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{{Version|3.2}} {{Technav}} ''{{iconify|Physics}} research'' area comprises the fields: {{iconify|Computing|21px}}, {{iconify|Field Manipulation|21px}} and {{iconify|Particles|21px}}. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. == 表格用法 == '''颜色识别:''' {{tech|start|初始}} , {{tech|acquire|获取}} , {{tech|rare|稀有}} , {{tech|danger|危险}} , {{tech|repeat|可重复}} . '''注意:''' # The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements. # If a tech has been available as a research option in the as part of the last choice then its (total) weight will be '''halved''' in the coming choice. # The table denotes the ''base cost'' of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population). # '''To research techs of higher tiers it is first needed to acquire 6 techs of the preceding tier.''' # Sorting the table by ''tiers'' will place all {{tech|start|Starter}} tech at the top and {{tech|repeat|Repeatable}} end-game tech at the bottom. # Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon. == Computing == {{SVersion|3.2}} The {{iconify|Computing}} tech tree focuses on {{iconify|Research}}, sensors and espionage. {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" ! width="1%" class="unsortable" | ! Technology ! Cost ! Tier ! Effects ! Prerequisites ! Weight & Modifiers ! width="25%" class="unsortable" | Description |- id="Active Countermeasures" | {{icon|active countermeasures}} || {{tech|start|Active Countermeasures}} | align= center | || align= center | 0 | {{icon|Component}} Sentinel Point-Defense | | | ''The best defense is a good offense.'' |- id="Interlinked Support Systems" | {{icon|Interlinked Support Systems}} || {{tech||Interlinked Support Systems}} | align= center | 6000 || align= center | 2 | {{icon|Component}} Barrier Point-Defense | {{iconify|Active Countermeasures|21px}} | data-sort-value="70" | '''Base:''' 70 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }} | ''Arrays of defensive armaments prove much more effective than independent countermeasures.'' |- id="Predictive Algorithms" | {{icon|Predictive Algorithms}} || {{tech||Predictive Algorithms}} | align= center | 16000 || align= center | 4 | {{icon|Component}} Guardian Point-Defense | {{iconify|Interlinked Support Systems|21px}} | data-sort-value="45" | '''Base:''' 45 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} if scientist expertise is {{iconify|Computing|21px}}. }} | ''Advanced prediction greatly increases the accuracy of active countermeasure systems.'' |- id="Scientific Method" | {{icon|Scientific Method}} || {{tech|start|Scientific Method}} | || align= center | 0 | {{icon|Building}} Research Labs | | | ''Testable predictions of observable phenomena.'' |- id="Exotic Materials Labs" | {{icon|Exotic Materials Labs}} || {{tech||Exotic Materials Labs}} | align= center | 3000 || align= center | 1 | {{icon|building}} Research Complexes | * {{icon|scientific method|21px}} {{tech|start|Scientific Method}} * {{icon|exotic gases|21px}} Access to Exotic Gases through tech or galactic market | data-sort-value="100" | '''Base:''' 90 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''As we explore the galaxy, we continually encounter new materials and substances that are unfamiliar to us. Cataloging and analyzing these discoveries will require new facilities.'' |- id="Multi-Dimensional Studies" | {{icon|Multi-Dimensional Studies}} || {{tech||Multi-Dimensional Studies}} | align= center | 8000 || align= center | 3 | {{icon|building}} Advanced Research Complexes | * {{iconify|Colonial Centralization|21px}} * {{iconify|Exotic Materials Labs|21px}} | data-sort-value="130" | '''Base:''' 130 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''To expand our knowledge base, we must consider all levels of existence. A new realm of science awaits us!'' |- id="Interplanetary Research Initiative" | {{icon|Interplanetary Research Initiative}} || {{tech||Interplanetary Research Initiative}} | align= center | 8000 || align= center | 3 | {{icon|Building}} Research Institute | * {{iconify|Colonial Centralization|21px}} * {{iconify|Exotic Materials Labs|21px}} | data-sort-value="97.5" | '''Base:''' 97.5 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait * {{red|0.25x}} leading scientist does not have {{icon|computing}} Expertise: Computing or {{iconify|Curator}} traits}} | ''A bid for interplanetary resource pools and more flexible research grants.'' |- id="Automated Exploration Protocols" | {{icon|Automated Exploration Protocols}} || {{tech||Automated Exploration Protocols}}<br>{{icon|Machine Intelligence|21px}} {{tech||Autonomous Exploration Algorithms}} | align= center | 2500 || align= center | 1 | * {{icon|survey speed}} {{green|+25%}} Survey Speed * [[File:Fleet task auto explore.png|24px]] Automatic Surveying | {{icon|time|21px}} Year is > 2205 | data-sort-value="95" | '''Base:''' 95 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} year is >2210 * {{green|2x}} year is >221 * {{green|2x}} year is >2220. * {{green|2x}} number of owned planets is >5 * {{green|2x}} number of owned planets is >10 * {{green|2x}} number of owned planets is >15 * {{green|2x}} number of owned planets is >20 * {{green|1.25x}} adopted the [[File:Tradition icon discovery.png|24px]] Discovery tradition tree * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.'' |- id="Administrative AI" | {{icon|administrative ai}} || {{tech||Administrative AI}}<br>{{icon|Hive Mind|21px}} {{tech||Synaptic Enhancers}}<br>{{icon|Machine Intelligence|21px}} {{tech||Academic Optimization}} | align= center | 2000 || align= center | 1 | {{icon|Research speed}} {{green|+5%}} Research speed | {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}} | data-sort-value="100" | '''Base:''' 100 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Organizational circuitry rerouting academic.'' |- id="Self-Evolving Logic" | {{icon|Self-Evolving Logic}} || {{tech||Self-Evolving Logic}}<br>{{icon|Hive Mind|21px}} {{tech||Autonomous Synapses}} | align= center | 5000 || align= center | 2 | {{icon|Research Alternatives}} {{green|+1}} Research alternatives | {{iconify|Administrative AI|21px}} | data-sort-value="75" | '''Base:''' 75 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Introspective prioritization.'' |- id="Positronic AI" | {{icon|Positronic AI}} || {{tech||Positronic AI}}<br>{{icon|Hive Mind|21px}} {{tech||Positronic Implants}}<br>{{icon|Machine Intelligence|21px}} {{tech||Positronic Processors}} | align= center | 16000 || align= center | 4 | * {{icon|Research speed}} {{green|+5%}} Research speed * [[File:Button automate.png|24px]] Can automate research | {{iconify|Self-Evolving Logic|21px}} | data-sort-value="45" | '''Base:''' 45 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Evolving artificial intellects are opening the door to the possibility for true synthetic