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{{Hatnote|This article is about the "Federations" mechanics. For the DLC, see [[Federations (DLC)]].}} {{version|3.3}}{{Diplonav}} [[File:Federation_fleet.png|thumb|320px|A Federation fleet from every species class.]] Federations are groups of empires that band together for mutual benefit. A federation is a more in-depth version of a Defense Pact with its own set of laws, rules and perks. Diplomatic relations inside of a federation become more favorable: members do not generate border friction amongst themselves, build trust with each other to a cap of {{green|+100}} and share 10% of their victory score with each other. Players can set a name for their federation at creation or leave it random; the name can be changed at any time. In the default map view, all federation members share the same color. A federation can only be created by one of three ways. An empire that adopts the {{tradition|diplomacy|The Federation|iconify}} tradition from the Diplomacy tree may create a Federation with another empire, an empire that has an origin that gives them a federation, or during the late game "War in Heaven," the strongest empire in the galaxy will get an event to create a League of Non Aligned powers, even if that strongest empire doesn't have {{tradition|diplomacy|The Federation|iconify}}. Empires with the {{iconify|Barbaric Despoilers}} civic can only create a Martial Alliance or Hegemony federation. An invited empire must have a positive acceptance score with an existing federation member for said member to vote for their addition. Hovering over the diplomatic choice will show which empires agree and disagree. Members of a federation have their {{iconify|Energy}} Output reduced by {{red|-15%}}. This tax doesn't apply to {{iconify|Energy}} generated from trade. When a member leaves or is kicked from a federation it gains a [[File:diplomacy truce.png|24px]] Truce with the federation. Leaving a federation will grant a temporary {{red|-200}} {{iconify|Opinion}} with all federation members. == Federation types == The federation type determines what perks the federation will provide at each level. The federation type can be changed as the game progresses by clicking on the federation type icon. Changing the federation type, however, will reset the federation level to 1. The Galactic Union federation type is available by default but all other federation types require the {{iconify|Federations}} DLC as well as meeting an additional ethic, authority, civic, or completed tradition tree requirement. {|class = "mildtable plainlist" ! Federation type ! Level 1 perks ! Level 2 perks ! Level 3 perks ! Level 4 perks ! Level 5 perks ! Requirements |- id="Galactic Union" | rowspan=2 align=center | [[File:Federation default.png]]<br>'''Galactic Union''' | rowspan=2 | * {{iconify|Cohesion||−50%|green}} loss from ethics * {{iconify|Intel||+60|green}} cap between members | valign=top | '''President modifiers:''' * {{iconify|Available envoys||+1|green}} | valign=top | '''President modifiers:''' * {{icon|monthly influence add}} {{green|+1}} Federation influence gain | valign=top | '''President modifiers:''' * {{icon|diplo weight mult}} {{green|+10%}} Diplomatic weight | valign=top | '''President modifiers:''' * {{icon|monthly unity mult}} {{green|+10%}} Monthly unity | rowspan=2 | {{icon|no}}{{icon|barbaric despoilers}} |- | valign=top | '''Member modifiers:''' * {{icon|naval capacity}} {{green|+25%}} Naval Contribution effect * {{iconify|Cohesion||−50%|green}} loss from new members | valign=top | '''Member modifiers:''' * {{icon|monthly unity add}} {{green|+2}} Unity per federation envoy * {{iconify|Trust growth||+5%|green}} per federation envoy * {{iconify|Ship speed||+10%|green}} in federation space | valign=top | '''Member modifiers:''' * {{iconify|Cohesion||−50%|green}} loss from failed votes * {{iconify|Damage||+25%|green}} to crisis ships | valign=top | '''Member modifiers:''' * {{icon|monthly unity add}} {{green|+2}} Unity per federation envoy * {{iconify|Trust cap||+5%|green}} per federation envoy * {{iconify|Damage||+25%|green}} to crisis ships |- id="Trade League" | rowspan=2 align=center | [[File:Federation trade.png]]<br>'''Trade League''' | rowspan=2 | * {{icon|policy}} ''Trade