!]] <!--* Colony gets {{red|-5%}} {{iconify|Happiness}} for a year. * 66% chance: Either the colony gains a [[File:D deep sinkhole.png|24px]] Deep Sinkhole blocker or the empire gains 100-500 {{iconify|Minerals}}.--> |} == Unique modifiers == Unique modifiers will always appear on certain predetermined planets and cannot be found anywhere else. {| class="mildtable plainlist" ! width="1%" | !! Modifier ! Effects ! Planet ! Description |- id="Holy World" | {{planet modifier|pm_consecrated_worlds|3}} || Holy World | {{icon|opinion}} {{red|−200}} Opinion with Holy Guardians if colonized | * Prophets Retreat * Walled Garden * Emerald Mausoleum * Pristine Jewel | ''The planet is considered sacred by a nearby Fallen Empire. Colonizing it will anger them greatly.'' |- id="Wenkwort Gardens" | {{planet modifier|pm_natural_beauty|2}} || Wenkwort Gardens | * {{icon|bureaucrat}} {{green|+20%}} Administrator Output * {{icon|Researcher}} {{green|+10%}} Researcher Output | Wenkwort Artem | ''The ecologies of this world show signs of having been designed, fitting some arcane and romantic ideal.'' |- id="Wenkwort Custodian" | {{planet modifier|pm_atmospheric_aphrodisiac|3}} || Wenkwort Custodian | * {{icon|bureaucrat}} {{green|+40%}} Administrator Output * {{icon|Researcher}} {{green|+20%}} Researcher Output * {{icon|consumer goods from jobs}} {{red|-30%}} Consumer Goods from Jobs * {{icon|resources from jobs}} {{red|-70%}} Minerals from Jobs * {{icon|alloys from jobs}} {{red|-70%}} Alloys from Jobs |Wenkwort Artem | ''In accordance with a directive from the Audon Caretakers, industrialization of this botanical world has been drastically curtailed.'' |- id="Paridayda" | {{planet modifier|pm_natural_beauty|1}} || Paridayda | * {{icon|happiness}} {{green|+10%}} Happiness * {{icon|unity}} {{green|+10%}} Unity from Jobs * {{icon|pop food}} {{green|+20%}} Food from Jobs * {{icon|migration attraction}} {{green|+25%}} Migration Pull | Paridayda | ''A paradiasaical world of unparalleled beauty.'' |- id="Sea of Consciousness" | {{planet modifier|pm_resort_planet|2}} || Sea of Consciousness | * {{icon|habitability}} {{green|0.25%}} Habitability * {{icon|research}} {{green|+10%}} Research from Jobs * {{icon|governing ethics attraction}} {{red|-25%}} Government Ethics Attraction * {{icon|building build speed}} {{red|-25%}} Planetary Build Speed | [[Unique systems#Sea of Consciousness|Living Planet]] | ''Though the nature of this planet's sea eludes us, it is somehow, unquestionably, alive. Thoughts, visions, and impulses like soft songs dance in the minds of organic beings who come into contact with it.'' |} == Homeworld modifiers == Homeworld modifiers can only be added to the capital world of an empire by Origins when the game starts. {| class="mildtable plainlist" ! width="1%" | !! Modifier ! Effects ! Origin ! width=50% | Description |- id="Prosperous Unification" | {{planet modifier|pm_planet_from_space|1}} || Prosperous Unification | * {{icon|happiness}} {{green|+15%}} Happiness * {{icon|amenities}} {{green|+25%}} Amenities * {{icon|pop resource output}} {{green|+10%}} Resources from Jobs | [[File:Origins default.png]] Prosperous Unification | ''Since Unification Day the economy has been booming!'' |- id="Colonial Spirit" | {{planet modifier|pm_planet_from_space|1}} || Colonial Spirit | * {{icon|happiness}} {{green|+10%}} Happiness * {{icon|amenities}} {{green|+15%}} Amenities * {{icon|pop resource output}} {{green|+15%}} Resources from Jobs * {{icon|habitability}} {{green|+10%}} Habitability | [[File:Origins lost colony.png]] Lost Colony | ''Determined to forge a new life on the frontier, the forefathers of this colony had an astounding work ethic which became a time-honored tradition.'' |- id="Ocean Paradise" | {{planet modifier|pm_ocean paradise|1}} || Ocean Paradise | * {{icon|happiness}} {{green|+15%}} Happiness * {{icon|growth speed}} {{green|+10%}} Pop Growth Speed * {{icon|pop resource output}} {{green|+5%}} Resources from Jobs | [[File:Origins ocean paradise.png]] Ocean Paradise | ''Few worlds boast conditions so fortunate. At the top of this planet's food chain, there is bliss. Its rich, flourishing resources could potentially last an eternity - if properly managed.'' |- id="Lithoid Crater" | {{planet modifier|pm_asteroid_impacts|3}} || Lithoid Crater | {{icon|habitability}} {{red|-50%}} Habitability | [[File:Origins lithoid.png]] Calamitous Birth | ''This large crater is the result of a Lithoid-bearing meteorite slamming into the planet.'' |} === Doomsday === Empires that start with the {{iconify|Doomsday}} origin start with a homeworld modifier that goes through 4 stages. Each stage lasts roughly 10 years and increases the effects of the previous stage. {| class="mildtable plainlist" style="text-align: center; ! {{planet modifier|pm_exploding_planet|2|w=24px}} Stage ! {{icon|alloys from jobs}}{{icon|pop min}}{{icon|pop enc}} Job output ! {{iconify|Habitability}} ! {{iconify|Stability}} ! {{icon|immigration pull mult}} Immigration pull ! {{icon|emigration push add}} Emigration push ! Description |- | I | {{green|+30%}} | {{red|−30%}} | {{red|−10}} | rowspan="4" | {{red|−50%}} | rowspan="4" | {{yellow|+100}} | rowspan="4" | ''This planet is doomed. It is tectonically unstable and will eventually explode.'' |- | II | {{green|+60%}} | {{red|−50%}} | {{red|−15}} |- | III | {{green|+90%}} | {{red|−70%}} | {{red|−20}} |- | IV | {{green|+120%}} | {{red|−90%}} | {{red|−30}} |} == Decision modifiers == {{main|Decisions#Planet_modifier_decisions{{!}}Planet modifier decisions}} These mutually-exclusive modifiers can be added to (and removed from) a planet once an empire has researched the technology enabling the corresponding 100 {{iconify|Influence}} {{iconify|Decision}} to do so. {| class="mildtable plainlist" ! width="1%" | !! Modifier ! Effects ! Decision ! width=30% | Description |- id="Resort World" | {{planet modifier|pm_resort_planet|1}} || Resort World | * {{icon|entertainer}} Colony designation locked to [[Designation#Resort World|Resort World]] or empire capital * {{icon|building}} Unique [[Buildings#Resort Administration|Resort Administration]] and [[Buildings#Resort Capital-Complex|Resort Capital-Complex]] capital buildings * {{icon|habitability}} {{green|+100%}} Habitability * {{icon|clerk}} {{green|+1}} Clerk job per 2 pops * {{icon|no}}{{icon|district}} Cannot support districts {{Collapse list | type= {{icon|no}}{{icon|Building}} Cannot support certain buildings: | body= ** {{icon|Energy}}{{icon|Minerals}}{{icon|food}} Basic resource buildings, except for[[File:Building_bio_reactor.png|24px|link=Buildings#Bio-Reactor]]Bio-Reactors ** {{icon|alloys}}{{icon|Consumer Goods}}{{icon|gas refiner}} Manufacturing buildings ** {{icon|crystal miner}}{{icon|gas extractor}}{{icon|mote harvester}} Strategic Resource gatherer buildings ** {{iconify|Research}} buildings ** {{iconify|Clone Vats|24px}} ** {{iconify|Galactic Stock Exchange|24px}} ** {{iconify|Psi Corps|24px}} ** {{iconify|Slave Processing Facility|24px}} }} ---- * Effects on other colonies: ** {{icon|amenities}} {{green|+15%}} Amenities ** {{icon|migration attraction}} {{green|+15%}} Immigration pull | [[File:Decision resort colony.png|45px|link=Decisions#Create Resort World]] Create Resort World | ''Landscaped to perfection and featuring a fully customizable global weather control system, every facet of this world's design is devoted to providing a wide range of vacation options for citizens in need of relaxation.'' |- id="Penal Colony" | {{planet modifier|pm_penal_colony|2}} || Penal Colony | * {{icon|crime}} Colony designation locked to [[Designation#Penal Colony|Penal Colony]] * {{icon|migration attraction}} {{green|+33%}} Immigration pull * {{icon|crime}} {{red|+100%}} Crime ---- * Effects on other colonies: ** {{icon|crime}} {{green|−25%}} Crime | [[File:Decision penal colony.png|45px|link=Decisions#Create Penal Colony]] Create Penal Colony | ''This world is filled with strictly controlled criminals, paying off their debt to society in labor camps. For many, the debt will never be repaid.'' |- id="Thrall-World" | {{planet modifier|pm_slave_colony|2}} || Thrall-World | * {{icon|toiler}} Colony designation locked to [[Designation#Thrall-World|Thrall-World]] * {{icon|growth speed}} {{green|+50%}} Pop growth speed * [[File:Building_capital_1.png|24px]] Unique [[Buildings#Governor's Palace|Governor's Palace]] and [[Buildings#Governor's Estates|Governor's Estates]] capital buildings * [[File:Building_crude_huts.png|24px|link-Buildings#Slave Huts]] Can build Slave Huts buildings * [[File:Building_residence.png|24px|link-Buildings#Overseer Residences]] Can build Overseer Residences buildings * {{icon|no}} Cannot grow free pops * {{icon|no}} Cannot support {{iconify|City District|24px}}s * {{icon|no}} Cannot support {{iconify|Specialist}} buildings except: ** {{iconify|Bureaucrat}} buildings ** Alien Zoo | [[File:Decision slave colony.png|45px|link=Decisions#Create Thrall-World]] Create Thrall-World | ''This world is purpose-built to maximize the growth rate of its enslaved population.'' |- id="Flooded Habitat" | {{planet modifier|pm_arctic_planet|1}} || Flooded Habitat | * {{icon|Habitability}} Habitability {{red|-20%}} * Considered an Ocean world for {{icon|aquatic}} Aquatic species | [[File:Decision satellite in orbit.png|45px|link=Decisions#Flood Habitat]] Flood Habitat | ''This habitat has been flooded with water, imitating the natural environment of Aquatic creatures.'' |} == Event modifiers == Event modifiers can only be added by events. {| class="mildtable plainlist" ! width="1%" | !! Modifier ! Effects ! Event ! width="45%" | Description |- id="Subterranean Civilization (modifier)" | {{planet modifier|pm_hollow_planet|1}} || Subterranean Civilization | {{icon|pop soc}} {{green|+10%}} Society from Jobs | Seismic Disturbances<br>(Establish Communications Special Project) | ''A subterranean alien civilization on this world enjoys a good relationship with the colonists on the surface, and both parties frequently engage in trade and cultural exchanges.'' |- id="Subterranean Cities" | {{planet modifier|pm_hollow_planet|1}} || Subterranean Cities | {{icon|district cap}} {{green|+3}} Max Districts | Seismic Disturbances<br>(Preemptive Strike Special Project) | ''A indigenous subterranean civilization that once lived on this world has been exterminated, and colonists are now free to expand into their abandoned underground cities.'' |- id="Ancient Terraforming" | {{planet modifier|pm_lush|1}} || Ancient Terraforming | {{icon|growth speed}} {{green|+20%}} Pop Growth Speed | Abandoned Terraforming Equipment<br>(Resume Process Special Project) | ''Ancient terraforming techniques have turned this world into a lush paradise.'' |- id="Abandoned Terraforming Project" | {{planet modifier|pm_asteroid_impacts|3}} || Abandoned Terraforming Project | * {{icon|pop food}} {{red|−20%}} Food from Jobs * {{icon|happiness}} {{red|−10%}} Happiness | Abandoned Terraforming Equipment<br>(Dismantle Equipment Special Project) | ''This world was partially terraformed thousands of years ago, but the process was interrupted for unknown reasons. The result is a highly unstable climate system and biosphere.'' |- id="Magnetic Miracle" | {{planet modifier|Pm_strong_magnetic_field|1}} || Magnetic Miracle | {{icon|research}} {{green|+20%}} Research from Jobs | Magnetic Miracle<br>(Colonize three planets with the Strong Magnetic Field modifier and investigate the Magnetic Mystery Special Project) | ''Somehow the Magnetic Field of this planet is interfering with our computers, but rather than a simple disruption it is actually making them more efficient!'' |- id="Filtered Atmospheric Hallucinogen" | {{planet modifier|pm_atmospheric_hallucinogen|1}} || Filtered Atmospheric Hallucinogen | * {{icon|happiness}} {{green|+10%}} Happiness * {{icon|pop phy}} {{green|+10%}} Physics from Jobs | Crackdown<br>(Hallucinogen Removal Special Project) | ''The air of this planet once contained a natural hallucinogen. Now, with the aid of massive filters, the effect has been diluted. This has reduced the benefits it once gave, but has also eliminated the negatives.'' |- id="Uncertain History" | {{planet modifier|pm_irradiated|2}} || Uncertain History | * {{icon|research}} {{green|+10%}} Research from jobs * {{icon|happiness}} {{red|−10%}} Happiness | What happened here?