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===Modifiers=== {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (misc) |- | anomaly discovery chance || width=30px; | {{iconify|anomaly discovery chance}} |- | anomaly research speed || {{iconify|anomaly research speed}} |- | edict cost || {{iconify|edict cost}} |- | empire size penalty || {{iconify|empire size penalty}} |- | leader experience gain || {{iconify|leader experience gain}} |- | leader lifespan || {{iconify|leader lifespan}} |- | leader pool size || {{iconify|leader pool size}} |- | leader recruitment cost || {{iconify|leader recruitment cost}} |- | leader level cap,<br />leader skill levels || {{iconify|leader level cap}} |- | megastructure build speed || {{iconify|megastructure build speed}} |- | research alternatives || {{iconify|research alternatives}} |- | research speed || {{iconify|research speed}} |- | research speed (engineering) || {{iconify|research speed (engineering)}} |- | research speed (physics) || {{iconify|research speed (physics)}} |- | research speed (society) || {{iconify|research speed (society)}} |- | survey speed || {{iconify|survey speed}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (diplomatic) |- | available envoys || width=30px; | {{iconify|available envoys}} |- | base intel level <!--add-->|| {{iconify|base intel level}} |- | claim influence cost || {{iconify|claim influence cost}} |- | diplo weight mult,<br />diplomatic weight mult || {{iconify|diplo weight mult}} |- | diplo weight economy mult || {{iconify|diplo weight economy mult}} |- | diplo weight naval mult || {{iconify|diplo weight naval mult}} |- | diplo weight technology mult || {{iconify|diplo weight technology mult}} |- | subject power penalty || {{iconify|subject power penalty}} |- | trust cap || {{iconify|trust cap}} |- | trust growth || {{iconify|trust growth}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (economic) |- | consumer goods cost || width=30px; | {{iconify|consumer goods cost}} |- | food output || {{iconify|food output}} |- | monthly influence add || {{iconify|monthly influence add}} |- | monthly influence mult || {{iconify|monthly influence mult}} |- | monthly unity add || {{iconify|monthly unity add}} |- | monthly unity mult || {{iconify|monthly unity mult}} |- | resource storage capacity || {{iconify|resource storage capacity}} |- | trade value add || {{iconify|trade value add}} |- | trade value mult || {{iconify|trade value mult}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (planet) |- | amenities add || style="width:30px;" | {{iconify|amenities add}} |- | amenities mult || {{iconify|amenities mult}} |- | building cost || {{iconify|building cost}} |- | building slot, building slots || {{iconify|building slot}} |- | clear blocker cost || {{iconify|clear blocker cost}} |- | clear blocker speed || {{iconify|clear blocker speed}} |- | clear blocker time || {{iconify|clear blocker time}} |- | colony development speed || {{iconify|colony development speed}} |- | crime add || {{iconify|crime add}} |- | crime mult || {{iconify|crime mult}} |- | district cap || {{iconify|district cap}} |- | emigration push,<br />emigration push mult || {{iconify|emigration push mult}} |- | emigration push add || {{iconify|emigration push add}} |- | habitability || {{iconify|habitability}} |- | housing add || {{iconify|housing add}} |- | housing mult || {{iconify|housing mult}} |- | immigration pull,<br />immigration pull mult || {{iconify|immigration pull mult}} |- | immigration pull add || {{iconify|immigration pull add}} |- | max agriculture districts || {{iconify|max agriculture districts}} |- | max districts || {{iconify|max districts}} |- | max generator districts || {{iconify|max generator districts}} |- | max mining districts || {{iconify|max mining districts}} |- | migration attraction || {{iconify|migration attraction}} |- | planetary build speed,<br />building build speed || {{iconify|planetary build speed}} |- | stability add,<br />planet stability add || {{iconify|planet stability add}} |- | terraforming cost || {{iconify|terraforming cost}} |- | terraforming speed || {{iconify|terraforming speed}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (pops) |- | ethic shift, ethics divergence || width=30px; | {{iconify|ethics divergence}} |- | ethics shift chance || {{iconify|ethics shift chance}} |- | governing ethics attraction || {{iconify|governing ethics attraction}} |- | habitability pop || {{iconify|habitability pop}} |- | happiness || {{iconify|happiness}} |- | biological pop happiness || {{iconify|biological pop happiness}} |- | lithoid pop happiness || {{iconify|lithoid pop happiness}} |- ! colspan="2" | Upkeep |- | food consumption || {{iconify|food consumption}} |- | mineral consumption,<br>mineral upkeep || {{iconify|mineral consumption}} |- | pop amenities usage || {{iconify|pop amenities usage}} |- | pop consumer goods upkeep || {{iconify|pop consumer goods