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{{version|3.3}} [[File:List of Ethos.png|right|thumb|330px|Ethics types interface]] '''思潮'''(Ethics)是一个帝国及其 [[人口|人民]] 的指导原则,并且决定了帝国或者人口喜好的行动导向以及对形势的反应。[[Empires]] and individual populations don't always align ethically which can cause internal strife in large nations. AI species follow the same ethics rules and their behavior is heavily dependent on the ethics they follow. Naturally, a Militarist Xenophobe alien empire will react very differently to the player than a Pacifist Xenophile. AI empires will, however, compromise on their ethics if circumstances are dire enough, for instance, if threatened with imminent conquest. Every empire except [[Fallen Empires]] can have either three moderate ethics or one fanatic and one moderate ethic. Fallen Empires have only one fanatic ethic. Pops have only one moderate ethic each. == 帝国思潮 == {{SVersion|3.3}} Each empire has 3 ethic points which can be spent on ethics. Each moderate ethic costs 1 point and each fanatic ethic costs 2 points. Gestalt Consciousness is the "true neutral" ethic for collective societies without individual agency; it costs 3 ethic points and requires either the {{iconify|Utopia}} DLC or the {{iconify|Synthetic Dawn}} DLC. Empire ethics have a profound effect on options available during the game. For instance, diplomatic options with alien species are affected by ethics, as are some options for dealing with [[anomalies]]. As a result, ethics choices have a greater impact on game experience than the bonuses and maluses listed on this page. There are 4 ethic axes present: * The '''Authoritarian-Egalitarian''' axis looks at whether the empire's political power belongs in the hands of the few or the many. * The '''Materialist-Spiritualist''' axis looks at whether the unknowns of the universe can be explained by science or the existence of something greater. * The '''Militarist-Pacifist''' axis looks at whether the empire's military should be used offensively or strictly defensively. * The '''Xenophile-Xenophobe''' axis looks at whether alien species and cultures should be embraced or distrusted. {| class="wikitable plainlist" width="100%" | style="width:20%" | [[File:Fanatic Spiritualist.png|50px]] '''Fanatic Spiritualist''' * {{icon|monthly unity mult}} {{green|+20%}} Monthly unity * {{icon|edict cost}} {{green|−20%}} Edict cost * {{icon|edict cost}} {{green|−20%}} Edict upkeep * {{icon|edict}} Can use the Veneration of Saints edict {{Collapse list | type= {{icon|policy}} Principles | body= * Can build Temple buildings * Cannot use Full AI Rights policy }} {{Collapse list | type= {{icon|policy}} Description | body= * Our science has proved that Consciousness begets reality. We regard with patience the childlike efforts of those who delude themselves it is the other way around, as they play with their blocks of 'hard matter'. }} | style="width:20%" | | style="width:20%" | [[File:Fanatic Militarist.png|50px]] '''Fanatic Militarist''' * {{icon|claim influence cost}} {{green|−20%}} Claim influence cost * {{icon|fire rate}} {{green|+20%}} Ship fire rate {{Collapse list | type= {{icon|policy}} Principles | body= * Can use the No Retreat [[Policies#War Doctrine|War Doctrine]] }} {{Collapse list | type= {{icon|policy}} Description | body= * The ability to project force is of paramount importance. The only way to preserve our way of life is to make sure everyone shares it; willingly or not... }} | style="width:20%" | | style="width:20%" | [[File:Fanatic Xenophobe.png|50px]] '''Fanatic Xenophobe''' * {{icon|starbase influence cost}} {{green|−40%}} Starbase influence cost * {{icon|growth speed}} {{green|+20%}} Pop growth speed * {{icon|edict}} Can use the Fear Campaign edict {{Collapse list | type= {{icon|policy}} Principles | body= * Can Purge and Displace aliens * Can enslave aliens * Decreased Opinion with alien empires * Cannot give aliens Full Citizenship * Cannot allow aliens Full Military Service * Cannot use Refugees Welcome species policy * Cannot use Proactive first contact stance }} {{Collapse