<br>(40% chance) | ''The people of this planet are troubled by not knowing what caused the disaster which befell it long ago, and are driven to try to find out.'' |- id="Delicious Titans" | {{planet modifier|pm_titanic_life|1}} || Delicious Titans | * {{icon|max agriculture districts}} {{green|+6}} Max Agriculture Districts * {{icon|pop food}} {{green|+30%}} Food from Jobs * {{icon|warrior}} {{green|+1}} Titan Hunter Job * {{icon|warrior}} {{green|+1}} Titan Hunter Job per 20 Pops | Titanic Life<br>{{icon|fanatic xenophobe}}{{iconify|Xenophobe}} or {{iconify|Hive Mind}} option | ''Harvesting the Titanic life for research data has had an unexplained side benefit: They taste great!'' |- id="Engineered Nature" | {{planet modifier|pm_natural_beauty|1}} || Engineered Nature | {{icon|amenities}} {{green|+10}} Amenities | Engineered Beauty | ''This planet has been engineered to provide both form and function to its inhabitants'' |- id="Intentionally Tidally Locked" | {{planet modifier|pm_tidal_locked|2}} || Intentionally Tidally Locked | * {{icon|max agriculture districts}} {{red|-3}} Max Agriculture Districts * {{icon|max mining districts}} {{red|-3}} Max Mining Districts | A Planetary Gambit | ''During the terraforming process, this world was intentionally left tidally locked to take advantage of the amount of energy that could potentially be gathered on the dayside.'' |- id="Second Home" | {{planet modifier|pm_planet_from_space|1}} || Second Home | * {{icon|habitability}} {{green|+20%}} Habitability * {{icon|migration attraction}} {{green|+50%}} Immigration Pull | Homeworld II | ''This planet bears an uncanny resemblance to its creator's homeworld.'' |- id="Paradise Made" | {{planet modifier|pm_unity_symbol|1}} || Paradise Made | * {{icon|unity}} {{green|+25%}} Unity from Jobs * {{icon|migration attraction}} {{green|+50%}} Immigration Pull * {{icon|spiritualist}} {{green|+50%}} Spiritualist Ethics Attraction * {{icon|building cost}} {{red|+25%}} District Cost | Paradise is a Place | ''This planet was terraformed to look like its creators' promised land.'' |- id="Surviving Infrastructure" | {{planet modifier|pm_factory|1}} || Surviving Infrastructure | {{icon|building cost}} {{green|−25%}} District Cost | Surviving Infrastructure | ''There is still a significant amount of infrastructure left on this world, built by its original inhabitants before they destroyed themselves in a nuclear war. This will aid in the construction of new buildings.'' |- id="Tamed Nanite Swarm" | {{planet modifier|Pm_nanite_world|1}} || Tamed Nanite Swarm | * {{icon|building cost}} {{green|-25%}} Building Cost * {{icon|building build speed}} {{green|-25%}} Planetary Build Speed * {{icon|pop eng}} {{green|+30%}} Engineering Research from Jobs | On the Origin of Nanites<br>(Tame the Swarm special project) | ''A self-evolved nanite swarm was domesticated on this planet and now helps the colonists with their day-to-day life.'' |- id="Zen World" | {{planet modifier|Pm_machine_sapience|1}} || Zen World | * {{icon|happiness}} {{green|+3%}} Happiness * {{icon|upkeep}} {{green|-15%}} Upkeep from jobs | Interpretation Signal<br>(Pure, Dry Landscaping special project) | ''Vast ripples appear in the regolith here. Whatever their origin, they exude a calming influence.'' |- id="Loop Temple Visitor Center" | {{planet modifier|pm_factory|1}} || Loop Temple Visitor Center | {{icon|happiness}} {{green|+5%}} Happiness | The Loop Temple: Time and Stone | ''Cheery, efficient staff guided tours past primordial sigils bright under floodlights and marked with helpful plaques.'' |- id="Loop Temple Pilgrims' Way" | {{planet modifier|pm_factory|1}} || Loop Temple Pilgrims' Way | {{icon|happiness}} {{green|+10%}} Happiness | The Loop Temple: Time and Stone<br>{{icon|fanatic spiritualist}}{{iconify|Spiritualist}} option | ''Once again, the basalt arches whisper with the hushing of feet and the echo of prayers.'' |- id="Superflare Shielding" | {{planet modifier|pm_assist_research|1}} || Superflare Shielding | {{icon|unity}} {{green|+10%}} Unity from Jobs | Superflare<br>(Superflare Shielding special project) | ''This planet's populace is shielded from the harmful effects of it's sun's superflare activity.'' |- id="C.A.R.E Interactive Interface" | {{planet modifier|pm_engineering_research|1}} || C.A.R.E Interactive Interface | {{icon|pop enc}} {{green|+10%}} Energy from Jobs | C.A.R.E.<br>(Develop A Cure For The Ferrophage special project) | ''The ancient C.A.R.E Interactive Interface is working at full capacity on this planet - with some modern improvements, of course.'' |- id="Colonial Remains" | {{planet modifier|pm_planet_from_space|1}} || Colonial Remains | * {{icon|building cost}} {{green|−25%}} Building Cost * {{icon|building cost}} {{green|−25%}} District Cost | Colonizing Guaranteed Habitable Worlds<br>({{iconify|Remnants}} Origin) | ''Some remnants of our former colony remain. Using them as a base will make it easier to re-colonize this planet.'' |} == Anomaly modifiers == {{expansion|dst}} Anomaly modifiers can only be added by random anomalies from the Distant Stars DLC. Anomalies from the base game can add modifiers as well but those do not have any effects. {| class="mildtable plainlist" ! width="1%" | !! Modifier ! Effects ! Description |- id="Ancient Harvesters" | {{planet modifier|pm_lush|1}} || Ancient Harvesters | * {{icon|pop food}} {{green|+20%}} Food from Jobs | ''Ancient solar-powered harvesters assist in gathering the planet's crops'' |- id="Resonant Crystals" | {{planet modifier|pm_ultra_rich|1}} || Resonant Crystals | * {{icon|governing ethics attraction}} {{green|+33%}} Governing Ethics Attraction * {{icon|happiness}} {{green|+10%}} Happiness | ''The resonant crystals that line this planet's tectonic crust resonate at a medically therapeutic frequency for our species.'' |- id="Soothing Magnetism" | {{planet modifier|pm_ultra_rich|1}} || Soothing Magnetism | * {{icon|unity}} {{green|+50%}} Unity from Jobs | ''This planet's magnetosphere resonates at a frequency very conductive to our neural network.'' |- id="Watery Grave" | {{planet modifier|pm_wild_storms|1}} || Watery Grave | * {{icon|pop soc}} {{green|+33%}} Society from Jobs | ''The ruins of an ancient arthropoid collective stretch from pole to pole on this planet, long-buried beneath its waves.'' |- id="Dead God" | {{planet modifier|pm_dead_god|2}} || Dead God | * {{icon|spiritualist}} {{green|+200%}} Spiritualist Ethics Attraction | ''The corpse of some gargantuan alien creature keeps silent vigil in orbit over this planet.'' |- id="Predatory Plants" | {{planet modifier|pm_natural_beauty|3}} || Predatory Plants | * {{icon|habitability}} {{red|−10%}} Habitability * {{icon|pop soc}} {{green|+10%}} Society From Jobs | ''Vicious megaflora dominates this planet's landscape, creating opportunities for research, but also dangerous obstacles for any inhabitants.''¸ |- id="Exofungus Infestation" | {{planet modifier|pm_unstable_tectonics|3}} || Exofungus Infestation | * {{icon|building build speed}} {{red|−20%}} Planetary build speed * {{icon|habitability}} {{red|−10%}} Habitability * {{icon|pop soc}} {{green|+33%}} Society From Jobs | ''An extremophilic exofungus spreads on this planet like a cancer, choking the terrain.'' |} == Archaeological site modifiers == Event modifiers can only be added by Archaeological site outcomes. {| class="mildtable plainlist" ! width="1%" | !! Modifier ! Effects ! {{iconify|Archaeology Site}} ! width="45%" | Description |- id="The Memorex" | {{planet modifier|pm_surreal_visions|1}} || The Memorex | * {{icon|pop resource output}} {{green|+20%}} Resources from Jobs * {{icon|stability}} {{green|+10}} Stability | {{icon|archaeology site}} [[Precursors#Ix Belèn|Ix Belèn]] outcome | ''The Memorex Enhanced Learning Program trains the population to better fit the needs of the empire, as they sleep, improving their output significantly.'' |- id="The Sentinels" | {{planet modifier|pm_artist_monument_erected|1}} || The Sentinels | * {{icon|spiritualist}} {{green|+10%}} Spiritualist Ethics Attraction * {{icon|unity}} {{green|+15%}} Unity from Jobs | {{icon|archaeology site}} [[Precursors#The Sentinels|The Sentinels]] "Leave them alone" outcome | ''Ancient guardians watch over the planet inspiring unity and spirituality in our people.'' |- id="Cheap Thrills" | {{planet modifier|pm_glitchy_matrix|1}} || Cheap Thrills | * {{icon|pop consumer goods upkeep}} {{green|-10%}} Pop consumer goods upkeep * {{icon|happiness}} {{green|+5%}} Happiness | {{icon|archaeology site}} [[Precursors#The Sentinels|The Sentinels]] "Purge and repurpose" outcome | ''The Evermore, originally a virtual realm in which the digitized consciousnesses of aliens lived in eternal bliss, has been repurposed into a playground for the masses.'' |- id="Cheap Thrills Evil" | {{planet modifier|pm_glitchy_matrix|1}} || Cheap Thrills Evil | * {{icon|militarist}} {{green|+10%}} Militarist Ethics Attraction * {{icon|xenophobe}} {{green|+10%}} Xenophobe Ethics Attraction * {{icon|pop consumer goods upkeep}} {{green|-10%}} Pop consumer goods upkeep * {{icon|happiness}} {{green|+5%}} Happiness | {{icon|archaeology site}} [[Precursors#The Sentinels|The Sentinels]] "Virtual hunting ground" outcome | ''The Evermore, originally a virtual realm in which the digitized consciousnesses of aliens lived in eternal bliss, has been repurposed into a playground for the masses.'' |- id="The Evermore" | {{planet modifier|pm_glitchy_matrix|1}} || The Evermore | * {{icon|research}} {{green|+10%}} Research from Jobs | {{icon|archaeology site}} [[Precursors#The Sentinels|The Sentinels]] "Lab rats" outcome | ''In the Evermore paradise everyone is locked in a never-ending abstract board game centered on galactic domination through the accumulation of legumes. It makes for an endlessly dull, albeit informative, source of anthropological data.'' |- id="Ever More Joy" | {{planet modifier|pm_glitchy_matrix|1}} || Ever More Joy | * {{icon|pop consumer goods upkeep}} {{green|-10%}} Pop consumer goods upkeep * {{icon|happiness}} {{green|+5%}} Happiness | Defeated and purged by the {{icon|archaeology site}} [[Precursors#The Sentinels|The Sentinels]] outcome | ''This world's population can live out their fantasies together with the digitized population in the Evermore paradise.'' |- id="Ever More Science" | {{planet modifier|pm_glitchy_matrix|1}} || Ever More Science | {{icon|research}} {{green|+10%}} Research from Jobs | Defeated and purged by the {{icon|archaeology site}} [[Precursors#The Sentinels|The Sentinels]] outcome | ''The digitized population residing within the Evermore have been assigned to assist with scientific research.'' |} == Unorganized planet modifiers == The following modifiers were found in the game files and are unorganized. The list is still being updated. There are over 370 planet modifiers, including decisions and previously identified modifiers, that were found within the game files. (WIP) {| class="mildtable plainlist" ! width="1%" | !! Modifier ! Effects ! Key code ! width="45%" | Description |- id="Annexation Fever" | {{planet modifier|pm_planet_from_space|1}} || Annexation Fever | * {{icon|happiness}} {{green|0.3%}} Happiness |<code>infiltration_happiness</code> | ''The people of this planet are celebrating their integration into a more advanced civilization.'' |- id="Chthonian Planet" | {{planet modifier|pm_chthonian_planet|1}} || Chthonian Planet | |<code>chthonian_planet</code> | ''This planet was once a gas giant, but its proximity to its star has burned away the thick atmosphere. All that remains now is a super-dense and mineral rich metallic core.'' <!-- |- id="Asteroid Belt" | {{planet modifier|pm_asteroid_belt|1}} || Asteroid Belt | * {{icon|pop min}} {{green|0.10%}} Minerals from Jobs * {{icon|max mining districts}} {{green|3}} Max Mining Districts |<code>asteroid_belt</code> | ''Perhaps this planet once had a moon which was destroyed in some calamity, or perhaps its orbital debris never fully coalesced in the first place. Whatever the cause, this planet is surrounded by a belt of small asteroids.'' --> |- id="Migrating Forests" | {{planet modifier|pm_lush|1}} || Migrating Forests | |<code>migrating_forests</code> | ''The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure.'' |- id="Docile Migrating Forests" | {{planet modifier|pm_lush|1}} || Docile Migrating Forests | * {{icon|district cap}} {{red|-1}} Max Districts |<code>migrating_forests_2</code> | ''§W§YMigrating Forest Reserve§! added, improving £society£ §YSociety Research§! on the planet.§!