sapience.'' |- id="Synchronized Defenses Tech" | {{icon|Synchronized Defenses tech}} || {{tech|rare|Synchronized Defenses}} | align= center | 20000 || align= center | 4 | [[File:sb defense grid supercomputer.png|21px]] Defense-Grid Supercomputer | {{iconify|Self-Evolving Logic|21px}} | data-sort-value="20" | '''Base:''' 20 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.2x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.1x}} {{iconify|Militarist|21px}} * {{red|0.75x}} {{iconify|Pacifist|21px}}. * {{red|0.65x}} {{iconify|Fanatic Pacifist|21px}} * {{red|0.25x}} leading scientist does not have {{icon|computing}} Expertise: Computing or {{iconify|Curator}} traits}} | ''Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.'' |- id="Specialized Combat Computers" | {{icon|Specialized Combat Computers}} || {{tech||Specialized Combat Computers}} | align= center | 3000 || align= center | 1 | {{icon|Component}} Basic Combat Roles | {{iconify|Administrative AI|21px}} | data-sort-value="90" | '''Base:''' 90 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} {{icon|Destroyers tech|21px}} Destroyers technology * {{green|2x}} {{icon|Cruisers tech|21px}} Cruisers technology * {{green|2x}} {{icon|Battleships tech|21px}} Battleships technology * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.'' |- id="Extended Combat Algorithms" | {{icon|Extended Combat Algorithms}} || {{tech||Extended Combat Algorithms}} | align= center | 8000 || align= center | 3 | {{icon|Component}} Advanced Combat Roles | * {{iconify|Self-Evolving Logic|21px}} * {{iconify|Specialized Combat Computers|21px}} | data-sort-value="65" | '''Base:''' 65 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Further advances in predictive algorithms allow for augmented tactical decision-making in the field.'' |- id="Sapient Combat Simulations" | {{icon|Sapient Combat Simulations}} || {{tech|danger|Sapient Combat Simulations}} | align= center | 20000 || align= center | 4 | {{icon|Component}} Sentient Combat AI | * {{iconify|Extended Combat Algorithms|21px}} * {{iconify|Positronic AI|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} * {{icon|no|21px}}{{icon|policy|21px}} Artificial Intelligence policy Outlawed | data-sort-value="20" | '''Base:''' 20 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait and skill level 3}} | ''Running sapient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.'' |- id="Autonomous Ship Intellects" | {{icon|Sapient Combat Simulations}} || {{tech|rare|Autonomous Ship Intellects}} | align= center | 20000 || align= center | 4 | {{icon|Component}} Autonomous Ship Intellects | * {{iconify|Extended Combat Algorithms|21px}} * {{iconify|Gestalt Consciousness|21px}} | data-sort-value="20" | '''Base:''' 20 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait and skill level 3}} | ''Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.'' |- id="Auxiliary Fire-control tech" | {{icon|Auxiliary Fire-control tech}} || {{tech||Auxiliary Fire-control}} | align= center | 3000 || align= center | 1 | [[File:Ship part computer default.png|21px]] Auxiliary Fire-control | {{iconify|Specialized Combat Computers|21px}} | data-sort-value="90" | '''Base:''' 90 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.'' |- id="AI-Controlled Colony Ships" | {{icon|AI-Controlled Colony Ships}} || {{tech||AI-Controlled Colony Ships}}<br>{{icon|Machine Intelligence|21px}} {{tech||Colony Fabrication Drones}} | align= center | 3000 || align= center | 1 | {{icon|colony development speed}} {{green|+50%}} Colony development speed | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * {{iconify|Administrative AI|21px}} | data-sort-value="90" | '''Base:''' 90 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.'' |- id="Self-Aware Colony Ships" | {{icon|Self-Aware Colony Ships}} || {{tech||Self-Aware Colony Ships}} | align= center | 6000 || align= center | 3 | {{icon|colony development speed}} {{green|+50%}} Colony development speed | * {{iconify|AI-Controlled Colony Ships|21px}} * {{iconify|Self-Evolving Logic|21px}} | data-sort-value="70" | '''Base:''' 70 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.'' |- id="Zero-G Laboratories" | {{icon|Zero-G Laboratories}} || {{tech||Zero-G Laboratories}} | align=center | 2000 || align=center | 1 | {{icon|research}} {{green|+10%}} Research Station Output | {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}} | data-sort-value="100" | '''Base:''' 100 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''A lot of critical research can only be done in a zero gravity environment, which these specialized laboratories are eminently designed for.'' |- id="Miniature Containment Fields" | {{icon|Miniature Containment Fields}} || {{tech||Miniature Containment Fields}} | align=center | 3000 || align=center | 1 | {{icon|research}} {{green|+10%}} Research Station Output | {{iconify|Zero-G Laboratories|21px}} | data-sort-value="90" | '''Base:''' 90 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Containment force fields are excellent for isolating and holding various substances or specimens so they can be analyzed in detail.'' |- id="Quantum Probes" | {{icon|Quantum Probes}} || {{tech||Quantum Probes}} | align=center | 4000 || align=center | 2 | {{icon|research}} {{green|+10%}} Research Station Output | {{iconify|Miniature Containment Fields|21px}} | data-sort-value="85" | '''Base:''' 85 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Advanced probes that can thoroughly analyze subjects on a sub-atomic level, generating a wealth of valuable research data.'' |- id="Autonomous Station Protocols" | {{icon|Autonomous Station Protocols}} || {{tech||Autonomous Station Protocols}} | align=center | 6000 || align=center | 2 | {{icon|research}} {{green|+10%}} Research Station Output | {{iconify|Quantum Probes|21px}} | data-sort-value="70" | '''Base:''' 70 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Increased automation of station functions will free up more staff for research duties.'' |- id="Multi-Dimensional Analysis" | {{icon|Multi-Dimensional Analysis}} || {{tech||Multi-Dimensional Analysis}} | align=center | 8000 || align=center | 3 | {{icon|research}} {{green|+10%}} Research Station Output | {{iconify|Autonomous Station Protocols|21px}} | data-sort-value="65" | '''Base:''' 65 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Studying something from the limited perspective of a single dimensional reality does not paint the whole picture. Every angle must be considered.'' |- id="Gravitic Sensors Tech" | {{icon|Gravitic Sensors tech}} || {{tech||Gravitic Sensors}} | align= center | 4000 || align= center | 2 | * [[File:Ship part sensor 2.png|21px]] Gravitic Sensors * [[File:sb listening post.png|21px]] Listening Post | | data-sort-value="85" | '''Base:''' 85 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} adopted the [[File:Tradition