upkeep}} |- | pop housing usage,<br>housing usage || {{iconify|pop housing usage}} |- ! colspan="2" | Growth & Migration |- | automatic resettlement chance || {{iconify|automatic resettlement chance}} |- | pop assembly speed || {{iconify|pop assembly speed}} |- | pop decline speed || {{iconify|pop decline speed}} |- | pop growth from immigration || {{iconify|pop growth from immigration}} |- | pop growth speed || {{iconify|pop growth speed}} |- | pop growth reduction || {{iconify|pop growth reduction}} |- | resettlement cost || {{iconify|resettlement cost}} |- ! colspan="2" | Jobs |- | alloys from jobs || {{iconify|alloys from jobs}} |- | consumer goods from jobs || {{iconify|consumer goods from jobs}} |- | pop enc || {{iconify|pop enc}} |- | pop eng || {{iconify|pop eng}} |- | pop food || {{iconify|pop food}} |- | pop min || {{iconify|pop min}} |- | pop phy || {{iconify|pop phy}} |- | pop soc || {{iconify|pop soc}} |- | pop resource output,<br>resources from jobs || {{iconify|pop resource output}} |- ! colspan="2" | |- | robot resource output || {{iconify|robot resource output}} |- | robot upkeep || {{iconify|robot upkeep}} |- | slave food output || {{iconify|slave food output}} <!--possibly obsolete?--> |- | slave mineral output || {{iconify|slave mineral output}} <!--possibly obsolete?--> |- | slave pop resource output || {{iconify|slave pop resource output}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (army) |- | army build speed || width=30px; | {{iconify|army build speed}} |- | army collateral damage || {{iconify|army collateral damage}} |- | army cost || {{iconify|army cost}} |- | army damage || {{iconify|army damage}} |- | army health||{{iconify|army health}} |- | army morale||{{iconify|army morale}} |- | army upkeep || {{iconify|army upkeep}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (ship & weapons) |- | ship accuracy || width=30px; | {{iconify|ship accuracy}} |- | ship armor || {{iconify|ship armor}} |- | ship build speed || {{iconify|ship build speed}} |- | ship cost || {{iconify|ship cost}} |- | ship evasion || {{iconify|ship evasion}} |- | ship fire rate,<br />ship attack speed || {{iconify|ship attack speed}} |- | ship health || {{iconify|ship health}} |- | ship hull,<br />ship hull points || {{iconify|ship hull points}} |- | ship hull regen || {{iconify|ship hull regen}} |- | ship shield || {{iconify|ship shield}} |- | shield hit points || {{iconify|shield hit points}} |- | ship speed || {{iconify|ship speed}} |- | ship tracking || {{iconify|ship tracking}} |- | ship upgrade cost || {{iconify|ship upgrade cost}} |- | ship upkeep || {{iconify|ship upkeep}} |- | weapons damage || {{iconify|weapons damage}} |- | weapons range || {{iconify|weapons range}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (starbase) |- | defense platform build cost || width=30px; | {{iconify|defense platform build cost}} |- | defense platform hull points || {{iconify|defense platform hull points}} |- | defense platform damage || {{iconify|defense platform damage}} |- | module cost || {{iconify|module cost}} |- | starbase capacity <!--mult--> || {{iconify|starbase capacity}} |- | starbase capacity add || {{iconify|starbase capacity add}} |- | starbase influence cost <!--mult--> || {{iconify|starbase influence cost}} |- | starbase upgrade cost || {{iconify|starbase upgrade cost}} |- | starbase upgrade speed <!--mult--> || {{iconify|starbase upgrade speed}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Stat icons |- | armor || width=30px; | {{iconify|armor}} |- | armor damage || {{iconify|armor damage}} |- | attack speed || {{iconify|attack speed}} |- | combat speed || {{iconify|combat speed}} <!--possibly obsolete?--> |- | cooldown shots || {{iconify|cooldown shots}} |- | damage || {{iconify|damage}} |- | disengagement chance || {{iconify|disengagement chance}} |- | evasion || {{iconify|evasion}} |- | fire rate || {{iconify|fire rate}} |- | health || {{iconify|health}} |- | hull damage || {{iconify|hull damage}} |- | maximum damage || {{iconify|maximum damage}} |- | minimum damage || {{iconify|minimum damage}} |- | maximum windup || {{iconify|maximum windup}} |- | minimum windup || {{iconify|minimum windup}} |- | monthly hull regeneration || {{iconify|monthly hull regeneration}} |- | piracy suppression || {{iconify|piracy suppression}} |- | power || {{iconify|power}} |- | sensor range || {{iconify|sensor range}} |- | shield || {{iconify|shield}} |- | shield damage || {{iconify|shield damage}} |- | special || {{iconify|special}} |- | sublight speed || {{iconify|sublight speed}} |- | tracking || {{iconify|tracking}} |} {{end box wrapper}} === Obsolete === '''Obsolete buildings''' {{box wrapper}} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="3" | Buildings |- | obelisk of zanaam<hr />''{{small|replaced by ?? in [[1.3]]}}'' || {{iconify|obelisk of zanaam|50px}} |- | symbol of unity<hr />''{{small|removed in [[1.6]]}}'' || {{iconify|symbol of