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{{Version|3.4}} {{Warfarenav}} As long as there is at least one empire present that is not {{iconify|Fanatic Pacifist}}, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. Wars are how mid-game and end-game borders are usually drawn. When an AI empire is about to declare war it will first shift fleets towards the border of the target. Targeted empires that have any military intel on the aggressor will receive a warning, with higher military intel levels providing a more accurate estimate on when war will be declared. == 宣战理由和战争目标 == {{SVersion|3.4}} In order for an empire to start a war, it needs a {{iconify|Casus Belli}} – a reason to declare war. Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. Once a war is declared, the attacked empire has a year to choose its wargoals. Status quo effects do not include the defender's capital. In case of status quo the defender will retain its capital system regardless of occupation. {| class="mildtable plainlist" ! 宣战理由和战争目标 ! 要求 ! 投降接受度 ! width=27% | 胜利效果 ! width=21% | 维持现状效果 |- id="Claim" | '''夺取宣称''' *{{icon|war}} 征服 | 在目标的恒星系存在 [[#Claims|宣称]] | * {{red|−10}} per system * {{red|−100}} per colonized system | Loser cedes all systems with claims to the victor, even if not occupied. All systems occupied by the loser are returned, regardless of claims. | Each side keeps all systems they have fully occupied if they have claims on them. |- id="Counterattack" | '''反击作战''' * {{icon|war}} 反击作战 | * {{iconify|Mutual Defense}}议案 3 * {{icon|no}}{{icon|Galactic Community}} Target is not a member of the Galactic Community * {{icon|war}} Target is at offensive war with a Galactic Community member | '''0''' | Loser cedes all systems with claims to the victor, even if not occupied. All systems occupied by the loser are returned, regardless of claims. | Each side keeps all systems they have fully occupied if they have claims on them. |- id="Subjugation" |'''要求臣服''' *{{icon|vassal}} 要求附庸 *{{icon|tributary}} 要求朝贡 *{{icon|tributary}} 纳为子公司 | 要求附庸国状态行动被拒绝 | {{red|−100}} | Loser becomes a subject of the victor, along with all its vassals (if any). If the empire is part of a federation, they will leave it. Initial terms of agreement and {{iconify|Loyalty}} depend on the Subjugation War Terms policy. | All systems fully occupied by the attacker will be turned into a subject of the attacker. Initial terms of agreement and {{iconify|Loyalty}} depend on the Subjugation War Terms policy. |- id="Animosity" | '''敌意''' *{{icon|opinion}} 羞辱 | *Rivalry | {{red|−25}} | Victor gains 100 {{iconify|influence}}. Loser loses all of its {{iconify|Influence}}, gains {{iconify|influence||−33%|red|monthly influence gain}} and {{iconify|happiness||10%|red}} for 10 years. If the loser had the {{iconify|Supremacist}} Diplomatic Stance policy, it is changed to {{iconify|Belligerent}}. | Each side keeps all systems they have fully occupied if they have claims on them. |- id="Imperial Rebuke" | '''敌意''' *{{icon|opinion}} 帝国敕裁 | *Rivalry and Galactic Emperor | {{red|−25}} | Victor gains 100 {{iconify|influence}}. Loser loses all of its {{iconify|Influence}}, gains {{iconify|influence||−33%|red|monthly influence gain}} and {{iconify|happiness||10%|red}} for 10 years. If the loser had the {{iconify|Supremacist}} Diplomatic Stance policy, it is changed to {{iconify|Belligerent}}. | None |- id="Ideology" | '''意识形态''' *{{icon|force ideology}} 输入意识形态 | * {{icon|policy}} War philosophy policy set to ''Liberation Wars'' * {{icon|no}}{{icon|Gestalt Consciousness}} Target is not a Gestalt Consciousness | {{red|−100}} | Loser is forced to shift ethics towards those of the victor and will leave a federation if it's part of one. Its ruler is also replaced. Authority is also shifted to that of the winner unless the winner has {{iconify|Corporate}} authority. | All systems fully occupied by the attacker will be turned into an empire with the attacker's ethics. |- id="Punishment" | '''惩罚''' *{{icon|opinion}} 羞辱 *{{icon|opinion}} 阻止暴行 *{{icon|opinion}} 禁止人工智能 *{{icon|opinion}} 净化圣地 *{{icon|opinion}} 净化边境地区 | * {{icon|elder race}} Only available to fallen empires * Either the fallen empire's demand was refused or they were rivaled | '''0''' | The refused demands are enforced. If the losing empire is not a {{iconify|Gestalt Consciousness}}, its ruler will also be assassinated by the winning fallen empire, unless they are the Ancient Caretakers. Includes Animosity