群星
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
物种权利
”
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
{{Version|3.3}} [[File:speciesrights.jpg|thumb|450px|Species rights interface.]] '''Species rights''' is a system where the rights of a [[species|species]] in an [[empire]] can be determined. The rights can be determined individually for each species and can be changed every 10 years. What rights can be selected depends on if the species is the main species of the empire, what [[ethics]], active [[policies]] and [[government]] form(s) the empire has. The set rights interface can be found from the species panel. When a species template is created it will inherit the species right of the unmodified species. However the template can be given separate rights afterwards. == Citizenship == {{SVersion|3.3}} Citizenship represents the status of a species in an empire: whether they are free, partially free or subjugated, whether or not they can participate in the political processes of the country, what freedoms and restrictions can be placed on them and even whether they have the right to live in the empire at all. In addition to rights and obligations, citizenship also affects [[pops]]' migration attraction: A Pop that is currently enjoying full citizenship is unlikely to move to another empire where their rights could potentially be curtailed, while Pops living under second-class citizen conditions are more likely to move to an empire that would possibly grant them a fairer life. Note that enslaved Pops cannot migrate, but they may revolt in low stability worlds. {| class="mildtable" cellspacing="2" cellpadding="4" ! style="width:9%" | Type ! style="width:16%" | Pop Effects ! style="width:42%" | Requirements ! Description |- id="Full Citizenship" | '''Full Citizenship''' | | * Only option to primary species * Only option to {{iconify|Hive-Minded}} species if empire is {{iconify|Hive Mind}} * {{icon|policy}} ''Citizen Rights'' AI policy if species is {{iconify|Mechanical}} * {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe if species is alien * {{icon|no}}{{iconify|Machine Intelligence}} | Pops are free, are allowed to join factions and the species can produce Leaders. ---- ''Each and every individual of this species is an esteemed member of this society.'' |- id="Residence" | '''Residence''' | {{icon|happiness}} {{red|-10%}} Happiness<br>{{icon|amenities}} {{green|-25%}} Amenities Usage<br>{{icon|political power}} {{yellow|-50%}} Political Power (Multiplicative) | * {{icon|policy}} ''Citizen Rights'' AI policy if species is {{iconify|Mechanical}} * {{icon|no}}{{icon|policy}} ''Full Military Service'' species rights if empire has {{iconify|Citizen Service}} * {{icon|no}}{{iconify|Gestalt Consciousness}} | Pops are free, but are not allowed to join factions and the species cannot produce Leaders. ---- ''They have yet to prove themselves worthy of all rights afforded to others. Perhaps they never will.'' |- id="Slaves" | '''Slaves''' | {{icon|amenities}} {{green|0.75}} Base Amenities Usage<br>{{icon|housing usage}} {{green|0.75}} Base Housing Usage<br>{{icon|political power}} {{yellow|-75%}} Political Power | * {{icon|policy}} ''Allowed'' Slavery Policy OR empire is {{iconify|Gestalt Consciousness}} * {{icon|no}}{{icon|policy}} ''Full Military Service'' species rights if empire has {{iconify|Citizen Service}} * {{icon|no}}{{iconify|Hive-Minded}} species * {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species * {{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal * {{icon|no}}{{iconify|Rogue Servitor}} * {{icon|no}}{{iconify|Driven Assimilator}} * {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile | All Pops of this species will be {{yellow|Enslaved}}. ---- ''Freedom is an illusion. For some this truth is more tangible than it is for others.'' |- id="Undesirables" | '''Undesirables''' | {{icon|political power}} {{yellow|-100%}} Political Power | * Only option to aliens if {{iconify|Fanatic Purifiers}} * Only option to non-{{iconify|Hive-Minded}} species if {{iconify|Devouring