list | type= {{icon|policy}} Description | body= * Any alien influence must be ruthlessly quashed. Only by staying pure, and true to ourselves and the planet that gave us life can we guard against insidious Xeno plots. Even mastery over the Alien might not be enough to guarantee our own safety... }} |- | | [[File:Spiritualist.png|50px]] '''Spiritualist''' * {{icon|monthly unity mult}} {{green|+10%}} Monthly unity * {{icon|edict cost}} {{green|−10%}} Edict cost * {{icon|edict cost}} {{green|−10%}} Edict upkeep * {{icon|edict}} Can use the Veneration of Saints edict {{Collapse list | type= {{icon|policy}} Principles | body= * Can build Temple buildings * Cannot use Full AI Rights policy }} {{Collapse list | type= {{icon|policy}} Description | body= * There are those think it behooves us to remember how tiny we are, how pointless our lives in this vast uncaring universe... What nonsense! The only truth we can ever know is that of our own existence. The universe - in all its apparent glory - is but a dream we all happen to share. }} | [[File:Militarist.png|50px]] '''Militarist''' * {{icon|claim influence cost}} {{green|−10%}} Claim influence cost * {{icon|fire rate}} {{green|+10%}} Ship fire rate {{Collapse list | type= {{icon|policy}} Principles | body= * Can use the No Retreat [[Policies#War Doctrine|War Doctrine]] }} {{Collapse list | type= {{icon|policy}} Description | body= * The only true virtues are courage and discipline, and channeled properly they can overcome any obstacle. Therein lies true strength; force withheld, a promise made. }} | [[File:Xenophobe.png|50px]] '''Xenophobe''' * {{icon|starbase influence cost}} {{green|−20%}} Starbase influence cost * {{icon|growth speed}} {{green|+10%}} Pop growth speed * {{icon|edict}} Can use the Fear Campaign edict {{Collapse list | type= {{icon|policy}} Principles | body= * Can Purge and Displace aliens * Can enslave aliens * Decreased Opinion with alien empires * Cannot give aliens Full Citizenship * Cannot allow aliens Full Military Service * Cannot use Refugees Welcome species policy * Cannot use Proactive first contact stance }} {{Collapse list | type= {{icon|policy}} Description | body= * The stakes could not be higher as we reach into the vast uncharted expanses of the galaxy, for we are gambling with the very survival of our species! Never trust the alien; its false smile hides an unknowable mind... }} | |- | [[File:Fanatic Authoritarian.png|50px]] '''Fanatic Authoritarian''' * {{icon|monthly influence add}} {{green|+1}} Monthly influence * {{icon|pop resource output}} {{green|+10%}} Worker output * {{icon|edict}} Can use the Information Quarantine edict {{Collapse list | type= {{icon|policy}} Principles | body= * Allows '''Stratified Economy''' Living Standards * Can enslave aliens * Must use {{icon|imperial}}{{icon|dictatorial}} Autocratic authority }} {{Collapse list | type= {{icon|policy}} Description | body= * A single voice, a single throne, a single state. It is the solemn duty of the masses to obey those enlightened few who have been charged with the great responsibility of leadership. }} | [[File:Authoritarian.png|50px]] '''Authoritarian''' * {{icon|monthly influence add}} {{green|+0.5}} Monthly influence * {{icon|pop resource output}} {{green|+5%}} Worker output * {{icon|edict}} Can use the Information Quarantine edict {{Collapse list | type= {{icon|policy}} Principles | body= * Allows '''Stratified Economy''' Living Standards * Can enslave aliens * Cannot reform into or start with {{iconify|Democratic}} authority }} {{Collapse list | type= {{icon|policy}} Description | body= * A strong, guiding hand is essential to the success of any civilization - the alternative would be anarchy and chaos. It is the duty of the state to steer its citizens towards the paths that are the most productive }} | [[File:Gestalt consciousness.png|50px]] '''Gestalt Consciousness''' * {{icon|war exhaustion}} {{green|−20%}} War exhaustion gain * {{icon|monthly influence add}} {{green|+1}} Monthly influence * {{icon|encryption}} {{green|+2}} Encryption * {{icon|no}} Cannot