effects. | None |- id="Despoliation" | '''掠夺''' *{{icon|war}} 掠夺 | {{iconify|Barbaric Despoilers}} civic | {{red|−25}} | Loser loses {{iconify|energy||250|red}} and {{iconify|minerals||250|red}} for every planet they own. Victor will then gain those resources even if the loser didn't have enough. Loser gets {{red|−20%}} {{iconify|Energy}} and {{iconify|Minerals}} for 10 years. {{yellow|During the war}}, if the attacking empire invades and captures the capital of the defending empire, there is a 50% chance to steal one of the defenders owned Relics. | Each side keeps all systems they have fully occupied if they have claims on them. |- id="Expropriation" | '''征收''' * {{icon|commercial pact}} 驱逐企业 | * {{icon|No}}{{icon|Commercial Pact}}{{icon|federation}} No shared Commercial Pact or Federation * Corporate empire has at least one branch office on an owned planet | {{red|−50}} | Corporate empire closes all branch offices on the attacker's planets. Attacker gains 1000 {{iconify|energy}} per branch office. | Corporate empire closes all branch offices on the attacker's planets. Corporate empire gains 1000 {{iconify|energy}} per branch office. |- id="Hostile Takeover" | '''恶意收购''' *{{icon|commercial pact}} 收缴资产 | * {{icon|Corporate}} Both empires have Corporate authority * Target has at least one branch office * {{icon|no}}{{icon|criminal heritage}} Criminal Heritage civic | {{red|−75}} | All branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. If loser is part of a federation, branch offices on other members' planets are kept. | None |- id="Claim the Galatron" | '''声索银河之星''' *{{icon|closed borders}} 夺取银河之星 | * [[File:R galatron.png|24px|link=Relics#The_Galatron]] Target empire has the Galatron relic * {{icon|no}}{{icon|driven assimilator}} Driven Assimilator civic * {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal | {{red|−40}} | Victor gains the Galatron relic and 100 {{iconify|influence}}. Loser loses all of its {{iconify|Influence}} and gains {{iconify|influence||−33%|red|monthly influence gain}} and {{iconify|happiness||−10%|red}} for 10 years. | Attacker gains 1000 {{iconify|energy}}. |- id="Hegemon" | '''一方霸主''' *{{icon|federation}} 建立霸权 | {{icon|Hegemony}} President of a level 3+ Hegemony federation * {{icon|no}}{{icon|federation}} Target is not in federation | {{red|−100}} | Loser becomes a member of the victor's {{iconify|Hegemony}} | All systems fully occupied by the attacker will be turned into a new member empire of the attacker's {{iconify|Hegemony}}. |- id="Scion" | '''先辈子弟''' * {{icon|vassal}} 收入彀中 | {{iconify|Scion}}起源 | {{red|−100}} | Loser becomes a subject of the Scion's overlord. If the empire is part of a federation, they will leave it. | All systems fully occupied by the Scion will be turned into a subject of the Scion's overlord. |- id="Imposed Inclusion" | '''强制吞并''' * [[File:diplomacy_pathofchains.png|24px]] 收入彀中 | {{iconify|Become the Crisis}} ascension perk | {{red|−100}} | Loser becomes a subject of the victor, along with all its vassals (if any). If the empire is part of a federation, they will leave it. | All systems fully occupied by the crisis empire will be turned into a new vassal empire of the attacker. |- id="Trial of Advancement" | '''适格试炼''' * [[File:Diplomacy seize council seat.png|24px]] 争夺议会席位 | * Target is a member of the Imperial Council * [[File:Resolution create council.png|24px]] By Trial of Advancement resolution | {{red|−100}} | The victor replaces the loser in the Imperial Council. | None |- id="Imperial Crusade" | '''大远征''' * [[File:Diplomacy imperial crusade.png|24px]] 强制并入帝国 | [[File:Resolution galactic market.png|24px]] Imperial Crusade resolution | {{red|−100}} | Loser joins the Galactic Imperium. If the empire is part of a federation, they will leave it. | All systems fully occupied by members of the Galactic Imperium will be turned into a member of the Galactic Imperium. |} === 成对的战争目标 === The following wargoals are paired together. If an empire starts a war with either of the paired wargoals the defender will automatically use the other wargoal and cannot pick another one. In case of the Allegiance War casus belli all empires which swore secret fealty to the attacker will join the attacker's side. Paired wargoals with {{red|−1000}} surrender acceptance lead to a Total War. In Total Wars, all occupied systems automatically change ownership. Their new owner will be the participant with the highest claim count on it or the occupier if none of his allies claim this system. {| class="mildtable plainlist" ! 