Swarm}} * Only option to organic species if {{iconify|Determined Exterminator}} * Only option to {{iconify|Hive-Minded}} species if empire is NOT {{iconify|Hive Mind}}, unless [[File:ap evolutionary mastery.png|21px|link=Evolutionary Mastery]] Evolutionary Mastery * Only option to {{icon|Machine Intelligence}} Machine species if empire is NOT {{iconify|Machine Intelligence}} * Only option to {{iconify|Mechanical}} species if {{icon|policy}} ''Outlawed'' Robotic Workers Policy OR empire is {{iconify|Hive Mind}} * Otherwise, {{icon|policy}} ''Allowed'' or ''Displacement Only'' Purge Policy * {{icon|no}}{{icon|policy}} ''Full Military Service'' species rights if empire has {{iconify|Citizen Service}} | All Pops of this species will be {{red|Purged}}. ---- ''State records do not recognize the existence of this species.'' |- id="Servitude" | '''Servitude''' | {{icon|amenities}} {{green|0.5}} Base Amenities Usage<br>{{icon|housing usage}} {{green|0.5}} Base Housing Usage<br>{{icon|political power}} {{yellow|-100%}} Political Power | * {{iconify|Mechanical}} species * {{icon|policy}} ''Servitude'' or ''Outlawed'' AI Policy * {{icon|no}}{{icon|policy}} ''Outlawed'' Robotic Workers Policy * {{icon|no}}{{iconify|Gestalt Consciousness}} | The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be. ---- ''A toaster will always be a toaster.'' |- id="Assimilation" | '''Assimilation''' | {{icon|political power}} {{yellow|-100%}} Political Power | * {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species * {{icon|no}}{{iconify|Hive-Minded}} species, unless [[File:ap evolutionary mastery.png|21px|link=Evolutionary Mastery]] Evolutionary Mastery * [[File:ap evolutionary mastery.png|21px|link=Evolutionary Mastery]] Evolutionary Mastery ** If empire is {{iconify|Hive Mind}}, adds {{iconify|Hive-Minded}}, otherwise removes it * [[File:ap transcendence.png|21px|link=Transcendence]] Transcendence ** Adds {{iconify|Psionic}} if species is NOT {{iconify|Cybernetic}} * [[File:ap the flesh is weak.png|21px|link=The Flesh is Weak]] The Flesh is Weak or {{iconify|Driven Assimilator}} ** Adds {{iconify|Cybernetic}} * [[File:ap synthetic evolution.png|21px|link=Synthetic Evolution]] Synthetic Evolution ** Turns into {{iconify|Synthetic}} | Pops of this species are [[assimilation|changed]] over time to better match the dominant species of the Empire. Pops that are in the process of being assimilated will not produce any resources. ---- ''We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us.'' |- id="Machine Integration" | '''Machine Integration''' | | * {{iconify|Machine Intelligence}} * Only option to {{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species * {{iconify|Driven Assimilator}} civic if the species is {{iconify|Cybernetic}} | All owned Pops of this species are fully integrated with the Machine Intelligence. ---- ''Assuming direct control.'' |- id="Bio-Trophy" | '''Bio-Trophy''' | {{icon|political power}} {{yellow|+1000%}} Political Power | * {{iconify|Rogue Servitor}} civic * Only option to organic species that are not {{iconify|Hive-Minded}} | Pops of this species are revered and cared for by the Machine Intelligence, freed from the burdens of responsibility and agency. ---- ''Glory to organics.'' |} == Living standards == {{SVersion|3.3}} Living standards represents how economically favored a population is, for example whether or not they benefit from social welfare or have restrictions placed on their economic activity or what kinds of occupations they can be employed in. The higher the living standards of a Pop is, the more Consumer Goods it will use, but the happier it will be. Changing the living standards of a species from Chemical Bliss to anything else will give that entire species a Withdrawal Symptoms modifier, which reduces its {{iconify|Happiness}} by {{red|−10%}} and its {{icon|pop resource output}} Resource Output by {{red|−20%}}. {| class="mildtable plainlist" width="100%" ! width=1% | Type ! {{iconify|Ruler}} effects ! {{iconify|Specialist}} effects ! {{iconify|Worker}} effects ! {{iconify|Slave}} effects ! {{iconify|Unemployed}} effects ! Requirements ! width=14% | Description |- id="Chemical Bliss" | '''Chemical Bliss''' | * {{icon|consumer goods}} {{red|1}} Upkeep * {{icon|happiness}} {{green|+40%}} Happiness * {{icon|pop resource output}} {{red|−60%}} Job Output * {{icon|trade value}} {{green|+0.5}} Trade Value per Pop | * {{icon|consumer goods}} {{red|1}} Upkeep * {{icon|happiness}} {{green|+40%}} Happiness * {{icon|pop resource output}} {{red|−60%}} Job Output * {{icon|trade value}} {{green|+0.5}} Trade Value per Pop | * {{icon|consumer goods}} {{red|1}} Upkeep * {{icon|happiness}} {{green|+40%}} Happiness * {{icon|pop resource output}} {{red|−60%}} Job Output * {{icon|trade value}} {{green|+0.5}} Trade Value per Pop | * {{icon|consumer goods}} {{red|1}} Upkeep * {{icon|happiness}} {{green|+40%}} Happiness * {{icon|pop resource output}} {{red|−60%}} Job Output | {{icon|happiness}} {{red|−20%}} Happiness | * {{iconify|Subdermal Stimulation|21px}} technology * {{icon|no}}{{iconify|Mechanical}} trait | Entertainment media is made freely available as a drug regimen induces a euphoric stupor. The Pops are happy, but useless. |- id="Academic Privilege" | '''Academic Privilege''' | * {{icon|consumer goods}} {{red|1}} Upkeep * {{icon|happiness}} {{green|+15%}} Happiness * {{icon|Research}} {{green|+10%}} Output * {{icon|political power}} {{yellow|+900%}} Political Power * {{icon|trade value}} {{green|+0.5}} Trade Value per Pop | * {{icon|consumer goods}} {{red|1}} Upkeep * {{icon|happiness}} {{green|+15%}} Happiness * {{icon|Research}} {{green|+10%}} Output * {{icon|political power}} {{yellow|+400%}} Political Power * {{icon|trade value}} {{green|+0.5}} Trade Value per Pop | * {{icon|consumer goods}} {{red|0.25}} Upkeep * {{icon|trade value}} {{green|+0.2}} Trade Value per Pop | * {{icon|consumer goods}} {{red|0.05}} Upkeep | {{icon|happiness}} {{red|−20%}} Happiness | * {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist * {{icon|no}}{{iconify|Shared Burdens}} | Academic Privilege prioritizes the educated Population, to the general benefit of the sciences. ---- ''Knowledge is the key to power.'' |- id="Utopian Abundance" | '''Utopian Abundance''' | * {{icon|consumer goods}} {{red|1}} Upkeep * {{icon|happiness}} {{green|+20%}} Happiness * {{icon|trade value}} {{green|+0.5}} Trade Value per Pop | * {{icon|consumer goods}} {{red|1}} Upkeep * {{icon|happiness}} {{green|+20%}} Happiness * {{icon|trade value}} {{green|+0.5}} Trade Value per Pop | * {{icon|consumer goods}} {{red|1}} Upkeep * {{icon|happiness}} {{green|+20%}} Happiness * {{icon|trade value}} {{green|+0.5}} Trade Value per Pop | style="text-align:center" | {{icon|no}} | * {{icon|unity}} {{green|+1}} Unity * {{icon|research}} {{green|+2}} Research | {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian | Utopian Abundance ensures that every member of this species has access to nearly any type of luxury conceivable. ---- ''We cannot realistically eliminate every want by providing for every need. But we can try.'' |- id="Decadent Lifestyle" | '''Decadent Lifestyle''' | * {{icon|consumer goods}} {{red|1.5}} Upkeep * {{icon|pop consumer goods upkeep}} {{red|+10%}} Upkeep * {{icon|happiness}} {{green|+20%}} Happiness * {{icon|political power}} {{yellow|+900%}} Political Power * {{icon|trade value}} {{green|+0.5}} Trade Value per Pop | * {{icon|consumer goods}} {{red|0.75}} Upkeep * {{icon|pop consumer goods upkeep}} {{red|+10%}} Upkeep * {{icon|happiness}} {{green|+20%}} Happiness * {{icon|political power}} {{yellow|+100%}} Political Power * {{icon|trade value}} {{green|+0.5}} Trade Value per Pop | * {{icon|consumer goods}} {{red|0.5}} Upkeep * {{icon|pop consumer goods upkeep}} {{red|+10%}} Upkeep * {{icon|happiness}} {{green|+20%}} Happiness * {{icon|trade value}} {{green|+0.5}} Trade Value per Pop | style="text-align:center" | {{icon|no}} | {{icon|happiness}} {{red|−20%}} Happiness | {{iconify|Pleasure Seekers}} or {{iconify|Corporate Hedonism}} | Decadent Lifestyle prioritizes more resources and luxuries for privileged members of society. ---- ''We