change ethics {{Collapse list | type= {{icon|policy}} Principles | body= * Cannot reform into or start with any {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}} default or {{icon|corporate}} corporate authority * Can use the Indiscriminate Orbital Bombardment policy * Factions cannot form * Native Pops are not affected by happiness * Native Pops cannot survive in empires with a different authority * Non-native Pops hold regular jobs in Gestalt Consciousness empires * Can use the No Retreat [[Policies#War Doctrine|War Doctrine]] * Pops use Menial Drone and Complex Drone strata }} {{Collapse list | type= {{icon|policy}} Description | body= * We reach into the void. The vast expanse becomes us. }} | [[File:Egalitarian.png|50px]] '''Egalitarian''' * {{icon|happiness}} {{green|+25%}} Faction unity gain * {{icon|pop resource output}} {{green|+5%}} Specialist output * {{icon|edict}} Can use the Encourage Political Thought edict {{Collapse list | type= {{icon|policy}} Principles | body= * Allows '''Utopian''' Living Standards * Cannot reform into or start with {{icon|imperial}}{{icon|dictatorial}} Autocratic authority }} {{Collapse list | type= {{icon|policy}} Description | body= * Any society that does not embrace equality between its members - where an individual can rise to any position with enough hard work - is not only deeply unfair, but ultimately counterproductive. }} | [[File:Fanatic Egalitarian.png|50px]] '''Fanatic Egalitarian''' * {{icon|happiness}} {{green|+50%}} Faction unity gain * {{icon|pop resource output}} {{green|+10%}} Specialist output * {{icon|edict}} Can use the Encourage Political Thought edict {{Collapse list | type= {{icon|policy}} Principles | body= * Allows '''Utopian''' Living Standards * Must use {{iconify|Democratic}} authority }} {{Collapse list | type= {{icon|policy}} Description | body= * Beware always those who would be despots, under the false presumption that their desires and agendas are somehow more imperative than those of their fellows. A society that does not see to the needs and rights of all of its members is not a society - it is a crime. }} |- | | [[File:Xenophile.png|50px]] '''Xenophile''' * {{icon|trade value}} {{green|+10%}} Trade value * {{icon|available envoys}} {{green|+1}} Available envoys * {{icon|edict}} Can use the Land of Opportunity edict {{Collapse list | type= {{icon|policy}} Principles | body= * Increased Opinion with alien empires * Cannot use No Refugees species policy * Cannot Displace aliens * Cannot use Aggressive first contact stance }} {{Collapse list | type= {{icon|policy}} Description | body= * There exists, in all of us, a deep-seated fascination for the unknown. An adventurous spirit that rejects the familiar and glories in the unfamiliar, whatever - or whomever - it may be. }} | [[File:Pacifist.png|50px]] '''Pacifist''' * {{icon|empire sprawl}} {{green|−15%}} Empire size from pops * {{icon|stability}} {{green|+5}} Stability * {{icon|edict}} Can use the Peace Festivals edict {{Collapse list | type= {{icon|policy}} Principles | body= * Cannot use [[Policies#War Philosophy|Unrestricted Wars]] policy * Cannot engage in [[Policies#Orbital Bombardment|Indiscriminate Orbital Bombardment]] * Cannot use Aggressive first contact stance }} {{Collapse list | type= {{icon|policy}} Description | body= * Conflict as a means to an end is a ridiculous concept. It is by nature destructive, destroying what was to be obtained or giving room to grow that which was to be destroyed. }} | [[File:Materialist.png|50px]] '''Materialist''' * {{icon|robot upkeep}} {{green|−10%}} Robot upkeep * {{icon|research speed}} {{green|+5%}} Research speed {{Collapse list | type= {{icon|policy}} Principles | body= * Allows '''Academic Privilege''' living standards * Cannot use AI Outlawed policy * Cannot use Robotic Workers Outlawed policy }} {{Collapse list | type= {{icon|policy}} Description | body= * As we reach for the stars, we must put away childish things; gods, spirits and other phantasms of the brain. Reality is cruel and unforgiving, yet we must steel