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{{Version|3.1}} {{Technav}} ''{{iconify|Society}} research'' area is composed mainly of the fields: {{iconify|Biology|21px}}, {{iconify|Military Theory|21px}}, {{iconify|New Worlds|21px}} and {{iconify|Statecraft|21px}}. It also includes, to a lesser extent, the {{iconify|Psionics|21px}} field. The area provides access to several key points, including: terraforming capabilities, strategic resources reveal, uplift capabilities, genetic modification capabilities, new armies, improved food and unity production, and more. == 表格用法 == '''颜色识别:''' {{tech|start|初始}} , {{tech|acquire|获取}} , {{tech|rare|稀有}} , {{tech|danger|危险}} , {{tech|repeat|可重复}} . '''注意''' # The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements. # If a tech has been available as a research option in the as part of the last choice then its (total) weight will be '''halved''' in the coming choice. # The table denotes the ''base cost'' of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population). # '''To research techs of higher tiers it is first needed to acquire 6 techs of the preceding tier.''' # Sorting the table by ''tiers'' will place all {{tech|start|Starter}} tech at the top and {{tech|repeat|Repeatable}} end-game tech at the bottom. # Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon. == Biology == {{SVersion|3.1}} The {{iconify|Biology}} tech tree focuses on {{iconify|Food}} production, genetic modification and unlocking armies. {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" ! width="1%" class="unsortable" | ! 科技 ! 花费 ! Tier ! 效果 ! 前提 ! 权重与修正 ! width="25%" class="unsortable" | 描述 |- id="Industrial_Agriculture" | [[File:Tech industrial farming.png|52px]] || {{tech|start|Industrial Agriculture}} | || style="text-align:center;" | 0 | {{iconify|Agriculture District|21px}} | | | ''Large-scale industrial farms growing nutrient-rich produce allows a civilization to grow its population manifold.'' |- id="Eco_Simulation" | [[File:Tech eco simulation.png|52px]] || {{tech||Eco Simulation}} | style="text-align:center" | 2000 || style="text-align:center;" | 1 | * {{icon|food|21px}} {{green|+20%}} Food from Farmers * {{icon|food|21px}} {{green|+10%}} Food from Starbase Constructions | [[File:Tech industrial farming.png|21px]] {{tech|start|Industrial Agriculture}} | data-sort-value="100" | '''基础:''' 100 {{Collapse list | type = '''修正''' | body= * {{green|1.5×}} {{iconify|Fanatic Pacifist|21px}} * {{green|1.25×}} {{iconify|Pacifist|21px}} * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait * {{red|0.5×}} {{iconify|Machine Intelligence}} * {{red|0.5×}} {{iconify|Lithoid}} main species * {{red|0.01×}} no Agriculture Districts}} | ''Farming techniques can be further refined through sophisticated computer simulations of different environments and weather patterns. This allows for more predictable crop yields.'' |- id="Gene_Crops" | {{icon|gene crops}} || {{tech||Gene Crops}} | style="text-align:center" | 4000 || style="text-align:center;" | 2 | * {{icon|food|21px}} {{green|+20%}} Food from Farmers * {{icon|food|21px}} {{green|+10%}} Food from Starbase Constructions * {{icon|edict|21px}} Edict Nutritional Plentitude * {{icon|edict|21px}} Expanded Breeding Program | {{iconify|Eco Simulation|21px}} | data-sort-value="85" | '''基础:''' 85 {{Collapse list | type = '''修正''' | body= * {{green|1.5×}} {{iconify|Fanatic Pacifist|21px}} * {{green|1.25×}} {{iconify|Pacifist|21px}} * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait * {{red|0.5×}} {{iconify|Machine Intelligence}} * {{red|0.5×}} {{iconify|Lithoid}} main species * {{red|0.01×}} no Agriculture Districts}} | ''Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.'' |- id="Nano-Vitality_Crops" | {{icon|Nano-Vitality Crops}} || {{tech||Nano-Vitality Crops}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | * {{icon|food|21px}} {{green|+20%}} Food from Farmers * {{icon|food|21px}} {{green|+10%}} Food from Starbase Constructions | {{iconify|Gene Crops|21px}} | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type = '''修正''' | body= * {{green|1.5×}} {{iconify|Fanatic Pacifist|21px}} * {{green|1.25×}} {{iconify|Pacifist|21px}} * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait * {{red|0.5×}} {{iconify|Machine Intelligence}} * {{red|0.5×}} {{iconify|Lithoid}} main species * {{red|0.01×}} no Agriculture Districts}} | ''Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime.'' |- id="Nutrient_Replication" | {{icon|nutrient replication|52px}} || {{tech|rare|Nutrient Replication}} | style="text-align:center" | 24000 || style="text-align:center;" | 4 | * {{icon|pop food|21px}} {{green|+15%}} Food from Jobs * {{icon|food|21px}} {{green|+10%}} Food from Starbase Constructions | * {{iconify|Nano-Vitality Crops|21px}} * {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} | data-sort-value="35" | '''基础:''' 35 {{Collapse list | type = '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.5×}} {{iconify|Fanatic Pacifist|21px}} * {{green|1.25×}} {{iconify|Pacifist|21px}} * {{red|0.5×}} {{iconify|Machine Intelligence}} * {{red|0.5×}} {{iconify|Lithoid}} main species * {{red|0.25x}} leading scientist does not have {{icon|biology}} Expertise: Biology or {{iconify|Curator}} traits}} | ''The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output.'' |- id="Hydroponics Farming" | {{icon|Hydroponics}} || {{tech||Hydroponics Farming}} | style="text-align:center" | 2000 || style="text-align:center" | 1 | * {{icon|Building|21px}} Hydroponics Farms * [[File:sb hydroponics bay.png|21px]] Hydroponics Bay | [[File:Tech industrial farming.png|21px]] {{tech|start|Industrial Agriculture}} | data-sort-value="100" | '''基础:''' 100 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait * {{red|0.5×}} {{iconify|Machine Intelligence}} * {{red|0.5×}} {{iconify|Lithoid}} main species * {{red|0.01×}} no Agriculture Districts}} | ''Hydroponics Farming in a controlled environment allows for crops to be grown in climates where farming would normally be impossible.'' |- id="Food_Processing" | [[File:Tech food processing 1.png|52px]] || {{tech||Food Processing}} | style="text-align:center" | 2500 || style="text-align:center;" | 1 | * {{icon|Building|21px}} Food Processing Facilities * {{icon|edict|21px}} Farming Subsidies | {{iconify|Eco Simulation|21px}} | data-sort-value="95" | '''基础:''' 95 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait * {{red|0.5×}} {{iconify|Machine Intelligence}} * {{red|0.5×}} {{iconify|Lithoid}} main species * {{red|0.01×}} no Agriculture Districts}} | ''Improved food processing techniques will lead to better preservation methods and less spoilage.'' |- id="Advanced_Food_Processing" | [[File:Tech food processing 2.png|52px]] || {{tech||Advanced Food Processing}} | style="text-align:center" | 10000 || style="text-align:center;" | 3 | {{icon|Building|21px}} Food Processing Centers | * [[File:Tech food processing 1.png|21px]] Food Processing * {{icon|volatile motes|21px}} Access to Volatile Motes through tech or galactic market | data-sort-value="130" | '''基础:''' 130 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait * {{red|0.5×}} {{iconify|Machine Intelligence}} * {{red|0.5×}} {{iconify|Lithoid}} main species * {{red|0.01×}} no Agriculture Districts}} | ''New cryopreservation and protein resequencing methods will make food processing much more efficient.'' |- id="Transgenic_Crops" | {{icon|Transgenic Crops}} || {{tech|repeat|Transgenic Crops}} | style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || style="text-align:center;" | 5 | {{icon|pop food|21px}} {{green|+5%}} Food from Jobs | {{iconify|Gene Crops|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01×}} another repeatable tech was drawn}} | ''Transgenic crops offer the nutritional elements of several standard food crops in one convenient package.'' |- id="Genome_Mapping" | {{icon|Genome Mapping}} || {{tech||Genome Mapping}} | style="text-align:center" | 2000 || style="text-align:center;" | 1 | {{icon|pop growth speed|21px}} {{green|+10%}} Pop Growth Speed | {{icon|yes|21px}} Can support biological species | data-sort-value="150" | '''基础:''' 150 {{Collapse list | type = '''修正''' | body= * {{green|1.25×}} {{iconify|Hive Mind}} * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait}} | ''Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.'' |- id="Vitality_Boosters" | {{icon|Vitality Boosters}} || {{tech||Vitality Boosters}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | {{icon|leader Lifespan|21px}} {{green|+10 Years}} Leader Lifespan | * {{iconify|Genome Mapping|21px}} * {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} unless Driven Assimilator | data-sort-value="112.5" | '''基础:''' 112.5 {{Collapse list | type = '''修正''' | body= * {{green|1.25×}} {{iconify|Hive Mind}} * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait}} | ''Where the body fails, science intervenes.'' |- id="Cell_Revitalization" | {{icon|Cell Revitalization}} || {{tech|repeat|Cell Revitalization}} | style="text-align:center" | {{hover|Every level increases the cost by +5000|20000}} || style="text-align:center;" | 5 | {{icon|leader Lifespan|21px}} {{green|+5 Years}} Leader Lifespan | {{iconify|Vitality Boosters|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01×}} another repeatable tech was drawn}} | ''Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans.'' |- id="Selected_Lineages_Tech" | {{icon|Selected Lineages tech}} || {{tech|rare|Selected Lineages}} | style="text-align:center" | 10000 || style="text-align:center;" | 3 | {{icon|policy|21px}} Selected Lineages Leader Enhancement policy | * {{iconify|Vitality Boosters|21px}} * {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} * {{icon|no}}{{iconify|Fanatic Egalitarian|21px}} | data-sort-value="30" | '''基础:''' 30 {{Collapse list | type = '''修正''' | body= * {{green|2×}} {{icon|authoritarian|21px}}{{icon|fanatic authoritarian|21px}} Authoritarian * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait * {{red|0.25×}} {{iconify|Egalitarian|21px}}}} | ''Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.'' |- id="Capacity_Boosters_Tech" | {{icon|Capacity Boosters tech}} || {{tech|rare|Capacity Boosters}} | style="text-align:center" | 24000 || style="text-align:center;" | 4 | {{icon|policy|21px}} Capacity Boosters Leader Enhancement policy | * {{icon|Selected Lineages tech|21px}} {{tech|rare|Selected Lineages}} * {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} * {{icon|no}}{{icon|Egalitarian|21px}}{{icon|Fanatic Egalitarian|21px}} Egalitarian | data-sort-value="17.5" | '''基础:''' 17.5 {{Collapse list | type = '''修正''' | body= * {{green|2×}} {{icon|authoritarian|21px}}{{icon|fanatic authoritarian|21px}} Authoritarian * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait}} | ''We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.'' |- id="Gene_Tailoring" | {{icon|Gene Tailoring}} || {{tech||Gene Tailoring}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | * {{icon|Trait point|21px}} {{green|+1}} Gene modification points * [[File:Feature.png|21px|link=Genetic modification|Feature]] Genetic Modification * [[File:Feature.png|21px|link=Genetic modification|Feature]] Self-Modification | * {{iconify|Genome Mapping|21px}} * {{icon|yes|21px}} Can support biological species | data-sort-value="130" | '''基础:''' 130 {{Collapse list | type = '''修正''' | body= * {{green|1.25×}} {{iconify|Hive Mind}} * {{green|1.25×}} [[File:Origins necrophage.png|21px]] Necrophage origin * {{green|1.25×}} {{icon|xenophile|21px}}{{icon|fanatic xenophile|21px}} Xenophile * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait}} | ''Making gene-editing tools widely available is sure to have a positive impact on our development as a species.'' |- id="Glandular_Acclimation" | {{icon|Glandular Acclimation}} || {{tech||Glandular Acclimation}} | style="text-align:center" | 12000 || style="text-align:center;" | 3 | [[File:Feature.png|21px|link=Genetic modification|Feature]] Habitability Modification | * {{iconify|Gene Tailoring|21px}} * {{icon|yes|21px}} Can support biological species | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type = '''修正''' | body= * {{green|1.25×}} {{iconify|Hive Mind}} * {{green|1.25×}} [[File:Origins necrophage.png|21px]] Necrophage origin * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait}} | ''Through glandular biological tailoring we can change the environmental tolerance of a species to suit our needs.'' |- id="Targeted_Gene_Expressions" | {{icon|Targeted Gene Expressions}} || {{tech|rare|Targeted Gene Expressions}} | style="text-align:center" | 12000 || style="text-align:center;" | 3 | {{icon|Trait point|21px}} {{green|+1}} Gene modification points | * {{iconify|Gene Tailoring|21px}} * {{icon|yes|21px}} Can support biological species | data-sort-value="50" | '''基础:''' 50 {{Collapse list | type = '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25×}} {{iconify|Hive Mind}} * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait}} | ''Stricter control of RNA and protein production on the cellular level.'' |- id="Genetic_Resequencing" | {{icon|Genetic Resequencing}} || {{tech|acquire|Genetic Resequencing}} | style="text-align:center" | 32000 || style="text-align:center;" | 5 | * [[File:Feature.png|21px|link=|Feature]] Can remove positive traits and add negative traits * [[File:Feature.png|21px|link=|Feature]] Can change species appearance * [[File:Feature.png|21px|link=|Feature]] Can add advanced traits | {{iconify|Evolutionary Mastery|21px}} ascension perk | | ''No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it.'' |- id="Gene_Seed_Purification" | {{icon|Gene Seed Purification}} || {{tech|rare|Gene Seed Purification}} | style="text-align:center" | 16000 || style="text-align:center;" | 4 | {{iconify|Gene Warrior Army|21px}} | * {{iconify|Gene Tailoring|21px}} * {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} * {{icon|no|21px}}{{iconify|Utopia|21px}} DLC (granted by Engineered Evolution AP) | data-sort-value="45" | '''基础:''' 45 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has skill level above 4 * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.5×}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25×}} {{iconify|Militarist|21px}} * {{green|1.25×}} {{iconify|Hive Mind|21px}} * {{green|1.25x}} leading scientist has {{iconify|Spark of Genius}} trait * {{red|0.75x}} leading scientist has skill level below 3 * {{red|0.1x}} leading scientist does not have {{icon|biology}} Expertise: Biology or {{iconify|Curator}} traits}} | ''Nucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits.'' |- id="Epigenetic_Triggers" | {{icon|Epigenetic Triggers}} || {{tech||Epigenetic Triggers}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | [[File:Feature.png|21px|link=Uplift|Feature]] Uplifting | * {{iconify|Genome Mapping|21px}} * {{icon|yes|21px}} Can support biological species * {{icon|yes|21px}} Encountered a pre-sapient species * {{icon|no|21px}}{{iconify|Fanatic Purifiers}} | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type = '''修正''' | body= * {{green|1.5×}} {{iconify|Fanatic Xenophile|21px}} * {{green|1.25×}} {{iconify|Xenophile|21px}} * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait * {{red|0.75×}} {{iconify|Xenophobe|21px}} * {{red|0.5×}} {{iconify|Fanatic Xenophobe|21px}}}} | ''Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes.'' |- id="Morphogenetic_Field_Mastery" | {{icon|Morphogenetic Field Mastery}} || {{tech|rare|Morphogenetic Field Mastery}} | style="text-align:center" | 16000 || style="text-align:center;" | 4 | {{iconify|Xenomorph Army|21px}} | * {{iconify|Epigenetic Triggers|21px}} * {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} | data-sort-value="22.5" | '''基础:''' 22.5 {{Collapse list | type = '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.5×}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25×}} {{iconify|Militarist|21px}} * {{green|1.25×}} {{iconify|Hive Mind|21px}} * {{green|1.25x}} leading scientist has {{iconify|Maniacal}} trait * {{green|1.25x}} leading scientist has {{iconify|Spark of Genius}} trait * {{green|1.25x}} leading scientist has skill level above 4 * {{red|0.75x}} leading scientist has skill level below 3 * {{red|0.2x}} leading scientist does not have {{icon|biology}} Expertise: Biology or {{iconify|Curator}} traits}} | ''From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units.'' |- id="Cloning" | {{icon|Cloning}} || {{tech||Cloning}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | {{icon|pop growth speed|21px}} {{green|+10%}} Pop Growth Speed | * {{iconify|Genome Mapping|21px}} * {{icon|yes|21px}} Can support biological species | data-sort-value="112.5" | '''基础:''' 112.5 {{Collapse list | type = '''修正''' | body= * {{green|1.25×}} {{iconify|Hive Mind}} * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait}} | ''Breakthroughs in enucleation and artificial womb technology allows for the mass-production of individuals based on a common genetic template.'' |- id="Gene_Banks" | {{icon|Gene Banks}} || {{tech|rare|Gene Banks}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | {{iconify|Clone Army|21px}} | * {{iconify|Cloning|21px}} * {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} unless Driven Assimilator | data-sort-value="35" | '''基础:''' 35 {{Collapse list | type = '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.5x}} leading scientist has skill level above 4 * {{green|1.25×}} {{iconify|Hive Mind}} * {{red|0.75x}} leading scientist has skill level below 2}} | ''Gene Banks filter and curate available genomes for deployment in clones.'' |- id="Subdermal_Stimulation" | {{icon|Subdermal Stimulation}} || {{tech|rare|Subdermal Stimulation}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | [[File:Feature.png|21px|link=Living standards|Feature]] Chemical Bliss living standards | * {{iconify|Genome Mapping|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="37.5" | '''基础:''' 37.5 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25×}} {{icon|no|21px}}{{icon|egalitarian|21px}}{{icon|fanatic egalitarian|21px}} Egalitarian * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait}} | ''Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!"'' |- id="Tracking Implants" | {{icon|Tracking Implants}} || {{tech|rare|Tracking Implants}} | style="text-align:center" | 20000 || style="text-align:center;" | 4 | {{icon|edict|21px}} Tracking Implants | * {{iconify|Subdermal Stimulation|21px}} * {{iconify|Galactic Bureaucracy|21px}} | data-sort-value="20" | '''基础:''' 20 {{Collapse list | type= '''修正''' | body= * {{green|2×}} {{icon|authoritarian|21px}}{{icon|fanatic authoritarian|21px}} Authoritarian * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait}} | ''Mandatory subdermal implants record movement and actions, greatly enhancing our empire's internal security. Loyal citizens have nothing to hide from the government.'' |- id="Biodiversity_Studies" | {{icon|Biodiversity Studies}} || {{tech||Biodiversity Studies}} | style="text-align:center" | 2000 || style="text-align:center;" | 1 | {{icon|society research|21px}} {{green|+20%}} Society Research from Researchers | | data-sort-value="100" | '''基础:''' 100 {{Collapse list | type = '''修正''' | body= * {{green|2x}} year is >2205 * {{green|2x}} year is >2210 * {{green|2x}} year is >2215 * {{green|2x}} year is >2220 * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait}} | ''Studying the different forms of life that appear on our world helps us better understand ourselves and the life that surrounds us.'' |- id="Xenobiology" | {{icon|Xenobiology}} || {{tech||Xenobiology}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | {{icon|society research|21px}} {{green|+20%}} Society Research from Researchers | {{iconify|Biodiversity Studies|21px}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type = '''修正''' | body= * {{green|2x}} year is >2205 * {{green|2x}} year is >2210 * {{green|2x}} year is >2215 * {{green|2x}} year is >2220 * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait}} | ''Studying the life that arises on other worlds and beyond allows us to understand fundamental aspects of Biology that were previously beyond our reach.'' |- id="Secrets_of_Life" | {{icon|Secrets of Life}} || {{tech||Secrets of Life}} | style="text-align:center" | 20000 || style="text-align:center;" | 4 | {{icon|society research|21px}} {{green|+20%}} Society Research from Researchers | {{iconify|Xenobiology|21px}} | data-sort-value="40" | '''基础:''' 40 {{Collapse list | type = '''修正''' | body= * {{green|2x}} if year is >2225 * {{green|2x}} if year is >2230 * {{green|2x}} if year is >2235 * {{green|2x}} if year is >2240 * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait}} | ''Having the opportunity to study the multitudes of life lets us find some common ground for all living beings. The foundational building blocks of life.'' |- id="Genetic_Healthcare" | {{icon|Genetic Healthcare}} || {{tech||Genetic Healthcare}} | style="text-align:center" | 2500 || style="text-align:center;" | 1 | {{icon|Building|21px}} Gene Clinics | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * {{iconify|Genome Mapping|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="190" | '''基础:''' 190 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} adopted the [[File:Tradition icon harmony.png|24px]] Harmony tradition tree * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait}} | ''The colonization of alien worlds has opened up an entirely new field of biomedical research.'' |- id="Cyto-Revitalization" | {{icon|Cyto-Revitalization}} || {{tech||Cyto-Revitalization}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | {{icon|Building|21px}} Cyto-Revitalization Centers | * {{iconify|Genetic Healthcare|21px}} * {{iconify|Colonial Centralization|21px}} * {{icon|exotic gases|21px}} Access to Exotic Gases through tech or galactic market * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} adopted the [[File:Tradition icon harmony.png|24px]] Harmony tradition tree * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait}} | ''As our empire grows, so does our understanding of our own Biology. Advanced medical treatments on a cellular level have allowed for significant advancements in population health.'' |- id="Xenology" | {{icon|Xenology}} || {{tech||Xenology}} | style="text-align:center" | 2500 || style="text-align:center;" | 1 | {{icon|Building|21px}} Alien Zoo | * [[File:D_alien_pets_deposit.png|21px]] Isolated Valley planetary feature on any colony * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="95" | '''基础:''' 95 {{Collapse list | type = '''修正''' | body= * {{green|3×}} {{iconify|Fanatic Xenophile|21px}} * {{green|2×}} {{iconify|Xenophile|21px}} * {{green|1.25x}} leading scientist has {{icon|biology}} Expertise: Biology trait}} | ''Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.'' |- id="Biomechanics" | {{icon|Biomechanics}} || {{tech|rare|Biomechanics}} | style="text-align:center" | 20000 || style="text-align:center;" | 4 | [[File:Army assault m.png|21px]] Mega-Warform | * {{iconify|Adaptive Combat Algorithms|21px}} * {{iconify|Machine Intelligence|21px}} | data-sort-value="40" | '''基础:''' 40 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.5x}} leading scientist has skill level above 4 * {{red|0.75x}} leading scientist has skill level below 4 * {{red|0.1x}} leading scientist does not have {{icon|biology}} Expertise: Biology or {{iconify|Curator}} traits}} | ''Millions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs.'' |- id="Frequency_Tuning" | {{icon|Frequency Tuning}} || {{tech|acquire|Frequency Tuning}} | style="text-align:center" | 3000 || style="text-align:center;" | 1 | {{icon|Component|21px}} Energy Siphon | {{icon|yes|21px}} Completed the Tiyanki Space Whales special project | | ''Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.'' |- id="Regenerative_Hull_Tissue_Tech" | {{icon|Regenerative Hull Tissue tech}} || {{tech|acquire|Regenerative Hull Tissue}} | style="text-align:center" | 10000 || style="text-align:center;" | 3 | [[File:Ship part auto repair.png|21px]] Regenerative Hull Tissue | {{icon|yes|21px}} Analyzed [[Space Amoeba]] or [[Tiyanki]] debris | | ''A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.'' |- id="Amoeba_Breeding_Program" | {{icon|Amoeba Breeding Program}} || {{tech|acquire|Amoeba Breeding Program}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | {{icon|Component|21px}} Amoeba Flagella | {{icon|yes|21px}} Analyzed [[Space Amoeba]] debris | | ''By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.'' |- id="Scourge_Missiles" | {{icon|Scourge Missiles}} || {{tech|acquire|Scourge Missiles}} | style="text-align:center" | 48000 || style="text-align:center;" | 5 | {{icon|Component|21px}} Scourge Missile | {{icon|yes|21px}} Analyzed [[Prethoryn Scourge]] debris | | ''By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.'' |- id="Swarm_Spawning_Pools" | {{icon|Swarm Spawning Pools}} || {{tech|acquire|Swarm Spawning Pools}} | style="text-align:center" | 48000 || style="text-align:center;" | 5 | {{icon|Component|21px}} Swarm Strikers | {{icon|yes|21px}} Analyzed [[Prethoryn Scourge]] debris | | ''Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.'' |- id="Gargantuan_Evolution_tech" | {{icon|Gargantuan Evolution tech}} || {{tech|acquire|Gargantuan Evolution}} | style="text-align:center" | 8000 || style="text-align:center;" | 1 | {{icon|pop enc|21px}} {{green|+5%}} Energy Credits from Jobs | {{icon|dst|21px}} Defeating the [[Voidspawn]] | | ''Voidspawn eggs have evolved to withstand the harsh conditions of space by absorbing and conserving energy from their nearest star.'' |- id="Neural_Tissue_Engineering" | {{icon|Neural Tissue Engineering}} || {{tech|acquire|Neural Tissue Engineering}} | style="text-align:center" | 20000 || style="text-align:center;" | 4 | * {{icon|leader experience gain|21px}} {{green|+25%}} Leader Experience Gain * {{icon|leader skill levels|21px}} {{green|+1}} Leader Level Cap | {{icon|dst|21px}} Corrupted Avatar system anomaly | | ''When tailored to a species’ genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient.'' |} == Military Theory == {{SVersion|3.1}} The {{iconify|Military Theory}} tech tree focuses on armies and the size of fleets. {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" ! width="1%" class="unsortable" | ! 科技 ! 花费 ! Tier ! 效果 ! 前提 ! 权重与修正 ! width="25%" class="unsortable" | 描述 |- id="Planetary_Defenses" | {{icon|Planetary Defenses}} || {{tech|start|Planetary Defenses}} | || style="text-align:center;" | 0 | {{icon|Building|21px}} Stronghold | | | ''There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready.'' |- id="Ground_Defense_Planning" | {{icon|Ground Defense Planning}} || {{tech||Ground Defense Planning}} | style="text-align:center" | 2500 || style="text-align:center;" | 1 | * {{icon|army damage|21px}} {{green|+33%}} Defense Army Damage * {{icon|naval capacity|21px}} {{green|+2}} Naval Capacity from Soldiers | {{icon|Planetary Defenses|21px}} {{tech|start|Planetary Defenses}} | data-sort-value="190" | '''基础:''' 190 {{Collapse list | type = '''修正''' | body= * {{green|2×}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''There are many alien empires who would gladly seize our worlds for themselves. We must be prepared for them, should the worst come to pass.'' |- id="Global_Defense_Grid" | {{icon|Global Defense Grid}} || {{tech||Global Defense Grid}} | style="text-align:center" | 4000 || style="text-align:center;" | 2 | * {{icon|army health|21px}} {{green|+25%}} Defense Army Health * {{icon|Building|21px}} Fortress | {{iconify|Ground Defense Planning|21px}} | data-sort-value="170" | '''基础:''' 170 {{Collapse list | type = '''修正''' | body= * {{green|2×}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''The strategic value of a good defense remains as relevant today as it was to our predecessors in the far distant past. Technology does not render fortifications obsolete – it merely changes their requirements.'' |- id="Centralized_Command" | {{icon|Centralized Command}} || {{tech||Centralized Command}}<br>{{icon|Hive Mind|21px}} {{tech||Drone Command Centers}}<br>{{icon|Machine Intelligence|21px}} {{tech||Maintenance Command}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | * {{icon|defense army|21px}} {{green|+2}} Max Occupation Garrisons * {{icon|Building|21px}} Military Academy | | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type = '''修正''' | body= * {{green|2×}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.'' |- id="Combat_Training" | [[File:Tech_combat_training.png]] || {{tech||Combat Training}}<br>{{icon|Machine Intelligence|21px}} {{tech||Field Repairs}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | * [[File:Mod_army_attack_damage_mult.png|21px|Assault army damage|link=Land_warfare#Assault_armies]] {{green|+15%}} Assault army damage * [[File:Mod_army_attack_morale_mult.png|21px|Assault army morale|link=Land_warfare#Assault_armies]] {{green|+15%}} Assault army morale | {{iconify|Centralized Command|21px}} | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type = '''修正''' | body= * {{green|2×}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''A more extensive training program for new recruits, including realistic combat scenarios, prepare them for the field.'' |- id="Aggressive_Conditioning" | {{icon|Aggressive Conditioning}} || {{tech|repeat|Aggressive Conditioning}} | style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || style="text-align:center;" | 5 | {{icon|army damage|21px}} {{green|+10%}} Army Damage | {{iconify|Combat Training|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01×}} researching another repeatable tech}} | ''Iterating on the standard conditioning regimen for ground troops has proven to make them more effective in direct combat.'' |- id="Nerve_Dampeners" | {{icon|Nerve Dampeners}} || {{tech|repeat|Nerve Dampeners}} | style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || style="text-align:center;" | 5 | {{icon|army health|21px}} {{green|+10%}} Army Health | {{iconify|Combat Training|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01×}} another repeatable tech was drawn }} | ''Careful tuning of pain receptors allow soldiers to fight through what would previously have been debilitating injuries.'' |- id="Doctrine:_Space_Combat" | {{icon|Doctrine: Space Combat}} || {{tech||Doctrine: Space Combat}} | style="text-align:center" | 4000 || style="text-align:center;" | 2 | * {{icon|fleet command limit|21px}} {{green|+20}} Fleet Command Limit * {{icon|edict|21px}} Fleet Supremacy | | data-sort-value="255" | '''基础:''' 255 {{Collapse list | type = '''修正''' | body= * {{green|2×}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.'' |- id="Doctrine:_Reactive_Formations" | {{icon|Doctrine: Reactive Formations}} || {{tech||Doctrine: Reactive Formations}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | {{icon|fleet command limit|21px}} {{green|+20}} Fleet Command Limit | {{iconify|Doctrine: Space Combat|21px}} | data-sort-value="210" | '''基础:''' 210 {{Collapse list | type = '''修正''' | body= * {{green|2×}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.'' |- id="Doctrine:_Interstellar_Warfare" | {{icon|Doctrine: Interstellar Warfare}} || {{tech||Doctrine: Interstellar Warfare}} | style="text-align:center" | 10000 || style="text-align:center;" | 3 | {{icon|fleet command limit|21px}} {{green|+20}} Fleet Command Limit | {{iconify|Doctrine: Reactive Formations|21px}} | data-sort-value="180" | '''基础:''' 180 {{Collapse list | type = '''修正''' | body= * {{green|2×}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.'' |- id="Doctrine:_Fluid_Fleet_Templates" | {{icon|Doctrine: Fluid Fleet Templates}} || {{tech||Doctrine: Fluid Fleet Templates}} | style="text-align:center" | 16000 || style="text-align:center;" | 4 | {{icon|fleet command limit|21px}} {{green|+20}} Fleet Command Limit | {{iconify|Doctrine: Interstellar Warfare|21px}} | data-sort-value="135" | '''基础:''' 135 {{Collapse list | type = '''修正''' | body= * {{green|2×}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.'' |- id="Doctrine:_Armada_Battle_Formation" | {{icon|Doctrine: Armada Battle Formation}} || {{tech||Doctrine: Armada Battle Formation}} | style="text-align:center" | 24000 || style="text-align:center;" | 4 | {{icon|fleet command limit|21px}} {{green|+20}} Fleet Command Limit | {{iconify|Doctrine: Fluid Fleet Templates|21px}} | data-sort-value="105" | '''基础:''' 105 {{Collapse list | type = '''修正''' | body= * {{green|2×}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.'' |- id="Admiralty_Support_Staff" | {{icon|Admiralty Support Staff}} || {{tech|repeat|Admiralty Support Staff}} | style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || style="text-align:center;" | 5 | {{icon|fleet command limit|21px}} {{green|+10}} Fleet Command Limit | {{iconify|Doctrine: Armada Battle Formation|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01×}} another repeatable tech was drawn}} | ''Improving the support staff available to our admirals will increase the number of ships they can command in a single fleet.'' |- id="Doctrine:_Fleet_Support" | {{icon|Doctrine: Fleet Support}} || {{tech||Doctrine: Fleet Support}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | {{icon|naval capacity|21px}} {{green|+30}} Naval Capacity | | data-sort-value="225" | '''基础:''' 225 {{Collapse list | type = '''修正''' | body= * {{green|2×}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''As extrasolar expeditions become more common, it is important to provide planetside relief for returning fleets.'' |- id="Doctrine:_Support_Vessels" | {{icon|Doctrine: Support Vessels}} || {{tech||Doctrine: Support Vessels}} | style="text-align:center" | 10000 || style="text-align:center;" | 3 | {{icon|naval capacity|21px}} {{green|+30}} Naval Capacity | {{iconify|Doctrine: Fleet Support|21px}} | data-sort-value="600" | '''基础:''' 600 {{Collapse list | type = '''修正''' | body= * {{green|2×}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''A fleet does not run on zeal alone. To ensure steady access to critical supplies, we should organize our logistics corps into dedicated support vessels.'' |- id="Doctrine:_Interstellar_Logistics" | {{icon|Doctrine: Interstellar Logistics}} || {{tech||Doctrine: Interstellar Logistics}} | style="text-align:center" | 16000 || style="text-align:center;" | 4 | {{icon|naval capacity|21px}} {{green|+30}} Naval Capacity | {{iconify|Doctrine: Support Vessels|21px}} | data-sort-value="135" | '''基础:''' 135 {{Collapse list | type = '''修正''' | body= * {{green|2×}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''Amateurs talk about tactics. Professionals study logistics. By ensuring our fleets are regularly and efficiently supplied, we can increase the number of vessels we can effectively support.'' |- id="Doctrine:_Fleet_Liasions" | {{icon|Doctrine: Fleet Liasions}} || {{tech||Doctrine: Fleet Liasions}} | style="text-align:center" | 24000 || style="text-align:center;" | 4 | {{icon|naval capacity|21px}} {{green|+30}} Naval Capacity | {{iconify|Doctrine: Interstellar Logistics|21px}} | data-sort-value="105" | '''基础:''' 105 {{Collapse list | type = '''修正''' | body= * {{green|2×}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''By maintaining a professional corps of fleet liasions, we can improve communications and the flow of orders throughout the chain of command.'' |- id="Fleet_Management_Procedures" | {{icon|Fleet Management Procedures}} || {{tech|repeat|Fleet Management Procedures}} | style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || style="text-align:center;" | 5 | {{icon|naval capacity|21px}} {{green|+20}} Naval Capacity | {{iconify|Doctrine: Fleet Liasions|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01×}} another repeatable tech was drawn}} | ''Improved fleet management procedures will free up the resources needed to maintain a bigger fleet.'' |- id="Interstellar_Fleet_Traditions" | {{icon|Interstellar Fleet Traditions}} || {{tech||Interstellar