deserve only the best, they must serve, we must rejoice.'' |- id="Shared Burden" | '''Shared Burden''' | * {{icon|consumer goods}} {{red|0.4}} Upkeep * {{icon|happiness}} {{green|+5%}} Happiness * {{icon|trade value}} {{green|+0.25}} Trade Value per Pop | * {{icon|consumer goods}} {{red|0.4}} Upkeep * {{icon|happiness}} {{green|+5%}} Happiness * {{icon|trade value}} {{green|+0.25}} Trade Value per Pop | * {{icon|consumer goods}} {{red|0.4}} Upkeep * {{icon|happiness}} {{green|+5%}} Happiness * {{icon|trade value}} {{green|+0.25}} Trade Value per Pop | style="text-align:center" | {{icon|no}} | * {{icon|unity}} {{green|+1}} Unity * {{icon|time}} {{green|−45%}} Stratum demotion time | {{iconify|Shared Burdens}} | Shared Burden ensures an equitable distribution of resources between all members of society. Pops demote Strata much more rapidly. ---- ''From each according to his ability, to each according to his need.'' |- id="Stratified Economy" | '''Stratified Economy''' | * {{icon|consumer goods}} {{red|1}} Upkeep * {{icon|happiness}} {{green|+15%}} Happiness * {{icon|political power}} {{yellow|+900%}} Political Power * {{icon|trade value}} {{green|+0.5}} Trade Value per Pop | * {{icon|consumer goods}} {{red|0.5}} Upkeep * {{icon|happiness}} {{green|+5%}} Happiness * {{icon|political power}} {{yellow|+100%}} Political Power * {{icon|trade value}} {{green|+0.33}} Trade Value per Pop | * {{icon|consumer goods}} {{red|0.1}} Upkeep * {{icon|happiness}} {{red|−10%}} Happiness * {{icon|political power}} {{yellow|−25%}} Political Power * {{icon|trade value}} {{green|+0.1}} Trade Value per Pop | * {{icon|consumer goods}} {{red|0x}} Upkeep * {{icon|happiness}} {{red|−10%}} Happiness | {{icon|happiness}} {{red|−20%}} Happiness | * {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian | Stratified Economy prioritizes the ruling classes at the expense of the impoverished masses. ---- ''If they wish to better their lot in life, they will have to work for it.'' |- id="Social Welfare" | '''Social Welfare''' | * {{icon|consumer goods}} {{red|1}} Upkeep * {{icon|happiness}} {{green|+10%}} Happiness * {{icon|political power}} {{yellow|+400%}} Political Power * {{icon|trade value}} {{green|+0.5}} Trade Value per Pop | * {{icon|consumer goods}} {{red|0.5}} Upkeep * {{icon|happiness}} {{green|+10%}} Happiness * {{icon|political power}} {{yellow|+100%}} Political Power * {{icon|trade value}} {{green|+0.33}} Trade Value per Pop | * {{icon|consumer goods}} {{red|0.5}} Upkeep * {{icon|happiness}} {{green|+10%}} Happiness * {{icon|political power}} {{yellow|+50%}} Political Power * {{icon|trade value}} {{green|+0.33}} Trade Value per Pop | * {{icon|consumer goods}} {{red|0.1}} Upkeep * {{icon|happiness}} {{green|+10%}} Happiness | {{icon|unity}} {{green|+1}} Unity | {{icon|no}}{{iconify|Shared Burdens}} | Social Welfare strives to improve the lives of the poorer Stratas through generous social policies. ---- ''Seeing to the needs of the people is the most important responsibility of the state.'' |- id="Decent Conditions" | '''Decent Conditions''' | * {{icon|consumer goods}} {{red|1}} Upkeep * {{icon|happiness}} {{green|+10%}} Happiness * {{icon|political power}} {{yellow|+700%}} Political Power * {{icon|trade value}} {{green|+0.5}} Trade Value per Pop | * {{icon|consumer goods}} {{red|0.5}} Upkeep * {{icon|happiness}} {{green|+5%}} Happiness * {{icon|political power}} {{yellow|+100%}} Political Power * {{icon|trade value}} {{green|+0.33}} Trade Value per Pop | * {{icon|consumer goods}} {{red|0.25}} Upkeep * {{icon|trade value}} {{green|+0.2}} Trade Value per Pop | * {{icon|consumer goods}} {{red|0.05}} Upkeep | {{icon|happiness}} {{red|−20%}} Happiness | {{icon|no}}{{iconify|Shared Burdens}} | Decent Conditions ensures that most members of the species have what they need for an acceptable quality of life. ---- ''Neglecting the needs of our subjects is a losing proposition in the long run.'' |- id="Basic Subsistence" | '''Basic Subsistence''' | * {{icon|consumer goods}} {{red|0.5}} Upkeep * {{icon|happiness}} {{red|−5%}} Happiness * {{icon|political power}} {{yellow|+400%}} Political Power * {{icon|trade value}} {{green|+0.33}} Trade Value per Pop | * {{icon|consumer goods}} {{red|0.25}} Upkeep * {{icon|happiness}} {{red|−10%}} Happiness * {{icon|political power}} {{yellow|−25%}} Political Power * {{icon|trade value}} {{green|+0.2}} Trade Value per Pop | * {{icon|consumer goods}} {{red|0.05}} Upkeep * {{icon|happiness}} {{red|−20%}} Happiness * {{icon|political power}} {{yellow|−50%}} Political Power * {{icon|trade value}} {{green|+0.05}} Trade Value per Pop | * {{icon|consumer goods}} {{red|0x}} Upkeep * {{icon|happiness}} {{red|−10%}} Happiness | {{icon|happiness}} {{red|−20%}} Happiness | * {{icon|no}}{{iconify|Shared Burdens}} * {{icon|no}}''Full Citizenship'' Rights | Basic Subsistence offers only the most essential of goods to the Pops of this species. ---- ''As few as possible of our subjects should starve. Beyond that, they're not our problem.'' |- id="Servitude" | '''Servitude''' | colspan=5 style="text-align:center" | {{icon|no}} | * Robotic species * ''Servitude'' Artificial Intelligence Policy | These synthetics are held in absolute servitude to their organic masters, and can be used or discarded at their whim. ---- ''Commodities do not require consideration.'' |- id="Non-Existent" | '''Non-Existent''' | colspan=5 style="text-align:center" | {{icon|no}} | * ''Undesirables'' Rights * Purge is not ''Neutering'' or ''Displacement'' | This species is in the process of being purged, and Pops from it will have no Upkeep cost. ---- ''We do not budget for the dead.'' |- id="Drone" | '''Drone''' | colspan=5 style="text-align:center" | {{icon|no}} | * {{iconify|Hive Mind}} if species is {{iconify|Hive-Minded}} * {{iconify|Machine Intelligence}} if species is robotic | While it may have little use for luxuries, a drone population still requires a great deal of resources to sustain itself. |- id="Mandatory Pampering" | '''Mandatory Pampering''' | colspan=4 style="text-align:center" | * {{icon|consumer goods}} {{red|1}} Upkeep * {{icon|happiness}} {{green|+40%}} Happiness | {{icon|happiness}} {{red|−80%}} Happiness | * ''Bio-Trophy'' Citizenship | This living standard enshrines a small population of organic beings as display pieces, through relentless and unyielding pampering. |- id="Hive Dissociation" | '''Hive Dissociation''' | colspan=5 style="text-align:center" | {{icon|no}} | * {{iconify|Hive-Minded}} trait * ''Assimilation'' Citizenship | This species is undergoing a difficult physiological separation from a Hive Mind. |- id="Identity Sublimation" | '''Identity Sublimation''' | colspan=5 style="text-align:center" | {{icon|happiness}} {{red|−50%}} Happiness | * {{iconify|Hive Mind}} or {{iconify|Driven Assimilator}} * ''Assimilation'' Citizenship | This species is becoming one with the unified mind. |- id="Transubstantiation Synthesis" | '''Transubstantiation Synthesis''' | colspan=5 style="text-align:center" | {{icon|happiness}} {{red|−25%}} Happiness | * {{iconify|Cybernetic}} or {{iconify|Synthetic}} main species * ''Assimilation'' Citizenship | This species is melding with the machine. |- id="Transcendent Awakening" | '''Transcendent Awakening''' | colspan=5 style="text-align:center" | {{icon|happiness}} {{red|−25%}} Happiness | * {{iconify|Psionic}} main species * ''Assimilation'' Citizenship | This species is awakening to its psionic potential. |} == Military service == Military Service determines a species' right to join the police or military and whether or not they can become military leaders. {| class="mildtable plainlist" ! Type ! {{icon|soldier}}{{icon|enforcer}} Military jobs ! [[File:Admiral.png]][[File:General.png]] Military leaders ! Requirements ! Description |- id="Full Military Service" | '''Full Military Service''' | align=center | {{icon|yes}} | align=center | {{icon|yes}} | * {{icon|no}}{{icon|policy}} Undesirables, Slaves or Servitude citizenship * {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe if species is alien | ''They are doubtlessly among the most competent in our armed forces.'' |- id="Soldiers