ourselves and secure the survival of our race through the unflinching pursuit of science and technology. }} | |- | [[File:Fanatic Xenophile.png|50px]] '''Fanatic Xenophile''' * {{icon|trade value}} {{green|+20%}} Trade value * {{icon|available envoys}} {{green|+2}} Available envoys * {{icon|edict}} Can use the Land of Opportunity edict {{Collapse list | type= {{icon|policy}} Principles | body= * Increased Opinion with alien empires * Cannot use No Refugees species policy * Cannot Displace aliens * Cannot use Aggressive first contact stance }} {{Collapse list | type= {{icon|policy}} Description | body= * If there ever was such a thing as an absolute moral imperative, it would be to explore the cosmos and embrace all within it. We were never meant to journey alone. }} | | [[File:Fanatic Pacifist.png|50px]] '''Fanatic Pacifist''' * {{icon|empire sprawl}} {{green|−30%}} Empire size from pops * {{icon|stability}} {{green|+10}} Stability * {{icon|edict}} Can use the Peace Festivals edict {{Collapse list | type= {{icon|policy}} Principles | body= * Must use [[Policies#War Philosophy|Defensive Wars]] policy * Cannot engage in [[Policies#Orbital Bombardment|Indiscriminate Orbital Bombardment]] * Cannot use Aggressive first contact stance }} {{Collapse list | type= {{icon|policy}} Description | body= * As civilized beings, the end of all armed conflict should be our primary concern. War is an evolutionary dead end, as futile as it is wasteful. }} | | [[File:Fanatic Materialist.png|50px]] '''Fanatic Materialist''' * {{icon|robot upkeep}} {{green|−20%}} Robot upkeep * {{icon|research speed}} {{green|+10%}} Research speed {{Collapse list | type= {{icon|policy}} Principles | body= * Allows '''Academic Privilege''' living standards * Cannot use AI Outlawed policy * Cannot use Robotic Workers Outlawed policy }} {{Collapse list | type= {{icon|policy}} Description | body= * Although it hurts, we must grow up and put aside our outdated notions of morality. There is no 'divine spark' granting special value to a living mind. No object has any intrinsic value apart from what we choose to grant it. Let us embrace the freedom of certitude, and achieve maximum efficiency in all things! }} |} == 人口思潮 == {{SVersion|3.3}} Each pop in an empire will embrace a single, moderate ethic, which determines the Faction a pop will eventually join. At the start of the game the population's ethics will match the empire ethics but as an empire grows its population will become more diverse in its views and wants. Each ethic has an attraction value for each pop in an empire depending on both the empire's situation and their own situation. Over time, the ethics of the pops will drift in such a way that it roughly matches the overall attraction of that value. For example, if the materialist attraction sits at 10% for decades, it's likely that after that time, around 10% of all pops will be materialist. There is some random factor so it's likely never going to match up perfectly, but the system is built to try and go towards the mean, so the more over-represented an ethic is compared to its attraction, the more likely pops are to drift away from it and vice versa. The following attraction factors are valid for each ethic: * {{green|+2}} if the empire has the ethic in moderate form * {{green|+3}} if the empire has the ethic in fanatic form * {{green|+2}} if the empire does not have the ethic and the Faction representing it has formed * {{green|+0.5}} if the leader of the Faction representing the ethic is the empire ruler Each ethic has its own multitude of factors that will increase or lower its attraction. {| class="wikitable sortable" style="text-align: center; ! Ethic ! Attraction ! Requirement ! Attraction ! Ethic |- | rowspan=10 | {{icon|authoritarian}}<br>'''Authoritarian''' | {{green|1.50}} || Member of a {{iconify|Hegemony}} || '''1''' | rowspan=10 | {{icon|egalitarian}}<br>'''Egalitarian''' |- | {{green|1.50}} || A pop of this species is enslaved. Ignores robot Pops. || '''1''' |- | {{green|1.25}} || Pop is {{iconify|Decadent}} || {{red|0.50}} |- | {{green|1.25}} || Authority