unity|50px}} |- ! colspan="2" | |- | frontier clinic<hr />''{{small|renamed 'Gene Clinic' in [[1.8]]}}'' || {{iconify|frontier clinic|50px}} |- | frontier hospital<hr />''{{small|renamed 'Cyto-Revitalization Hospital' in [[1.8]]}}'' || {{iconify|frontier hospital|50px}} |- ! colspan="2" | |- | basic hydroponics farm<hr />''{{small|removed in [[2.0]]}}'' || {{iconify|basic hydroponics farm|50px}} |- | basic mine<hr />''{{small|removed in [[2.0]]}}'' || {{iconify|basic mine|50px}} |- | basic power plant<hr />''{{small|removed in [[2.0]]}}'' || {{iconify|basic power plant|50px}} |- | mineral silo, mineral silo i<hr />''{{small|removed in [[2.0]]}}'' || {{iconify|mineral silo i|50px}} |- | mineral silo ii<hr />''{{small|removed in [[2.0]]}}'' || {{iconify|mineral silo ii|50px}} |- | mineral silo iii<hr />''{{small|removed in [[2.0]]}}'' || {{iconify|mineral silo iii|50px}} |} {|class="wikitable" style="width=350px; margin-right:1em" ! colspan="2" | Buildings removed in [[1.5]] |- | betharian power plant i<hr />''{{small|removed}}'' || {{iconify|betharian power plant i|50px}} |- | betharian power plant ii<hr />''{{small|removed}}'' || {{iconify|betharian power plant ii|50px}} |- | betharian power plant iii<hr />''{{small|removed}}'' || {{iconify|betharian power plant iii|50px}} |- | betharian power plant iv<hr />''{{small|removed}}'' || {{iconify|betharian power plant iv|50px}} |- | grand mausoleum<hr />''{{small|removed}}'' || {{iconify|grand mausoleum|50px}} |- | hyper-entertainment forum<hr />''{{small|removed}}'' || {{iconify|hyper-entertainment forum|50px}} |- | monument to purity<hr />''{{small|removed}}'' || {{iconify|monument to purity|50px}} |- | power hub i<hr />''{{small|renamed 'Energy Grid'}}'' || {{iconify|power hub i|50px}} |- | power hub ii<hr />''{{small|renamed 'Energy Nexus'}}'' || {{iconify|power hub ii|50px}} |- | royal gardens<hr />''{{small|removed}}'' || {{iconify|royal gardens|50px}} |- | virtual combat arena<hr />''{{small|removed}}'' || {{iconify|virtual combat arena|50px}} |} {|class="wikitable" style="width=350px; margin-right:1em" ! colspan="2" | Civic buildings |- | neuro-electric amplifier<hr />''{{small|}}'' || {{iconify|neuro-electric amplifier|50px}} |- | war factory<hr />''{{small|}}'' || {{iconify|war factory|50px}} |- ! colspan="2" | Tradition buildings |- | hive synapse<hr />''{{small|}}'' || {{iconify|hive synapse|50px}} |- | symbol of purity<hr />''{{small|removed in ??}}'' || {{iconify|symbol of purity|50px}} |- | visitor center<hr />''{{small|removed in ??}}'' || {{iconify|visitor center|50px}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="2" | Event buildings |- | alien toy factory<hr />''{{small|became a deposit in ??}}'' || {{iconify|alien toy factory|50px}} |- | art monument<hr />''{{small|became a deposit in [[2.2.2]]}}'' || {{iconify|art monument|50px}} |- | dragonslayer monument<hr />''{{small|became a deposit in ??}}'' || {{iconify|dragonslayer monument|50px}} |- | ether drake shrine<hr />''{{small|became a deposit in [[2.2.2]]}}'' || {{iconify|ether drake shrine|50px}} |- | machine park<ref group="note">Called "Underground Vault" in game. This icon refers to the non-empty vault building.</ref><hr />''{{small|}}'' || {{iconify|machine park|50px}} |- | mutant landfill<hr />''{{small|became a deposit in ??}}'' || {{iconify|mutant landfill|50px}} |- | odd factory<hr />''{{small|became a deposit in ??}}'' || {{iconify|odd factory|50px}} |- | particle accelerator<hr />''{{small|became a deposit in ??}}'' || {{iconify|particle accelerator|50px}} |- | plague memorial<hr />''{{small|removed in ??}}'' || {{iconify|plague memorial|50px}} |- | plague research station<hr />''{{small|removed in ??}}'' || {{iconify|plague research station|50px}} |- | stellar devourer trophy<hr />''{{small|became a deposit in ??}}'' || {{iconify|stellar devourer trophy|50px}} |- | underground vault<ref group="note">Refers to the abandoned vault.</ref><hr />''{{small|became a deposit in ??}}'' || {{iconify|underground vault|50px}} |- ! colspan="2" | Horizon Signal buildings <!-- Loop-Plowed Farm, Spiral-Hewn Mine --> |- | loop institute<hr />''{{small|}}'' || {{iconify|loop institute|50px}} |- | spiral-feed power hub<hr />''{{small|}}'' || {{iconify|spiral-feed power hub|50px}} |} {{end box wrapper}} <references group="note"/><br> '''Obsolete technologies''' {{box wrapper}} {|class="wikitable" style="width=250px; margin-right:1em" ! colspan="2" | Technologies removed in [[1.5]] |- |alien visitor centers<hr />''{{small|replaced by 'Alien Tourism' tradition}}'' || {{iconify|alien visitor centers}} |- |frontier collectives<hr />''{{small|removed}}'' || {{iconify|frontier collectives}} |- |frontier commissars<hr />''{{small|removed}}'' || {{iconify|frontier commissars}} |- |frontier initiatives<hr />''{{small|removed}}'' || {{iconify|frontier initiatives}} |- |frontier traditions<hr />''{{small|removed}}'' || {{iconify|frontier traditions}} |- |paradise dome