Only" | '''Soldiers Only''' | align=center | {{icon|yes}} | align=center | {{icon|no}} | * {{icon|no}}{{icon|policy}} Undesirables citizenship * {{icon|no}} Primary species | ''They make excellent soldiers - but command is better left to others.'' |- id="Exempt" | '''Exempt''' | align=center | {{icon|no}} | align=center | {{icon|no}} | * {{icon|no}}{{icon|policy}} Battle Thralls slavery type * {{icon|no}} Primary species | ''They serve better away from the battlefield.'' |} == Colonization rights == Colonization Rights determines whether a species is allowed to board colony ships and settle new worlds. {| class="mildtable plainlist" ! Type ! Requirements ! Description |- id="Colonization Forbidden" | '''Colonization Forbidden''' | {{icon|no}} Primary species | ''In a vast sea of cold emptiness, a habitable world is the greatest treasure of all. Not all are worthy to seize it.'' |- id="Colonization Allowed" | '''Colonization Allowed''' | * {{icon|no}}{{iconify|Serviles}} trait * {{icon|no}}{{iconify|Nerve Stapled}} trait * {{icon|no}}{{icon|policy}} Undesirables or Servitude citizenship | ''Who are we to deny any species their place among the stars? Together we will drive back the darkness.'' |} == Population controls == Population Controls determines whether a species is allowed to reproduce enough to grow new Pops or only enough to ensure it will not die off. {| class="mildtable plainlist" ! Type ! {{iconify|Happiness}} ! Requirements ! Description |- id="Population Controls Enabled" | '''Population Controls Enabled''' | {{red|-10%}} | * {{icon|no}} Primary Species * {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile * {{icon|policy}} ''Allowed'' Population Controls Policy | ''Selective reproductive suppression fields are often referred to as the blunt instruments of demography.'' |- id="No populations controls" | '''No populations controls''' | | | ''A species that does not propagate itself is at an evolutionary dead end.'' |} == Migration controls == {{SVersion|3.3}} Migration controls affect both migration between planets within the empire and migration to and from empires with a {{iconify|Migration Treaty}}. It does not affect enslaved pops, which can only and always migrate between owned planets if a Slave Processing Facility is built. Migration controls also do not affect manual resettlement. {| class="mildtable" ! Type ! Effects ! Requirement ! width=40% | Description |- id="Migration Controls Enabled" | '''Migration Controls Enabled''' | * Unemployed free sapient pops may not automatically resettle * Pops cannot be selected for biological growth on a planet unless already present | | ''The free flow of pops can allocate resources efficiently, but sometimes what is necessary is not efficient.'' |- id="No Migration Controls" | '''No Migration Controls''' | * Unemployed free sapient pops may automatically resettle * Pops can be selected for biological growth on a planet if not already present | {{icon|no}}{{icon|policy}} Undesirables or Servitude citizenship | ''Just as our primitive ancestors wandered in search of a home, every being must be free to seek its destiny among the stars.'' |} == Slavery type == {{SVersion|3.3}} {{iconify|Slavery}} Type requires either a species to have the {{icon|citizenship}} [[#Slaves|Slaves]] Citizenship or the empire to have the {{iconify|Slaver Guilds}} or {{iconify|Indentured Assets}} civic and determines how the enslaved pops will be used. ''All slavery types except Chattel Slavery require DLC.'' {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! Type ! Pop Effects ! Open jobs ! Requirements ! style="width:45%" | Description ! DLC |- id="Chattel Slavery" | '''Chattel Slavery''' | * {{icon|pop resource output}} {{green|+10%}} Resources from Jobs * {{icon|happiness}} {{red|-30%}} Happiness | {{iconify|Worker}} jobs | {{icon|no}}{{iconify|Gestalt Consciousness}} | ''Chattel Slavery is the most common form of slavery in the galaxy. Whether for life or a limited time, unrestricted access to the labor of others is in some parts seen as a privilege with numerous counter-duties