is {{iconify|Imperial}} || {{red|0.75}} |- | {{green|1.25}} || A pop from another biological species is enslaved. Unless a pop of this species is also enslaved. || {{green|1.50}} |- | '''1''' || Pop does not have Full Citizenship || {{green|1.25}} |- | '''1''' || Is in Defense Pact, Commercial Pact or Federation with a {{iconify|Egalitarian}} or {{iconify|Fanatic Egalitarian}} empire || {{green|1.50}} |- | '''1''' || Any non-subject {{iconify|Egalitarian}} or {{iconify|Fanatic Egalitarian}} empire has migration access || {{green|2.00}} |- | {{red|0.75}} || Authority is {{iconify|Democratic}} || {{green|1.25}} |- | {{red|0.75}} || Pop has social welfare, utopian or shared burden living standards || {{green|1.25}} |- | rowspan=19 | {{icon|materialist}}<br>'''Materialist''' | {{green|2.00}} || Pop is {{iconify|Mechanical}} || {{red|0.25}} | rowspan=19 | {{icon|spiritualist}}<br>'''Spiritualist''' |- | {{green|1.50}} || Member of a {{iconify|Research Cooperative}} || '''1''' |- | {{green|1.50}} || Pop is {{iconify|Cybernetic}} || '''1''' |- | {{green|1.33}} || Research Agreement with a {{iconify|Fanatic Materialist}} or {{iconify|Materialist}} || '''1''' |- | {{green|1.25}} || ''Citizen Rights'' Artificial Intelligence policy || {{red|0.75}} |- | {{green|1.25}} || Origin is {{iconify|Mechanist}} || '''1''' |- | {{green|1.25}} || Pop is not a robot but Robot pops live on the planet || '''1''' |- | {{green|1.25}} || Pop has trait {{iconify|Natural Engineers}} || '''1''' |- | {{green|1.25}} || Pop has trait {{iconify|Natural Sociologists}} || '''1''' |- | {{green|1.25}} || Pop has trait {{iconify|Natural Physicists}} || '''1''' |- | '''1''' || Has {{iconify|Psionic Theory|24px}} technology || {{green|1.10}} |- | '''1''' || Pop is {{iconify|Latent Psionic}} || {{green|1.11}} |- | '''1''' || Pop is {{iconify|Psionic}} || {{green|1.12}} |- | '''1''' || Has {{iconify|Mind Over Matter}} ascension perk || {{green|1.50}} |- | '''1''' || Has {{iconify|Transcendence}} ascension perk || {{green|1.50}} |- | '''1''' || Has defense pact, commercial pact or Federation with a {{iconify|Fanatic Spiritualist}} or {{iconify|Spiritualist}} || {{green|1.50}} |- | '''1''' || Is Subject of a {{iconify|Spiritualist}} or {{iconify|Fanatic Spiritualist}} empire || {{green|2.00}} |- | '''1''' || Non-Subject {{iconify|Fanatic Spiritualist}} or {{iconify|Spiritualist}} empire has migration access || {{green|2.00}} |- | {{red|0.00}} || Pop has {{iconify|Priest}} or {{iconify|High Priest}} job || '''1''' |- | rowspan=16 | {{icon|militarist}}<br>'''Militarist''' | {{green|3.00}} || Planet is occupied || '''1''' | rowspan=16 | {{icon|pacifist}}<br>'''Pacifist''' |- | {{green|2.00}} || Another empire controls a planet you were the original owner of || '''1''' |- | {{green|2.00}} || Pop has citizen rights or can be military leader and is in a war || '''1''' |- | {{green|2.00}} || Pop has citizen rights or can be military leader and has recently lost a war || '''1''' |- | {{green|1.50}} || Pop has citizen rights or can be military leader and a neighbor is hostile, domineering or a rival || {{red|0.50}} |- | {{green|1.50}} || Member of a {{iconify|Martial Alliance}} || '''1''' |- | {{green|1.20}} || Pop is {{iconify|Very Strong}} || '''1''' |- | {{green|1.10}} || Pop is {{iconify|Strong}} || '''1''' |- | '''1''' || Has {{iconify|Fanatic Purifiers}} civic || {{red|0.50}} |- | {{red|0.75}} || Has been at peace for over 20 years (After year 2250) || {{green|1.33}} |- | {{red|0.75}} || Has been at peace for over 40 years (After year 2250) || {{green|1.33}} |- | {{red|0.75}} || Has been at peace for over 60 years || {{green|1.33}} |- | {{red|0.75}} || Has been at peace for over 80 years || {{green|1.33}} |- | {{red|0.75}} || Has been at peace for over 100 years || {{green|1.33}} |- | {{red|0.75}} || Pop is {{iconify|Weak}} || {{green|1.10}} |- | {{red|0.33}} || Has {{iconify|Inward Perfection}} civic || {{green|1.50}} |- | rowspan=14 | {{icon|xenophile}}<br>'''Xenophile''' | {{green|2.00}} || Pop is not enslaved and a sapient