Fleet Traditions}} | style="text-align:center" | 4000 || style="text-align:center;" | 2 | * [[File:Fleet Academy.png|21px]] Fleet Academy * [[File:sb naval logistics.png|21px]] Naval Logistics Office | | data-sort-value="225" | '''基础:''' 225 {{Collapse list | type = '''修正''' | body= * {{green|2×}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''A body of knowledge regarding combat behaviors is useless without a strong code governing its use.'' |- id="Refit_Standards" | {{icon|Refit Standards}} || {{tech||Refit Standards}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | * {{icon|ship upgrade cost|21px}} {{green|−20%}} Ship Upgrade Cost * {{icon|ship upkeep|21px}} {{green|−5%}} Ship Upkeep | {{iconify|Interstellar Fleet Traditions|21px}} | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type = '''修正''' | body= * {{green|2×}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''Standardizing workflows for upgrading and retrofitting ship components can lead to massive efficiency gains.'' |- id="Command_Matrix" | {{icon|Command Matrix}} || {{tech||Command Matrix}} | style="text-align:center" | 12000 || style="text-align:center;" | 3 | * {{icon|fire rate|21px}} {{green|+5%}} Ship Fire Rate * [[File:sb command center.png|21px]] Command Center | {{iconify|Refit Standards|21px}} | data-sort-value="150" | '''基础:''' 150 {{Collapse list | type = '''修正''' | body= * {{green|2×}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''Restructuring the chain of command and deciding what interdependencies are set between officers, make fleets more responsive and effective.'' |- id="Interstellar_Campaigns" | {{icon|Interstellar Campaigns}} || {{tech||Interstellar Campaigns}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | * {{icon|claim influence cost|21px}} {{green|−10%}} Claim influence cost * {{icon|war exhaustion|21px}} {{green|−10%}} War exhaustion gain | * {{iconify|Stellar Expansion|21px}} * {{icon|yes|21px}} First contact with another empire * {{icon|no|21px}}{{icon|Fanatic Purifiers|21px}}{{icon|Devouring Swarm|21px}}{{icon|Determined Exterminator|21px}} Genocidal | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type= '''修正''' | body= * {{green|2×}} first contact with 3 empires * {{green|2×}} first contact with 4 empires * {{green|2×}} first contact with 5 empires * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''A well-oiled war machine is the key to exerting influence on a galactic scale. Backed by the might of our military, we can lay claim to almost anything we want.'' |- id="Galactic_Campaigns" | {{icon|Galactic Campaigns}} || {{tech||Galactic Campaigns}} | style="text-align:center" | 16000 || style="text-align:center;" | 4 | * {{icon|claim influence cost|21px}} {{green|−10%}} Claim influence cost * {{icon|war exhaustion|21px}} {{green|−10%}} War exhaustion gain | * {{iconify|Interstellar Campaigns|21px}} * {{icon|yes|21px}} First contact with another empire * {{icon|no|21px}}{{icon|Fanatic Purifiers|21px}}{{icon|Devouring Swarm|21px}}{{icon|Determined Exterminator|21px}} Genocidal | data-sort-value="45" | '''基础:''' 45 {{Collapse list | type= '''修正''' | body= * {{green|2×}} first contact with 3 empires * {{green|2×}} first contact with 4 empires * {{green|2×}} first contact with 5 empires * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''Further improvements to administration grant an extended power projection across the stars, and the military clout needed to enforce our demands.'' |- id="Adaptive_Combat_Algorithms" | {{icon|Adaptive Combat Algorithms}} || {{tech||Adaptive Combat Algorithms}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | [[File:Army assault m.png|21px]] Battle Frame Army | {{iconify|Machine Intelligence|21px}} | data-sort-value="112.5" | '''基础:''' 112.5 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|military theory}} Expertise: Military Theory trait}} | ''Organics often fight using illogical and unpredictable tactics that can be difficult to effectively counter. Adaptive tactics and new, more maneuverable warforms should provide a decisive advantage.'' |- id="Mega_Shipyard" | {{icon|Mega Shipyard tech}} || {{tech|rare|Mega Shipyard}} | style="text-align:center" | 48000 || style="text-align:center;" | 5 | [[File:Fleet order button build megastructure.png|24px]] Mega Shipyard megastructure | * {{iconify|Federations|21px}} DLC * {{iconify|Mega-Engineering|21px}} | data-sort-value="5" | '''基础:''' 5 {{Collapse list | type = '''修正''' | body= * {{green|6x}} {{iconify|Galactic Force Projection}} ascension perk * {{green|6x}} {{iconify|Master Builders}} ascension perk * {{green|4x}} {{iconify|Galactic Wonders}} ascension perk * {{green|2x}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|2x}} leading scientist has {{iconify|Maniacal}} trait * {{green|2x}} leading scientist has {{iconify|Spark of Genius}} trait * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{red|0.5x}} {{icon|pacifist|21px}}{{icon|fanatic pacifist|21px}} Pacifist}} | ''A zero-G construction yard of overwhelming proportion, capable of performing several space ship assembly projects simultaneously.'' |- id="Strategic_Coordination_Center" | {{icon|Strategic Coordination Center tech}} || {{tech|rare|Strategic Coordination Center}} | style="text-align:center" | 48000 || style="text-align:center;" | 5 | [[File:Fleet order button build megastructure.png|24px]] Strategic Coordination Center megastructure | * {{iconify|MegaCorp|21px}} DLC * {{iconify|Mega-Engineering|21px}} | data-sort-value="5" | '''基础:''' 5 {{Collapse list | type = '''修正''' | body= * {{green|6x}} {{iconify|Eternal Vigilance}} ascension perk * {{green|6x}} {{iconify|Master Builders}} ascension perk * {{green|4x}} {{iconify|Galactic Wonders}} ascension perk * {{green|2x}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|2x}} leading scientist has {{iconify|Maniacal}} trait * {{green|2x}} leading scientist has {{iconify|Spark of Genius}} trait * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{red|0.5x}} {{icon|pacifist|21px}}{{icon|fanatic pacifist|21px}} Pacifist}} | ''A facility synchronizing the national Starbase network, augmenting defensive and offensive capabilities.'' |} == New Worlds == {{SVersion|3.1}} The {{iconify|New Worlds}} tech tree focuses on improving planets and starbase capacity. {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" ! width="1%" class="unsortable" | ! 科技 ! 花费 ! Tier ! 效果 ! 前提 ! 权重与修正 ! width="25%" class="unsortable" | 描述 |- id="New_Worlds_Protocol" | {{icon|New Worlds Protocol}} || {{tech|start|New Worlds Protocol}} | || style="text-align:center;" | 0 | [[File:Ship.png|24px|link=Ship designer|Ship class]] Colony Ship | {{icon|Space Exploration|21px}} {{tech|start|Space Exploration}} | | ''Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home.'' |- id="Atmospheric_Filtering" | {{icon|Atmospheric Filtering}} || {{tech||Atmospheric Filtering}} | style="text-align:center" | 3000 || style="text-align:center;" | 2 | {{icon|habitability|21px}} {{green|+5%}} Habitability | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * {{icon|yes|21px}} Can support biological species | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait * {{red|0.7×}} {{iconify|Driven Assimilator|21px}} * {{red|0.7×}} {{iconify|Rogue Servitor|21px}}}} | ''By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved.'' |- id="Hostile_Environment_Adaptation" | {{icon|Hostile Environment Adaptation}} || {{tech||Hostile Environment Adaptation}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | {{icon|habitability|21px}} {{green|+5%}} Habitability | * {{iconify|Atmospheric Filtering|21px}} * {{icon|yes|21px}} Can support biological species | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait * {{red|0.7×}} {{iconify|Driven Assimilator|21px}} * {{red|0.7×}} {{iconify|Rogue Servitor|21px}}}} | ''Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds.'' |- id="Foreign_Soil_Enrichment" | {{icon|Foreign Soil Enrichment}} || {{tech||Foreign Soil Enrichment}} | style="text-align:center" | 12000 || style="text-align:center;" | 3 | {{icon|habitability|21px}} {{green|+5%}} Habitability | * {{iconify|Hostile Environment Adaptation|21px}} * {{icon|yes|21px}} Can support biological species | data-sort-value="50" | '''基础:''' 50 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait * {{red|0.7×}} {{iconify|Driven Assimilator|21px}} * {{red|0.7×}} {{iconify|Rogue Servitor|21px}}}} | ''Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds.'' |- id="Eco-Integration_Studies" | {{icon|Eco-Integration Studies}} || {{tech||Eco-Integration Studies}} | style="text-align:center" | 24000 || style="text-align:center;" | 4 | {{icon|habitability|21px}} {{green|+5%}} Habitability | * {{iconify|Foreign Soil Enrichment|21px}} * {{icon|yes|21px}} Can support biological species | data-sort-value="35" | '''基础:''' 35 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait * {{red|0.7×}} {{iconify|Driven Assimilator|21px}} * {{red|0.7×}} {{iconify|Rogue Servitor|21px}}}} | ''Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them.'' |- id="Tomb_World_Adaptation" | {{icon|Tomb World Adaptation}} || {{tech|rare|Tomb World Adaptation}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | {{icon|habitability|21px}} {{green|+20%}} Tomb World Habitability | * {{iconify|Hostile Environment Adaptation|21px}} * {{icon|yes|21px}} Can support biological species | data-sort-value="32.5" | '''基础:''' 32.5 {{Collapse list | type = '''修正''' | body= * {{green|2×}} any Tomb World colony * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{red|0.2x}} leading scientist does not have {{icon|new worlds}} Expertise: New Worlds or {{iconify|Curator}} traits}} | ''Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.'' |- id="Climate_Control_Network" | {{icon|Climate Control Network}} || {{tech||Climate Control Network}} | style="text-align:center" | 2500 || style="text-align:center;" | 1 | {{icon|tile blocker|21px}} Can remove Massive Glacier blockers | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * [[File:d_massive_glacier.png|21px]] Colony with a Massive Glacier blocker | data-sort-value="190" | '''基础:''' 190 {{Collapse list | type = '''修正''' | body= * {{green|4x}} {{iconify|Mastery of Nature|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Orbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly.'' |- id="Ocean_Ecology_Management" | {{icon|Ocean Ecology Management}} || {{tech||Ocean Ecology Management}} | style="text-align:center" | 2500 || style="text-align:center;" | 1 | {{icon|tile blocker|21px}} Can remove Toxic Kelp blockers | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * [[File:d_toxic_kelp.png|21px]] Colony with a Toxic Kelp blocker | data-sort-value="190" | '''基础:''' 190 {{Collapse list | type = '''修正''' | body= * {{green|4x}} {{iconify|Mastery of Nature|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control.'' |- id="Selective_Defoliants" | {{icon|Selective Defoliants}} || {{tech||Selective Defoliants}} | style="text-align:center" | 2500 || style="text-align:center;" | 1 | {{icon|tile blocker|21px}} Can remove Dense Jungle blockers | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * [[File:d_dense_jungle.png|21px]] Colony with a Dense Jungle blocker | data-sort-value="190" | '''基础:''' 190 {{Collapse list | type = '''修正''' | body= * {{green|4x}} {{iconify|Mastery of Nature|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Thorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking.'' |- id="Soil_Remediation" | {{icon|Soil Remediation}} || {{tech||Soil Remediation}} | style="text-align:center" | 2500 || style="text-align:center;" | 1 | {{icon|tile blocker|21px}} Can remove Quicksand Basin blockers | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * [[File:d_quicksand_basin.png|21px]] Colony with a Quicksand Basin blocker | data-sort-value="190" | '''基础:''' 190 {{Collapse list | type = '''修正''' | body= * {{green|4x}} {{iconify|Mastery of