icon discovery.png|24px]] Discovery tradition tree * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.'' |- id="Subspace Sensors Tech" | {{icon|Subspace Sensors tech}} || {{tech||Subspace Sensors}} | align= center | 8000 || align= center | 3 | * [[File:Ship part sensor 3.png|21px]] Subspace Sensors * [[File:Observatory.png|21px]] Black Hole Observatory | {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors | data-sort-value="65" | '''Base:''' 65 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} adopted the [[File:Tradition icon discovery.png|24px]] Discovery tradition tree * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.'' |- id="Tachyon Sensors Tech" | {{icon|Tachyon Sensors tech}} || {{tech||Tachyon Sensors}} | align= center | 16000 || align= center | 4 | [[File:Ship part sensor 4.png|21px]] Subspace Sensors | {{icon|Subspace Sensors tech|21px}} Subspace Sensors | data-sort-value="45" | '''Base:''' 45 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} adopted the [[File:Tradition icon discovery.png|24px]] Discovery tradition tree * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.'' |- id="Quantum Theory" | {{icon|Quantum Theory}} || {{tech||Quantum Theory}} | align= center | 2000 || align= center | 1 | {{icon|physics}} {{green|+20%}} Physics Research from Researchers | | data-sort-value="100" | '''Base:''' 100 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} year is >2205 * {{green|2x}} year is >2210 * {{green|2x}} year is >2215 * {{green|2x}} year is >2220 * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Exploring the mediation of fundamental forces through subatomic Particles.'' |- id="Applied Quantum Physics" | {{icon|Applied Quantum Physics}} || {{tech||Applied Quantum Physics}} | align= center | 6000 || align= center | 2 | {{icon|physics}} {{green|+20%}} Physics Research from Researchers | {{iconify|Quantum Theory|21px}} | data-sort-value="70" | '''Base:''' 70 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} year is >2225 * {{green|2x}} year is >2230 * {{green|2x}} year is >2235 * {{green|2x}} year is >2240 * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.'' |- id="Space-Time Theory" | {{icon|Space-Time Theory}} || {{tech||Space-Time Theory}} | align= center | 20000 || align= center | 4 | {{icon|physics}} {{green|+20%}} Physics Research from Researchers | {{iconify|Applied Quantum Physics|21px}} | data-sort-value="40" | '''Base:''' 40 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} year is >2225 * {{green|2x}} year is >2230 * {{green|2x}} year is >2235 * {{green|2x}} year is >2240 * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Three dimensions, inextricable from the fourth.'' |- id="Gravitational Analysis" | {{icon|Gravitational Analysis}} || {{tech|repeat|Gravitational Analysis}} | align= center | {{hover|Every level increases the cost by +5000|50000}} || align= center | 5 | {{icon|building cost}} {{green|−5%}} Building Cost | {{iconify|Applied Quantum Physics|21px}} | data-sort-value="12.5" | '''Base:''' 12.5 {{Collapse list | type= '''Modifiers''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.'' |- id="Quantum Firewalls" | {{icon|Quantum Firewalls}} || {{tech||Quantum Firewalls}} | align= center | 2500 || align= center | 1 | {{icon|encryption}} {{green|+2}} Encryption | * {{iconify|Quantum Theory|21px}} * {{iconify|Colonial Bureaucracy|21px}} | data-sort-value="90" | '''Base:''' 90 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Advances in computing technology have given us new ways to protect our data from prying eyes.'' |- id="Simultaneous-Collapse Storage" | {{icon|Simultaneous-Collapse Storage}} || {{tech||Simultaneous-Collapse Storage}} | align= center | 5000 || align= center | 2 | {{icon|encryption}} {{green|+2}} Encryption | * {{iconify|Quantum Firewalls|21px}} * {{iconify|Applied Quantum Physics|21px}} | data-sort-value="70" | '''Base:''' 70 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Further advances in unstable entanglement have given us new ways to prevent unauthorized intrusions into our databases.'' |- id="Negative-Time Keys" | {{icon|Negative-Time Keys}} || {{tech||Negative-Time Keys}} | align= center | 20000 || align= center | 4 | {{icon|encryption}} {{green|+2}} Encryption | * {{iconify|Simultaneous-Collapse Storage|21px}} * {{iconify|Space-Time Theory|21px}} | data-sort-value="50" | '''Base:''' 50 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Our latest advances in encryption exploit recently discovered quirks of physics to require inputting a specialized key before it has been generated.'' |- id="Quantum Hacking" | {{icon|Quantum Hacking}} || {{tech||Quantum Hacking}} | align= center | 2500 || align= center | 1 | * {{icon|encryption}} {{green|+2}} Codebreaking * {{icon|edict}} Bureau of Espionage | * {{iconify|Quantum Theory|21px}} * {{iconify|Colonial Bureaucracy|21px}} | data-sort-value="90" | '''Base:''' 90 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Primitive encryption systems stand no chance against modern decryption tools.'' |- id="Simulated Social Engineering" | {{icon|Simulated Social Engineering}} || {{tech||Simulated Social Engineering}} | align= center | 5000 || align= center | 2 | {{icon|encryption}} {{green|+2}} Codebreaking | * {{iconify|Quantum Hacking|21px}} * {{iconify|Applied Quantum Physics|21px}} | data-sort-value="70" | '''Base:''' 70 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''The weakest link in any security system are the individuals within it. By modeling their weaknesses in computer simulations we can find novel ways to bypass their security - or trick them into bypassing it for us.'' |- id="Quasi-Dimensional Reflection" | {{icon|Quasi-Dimensional Reflection}} || {{tech||Quasi-Dimensional Reflection}} | align= center | 20000 || align= center | 4 | {{icon|encryption}} {{green|+2}} Codebreaking | * {{iconify|Simulated Social Engineering|21px}} * {{iconify|Space-Time Theory|21px}} | data-sort-value="50" | '''Base:''' 50 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Our operatives can access data from adjacent realities without risking setting off alarms in this reality.'' |- id="Market_Analysis_Algorithms" | {{icon|Market Analysis Algorithms}} || {{tech||Market Analysis Algorithms}} | align= center | 4000 || align= center | 2 | {{icon|artisan}} {{green|+10%}} Artisans Output | * {{iconify|Nano-Circuit Assembly|21px}} * {{iconify|Administrative AI|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} unless Rogue Servitor | data-sort-value="170" | '''Base:''' 170 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Basic administrative AIs can be used to streamline supply and demand lines, reducing waste.'' |- id="Predictive_Consumerism" | {{icon|Predictive Consumerism}} || {{tech||Predictive Consumerism}} | align= center | 16000 || align= center | 4 | {{icon|artisan}} {{green|+10%}} Artisans