League'' trade policy * {{iconify|Intel||+50|green}} cap between members | valign=top | '''President modifiers:''' * {{iconify|Available envoys||+1|green}} | valign=top | '''President modifiers:''' * {{icon|monthly influence add}} {{green|+1}} Federation influence gain * {{iconify|Trade protection||+5|green}} | valign=top | '''President modifiers:''' * {{icon|diplo weight mult}} {{green|+10%}} Diplomatic weight | valign=top | '''President modifiers:''' * {{icon|trade value mult}} {{green|+10%}} Trade value | rowspan=2 | * {{icon|fed}} * {{icon|no}}{{icon|barbaric despoilers}} * One of: ** {{icon|corporate dominion}} ** {{icon|merchant guilds}} ** {{icon|corporate}} ** {{icon|mercantile tradition}} |- | valign=top | '''Member modifiers:''' * {{icon|trade value mult}} {{green|+5%}} Trade value * {{iconify|Ship speed||+10%|green}} in federation space | valign=top | '''Member modifiers:''' * {{icon|trade value mult}} {{green|+5%}} Trade value | valign=top | '''Member modifiers:''' * {{icon|trade value mult}} {{green|+5%}} Trade value * {{icon|naval capacity}} {{green|+25%}} Naval contribution effect | valign=top | '''Member modifiers:''' * {{icon|trade value mult}} {{green|+5%}} Trade value * {{iconify|Damage||+25%|green}} to crisis ships |- id="Martial Alliance" | rowspan=2 align=center | [[File:Federation military.png]]<br>'''Martial Alliance''' | rowspan=2 | * [[File:Mod_ship_starting_experience_add.png|24px]] {{green|+100}} Ship starting experience<ref>Martial Alliance is currently bugged and doesn't add ship starting experience. See: [[forum:1440774|Bug report]].</ref> * [[File:Mod_army_experience_gain_mult.png|24px]] {{green|+100}} Army starting experience * {{iconify|Ship build speed||+25%|green}} * {{iconify|Intel||+50|green}} cap between members | valign=top | '''President modifiers:''' * {{iconify|Claim influence cost||−10%|green}} | valign=top | '''President modifiers:''' * {{iconify|Available envoys||+1|green}} | valign=top | '''President modifiers:''' * {{icon|monthly unity add}} {{green|10%}} Federation fleet unity | valign=top | '''President modifiers:''' * {{icon|diplo weight mult}} {{green|+10%}} Diplomatic weight | rowspan=2 | * {{icon|fed}} * One of: ** {{icon|militarist}}{{icon|fanatic militarist}} ** {{tradition|Unyielding|icon}} |- | valign=top | '''Member modifiers:''' * {{icon|naval capacity}} {{green|+25%}} Naval contribution effect * {{iconify|Ship speed||+10%|green}} in federation space | valign=top | '''Member modifiers:''' * {{icon|leader level cap}} {{green|+1}} Admiral level cap * {{iconify|Ship fire rate||+10%|green}} | valign=top | '''Member modifiers:''' * {{icon|naval capacity}} {{green|+25%}} Naval contribution effect * {{iconify|Damage||+25%|green}} to crisis ships | valign=top | '''Member modifiers:''' * {{icon|naval capacity}} {{green|+25%}} Naval contribution effect * {{iconify|Damage||+25%|green}} to crisis ships |- id="Research Cooperative" | rowspan=2 align=center | [[File:Federation research.png]]<br>'''Research Cooperative''' | rowspan=2 | * {{iconify|Research Agreement||Free|green}} with all members * {{iconify|Intel||+50|green}} cap between members | valign=top | '''President modifiers:''' * {{iconify|Research alternatives||+1|green}} | valign=top | '''President modifiers:''' * {{icon|diplo weight technology mult}} {{green|+20%}} Diplomatic weight from technology | valign=top | '''President modifiers:''' * {{iconify|Available envoys||+1|green}} | valign=top | '''President modifiers:''' * {{icon|megastructure build speed}} {{green|+1}} Megastructure build capacity | rowspan=2 | * {{icon|fed}} * {{icon|no}}{{icon|barbaric despoilers}} * One of: ** {{icon|materialist}}{{icon|fanatic materialist}} ** {{icon|machine intelligence}} ** {{tradition|discovery|icon}} |- | valign=top | '''Member modifiers:''' * {{iconify|Research speed||+5%|green}} from agreements * {{iconify|Research speed||+5%|green}} | valign=top | '''Member modifiers:''' * {{iconify|Research speed||+5%|green}} from agreements * {{icon|unknown|24px}} {{green|x2}} {{tech|rare|Rare}} tech discovery chance if another member has it | valign=top | '''Member modifiers:''' * {{iconify|Research speed||+5%|green}} from agreements * {{iconify|Research speed||+20%|green}} during a crisis | valign=top | '''Member modifiers:''' * {{iconify|Research