宣战理由和战争目标 1 ! 宣战理由和战争目标 2 ! 要求 ! 投降接受度 ! width=24% | 胜利效果 ! width=22% | 维持现状效果 |- id="Subject" | '''附属国''' *{{icon|independence}} 独立 | '''附属国''' *{{icon|vassal}} 强调宗主地位 | * {{icon|vassal}} 附属国和宗主国 *{{icon|federation}} Subject not in a federation with overlord | '''0''' | If the subject wins, it becomes independent and the former overlord loses all claims on the former subject's systems. | The subject becomes independent and the former overlord gains claims on the former subject's systems. |- id="Secession" | '''脱离''' *{{icon|independence}} 脱离霸权联邦 | '''脱离''' *{{icon|vassal}} 维护霸权 | {{icon|federation}} President refused member to leave federation | '''0''' | If the attacker wins, it leaves the federation and the president loses all claims on the former member's systems. If the president wins, both empires gain a temporary {{iconify|opinion||−20|red}} towards each other. | The attacker leaves the federation and the president gains claims on the former member's systems. |- id="Allegiance War" | '''附属国的秘密宣誓效忠''' * [[File:Diplomacy secret fealty.png|24px]] 效忠战争 | '''附属国的秘密宣誓效忠''' * [[File:Diplomacy secret fealty.png|24px]] 维持侍奉 | [[File:Diplomacy secret fealty.png|24px]] Secret Fealty from one of target's subjects | '''0''' | If the attackers win all empires that pledged Secret Fealty to the main attacker will become the attacker's subjects and gain {{green|+2.5}} Monthly {{iconify|Loyalty}} for 10 years. If the defender wins the attacking subjects will gain {{green|+5}} Monthly {{iconify|Loyalty}} for 5 years and cannot pledge Secret Fealty during that time. | The subject cannot pledge Secret Fealty for 5 years. |- id="Imperium" | '''帝国霸业''' * {{icon|galactic community}} 重建星海共同体 | '''帝国霸业''' * {{icon|galactic imperium}} 粉碎叛乱 | *{{icon|nem}} {{ruby|''帝国:煽动叛乱''|Imperium: Spark Rebellion}} 行动 | '''0''' | Losers gain {{red|-60%}} {{iconify|Diplomatic Weight}} for 6 years. If the attackers win the Galactic Imperium becomes the Galactic Community again. If the defenders win the Galactic Imperium gains 100 Authority. | All attackers leave the Galactic Imperium and form a federation. |- id="Subjugation" | rowspan=5 | '''抑制''' *{{icon|war}} 消灭威胁 | '''要求臣服''' *{{icon|vassal}} 支配 | {{icon|yes}} 觉醒帝国 | rowspan=9 | {{red|−1000(全面战争)}} | rowspan=9 | Victory can only be achieved by conquering all colonized systems of the opposition, ending the opposing empire. If a defeated empire had starbases in uncolonized systems that were not conquered, they are removed, making the territory neutral again. | rowspan=9 | Each side keeps all conquered systems. In case of the ''Existential Expulsion'' war goal, uncolonized systems become neutral during the war. |- id="Purification" | '''净化''' *{{icon|war}} 净化 | {{iconify|Fanatic Purifiers}} or {{iconify|Determined Exterminator}} |- id="Hunger" | '''猎食''' *{{icon|war}} Absorption | {{iconify|Devouring Swarm}} |- id="Sublimation" | '''升华''' *{{icon|war}} 同化 | {{iconify|Driven Assimilator}} |- id="Existential Expulsion" | '''存在抹除''' *[[File:diplomacy_pathofblood.png|24px]] 铲除干净 | {{iconify|Become the Crisis}}飞升天赋 |- id="Colossus" | '''巨像''' *{{icon|rival}} 巨像 | '''阻止巨像''' *{{icon|rival}} 阻止巨像 | {{icon|apc}} 任何帝国有巨像 |- id="Preemptive War" | '''背离管教''' *{{icon|rival}} 先发制人 | '''自我防卫''' *{{icon|rival}} 消灭威胁 | * {{iconify|Mutual Defense}} resolution 5 * {{icon|no}}{{icon|Galactic Community}} One empire is ''not'' a member of the Galactic Community |- id="Crisis War" | '''事件''' * [[File:diplomacy_pathofblood.png|24px]] 天灾战争 | '''事件''' * [[File:diplomacy_pathofblood.png|24px]] 天灾战争 | * [[File:Resolution declare crisis.png|24px]] Declare Crisis resolution * {{icon|no}}[[File:Resolution declare crisis.png|24px]] Repeal Crisis resolution |- id="War in Heaven" | '''事件''' * {{icon|lev}} 天堂之战 | '''事件''' * {{icon|lev}} 天堂之战 | {{icon|lev}} 觉醒帝国 |- id="Machine Uprising" | '''事件''' * {{icon|snd}} 合成人起义 | '''事件''' * {{icon|snd}} 合成人起义 | {{icon|snd}} Creator empire and [[AI rebellion]] | {{red|−1000(全面战争)}} | Victor gains 2000-6000 {{iconify|Unity}} and 200-600 {{iconify|Influence}}. Victory can only be achieved by conquering all colonized systems of the opposition, ending the opposing empire. If a defeated empire had starbases in uncolonized systems that were not conquered, they are removed, making the territory neutral again. | Each side keeps all conquered systems. |} == Claims == {{SVersion|3.4}} While casus belli and