attached, and elsewhere considered a self-evident prerequisite for a functioning society.'' | |- id="Battle Thralls" | '''Battle Thralls''' | * {{icon|happiness}} {{red|-20%}} Happiness * {{icon|Army Damage}} {{green|+20%}} Army Damage | * {{iconify|Worker}} jobs * {{iconify|Enforcer}} * {{iconify|Soldier}} * {{iconify|Duelist}} * {{iconify|Necromancer}} | {{icon|no}}{{iconify|Gestalt Consciousness}} | ''Battle thralls are weaponized serfs, often trained from birth in the martial arts and conditioned for absolute obedience. In exchange for unquestioning military service, they are granted much more autonomy than other slaves and can be employed in a greater variety of jobs.'' | {{icon|utp}} |- id="Domestic Servitude" | '''Domestic Servitude''' | {{icon|happiness}} {{red|-20%}} Happiness | * {{iconify|Worker}} jobs * {{iconify|Entertainer}} * {{iconify|Servant}} | {{icon|no}}{{iconify|Gestalt Consciousness}} | ''Domestic servants spend much of their time tending to the needs of free Pops - some are assigned to individual domiciles, while others tend to public spaces. They tend to live alongside their masters, and thus require almost no dedicated housing.'' | {{icon|utp}} |- id="Indentured Servitude" | '''Indentured Servitude''' | * {{icon|happiness}} {{red|-20%}} Happiness * {{icon|political power}} {{yellow|+50%}} Political Power | * {{iconify|Worker}} jobs * {{iconify|Specialist}} jobs except: ** {{icon|no}}{{iconify|Enforcer}} ** {{icon|no}}{{iconify|Entertainer}} ** {{icon|no}}{{iconify|Duelist}} ** {{icon|no}}{{iconify|Necromancer}} | {{icon|no}}{{iconify|Gestalt Consciousness}} | ''They can theoretically pay off their debts and be freed, but their contracts are intentionally structured to make this a non-issue.'' | {{icon|utp}} |- id="Livestock" | '''Livestock''' | * {{icon|happiness}} {{red|-40%}} Happiness * {{icon|political power}} {{yellow|-10%}} Political Power | {{iconify|Livestock}} | {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe or {{iconify|Hive Mind}} | ''Livestock is Pops!'' | {{icon|utp}} |- id="Grid Amalgamation" | '''Grid Amalgamation''' | {{icon|happiness}} {{red|-40%}} Happiness | [[File:Job organic battery.png|24px]] Grid Amalgamated | {{iconify|Machine Intelligence}} | ''Combined with a form of fusion, we have found all the energy we will ever need.'' | {{icon|snd}} |} == Purge type == {{SVersion|3.3}} Purging is where a species receives the Undesirables citizenship and is then systematically exterminated from within the empire. The purge type determines how this is carried out in practice. Pops being purged can produce resources based on the purge type, for as long as the pop has the Undesirables citizenship, not just when the pop is being declined, meaning that a planet with a pop of Processing purge type will yield {{icon|food}} {{green|+6}}, while a planet with 2 of these pops will yield {{icon|food}} {{green|+12}} in total, after all undesirable pops have been purged. The {{iconify|Fanatic Purifiers}} civic gives {{green|+2}} {{iconify|unity}} for each pop being purged while the {{iconify|Devouring Swarm}} civic gives {{green|+2}} {{iconify|society research}} per pop in addition to the resources said purge type may have. <section begin="Purge type"/> {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! Type ! Monthly decline speed ! Effects ! {{icon|opinion}} Loss ! Refugees chance ! Requirements ! style="width:22%" | Description ! DLC |- id="Displacement" | '''Displacement''' | 0.25 per planet | * {{iconify|Happiness}} {{red|−30%}} * {{icon|housing usage}} Pop housing usage {{green|−50%}} | style="text-align: center;" | {{green|no}} | style="text-align: center;" | {{red|100%}} | * {{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal empire * {{icon|no}}{{iconify|Hive-Minded}} or {{icon|Machine Intelligence}} Machine Unit species * {{icon|no}}{{iconify|Cybernetic}} species if empire is {{iconify|Driven Assimilator}} * {{icon|no}}{{iconify|Mechanical}} species, unless [[Population#Robots|the Pops are sapient]] | ''It's not that we drive them from their homes. Their