speed||+5%|green}} from agreements * {{iconify|Research speed||+20%|green}} during a crisis |- id="Hegemony" | rowspan=2 align=center | [[File:Federation hegemony.png]]<br>'''Hegemony''' | rowspan=2 | * {{icon|no}} Members cannot leave the federation * {{icon|casus belli}} Members can gain the ''Secede'' casus belli * {{icon|unknown}} Reduced Centralization requirements * {{iconify|Intel||+40|green}} cap between members | valign=top | '''President modifiers:''' * {{icon|naval capacity}} {{green|−100%}} Naval contribution cost * {{iconify|Available envoys||+1|green}} | valign=top | '''President modifiers:''' * {{icon|casus belli}} Gain the ''Establish Hegemony'' wargoal | valign=top | '''President modifiers:''' * {{icon|monthly influence add}} {{green|+1}} Federation influence gain | valign=top | '''President modifiers:''' * {{icon|diplomatic weight}} {{green|10%}} of every member's diplomatic weight | rowspan=2 | * {{icon|fed}} * One of: ** {{icon|authoritarian}}{{icon|fanatic authoritarian}} ** {{icon|rogue servitor}} ** {{icon|domination}} |- | valign=top | '''Other members modifiers:''' * {{iconify|Resources from jobs||+5%|green}} | valign=top | '''Other members modifiers:''' * {{iconify|Resources from jobs||+5%|green}} * {{iconify|Cohesion||−50%|green}} loss from new members | valign=top | '''Other members modifiers:''' * {{iconify|Resources from jobs||+5%|green}} * {{iconify|Migration Treaty||−100%|green}} upkeep * {{iconify|Research Agreement||−100%|green}} upkeep | valign=top | '''Other members modifiers:''' * {{iconify|Damage||+25%|green}} to crisis ships * {{icon|monthly unity add}} {{green|10%}} Federation fleet unity |} === Federation projects === Once 60 years pass, if a federation reached at least level 2 and is at peace its president may be offered the choice to start a joint project with the other federation members. The joint project lasts 10 years and requires each member to individually complete a special project. If not even a single member completes it the joint project will fail and the federation will gain {{red|−50}} {{iconify|Cohesion}}. * {{iconify|Galactic Union}} and {{iconify|Research Cooperative}} federations have the objective of studying a space aurora. Each member will be given a special project above its capital starbase that requires a science ship with a level 2 or higher scientist and requires 200 {{iconify|Physics}} Research. Completing the special projects brings a choice but its effects are purely visual. The project is complete after 3 years or when every member finishes the special project. ** If all members participated the federation will gain {{green|+30}} {{iconify|Cohesion}} and each member will gain {{green|+10%}} {{iconify|Physics}} and {{green|+5%}} {{iconify|Society}} Research Research for 10 years ** If not all members participated each member that participated will gain {{green|+10%}} {{iconify|Physics}} Research for 6 years * {{iconify|Hegemony}} federations have the objective of building a monument. Members that agree gain a temporary {{green|+30}} {{iconify|Opinion}} with the president while those that refuse gain {{red|−50}} {{iconify|Opinion}} with the president. If more than half of the members disagree the federation will lose 100 {{iconify|Cohesion}} and the president will lose 50 {{iconify|influence}}. If at least half of the members agree all members that agreed will be issued a special project above the president's capital which requires a construction ship and takes a year to complete, while the president will be issued a special project to give members {{green|+35%}} attraction towards the president's ethics which requires a science ship and takes 6 months to complete. Any member that finishes the special project will gain a temporary {{green|+50}} {{iconify|Opinion}} with the president. Once all member special projects are completed the project is completed. ** If all members participated the federation will gain {{green|+100}} {{iconify|Cohesion}} and the president will gain the [[File:D monument in space.png|24px|ink=Planetary_features#Federation Monument]] Federation Monument planetary feature on the capital ** If not all members participated the federation will gain {{green|+25}} {{iconify|Cohesion}} * {{iconify|Martial Alliance}} federations