tech<hr />''{{small|replaced by 'Paradise Dome' tradition}}'' || {{iconify|paradise dome tech}} |- |propaganda transmissions<hr />''{{small|removed}}'' || {{iconify|propaganda transmissions}} |- |purity campaigns || {{iconify|purity campaigns}} |- |virtual combat simulations || {{iconify|virtual combat simulations}} |- |xeno integration || {{iconify|xeno integration}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="2" | Obsolete technologies |- | global research initiative<hr />''{{small|renamed 'Interplanetary Research Initiative' in [[1.6]]}}'' || {{iconify|global research initiative}} |- | symbols of unity<hr />''{{small|removed in [[1.6]]}}'' || {{iconify|symbols of unity}} |- ! colspan="2" | |- | climate transformation<hr />''{{small|renamed 'Climate Restoration' in [[1.8]]}}'' || {{iconify|climate transformation}} |- | frontier health<hr />''{{small|remamed in [[1.8]]}}'' || {{iconify|frontier health}} |- | frontier hospital tech<hr />''{{small|remamed in [[1.8]]}}'' || {{iconify|frontier hospital tech}} |- ! colspan="2" | |- | atmospheric manipulation<hr />''{{small|removed in [[2.0]]}}'' || {{iconify|atmospheric manipulation}} |- | capacitor fields tech<hr />''{{small|removed in [[2.0]]}}'' || {{iconify|capacitor fields tech}} |- | doctrine: command matrix<hr />''{{small|renamed 'Command Matrix' in [[2.0]]}}'' || {{iconify|doctrine: command matrix}} |- | doctrine: refit standards<hr />''{{small|renamed 'Refit Standards' in [[2.0]]}}'' || {{iconify|doctrine: refit standards}} |- | enigmatic deflectors<hr />''{{small|renamed 'Dark Matter Deflectors' in [[2.0]]}}'' || {{iconify|enigmatic deflectors}} |- | enigmatic disruption field tech<hr />''{{small|removed in [[2.0]]}}'' || {{iconify|enigmatic disruption field tech}} |- | enigmatic power generation<hr />''{{small|renamed 'Dark Matter Power' in [[2.0]]}}'' || {{iconify|enigmatic power generation}} |- | gaia creation<hr />''{{small|removed in [[2.0]]}}'' || {{iconify|gaia creation}} |- | proton torpedoes tech<hr />''{{small|renamed 'Proton Launchers' in [[2.0]]}}'' || {{iconify|proton torpedoes tech}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="2" | Obsolete technologies |- | databank uplinks<hr />''{{small|}}'' || {{iconify|databank uplinks}} <!-- first removed in 1.8, added back in 2.0 --> |- | uplink miniaturization<hr />''{{small|removed in [[2.0]]}}'' || {{iconify|uplink miniaturization}} <!-- no earlier than 1.6 --> |- | communication protocols<hr />''{{small|}}'' || {{iconify|communication protocols}} |- | ethical equations<hr />''{{small|}}'' || {{iconify|ethical equations}} |- | hull integrity<hr />''{{small|removed in ??}}'' || {{iconify|hull integrity}} |- | interplanetary expeditionary forces<hr />''{{small|removed in ??}}'' || {{iconify|interplanetary expeditionary forces}} |- | planetary signal boosters<hr />''{{small|}}'' || {{iconify|planetary signal boosters}} |- | quantum destabilizer tech<hr />''{{small|removed in ??}}'' || {{iconify|quantum destabilizer tech}} |- | organic probability theory<hr />''{{small|removed in ??}}'' || {{iconify|organic probability theory}} <!--Probability Engine building--> |- | probability theory<hr />''{{small|renamed 'Organic Probability Theory' in ??}}'' || {{iconify|probability theory}} <!--Probability Engine building--> |- | sapient resource management<hr />''{{small|}}'' || {{iconify|sapient resource management}} |- | singularity core<hr />''{{small|removed in ??}}'' || {{iconify|singularity core}} |- | self-aware logic<hr />''{{small|renamed 'Self-Evolving Logic' in [[1.8]]}} || {{iconify|self-aware logic}} |- | sentient ai<hr />''{{small|renamed 'Positronic AI' in [[1.8]]}}'' || {{iconify|sentient ai}} |- | sentient combat simulations<hr />''{{small|renamed 'Sapient Combat Simulations' in [[1.8]]}}'' || {{iconify|sentient combat simulations}} |- | sentient resource management<hr />''{{small|renamed 'Sapient Resource Management' in [[1.8]]}}'' || {{iconify|sentient resource management}} |- | xeno outreach<hr />''{{small|removed in ??}}'' || {{iconify|xeno outreach}} |- | xeno supremacy<hr />''{{small|removed in ??}}'' || {{iconify|xeno supremacy}} |- | xeno zoo tech<hr />''{{small|replaced by 'Xenology' in ??}}'' || {{iconify|xeno zoo tech}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="3" | Obsolete FTL techs<br />''removed in [[2.0]]'' |- | hyperlane mapping || {{iconify|hyperlane mapping}} |- ! colspan="2" | |- | warp travel || {{iconify|warp travel}} |- | warp field stabilizers || {{iconify|warp field stabilizers}} |- | warp drive ramscoops || {{iconify|warp drive ramscoops}} |- ! colspan="2" | |- | subspace wormholes || {{iconify|subspace wormholes}} |- | wormhole calibration matrix || {{iconify|wormhole calibration matrix}} |- | wormhole containment fields || {{iconify|wormhole containment fields}} |} {|class="wikitable" style="width=250px; margin-right:1em" ! colspan="2" | Blocker removal techs<br />''renamed in [[1.5]]'' |- |deep