Output | * {{iconify|Replicator Kiosks|21px}} * {{iconify|Self-Evolving Logic|21px}} * {{iconify|Market Analysis Algorithms|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} unless Rogue Servitor | data-sort-value="90" | '''Base:''' 90 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|computing}} Expertise: Computing trait}} | ''Using advanced AIs, we can reliably predict consumer demand before it exists.'' |- id="Science Nexus tech" | {{icon|Science Nexus tech}} || {{tech|rare|Science Nexus}} | align=center | 48000 || align= center | 5 | [[File:Fleet order button build megastructure.png|24px]] Science Nexus megastructure | * {{iconify|Utopia|21px}} DLC * {{iconify|Mega-Engineering|21px}} | data-sort-value="5" | '''Base:''' 5 {{Collapse list | type= '''Modifiers''' | body= * {{green|9x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|6x}} {{iconify|Master Builders}} ascension perk * {{green|4x}} {{iconify|Galactic Wonders}} ascension perk * {{green|2x}} leading scientist has {{iconify|Maniacal}} trait * {{green|2x}} leading scientist has {{iconify|Spark of Genius}} trait}} | ''The research labs and databanks of a {{yellow|Science Nexus}} generate an immense flow of raw, undiluted science.'' |- id="Sentry Array tech" | {{icon|Sentry Array tech}} || {{tech|rare|Sentry Array}} | align=center | 48000 || align= center | 5 | [[File:Fleet order button build megastructure.png|24px]] Sentry Array megastructure | * {{iconify|Utopia|21px}} DLC * {{iconify|Mega-Engineering|21px}} | data-sort-value="5" | '''Base:''' 5 {{Collapse list | type= '''Modifiers''' | body= * {{green|6x}} {{iconify|Enigmatic Engineering|21px}} ascension perk * {{green|6x}} {{iconify|Master Builders}} ascension perk * {{green|4x}} {{iconify|Galactic Wonders}} ascension perk * {{green|2x}} leading scientist has {{iconify|Maniacal}} trait * {{green|2x}} leading scientist has {{iconify|Spark of Genius}} trait * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk}} | ''The stages of the {{yellow|Sentry Array}} gradually expand sensor range, eventually covering the entire galaxy.'' |- id="Curator Archaeology Lab" | {{icon|Curator Archaeology Lab tech}} || {{tech|rare|Curator Archaeology Lab}} | align= center | 4000 || align= center | 2 | * {{icon|anomaly discovery chance}} {{green|+10%}} Anomaly Discovery Chance * {{icon|anomaly research speed}} {{green|+25%}} Anomaly Research Speed * {{icon|anr|24px}} {{green|+2}} Archaeology Skill | {{iconify|Curator|21px}} scientist or the ''Curator Insight'' empire modifier | data-sort-value="85" | '''Base:''' 85 {{Collapse list | type= '''Modifiers''' | body= * {{green|3x}} leading scientist has {{iconify|Curator}} trait * {{red|0.5x}} ''Curator Insight'' empire modifier}} | ''These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.'' |- id="Curator Exploration Lab" | {{icon|Curator Exploration Lab tech}} || {{tech|rare|Curator Exploration Lab}} | align= center | 4000 || align= center | 2 | {{icon|survey speed}} {{green|+33%}} Survey Speed | {{iconify|Curator|21px}} scientist or the ''Curator Insight'' empire modifier | data-sort-value="85" | '''Base:''' 85 {{Collapse list | type= '''Modifiers''' | body= * {{green|3x}} leading scientist has {{iconify|Curator}} trait * {{red|0.5x}} ''Curator Insight'' empire modifier}} | ''These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.'' |- id="Enigmatic Encoder tech" | {{icon|Enigmatic Encoder tech}} || {{tech|acquire|Enigmatic Encoder}} | align= center | 50000 || align= center | 5 | [[File:Ship part enigmatic encoder.png|21px]] Enigmatic Encoder | {{icon|lev|21px}} [[Enigmatic Fortress]] event chain outcome | | ''The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.'' |- id="Enigmatic Decoder tech" | {{icon|Enigmatic Decoder tech}} || {{tech|acquire|Enigmatic Decoder}} | align= center | 50000 || align= center | 5 | [[File:Ship part enigmatic decoder.png|21px]] Enigmatic Decoder | {{icon|lev|21px}} [[Enigmatic Fortress]] event chain outcome | | ''While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.'' |} == Field Manipulation == {{SVersion|3.2}} The {{iconify|Field Manipulation}} tech tree focuses on {{iconify|Energy}} production and shields. {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" ! width="1%" class="unsortable" | ! Technology ! Cost ! Tier ! Effects ! Prerequisites ! Weight & Modifiers ! width="25%" class="unsortable" | Description |- id="High-Energy Capacitors" | {{icon|High-Energy Capacitors}} || {{tech|start|High-Energy Capacitors}} | || align= center | 0 | {{iconify|Generator District|21px}} | | | ''Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.'' |- id="Field Modulation" | {{icon|Field Modulation}} || {{tech||Field Modulation}} | align= center | 2000 || align= center | 1 | * {{icon|energy}} {{green|+20%}} Energy from Technicians * {{icon|energy}} {{green|+10%}} Energy from Starbase Constructions | {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}} | data-sort-value="100" | '''Base:''' 100 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait * {{green|1.25x}} adopted the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree}} | ''Modulated fields allow for increased production and improved energy yield.'' |- id="Quantum Energy States" | {{icon|Quantum Energy States}} || {{tech||Quantum Energy States}} | align= center | 4000 || align= center | 2 | * {{icon|energy}} {{green|+20%}} Energy from Technicians * {{icon|energy}} {{green|+10%}} Energy from Starbase Constructions | {{iconify|Field Modulation|21px}} | data-sort-value="85" | '''Base:''' 85 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait * {{green|1.25x}} adopted the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree}} | ''Basic entanglement principles applied to energy generation provide a substantial increase in energy output.'' |- id="Quantum Field Manipulation" | {{icon|Quantum Field Manipulation}} || {{tech||Quantum Field Manipulation}} | align= center | 8000 || align= center | 3 | * {{icon|energy}} {{green|+20%}} Energy from Technicians * {{icon|energy}} {{green|+10%}} Energy from Starbase Constructions | {{iconify|Quantum Energy States|21px}} | data-sort-value="65" | '''Base:''' 65 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait * {{green|1.25x}} adopted the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree}} | ''Quantum superposition of energy coils, simultaneously drained and charged.'' |- id="Applied Superconductivity" | {{icon|Applied Superconductivity}} || {{tech|repeat|Applied Superconductivity}} | align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5 | {{icon|pop enc}} {{green|+5%}} Energy from Jobs | {{iconify|Quantum Energy States|21px}} | data-sort-value="12.5" | '''Base:''' 12.5 {{Collapse list | type= '''Modifiers''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.'' |- id="Global Energy Management" | {{icon|Global Energy