Nature|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil.'' |- id="Subterranean_Colonization" | {{icon|Subterranean Colonization}} || {{tech||Subterranean Colonization}} | style="text-align:center" | 2500 || style="text-align:center;" | 1 | {{icon|tile blocker|21px}} Can remove Deep Sinkhole blockers | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * [[File:d_deep_sinkhole.png|21px]] Colony with a Deep Sinkhole blocker | data-sort-value="190" | '''基础:''' 190 {{Collapse list | type = '''修正''' | body= * {{green|4x}} {{iconify|Mastery of Nature|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Many planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds.'' |- id="Xeno-Hydraulic_Mastery" | {{icon|Xeno-Hydraulic Mastery}} || {{tech||Xeno-Hydraulic Mastery}} | style="text-align:center" | 2500 || style="text-align:center;" | 1 | {{icon|tile blocker|21px}} Can remove Noxious Swamp blockers | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * [[File:d_noxious_swamp.png|21px]] Colony with a Noxious Swamp blocker | data-sort-value="190" | '''基础:''' 190 {{Collapse list | type = '''修正''' | body= * {{green|4x}} {{iconify|Mastery of Nature|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Sapient races have been reclaiming swampland for thousands of years. A coordinated system of modular aquaducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds.'' |- id="Dangerous_Wildlife_Removal" | {{icon|Dangerous Wildlife Removal}} || {{tech||Dangerous Wildlife Removal}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | {{icon|tile blocker|21px}} Can remove Dangerous Wildlife blockers | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * [[File:d_dangerous_wildlife_blocker.png|21px]] Colony with an Dangerous Wildlife blocker | data-sort-value="150" | '''基础:''' 150 {{Collapse list | type = '''修正''' | body= * {{green|4x}} {{iconify|Mastery of Nature|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time.'' |- id="Deep_Crust_Engineering" | {{icon|Deep Crust Engineering}} || {{tech||Deep Crust Engineering}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | {{icon|tile blocker|21px}} Can remove Active Volcano blockers | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * [[File:d_active_volcano.png|21px]] Colony with an Active Volcano blocker | data-sort-value="150" | '''基础:''' 150 {{Collapse list | type = '''修正''' | body= * {{green|4x}} {{iconify|Mastery of Nature|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.'' |- id="Planetary_Resurfacing" | {{icon|Planetary Resurfacing}} || {{tech||Planetary Resurfacing}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | {{icon|tile blocker|21px}} Can remove Impassable Mountains blockers | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * [[File:d_mountain_range.png|21px]] Colony with an Impassable Mountains blocker | data-sort-value="150" | '''基础:''' 150 {{Collapse list | type = '''修正''' | body= * {{green|4x}} {{iconify|Mastery of Nature|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.'' |- id="Terrestrial_Sculpting" | {{icon|Terrestrial Sculpting}} || {{tech||Terrestrial Sculpting}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform uninhabited planets | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * {{icon|no|21px}}{{iconify|Terravore|21px}} | data-sort-value="105" | '''基础:''' 105 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''There is no simple solution to the problem of macro-scale reshaping of planetary crusts – only bigger trowels and orbitally-deployed drills.'' |- id="Ecological_Adaptation" | {{icon|Ecological Adaptation}} || {{tech||Ecological Adaptation}} | style="text-align:center" | 10000 || style="text-align:center;" | 3 | [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform inhabited planets | {{iconify|Terrestrial Sculpting|21px}} | data-sort-value="60" | '''基础:''' 60 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.'' |- id="Climate_Restoration" | {{icon|Climate Restoration}} || {{tech||Climate Restoration}} | style="text-align:center" | 16000 || style="text-align:center;" | 4 | [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform Tomb Worlds | {{iconify|Terrestrial Sculpting|21px}} | data-sort-value="45" | '''基础:''' 45 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''By advancing our understanding of atmospheric transformation, we will be able to terraform even the most ecologically devastated worlds.'' |- id="Stellar_Expansion" | {{icon|Stellar Expansion}} || {{tech||Stellar Expansion}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | {{icon|starbase capacity add|21px}} {{green|+2}} Starbase capacity | {{icon|yes|21px}} First contact with another empire | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type = '''修正''' | body= * {{green|2×}} first contact with 3 empires * {{green|2×}} first contact with 4 empires * {{green|2×}} first contact with 5 empires * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Our future lies in the sea of stars.'' |- id="Manifest_Destiny" | {{icon|Manifest Destiny}} || {{tech||Manifest Destiny}} | style="text-align:center" | 20000 || style="text-align:center;" | 4 | {{icon|starbase capacity add|21px}} {{green|+2}} Starbase capacity | * {{iconify|Stellar Expansion|21px}} * {{icon|yes|21px}} First contact with another empire | data-sort-value="40" | '''基础:''' 40 {{Collapse list | type = '''修正''' | body= * {{green|2×}} first contact with 3 empires * {{green|2×}} first contact with 4 empires * {{green|2×}} first contact with 5 empires * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''We must have the courage to seize our fate and make true what was always meant to be.'' |- id="Interstellar_Expansion" | {{icon|Interstellar Expansion}} || {{tech|repeat|Interstellar Expansion}} | style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || style="text-align:center;" | 5 | {{icon|starbase capacity add|21px}} {{green|+1}} Starbase capacity | {{iconify|Stellar Expansion|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01×}} another repeatable tech was drawn}} | ''The immense logistical support networks needed to maintain an upgraded Starbase can be further improved, allowing us to support more of these stations.'' |- id="Colonial_Centralization" | {{icon|Colonial Centralization}} || {{tech||Colonial Centralization}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | * {{icon|Building|21px}} Tier 3 capitals * {{icon|building|21px}} Hall of Judgment | {{iconify|Planetary Unification|21px}} | data-sort-value="300" | '''基础:''' 300 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Robust frameworks for local governance created on a per-case basis, to meet each colony’s needs.'' |- id="Ceramo-Metal_Infrastructure" | {{icon|Ceramo-Metal Infrastructure}} || {{tech||Ceramo-Metal Infrastructure}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | * {{icon|building slots|21px}} {{green|+1}} Building Slots * {{icon|colony development speed|21px}} {{green|+25%}} Colony Development Speed | * {{iconify|Colonial Centralization|21px}} * {{iconify|Ceramo-Metal Materials|21px}} | data-sort-value="280" | '''基础:''' 280 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Stronger alloys allow us to create prefabricated buildings, providing our colonies with the improved infrastructure.'' |- id="Durasteel Infrastructure" | {{icon|Durasteel Infrastructure}} || {{tech||Durasteel Infrastructure}} | style="text-align:center" | 24000 || style="text-align:center;" | 4 | * {{icon|building slots|21px}} {{green|+1}} Building Slots * {{icon|colony development speed|21px}} {{green|+25%}} Colony Development Speed | * {{iconify|Ceramo-Metal Infrastructure|21px}} * {{iconify|Galactic Administration|21px}} * {{iconify|Durasteel Materials|21px}} | data-sort-value="140" | '''基础:''' 140 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Advances in metallurgy permit us to build vastly larger and more durable structures, greatly improving the infrastructure of our colonies.'' |- id="Administrative_Efficiency" | {{icon|Administrative Efficiency}} || {{tech|repeat|Administrative Efficiency}} | style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || style="text-align:center;" | 5 | {{icon|administrative capacity|21px}} {{green|+15}} Administrative Capacity | {{iconify|Galactic Bureaucracy|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01×}} another repeatable tech was drawn}} | ''Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire.'' |} == Statecraft == {{SVersion|3.1}} The {{iconify|Statecraft}} tech tree focuses on various empire bonuses. {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" ! width="1%" class="unsortable" | ! 科技 ! 花费 ! Tier ! 效果 ! 前提 ! 权重与修正 ! width="25%" class="unsortable" | 描述 |- id="Planetary_Government" | {{icon|Planetary Government}} || {{tech|start|Planetary Government}} | || style="text-align:center;" | 0 | {{icon|Building|21px}} Tier 2 capitals | | | ''Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.'' |- id="Planetary_Unification" | {{icon|Planetary Unification}} || {{tech||Planetary Unification}}<br>{{icon|Machine Intelligence|21px}} {{tech||Uniform Data Standards}} | style="text-align:center" | 2000 || style="text-align:center;" | 1 | * {{icon|monthly unity add|21px}} {{green|+2}} Monthly unity * {{icon|edict|21px}} Campaign edicts | {{icon|Planetary Government|21px}} {{tech|start|Planetary Government}} | data-sort-value="40" | '''基础:''' 400 {{Collapse list | type = '''修正''' | body= * {{green|1.25×}} {{icon|pacifist|21px}}{{icon|fanatic pacifist|21px}} Pacifist}} | ''Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.'' |- id="Adaptive_Bureaucracy" | {{icon|Adaptive Bureaucracy}} || {{tech||Adaptive Bureaucracy}}<br>{{icon|Machine Intelligence|21px}} {{tech||Positronic CPUs}} | style="text-align:center" | 2500 || style="text-align:center;" | 1 |{{green|+20}} Edicts Fund | {{iconify|Planetary Unification|21px}} | data-sort-value="95" | '''基础:''' 95 {{Collapse list | type = '''修正''' | body= * {{green|1.5x}} at least 3 planets * {{green|1.5x}} at least 4 planets * {{green|1.5x}} at least 5 planets * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.5x}} no colony}} | ''The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.'' |- id="Effective_Bureaucracy" | {{icon|Effective Bureaucracy}} || {{tech||Effective Bureaucracy}} | style="text-align:center" | 4000 || style="text-align:center;" | 2 |{{green|+20}} Edicts Fund | {{iconify|Adaptive Bureaucracy|21px}} | data-sort-value="95" | '''基础:''' 85 {{Collapse list | type = '''修正''' | body= * {{green|1.5x}} at least 3 planets * {{green|1.5x}} at least 4 planets * {{green|1.5x}} at least 5 planets * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.5x}} no colony}} | ''Improved algorithms for processing and organizing vast amounts of data has streamlined decision-making and information-sharing throughout the empire.'' |- id="Colonial_Bureaucracy" | {{icon|Colonial Bureaucracy}} || {{tech||Colonial Bureaucracy}} | style="text-align:center" | 4000 || style="text-align:center;" | 2 | * {{green|+20}} Edicts Fund * {{icon|base intel level|21px}} {{green|+10}} Base intel level * {{icon|building|21px}} Administrative Park | * {{iconify|Adaptive Bureaucracy|21px}} * {{icon|yes|21px}} Any colony | data-sort-value="85" | '''基础:''' 85 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} at least 3 planets * {{green|1.5x}} at least 4 planets * {{green|1.5x}} at least 5 planets * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making.'' |- id="Galactic_Bureaucracy" | {{icon|Galactic Bureaucracy}} || {{tech||Galactic Bureaucracy}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | *{{green|+20}} Edicts Fund * {{icon|base intel level|21px}} {{green|+10}} Base intel level * {{icon|building|21px}} Administrative Complex | * {{iconify|Colonial Bureaucracy|21px}} * {{icon|yes|21px}} Any colony | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} at least 3 planets * {{green|1.5x}} at least 4 planets * {{green|1.5x}} at least 5 planets * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Multiple administrative strata efficiently surface