sinkhole removal<hr />''{{small|renamed 'Subterranean Colonization'}}'' || {{iconify|deep sinkhole removal}} |- |dense jungle removal<hr />''{{small|renamed 'Selective Defoliants'}}'' || {{iconify|dense jungle removal}} |- |massive glacier removal<hr />''{{small|renamed 'Climate Control Network'}}'' || {{iconify|massive glacier removal}} |- |mountain range removal<hr />''{{small|renamed 'Planetary Resurfacing'}}'' || {{iconify|mountain range removal}} |- |noxious swamp removal<hr />''{{small|renamed 'Xeno-Hydraulic Mastery'}}'' || {{iconify|noxious swamp removal}} |- |quicksand basin removal<hr />''{{small|renamed 'Soil Remediation'}}'' || {{iconify|quicksand basin removal}} |- |toxic kelp removal<hr />''{{small|renamed 'Ocean Ecology Management'}}'' || {{iconify|toxic kelp removal}} |- |volcano removal<hr />''{{small|renamed 'Deep Crust Engineering'}}'' || {{iconify|volcano removal}} |} {{end box wrapper}} '''Other obsolete icons''' {{box wrapper}} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="3" | Removed in [[3.3]] |- | administrator<hr />''{{small|replaced by 'Politician'}}'' || width=30px; | {{iconify|administrator}} |- | bureaucrat trait<hr />''{{small|replaced by 'Unifier'}}'' || {{iconify|bureaucrat trait}} |- ! colspan="2" | |- | edict cap add, edict capacity add<hr />''{{small|removed}}'' || {{iconify|edict cap add}} |- | edict capacity<hr />''{{small|removed}}'' || {{iconify|edict capacity}} |- | edict duration<hr />''{{small|removed}}'' || {{iconify|edict duration}} |- ! colspan="2" | |- | administrative cap<hr />''{{small|removed}}'' || {{iconify|administrative cap}} |- | empire sprawl<hr />''{{small|replaced by 'empire size'}}'' || {{iconify|empire sprawl}} |- | empire sprawl penalty<hr />''{{small|replaced by 'empire size penalty'}}'' || {{iconify|empire sprawl penalty}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="3" | Other obsolete icons |- | precious metals<hr />''{{small|removed in [[1.1]]}}'' || width=30px; | {{iconify|precious metals}} |- | alliance<hr />''{{small|removed in [[1.3]]}}'' || {{iconify|alliance}} |- | alliance influence cost<hr />''{{small|removed in [[1.3]]}}'' || {{iconify|alliance influence cost}} |- | pioneering terminal<hr />''{{small|removed in [[1.5]]}}'' || {{iconify|pioneering terminal|50px}} |- | anomaly fail risk<hr />''{{small|removed in [[2.1]]}}'' || {{iconify|anomaly fail risk}} |- | careful<hr />''{{small|removed in [[2.1]]}}'' || {{iconify|careful}} |- | adjacency, adjacency bonus, adjacent<hr />''{{small|removed in [[2.2]]}}'' || {{iconify|adjacent}} |- | reanimated armies<hr />''{{small|renamed 'Reanimators' in [[3.1]]}}'' || {{iconify|reanimated armies}} |- ! colspan="2" | |- | alien test subjects<hr />''{{small|removed in ??}}'' || {{iconify|alien test subjects}} |- | head researcher<hr />''{{small|renamed 'Science Director' in ??}}'' || {{iconify|head researcher}} |- | robot<hr />''{{small|replaced by 'Mechanical' in ??}}'' || {{iconify|robot}} |- | droid<hr />''{{small|replaced by 'Mechanical' in ??}}'' || {{iconify|droid}} |- | sentient ai assistant<hr />''{{small|renamed 'Sapient AI Assistant' in ??}}'' || {{iconify|sentient ai assistant}} |- | war happiness<hr />''{{small|}}'' || {{iconify|war happiness}} |- | warscore<hr />''{{small|}}'' || {{iconify|warscore}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="3" | Obsolete modifiers |- | alien migration attraction<hr />''{{small|}}'' || width=30px; | {{iconify|alien migration attraction}} |- | alien slavery tolerance<hr />''{{small|}}'' || {{iconify|alien slavery tolerance}} |- | construction time<hr />''{{small|replaced by 'Building Build Speed' in [[1.5]]}}'' || {{iconify|construction time}} |- | empire leader capacity<hr />''{{small|removed in [[2.2]]}}'' || {{iconify|empire leader capacity}} |- | growth time<hr />''{{small|renamed 'Pop Growth Speed' in [[1.6]]}}'' || {{iconify|growth time}} |- | growth speed<hr />''{{small|}}'' || {{iconify|growth speed}} |- | maximum rivalries<hr />''{{small|removed in ??}}'' || {{iconify|maximum rivalries}} |- | migration time<hr />''{{small|removed in ??}}'' || {{iconify|migration time}} |- | military production<hr />''{{small|}}'' || {{iconify|military production}} |- | planet border extrusion<hr />''{{small|renamed 'Border Growth' in [[1.5]]}}'' || {{iconify|planet border extrusion}} |- | planet fortification toughness<hr />''{{small|??}}'' || {{iconify|planet fortification toughness}} |- | rivalry influence gain<hr />''{{small|}}'' || {{iconify|rivalry influence gain}} |- | robot build speed<hr />''{{small|}}'' || {{iconify|robot build speed}} |- | ship repair speed<hr />''{{small|}}'' || {{iconify|ship repair speed}} |- | slavery tolerance<hr />''{{small|removed in ??}}'' || {{iconify|slavery tolerance}} |- | starvation<hr />''{{small|became a planet modifier?