Management}} || {{tech||Global Energy Management}} | align= center | 3000 || align= center | 1 | * {{icon|Building}} Energy Grid * {{icon|Edict}} Capacity Overload | {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}} | data-sort-value="90" | '''Base:''' 90 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} adopted the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.'' |- id="Planetary Power Grid" | {{icon|Planetary Power Grid}} || {{tech||Planetary Power Grid}} | align= center | 6000 || align= center | 2 | {{icon|Building}} Energy Nexus | * {{iconify|Colonial Centralization|21px}} * {{iconify|Global Energy Management|21px}} * {{icon|exotic gases|21px}} Access to Exotic Gases through tech or galactic market | data-sort-value="70" | '''Base:''' 70 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} adopted the [[File:Tradition icon prosperity.png|24px]] Prosperity tradition tree * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''A re-engineered and unified grid further reduces energy losses over distance.'' |- id="Deflectors Tech" | {{icon|Deflectors tech}} || {{tech|start|Deflectors}} | || align= center | 0 | [[File:Ship part shield 1.png|21px]] Deflectors | {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}} | | ''Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.'' |- id="Improved Deflectors Tech" | {{icon|Improved Deflectors tech}} || {{tech||Improved Deflectors}} | align= center | 3000 || align= center | 1 | [[File:Ship part shield 2.png|21px]] Improved Deflectors | {{icon|Deflectors tech|21px}} {{tech|start|Deflectors}} | data-sort-value="112.5" | '''Base:''' 112.5 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''These updated deflector screens are capable of soaking up even more punishment before they overload.'' |- id="Shields Tech" | {{icon|Shields tech}} || {{tech||Shields}} | align= center | 6000 || align= center | 2 | [[File:Ship part shield 3.png|21px]] Shields | {{icon|Improved Deflectors tech|21px}} Improved Deflectors | data-sort-value="87.5" | '''Base:''' 87.5 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.'' |- id="Advanced Shields Tech" | {{icon|Advanced Shields tech}} || {{tech||Advanced Shields}} | align= center | 12000 || align= center | 3 | [[File:Ship part shield 4.png|21px]] Advanced Shields | {{icon|Shields tech|21px}} Shields | data-sort-value="62.5" | '''Base:''' 62.5 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.'' |- id="Hyper Shields Tech" | {{icon|Hyper Shields tech}} || {{tech||Hyper Shields}} | align= center | 24000 || align= center | 4 | [[File:Ship part shield 5.png|21px]] Hyper Shields | {{icon|Advanced Shields tech|21px}} Advanced Shields | data-sort-value="43.75" | '''Base:''' 43.75 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.'' |- id="Dark Matter Deflectors" | {{icon|Dark Matter Deflectors}} || {{tech|acquire|Dark Matter Deflectors}} | align= center | 50000 || align= center | 5 | [[File:Ship part dark matter shield.png|21px]] Dark Matter Deflectors | * {{icon|Hyper Shields tech|21px}} Hyper Shields * {{icon|yes|21px}} Analyzed [[Fallen empire]] debris | | ''These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.'' |- id="Shield Harmonics" | {{icon|Shield Harmonics}} || {{tech|repeat|Shield Harmonics}} | align= center | {{hover|Every level increases the cost by +5000|50000}} || align= center | 5 | {{icon|shield}} {{green|+5%}} Shield hit points | {{icon|Advanced Shields tech|21px}} Advanced Shields | data-sort-value="12.5" | '''Base:''' 12.5 {{Collapse list | type= '''Modifiers''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.'' |- id="Shield Capacitors" | {{icon|Shield Capacitors}} || {{tech||Shield Capacitors}} | align= center | 6000 || align= center | 2 | [[File:Ship part shield recharger.png|21px]] Shield Capacitor | {{icon|Shields tech|21px}} Shields | data-sort-value="70" | '''Base:''' 70 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.'' |- id="Planetary Shields" | {{icon|Planetary Shields}} || {{tech|rare|Planetary Shields}} | align= center | 8000 || align= center | 3 | {{icon|Building}} Planetary Shield Generator | {{icon|Shields tech|21px}} Shields | data-sort-value="32.5" | '''Base:''' 32.5 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.'' |- id="Speculative Hyperlane Breaching" | {{icon|Speculative Hyperlane Breaching}} || {{tech|rare|Speculative Hyperlane Breaching}} | align= center | 6000 || align= center | 2 | [[File:Fleet task mia jump.png|21px]] [[FTL#Experimental Subspace Navigation|Experimental Subspace Navigation]] | {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors | data-sort-value="37.5" | '''Base:''' 37.5 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''Solitary Science Ships can break out of the naturally-occurring hyperlanes and attempt to navigate to known but otherwise unreachable destinations.'' |- id="Dark Matter Drawing" | {{icon|Dark Matter Drawing}} || {{tech||Dark Matter Drawing}} | align= center | 12000 || align= center | 3 | {{icon|dark matter}} Can use Dark Matter resource | * {{icon|Tachyon Sensors tech|21px}} Tachyon Sensors * {{iconify|Dark Matter}} within borders or encountered an empire with tech | data-sort-value="50" | '''Base:''' 50 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} leading scientist has {{icon|field manipulation}} Expertise: Field Manipulation trait}} | ''This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.'' |- id="Global Pacification" | {{icon|Global Pacification}} || {{tech|rare|Global Pacification}} | align= center | 20000 || align= center | 5 | [[File:Ship part global pacifier.png|21px]] Global Pacifier colossus weapon | * {{iconify|Apocalypse|21px}} DLC * {{icon|Colossi tech|21px}} {{tech|acquire|Colossi}} * {{icon|yes|21px}} Completed the ''Colossus Project'' | data-sort-value="10" | '''Base:''' 10 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} {{icon|pacifist}}{{icon|fanatic pacifist}} Pacifist * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk}} | ''A shielding field is deployed around a planet, creating a barrier that is permanent and impenetrable (save for some wavelengths of light).'' |- id="Entropic Recursion" | {{icon|Entropic Recursion}} || {{tech|acquire|Entropic Recursion}} | align=center | 4000 || align=center | 3 | [[File:Feature.png]] Continues the [[Horizon Signal]] event chain | {{icon|yes|21px}} [[Horizon Signal]] event chain | | ''The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.'' |- id="Dyson Sphere tech" | {{icon|Dyson Sphere tech}} || {{tech|acquire|Dyson Sphere}} | align= center | 48000 || align= center | 5 | [[File:Fleet order button build megastructure.png|24px]] Dyson Sphere megastructure | * {{iconify|Utopia|21px}} DLC * [[File:Ap galactic wonders.png|21px]] Galactic Wonders ascension perk | | ''A {{yellow|Dyson Sphere}} fully envelops a given star, converting all solar output directly to {{icon|energy}} Energy