wargoals represent the purpose of a war, '''claims''' represent territorial ambitions — the systems which will be controlled by the victor. Which systems can be claimed depends on an empire's {{icon|policy}} [[War Philosophy]] policy, with the Unrestricted Warfare philosophy allowing for the claiming of any system not owned by a fellow {{iconify|Federation}} member. It is possible to claim the same system multiple times to gain a stronger claim on it, which can outbid the competing claims of allies when going to war together. If multiple empires have the same number of claims on a system the oldest claim is considered the strongest. In general claims are expensive in the early game and become less so later on to allow for more decisive wars to be fought. Claims cannot be rescinded while at war. Claims have a base cost of 50 {{iconify|influence}}, modified by the following: # Additive costs: #* {{red|+25}} per hyperlane distance from owned territory #* {{red|+25}} if the system has an upgraded {{iconify|Starbase}} (i.e. not just an Outpost) #* {{red|+25}} if the system is colonized # Additive multipliers: #* {{red|+100%}} {{icon|war}} during an offensive war #* {{green|–10%}} {{icon|agenda}} Expansionist Overtures {{icon|Ruler leader}} Ruler agenda #* {{green|–10%}} {{icon|policy}} {{iconify|Belligerent}} or {{iconify|Supremacist}} [[Diplomatic Stance]] policy #* {{green|–10%}} {{iconify|Interstellar Campaigns|21px}} technology #* {{green|–10%}} {{iconify|Galactic Campaigns|21px}} technology #* {{green|–10%}} {{iconify|Martial Alliance}} federation level 2 perk #* {{green|–10%}} {{iconify|Militarist}} ethic #* {{green|–15%}} {{iconify|Nationalistic Zeal}} civic #* {{green|–20%}} {{iconify|Fanatic Militarist}} ethic #* {{green|–20%}} {{iconify|Interstellar Dominion}} ascension perk #* {{green|–20%}} {{iconify|Khan's Throne|24px}} relic # {{green|–20%}} {{icon|Rivalry}} if the system is owned by a Rival (multiplicative, after other multipliers) If the modifier reaches a total of {{green|–100%}}, claims then cost 0 {{iconify|influence}}. Defenders can freely claim systems owned by their attackers in a defensive war regardless of their War Philosophy policy. Any system lost by any side during a conquest war or total war will give the former owner 10 claims on it. Winning war with any non-conquest wargoals will always enforce all claims made by the victorious empires before any other effects, regardless of whether these systems were occupied. For example, an empire winning a war with the subjugation wargoal will annex all claimed systems from the loser before making a {{iconify|Vassal}} of the loser's remaining systems. == Federation warfare == The Federation is the more serious counterpart of the Defensive pact and the inviting attackers mechanic. While it does offer a unique amount of defensive cooperation, builds trust and allows military cooperation using the federation fleet, establishing a conquest strategy can be made very difficult because of the need for consent of the members to declare war, and each member's expectation of a fair share of spoils from each war. The empire that wishes to declare war can ask the other federation members for their war goals by using the "Suggest Demands" button. However, AI empires will be very hesitant to declare war on empires that are much stronger than them or have very powerful allies. In that case, the "Suggest Demands" button will not give any results. One exception to this are wars of liberation or to a lesser extent vassalization: usually AI will agree to a liberation war even if all the war goals are assigned to the player. The resulting splinter empire could then be vassalized and later integrated by the player. In case a federation member is attacked, all allies automatically join the war as defenders without need for a further declaration of war. In this case, the member being attacked has a free hand in choosing federation war goals, which might be all in its own favor. == War exhaustion == {{SVersion|3.4}} War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or {{iconify|Armageddon}} Bombardment), and a passive accumulation over time called Attrition. When a side's war exhaustion hits 100% they can be forced into a status quo peace after 24 months. The speed at which war exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a costly conflict than one whose very independence is being threatened. War exhaustion also means that an empire that