群星
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
智械黎明
”
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
{{Version|Timeless}} {{DLC | header= Synthetic Dawn | logo= Banner Synthetic Dawn.jpg | type= Story Pack | patch= 1.8 | date= 2017-09-21 | storeb = {{Store|pdx|stellaris-synthetic-dawn/STST01DSK0000008.html}} / {{Store|steam|app/642750}} }} {{#evt: | service= youtube | id= Jg-hcUcOIi8 | description= Stellaris: Synthetic Dawn story pack feature breakdown by Stellaris' game director Martin "Wiz" Anward. | alignment= right | container=frame }} '''{{iconify|Synthetic Dawn}}''' is the second [[DLC#Expansions|story pack]] for Stellaris. It was announced on 2017-08-03<ref>Forum, [[forum:1038083|Stellaris Prepares Robotic Empires for Digital Distribution Across the Universe]], 2017-08-03</ref> and its release date is 2017-09-21.<ref>Forum, [[forum:1042656|Stellaris Synthetic Dawn Feature Breakdown]], 2017-09-06</ref> The expansion was accompanied by the free 1.8 patch (aka ''Čapek''). == Expansion features == These features are only available if the accompanying DLC is activated. * You, Robot: Play Stellaris as a customized robotic civilization, complete with a series of robotic portraits for science robots, worker robots, and more * AI, eh? Aye!: Follow new event chains and story features to lead your robot race to greatness as an intergalactic AI empire; pursue mechanical perfection in the stars * Rise of the Machines: Oppressed synths may rebel against their masters and form new empires -- or you may even discover a fallen synthetic civilization deep in space * Digital Enhancements: New synthetic race portraits, and expanded voice packs for VIR ===Machine Empires=== * Machine Empires use the new 'Machine' species class with its own portrait set. Around 12 new machine portraits are planned, including one themed for each existing species class (Fungoid bots, Avian bots, etc.) * A regular Machine Empire is made up entirely of networked drones (exceptions are made by the 3 special civics below) and are built using resources (in the same way as robot pops) * Different models can be created and built once the 'Machine Template' technology is researched. * They do not require food, instead using energy for maintenance. * Organic pops can not be integrated into a machine empire, and must be displaced or purged. * A special form of purging called 'Grid Amalgamation' - kills pops at a moderate speed, but the pops produce a large amount of energy while being purged (similar to processing for organic empires) * Machine Empire pops do not die from old age, but can suffer potentially lethal accidents and malfunctions, though this is fairly rare. * They also have their own sets of tradition swaps, similar to Hive Minds, including a new 'Versatility' tree that replaces the Diplomacy tree * They have their own unique personalities, dialogue and interaction with entities such as the Contingency and Fallen Machine Empires. == Free features == These features were added to the base game by the 1.8 (Čapek) patch meaning that they are free for all players and function without the need of the accompanying DLC. * '''Revamped election mechanics''' – [[Democratic]] governments no longer get to choose their ruler from a pool of active [[leaders]], instead it will be centered around [[factions]]. Candidates are now representatives of factions and by taking into account the [[Species rights#Citizenship|citizenship]] status of [[pops]], the odds of a candidate winning an election are determined by the amount of support a given faction has throughout the [[empire]]. * '''Leader skill changes''' – Depending on an empires' [[civics]], [[traditions]], [[policies]] and a species' [[traits]], leaders can now earn up to ten skill levels. * '''Core sector governor''' – Instead of hiring a [[governor]] for each [[Empire#Core_systems|core system]], there is now a single governor that governs all core systems. Additionally, a governor skill level now provides a direct increase to all resource production in a sector independent of their [[leader traits]] bonuses. * '''Manual Purging''' – [[Purging]] specific pops is once again possible on special cases if said pop is either: a [[slave]], a non-protected pre-sapient or an undesirable. * '''Simplifying vassal creation''' – Previously it was only possible to create [[vassals]] by releasing an entire species whose homeworld was captured. Now to create a vassal all that is needed is to select a sector that contains a species (or sub-species) you want to make a vassal of and click on the ''Create Vassal'' button. All systems in the sector will be released as one Vassal empire. Vassal empires will receive their overlords' ethics and authority but they are able to choose their own civics. Systems can be granted or seized by [[trade]]. * '''Land appropriation and refugees''' – This new policy governs whether or not newly conquered planets should have tiles appropriated from non-citizen species. It is available for all [[ethics]] types and it works by clearing some tiles either by driving the occupying species away and turning it into refugees or by outright eliminating them from the game. Homogeneity-seeking empires will make use of this policy meaning that wars of conquest will usually generate refugees. * '''Pre-sapient policies''' – New [[policies]] are available that dictate how species with the potential to be [[uplift]] are treated and they include: extermination, tolerance, protection and use as livestock. * '''Initial border status''' – This new policy controls the default border status an empire has towards other empires. An open approach means that ones' borders can be traversed without the need of an open borders agreement and a closed approach means it would need one. * '''Robotic workers policy refinement''' – This new policy dictates whether robotic pops should exist or not. Outlawing robotic workers will dismantle all robots within an empire. The currently existing [[Policies#Artificial_Intelligence|artificial intelligence]] one is changed and it now determines if mechanoids can have sentience or not (outlawed) and if they should be enslaved (servitude) or given freedom (citizen rights). == Dev diaries == {{main|Developer diaries}} {{#lsth:Developer diaries|Synthetic Dawn}} == References == <references /> [[Category:DLC]]
摘要:
请注意您对群星百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
群星百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
本页使用的模板:
Developer diaries
(
编辑
)
开发者日志
(
编辑
)
Template:DLC
(
编辑
)
Template:Hatnote
(
编辑
)
Template:Icon
(
编辑
)
Template:Icon/s
(
编辑
)
Template:Iconify
(
编辑
)
Template:Infobox
(
编辑
)
Template:Main
(
编辑
)
Template:Nowrap
(
编辑
)
Template:Planet modifier
(
编辑
)
Template:Ruby
(
编辑
)
Template:Store
(
编辑
)
Template:Version
(
编辑
)
×
登录
密码
记住登录
加入群星百科
忘记密码?
其他方式登录