only the most vital information to the upper levels of government.'' |- id="Improved Production" | {{icon|Improved Production}} || {{tech||Improved Production}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | * {{icon|pop resource output|21px}} {{green|+10%}} Resources from Jobs from tier 2 capitals * {{icon|upkeep|21px}} {{red|+10%}} Upkeep from Jobs from tier 2 capitals | {{iconify|Planetary Unification|21px}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.25x}} did not finish the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree}} | ''As our planets become more developed, we can gain significant improvements to our throughput.'' |- id="Efficiencies of Scale" | {{icon|Efficiencies of Scale}} || {{tech||Efficiencies of Scale}} | style="text-align:center" | 12000 || style="text-align:center;" | 3 | * {{icon|pop resource output|21px}} {{green|+20%}} Resources from Jobs from tier 3 capitals * {{icon|upkeep|21px}} {{red|+20%}} Upkeep from Jobs from tier 3 capitals | * {{iconify|Improved Production|21px}} * {{iconify|Colonial Centralization|21px}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.25x}} did not finish the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree}} | ''Increased population density gives us an opportunity to further increase productivity.'' |- id="Maximized Productivity" | {{icon|Maximized Productivity}} || {{tech||Maximized Productivity}} | style="text-align:center" | 24000 || style="text-align:center;" | 4 | * {{icon|pop resource output|21px}} {{green|+30%}} Resources from Jobs from tier 4 capitals * {{icon|upkeep|21px}} {{red|+30%}} Upkeep from Jobs from tier 4 capitals | * {{iconify|Efficiencies of Scale|21px}} * {{iconify|Galactic Administration|21px}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.25x}} did not finish the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree}} | ''Continued advancements in technology allow our most developed planets to reach productivity levels unheard of in earlier times.'' |- id="Galactic_Administration" | {{icon|Galactic Administration}} || {{tech||Galactic Administration}} | style="text-align:center" | 12000 || style="text-align:center;" | 3 | * {{icon|feature|21px}} {{green|+1}} Civic Slots * {{icon|Building|21px}} Tier 4 capitals | {{iconify|Colonial Centralization|21px}} | data-sort-value="200" | '''基础:''' 200 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion.'' |- id="Holo-Entertainment" | {{icon|Holo-Entertainment}} || {{tech|start|Holo-Entertainment}} | || style="text-align:center;" | 0 | {{icon|building|21px}} Holo-Theatres | {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | | ''The latest in holographic entertainment. Entire worlds built out of photons and energy fields.'' |- id="Hyper-Entertainment_Forum tech" | {{icon|Hyper-Entertainment Forum tech}} || {{tech||Hyper-Entertainment Forum}} | style="text-align:center" | 3000 || style="text-align:center;" | 1 | {{icon|building|21px}} Hyper-Entertainment Forums | * {{icon|Holo-Entertainment|21px}} {{tech|start|Holo-Entertainment}} * {{icon|exotic gases|21px}} Access to Exotic Gases through tech or galactic market * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type = '''修正''' | body = * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''These massive entertainment complexes is where dreams come true. Shopping malls, restaurants, amusement parks, virtual arcades, and more. You dream it – we are it!'' |- id="Interplanetary_Commerce" | [[File:Tech interplanetary commerce.png|52px]] || {{tech|start|Interplanetary Commerce}} | || style="text-align:center;" | 0 | {{icon|Building|21px}} Commercial Zones | {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | | ''With new planetary markets comes new opportunities for commerce. Business will be booming.'' |- id="Offworld_Trade_Companies" | [[File:Tech space trading.png|52px]] || {{tech||Offworld Trade Companies}} | style="text-align:center" | 3000 || style="text-align:center;" | 1 | [[File:sb offworld trading company.png|21px]] Offworld Trading Company | * [[File:Tech interplanetary commerce.png|21px]] {{tech|start|Interplanetary Commerce}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="90" | '''基础:''' 90 {{collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{green|1.25x}} adopted the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree}} | ''Trade across interstellar distances presents a new set of challenges to overcome. It is critical to achieve the transfer of goods from one system to another in a timely and above all cost efficient manner.'' |- id="Interstellar_Economics" | [[File:Tech interstellar economics.png|52px]] || {{tech||Interstellar Economics}} | 8000 || style="text-align:center" | 3 | * {{icon|building|21px}} Commerce Megaplexes * [[File:sb hyperlane registrar.png|21px]] Hyperlane Registrar | * [[File:Tech space trading.png|21px]] Offworld Trade Companies * {{icon|rare crystals|21px}} Access to Rare Crystals through tech or galactic market * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="130" | '''基础:''' 130 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{green|1.25x}} adopted the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree}} | ''As we journeyed into the cosmos and ventured beyond our home system, we also entered a new era of economics. New markets are appearing a startling rate, and economic theorists are struggling to keep up.'' |- id="Sociocultural_History" | {{icon|Sociocultural History}} || {{tech|start|Sociocultural History}} | || style="text-align:center;" | 0 | {{icon|building|21px}} Tier 1 Unity buildings | {{icon|no|21px}}{{iconify|Hive Mind|21px}} | | ''An understanding of a shared past is necessary in order to make any significant strides into the future.'' |- id="Heritage_Sites" | {{icon|Heritage Sites}} || {{tech||Heritage Sites}}<br>{{icon|Corporate|21px}} {{tech||Focus-Tested Management}}<br>{{icon|Machine Intelligence|21px}} {{tech||Planetary Communications}} | style="text-align:center" | 3000 || style="text-align:center;" | 1 | {{icon|building|21px}} Tier 2 Unity buildings | * {{iconify|Sociocultural History|21px}} * {{icon|rare crystals|21px}} Access to Rare Crystals through tech or galactic market * {{icon|no|21px}}{{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist * {{icon|no|21px}}{{iconify|Rogue Servitor|21px}} | data-sort-value="90" | '''基础:''' 90 {{collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.'' |- id="Local_Hypercommunication" | {{icon|Local Hypercommunication}} || {{tech||Local Hypercommunication}}<br>{{icon|Corporate|21px}} {{tech||Post-Relativistic Synergizing}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | {{icon|building|21px}} Tier 3 Unity buildings | * {{iconify|Heritage Sites|21px}} * {{iconify|Colonial Centralization|21px}} * {{icon|no|21px}}{{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist * {{icon|no|21px}}{{iconify|Rogue Servitor|21px}} | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together.'' |- id="Holographic_Rituals" | {{icon|Holographic Rituals}} || {{tech||Holographic Rituals}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | {{icon|Building|21px}} Holotemple | * {{icon|Sociocultural History|21px}} {{tech|start|Sociocultural History}} * {{icon|rare crystals|21px}} Access to Rare Crystals through tech or galactic market * {{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist | data-sort-value="95" | '''基础:''' 95 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Seeing is believing, and belief begets reality.'' |- id="Consecration_Fields" | {{icon|Consecration Fields}} || {{tech||Consecration Fields}} | style="text-align:center" | 10000 || style="text-align:center;" | 3 | {{icon|Building|21px}} Sacred Nexus | * {{iconify|Holographic Rituals|21px}} * {{iconify|Colonial Centralization|21px}} * {{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist | data-sort-value="60" | '''基础:''' 60 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Through our understanding of physics and field manipulation, our holy places shall we seen and felt by all.'' |- id="Metacognitive_Faith" | {{icon|Metacognitive Faith}} || {{tech||Metacognitive Faith}} | style="text-align:center" | 20000 || style="text-align:center;" | 4 | {{icon|Building|21px}} Citadel of Faith | * {{iconify|Consecration Fields|21px}} * {{iconify|Galactic Administration|21px}} * {{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist | data-sort-value="40" | '''基础:''' 40 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Leaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context.'' |- id="Synaptic_Structures" | {{icon|Synaptic Structures}} || {{tech|start|Synaptic Structures}} | || style="text-align:center;" | 0 | {{icon|Building|21px}} Synaptic Nodes | {{iconify|Hive Mind|21px}} | | ''Through the development of macroscopic synaptic nodes, the will of the Hive will be strengthened.'' |- id="Clustered_Synapses" | {{icon|Clustered Synapses}} || {{tech||Clustered Synapses}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | * {{icon|Building|21px}} Synaptic Clusters * {{icon|edict|21px}} Synaptic Reinforcement | {{iconify|Synaptic Structures|21px}} | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''By clustering networks of macroscopic synaptic nodes, maximum meganeuron transmission per available surface area can be attained.'' |- id="Confluence_of_Thought" | {{icon|Confluence of Thought tech}} || {{tech||Confluence of Thought}} | style="text-align:center" | 10000 || style="text-align:center;" | 3 | {{icon|Building|21px}} Confluence of Thought | {{iconify|Clustered Synapses|21px}} | data-sort-value="60" | '''基础:''' 60 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''The will of the Hive will be further strengthened and coordinated with the expansion and development of a massive nervous center of meganeurons.'' |- id="Xeno_Diplomacy" | {{icon|Xeno Diplomacy}} || {{tech||Xeno Diplomacy}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | * {{icon|diplomatic weight|21px}} {{green|+10%}} Diplomatic Weight * {{icon|building}} Embassy Complex * {{icon|building}} Corporate Embassy * {{icon|building}} Disinformation Center | * {{iconify|Colonial Centralization|21px}} * {{icon|no}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="170" | '''基础:''' 170 {{Collapse list | type= '''修正''' | body= * {{green|2x}} [[File:GalacticCommunity mainButton single.png|24px]] Galactic Community member * {{green|2×}} {{iconify|Fanatic Xenophile|21px}} * {{green|1.25×}} {{iconify|Xenophile|21px}} * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.01×}} {{iconify|Inward Perfection|21px}}}} | ''Advancing our understanding of interactions with – and manipulations of – the xeno is a necessary step in forming more permanent interstellar alliances.'' |- id="Xeno_Relations" | {{icon|Xeno Relations}} || {{tech||Xeno Relations}} | style="text-align:center" | 10000 || style="text-align:center;" | 3 | * {{icon|diplomatic weight|21px}} {{green|+10%}} Diplomatic Weight * {{icon|building}} Grand Embassy Complex | * {{iconify|Galactic Administration|21px}} * {{iconify|Xeno Diplomacy|21px}} * {{icon|no}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="130" | '''基础:''' 130 {{Collapse list | type= '''修正''' | body= * {{green|2x}} [[File:GalacticCommunity mainButton single.png|24px]] Galactic Community member * {{green|2×}} {{iconify|Fanatic Xenophile|21px}} * {{green|1.25×}} {{iconify|Xenophile|21px}} * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.01×}} {{iconify|Inward Perfection|21px}}}} | ''The complexities of interstellar diplomacy necessitate the forming of bonds with foreign powers in order to further one’s goals.'' |- id="The_Living_State" | {{icon|The Living State}} || {{tech||The Living State}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | * {{icon|influence|21px}} {{green|+1}} Faction Influence Gain * [[File:sb deep space black site.png|21px]] Deep Space Black Site | * {{iconify|Colonial Centralization|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type = '''修正''' | body= * {{green|1.5x}} at