\n\nThe wandering forests on this world now avoid populated areas and no longer cause damage to settlements. Their presence still limits the amount of free land available to colonists.'' |- id="Dead Space Creatures" | {{planet modifier|pm_wasteland|1}} || Dead Space Creatures | |<code>dead_creatures</code> | ''This gas giant served as an ancient graveyard for a species of spacefaring creatures. Many corpses can still be found in orbit, offering valuable research.'' |- id="Starship Graveyard" | {{planet modifier|pm_asteroid_belt|1}} || Starship Graveyard | |<code>starship_graveyard</code> | ''A great battle took place in orbit of this world millennia ago, and the surface is still littered with the wreckage of ancient starships. Studying their advanced designs will yield valuable knowledge.'' |- id="Organic Starship" | {{planet modifier|pm_asteroid_belt|1}} || Organic Starship | |<code>organic_starship</code> | ''Some sort of organic starship crashed on this world more than three billion years ago. Though only its ancient bones remain, the site offers a wealth of research opportunities.'' |- id="Abandoned Cities" | {{planet modifier|pm_factory|1}} || Abandoned Cities | |<code>abandoned_cities</code> | ''The original inhabitants of this world have mysteriously vanished, leaving behind their cities and infrastructure almost intact. This will make it much easier for a potential colony to develop.'' |- id="Subterranean Ocean" | {{planet modifier|pm_wild_storms|1}} || Subterranean Ocean | |<code>subterranean_ocean</code> | ''There is a large ocean heated by hydrothermal vents hidden beneath the ice mantle of this world. It is teeming with life, and much can be learned by studying these unique organisms.'' |- id="Fortified Enclaves" | {{planet modifier|pm_planet_from_space|1}} || Fortified Enclaves | * {{icon|pop min}} {{red|-0.3%}} Minerals from Jobs |<code>colony_enclaves</code> | ''The colony on this world is limited to several fortified enclaves. An indigenous Stone Age proto-civilization has been left in peace to develop independently on the remaining land.'' |- id="Alien Reservation" | {{planet modifier|pm_planet_from_space|1}} || Alien Reservation | * {{icon|pop min}} {{red|-0.1%}} Minerals from Jobs |<code>primitive_reservation</code> | ''A part of this world has been turned into an enclosed reservation for an indigenous Stone Age proto-civilization. This has somewhat limited the land and resources available to colonists.'' |- id="Atmospheric Ecosystem" | {{planet modifier|pm_atmospheric_hallucinogen|1}} || Atmospheric Ecosystem | |<code>atmospheric_ecosystem</code> | ''The upper atmosphere of this gas giant features a significant ecosystem that is home to many strange alien life forms. Their interesting biology is a promising research subject.'' |- id="Asteroid Life Forms" | {{planet modifier|pm_asteroid_belt|1}} || Asteroid Life Forms | |<code>asteroid_life</code> | ''This asteroid is home to a colony of large worm-like lithovores that burrow through the rock. Much could be learned by studying these unique life forms.'' |- id="Coprolite Asteroid" | {{planet modifier|pm_asteroid_belt|1}} || Coprolite Asteroid | |<code>asteroid_coprolite</code> | ''This asteroid is actually a gigantic coprolite - an ancient piece of fossilized feces from some kind of massive lifeform.'' |- id="Derelict Shipyard" | {{planet modifier|pm_asteroid_belt|1}} || Derelict Shipyard | |<code>derelict_shipyard</code> | ''A large shipyard was built in the interior of this asteroid eons ago. It has been stripped of valuable artifacts, but remains a marvel of engineering.'' |- id="Junkyard" | {{planet modifier|pm_asteroid_belt|1}} || Junkyard | |<code>junkyard</code> | ''This asteroid served as a junkyard at some point and the surface is covered in metallic debris. Some of it can still be salvaged.'' |- id="Weapons Target Range" | {{planet modifier|pm_asteroid_impacts|1}} || Weapons Target Range | |<code>target_range</code> | ''Someone used this poor asteroid as a target to test subspace weapons among other things. Anomalous energy echoes still linger on the surface.'' |- id="Crashed Ore Freighter" | {{planet modifier|pm_asteroid_belt|1}} || Crashed Ore Freighter | |<code>ore_freighter</code> | ''A massive superfreighter carrying ore crashed on this asteroid thousands of years ago, and the contents of its cargo bays can still be found scattered on the surface.'' |- id="Aerostat Colonies" | {{planet modifier|pm_atmospheric_hallucinogen|1}} || Aerostat Colonies | |<code>aerostat_colonies</code> | ''A crumbing network of ancient aerostat colonies can still be found in low orbit of this gas giant. Their unusually sturdy design is the product of advanced engineering.'' |- id="Debris Field" | {{planet modifier|pm_asteroid_belt|1}} || Debris Field | |<code>debris_field</code> | ''A dense layer of space debris has been captured by the strong gravity well of this gas giant. Most of it is worthless, but the metal can be recycled.'' |- id="Extreme Storms" | {{planet modifier|pm_wild_storms|1}} || Extreme Storms | |<code>extreme_storms</code> | ''Dozens of massive storms are raging in the atmosphere of this gas giant. Climate models have failed to explain their presence, making the planet an interesting subject of research.'' |- id="Precious Moon" | {{planet modifier|pm_extensive_moon_system|1}} || Precious Moon | |<code>precious_moon</code> | ''A small moonlet largely consisting of precious metals and minerals can be found within the extensive system of natural satellites that orbit this gas giant.'' |- id="Asteroid Collision" | {{planet modifier|pm_asteroid_impacts|1}} || Asteroid Collision | |<code>asteroid_collision</code> | ''A massive asteroid impacted this world less than a thousand years ago, depositing a large amount of minerals.'' |- id="Microsingularity" | {{planet modifier|pm_planet_from_space|1}} || Microsingularity | |<code>microsingularity</code> | ''A microsingularity passed clean through the core of this world, causing some interesting energy emissions.'' |- id="Alien Writing" | {{planet modifier|pm_planet_from_space|1}} || Alien Writing | |<code>alien_writing</code> | ''Someone has carved a large body of text into the surface of this world with a mining laser. The alien letters are large enough to be visible from orbit.'' |- id="Towed Asteroid" | {{planet modifier|pm_asteroid_belt|1}} || Towed Asteroid | |<code>towed_asteroid</code> | ''Someone has towed a large asteroid into a stable orbit around this world, presumably to mine it for resources.'' |- id="Nuclear Devastation" | {{planet modifier|pm_irradiated|1}} || Nuclear Devastation | |<code>nuclear_devastation</code> | ''The toxic atmosphere of this world is the result of a destructive global war fought between factions of an indigenous civilization. Valuable research can be done by studying the lifeless ruins.'' |- id="Gamma-Ray Burst" | {{planet modifier|pm_strong_magnetic_field|1}} || Gamma-Ray Burst | |<code>gamma_ray</code> | ''Long ago, this world was in the path of a gamma-ray burst from a collapsing star. The ozone layer has yet to fully recover, meaning that any potential colonists will need extra protection against UV radiation.'' |- id="Runaway Greenhouse Effect" | {{planet modifier|pm_atmospheric_hallucinogen|1}} || Runaway Greenhouse Effect | |<code>greenhouse_effect</code> | ''An indigenous industrial civilization polluted this world to the point where a runaway greenhouse effect was triggered. The lifeless ruins of ancient factories and population centers can still be found on the toxic surface.'' |- id="Ammonia Biosphere" | {{planet modifier|pm_atmospheric_hallucinogen|1}} || Ammonia Biosphere | |<code>ammonia_biosphere</code> | ''This toxic world is home to a rare ecology where life uses ammonia instead of water as a solvent. These ammonia-based life forms have developed in unique ways, and studying them would advance our understanding of biology.'' |- id="Silicon Life Forms" | {{planet modifier|pm_carbon_world|1}} || Silicon Life Forms | |<code>silicon_lifeforms</code> | ''Burrowing, semi-intelligent life forms made out of silicon inhabit a large tunnel network beneath the surface of this world. Their digging efforts frequently shuffles valuable metals and minerals to the surface.'' |- id="Colony Ruins" | {{planet modifier|pm_factory|1}} || Colony Ruins | |<code>colony_ruins</code> | ''Ancient ruins from a small abandoned colony belonging to an unknown interstellar empire can be found on this world.'' |- id="Alien Mural" | {{planet modifier|pm_planet_from_space|1}} || Alien Mural | |<code>alien_mural</code> | ''An ancient mural on the surface of this world recounts the technological knowledge of a long-dead alien civilization.'' |- id="Damaged Ecology" | {{planet modifier|pm_wasteland|3}} || Damaged Ecology | * {{icon|happiness}} {{red|-0.2%}} Happiness |<code>damaged_ecology</code> | ''The destruction of the wandering forests on this world has had a significant effect on the ecology.'' |- id="Forest Adaptation" | {{planet modifier|pm_lush|1}} || Forest Adaptation | * {{icon|happiness}} {{green|0.2%}} Happiness |<code>friendly_trees</code> | ''The forests and colonists on this world have adapted to each other, raising spirits for a time.'' |- id="Dathnak Capital" | {{planet modifier|pm_chthonian_planet|1}} || Dathnak Capital | |<code>gas_giant_civ</code> | ''This world is the new capital and adopted homeworld of the Dathnak. These sapient gaseous beings have no industry or technology, but they appear to be quite social.'' |- id="Dathnak Colony" | {{planet modifier|pm_chthonian_planet|1}} || Dathnak Colony | |<code>gas_giant_colony</code> | ''The sapient gaseous life forms known as the Dathnak have established a small colony within the atmosphere of this gas giant.'' |- id="Marauding Creature" | {{planet modifier|pm_dangerous_wildlife|3}} || Marauding Creature | * {{icon|happiness}} {{red|-0.1%}} Happiness |<code>mutant_stalker</code> | ''A mutated creature is hunting the colonists on this world, spreading terror in the countryside. The development of our colony has been impacted, as workers are reluctant to venture into the wilderness.'' |- id="Wasteland Radiation" | {{planet modifier|pm_irradiated|3}} || Wasteland Radiation | * {{icon|biological pop happiness}} {{red|-0.1%}} Biological pop happiness * {{icon|lithoid pop happiness}} {{red|-0.1%}} Lithoid pop happiness |<code>wasteland_radiation</code> | ''High levels of radiation near several settlements are having an adverse effect on the health of the colonists living there.'' |- id="Orbital Debris" | {{planet modifier|pm_asteroid_impacts|1}} || Orbital Debris | * {{icon|building cost}} {{green|0.1%}} Building cost |<code>wasteland_orbital_debris</code> | ''The orbital space over this world is littered with debris. Satellites cannot be launched from the surface, and the dense field has become a navigational hazard. This is seriously hampering the development of the colony's infrastructure.'' |- id="Upliftable Species" | {{planet modifier|pm_planet_from_space|1}} || Upliftable Species | |<code>upliftable_species</code> | ''There are species here which can be uplifted, creating a colony on this planet would remove our option to uplift them.'' |- id="Research Assistance" | {{planet modifier|pm_assist_research|1}} || Research Assistance | * {{icon|pop phy}} {{green|0.10%}} Physics from Jobs * {{icon|pop soc}} {{green|0.10%}} Society From Jobs * {{icon|pop eng}} {{green|0.10%}} Engineering from Jobs |<code>assist_research</code> | ''Planetside research facilities are assisted by a Science Ship in orbit.'' |- id="Ancient Automation" | {{planet modifier|pm_robots|2}} || Ancient Automation | |<code>ancient_automation</code> | ''Ancient, yet helpful, machines aid our production on this planet.'' |- id="Ancient Factory" | {{planet modifier|pm_factory|2}} || Ancient Factory | |<code>ancient_factory</code> | ''An ancient factory on this planet is still in operation condition.'' |- id="Robot Workers" | {{planet modifier|pm_robots|2}} || Robot Workers | |<code>robot_workers</code> | ''Robot workers from a forgotten civilization remain on this planet. With the proper precautions, they could be put to work for us.'' |- id="Ancient Forgeworld" | {{planet modifier|pm_factory|2}} || Ancient Forgeworld | |<code>ancient_forgeworld</code> | ''This planet was once some kind of center of production for a forgotten civilization. Although only a shadow of its former capacity remains in working condition, it is still an impressive example of industry.'' |- id="Ancient Orbital Weapon" | {{planet modifier|pm_planet_from_space|2}} || Ancient Orbital Weapon | |<code>ancient_weapon</code> | ''It seems that some long-forgotten race once build some kind of huge weapon in orbit above this world. While it doesn't work, indeed it doesn't appear to have been completed, we can likely learn a few things by studying it.'' |- id="Recent Tectonic Event" | {{planet modifier|pm_unstable_tectonics|3}} || Recent Tectonic Event | * {{icon|happiness}} {{red|-0.05%}} Happiness |<code>recent_quake</code> | ''This planet was recently rocked by a violent Tectonic Event'' |- id="Comet sighted" | {{planet modifier|pm_asteroid_belt|1}} || Comet sighted | * {{icon|happiness}} {{green|0.1%}} Happiness |<code>recent_comet</code> | ''A comet recently passed through this planet's Asteroid Belt, which was a spectacular sight!'' |- id="Recent Impact" | {{planet modifier|pm_asteroid_impacts|3}} || Recent Impact | * {{icon|happiness}} {{red|-0.05%}} Happiness |<code>recent_impact</code> | ''The local colony was recently rocked by the impact of a large Asteroid'' |- id="Magnetic Disruption" | {{planet modifier|pm_strong_magnetic_field|3}} || Magnetic Disruption | * {{icon|happiness}} {{red|-0.05%}} Happiness * {{icon|pop phy}} {{red|-0.1%}} Physics from Jobs * {{icon|pop soc}} {{red|-0.1%}} Society From Jobs * {{icon|pop eng}} {{red|-0.1%}} Engineering from Jobs |<code>magnetic_disruption</code> | ''The Magnetic field