have as their objective a federation-wide fleet exercise. Members that agree gain a temporary {{green|+50}} {{iconify|Opinion}} with the president while those that refuse gain {{red|−50}} {{iconify|Opinion}} with the president. If more than half of the members disagree the federation will lose 100 {{iconify|Cohesion}} and the president will lose 50 {{iconify|influence}}. If at least half of the members agree the president and all members that agreed will be given a location in the Situation Log which they must reach with a fleet of at least 15 ships. Once each member reaches the location a hostile fleet of 5-9 ships will appear and must be defeated in 30 days. Once each fleet is defeated the project is completed. ** If all members participated the federation will gain {{green|+100}} {{iconify|Cohesion}} and each member will gain {{green|+15%}} {{iconify|Fire Rate}} for 25 years ** If not all members participated the federation will gain {{green|+50}} {{iconify|Cohesion}} and each member that participated will gain {{green|+15%}} {{iconify|Fire Rate}} for 25 years * {{iconify|Trade League}} federations have the objective of creating a shipping standard. Within two years each member must generate in a star system at least 50 {{iconify|Trade Value}}. Members that fail will gain {{red|−10%}} {{iconify|Trade Value}} until the project is complete. Members that succeed will gain {{green|+5%}} {{iconify|Consumer Goods}} and {{red|−10%}} {{iconify|Trade Value}}, or only {{red|−5%}} if the system's Starbase has an [[File:Sb offworld trading company.png|24px|link=Starbase#Offworld Trading Company]] Offworld Trading Company building, and will be issued a special project on the system's Starbase that requires a construction ship. Once each member completes its special project all modifiers are removed and the project is completed. ** If all members participated each member will gain {{green|+5%}} {{iconify|Consumer Goods}} and {{green|+12%}} {{iconify|Trade Value}} ** If not all members participated each member that participated will gain {{green|+2.5%}} {{iconify|Consumer Goods}} and {{green|+10%}} {{iconify|Trade Value}} == Federation Cohesion == Cohesion {{icon|cohesion}} is a measure of how unified a federation is and ranges from {{green|+100}} to {{red|-100}}. It has the following effects: * Each 10 points of Cohesion above '''0''' adds {{green|+1}} XP per month to a federation, up to {{green|+10}} at {{green|+100}} Cohesion {{icon|cohesion}}. * Each 10 points of Cohesion below '''0''' adds {{red|-1}} XP per month to a federation, up to {{red|-10}} at {{red|-100}} Cohesion {{icon|cohesion}}. * Each 4 points of Cohesion above '''0''' adds {{green|+1}} Acceptance for changing federation laws. * Each 4 points of Cohesion below '''0''' adds {{red|-1}} Acceptance for changing federation laws. * Cohesion below {{green|90}} reduces the Acceptance for increasing the Centralization Law by {{red|-50}}. The following incur '''immediate''' Cohesion {{icon|cohesion}} changes: * {{red|-100}} whenever a member joins or leaves the federation, including when an empire {{iconify|integrate}}s a subject that's also a member. * {{red|-50}} whenever the federation type changes * {{red|-10}} whenever the federation Centralization Law changes * {{red|-5}} whenever any other federation law changes * {{red|-10}} whenever a failed vote occurs The following incur '''monthly''' Cohesion {{icon|cohesion}} changes: * {{green|+1}} for each envoy assigned to the federation * {{red|-0.25}} for each member of the federation * {{red|-0.15}} multiplied by the number of different ethics, minus 3 (''moderate and fanatic ethics of the same type will count as different ethics'') * {{red|-0.5}} for each opposed ethics (''Two opposing fanatics, or any combination with only a single fanatic will only count for one set of opposed ethics. Normal and fanatic on one side, and fanatic or normal and fanatic on the other will count for two.'') If a federation loses the experience required for a level and fails to raise it above the required limit within 90 days, the federation level will downgrade and remove all perks from the previously held level. Each level requires the following amount of experience: {|class = "wikitable" style="text-align:center;" ! Level | 2 || 