homes are simply no longer theirs.'' | |- id="Extermination" | '''Extermination''' | 1 per planet | {{iconify|Happiness}} {{red|−1000%}} | style="text-align: center;" | {{red|yes}} | style="text-align: center;" | {{yellow|5%}} | {{icon|no}}{{iconify|Devouring Swarm}} | ''The extermination squads are efficient. The dissolution of entire populations naturally takes time, but they get the job done.'' | |- id="Neutering" | '''Neutering''' | 0.1 per planet | * {{iconify|Happiness}} {{red|−20%}} | style="text-align: center;" | {{green|no}} | style="text-align: center;" | {{green|0%}} | * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|no}}{{iconify|Hive-Minded}} species * {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species | ''Think of it as a phasing-out of a people. Our nation goes to meet the future, only some will not be with us.'' | {{icon|utp}} |- id="Forced Labor" | '''Forced Labor''' | 0.5 per planet | * {{iconify|Happiness}} {{red|−1000%}} * {{iconify|Food}} {{green|+3}} * {{iconify|Minerals}} {{green|+3}} | style="text-align: center;" | {{red|yes}} | style="text-align: center;" | {{yellow|25%}} | * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|no}}{{iconify|Hive-Minded}} species * {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species | ''With this final sacrifice, they will at least have been of some use.'' | {{icon|utp}} |- id="Processing" | '''Processing''' | 0.5 per planet | * {{iconify|Happiness}} {{red|−1000%}} * {{iconify|Food}} {{green|+6}} if species is organic * {{iconify|Minerals}} {{green|+4}} if species is Lithoid * {{iconify|Alloys}} {{green|+3}} if species is Robotic | style="text-align: center;" | {{red|yes}} | style="text-align: center;" | {{yellow|20%}} | * {{icon|no}}{{iconify|Machine Intelligence}} * {{icon|no}}{{iconify|Hive-Minded}} species * {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species, unless empire is {{iconify|Devouring Swarm}} | ''It is a sad but inescapable fact that some are destined to simply fuel the ambitions of their betters.'' | {{icon|utp}} |- id="Chemical Processing" | '''Chemical Processing''' | 0.5 per planet | * {{iconify|Happiness}} {{red|−1000%}} * {{iconify|Energy}} {{green|+6}} | style="text-align: center;" | {{red|yes}} | style="text-align: center;" | {{yellow|20%}} | * {{iconify|Machine Intelligence}} * {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species | ''They will soon attain a more efficient form.'' | {{icon|snd}} |- id="Necrophage (purge)" | '''Necrophage''' | 0.2 per planet | * {{iconify|Happiness}} {{red|−50%}} * {{icon|time}} Purged Pops are changed to primary species | style="text-align: center;" | {{red|yes}} | style="text-align: center;" | {{yellow|25%}} | * [[File:Origins necrophage.png|24px]] Necrophage origin * {{icon|no}}{{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species | ''Only the strongest may survive in a hostile galaxy. This way their journey may continue.'' | {{icon|nec}} |}<section end="Purge type"/> == References == {{ConceptsNavbox}} [[Category:游戏概念]] [[en:Species_rights]]
摘要:
请注意您对群星百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
群星百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
本页使用的模板:
Template:Ambox 2020
(
编辑
)
Template:Clear
(
编辑
)
Template:Color
(
编辑
)
Template:ConceptsNavbox
(
编辑
)
Template:Green
(
编辑
)
Template:Icon
(
编辑
)
Template:Icon/a
(
编辑
)
Template:Icon/c
(
编辑
)
Template:Icon/d
(
编辑
)
Template:Icon/e
(
编辑
)
Template:Icon/f
(
编辑
)
Template:Icon/g
(
编辑
)
Template:Icon/h
(
编辑
)
Template:Icon/i
(
编辑
)
Template:Icon/l
(
编辑
)
Template:Icon/m
(
编辑
)
Template:Icon/n
(
编辑
)
Template:Icon/o
(
编辑
)
Template:Icon/p
(
编辑
)
Template:Icon/r
(
编辑
)
Template:Icon/s
(
编辑
)
Template:Icon/t
(
编辑
)
Template:Icon/u
(
编辑
)
Template:Icon/w
(
编辑
)
Template:Icon/x
(
编辑
)
Template:Icon/y
(
编辑
)
Template:Iconify
(
编辑
)
Template:Navbox
(
编辑
)
Template:Navboxgroup
(
编辑
)
Template:Planet modifier
(
编辑
)
Template:Red
(
编辑
)
Template:Ruby
(
编辑
)
Template:SVersion
(
编辑
)
Template:Version
(
编辑
)
Template:Yellow
(
编辑
)
该页面属于1个隐藏分类:
Category:可能过时的段落
×
登录
密码
记住登录
加入群星百科
忘记密码?
其他方式登录