least 6 planets * {{green|1.5x}} at least 7 planets * {{green|1.5x}} at least 8 planets * {{green|1.25×}} {{icon|authoritarian|21px}}{{icon|fanatic authoritarian|21px}} Authoritarian * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.5x}} less than 5 planets}} | ''The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing.'' |- id="Autonomous_Agents" | {{icon|Autonomous Agents}} || {{tech||Autonomous Agents}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | * {{icon|available envoys|21px}} {{green|+1}} Available envoys * {{icon|influence|21px}} {{green|+1}} Monthly Influence | * {{iconify|Colonial Centralization|21px}} * {{iconify|Gestalt Consciousness|21px}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type = '''修正''' | body= * {{green|1.5x}} at least 6 planets * {{green|1.5x}} at least 7 planets * {{green|1.5x}} at least 8 planets * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.5x}} less than 5 planets}} | ''Semi-independent units have proved critical to the success of the greater whole.'' |- id="Embodied_Dynamism" | {{icon|Embodied Dynamism}} || {{tech||Embodied Dynamism}} | style="text-align:center" | 12000 || style="text-align:center;" | 3 | * {{icon|available envoys|21px}} {{green|+1}} Available envoys * {{icon|leader level cap|21px}} {{green|+1}} Leader Level Cap * {{icon|leader recruitment cost|21px}} {{green|−10%}} Leader Upkeep | * {{iconify|Autonomous Agents|21px}} * {{iconify|Gestalt Consciousness|21px}} | data-sort-value="50" | '''基础:''' 50 {{Collapse list | type = '''修正''' | body= * {{green|1.5x}} at least 9 planets * {{green|1.5x}} at least 10 planets * {{green|1.5x}} at least 11 planets * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.5x}} less than 7 planets}} | ''Initiative and some measure of ambition must be promoted in our autonomous leader units, while still making certain that they do not stray too far from the directives of the core intelligence.'' |- id="The_Collective_Self" | {{icon|The Collective Self}} || {{tech||The Collective Self}} | style="text-align:center" | 12000 || style="text-align:center;" | 3 | * {{icon|leader level cap|21px}} {{green|+1}} Leader Level Cap * {{icon|leader recruitment cost|21px}} {{green|−10%}} Leader Upkeep | * {{iconify|Colonial Centralization|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="50" | '''基础:''' 50 {{Collapse list | type = '''修正''' | body= * {{green|1.5x}} at least 9 planets * {{green|1.5x}} at least 10 planets * {{green|1.5x}} at least 11 planets * {{green|1.5×}} {{icon|authoritarian|21px}}{{icon|fanatic authoritarian|21px}} Authoritarian * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.5x}} less than 7 planets}} | ''Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities.'' |- id="Neural_Implants" | {{icon|Neural Implants}} || {{tech||Neural Implants}} | style="text-align:center" | 3000 || style="text-align:center;" | 1 | * {{iconify|Slave Army|21px}} * {{icon|Building|21px}} Slave Processing Facility | {{icon|slave|21px}} Can enslave pops | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type = '''修正''' | body= * {{green|2.0x}} at least 30 enslaved pops * {{green|2.0x}} at least 20 enslaved pops * {{green|1.5x}} at least 10 enslaved pops * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion.'' |- id="Thrall-Worlds" | {{icon|Thrall-Worlds}} || {{tech||Thrall-Worlds}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | [[File:Decision slave colony.png|21px]] Create Thrall-World decision | * {{iconify|Neural Implants|21px}} * {{icon|slave|21px}} Can enslave pops * {{icon|yes|21px}} Any colony | data-sort-value="35" | '''基础:''' 35 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.25x}} leading scientist does not have {{icon|statecraft}} Expertise: Statecraft or {{iconify|Curator}} traits}} | ''Through the creation of special slave-breeding worlds, we can ensure that we will always have a steady supply of disposable laborers.'' |- id="Artificial_Moral_Codes" | {{icon|Artificial Moral Codes}} || {{tech||Artificial Moral Codes}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | * {{icon|crime mult|21px}} {{green|−15%}} Crime * {{icon|amenities|21px}} {{green|+5%}} Amenities | {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="105" | '''基础:''' 105 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands.'' |- id="Synthetic_Thought_Patterns" | {{icon|Synthetic Thought Patterns}} || {{tech||Synthetic Thought Patterns}} | style="text-align:center" | 12000 || style="text-align:center;" | 3 | {{icon|pop resource output|21px}} {{green|+5%}} Resources from Jobs | * {{iconify|Artificial Moral Codes|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Thinking outside the box merely places you into another, somewhat larger box.'' |- id="Penal_Colonies" | {{icon|Penal Colonies tech}} || {{tech|rare|Penal Colonies}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | [[File:Decision penal colony.png|21px]] Create Penal World decision | * {{iconify|Artificial Moral Codes|21px}} * {{icon|yes|21px}} Any colony * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="32.5" | '''基础:''' 32.5 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.25x}} leading scientist does not have {{icon|statecraft}} Expertise: Statecraft or {{iconify|Curator}} traits}} | ''Through the development of special penal worlds, criminals can be rehabilitated through honest, hard labor. Some may be in need of permanent rehabilitation.'' |- id="Resort_Worlds" | {{icon|Resort Worlds tech}} || {{tech|rare|Resort Worlds}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | [[File:Decision resort colony.png|21px]] Create Resort World decision | * {{iconify|Artificial Moral Codes|21px}} * {{icon|yes|21px}} Any colony * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="32.5" | '''基础:''' 32.5 {{Collapse list | type= '''修正''' | body= * {{green|2×}} {{icon|authoritarian|21px}}{{icon|fanatic authoritarian|21px}} Authoritarian * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.25x}} leading scientist does not have {{icon|statecraft}} Expertise: Statecraft or {{iconify|Curator}} traits}} | ''With careful study devoted to landscaping, climate control, and the science of fun, construction of entire worlds dedicated to leisure can be made possible.'' |- id="Proclamation_Broadcasts" | {{icon|Proclamation Broadcasts}} || {{tech|repeat|Proclamation Broadcasts}} | style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || style="text-align:center;" | 5 | {{icon|edict duration|21px}} {{green|+10%}} Edict Duration | * {{iconify|Artificial Moral Codes|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01×}} another repeatable tech was drawn}} | ''More aggressive information campaigns improve the populace’s receptiveness to Edicts.'' |- id="Unity_of_Purpose" | {{icon|Unity of Purpose}} || {{tech||Unity of Purpose}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | * {{icon|crime|21px}} {{green|−15%}} Deviancy * {{icon|amenities|21px}} {{green|+5%}} Amenities | {{iconify|Gestalt Consciousness|21px}} | data-sort-value="105" | '''基础:''' 105 {{Collapse list | type = '''修正''' | body = * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''The purpose of one is the purpose of all. Together, we are greater than the sum of our parts.'' |- id="Collective_Production_Methods" | {{icon|Collective Production Methods}} || {{tech||Collective Production Methods}} | style="text-align:center" | 12000 || style="text-align:center;" | 3 | {{icon|pop resource output|21px}} {{green|+5%}} Resources from Jobs | * {{iconify|Unity of Purpose|21px}} * {{iconify|Hive Mind|21px}} | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Together, we build the future.'' |- id="Resource_Processing_Algorithms" | {{icon|Resource Processing Algorithms}} || {{tech||Resource Processing Algorithms}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | {{icon|pop resource output|21px}} {{green|+5%}} Resources from Jobs | * {{iconify|Unity of Purpose|21px}} * {{iconify|Machine Intelligence|21px}} | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Efficiency in all things.'' |- id="Global_Production_Strategy" | [[File:Tech global production strategy.png|52px]] || {{tech||Global Production Strategy}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | * {{icon|building|21px}} Ministry of Production * {{icon|edict|21px}} Industrial Subsidies * {{icon|edict|21px}} Forge Subsidies | * [[File:Tech alloys 1.png|21px]] Holographic Casts * [[File:Tech luxuries 1.png|21px]] Nano-Circuit Assembly * {{iconify|Colonial Centralization|21px}} * {{icon|consumer goods|21px}} Empire uses Consumer Goods | data-sort-value="65" | '''Base''': 65 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Planets are big and production sites are often separated by vast distances. A coherent strategy for making certain that everyone is pulling in the same direction is often needed.'' |- id="Automated_Curation_Algorithms" | {{icon|Automated Curation Algorithms}} || {{tech||Automated Curation Algorithms}}<br>{{icon|Corporate|21px}} {{tech||Vault of Acquisitions}}<br>{{icon|Machine Intelligence|21px}} {{tech||Alpha Hub}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | {{icon|Building|21px}} Auto-Curating Vault | * {{iconify|Administrative AI|21px}} * {{iconify|Colonial Centralization|21px}} * {{icon|no|21px}}{{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist * {{icon|no|21px}}{{iconify|Rogue Servitor|21px}} | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents.'' |- id="Galactic_Markets" | {{icon|Galactic Markets}} || {{tech|rare|Galactic Markets}} | style="text-align:center" | 16000 || style="text-align:center;" | 4 | {{icon|Building|21px}} Galactic Stock Exchange | * {{iconify|Colonial Centralization|21px}} * {{iconify|Interstellar Economics|21px}} * {{icon|yes|21px}} First contact with 2 other empires * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="22.5" | '''基础:''' 22.5 {{Collapse list | type = '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.25x}} leading scientist does not have {{icon|statecraft}} Expertise: Statecraft or {{iconify|Curator}} traits}} | ''By engaging in free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.'' |- id="Idyllic_Architecture" | {{icon|Idyllic Architecture}} || {{tech||Idyllic Architecture}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | * {{icon|building|21px}} Tier 2 Housing buildings | * {{iconify|Weather Control Systems|21px}} * {{icon|rare crystals|21px}} Access to Rare Crystals through tech or galactic market * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} unless Rogue Servitor | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type = '''修正''' | body = * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''With the latest advances in architecture, landscaping and holographic technology, we shall build the homes of the future.'' |- id="Ascension_Theory" | {{icon|Ascension Theory}} || {{tech|rare|Ascension Theory}} | style="text-align:center" | 40000 || style="text-align:center;" | 5 | * {{icon|Ascension perk|21px}} {{green|+1}} Ascension Perks * {{icon|edict|21px}} Ambition edicts | | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait * {{red|0.2x}} leading scientist does not have {{icon|statecraft}} Expertise: Statecraft or {{iconify|Curator}} traits}} | ''Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit.'' |- id="Agrarian_Utopias" | {{icon|Agrarian Utopias}} || {{tech||Agrarian Utopias}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | {{icon|housing|21px}} {{green|+1}} Agriculture District Housing | {{iconify|Agrarian Idyll|21px}} | data-sort-value="97.5" | '''基础:''' 97.5 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Through the establishment of weather-controlled rural communes, we can support a larger population without disrupting our agrarian way of life.'' |- id="Xeno_Outreach_Agencies" | {{icon|Xeno Outreach Agencies}} || {{tech||Xeno Outreach Agencies}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | {{icon|building|21px}} Xeno-Outreach Agency breach office