Credits.'' |- id="Matter Decompressor tech" | {{icon|Matter Decompressor tech}} || {{tech|acquire|Matter Decompressor}} | align= center | 48000 || align= center | 5 | [[File:Fleet order button build megastructure.png|24px]] Matter Decompressor megastructure | * {{iconify|MegaCorp|21px}} DLC * [[File:Ap galactic wonders.png|21px]] Galactic Wonders ascension perk | | ''The {{yellow|Matter Decompressor}} lenses a black hole's gravity, forming a drill of gravitational forces to retrieve {{icon|minerals}} Minerals from the singularity.'' |} == Particles == {{SVersion|3.2}} The {{iconify|Particles}} tech tree focuses on lasers, reactors and FTL. {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" ! width="1%" class="unsortable" | ! Technology ! Cost ! Tier ! Effects ! Prerequisites ! Weight & Modifiers ! width="25%" class="unsortable" | Description |- id="Fission Power" | {{icon|Fission Power}} || {{tech|start|Fission Power}} | || align= center | 0 | [[File:Ship part reactor 1.png|21px]] Fission Reactor | | | ''This energy source generates power for ships through induced fission, but it also produces harmful nuclear waste.'' |- id="Fusion Power" | {{icon|Fusion Power}} || {{tech||Fusion Power}} | align= center | 2500 || align= center | 1 | [[File:Ship part reactor 2.png|21px]] Fusion Reactor | {{icon|Fission Power|21px}} {{tech|start|Fission Power}} | data-sort-value="190" | '''Base:''' 190 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} {{icon|Destroyers tech|21px}} Destroyers technology * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''Nuclear fusion processes generate a great amount of power for ships, but without many of the risks associated with fission power.'' |- id="Cold Fusion Power" | {{icon|Cold Fusion Power}} || {{tech||Cold Fusion Power}} | align= center | 5000 || align= center | 2 | [[File:Ship part reactor 3.png|21px]] Cold Fusion Reactor | {{iconify|Fusion Power|21px}} | data-sort-value="150" | '''Base:''' 150 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} {{icon|Cruisers tech|21px}} Cruisers technology * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.'' |- id="Antimatter Power" | {{icon|Antimatter Power}} || {{tech||Antimatter Power}} | align= center | 10000 || align= center | 3 | [[File:Ship part reactor 4.png|21px]] Antimatter Reactor | {{iconify|Cold Fusion Power|21px}} | data-sort-value="120" | '''Base:''' 120 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} {{icon|Battleships tech|21px}} Battleships technology * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.'' |- id="Zero Point Power" | {{icon|Zero Point Power}} || {{tech||Zero Point Power}} | align= center | 20000 || align= center | 4 | [[File:Ship part reactor 5.png|21px]] Zero Point Reactor | {{iconify|Antimatter Power|21px}} | data-sort-value="80" | '''Base:''' 80 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} {{icon|Battleships tech|21px}} Battleships technology * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''These generators extract vacuum energy, providing an almost limitless supply of ship power. There is no more efficient way to generate energy.'' |- id="Dark Matter Power" | {{icon|Dark Matter Power}} || {{tech|acquire|Dark Matter Power}} | align= center | 50000 || align= center | 5 | [[File:Ship part dark matter power core.png|21px]] Dark Matter Reactor | * {{iconify|Zero Point Power|21px}} * {{icon|yes|21px}} Analyzed [[Fallen empire]] debris | | ''These generators appear to somehow draw energy directly from dark matter, providing more ship power than should be possible according to the laws of physics.'' |- id="Jump Drive tech" | {{icon|Jump Drive tech}} || {{tech|danger|Jump Drive}} | align= center | 32000 || align= center | 5 | * [[File:Ship part jump drive 1.png|21px]] Jump Drive | {{iconify|Zero Point Power|21px}} | data-sort-value="3" | '''Base:''' 3 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon discovery.png|24px]] Discovery tradition tree}} | ''A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.'' |- id="Reactor Boosters" | {{icon|Reactor Boosters}} || {{tech|start|Reactor Boosters}} | || align= center | 0 | [[File:Ship part reactor booster 1.png|21px]] Reactor Booster | {{icon|Fission Power|21px}} {{tech|start|Fission Power}} | | ''Additional power generation systems increase the ship's reactor output.'' |- id="Improved Reactor Boosters" | {{icon|Improved Reactor Boosters}} || {{tech||Improved Reactor Boosters}} | align= center | 3000 || align= center | 1 | [[File:Ship part reactor booster 2.png|21px]] Improved Reactor Booster | * {{icon|Reactor Boosters|21px}} {{tech|start|Reactor Boosters}} * {{iconify|Fusion Power|21px}} | data-sort-value="135" | '''Base:''' 135 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.'' |- id="Advanced Reactor Boosters" | {{icon|Advanced Reactor Boosters}} || {{tech||Advanced Reactor Boosters}} | align= center | 12000 || align= center | 1 | [[File:Ship part reactor booster 3.png|21px]] Advanced Reactor Booster | * {{icon|Improved Reactor Boosters|21px}} Improved Reactor Boosters * {{iconify|Antimatter Power|21px}} | data-sort-value="75" | '''Base:''' 75 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.'' |- id="Hyperspace Travel" | {{icon|Hyperspace Travel}} || {{tech|start|Hyperspace Travel}} | || align= center | 0 | [[File:Ship part hyper drive 1.png|21px]] Hyperdrive I | {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}} | | ''Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.'' |- id="Hyperlane Breach Points" | {{icon|Hyperlane Breach Points}} || {{tech||Hyperlane Breach Points}} | align= center | 5000 || align= center | 2 | * [[File:Ship part hyper drive 2.png|21px]] Hyperdrive II * [[File:Spaceport module pioneering terminal.png|21px]] Transit Hub | {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}} | data-sort-value="75" | '''Base:''' 75 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} adopted the [[File:Tradition icon discovery.png|24px]] Discovery tradition tree * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.'' |- id="Hyperspace Slipstreams" | {{icon|Hyperspace Slipstreams}} || {{tech||Hyperspace Slipstreams}} | align= center | 12000 || align= center | 3 | [[File:Ship part hyper drive 3.png|21px]] Hyperdrive III | {{iconify|Hyperlane Breach Points|21px}} | data-sort-value="50" | '''Base:''' 50 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} adopted the [[File:Tradition icon discovery.png|24px]] Discovery tradition tree * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.'' |- id="Gateway Activation" | {{icon|Gateway Activation}} || {{tech|rare|Gateway Activation}} | align= center | 24000 || align= center | 4 | [[File:Feature.png|21px|link=Gateway|Feature]] Can reactivate Gateways | * {{iconify|Hyperspace Slipstreams|21px}} * {{icon|yes|21px}} Encountered an inactive gateway/L-gate ''or'' an empire with the tech | data-sort-value="17.5" | '''Base:''' 17.5 {{Collapse list | type= '''Modifiers''' | body= * {{green|4x}} Gateway or L-Gate inside borders * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon discovery.png|24px]] Discovery tradition tree * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''The ability to reactivate the derelict Gateway stations that can be found scattered throughout the galaxy has the potential to dramatically shorten travel times.'' |- id="Gateway Construction" | {{icon|Gateway Construction}} || {{tech|rare|Gateway Construction}} | align= center | 48000 || align= center | 5 | [[File:Fleet order button build megastructure.png|24px]] Gateway megastructure | * {{icon|Gateway Activation|21px}} {{tech|rare|Gateway Activation}} * {{icon|Mega-Engineering|21px}} {{tech|rare|Mega-Engineering}} | data-sort-value="10" | '''Base:''' 10 {{Collapse list | type= '''Modifiers''' | body= * {{green|4x}} Gateway inside borders * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon discovery.png|24px]] Discovery tradition tree * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.'' |- id="L-Gate Activation" | {{icon|L-Gate Activation}} || {{tech|start|L-Gate Activation}} | align= center | 12000 || align= center | 3 | [[File:Feature.png]] Special Project to open L-Gates | {{icon|dst|21px}} Gathered 7 L-Gate Insights | | ''The L-Gates defy our current understanding of subspace mechanics. This must be remedied before they can be opened for travel.'' |- id="Wormhole Stabilization" | {{icon|Wormhole Stabilization}} || {{tech|rare|Wormhole Stabilization}} | align= center | 8000 || align= center | 3 | [[File:Feature.png|21px|link=FTL|Feature]] Science ships can stabilize Wormholes | * {{iconify|Hyperlane Breach Points|21px}} * {{icon|yes|21px}} Encountered a wormhole ''or'' an empire with the tech | data-sort-value="32.5" | '''Base:''' 32.5 {{Collapse list | type= '''Modifiers''' | body= * {{green|4x}} Wormhole inside borders * {{green|1.25x}} adopted the [[File:Tradition icon discovery.png|24px]] Discovery tradition tree * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.'' |- id="FTL Inhibition" | {{icon|FTL Inhibition}} || {{tech||FTL Inhibition}} | align= center | 4000 || align= center | 2 | [[File:FTL magnet.png|21px]] Starbases and Fortresses gain FTL inhibitors | {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}} | data-sort-value="340" | '''Base:''' 340 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} adopted the [[File:Tradition icon unyielding.png|24px]] Unyielding tradition tree * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''Gravity well projectors can be used to create localized pockets of space where safe entry into hyperspace is impossible. The immense power requirements and the size of the projectors prohibits their use on anything smaller than a starbase.'' |- id="Red Lasers Tech" | {{icon|Red Lasers tech}} || {{tech|start|Red Lasers}} | || align=center | 0 | {{icon|Component}} Red Laser | | | ''Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.'' |- id="Blue Lasers Tech" | {{icon|Blue Lasers tech}} || {{tech||Blue Lasers}} | align= center | 2500 || align= center | 1 | {{icon|Component}} Blue Laser | {{icon|Red Lasers tech|21px}} {{tech|start|Red Lasers}} | data-sort-value="95" | '''Base:''' 95 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.'' |- id="UV Lasers Tech" | {{icon|UV Lasers tech}} || {{tech||UV Lasers}} | align= center | 4000 || align= center | 2 | {{icon|Component}} UV Laser | {{icon|Blue Lasers tech|21px}} Blue Lasers | data-sort-value="85" | '''Base:''' 85 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.'' |- id="X-Ray Lasers Tech" | {{icon|X-Ray Lasers tech}} || {{tech||X-Ray Lasers}} | align= center | 8000 || align= center | 3 | {{icon|Component}} X-Ray Laser | {{icon|UV Lasers tech|21px}} UV Lasers | data-sort-value="65" | '''Base:''' 65 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.'' |- id="Gamma Lasers Tech" | {{icon|Gamma Lasers tech}} || {{tech||Gamma Lasers}} | align= center | 16000 || align= center | 4 | {{icon|Component}} Gamma Laser | {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers | data-sort-value="45" | '''Base:''' 45 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.'' |- id="Particle Lances Tech" | {{icon|Particle Lances tech}} || {{tech||Particle Lances}} | align= center | 20000 || align= center | 4 | {{icon|Component}} Particle Lance | * {{icon|Battleships tech|21px}} Battleships * {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers | data-sort-value="40" | '''Base:''' 40 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.'' |- id="Tachyon Lances Tech" | {{icon|Tachyon Lances tech}} || {{tech||Tachyon Lances}} | align= center | 24000 || align= center | 4 | {{icon|Component}} Tachyon Lance | * {{icon|Particle Lances tech|21px}} Particle Lances * {{icon|Gamma Lasers tech|21px}} Gamma Lasers | data-sort-value="35" | '''Base:''' 35 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.'' |- id="Proton Launchers tech" | {{icon|Proton Launchers tech}} || {{tech||Proton Launchers}} | align= center | 12000 || align= center | 3 | {{icon|Component}} Proton Launchers | {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers | data-sort-value="50" | '''Base:''' 50 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.'' |- id="Neutron Launchers tech" | {{icon|Neutron Launchers tech}} || {{tech||Neutron Launchers}} | align= center | 20000 || align= center | 4 | {{icon|Component}} Neutron Launchers | {{icon|Proton Launchers tech|21px}} Proton Launchers | data-sort-value="40" | '''Base:''' 40 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''Upgraded energy projectiles that rely on neutrons instead of protons for their destructive power.'' |- id="Flash Coolant" | {{icon|Flash Coolant}} || {{tech|repeat|Flash Coolant}} | align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5 | {{icon|Attack Speed}} {{green|+5%}} Energy weapon attack speed | {{icon|Blue Lasers tech|21px}} Blue Lasers | data-sort-value="12.5" | '''Base:''' 12.5 {{Collapse list | type= '''Modifiers''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.'' |- id="Focusing Arrays" | {{icon|Focusing Arrays}} || {{tech|repeat|Focusing Arrays}} | align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5 | {{icon|damage}} {{green|+5%}} Energy weapon damage | {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers | data-sort-value="12.5" | '''Base:''' 12.5 {{Collapse list | type= '''Modifiers''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.'' |- id="Disruptors Tech" | {{icon|Disruptors tech}} || {{tech||Disruptors}} | align= center | 5000 || align= center | 2 | {{icon|Component}} Disruptor | {{icon|Blue Lasers tech|21px}} Blue Lasers | data-sort-value="75" | '''Base:''' 75 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.'' |- id="Ion Disruptors Tech" | {{icon|Ion Disruptors