}}'' || {{iconify|starvation}} |- | unrest<hr />''{{small|replaced by 'Crime' in [[2.2]]}}'' || {{iconify|unrest}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="2" | Obsolete armies |- |army potential<hr />''{{small|}}'' || width=30px; | {{iconify|army potential}} |- ! colspan="2" | |- |android army, android armies<hr />''{{small|}}'' || {{iconify|android army}} |- |elite guard army, elite guard armies<hr />''{{small|}}'' || {{iconify|elite guard army}} |- |machine army, machine armies<hr />''{{small|}}'' || {{iconify|machine army}} |- |machine defense army, machine defense armies<hr />''{{small|}}'' || {{iconify|machine defense army}} |- |robotic army, robotic armies<hr />''{{small|}}'' || {{iconify|robotic army}} |} {{end box wrapper}} '''Obsolete strategic resources, buildings, and technologies''' (removed in [[2.2]]) {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Obsolete resources |- | aldar crystals || width=30px | {{iconify|aldar crystals}} |- | alien pets || {{iconify|alien pets}} |- | betharian stone || {{iconify|betharian stone}} |- | lythuric gas || {{iconify|lythuric gas}} |- | muutagan, muutagan crystals || {{iconify|muutagan}} |- | neutronium ore || {{iconify|neutronium ore}} |- | orillium ore || {{iconify|orillium ore}} |- | pitharan dust || {{iconify|pitharan dust}} |- | riggan, riggan spice || {{iconify|riggan}} |- | satramene gas || {{iconify|satramene gas}} |- | teldar crystals || {{iconify|teldar crystals}} |- | terraforming gases || {{iconify|terraforming gases}} |- | terraforming liquids || {{iconify|terraforming liquids}} |- | xuragel || {{iconify|xuragel}} |- | yurantic, yurantic crystals || {{iconify|yurantic crystals}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="2" | Obsolete resource techs |- |aldar polishing || {{iconify|aldar polishing}} |- |engos vapor refining || {{iconify|engos vapor refining}} |- |garanthium mining || {{iconify|garanthium mining}} |- |lythuric gas refining || {{iconify|lythuric gas refining}} |- |neutronium extraction || {{iconify|neutronium extraction}} |- |orillium extraction || {{iconify|orillium extraction}} |- |pitharan dust refining || {{iconify|pitharan dust refining}} |- |satramene refining || {{iconify|satramene refining}} |- |teldar crystal mining || {{iconify|teldar crystal mining}} |- | yurantic crystal mining || {{iconify|yurantic crystal mining}} |} {|class="wikitable" style="width=350px; margin-right:1em" ! colspan="2" | Research buildings |- | basic science lab i||{{iconify|basic science lab i|50px}} |- ! colspan="2" | |- | biolab i || {{iconify|biolab i|50px}} |- | biolab ii || {{iconify|biolab ii|50px}} |- | biolab iii || {{iconify|biolab iii|50px}} |- | biolab iv || {{iconify|biolab iv|50px}} |- ! colspan="2" | |- | engineering facility i || {{iconify|engineering facility i|50px}} |- | engineering facility ii || {{iconify|engineering facility ii|50px}} |- | engineering facility iii || {{iconify|engineering facility iii|50px}} |- | engineering facility iv || {{iconify|engineering facility iv|50px}} |- ! colspan="2" | |- |physics lab ii || {{iconify|physics lab ii|50px}} |- |physics lab i || {{iconify|physics lab i|50px}} |- |physics lab iii || {{iconify|physics lab iii|50px}} |- |physics lab iv || {{iconify|physics lab iv|50px}} |} {|class="wikitable" style="width=350px; margin-right:1em" ! colspan="2" | Resource extraction buildings |- | hydroponics farm i || {{iconify|hydroponics farm i|50px}} |- | hydroponics farm ii || {{iconify|hydroponics farm ii|50px}} |- | hydroponics farm iii || {{iconify|hydroponics farm iii|50px}} |- | hydroponics farm iv || {{iconify|hydroponics farm iv|50px}} |- | hydroponics farm v || {{iconify|hydroponics farm v|50px}} |- ! colspan="2" | |- |mining network i || {{iconify|mining network i|50px}} |- |mining network ii || {{iconify|mining network ii|50px}} |- |mining network iii || {{iconify|mining network iii|50px}} |- |mining network iv || {{iconify|mining network iv|50px}} |- |mining network v || {{iconify|mining network v|50px}} |- ! colspan="2" | |- |power plant i || {{iconify|power plant i|50px}} |- |power plant ii || {{iconify|power plant ii|50px}} |- |power plant iii || {{iconify|power plant iii|50px}} |- |power plant iv || {{iconify|power plant iv|50px}} |- |power plant v || {{iconify|power plant v|50px}} |} {|class="wikitable" style="width=350px; margin-right:1em" ! colspan="2" | Other buildings |- | agricultural zone || {{iconify|agricultural zone|50px}} <!--habitat building--> |- | matter replicator || {{iconify|matter replicator|50px}} <!--aka Resource Replicator?--> |- | mineral processing plant i<hr />''{{small|renamed 'Mineral Purification Plants'}}'' || {{iconify|mineral processing plant i|50px}} |- | mineral processing plant ii<hr />''{{small|renamed 'Mineral Purification Hubs'}}'' || {{iconify|mineral processing plant ii|50px}} |- | ministry of benevolence || {{iconify|ministry of benevolence|50px}} <!