is losing a war can still fight to minimize their territorial losses by inflicting high war exhaustion on the enemy. War exhaust gain can be reduced by the following: {| class="mildtable" ! Source ! Reduction |- | {{iconify|Media Conglomerate}} civic | {{green|−5%}} |- | {{iconify|Nationalistic Zeal}} civic | {{green|−10%}} |- | {{iconify|Interstellar Campaigns|24px}} technology | {{green|−10%}} |- | {{iconify|Galactic Campaigns|24px}} technology | {{green|−10%}} |- | {{iconify|Belligerent}} diplomatic stance | {{green|−10%}} |- | {{iconify|Supremacist}} diplomatic stance | {{green|−20%}} |- | {{iconify|Gestalt Consciousness}} ethic | {{green|−20%}} |- | [[File:Resolution rules of war.png|24px]] Rules of War resolution 2 | {{green|−5%}} |- | [[File:Resolution rules of war.png|24px]] Rules of War resolution 3 | {{green|−10%}} |- | [[File:Resolution rules of war.png|24px]] Rules of War resolution 4 | {{green|−15%}} |- | [[File:Resolution rules of war.png|24px]] Rules of War resolution 5 | {{green|−20%}} |- | [[File:Tradition_unyielding_never_surrender.png|24px]] Never Surrender tradition | {{green|−25%}} |- | [[File:Menace.png|24px]] Crisis level 2 | {{green|−75%}} |} == Ending wars == Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace. '''Surrender''' means that the victor's wargoal is enforced; any claims the winning side has on the losing side are automatically ceded regardless of occupation status and the defeated empire is forced to keep borders open towards the attacker for 10 years. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). If an empire and all of its allies (if any) has lost control of all of its systems and/or planets during the war, then a surrender will occur automatically. '''Status Quo''' means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have acquired/suffered. Under a Status Quo peace, all '''fully''' occupied systems claimed by a belligerent empire are ceded to the belligerent with the strongest claim. In the case of a tie, whoever has the oldest claim on the system is considered the stronger claimant. In addition both sides must keep their borders open towards each other for 10 years. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24 months. == War names == Wars will always be named after the attacker and the defender, followed by one of the following names depending on the wargoal: {| class = "mildtable plainlist" ! Name !! Wargoal !! Other requirements |- | War | Any | Offensive war against a Fallen Empire |- | * Federation War * Galactic War * Great War * War of the Alliances | Any | War between two Federations |- | * Annexation Attempt * Territorial Invasion * War of Aggression * War of Conquest | Conquer | |- | * War of Beliefs * War of Ideologies * War of Philosophies | Impose Ideology | |- | * Border War * Confrontation * War of Humiliation * War of Rivalry | Humiliate | Regular empire |- | Punitive Expedition | Humiliate | Fallen Empire |- | Anti AI Police Action | Outlaw AI | |- | Buffer Zone Creation | Decontaminate Border Territories | |- | Holy Purge | Cleanse Holy Worlds | |- | Moral Intervention | Stop Atrocities | |- | * Freedom Struggle * Independence War * Secessionist War * War of Independence * War of Liberation | Independence | |- | * Servitude Campaign * War of Obedience * War of Overlordship * War of Subjugation | Vassalize | |- | Tributary War | Make Tributary | Not {{iconify|Corporate}} authority |- | Enforced Sponsorship | Make Tributary | {{iconify|Corporate}} authority |- | The War In Heaven | War in Heaven | |- | * Intervention War * Preemptive Action * Preventative War * Self Protection War | End Threat | |- | * War of Cleansing * Xeno Filth Removal * Xeno Purification | Cleansing | {{iconify|Fanatic Purifiers}} civic |- | * Extermination Campaign * Organic Disinfection Program * Organic Euthanization War | Cleansing | {{iconify|Determined Exterminator}} civic |- | * Absorption War * Biomass Accumulation * Great Gorging | Absorption | |- | Machine Uprising | Machine Uprising | |- | Subsidiary Acquisition | Make Subsidiary | |- | Hostile Takeover | Hostile Takeover | |- | * Embargo War * Expulsion War * War of Expropriation | Expel Corporation | |- | War for the Galatron | Take Galatron | |} {{ConceptsNavbox}} [[Category:游戏概念]] [[Category:战争]] [[en:Warfare]]
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该页面属于2个隐藏分类:
Category:含有受损文件链接的页面
Category:含有未识别图标字符串的页面
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