of this planet is interfering with our computers, greatly disrupting research work and upsetting the populace.'' |- id="Forest Fire" | {{planet modifier|pm_wasteland|3}} || Forest Fire | * {{icon|pop food}} {{red|-0.2%}} Food from Jobs |<code>forest_fire</code> | ''A forest fire resulted in a stampede by this world's wandering forests, causing temporary damage to several farming regions.'' |- id="Nationalist Corruption" | {{planet modifier|pm_nationalist_corruption|3}} || Nationalist Corruption | * {{icon|planet_jobs_produces_mult}} {{red|-0.1%}} planet_jobs_produces_mult |<code>nationalist_corruption</code> | ''Subversive members of a Nationalist faction on this planet reduce output efficiency.'' |- id="Separatist Strikes" | {{planet modifier|pm_planet_separatist_supporter|3}} || Separatist Strikes | * {{icon|planet_jobs_produces_mult}} {{red|-0.4%}} planet_jobs_produces_mult |<code>planet_separatist_strikes</code> | ''Members of a Separatists faction are striking on this planet, reducing potential output.'' |- id="Planet separatist supporter" | {{planet modifier|pm_planet_separatist_supporter|3}} || Planet separatist supporter | * {{icon|happiness}} {{red|-0.1%}} Happiness |<code>planet_separatist_supporter</code> | ''Planet separatist supporter'' |- id="Sector separatist supporter" | {{planet modifier||3}} || Sector separatist supporter | * {{icon|happiness}} {{red|-0.1%}} Happiness |<code>sector_separatist_supporter</code> | ''Sector separatist supporter'' |- id="Increased Temperature" | {{planet modifier|pm_unstable_tectonics|3}} || Increased Temperature | * {{icon|happiness}} {{red|-0.25%}} Happiness * {{icon|habitability}} {{red|-0.25%}} Habitability |<code>stellarite_high_temp</code> | ''A radiant monstrosity present in this system is increasing the surface temperature of the planet.'' |- id="Lowered Temperature" | {{planet modifier|pm_carbon_world|3}} || Lowered Temperature | * {{icon|happiness}} {{red|-0.25%}} Happiness * {{icon|habitability}} {{red|-0.25%}} Habitability |<code>stellarite_low_temp</code> | ''A radiant monstrosity has devoured part of the star in this system, making the planetary bodies in orbit colder than usual.'' |- id="Land Appropriated" | {{planet modifier|pm_land_appropriated|1}} || Land Appropriated | * {{icon|migration attraction}} {{green|1}} Migration Pull |<code>land_appropriation</code> | ''Land was seized from the native population of this planet to make room for citizen settlers.\n\n§YWhile this modifier is in effect, non-citizen species are not allowed to grow their population on this planet.§!'' |- id="Vultaum Homeworld" | {{planet modifier|pm_factory|1}} || Vultaum Homeworld | |<code>vultaum_homeworld</code> | ''The ancient homeworld of the Vultaum. Though the planet has been shattered and no longer supports life, the remnants of vast cities can still be found on the surface.'' |- id="Orbital Facility Debris" | {{planet modifier|pm_asteroid_impacts|1}} || Orbital Facility Debris | |<code>vultaum_minerals</code> | ''A massive Vultaum orbital facility of some kind crashed on this planet eons ago. The surface is littered with debris.'' |- id="Aerostat Mining Network" | {{planet modifier|pm_asteroid_belt|1}} || Aerostat Mining Network | |<code>vultaum_energy</code> | ''This gas giant once supported a vast network of aerostat mining facilities that were used by the Vultaum to extract helium-3.'' |- id="Yuht Homeworld" | {{planet modifier|pm_factory|1}} || Yuht Homeworld | |<code>yuht_homeworld</code> | ''The ancient Yuht originated on this planet. Orbital bombardment has pulverized most structures on the surface, but there are still pockets of abandoned subterranean habitats that could be studied.'' |- id="Solar Collector Arrays" | {{planet modifier|pm_asteroid_belt|1}} || Solar Collector Arrays | |<code>yuht_energy</code> | ''Several ancient solar collector arrays were placed in orbit around this gas giant by the Yuht. Incredibly, some of them are still functional.'' |- id="First League Capital" | {{planet modifier|pm_factory|1}} || First League Capital | * {{icon|country_society_research_produces_add}} {{green|10}} country_society_research_produces_add * {{icon|country_physics_research_produces_add}} {{green|10}} country_physics_research_produces_add * {{icon|country_engineering_research_produces_add}} {{green|10}} country_engineering_research_produces_add |<code>first_league_homeworld</code> | ''This planetary mausoleum was once the shining administrative center of the First League. It no longer supports life, but ruins from the city that once stretched across the entire surface can be found everywhere.'' |- id="Abandoned Mining Facilities" | {{planet modifier|pm_asteroid_belt|1}} || Abandoned Mining Facilities | |<code>first_league_minerals</code> | ''This asteroid belt was densely populated in the heyday of the First League. Abandoned mining facilities can be found on thousands of asteroids.'' |- id="Maintenance Platform" | {{planet modifier|pm_asteroid_belt|1}} || Maintenance Platform | |<code>first_league_energy</code> | ''This gas giant was home to several colossal maintenance platforms that serviced the hundreds of thousands of freighters in the First League merchant marine. Some of the energy transfer equipment is still functional.'' |- id="Irassian Homeworld" | {{planet modifier|pm_factory|1}} || Irassian Homeworld | |<code>irassian_homeworld</code> | ''Despite later attempts to sterilize its surface through orbital bombardment, the ancient homeworld of the Irassians is still home to a tremendous amount of artifacts from their advanced civilization.'' |- id="Former Anchorage" | {{planet modifier|pm_asteroid_belt|1}} || Former Anchorage | |<code>irassian_minerals</code> | ''Once a major anchorage of the Irassian Starfleet, the ruined naval yards that litter the orbit of this planet have deposited a wealth of mineral resources to its surface.'' |- id="Energy Production Site" | {{planet modifier|pm_asteroid_belt|1}} || Energy Production Site | |<code>irassian_energy</code> | ''This gas giant served as the key energy production site of the Irassian Concordat in the early stages of its interstellar expansion. A dense belt of ancient orbital power stations still ring the planet.'' |- id="Moving Islands" | {{planet modifier|pm_planet_surface|1}} || Moving Islands | * {{icon|planet_housing_mult}} {{red|-0.1%}} planet_housing_mult * {{icon|pop soc}} {{green|0.15%}} Society From Jobs |<code>turtle_world_modifier</code> | ''What were initially regarded as islands on this planet have instead turned out to be the backs of massive, live reptiles. This forces the inhabitants to take greater pains when parceling out housing.'' |- id="On the Backs of Nemma" | {{planet modifier|pm_planet_surface|1}} || On the Backs of Nemma | * {{icon|planet_housing_mult}} {{red|-0.1%}} planet_housing_mult * {{icon|pop soc}} {{green|0.15%}} Society From Jobs * {{icon|happiness}} {{green|0.15%}} Happiness |<code>turtle_world_modifier_alone</code> | ''$turtle_world_modifier_desc$ The inhabitants have decided to leave them alone.'' |- id="Enslaved Nemmas" | {{planet modifier|pm_planet_surface|1}} || Enslaved Nemmas | * {{icon|planet_housing_mult}} {{red|-0.1%}} planet_housing_mult * {{icon|pop soc}} {{green|0.15%}} Society From Jobs * {{icon|building cost}} {{red|-0.1%}} Building cost * {{icon|building cost}} {{red|-0.1%}} District cost |<code>turtle_world_slaves_modifier</code> | ''This world has enslaved the native giant Nemmas living there, optimizing their use of the planet.'' |- id="Synth Paranoia" | {{planet modifier|pm_unrest|3}} || Synth Paranoia | * {{icon|planet_stability_add}} {{red|-20}} planet_stability_add |<code>synth_planet_paranoia</code> | ''There is a high level of paranoia on this world regarding Synth infiltrators. Some believe that all government officials have already been replaced by them.'' |- id="Inter-dimensional Trade" | {{planet modifier|pm_resources_2|1}} || Inter-dimensional Trade | |<code>dportal_trade_normal</code> | ''Trade with our Mirror-selves will benefit both our realms.'' |- id="Reduced Inter-dimensional Trade" | {{planet modifier|pm_resources_2|2}} || Reduced Inter-dimensional Trade | |<code>dportal_trade_low</code> | ''Recent events in the Mirrorverse have reduced the volume of trade through the Portal.'' |- id="Booming Inter-dimensional Trade" | {{planet modifier|pm_resources_2|1}} || Booming Inter-dimensional Trade | |<code>dportal_trade_high</code> | ''Our Mirror-selves are prospering and trade is booming through the Portal!'' |- id="Inter-dimensional Crisis" | {{planet modifier|pm_expel_population|2}} || Inter-dimensional Crisis | * {{icon|growth time}} {{green|0.25%}} Pop Growth speed |<code>dportal_trade_crisis</code> | ''Our Mirror-selves are experiencing a crisis. Beset by the Warp beasts their trade is at an all-time low, and refugees stream daily through the portal. Each wave looks increasingly desperate.'' |- id="Inconvenient Space Elevator" | {{planet modifier|pm_unknown|3}} || Inconvenient Space Elevator | * {{icon|pop min}} {{red|-0.2%}} Minerals from Jobs |<code>drone_space_elevator</code> | ''Efforts to demolish a gigantic space elevator slows down production on this planet.'' |- id="Drone Mineral Gift" | {{planet modifier|pm_unknown|1}} || Drone Mineral Gift | |<code>drone_mineral_gift</code> | ''Drones from a bygone era dumped a cache of minerals here. For your benefit, apparently.'' |- id="Crashed First League Satellite" | {{planet modifier|pm_unknown|1}} || Crashed First League Satellite | |<code>drone_fl_satellite</code> | ''An old satellite spews prehistoric communications into the ether.'' |- id="Rock Brain" | {{planet modifier|capital|1}} || Rock Brain | |<code>rock_brain</code> | ''The stone seems to be... thinking. Is such a thing possible?'' |- id="Cunning Flora" | {{planet modifier|pm_lush|1}} || Cunning Flora | |<code>cunning_flora</code> | ''Plants on this planet exhibit both extreme aggression and a relatively complex social order.'' |- id="Fascinating Flora" | {{planet modifier|pm_unknown|1}} || Fascinating Flora | |<code>fascinating_flora</code> | ''This planet is home to the wonderful Mharin Kharin flower.'' |- id="Ancient Genetic Library" | {{planet modifier|capital|1}} || Ancient Genetic Library | |<code>old_genetic_library</code> | ''This asteroid houses an old DNA storage facility.'' |- id="Zro Ice" | {{planet modifier|pm_unknown|1}} || Zro Ice | |<code>zro_ice</code> | ''There are pockets of Zro trapped in the ice giant's roiling atmosphere.'' |- id="Dark Matter Funnel" | {{planet modifier|pm_extensive_moon_system|1}} || Dark Matter Funnel | |<code>dark_matter_funnel</code> | ''A miniature wormhole allows easy access to Dark Matter.'' |- id="Pheromoned, First Stage" | {{planet modifier|pm_factory|1}} || Pheromoned, First Stage | * {{icon|happiness}} {{green|+0.10%}} Happiness |<code>pheromoned_1</code> | ''The pollen in the atmosphere interacts with your people's pheromone receptors, making them happy.'' |- id="Pheromoned, Second Stage" | {{planet modifier|pm_factory|3}} || Pheromoned, Second Stage | * {{icon|planet_jobs_produces_mult}} {{red|-0.15%}} planet_jobs_produces_mult |<code>pheromoned_2</code> | ''The pollen in the atmosphere interacts with your people's pheromone receptors, making them less productive.'' |- id="Pheromoned, Workaround" | {{planet modifier|pm_factory|1}} || Pheromoned, Workaround | * {{icon|planet_jobs_produces_mult}} {{green|+0.10%}} planet_jobs_produces_mult |<code>depheromoned_1</code> | ''The paradigms implemented by upper management interact with your people's ability and willingness to work, making them more productive.'' |- id="Pheromoned, Third Stage" | {{planet modifier|pm_factory|2}} || Pheromoned, Third Stage | * {{icon|planet_migration_all_mult}} {{red|-0.75%}} planet_migration_all_mult |<code>pheromoned_3</code> | ''The pollen in the atmosphere interacts with your people's pheromone receptors, making them less likely to migrate.'' |- id="Pheromoned, Fourth Stage" | {{planet modifier|pm_factory|2}} || Pheromoned, Fourth Stage | * {{icon|planet_jobs_produces_mult}} {{green|+0.05%}} planet_jobs_produces_mult * {{icon|happiness}} {{red|-0.10%}} Happiness |<code>pheromoned_4</code> | ''The pollen in the atmosphere interacts with your people's pheromone receptors, making them more productive but less happy with outside interference.'' |- id="Pheromone Detox" | {{planet modifier|pm_factory|3}} || Pheromone Detox | |<code>pheromoned_detox</code> | ''The Mharin Kharin bloom has killed the planet's biosphere, along with everything within it. A new cycle begins.'' |- id="Rocky Start" | {{planet modifier|capital|3}} || Rocky Start | * {{icon|pop min}} {{red|-0.05%}} Minerals from Jobs |<code>uplift_rocky</code> | ''The uplifted species on this planet has some trouble adjusting to the new social order.'' |- id="Unhappy With Experiments" | {{planet modifier|pm_unknown|3}} || Unhappy With Experiments | * {{icon|happiness}} {{red|-0.15%}} Happiness |<code>unhappy_with_experiments</code> | ''The planet's $XenophileY$ population is unhappy with unethical experiments on native life-forms.'' |- id="Unproductive Without Experiments" | {{planet modifier|pm_unknown|3}} || Unproductive Without Experiments | * {{icon|pop soc}} {{red|-0.20%}} Society From Jobs |<code>unproductive_without_experiments</code> | ''The planet's $Society researchY$ output suffers as excellent opportunities for experimentation and clinical tests pass scientists by.'' |- id="Projecting Moon" | {{planet modifier|pm_extensive_moon_system|1}} || Projecting Moon | |<code>projecting_moon</code> | ''A powerful comms device capable of convincingly faking survey readings is active on this moon.'' |- id="Unbalanced Ecosystem" | {{planet modifier|pm_lush|3}} || Unbalanced Ecosystem | * {{icon|pop food}} {{red|-0.20%}} Food from Jobs |<code>unbalanced_ecosystem</code> | ''The biosphere's tendencies toward extreme homogeneity in plant life makes the planet unsuitable for agricultural pursuits.'' |- id="Cornucopia" | {{planet modifier|pm_lush|1}} || Cornucopia | |<code>cornucopia</code> | ''This planet is home to an abundance of viable food sources.'' |- id="Raw Materials" | {{planet modifier|pm_asteroid_impacts|1}} || Raw Materials | |<code>raw_materials</code> | ''This planet is home to an abundance of easily-accessible minerals and ores.'' |- id="Shadow Play" | {{planet modifier|pm_unknown|1}} || Shadow Play | |<code>shadow_play</code> | ''Shadows drift across the surface of this planet, forming shapes of apparent intent but indeterminable meaning.'' |- id="Grimacing" | {{planet modifier|pm_wasteland|1}} || Grimacing | |<code>grimacing</code> | ''This planet's internal turmoil makes for an interesting object of study.'' |- id="Comet Sighted" | {{planet modifier|pm_planet_from_space|3}} || Comet Sighted | * {{icon|happiness}} {{red|-0.05%}} Happiness |<code>comet_sighted_negative</code> | ''The menacing comet has a negative influence on your Capital's Pops.'' |- id="Comet Sighted" | {{planet modifier|pm_planet_from_space|1}} || Comet Sighted | * {{icon|happiness}} {{green|0.05%}} Happiness |<code>comet_sighted_positive</code> | ''A majestic comet inspires your Capital's Pops.'' |- id="Skid Marks" | {{planet modifier|pm_extensive_moon_system|1}} || Skid Marks | |<code>skid_marks</code> | ''There are signs of rather violent bouts of vehicular racing having taken place on this asteroid.'' |- id="Circuits in the Dust" | {{planet modifier|pm_extensive_moon_system|1}} || Circuits in the Dust | |<code>dust_circuits</code> | ''Some kind of immense orbital installation bumped into this asteroid in the distant past, leaving a partial but very clear imprint on the surface.'' |- id="Unusual Tectonics" | {{planet modifier|pm_wasteland|1}} || Unusual Tectonics | |<code>unusual_tectonics</code> | ''This planet exhibits highly unusual tectonophysical properties.'' |- id="Congregating Robots" | {{planet modifier|pm_robots|3}} || Congregating Robots | * {{icon|unity}} {{red|-0.10%}} Unity from Jobs |<code>syndaw_congregating_robots</code> | ''They just stand there. Completely still. Staring.'' |- id="Acid Jungles" | {{planet modifier|pm_planet_surface|2}} || Acid Jungles | * {{icon|pop soc}} {{green|0.2%}} Society From Jobs |<code>acid_jungles</code> | ''Evolution has produced trees and foliage that exude acids and make the terrain dangerous to traverse or settle in.'' |- id="Hostile Environment" | {{planet modifier|pm_unknown|3}} || Hostile Environment | * {{icon|happiness}} {{red|-0.3%}} Happiness |<code>hostile_environment</code> | ''The environment is dangerous and not optimal for survival.'' |- id="Ex-Planet" | {{planet modifier|pm_asteroid_belt|2}} || Ex-Planet | |<code>ex_planet</code> | ''The asteroid belt used to be a planet with the promise of life.'' |- id="Starship Graveyard" | {{planet modifier|pm_mineral_rich|1}} || Starship Graveyard | |<code>ship_graveyard</code> | ''A multitude of starships have crashed here, creating a figurative graveyard full of materials to scavenge.'' |- id="Crashed AI-Fleet" | {{planet modifier|pm_robots|1}} || Crashed AI-Fleet | |<code>ai_fleet</code> | ''A fleet controlled by an AI lies destroyed on the planet, giving us valuable engineering data to research.'' |- id="Irradiated Wasteland" | {{planet modifier|pm_irradiated|3}} || Irradiated Wasteland | |<code>irradiated_wasteland</code> | ''The planet has been bombarded with radiation, making large parts of it dangerous to most living creatures.'' |- id="Ancient One" | {{planet modifier|pm_titanic_life|2}} || Ancient One | |<code>ancient_one</code> | ''An ancient being, living deep beneath the waves, is the dominating life force on this planet.'' |- id="Robotic Remains" | {{planet modifier|pm_robots|2}} || Robotic Remains | |<code>fallen_robots</code> | ''The planet holds old robots built by a fallen society, giving us engineering material to research.'' |- id="Liquid Sands" | {{planet modifier|pm_hazardous_weather|3}} || Liquid Sands | * {{icon|pop phy}} {{green|0.3%}} Physics from Jobs |<code>liquid_sands</code> | ''Sand covers this planet, so fine grained it resembles a liquid. The odd composition of minerals provide ample amounts of research.'' |- id="" | {{planet modifier|pm_factory|1}} || Abandoned Mining Facility | |<code>abandoned_mining</code> | ''An old mining station was orbiting the planet, showing that there's potential resources to be had here.'' |- id="Responsible Gas Mining" | {{planet modifier|pm_atmospheric_aphrodisiac|2}} || Responsible Gas Mining | |<code>gas_responsible_mining</code> | ''Saving a sparse yet valuable gas resource on this planet helps to make its energy production more efficient in the long term.'' |- id="" | {{planet modifier|pm_atmospheric_aphrodisiac|1}} || Rich Gas Deposits | |<code>gas_rich_planet</code> | ''Construct a colony on this planet to begin tapping its resource.\n£energy£ §G+50%§!'' |- id="" | {{planet modifier|pm_atmospheric_aphrodisiac|1}} || Rich Gas Mining | * {{icon|pop enc}} {{green|0.5%}} Energy from Jobs |<code>gas_rich_planet_fo_realz</code> | ''The sparse natural resources on this planet are currently being mined to boost the overall energy production.'' |- id="" | {{planet modifier|pm_natural_beauty|1}} || Nutritious Food | * {{icon|growth time}} {{green|0.2%}} Pop Growth speed * {{icon|happiness}} {{green|0.1%}} Happiness |<code>food_rich_planet</code> | ''The planet's flora provides nutritious fruits and substances that improves living conditions.'' |- id="" | {{planet modifier|pm_factory|1}} || Superior Sensor Array | * {{icon|planet_sensor_range_add}} {{green|4}} planet_sensor_range_add * {{icon|planet_hyperlane_range_add}} {{green|6}} planet_hyperlane_range_add |<code>super_sensor_array</code> | ''A strong sensor array provides a greater overview of the surrounding area.'' |- id="" | {{planet modifier|pm_unknown|2}} || Forced Animal Labor | * {{icon|building cost}} {{red|-0.05%}} Building cost * {{icon|building build speed}} {{green|0.05%}} Planetary Build Speed |<code>horse_powered_factories_low</code> | ''Domesticated quadrapeds help alleviate work conditions, although not willingly.'' |- id="" | {{planet modifier|pm_unknown|2}} || Reluctant Animal Labor | * {{icon|building cost}} {{red|-0.10%}} Building cost * {{icon|building build speed}} {{green|0.10%}} Planetary Build Speed |<code>horse_powered_factories_medium</code> | ''Domesticated quadrapeds help alleviate work conditions, although reluctantly.'' |- id="" | {{planet modifier|pm_unknown|1}} || Willing Animal Labor | * {{icon|building cost}} {{red|-0.15%}} Building cost * {{icon|building build speed}} {{green|0.15%}} Planetary Build Speed * {{icon|pop food}} {{red|-0.1%}} Food from Jobs |<code>horse_powered_factories_high</code> | ''Allied quadrapeds help alleviate work conditions.'' |- id="" | {{planet modifier|pm_dangerous_wildlife|2}} || Dangerous Animal Life | * {{icon|happiness}} {{red|-0.1%}} Happiness * {{icon|building build speed}} {{red|-0.20%}} Planetary Build Speed |<code>hostile_animal_life</code> | ''The planet is host to hostile creatures that are not happy to see us.'' |- id="" | {{planet modifier|pm_dangerous_wildlife|1}} || Odd Animal Life | * {{icon|pop soc}} {{green|0.25%}} Society From Jobs |<code>society_animal_life</code> | ''Particularly odd animals inhabit this planet. They provide interesting society research opportunities.'' |- id="" | {{planet modifier|pm_wasteland|3}} || Shifting Sands | * {{icon|habitability}} {{red|-0.20%}} Habitability * {{icon|building cost}} {{green|0.33%}} Building cost |<code>shifting_sands</code> | ''The desert planet consists of a near-liquid grained sand that makes construction extremely difficult.'' |- id="" | {{planet modifier|pm_unknown|3}} || Suppressed Opposition | * {{icon|happiness}} {{red|-0.15%}} Happiness |<code>suppressed_opposition</code> | ''A certain part of the population of this planet has been violently suppressed for their opposition of the government.'' |- id="" | {{planet modifier|pm_factory|3}} || Scared Populace | * {{icon|happiness}} {{red|-0.15%}} Happiness * {{icon|habitability}} {{red|-0.15%}} Habitability |<code>scared_population</code> | ''The population works in fear that an alien factory will take more lives.'' |- id="" | {{planet modifier|pm_factory|3}} || Safety Checked Alien Factory | * {{icon|building cost}} {{green|0.15%}} Building cost * {{icon|building build speed}} {{red|-0.25%}} Planetary Build Speed |<code>secured_factory</code> | ''Cost and effort goes into making sure an alien factory is secure to work in.'' |- id="" | {{planet modifier|pm_unknown|2}} || Iron Rule | * {{icon|happiness}} {{red|-0.20%}} Happiness * {{icon|edicts_cost_mult}} {{red|-0.25%}} edicts_cost_mult * {{icon|army_morale}} {{green|0.25%}} army_morale |<code>fear_as_control</code> | ''Offenders have been punished in order to motivate the people to action.'' |- id="" | {{planet modifier|pm_unknown|1}} || Iron Rule | * {{icon|edicts_cost_mult}} {{red|-0.25%}} edicts_cost_mult * {{icon|army_morale}} {{green|0.25%}} army_morale |<code>fear_as_control_militarist</code> | ''Offenders have been punished in order to motivate the people to action.'' |- id="" | {{planet modifier|pm_atmospheric_aphrodisiac|3}} || Infectious Disease | |<code>infectious_disease</code> | ''A highly infectious disease has been let loose, creating new strands and endangering the population.'' |- id="" | {{planet modifier|pm_unknown|3}} || The Skyborn War | * {{icon|happiness}} {{red|-0.4%}} Happiness |<code>pyramid_wars</code> | ''The people have broken out into an all out war due to a religious conflict regarding the true nature of the "Skyborn God.'' |- id="" | {{planet modifier|pm_unknown|2}} || | * {{icon|spiritualist}} {{green|1}} Spiritualist Ethics Attraction |<code>spiritualist_attraction</code> | '''' |- id="" | {{planet modifier|pm_unknown|2}} || | * {{icon|materialist}} {{green|1}} Materialist Ethics Attraction |<code>materialist_attraction</code> | '''' |- id="" | {{planet modifier|pm_robots|3}} || Automated Work Processes | * {{icon|happiness}} {{red|-0.05%}} Happiness |<code>syndaw_automated_work</code> | ''Whether justified or not, fears of unemployment due to automation are affecting this planet.'' |- id="" | {{planet modifier|pm_robots|3}} || Robot Integration Tensions | * {{icon|country_unity_produces_mult}} {{red|-0.10%}} country_unity_produces_mult |<code>syndaw_unfriendly_robots</code> | ''Tensions between robotic and organic populations on the planet have reduced our £unity£ Unity output.'' |- id="" | {{planet modifier|pm_faith_in_science|3}} || AI Failure | * {{icon|pop soc}} {{red|-0.10%}} Society From Jobs |<code>syndaw_research_malus</code> | ''A lab AI involved in societal research has suffered terminal hardware damage and is being replaced.'' |- id="" | {{planet modifier|pm_natural_beauty|1}} || Celebrating Idyllic Transformation | * {{icon|happiness}} {{green|0.1%}} Happiness * {{icon|migration attraction}} {{green|0.5%}} Migration Pull |<code>celebrate_idyllic_bloom</code> | ''A planet-wide celebration is taking place following the successful transformation of this world into an idyllic paradise.'' |- id="" | {{planet modifier|pm_nanite_world|3}} || Nanite Swarm | * {{icon|habitability}} {{red|-2}} Habitability * {{icon|happiness}} {{red|-1}} Happiness |<code>nanite_swarm_modifier</code> | ''This planet is infested with a swarm of alien nanomachines, attacking anything that enters the atmosphere - biological or mechanical.'' |- id="" | {{planet modifier|pm_crime|1}} || Local Mycelial Network | * {{icon|crime}} {{red|-25}} Crime |<code>fumongus_monitor_pops</code> | ''We have managed to harness local fungal networks to monitor our colonists on the planet.'' |- id="" | {{planet modifier|pm_drilling_for_gas|1}} || Perfect Organization | * {{icon|planet_jobs_produces_mult}} {{green|0.10%}} planet_jobs_produces_mult * {{icon|district cap}} {{green|0.20%}} Max Districts * {{icon|happiness}} {{red|-0.5%}} Happiness |<code>perfect_organization_modifier</code> | ''Everything is so perfectly organized on this [Root.GetPlanetMoon] that any single-minded ones visiting will be feeling severe distress.'' |- id="" | {{planet modifier|pm_drilling_for_gas|1}} || Imperfect Organization | * {{icon|planet_jobs_produces_mult}} {{green|0.05%}} planet_jobs_produces_mult |<code>imperfect_organization_modifier</code> | ''This world was once perfectly ordered, so much so that it caused the population distress.'' |- id="" | {{planet modifier|pm_planet_surface|2}} || Patron of the Arts | * {{icon|country_unity_produces_mult}} {{green|0.10%}} country_unity_produces_mult |<code>enclave_artist_patron</code> | ''You are dedicating time and effort to supporting the development of new art.'' |- id="" | {{planet modifier|pm_planet_surface|1}} || Organized Panic | * {{icon|happiness}} {{red|-0.20%}} Happiness * {{icon|pop enc}} {{red|-0.10%}} Energy from Jobs |<code>enclave_artist_festival_outrage</code> | ''The Festival of Worlds brought about chaos on this planet as the crowds trampled their fellow citizens.'' |- id="" | {{planet modifier|pm_assist_research|1}} || The Mirror of Knowledge | |<code>black_hole_pantagruel</code> | ''The Pantagruel black hole has become a mirror into a newly created universe, opening up tremendous potential for research if we build a station in its orbit.'' |- id="" | {{planet modifier|pm_strong_magnetic_field|3}} || Pulse Germination | |<code>germinating_wraith</code> | ''Something wicked this way comes.'' |- id="" | {{planet modifier|pm_planet_surface|1}} || Festival of Worlds | * {{icon|happiness}} {{green|0.15%}} Happiness * {{icon|growth time}} {{green|0.1%}} Pop Growth speed |<code>enclave_artist_festival</code> | ''A festival organized by the Artisan Troupe, spreading joy across the empire.'' |- id="" | {{planet modifier|pm_hollow_planet|2}} || Forlorn Ruins | * {{icon|happiness}} {{red|-0.05%}} Happiness |<code>waiting_world_ruins</code> | ''The wind sighs in the ruins. No one goes there.'' |- id="" | {{planet modifier|pm_irradiated|3}} || Quarantined | * {{icon|habitability}} {{red|-2}} Habitability |<code>worm_quarantined</code> | ''ALL THESE WORLDS ARE YOURS - EXCEPT THIS ONE.'' |- id="" | {{planet modifier|pm_planet_from_space|3}} || Shroud-Marked | |<code>covenant_shroud_marked</code> | ''This world is marked by the Shroud.\n\n§RSomething very bad is going to happen here.§!'' |- id="" | {{planet modifier|pm_nationalist_corruption|3}} || Terror Victims | * {{icon|governing ethics attraction}} {{red|-0.33%}} Government Ethics Attraction |<code>minor_terrorist_action</code> | ''§HUnrest§! on this colony caused Pops to be victimized in a terror attack and lose faith in the regime.'' |- id="" | {{planet modifier|pm_nationalist_corruption|3}} || Terror Victims (Severe) | * {{icon|governing ethics attraction}} {{red|-0.75%}} Government Ethics Attraction |<code>major_terrorist_action</code> | ''§HUnrest§! on this colony caused Pops to be victimized in a terror attack and lose faith in the regime.'' |- id="" | {{planet modifier|pm_natural_beauty|1}} || Valiant Citizens | * {{icon|governing ethics attraction}} {{green|0.33%}} Government Ethics Attraction |<code>riots_averted</code> | ''Despite high §HUnrest§!, Pops on this colony banded together to prevent further violence.'' |- id="" | {{planet modifier|pm_unknown|2}} || Unrest (Spiritualist Attraction) | * {{icon|spiritualist}} {{green|1}} Spiritualist Ethics Attraction |<code>spiritualist_unrest</code> | ''§HUnrest§! on this colony has caused local Pops to become more attracted to §YSpiritualism§!.'' |- id="" | {{planet modifier|pm_unknown|2}} || Unrest (Authoritarian Attraction) | * {{icon|authoritarian}} {{green|1}} Authoritarian Ethics Attraction |<code>authoritarian_unrest</code> | ''§HUnrest§! on this colony has caused local Pops to become more attracted to §YAuthoritarianism§!.'' |- id="" | {{planet modifier|pm_unknown|2}} || Unrest (Xenophobe Attraction) | * {{icon|xenophobe}} {{green|1}} Xenophobe Ethics Attraction |<code>xenophobe_unrest</code> | ''§HUnrest§! on this colony has caused local Pops to become more attracted to §YXenophobia§!.'' |- id="" | {{planet modifier|pm_unknown|2}} || Unrest (Materialist Attraction) | * {{icon|materialist}} {{green|1}} Materialist Ethics Attraction |<code>materialist_unrest</code> | ''§HUnrest§! on this colony has caused local Pops to become more attracted to §YMaterialism§!.'' |- id="" | {{planet modifier|pm_unknown|2}} || Unrest (Xenophile Attraction) | * {{icon|xenophile}} {{green|1}} Xenophile Ethics Attraction |<code>xenophile_unrest</code> | ''§HUnrest§! on this colony has caused local Pops to become more attracted to §YXenophilia§!.'' |- id="" | {{planet modifier|pm_unknown|2}} || Unrest (Egalitarian Attraction) | * {{icon|egalitarian}} {{green|1}} Egalitarian Ethics Attraction |<code>egalitarian_unrest</code> | ''§HUnrest§! on this colony has caused local Pops to become more attracted to §YEgalitarianism§!.'' |- id="" | {{planet modifier|pm_unknown|2}} || Unrest (Pacifist Attraction) | * {{icon|pacifist}} {{green|1}} Pacifist Ethics Attraction |<code>pacifist_unrest</code> | ''§HUnrest§! on this colony has caused local Pops to become more attracted to §YPacifism§!.'' |- id="" | {{planet modifier|pm_unknown|2}} || Unrest (Militarist Attraction) | * {{icon|militarist}} {{green|1}} Militarist Ethics Attraction |<code>militarist_unrest</code> | ''§HUnrest§! on this colony has caused local Pops to become more attracted to §YMilitarism§!.'' |- id="" | {{planet modifier|pm_unrest|3}} || Slaves Radicalizing | * {{icon|planet_stability_add}} {{red|-20}} planet_stability_add |<code>adding_unrest_slaves</code> | ''Radical slave elements are rallying, spreading unrest.'' |- id="Slave Revolt Suppressed" | {{planet modifier|pm_unrest|3}} || Slave Revolt Suppressed | * {{icon|planet_stability_add}} {{green|20}} planet_stability_add |<code>revolt_suppressed</code> | ''The slaves will not dare to reconsolidate anytime soon.'' |- id="Revolt Suppressed" | {{planet modifier|pm_unrest|3}} || Revolt Suppressed | * {{icon|planet_stability_add}} {{green|20}} planet_stability_add |<code>revolt_suppressed_2</code> | ''The rebels will not dare to reconsolidate anytime soon.'' |- id="Hunger Strike" | {{planet modifier|pm_hunger_strike|1}} || Hunger Strike | * {{icon|planet_jobs_slave_produces_mult}} {{red|-0.50%}} planet_jobs_slave_produces_mult * {{icon|pop_category_slave_upkeep_mult}} {{red|-0.50%}} pop_category_slave_upkeep_mult |<code>slave_hunger_strike</code> | ''It's hard to work when you're doubled over from hunger pangs.'' |- id="" | {{planet modifier|pm_slave_riots|1}} || Slave Riots | * {{icon|planet_jobs_slave_produces_mult}} {{red|-10}} planet_jobs_slave_produces_mult * {{icon|growth time}} {{red|-0.5%}} Pop Growth speed * {{icon|planet_army_build_speed_mult}} {{red|-0.50%}} planet_army_build_speed_mult * {{icon|building build speed}} {{red|-0.50%}} Planetary Build Speed |<code>slave_riots</code> | ''Slave riots inhibit population growth.'' |- id="" | {{planet modifier|pm_unrest|3}} || Free at Last | * {{icon|planet_stability_add}} {{green|20}} planet_stability_add |<code>slaves_defected</code> | ''The former slaves are pleased to be a part of our nation.'' |- id="" | {{planet modifier|pm_unrest|3}} || Free at Last | * {{icon|planet_stability_add}} {{green|20}} planet_stability_add |<code>free_at_last</code> | ''The former slaves are finally free from their oppressors.'' |- id="" | {{planet modifier|pm_unrest|3}} || Free at Last | * {{icon|planet_stability_add}} {{green|20}} planet_stability_add |<code>insurgents_free</code> | ''At last the rebels are free from the tyranny of the occupying power.'' |- id="" | {{planet modifier|pm_unrest|3}} || Nobody's Safe | * {{icon|planet_stability_add}} {{red|-50}} planet_stability_add |<code>pop_disappearances</code> | ''A wave of mysterious disappearances is causing planetwide unrest.'' |- id="Shroud-Madnes" | {{planet modifier|pm_surreal_visions|3}} || Shroud-Madnes | * {{icon|planet_stability_add}} {{red|-30}} planet_stability_add |<code>whisperers_madness</code> | ''The population of this world is rioting as a result of madness brought on by the {{yellow|Whisperers in the Void}}.'' |- id="Shroud-Psychosis" | {{planet modifier|pm_surreal_visions|3}} || Shroud-Psychosis | * {{icon|planet_stability_add}} {{red|-100}} planet_stability_add |<code>whisperers_psychosis</code> | ''This planet is in complete anarchy as a result of madness brought on by the {{yellow|Whisperers in the Void}}.'' |- id="" | {{planet modifier|pm_shroud_eaten_population|3}} || Shroud-Eaten Population | * {{icon|happiness}} {{red|-0.2%}} Happiness |<code>eater_unhappiness_planet_1</code> | ''A part of this planet's population was devoured by the §YEater of Worlds§!.'' |- id="" | {{planet modifier|pm_shroud_eaten_population|3}} || Shroud-Eaten Population | * {{icon|happiness}} {{red|-0.4%}} Happiness |<code>eater_unhappiness_planet_2</code> | ''A part of this planet's population was devoured by the §YEater of Worlds§!.'' |- id="" | {{planet modifier|pm_surreal_visions|3}} || | * {{icon|governing ethics attraction}} {{red|-1.00%}} Government Ethics Attraction |<code>instrument_deviance_planet</code> | '''' |- id="" | {{planet modifier|pm_default|1}} || | * {{icon|district cap}} {{green|2}} Max Districts |<code>master_builders_habitats</code> | '''' |- id="" | {{planet modifier|pm_atmospheric_hallucinogen|2}} || | * {{icon|spiritualist}} {{green|9.99%}} Spiritualist Ethics Attraction |<code>god_rayed</code> | '''' |- id="" | {{planet modifier|pm_atmospheric_hallucinogen|3}} || | * {{icon|habitability}} {{red|-0.30%}} Habitability |<code>neutron_bombarded</code> | '''' |- id="" | {{planet modifier|pm_atmospheric_hallucinogen|3}} || | * {{icon|happiness}} {{red|-0.20%}} Happiness |<code>uneasy_faith</code> | '''' |- id="" | {{planet modifier|pm_consecrated_worlds|1}} || | |<code>holy_player_planet</code> | '''' |- id="" | {{planet modifier|pm_factory|1}} || | |<code>frozen_in_time</code> | '''' |- id="" | {{planet modifier|pm_star|3}} || | |<code>superflare_star</code> | '''' |- id="" | {{planet modifier|pm_star|3}} || | |<code>superflare_planet</code> | '''' |- id="" | {{planet modifier|pm_irradiated|3}} || | * {{icon|habitability}} {{red|-0.10%}} Habitability * {{icon|pop enc}} {{red|-0.15%}} Energy from Jobs |<code>superflare_struck</code> | '''' |- id="" | {{planet modifier|pm_black_hole|2}} || | |<code>black_hole_hologram</code> | '''' |- id="" | {{planet modifier|pm_black_hole|1}} || | |<code>black_hole_energy</code> | '''' |- id="" | {{planet modifier|pm_robots|2}} || | |<code>primitive_robots</code> | '''' |- id="" | {{planet modifier|pm_unrest|3}} || | * {{icon|pop soc}} {{red|-0.50%}} Society From Jobs |<code>researcher_rage</code> | '''' |- id="" | {{planet modifier|pm_faith_in_science|1}} || | |<code>clones_in_cryo</code> | '''' |- id="" | {{planet modifier|pm_dead_god|2}} || | |<code>dead_god</code> | '''' |- id="" | {{planet modifier|pm_atmospheric_hallucinogen|2}} || | * {{icon|spiritualist}} {{green|2}} Spiritualist Ethics Attraction |<code>dead_god_planet_hidden</code> | '''' |- id="" | {{planet modifier|capital|2}} || | |<code>life_electric</code> | '''' |- id="" | {{planet modifier|pm_unrest|3}} || | * {{icon|planet_stability_add}} {{red|-20}} planet_stability_add |<code>brainslug_woes</code> | '''' |- id="" | {{planet modifier|pm_unrest|3}} || | * {{icon|planet_stability_add}} {{red|-40}} planet_stability_add |<code>brainslug_woes_phobe</code> | '''' |- id="" | {{planet modifier|pm_unrest|3}} || | * {{icon|planet_stability_add}} {{red|-20}} planet_stability_add |<code>brainslug_hive</code> | '''' <!