3 || 4 || 5 |- ! Total XP | 1200 || 3600 || 8400 || 18000 |- ! XP from previous level | 1200 || 2400 || 4800 || 9600 |} A federation's experience is capped at 18000, meaning that at level 5 any negative Cohesion will downgrade the federation level. == Federation Fleet == Federations that have their Fleet Contribution law set to anything other than ''None'' feature a joint fleet in addition to the forces of the separate member empires, controlled by the current federation president. Federation fleets cost no maintenance and use the federation fleet capacity, which every member contributes to based on the Fleet Contribution law, up to 600. The fleets cannot exceed this cap. The {{tradition|diplomacy|Entente Coordination|iconify}} tradition doubles the naval capacity contribution of the members that adopt it while not reducing their own further. Federation fleets do not have a command limit. The president designs the federation fleet ships via a special {{icon|ship class}}ship designer available in the federation menu and may use any [[technology]] available to any member empire. Regular ship designs cannot be used to build federation ships. The president's empire is responsible for commanding the federation fleets. Federation law determines whether any member of the federation or the president's empire alone can build ships for the federation fleet. Any AI federation member's research of a component-unlocking technology will auto-update the default federation designs, but not any player-created ones, adding theirs to the list instead. Since their designs are considered newer if you update your federation fleets at this time your fleet will become their design, which can be undesirable. If a federation is disbanded, so is the federation fleet. {{expansion|apc}} The federation fleet has its own [[Titan]] limit, which does not affect the number of Titans its members can construct individually. {{expansion|fed}} The federation can include one [[Juggernaut]] regardless of whether any member empire has one of their own. == Federation laws == Federation laws dictate how the federation operates and customize certain aspects of a federation. Any federation member can propose a law change. Hovering over any law will list the federation members that will support or oppose it. A failed vote will add {{red|−10}} {{iconify|Cohesion}}. === Federation Centralization === Federation Centralization determines what Federation laws are available and is limited by the current federation level. Raising centralization will incur increasingly higher cost to cohesion. {| class="mildtable" style="text-align: center; ! Type ! {{icon|cohesion}} Monthly cohesion ! {{icon|intel}} Member intel cap ! Required level ! Description |- | '''Minimal''' | '''0''' | {{green|+10}} | 1 | style="text-align: left" | ''The Federation's influence over its members is kept at a minimum.'' |- | '''Low''' | {{red|−1}} | {{green|+20}} | 2 | style="text-align: left" | ''The level of Federation influence over member states are kept very low.'' |- | '''Medium''' | {{red|−2}} | {{green|+30}} | 3 | style="text-align: left" | ''The Federation has a good deal of influence over its members, while still allowing some independent governing.'' |- | '''High''' | {{red|−3}} | {{green|+40}} | 4 | style="text-align: left" | ''The Federation's influence over its member states is almost absolute.'' |- | '''Very High''' | {{red|−4}} | {{green|+50}} | 5 | style="text-align: left" | ''The Federation has sovereign control over how member states are being governed.'' |} === Fleet Contribution === The Fleet Contribution law determines how much {{iconify|naval capacity}} is transferred from federation members to the federation fleet. The availability of laws is heavily affected by the federation type. {| class="mildtable" style="text-align: center; ! rowspan="2" | Type ! rowspan="2" | {{icon|cohesion}} Monthly cohesion ! rowspan="2" | {{icon|naval capacity}} Transferred naval capacity ! rowspan="2" | {{icon|fleet size}} Max Fleet Size ! colspan=5 | Required centralization ! rowspan="2" | Description |- ! {{iconify|Galactic Union}} ! {{iconify|Hegemony}} ! {{iconify|Martial Alliance}} ! {{iconify|Research Cooperative}} ! {{iconify|Trade League}} |- | '''None''' | '''0''' | 0 | 0 | Minimal | Minimal | Minimal | Minimal | Minimal | align=left | ''This federation has no collaborative military effort.'' |- | '''Low''' | {{red|−0.25}} | 10% | 200 | Low | Minimal | Minimal | Medium | Low | align=left | ''This federation has a minor collaborative military effort.'' |- | '''Medium''' | {{red|−0.5}} | 20% | 400 | Medium | Low | Low | Very High | Medium | align=left | ''This federation has a moderate collaborative military effort.'' |- | '''High''' | {{red|−0.75}} | 30% | 600 | High | High | Medium | {{icon|no}} | Very High | align=left | ''This federation has a extensive collaborative military effort.'' |} ==== Federation Fleet Construction ==== The Federation Fleet Construction law determines who can build ships for the federation fleet. {| class="mildtable" ! Type ! Effects ! Required Centralization |- | '''Everyone''' | All members can build ships for the federation fleet | Minimal |- | '''Only Leader''' | Only the federation president can build ships for the federation fleet | Low |} === Succession Type === The Succession Type law determines how the next federation president is chosen once their term is up. {| class="mildtable" ! Type ! {{icon|cohesion}} Monthly cohesion ! Effects ! Required centralization ! DLC |- | '''Rotation''' | style="text-align: center" | {{red|-0.5}} | Leadership is rotated among each Federation member | Minimal | |- | '''Strongest''' | style="text-align: center" | {{red|−1}} | The empire with the highest succession power becomes the next president | Minimal if Hegemony<br>High if Other | |- | '''Random''' | | The next president is chosen randomly | Minimal | {{icon|fed}} |- | '''Challenge''' | | The empire that wins the challenge becomes the next president | Low | {{icon|fed}} |} ==== Succession Power ==== If the Succession Type law is set to ''Strongest'' then this law will define what criteria is used to determine which empire is "the strongest". * '''Economy''' chooses the president based on economic power * '''Diplomatic Weight''' chooses the president based on diplomatic weight * '''Technology''' chooses the president based on technology level * '''Fleets''' chooses the president based on fleet power ==== Challenges ==== If the Succession Type law is set to ''Challenge'' then this law will define what the challenge for the choosing the next president will be. Empires that do not meet the challenge requirements will be forced to drop out from the competition. {| class="mildtable" ! Challenge ! width="65%" | Description ! Empire drops out if |- | '''Arena Combat''' | The rulers of all federation members fight in an arena battle and the winner becomes president while all losers are killed. Each ruler has a chance to win based on a variety of factors. Winning Odds above 60 and below 500 is counted as 60, namely {{iconify|Chosen One}} plus an Odds reducing factor. {| class="wikitable plainlist mw-collapsible mw-collapsed" ! Condition ! Odds |- | Empire ethics | {{iconify|Fanatic Pacifist}}: {{red|-10}} * {{iconify|Pacifist}}: {{red|-5}} * {{iconify|Militarist}}: {{green|+5}} * {{iconify|Fanatic Militarist}}: {{green|+10}} |- | Empire civics | * {{iconify|Citizen Service}}: {{green|+6}} * {{iconify|Warrior Culture}}: {{green|+20}} |- | Ruler traits | * {{iconify|Substance Abuser}}: {{red|-5}} * {{iconify|Eager}}: {{green|+1}} * {{iconify|Stubborn}}: {{green|+1}} * {{iconify|Adaptive}}: {{green|+3}} * {{icon|Resilient Leader}} Resilient: {{green|+5}} * [[File:Leader trait cyborg.png|24px]] Cyborg: {{green|+15}} * {{iconify|Synthetic}}: {{green|+20}} * {{iconify|Psychic}}: {{green|+25}} * {{iconify|Chosen One}}: {{green|+500}} |- | General traits (if the ruler was a General) | * {{iconify|Armchair Commander}}: {{green|+3}} * {{iconify|Army Logistician}}: {{green|+3}} * {{icon|Charismatic}} Charismatic: {{green|+3}} * {{iconify|Restrained}}: {{green|+3}} * {{iconify|Glory Seeker}}: {{green|+8}} * {{iconify|Butcher}}: {{green|+10}} * {{icon|glory seeker}} Mercenary Warrior: {{green|+15}} |- | Admiral traits (if the ruler was an Admiral) | * {{iconify|Lethargic}}: {{red|-3}} * {{iconify|Aggressive}}: {{green|+2}} * {{iconify|Trickster}}: {{green|+3}} * {{iconify|Mercenary Warrior}}: {{green|+10}} |- | Governor traits (if the ruler was a Governor) | * [[File:Leader trait bureaucrat.png|24px]] Bureaucrat: {{red|-10}} * {{iconify|Intellectual}}: {{red|-10}} * {{iconify|Retired Fleet Officer}}: {{green|+2}} * {{iconify|Army Veteran}}: {{green|+3}} |- | Ruler species traits | * {{iconify|Weak}}: {{red|-10}} * {{iconify|Slow Learners}}: {{red|-2}} * {{iconify|Talented}}: {{green|+2}} * {{iconify|Quick Learners}}: {{green|+2}} * {{iconify|Resilient}}: {{green|+6}} * {{iconify|Robust}}: {{green|+6}} * {{iconify|Strong}}: {{green|+10}} * {{iconify|Very Strong}}: {{green|+15}} * {{iconify|Survivor}}: {{green|+3}} * {{iconify|Lithoid}}: {{green|+5}} |} | Empire is a {{iconify|Gestalt Consciousness}} |- | '''Psionic Battle''' | The psionic Pops of all federation members fight in an arena. Before the fight each empire will be offered to pay {{iconify|Zro}} to increase its odds of winning. Each empire's odds to win, capped at 400, are calculated by the following: * {{green|+1}} per Pop with the {{icon|psionic}} Latent Psionic trait * {{green|+3}} per Pop with the {{iconify|Psionic}} trait * {{green|+10}} per {{iconify|Telepath}} job * {{green|+40}} if the empire paid 100 {{iconify|Zro}} * {{green|+60}} if the empire paid 500 {{iconify|Zro}} * {{green|+80}} if the empire paid 1000 {{iconify|Zro}} | Empires without Pops with the {{iconify|Psionic}} or {{icon|psionic}} Latent Psionic trait automatically drop out from the competition |- | '''Golden Rule''' | A bid value is determined based on the federation president's stored {{iconify|Energy Credits}}. {| class="wikitable plainlist" style="text-align: center; ! President's Energy Credits ! Bid |- | 0-10000 || 2500 |- | 10000-100000 || 5000 |- | 100000+ || 10000 |} Each member is offered the chance to pay and place a bid or drop out. If multiple members placed a bid, then the offer is given again to those members. Bidding continues until all but one empire have dropped out. This remaining empire then becomes the new president and will also gain the option to invest the bids placed by all members, distribute them or appropriate them. * Investing will give all federation members {{green|+10%}} {{iconify|Trade Value}} and {{green|+5%}} {{iconify|Energy Credits}} for a year * Distributing will refund each member {{iconify|Energy Credits}} based on the sum made by all members * Appropriating will grant the president {{iconify|Energy Credits}} based on the sum made by all members and give {{green|+5%}} {{iconify|Energy Credits}} and {{red|-100}} {{iconify|Opinion}} with all federation members for 50 years {| class="wikitable plainlist" style="text-align: center; ! Base sum ! Redistribution value ! Appropriation value |- | 0-10000 || 1000 || 7000 |- | 10000-100000 || 2500 || 15000 |- | 100000+ || 5000 || 75000 |} | Empire refuses to pay or can't afford to place a bid |- | '''Thesis Defense''' | Each member empires assembles a team made up of up to five recruited scientists. Each scientist leading a research area will always join if present. Each team has a chance to win based on the traits of each team member. Each odds adjustment is applied or not based on the number of team members that meet its condition. {| class="wikitable mw-collapsible mw-collapsed" ! Condition ! Odds |- | Base weight | 20 |- | 1+ {{iconify|Adaptive}} | {{green|+10}} |- | 1+ {{iconify|Eager}} | {{green|+5}} |- | 1+ {{iconify|Maniacal}} | {{green|+10}} |- | 1+ {{iconify|Meticulous}} | {{green|+10}} |- | 1+ {{iconify|Spark of Genius}} | {{green|+20}} |- | 1+ {{iconify|Substance Abuser}} | {{green|+10}} |- | 1+ {{icon|statecraft}} Expertise: Statecraft | {{green|+10}} |- | 1 Any Expertise trait |{{green|+5}} |- |2+ Any Expertise trait |{{red|-10}} |- |1+ {{iconify|Custom AI Assistant}} |{{green|+10}} |- | 1+ {{iconify|Sapient AI Assistant}} | {{green|+20}} |- |1+ [[File:Leader trait scroll.png|24px]] Towel-bearer | {{green|+9}} |- |1+ {{iconify|Curator}} |{{green|+10}} |- |1+ {{iconify|Psychic}} |{{green|+10}} |- |1+ {{iconify|Chosen One}} | {{green|+30}} |- |1+ {{iconify|Cyborg}} |{{green|+10}} |- |1+ {{iconify|Synthetic}} | {{green|+5}} |- |1+ {{iconify|Erudite}} |{{green|+15}} |- |1+ {{iconify|Paranoid}} |{{red|-5}} |- |1+ {{iconify|Stubborn}} |{{red|-5}} |- |2+ {{iconify|Carefree}} | {{red|-10}} |- |2+ {{iconify|Maniacal}} |{{red|-20}} |- |2+ {{iconify|Substance Abuser}} | {{red|-20}} |- |No empire in the