tech}} || {{tech||Ion Disruptors}} | align= center | 8000 || align= center | 3 | {{icon|Component}} Ion Disruptor | {{icon|Disruptors tech|21px}} Disruptors | data-sort-value="65" | '''Base:''' 65 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''These upgraded disruptors fire bolts of more destructive ion Particles at targets.'' |- id="Phase Disruptors Tech" | {{icon|Phase Disruptors tech}} || {{tech||Phase Disruptors}} | align= center | 16000 || align= center | 4 | {{icon|Component}} Phase Disruptor | {{icon|Ion Disruptors tech|21px}} Ion Disruptors | data-sort-value="45" | '''Base:''' 45 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.'' |- id="Arc Emitters Tech" | {{icon|Arc Emitters tech}} || {{tech||Arc Emitters}} | align= center | 20000 || align= center | 4 | {{icon|Component}} Arc Emitter | * {{icon|Battleships tech|21px}} Battleships * {{icon|Phase Disruptors tech|21px}} Phase Disruptors | data-sort-value="40" | '''Base:''' 40 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.'' |- id="Focused Arc Emitters Tech" | {{icon|Focused Arc Emitters tech}} || {{tech||Focused Arc Emitters}} | align= center | 24000 || align= center | 4 | {{icon|Component}} Focused Arc Emitter | {{icon|Arc Emitters tech|21px}} Arc Emitters | data-sort-value="35" | '''Base:''' 35 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.'' |- id="Plasma Throwers Tech" | {{icon|Plasma Throwers tech}} || {{tech||Plasma Throwers}} | align= center | 5000 || align= center | 2 | {{icon|Component}} Plasma Thrower | {{icon|Blue Lasers tech|21px}} Blue Lasers | data-sort-value="75" | '''Base:''' 75 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.'' |- id="Plasma Accelerators Tech" | {{icon|Plasma Accelerators tech}} || {{tech||Plasma Accelerators}} | align= center | 8000 || align= center | 3 | {{icon|Component}} Plasma Accelerator | {{icon|Plasma Throwers tech|21px}} Plasma Throwers | data-sort-value="65" | '''Base:''' 65 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.'' |- id="Plasma Cannons Tech" | {{icon|Plasma Cannons tech}} || {{tech||Plasma Cannons}} | align= center | 16000 || align= center | 4 | {{icon|Component}} Plasma Cannon | {{icon|Plasma Accelerators tech|21px}} Plasma Accelerators | data-sort-value="45" | '''Base:''' 45 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.'' |- id="Neutron Sweeping" | {{icon|Neutron Sweeping}} || {{tech|rare|Neutron Sweeping}} | align= center | 20000 || align= center | 5 | [[File:Ship part neutron sweep.png|21px]] Neutron Sweep colossus weapon | * {{iconify|Apocalypse|21px}} DLC * {{icon|Colossi tech|21px}} {{tech|acquire|Colossi}} * {{icon|yes|21px}} Completed the ''Colossus Project'' * {{icon|no|21px}}{{icon|pacifist}}{{icon|fanatic pacifist}} Pacifist * {{icon|no|21px}}{{icon|spiritualist}}{{icon|fanatic spiritualist}} Spiritualist | data-sort-value="10" | '''Base:''' 10 {{Collapse list | type= '''Modifiers''' | body= * {{green|2x}} {{icon|materialist}}{{icon|fanatic materialist}} Materialist * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk}} | ''An accelerated plume of neutron radiation "paints" the planet surface, severely degrading most materials and directly destroying biological tissue.'' |- id="Mining Drone Lasers Tech" | {{icon|Mining Drone Lasers tech}} || {{tech|acquire|Mining Drone Lasers}} | align= center | 5000 || align= center | 2 | {{icon|Component}} Mining Drone Lasers | {{icon|yes|21px}} Analyzed [[Ancient Mining Drones]] debris | | ''Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.'' |- id="Cloud Lightning Conduits" | {{icon|Cloud Lightning Conduits}} || {{tech|acquire|Cloud Lightning Conduits}} | align= center | 6000 || align= center | 2 | {{icon|Component}} Cloud Lightning | {{icon|yes|21px}} Analyzed [[Void Clouds]] debris | | ''Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.'' |- id="Null Void Beam tech" | {{icon|Null Void Beam tech}} || {{tech|acquire|Null Void Beam}} | align= center | 6000 || align= center | 2 | {{icon|Component}} Null Void Beam | {{icon|yes|21px}} [[The Doorway]] event outcome | | ''By harnessing the entropic nature of the Null Void, this beam can actually destroy energy.'' |- id="Extradimensional Weaponry" | {{icon|Extradimensional Weaponry}} || {{tech|acquire|Extradimensional Weaponry}} | align= center | 48000 || align= center | 5 | {{icon|Component}} Matter Disintegrator | {{icon|yes|21px}} Analyzed [[Extradimensional Invaders]] debris | | ''Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.'' |- id="Mote Stabilization" | {{icon|Mote Stabilization}} || {{tech||Mote Stabilization}} | align= center | 4000 || align= center | 2 | * {{icon|building}} Mote Harvesting Traps * {{icon|volatile motes}} Can use Volatile Motes resource | * {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}} * {{iconify|Volatile Motes}} deposit within borders | data-sort-value="170" | '''Base:''' 170 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait}} | ''Volatile Motes are fickle particles that are dangerous to work with. In order to safely harvest them without setting off a chain-reaction of explosions, energy fields must be used to stabilize the motes.'' |- id="Volatile Material Plants" | {{icon|Volatile Material Plants}} || {{tech||Volatile Material Plants}} | align= center | 4000 || align= center | 2 | * {{icon|building}} Chemical Plants * {{icon|volatile motes}} Can use Volatile Motes resource | {{icon|Industrial Base|21px}} {{tech|start|Industrial Base}} | data-sort-value="170" | '''Base:''' 170 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} leading scientist has {{icon|particles}} Expertise: Particles trait * {{red|0.5x}} no celestial body within borders has a deposit of {{iconify|Volatile Motes}}}} | ''Aside from the obvious safety concerns, the artificial creation of Volatile Motes is an extremely delicate and complicated process that requires highly specialized equipment.'' |- id="Bio-Reactor tech" | {{icon|Bio-Reactor tech}} || {{tech|start|Bio-Reactor}} | || align= center | 0 | {{icon|building}} Bio-Reactor | {{iconify|Mechanical}}, {{iconify|Machine}} or {{iconify|Lithoid}} main species | | ''A facility where organic matter is converted into energy at a highly efficient rate.'' |- id="Omega Theory" | {{icon|Omega Theory}} || {{tech|rare|Omega Theory}} | align= center | 10000 || align= center | 3 | {{icon|Building}} Omega Alignment | * {{icon|Doctrine: Strange Loop|21px}} {{tech|acquire|Doctrine: Strange Loop}} * {{icon|Entropic Recursion|21px}} {{tech|acquire|Entropic Recursion}} | data-sort-value="60" | '''Base:''' 60 | ''When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.'' |} == 参考资料 == <references /> * 外部链接:[https://turanar.github.io/stellaris-tech-tree/vanilla/ Stellaris Tech Tree (Vanilla)] {{Template:ConceptsNavbox}} [[Category:科技]] [[Category:游戏概念]] [[en:Physics_research]]
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