-- |- id="" | {{planet modifier|pm_resort_planet|2}} || Sea of Consciousness | * {{icon|habitability}} {{green|0.25%}} Habitability * {{icon|pop soc}} {{green|0.10%}} Society From Jobs * {{icon|pop phy}} {{green|0.10%}} Physics from Jobs * {{icon|pop eng}} {{green|0.10%}} Engineering from Jobs * {{icon|governing ethics attraction}} {{red|-0.25%}} Government Ethics Attraction * {{icon|building build speed}} {{red|-0.25%}} Planetary Build Speed |<code>living_sea</code> | ''Though the nature of this planet's sea eludes us, it is somehow, unquestionably, alive. Thoughts, visions, and impulses like soft songs dance in the minds of organic beings who come into contact with it.'' --> |- id="" | {{planet modifier|pm_strong_magnetic_field|3}} || | * {{icon|building build speed}} {{red|-0.50%}} Planetary Build Speed |<code>phaseshifted</code> | '''' |- id="" | {{planet modifier|pm_seismological_disturbances|1}} || | |<code>building_blocks</code> | '''' |- id="" | {{planet modifier|pm_faith_in_science|1}} || | |<code>nanite_network</code> | '''' |- id="" | {{planet modifier|pm_natural_beauty|1}} || | * {{icon|happiness}} {{green|0.10%}} Happiness * {{icon|unity}} {{green|0.10%}} Unity from Jobs * {{icon|pop food}} {{green|0.20%}} Food from Jobs * {{icon|migration attraction}} {{green|0.25%}} Migration Pull |<code>paradise_planet</code> | '''' |- id="" | {{planet modifier|pm_seismological_disturbances|1}} || | * {{icon|habitability}} {{red|-0.10%}} Habitability * {{icon|happiness}} {{red|-0.05%}} Happiness * {{icon|growth time}} {{red|-0.20%}} Pop Growth speed * {{icon|pop soc}} {{green|0.20%}} Society From Jobs |<code>seismological_phenomena</code> | '''' |- id="" | {{planet modifier|pm_seismological_disturbances|1}} || | * {{icon|habitability}} {{red|-0.20%}} Habitability * {{icon|happiness}} {{red|-0.15%}} Happiness * {{icon|growth time}} {{red|-0.20%}} Pop Growth speed * {{icon|pop soc}} {{green|0.20%}} Society From Jobs |<code>seismological_phenomena_2</code> | '''' |- id="" | {{planet modifier|pm_seismological_disturbances|1}} || | * {{icon|habitability}} {{red|-0.05%}} Habitability * {{icon|happiness}} {{red|-0.05%}} Happiness * {{icon|pop soc}} {{green|0.20%}} Society From Jobs |<code>egg_rifts</code> | '''' |- id="Alien Studies" | {{planet modifier|pm_enigmatic_cache|1}} || Alien Studies | * {{icon|pop phy}} {{green|0.30%}} Physics from Jobs * {{icon|pop soc}} {{green|0.30%}} Society From Jobs * {{icon|pop eng}} {{green|0.30%}} Engineering from Jobs |<code>enigmatic_cache_in_orbit</code> | ''As long as the enigmatic cache remains in orbit our scientists will have ample opportunity for research.'' |- id="" | {{planet modifier|pm_resources|1}} || | * {{icon|planet_housing_mult}} {{green|0.10%}} planet_housing_mult |<code>bunkbeds_deployed</code> | '''' |- id="" | {{planet modifier|pm_resources|1}} || | * {{icon|planet_pops_organics_food_upkeep_mult}} {{red|-0.10%}} planet_pops_organics_food_upkeep_mult |<code>tupperware_deployed</code> | '''' |- id="" | {{planet modifier|pm_resources|1}} || | * {{icon|migration attraction}} {{green|0.30%}} Migration Pull * {{icon|pop_growth_from_immigration}} {{green|0.10%}} pop_growth_from_immigration |<code>atmospheric_deodorizer_deployed</code> | '''' |- id="" | {{planet modifier|pm_faith_in_science|1}} || | |<code>racket_energy_extractor</code> | '''' |- id="" | {{planet modifier|pm_unknown|1}} || | * {{icon|planet_technician_energy_produces_mult}} {{green|0.25%}} planet_technician_energy_produces_mult |<code>racket_generator_regulator</code> | '''' |- id="" | {{planet modifier|pm_contingency_sabotage|1}} || | * {{icon|pop enc}} {{red|-0.20%}} Energy from Jobs |<code>contingency_sabotage</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|crime}} {{green|15}} Crime * {{icon|job_criminal_add}} {{green|1}} job_criminal_add * {{icon|job_criminal_per_crime}} {{green|0.03%}} job_criminal_per_crime |<code>criminal_underworld</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|planet_crime_no_happiness_add}} {{green|15}} planet_crime_no_happiness_add * {{icon|job_deviant_drone_add}} {{green|1}} job_deviant_drone_add * {{icon|job_deviant_drone_per_crime}} {{green|0.03%}} job_deviant_drone_per_crime |<code>drone_deviancy</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|planet_crime_no_happiness_add}} {{green|15}} planet_crime_no_happiness_add * {{icon|job_corrupt_drone_add}} {{green|1}} job_corrupt_drone_add * {{icon|job_corrupt_drone_per_crime}} {{green|0.03%}} job_corrupt_drone_per_crime |<code>drone_corruption</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|crime}} {{green|30}} Crime * {{icon|job_criminal_add}} {{green|3}} job_criminal_add |<code>gang_wars</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|crime}} {{green|30}} Crime * {{icon|job_criminal_add}} {{green|3}} job_criminal_add |<code>center_of_drug_trade</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|crime}} {{green|30}} Crime * {{icon|job_criminal_add}} {{green|3}} job_criminal_add |<code>mob_rule</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|planet_stability_add}} {{red|-20}} planet_stability_add |<code>bribed_officials</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|planet_jobs_produces_mult}} {{red|-0.20%}} planet_jobs_produces_mult |<code>substance_abuse</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|trade_value_mult}} {{red|-0.20%}} trade_value_mult |<code>smuggler_activity</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|crime}} {{green|30}} Crime |<code>crime_wave</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|trade_value_mult}} {{red|-0.20%}} trade_value_mult |<code>travel_advisory</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|planet_stability_add}} {{red|-20}} planet_stability_add |<code>cartel_war</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|planet_jobs_produces_mult}} {{red|-0.20%}} planet_jobs_produces_mult |<code>protection_racket</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|planet_stability_add}} {{red|-20}} planet_stability_add |<code>corrupt_administration</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|trade_value_mult}} {{red|-0.20%}} trade_value_mult |<code>trade_pilfering</code> | '''' |- id="" | {{planet modifier|pm_crime|1}} || | * {{icon|crime}} {{red|-30}} Crime |<code>crime_boss_arrested</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|planet_stability_add}} {{red|-30}} planet_stability_add |<code>deviant_interference</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|planet_stability_add}} {{red|-30}} planet_stability_add |<code>drone_signal_interference</code> | '''' |- id="" | {{planet modifier|pm_crime|1}} || | * {{icon|crime}} {{red|-30}} Crime |<code>ringleader_killed</code> | '''' |- id="" | {{planet modifier|pm_crime|1}} || | * {{icon|crime}} {{red|-30}} Crime |<code>corrupt_network_terminated</code> | '''' |- id="" | {{planet modifier|pm_crime|1}} || | * {{icon|show_only_custom_tooltip}} {{green|no}} show_only_custom_tooltip * {{icon|custom_tooltip}} {{green|anticrime_campaign_tooltip}} custom_tooltip |<code>anticrime_campaign</code> | '''' |- id="" | {{planet modifier|pm_crime|2}} || | * {{icon|planet_stability_add}} {{green|10}} planet_stability_add * {{icon|planet_crime_mult}} {{green|0.5%}} planet_crime_mult * {{icon|job_criminal_add}} {{green|2}} job_criminal_add * {{icon|job_criminal_per_crime}} {{green|0.03%}} job_criminal_per_crime |<code>crime_lord_deal</code> | '''' |- id="" | {{planet modifier|pm_crime|2}} || | * {{icon|planet_stability_add}} {{red|-10}} planet_stability_add * {{icon|job_criminal_per_crime}} {{green|0.03%}} job_criminal_per_crime |<code>crime_lord_deal_broken</code> | '''' |- id="" | {{planet modifier|pm_resources_2|2}} || | * {{icon|planet_pops_unemployed_consumer_goods_upkeep_add}} {{green|2}} planet_pops_unemployed_consumer_goods_upkeep_add |<code>unemployment_benefits</code> | '''' |- id="" | {{planet modifier|pm_resources_2|2}} || | * {{icon|custom_tooltip}} {{green|activity_program_tooltip}} custom_tooltip |<code>activity_program</code> | '''' |- id="" | {{planet modifier|pm_resources_2|2}} || | * {{icon|unemployment_resources_energy_upkeep_add}} {{green|2}} unemployment_resources_energy_upkeep_add * {{icon|custom_tooltip}} {{green|standby_mode_tooltip}} custom_tooltip |<code>standby_mode</code> | '''' |- id="" | {{planet modifier|pm_robots|1}} || | * {{icon|planet_pops_robotics_upkeep_mult}} {{red|-0.1%}} planet_pops_robotics_upkeep_mult |<code>numistic_magnetostrips</code> | '''' |- id="" | {{planet modifier|pm_slave_riots|3}} || | * {{icon|planet_jobs_produces_mult}} {{red|-0.33%}} planet_jobs_produces_mult * {{icon|planet_stability_add}} {{red|-20}} planet_stability_add * {{icon|species_empire_size_mult}} {{red|-0.5%}} species_empire_size_mult |<code>planet_culture_shock</code> | '''' |- id="" | {{planet modifier|pm_high_gravity|1}} || | * {{icon|growth time}} {{green|0.10%}} Pop Growth speed * {{icon|happiness}} {{red|-0.10%}} Happiness * {{icon|planet_stability_add}} {{red|-5}} planet_stability_add |<code>tissue_growth_stimulants</code> | '''' |- id="" | {{planet modifier|pm_resources|1}} || | * {{icon|pop_housing_usage_mult}} {{red|-0.10%}} pop_housing_usage_mult |<code>explosive_fungifoam_housing</code> | '''' |- id="Artifact Exhibition" | {{planet modifier|pm_museum|1}} || Artifact Exhibition | * {{icon|planet_culture_workers_produces_mult}} {{green|0.20%}} planet_culture_workers_produces_mult |<code>planet_museum_exhibits</code> | ''The display of alien artifacts reinvigorates our museum exhibits.'' |- id="Performance Competition" | {{planet modifier|pm_museum|1}} || Performance Competition | * {{icon|planet_executives_produces_mult}} {{green|0.10%}} planet_executives_produces_mult * {{icon|planet_managers_produces_mult}} {{green|0.10%}} planet_managers_produces_mult |<code>planet_manager_awards</code> | ''Executives and Managers on this planet are competing to maximize business synergies and exceed key performance indicator goals.'' |- id="Artifact Exhibition" | {{planet modifier|pm_museum|1}} || Artifact Exhibition | * {{icon|planet_bio_trophies_produces_mult}} {{green|0.10%}} planet_bio_trophies_produces_mult |<code>planet_sanctuary_exhibits</code> | ''The display of alien artifacts is all our $job_bio_trophy_plural$ are talking about!'' |- id="Artifact Relays" | {{planet modifier|pm_minor_artifact_decision|1}} || Artifact Relays | * {{icon|custom_tooltip}} {{green|decision_artifact_relays_hivemind_effect}} custom_tooltip * {{icon|planet_jobs_simple_drone_produces_mult}} {{green|0}} planet_jobs_simple_drone_produces_mult |<code>planet_artifact_relays_hivemind</code> | ''Our Synapse Drones are using minor artifacts to enhance our Menial Drones.'' |- id="" | {{planet modifier|pm_minor_artifact_decision|1}} || | * {{icon|custom_tooltip}} {{green|decision_artifact_relays_machine_effect}} custom_tooltip * {{icon|planet_jobs_simple_drone_produces_mult}} {{green|0}} planet_jobs_simple_drone_produces_mult |<code>planet_artifact_relays_machine</code> | '''' |- id="" | {{planet modifier|pm_archaeology|3}} || | * {{icon|pop min}} {{red|-0.50%}} Minerals from Jobs |<code>lithoids_arc_site_minerals</code> | '''' |- id="" | {{planet modifier|pm_crime|1}} || | * {{icon|planet_stability_add}} {{green|10}} planet_stability_add * {{icon|planet_crime_no_happiness_add}} {{red|-15}} planet_crime_no_happiness_add |<code>oracle_software_integration</code> | '''' |- id="" | {{planet modifier|pm_natural_beauty|1}} || | * {{icon|habitability}} {{green|0.10%}} Habitability |<code>pm_yuht_cleansing</code> | '''' <!-- |- id="The Memorex" | {{planet modifier|pm_surreal_visions|1}} || <s>The Memorex</s> | * {{icon|pop resource output}} {{green|+20%}} Resources from Jobs * {{icon|stability}} {{green|+10}} Stability |<code>the_memorex</code> | ''The Memorex Enhanced Learning Program trains the population to better fit the needs of the empire, as they sleep, improving their output significantly.'' --> |- id="Loud Minority" | {{planet modifier|pm_crime|1}} || Loud Minority | * {{icon|crime}} {{green|10}} Crime * {{icon|happiness}} {{red|-0.10%}} Happiness * {{icon|growth time}} {{green|0.2%}} Pop Growth speed |<code>feral_overload_00</code> | ''A small proportion of the population is behaving a bit... primitive.'' |- id="Rowdy Bunch" | {{planet modifier|pm_burning_settlement|1}} || Rowdy Bunch | * {{icon|crime}} {{green|25}} Crime * {{icon|happiness}} {{red|-0.25%}} Happiness * {{icon|growth time}} {{green|0.35%}} Pop Growth speed |<code>feral_overload_01</code> | ''A fair amount of inhabitants are openly behaving like wild beasts.'' |- id=The Lesser Evil"" | {{planet modifier|pm_microscopic_life|1}} || The Lesser Evil | * {{icon|happiness}} {{red|-0.05%}} Happiness * {{icon|growth time}} {{green|0.2%}} Pop Growth speed |<code>feral_overload_02</code> | ''Thanks to science, the population enjoys positive effects of the Cave Shroom spores.'' <!