building | {{iconify|Corporate|21px}} authority | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''This corporate agency promotes a wide variety of interstellar tourist attractions, as well as offering employment packages and signing bonuses to potential emigrants interested in relocating to corporate space.'' |- id="Executive_Leisure_Program" | {{icon|Executive Leisure Program}} || {{tech||Executive Leisure Program}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | {{icon|building|21px}} Executive Retreat breach office building | {{iconify|Corporate|21px}} authority | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''A luxurious resort complex for high ranking corporate officers. Here they can sample the local planetary culture in a high security environment.'' |- id="Doctrine:_Strange_Loop" | {{icon|Doctrine: Strange Loop}} || {{tech|acquire|Doctrine: Strange Loop}} | style="text-align:center" | 4000 || style="text-align:center;" | 3 | [[File:Feature.png]] Continues the [[Horizon Signal]] event chain | {{icon|yes|21px}} [[Horizon Signal]] event chain | | ''A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.'' |- id="Interstellar_Assembly" | {{icon|Interstellar Assembly tech}} || {{tech|rare|Interstellar Assembly}} | style="text-align:center" | 48000 || style="text-align:center;" | 5 | [[File:Fleet order button build megastructure.png|24px]] Interstellar Assembly megastructure | * {{iconify|MegaCorp|21px}} DLC * {{iconify|Mega-Engineering|21px}} | data-sort-value="5" | '''基础:''' 5 {{Collapse list | type = '''修正''' | body= * {{green|6x}} {{iconify|Master Builders}} ascension perk * {{green|4x}} {{iconify|Galactic Wonders}} ascension perk * {{green|2x}} {{icon|xenophile|21px}}{{icon|fanatic xenophile|21px}} Xenophile * {{green|2x}} leading scientist has {{iconify|Maniacal}} trait * {{green|2x}} leading scientist has {{iconify|Spark of Genius}} trait * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{red|0.5x}} {{icon|xenophobe|21px}}{{icon|fanatic xenophobe|21px}} Xenophobe}} | ''A meeting place for galactic powers, increasing immigration attraction and global opinion of us.'' |- id="Mega_Art_Installation" | {{icon|Mega Art Installation tech}} || {{tech|rare|Mega Art Installation}} | style="text-align:center" | 48000 || style="text-align:center;" | 5 | [[File:Fleet order button build megastructure.png|24px]] Mega Art Installation megastructure | * {{iconify|MegaCorp|21px}} DLC * {{iconify|Mega-Engineering|21px}} | data-sort-value="5" | '''基础:''' 5 {{Collapse list | type = '''修正''' | body= * {{green|6x}} {{iconify|One Vision}} ascension perk * {{green|6x}} {{iconify|Master Builders}} ascension perk * {{green|4x}} {{iconify|Galactic Wonders}} ascension perk * {{green|2x}} {{icon|pacifist|21px}}{{icon|fanatic pacifist|21px}} Pacifist * {{green|2x}} leading scientist has {{iconify|Maniacal}} trait * {{green|2x}} leading scientist has {{iconify|Spark of Genius}} trait * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{red|0.5x}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist}} | ''An artistic beacon on a stellar scale, this installation inspires and represents the spirit of its creators.'' |- id="Arcane_Deciphering" | {{icon|Arcane Deciphering}} || {{tech|rare|Arcane Deciphering}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | {{icon|feature|21px}} Artifact actions | * {{iconify|Ancient Relics|21px}} DLC * {{iconify|Xenobiology|21px}} * {{icon|minor artifacts|21px}} At least one Minor Artifact | data-sort-value="35" | '''基础:''' 35 {{Collapse list | type = '''修正''' | body= * {{green|2x}} leading scientist has {{icon|statecraft}} Expertise: Statecraft trait}} | ''Various artifacts and technologies functioning by arcane means that cannot be understood or replicated… at least not by conventional science as it is known to us.'' |- id="Numistic_Data_Modeling" | [[File:Tech prescient data modeling.png|52px]] || {{tech|acquire|Numistic Data Modeling}} | style="text-align:center;" | 8000 || style="text-align:center;" | 3 | {{icon|pop enc|21px}} {{green|+5%}} Energy Credits from Jobs | {{icon|mgc|21px}} Caravaneer deal | | ''Are the precognitive powers of Numa at work or is it a matter of skilled craftsmanship? Either way this galactic stock market prediction model will forecast fluctuations in the economy with divine accuracy.'' |} == Psionics == {{SVersion|3.1}} {{iconify|Psionics}} is a small tech tree that grants a number of unique bonuses. {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" ! width="1%" class="unsortable" | ! 科技 ! 花费 ! Tier ! 效果 ! 前提 ! 权重与修正 ! width="25%" class="unsortable" | 描述 |- id="Psionic_Theory" | {{icon|Psionic Theory}} || {{tech|rare|Psionic Theory}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | {{icon|empire sprawl|21px}} {{green|−10%}} Empire Sprawl from Pops | * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} * {{icon|materialist|21px}}{{icon|fanatic materialist|21px}} Materialist empires require psionic pops or leader expertise trait | data-sort-value="32.5" | '''基础:''' 32.5 {{Collapse list | type = '''修正''' | body= * {{green|8x}} leading scientist has {{icon|psionics}} Expertise: Psionics trait * {{green|2x}} leading scientist has {{iconify|Maniacal}} trait * {{green|2x}} {{iconify|Fanatic Spiritualist|21px}} * {{green|2x}} any owned pop has {{iconify|Psionic|21px}} trait * {{green|2x}} any owned pop has {{iconify|Latent Psionic|21px}} trait * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{red|0.5x}} {{icon|no|21px}}{{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist}} | ''The mind is in many ways a reflection of the universe itself, a microcosmos. All species may not reach this insight, but their minds are tools greater than any other.'' |- id="Zro_Distillation" | {{icon|Zro Distillation}} || {{tech|rare|Zro Distillation}} | style="text-align:center" | 10000 || style="text-align:center;" | 3 | {{icon|zro|21px}} Can use Zro resource | * {{icon|Psionic Theory|21px}} {{tech|rare|Psionic Theory}} * {{icon|Subspace Sensors tech|21px}} Subspace Sensors | data-sort-value="60" | '''基础:''' 60 {{Collapse list | type= '''修正''' | body= * {{green|10x}} leading scientist has {{icon|psionics}} Expertise: Psionics trait * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{red|0.1x}} leading scientist does not have {{icon|psionics}} Expertise: Psionics or {{iconify|Curator}} traits}} | ''An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psionically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.'' |- id="Telepathy" | {{icon|Telepathy}} || {{tech|rare|Telepathy}} | style="text-align:center" | 12000 || style="text-align:center;" | 3 | {{iconify|Psionic Army|21px}} | * {{icon|Psionic Theory|21px}} {{tech|rare|Psionic Theory}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} * {{icon|no|21px}}{{iconify|Utopia|21px}} DLC (granted by Mind over Matter AP) | data-sort-value="25" | '''基础:''' 25 {{Collapse list | type = '''修正''' | body= * {{green|4x}} leading scientist has {{iconify|Maniacal}} trait * {{green|3x}} {{iconify|Fanatic Spiritualist|21px}} * {{green|2x}} {{iconify|Spiritualist|21px}} * {{green|2x}} leading scientist has {{icon|psionics}} Expertise: Psionics trait and skill level above 4 * {{green|1.5x}} leading scientist has {{icon|psionics}} Expertise: Psionics trait and skill level above 3 * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.1x}} leading scientist has {{icon|psionics}} Expertise: Psionics trait and skill level above 2 * {{red|0.5x}} leading scientist does not have {{icon|psionics}} Expertise: Psionics trait}} | ''Once fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater.'' |- id="Thought Enforcement" | {{icon|Thought Enforcement}} || {{tech|rare|Thought Enforcement}} | style="text-align:center" | 20000 || style="text-align:center;" | 4 | {{icon|edict|21px}} Thought Enforcement | * {{iconify|Telepathy|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | data-sort-value="20" | '''基础:''' 20 {{Collapse list | type = '''修正''' | body = * {{green|4x}} leading scientist has {{icon|psionics}} Expertise: Psionics trait * {{green|3x}} {{iconify|Fanatic Authoritarian|21px}} * {{green|2x}} {{iconify|Authoritarian|21px}} * {{green|2x}} {{iconify|Police State|21px}} * {{green|2x}} leading scientist has {{iconify|Maniacal}} trait * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{red|0.5x}} leading scientist does not have {{icon|psionics}} Expertise: Psionics trait}} | ''Telepaths monitoring the citizenry for incorrect thoughts will make corrections as they find them.'' |- id="Precognition_Interface" | {{icon|Precognition Interface}} || {{tech|rare|Precognition Interface}} | style="text-align:center" | 20000 || style="text-align:center;" | 4 | {{icon|component|21px}} Precognitive Interface combat computers | * {{iconify|Telepathy|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} * {{icon|no|21px}}{{iconify|Utopia|21px}} DLC (granted by a Shroud event) | data-sort-value="20" | '''基础:''' 20 {{Collapse list | type = '''修正''' | body = * {{green|4x}} leading scientist has {{icon|psionics}} Expertise: Psionics trait * {{green|3x}} {{iconify|Fanatic Spiritualist|21px}} * {{green|2x}} {{iconify|Spiritualist|21px}} * {{green|2x}} leading scientist has {{iconify|Maniacal}} trait * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{red|0.5x}} leading scientist does not have {{icon|psionics}} Expertise: Psionics trait}} | ''Advances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analysing the impulses of telepathic operatives before they are cognitively processed.'' |- id="Psi_Jump_Drives" | {{icon|Psi Jump Drives}} || {{tech|danger|Psi Jump Drives}} | style="text-align:center" | 40000 || style="text-align:center;" | 5 | [[File:Ship part psi jump drive 1.png|21px]] Psi Jump Drive | * {{iconify|Precognition Interface|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} * {{icon|no|21px}}{{iconify|Utopia|21px}} DLC (granted by a Shroud event) | data-sort-value="2.5" | '''基础:''' 2.5 {{Collapse list | type = '''修正''' | body = * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk}} | ''The Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances.'' |- id="Psionic_Barrier_tech" | {{icon|Psionic Shields tech}} || {{tech|acquire|Psionic Barrier}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | [[File:Ship part psi shield.png|21px]] Psionic Barrier component | {{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} [[The Doorway]] event chain | | ''These barriers are generated out of pure psychic energy by a cadre of psionic specialists. They will be able to stop some incoming fire, like our Energy deflector systems, but without the prohibitive power consumption.'' |- id="Psionic_Shields_tech" | {{icon|Psionic Shields tech}} || {{tech|acquire|Psionic Shields}} | style="text-align:center" | 48000 || style="text-align:center;" | 5 | [[File:Ship part psi shield.png|21px]] Psionic Shields component | {{icon|utp|21px}} Shroud outcome | | ''These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.'' |- id="Divine_Stimulus" | {{icon|Divine Stimulus}} || {{tech|rare|Divine Stimulus}} | style="text-align:center" | 48000 || style="text-align:center;" | 5 | [[File:Ship part divine enforcer.png|21px]] Divine Enforcer colossus weapon | * {{iconify|Apocalypse|21px}} DLC * {{icon|Colossi tech|21px}} {{tech|acquire|Colossi}} * {{icon|Telepathy|21px}} Telepathy * {{icon|yes|21px}} Completed the ''Colossus Project'' * {{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist | data-sort-value="10" | '''基础:''' 10 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk}} | ''An arcane catalyst amplifying certain psionic wavelengths, capable of inducing hallucinations (religious experiences) in biological brains, and severe disruption (brain death) in electronic ones.'' |} == 参考资料 == <references /> * 外部链接:[https://turanar.github.io/stellaris-tech-tree/vanilla/ Stellaris Tech Tree (Vanilla)] {{ConceptsNavbox}} [[Category:科技]] [[Category:游戏概念]] [[en:Society_research]]
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