federation has Technology Level {{red|Superior}} or {{red|Overwhelming}} |{{green|+40}} |- |No empire in the federation has Technology Level {{yellow|Equivalent}} |{{green|+30}} |} |Empire does not have at least three scientists |} ===Succession Term=== The Succession Term law determines the length of the federation president's term and thus how often the president changes. {| class="mildtable" !Type !Effects |- |'''10 Years''' |Succession happens every 10 years |- |'''20 Years''' |Succession happens every 20 years |- |'''30 Years''' |Succession happens every 30 years |- |'''40 Years''' |Succession happens every 40 years |- |'''Status Change''' | Succession happens when a member surpasses the president by 25% |} ===Federations DLC=== The federation can be customized further with the following laws if the {{iconify|Federations}} DLC is installed. {| class="mildtable" |- ! colspan="5" style="text-align:center" |Can Subjects Join |- !Type !{{icon|cohesion}} Monthly cohesion !Effects !Required centralization ! DLC |- |'''No''' |'''0''' |Subject empires will not join the federation<br>Existing subjects of a federation member are kicked from the federation<br>Unavailable for Hegemony federations |Minimal | |- |'''Yes''' | '''0''' |Subject empires will join or leave the federation if the overlord does<br>Existing subjects of a federation member join the federation<br>Shortly after creation, a new federation will have this law set automatically unless the members propose and affirm the "No" law |Minimal | {{icon|fed}} |- ! colspan="5" style="text-align:center" |Vote Weight |- !Type !{{icon|cohesion}} Monthly cohesion !Effects !Required centralization !DLC |- |'''Equal''' |'''0''' |Each member has equal voting power |Minimal | |- |'''Diplomatic''' |'''0''' |The voting power of each member is determined by their {{iconify|Diplomatic Weight}} |Medium |{{icon|fed}} |- ! colspan="5" style="text-align:center" |War Declaration |- !Type !{{icon|cohesion}} Monthly cohesion !Effects !Required centralization !DLC |- |'''Unanimous Vote''' |'''0''' |Each member must agree |Minimal | |- | '''Majority Vote''' |'''0''' |The majority of the members must agree |Minimal if Hegemony<br>Low if not Hegemony |{{icon|fed}} |- |'''President Decides''' | {{red|−0.5}} |Only the federation president must agree |High |{{icon|fed}} |- ! colspan="5" style="text-align:center" |Invite Members |- !Type !{{icon|cohesion}} Monthly cohesion !Effects !Required centralization !DLC |- |'''Unanimous Vote''' |'''0''' |Each member must agree |Minimal | |- | '''Majority Vote''' |'''0''' |The majority of the members must agree |Low | {{icon|fed}} |- |'''President Decides''' |{{red|−0.25}} |Only the federation president must agree |Minimal if Hegemony<br>High if not Hegemony | {{icon|fed}} |- ! colspan="5" style="text-align:center" |Kick Members |- !Type !{{icon|cohesion}} Monthly cohesion !Effects !Required centralization !DLC |- | '''Majority Vote''' |'''0''' |The majority of the members must agree |Minimal | |- |'''President Decides''' | {{red|−0.5}} |Only the federation president must agree |Minimal if Hegemony<br>Very High if not Hegemony | {{icon|fed}} |- ! colspan="5" style="text-align:center" |Free Migration |- !Type !{{icon|cohesion}} Monthly cohesion !Effects !Required centralization !DLC |- |'''Disabled''' |'''0''' |Pops cannot migrate to other federation members without a {{iconify|Migration Treaty}} |Minimal | |- |'''Enabled''' |'''0''' |Pops can migrate to other federation members without the need for a {{iconify|Migration Treaty}} |Medium |{{icon|fed}} |- ! colspan="5" style="text-align:center" |Separate Treaties |- !Type !{{icon|cohesion}} Monthly cohesion !Effects !Required centralization !DLC |- |'''Allowed''' |'''0''' |Members can sign {{iconify|Commercial Pact}}s, {{icon|migration treaty}} Migration Treaties or {{iconify|Research Agreement}}s with empires outside the federation | Minimal | |- |'''Prohibited''' |{{red|−0.1}} |Members cannot sign {{iconify|Commercial Pact}}s, {{icon|migration treaty}} Migration Treaties or {{iconify|Research Agreement}}s with empires outside the federation |Low |{{icon|fed}} |} ==参考资料== <references /> {{ConceptsNavbox}} [[Category:游戏概念]] [[Category:外交]] [[en:Federation]]
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