-- |- id="" | {{planet modifier|pm_glitchy_matrix|1}} || Cheap Thrills | * {{icon|pop consumer goods upkeep}} {{green|-10%}} Pop consumer goods upkeep * {{icon|happiness}} {{green|+5%}} Happiness |<code>the_evermore_modifier</code> | ''The Evermore, originally a virtual realm in which the digitized consciousnesses of aliens lived in eternal bliss, has been repurposed into a playground for the masses.'' |- id="" | {{planet modifier|pm_glitchy_matrix|1}} || Cheap Thrills | * {{icon|militarist}} {{green|+10%}} Militarist Ethics Attraction * {{icon|xenophobe}} {{green|+10%}} Xenophobe Ethics Attraction * {{icon|pop consumer goods upkeep}} {{green|-10%}} Pop consumer goods upkeep * {{icon|happiness}} {{green|+5%}} Happiness |<code>the_evermore_evil_modifier</code> | ''The Evermore, originally a virtual realm in which the digitized consciousnesses of aliens lived in eternal bliss, has been repurposed into a playground for the masses.'' |- id="" | {{planet modifier|pm_glitchy_matrix|1}} || The Evermore | * {{icon|research}} {{green|+10%}} Research from Jobs |<code>study_the_sentinels_modifier</code> | ''In the Evermore paradise everyone is locked in a never-ending abstract board game centered on galactic domination through the accumulation of legumes. It makes for an endlessly dull, albeit informative, source of anthropological data.'' |- id="The Sentinels" | {{planet modifier|pm_artist_monument_erected|1}} || The Sentinels | * {{icon|spiritualist}} {{green|+10%}} Spiritualist Ethics Attraction * {{icon|unity}} {{green|+15%}} Unity from Jobs |<code>sentinels_planet_modifier</code> | ''Ancient guardians watch over the planet inspiring unity and spirituality in our people.'' |- id="" | {{planet modifier|pm_glitchy_matrix|1}} || Ever More Joy | * {{icon|pop consumer goods upkeep}} {{green|-10%}} Pop consumer goods upkeep * {{icon|happiness}} {{green|+5%}} Happiness |<code>evermore_joy</code> | ''This world's population can live out their fantasies together with the digitized population in the Evermore paradise.'' |- id="" | {{planet modifier|pm_glitchy_matrix|1}} || Ever More Science | * {{icon|research}} {{green|+10%}} Research from Jobs |<code>evermore_science</code> | ''The digitized population residing within the Evermore have been assigned to assist with scientific research." --> |- id="" | {{planet modifier|pm_wasteland|2}} || | |<code>ancient_glassed_planet</code> | '''' |- id="" | {{planet modifier|pm_engineering_research|1}} || | * {{icon|show_only_custom_tooltip}} {{green|yes}} show_only_custom_tooltip * {{icon|custom_tooltip}} {{green|pm_extradimensional_experimentation_tooltip}} custom_tooltip |<code>pm_extradimensional_experimentation</code> | '''' |- id="" | {{planet modifier|pm_bleak|3}} || | * {{icon|building build speed}} {{red|-0.5%}} Planetary Build Speed * {{icon|planet_jobs_produces_mult}} {{red|-0.25%}} planet_jobs_produces_mult * {{icon|planet_jobs_upkeep_mult}} {{green|0.10%}} planet_jobs_upkeep_mult * {{icon|planet_stability_add}} {{red|-5}} planet_stability_add |<code>no_lifetree</code> | '''' |- id="" | {{planet modifier|pm_asteroid_impacts|3}} || | * {{icon|habitability}} {{red|-0.5%}} Habitability |<code>lithoid_crater</code> | '''' |- id="" | {{planet modifier|pm_exploding_planet|2}} || | |<code>doomsday_1</code> | '''' |- id="" | {{planet modifier|pm_exploding_planet|2}} || | * {{icon|habitability}} {{red|-0.3%}} Habitability * {{icon|planet_jobs_alloys_produces_mult}} {{green|0.3%}} planet_jobs_alloys_produces_mult * {{icon|pop min}} {{green|0.3%}} Minerals from Jobs * {{icon|pop enc}} {{green|0.3%}} Energy from Jobs * {{icon|planet_stability_add}} {{red|-10}} planet_stability_add * {{icon|migration attraction}} {{red|-0.5%}} Migration Pull * {{icon|planet_emigration_push_add}} {{green|100}} planet_emigration_push_add |<code>doomsday_2</code> | '''' |- id="" | {{planet modifier|pm_exploding_planet|2}} || | * {{icon|habitability}} {{red|-0.5%}} Habitability * {{icon|planet_jobs_alloys_produces_mult}} {{green|0.6%}} planet_jobs_alloys_produces_mult * {{icon|pop min}} {{green|0.6%}} Minerals from Jobs * {{icon|pop enc}} {{green|0.6%}} Energy from Jobs * {{icon|planet_stability_add}} {{red|-15}} planet_stability_add * {{icon|migration attraction}} {{red|-0.5%}} Migration Pull * {{icon|planet_emigration_push_add}} {{green|100}} planet_emigration_push_add |<code>doomsday_3</code> | '''' |- id="" | {{planet modifier|pm_exploding_planet|2}} || | * {{icon|habitability}} {{red|-0.7%}} Habitability * {{icon|planet_jobs_alloys_produces_mult}} {{green|0.9%}} planet_jobs_alloys_produces_mult * {{icon|pop min}} {{green|0.9%}} Minerals from Jobs * {{icon|pop enc}} {{green|0.9%}} Energy from Jobs * {{icon|planet_stability_add}} {{red|-20}} planet_stability_add * {{icon|migration attraction}} {{red|-0.5%}} Migration Pull * {{icon|planet_emigration_push_add}} {{green|100}} planet_emigration_push_add |<code>doomsday_4</code> | '''' |- id="" | {{planet modifier|pm_exploding_planet|2}} || | * {{icon|habitability}} {{red|-0.9%}} Habitability * {{icon|planet_jobs_alloys_produces_mult}} {{green|1.2%}} planet_jobs_alloys_produces_mult * {{icon|pop min}} {{green|1.2%}} Minerals from Jobs * {{icon|pop enc}} {{green|1.2%}} Energy from Jobs * {{icon|planet_stability_add}} {{red|-30}} planet_stability_add * {{icon|migration attraction}} {{red|-0.5%}} Migration Pull * {{icon|planet_emigration_push_add}} {{green|100}} planet_emigration_push_add |<code>doomsday_5</code> | '''' |- id="" | {{planet modifier|pm_planet_from_space|1}} || | * {{icon|happiness}} {{green|0.15%}} Happiness * {{icon|planet_amenities_mult}} {{green|0.25%}} planet_amenities_mult * {{icon|planet_jobs_produces_mult}} {{green|0.1%}} planet_jobs_produces_mult |<code>prosp_uni_mod</code> | '''' |- id="" | {{planet modifier|pm_planet_from_space|1}} || | * {{icon|planet_amenities_mult}} {{green|0.25%}} planet_amenities_mult * {{icon|planet_jobs_produces_mult}} {{green|0.1%}} planet_jobs_produces_mult |<code>prosp_uni_mod_gestalt</code> | '''' |- id="" | {{planet modifier|pm_planet_from_space|1}} || | * {{icon|happiness}} {{green|0.1%}} Happiness * {{icon|planet_amenities_mult}} {{green|0.15%}} planet_amenities_mult * {{icon|planet_jobs_produces_mult}} {{green|0.15%}} planet_jobs_produces_mult * {{icon|habitability}} {{green|0.10%}} Habitability |<code>colonial_spirit_mod</code> | '''' |- id="" | {{planet modifier|pm_surreal_visions|1}} || | * {{icon|pop_citizen_happiness}} {{green|0.1%}} pop_citizen_happiness * {{icon|planet_amenities_mult}} {{green|0.2%}} planet_amenities_mult |<code>dancing_fad</code> | '''' |- id="" | {{planet modifier|pm_surreal_visions|3}} || | * {{icon|growth time}} {{red|-0.5%}} Pop Growth speed * {{icon|pop_growth_from_immigration}} {{red|-0.5%}} pop_growth_from_immigration * {{icon|happiness}} {{red|-0.15%}} Happiness |<code>dancing_to_death_modifier</code> | '''' |- id="" | {{planet modifier|pm_alien_propaganda|1}} || | * {{icon|happiness}} {{green|0.2%}} Happiness * {{icon|planet_jobs_specialist_produces_mult}} {{red|-0.3%}} planet_jobs_specialist_produces_mult |<code>planet_manifesti_joy </code> | '''' |- id="Planet Uslurp" | {{planet modifier|pm_smugglers_in_bar|1}} || Planet Uslurp | * {{icon|planet_stability_add}} {{red|-10}} planet_stability_add * {{icon|pop soc}} {{green|0.2%}} Society From Jobs |<code>planet_manifesti_uslurp_mod </code> | ''Frivolity and satire are becoming widespread, causing friction for our military and civic organizations.'' |- id="Speaking Uslurp" | {{planet modifier|pm_smugglers_in_bar|1}} || Speaking Uslurp | * {{icon|happiness}} {{green|0.1%}} Happiness |<code>manifesti_uslurp_mod </code> | ''A subversive dialect has taken root within our art centers and educational institutions, criticizing our military in particular.'' |- id="" | {{planet modifier|pm_museum|1}} || | * {{icon|country_society_research_produces_mult}} {{green|0.15%}} country_society_research_produces_mult |<code>manifesti_reflections_mod </code> | '''' |- id="" | {{planet modifier|pm_museum|1}} || | * {{icon|country_society_research_produces_mult}} {{green|0.1%}} country_society_research_produces_mult * {{icon|pop_ethics_shift_speed_mult}} {{green|1}} pop_ethics_shift_speed_mult |<code>manifesti_sweet_dreams_mod </code> | '''' |- id="A Helping Hand" | {{planet modifier|pm_medieval_alien_civilization|1}} || A Helping Hand | * {{icon|building cost}} {{red|-0.2%}} Building cost * {{icon|building cost}} {{red|-0.2%}} District cost |<code>the_lonely_bot_welcome</code> | ''The little robot who lives on the planet has gone out of its way to help our colonists settle down and establish themselves.'' |- id="Crystalline Architecture" | {{planet modifier|pm_arcology_project|1}} || Crystalline Architecture | * {{icon|planet_housing_add}} {{green|8}} planet_housing_add * {{icon|building cost}} {{red|-0.1%}} Building cost |<code>crystalline_architecture_mod</code> | ''Improvements made to the layout have opened up more space for the residents on the habitat.'' |- id="Insufficient Ancient Clone Vats" | {{planet modifier|pm_ancient_clone_vat|3}} || Insufficient Ancient Clone Vats | * {{icon|pop_decline_speed}} {{green|1}} pop_decline_speed |<code>modifier_clone_pops_decline</code> | ''There are not enough {{icon|building}} {{yellow|Ancient Clone Vat}} buildings here to sustain the current population.'' |- id="Ice Mined Planet" | {{planet modifier|pm_arctic_planet|3}} || Ice Mined Planet | * {{icon|station_gatherers_produces_mult}} {{red|-0.25%}} station_gatherers_produces_mult |<code>ice_mined_planet</code> | ''The planet has recently been diminished, in the literal sense, by ice mining operations.'' |- id="" | {{planet modifier|pm_ocean_paradise|1}} || | * {{icon|happiness}} {{green|0.15%}} Happiness * {{icon|growth time}} {{green|0.1%}} Pop Growth speed * {{icon|planet_jobs_produces_mult}} {{green|0.05%}} planet_jobs_produces_mult |<code>ocean_paradise</code> | '''' |- id="" | {{planet modifier|pm_planet_from_space|1}} || | |<code>market_nominee_level_1</code> | '''' |- id="" | {{planet modifier|pm_planet_from_space|1}} || | |<code>market_nominee_level_2</code> | '''' |- id="" | {{planet modifier|pm_planet_from_space|1}} || | |<code>market_nominee_level_3</code> | '''' |- id="" | {{planet modifier|pm_planet_from_space|1}} || | |<code>market_nominee_level_4</code> | '''' |- id="" | {{planet modifier|pm_planet_from_space|1}} || | |<code>market_nominee_level_5</code> | '''' |- id="" | {{planet modifier|pm_assist_research|1}} || | |<code>pm_study_the_sea</code> | '''' |- id="Mastery of Nature" | {{planet modifier|pm_mastery_of_nature|1}} || Mastery of Nature | * {{icon|district cap}} {{green|2}} Max Districts |<code>mastery_of_nature</code> | ''Our population requires room to grow, and so we shall make that room. Nature must not stand in the way of progress.'' |- id="" | {{planet modifier|pm_resort_planet|1}} || | * {{icon|planet_amenities_mult}} {{green|0.15%}} planet_amenities_mult * {{icon|migration attraction}} {{green|0.15%}} Migration Pull |<code>resort_colony_other_planets</code> | '''' |- id="" | {{planet modifier|pm_atmospheric_aphrodisiac|1}} || | * {{icon|growth time}} {{green|0.20%}} Pop Growth speed |<code>species_crossbreeding</code> | '''' |- id="" | {{planet modifier|pm_robots|1}} || | * {{icon|pop enc}} {{green|0.10%}} Energy from Jobs * {{icon|job_technician_drone_add}} {{green|1}} job_technician_drone_add |<code>divine_algorithm</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|crime}} {{green|15}} Crime |<code>criminal_gambling</code> | '''' |- id="" | {{planet modifier|pm_crime|3}} || | * {{icon|planet_stability_add}} {{red|-5}} planet_stability_add |<code>festival_aftermath</code> | '''' |- id="" | {{planet modifier|pm_resources|1}} || | * {{icon|trade_value_mult}} {{green|0.15%}} trade_value_mult |<code>slot_machine_bounty</code> | '''' |- id="" | {{planet modifier|pm_asteroid_impacts|1}} || | * {{icon|planet_jobs_alloys_produces_mult}} {{green|0.10%}} planet_jobs_alloys_produces_mult |<code>heavy_metal</code> | '''' |- id="" | {{planet modifier|pm_resources_2|1}} || | * {{icon|planet_jobs_alloys_produces_mult}} {{green|0.10%}} planet_jobs_alloys_produces_mult |<code>alloy_relic</code> | '''' |- id="" | {{planet modifier|pm_resources_2|1}} || | * {{icon|pop min}} {{green|0.10%}} Minerals from Jobs |<code>minerals_relic</code> | '''' |- id="" | {{planet modifier|pm_resources_2|1}} || | * {{icon|pop enc}} {{green|0.10%}} Energy from Jobs |<code>energy_relic</code> | '''' |- id="" | {{planet modifier|pm_unknown|1}} || | * {{icon|planet_amenities_mult}} {{green|0.15%}} planet_amenities_mult * {{icon|migration attraction}} {{green|0.50%}} Migration Pull |<code>artist_monument_erected</code> | '''' |- id="" | {{planet modifier|pm_ocean_paradise|1}} || | * {{icon|planet_stability_add}} {{green|10}} planet_stability_add * {{icon|growth time}} {{green|0.1%}} Pop Growth speed * {{icon|planet_jobs_produces_mult}} {{green|0.05%}} planet_jobs_produces_mult |<code>ocean_paradise_hive</code> | '''' |} [[Category:游戏概念]] [[Category:殖民]] [[en:Planet_modifiers]]
摘要:
请注意您对群星百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
群星百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
本页使用的模板:
Template:0
(
编辑
)
Template:Ambox
(
编辑
)
Template:Ambox/core
(
编辑
)
Template:Celestialbodynav
(
编辑
)
Template:Collapse list
(
编辑
)
Template:Color
(
编辑
)
Template:Expansion
(
编辑
)
Template:Green
(
编辑
)
Template:Hatnote
(
编辑
)
Template:Icon
(
编辑
)
Template:Icon/a
(
编辑
)
Template:Icon/b
(
编辑
)
Template:Icon/c
(
编辑
)
Template:Icon/d
(
编辑
)
Template:Icon/e
(
编辑
)
Template:Icon/f
(
编辑
)
Template:Icon/g
(
编辑
)
Template:Icon/h
(
编辑
)
Template:Icon/i
(
编辑
)
Template:Icon/j
(
编辑
)
Template:Icon/l
(
编辑
)
Template:Icon/m
(
编辑
)
Template:Icon/n
(
编辑
)
Template:Icon/o
(
编辑
)
Template:Icon/p
(
编辑
)
Template:Icon/r
(
编辑
)
Template:Icon/s
(
编辑
)
Template:Icon/t
(
编辑
)
Template:Icon/u
(
编辑
)
Template:Icon/w
(
编辑
)
Template:Icon/x
(
编辑
)
Template:Icon/y
(
编辑
)
Template:Iconify
(
编辑
)
Template:Infobox
(
编辑
)
Template:Infobox/row
(
编辑
)
Template:Main
(
编辑
)
Template:Nowrap
(
编辑
)
Template:Planet modifier
(
编辑
)
Template:Red
(
编辑
)
Template:Ruby
(
编辑
)
Template:Version
(
编辑
)
Template:Yellow
(
编辑
)
该页面属于2个隐藏分类:
Category:含有受损文件链接的页面
Category:含有未识别图标字符串的页面
×
登录
密码
记住登录
加入群星百科
忘记密码?
其他方式登录