--empire capital building--> |- ! colspan="2" | Fallen empire buildings |- | agri-processing complex<hr />''{{small|replaced by 'Nourishment Center'}}'' || {{iconify|agri-processing complex|50px}} |- | autonomous fabricators<hr />''{{small|replaced by 'Dimensional Fabricator'}}'' || {{iconify|autonomous fabricators|50px}} |- | dark matter power plant<hr />''{{small|replaced by 'Class-4 Singularity'}}'' || {{iconify|dark matter power plant|50px}} |} {|class="wikitable" style="width=350px; margin-right:1em" ! colspan="2" | Obsolete building technologies |- | galactic benevolence<hr />''{{small|}}'' || {{iconify|galactic benevolence}} <!-- unlocked Ministry of Benevolence building --> |- | matter generation<hr />''{{small|}}'' || {{iconify|matter generation}} <!-- unlocked Resource Replicator building --> |- | mineral processing<hr />''{{small|renamed 'Mineral Purification'}}'' || {{iconify|mineral processing}} |- | advanced mineral processing<hr />''{{small|renamed 'Advanced Mineral Purification'}}'' || {{iconify|advanced mineral processing}} |} {{end box wrapper}} '''Spaceports and military stations''' (replaced by [[starbase]]s in [[2.0]]) {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Spaceport modules |- | battleship assembly yards<hr />''{{small|replaced by 'Shipyard'}}'' || {{iconify|battleship assembly yards|50px}} |- | corvette assembly yards<hr />''{{small|replaced by 'Shipyard'}}'' || {{iconify|corvette assembly yards|50px}} |- | cruiser assembly yards<hr />''{{small|replaced by 'Shipyard'}}'' || {{iconify|cruiser assembly yards|50px}} |- | destroyer assembly yards<hr />''{{small|replaced by 'Shipyard'}}'' || {{iconify|destroyer assembly yards|50px}} |- ! colspan="2" | |- | engineering bay<hr />''{{small|removed}}'' || {{iconify|engineering bay|50px}} |- | laser defense module<hr />''{{small|replaced by 'Gun Battery'}}'' || {{iconify|laser defense module|50px}} |- | missile defense module<hr />''{{small|replaced by 'Missile Battery'}}'' || {{iconify|missile defense module|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Spaceport modules |- | navigator's guild<hr />''{{small|renamed 'Listening Post'}}'' || {{iconify|navigator's guild|50px}} |- | observatory<hr />''{{small|replaced by 'Black Hole Observatory'}}'' || {{iconify|observatory|50px}} |- | orbital hydroponic farms<hr />''{{small|replaced by 'Hydroponics Bay'}}'' || {{iconify|orbital hydroponic farms|50px}} |- | orbital mind control laser<hr />''{{small|removed}}'' || {{iconify|orbital mind control laser|50px}} |- | projectile defense module<hr />''{{small|replaced by 'Gun Battery'}}'' || {{iconify|projectile defense module|50px}} |- | synchronized defenses<hr />''{{small|removed}}'' || {{iconify|synchronized defenses|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Military station technologies |- | deep space outposts<hr />''{{small|renamed 'Deep Space Defenses'}}'' || {{iconify|deep space outposts}} |- | deep space stations<hr />''{{small|removed}}'' || {{iconify|deep space stations}} <!-- unlocked Defense Station --> |- | deep space installations<hr />''{{small|removed}}'' || {{iconify|deep space installations}} <!-- unlocked Fortress --> <!--first removed in [[1.3]]--> |- !colspan="2"|Spaceport technologies |- | spaceport tech<hr />''{{small|removed}}'' || {{iconify|spaceport tech}} |- | improved spaceport<hr />''{{small|removed}}'' || {{iconify|improved spaceport}} |- | advanced spaceport<hr />''{{small|removed}}'' || {{iconify|advanced spaceport}} |- !colspan="2"|Spaceport module technologies |- | orbital energy conversion<hr />''{{small|removed}}'' || {{iconify|orbital energy conversion}} <!-- unlocked Solar Panel Network --> |- | orbital sensor arrays<hr />''{{small|removed}}'' || {{iconify|orbital sensor arrays}} <!-- unlocked Observatory --> |- | will to power<hr />''{{small|removed}}'' || {{iconify|will to power}} <!-- unlocked Orbital Mind Control Laser --> |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Spaceport modifiers |- | spaceport build cost<hr />''{{small|replaced by 'starbase build cost'}}'' || width=30px | {{iconify|spaceport build cost}} |- | spaceport module cost<hr />''{{small|replaced by 'starbase module build cost'}}'' || {{iconify|spaceport module cost}} |} {{end box wrapper}} '''Obsolete army attachments''' (removed in [[2.0]]) {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Army attachments |- |clone commandos || width=30px | {{iconify|clone commandos}} |- |commissar squads || {{iconify|commissar squads}} |- |hunter-killer drone swarms || {{iconify|hunter-killer drone swarms}} |- |neo-concrete fortifications || {{iconify|neo-concrete fortifications}} |- |psi warriors || {{iconify|psi warriors}} |- |xeno cavalry || {{iconify|xeno cavalry}} |} {{end box wrapper}} '''Obsolete ethics''' (replaced with Authoritarian and Egalitarian in patch [[1.5]]) {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Ethics |- | collectivist || width=30px; | {{iconify|collectivist}} |- | individualist || {{iconify|individualist}} |- | fanatic collectivist || width=30px; | {{iconify|fanatic collectivist}} |- | fanatic individualist || {{iconify|fanatic individualist}} |} '''Obsolete government types''' (reworked in patch [[1.5]]) {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Governments |- | ai overlordship || width=30px | {{iconify|ai overlordship}} |- | awakened ascendancy || {{iconify|awakened ascendancy}} |- | democratic utopia || {{iconify|democratic utopia}} |- | despotic empire || {{iconify|despotic empire}} |- | despotic hegemony || {{iconify|despotic hegemony}} |- | direct democracy || {{iconify|direct democracy}} |- | divine mandate || {{iconify|divine mandate}} |- | enlightened monarchy || {{iconify|enlightened monarchy}} |- | fragmented nations || {{iconify|fragmented nations}} |- | illuminated technocracy || {{iconify|illuminated technocracy}} |- | indirect democracy || {{iconify|indirect democracy}} |- | irenic democracy || {{iconify|irenic democracy}} |- | irenic monarchy || {{iconify|irenic monarchy}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Governments |- | irenic protectorate || width=30px; | {{iconify|irenic protectorate}} |- | machine consciousness || {{iconify|machine consciousness}} |- | martial democracy || {{iconify|martial demarchy}} |- | martial empire || {{iconify|martial empire}} |- | mega corporation || {{iconify|mega corporation}} |- | military dictatorship || {{iconify|military dictatorship}} |- | military junta || {{iconify|military junta}} |- | military order || {{iconify|military order}} |- | military republic || {{iconify|military republic}} |- | moral democracy || {{iconify|moral democracy}} |- | neural network administration || {{iconify|neural network administration}} |- | ordered stratocracy || {{iconify|ordered stratocracy}} |- | peaceful bureaucracy || {{iconify|peaceful bureaucracy}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Governments |- | pirate codex || width=30px; | {{iconify|pirate codex}} |- | plutocratic oligarchy || {{iconify|plutocratic oligarchy}} |- | primitive feudalism || {{iconify|primitive feudalism}} |- | science directorate || {{iconify|science directorate}} |- | stagnant ascendancy || {{iconify|stagnant ascendancy}} |- | star empire || {{iconify|star empire}} |- | subconscious consensus || {{iconify|subconscious consensus}} |- | theocratic oligarchy || {{iconify|theocratic oligarchy}} |- | theocratic republic || {{iconify|theocratic republic}} |- | transcendent empire || {{iconify|transcendent empire}} |- | transcendent oligarchy || {{iconify|transcendent oligarchy}} |- | transcendent republic || {{iconify|transcendent republic}} |} {{end box wrapper}} '''Obsolete technologies, resource buildings, and spaceport modules''' (removed in [[1.3]]) {{box wrapper}} {|class="wikitable" style="width=250px; margin-right:1em" ! colspan="3" | Climate colonization techs |- |arctic colonization || {{iconify|arctic colonization}} |- |arid colonization || {{iconify|arid colonization}} |- |continental colonization || {{iconify|continental colonization}} |- |desert colonization || {{iconify|desert colonization}} |- |ocean colonization || {{iconify|ocean colonization}} |- |tropical colonization || {{iconify|tropical colonization}} |- |tundra colonization || {{iconify|tundra colonization}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="2" | Crystalline entity weapon techs |- | blue crystal capacitors || {{iconify|blue crystal capacitors}} |- | green crystal capacitors || {{iconify|green crystal capacitors}} |- | red crystal capacitors || {{iconify|red crystal capacitors}} |- | yellow crystal capacitors || {{iconify|yellow crystal capacitors}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Resource buildings |- |engos habitation station || {{iconify|engos habitation station|50px}} |- |garanthiumworks || {{iconify|garanthiumworks|50px}} |- |lythuric atmospheric manipulator || {{iconify|lythuric atmospheric manipulator|50px}} |- |orillium explosives factory || {{iconify|orillium explosives factory|50px}} |- |pitharan fertilizer plant || {{iconify|pitharan fertilizer plant|50px}} |- |teldar plant || {{iconify|teldar plant|50px}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Spaceport modules |- | dark matter reactor || {{iconify|dark matter reactor|50px}} |- | engos refinery || {{iconify|engos refinery|50px}} |- | garanthium forge || {{iconify|garanthium forge|50px}} |- | living metal armory || {{iconify|living metal armory|50px}} |- | lythuric gas refinery || {{iconify|lythuric gas refinery|50px}} |- | neutronium forge || {{iconify|neutronium forge|50px}} |- | neutronium fission plant || {{iconify|neutronium fission plant|50px}} |- | orillium plant || {{iconify|orillium plant|50px}} |- | pitharan refinery || {{iconify|pitharan refinery|50px}} |- | satramene atmospheric dispenser || {{iconify|satramene atmospheric dispenser|50px}} |- | teldar ammunition factory || {{iconify|teldar ammunition factory|50px}} |} {{end box wrapper}}
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