free alien pop is on the world || {{red|0.50}} | rowspan=14 | {{icon|xenophobe}}<br>'''Xenophobe''' |- | {{green|2.00}} || Pop is an alien, does not have full citizenship and is not enslaved || '''1''' |- | {{green|1.50}} || Allows alien leaders || {{red|0.75}} |- | {{green|1.50}} || Non-subject alien empire has migration access || {{red|0.75}} |- | {{green|1.50}} || A {{iconify|charismatic}} alien pop is on the world || '''1''' |- | {{green|1.33}} || In a defensive pact, commercial pact or Federation with an alien empire || '''1''' |- | '''1''' || A {{iconify|Repugnant}} alien pop is on the world || {{green|1.50}} |- | '''1''' || Pop is not enslaved but an alien is enslaved on the world || {{green|2.00}} |- | '''1''' || In a defensive war against an alien empire || {{green|3.00}} |- | {{red|0.50}} || Pop is {{iconify|Necrophage}} || '''1''' |- | {{red|0.50}} || Has {{iconify|Inward Perfection}} civic || {{green|1.50}} |- | {{red|0.50}} || An alien empire has enslaved a pop of the empire's primary species || {{green|2.00}} |- | {{red|0.33}} || Has {{iconify|Fanatic Purifiers}} civic || {{green|1.50}} |- | {{red|0.25}} || An alien empire has committed genocide on the empire's primary species || {{green|4.00}} |} == Governing ethics attraction == {{anchor|Governing Ethics Attraction}}Governing ethics attraction is a modifier that attracts pops towards the primary ethics of an empire rather than unrelated ethics. As the factions corresponding to the governing ethics tend to have more faction approval, having pops match those ethics to join those factions is desirable. The main factor that determines governing ethics attraction is the {{iconify|happiness}} of pops. In addition, an empire's governing ethics attraction can be affected by the following: {| class="mildtable" !Source !Effect |- |[[File:Empire capital.png|24px]] Empire Capital |{{green|+100%}} |- |{{icon|edict}} Hearts and Minds ambition edict |{{green|+100%}} |- |[[File:Ap one vision.png|24px]] One Vision ascension perk |{{green|+50%}} |- |{{icon|edict}} Information Quarantine edict |{{green|+50%}} |- |{{iconify|Conformists}} species trait |{{green|+30%}} |- |{{iconify|Isolationist}} diplomatic stance |{{green|+25%}} |- |[[File:Tradition harmony the greater good.png|24px]] The Greater Good harmony tradition |{{green|+25%}} |- |[[File:Sb deep space black site.png|24px]] Deep Space Black Site starbase building |{{green|+25%}} |- |{{iconify|Conservative}} species trait |{{green|+25%}} |- |{{iconify|Chosen One}} ruler trait |{{green|+20%}} |- |{{icon|fed}} Full Circle empire modifier |{{green|+20%}} |- |{{iconify|Psychic}} ruler trait |{{green|+10%}} |- |{{icon|fed}} Spurred by the Past empire modifier |{{green|+10%}} |- |{{iconify|Deviants}} species trait |{{red|−15%}} |- |{{iconify|Criminal Heritage}}: [[Planetary_management#Crime_and_Deviancy|Disinformation Center]] {{iconify|Corporate}} Building |{{red|−25%}} |} == Ethics change == Empire ethics can be changed once every 20 years by embracing a faction. You will also receive a notification if another empire does so. Embracing a faction causes an ethic shift to the faction's ethic, having it added or promoted into fanatic if you have it. Other ethics gets demoted or removed to keep the total ethic points the same as before, using the following rule: {| class="wikitable" style="text-align: center;" |- ! rowspan=2 | Situation ! colspan=3 | Example |- ! Ethics ! Shifts to ! Result |- | rowspan=2 | Shifting to a new ethic | {{icon|Fanatic Militarist}}{{icon|Materialist}} | rowspan=2 | {{icon|Authoritarian}} | rowspan=2 | {{icon|Militarist}}{{icon|Materialist}}{{icon|Authoritarian}} |- | {{icon|Militarist}}{{icon|Materialist}}{{icon|unknown}} |- | rowspan=2 | Shifting to an existing ethic | {{icon|Militarist}}{{icon|Fanatic Materialist}} | rowspan=2 | {{icon|Militarist}} | rowspan=2 | {{icon|Fanatic Militarist}}{{icon|Materialist}} |- | {{icon|Militarist}}{{icon|Materialist}}{{icon|unknown}} |- | rowspan=3 | Shifting to an opposite ethic | {{icon|Fanatic Militarist}}{{icon|Materialist}} | rowspan=3 | {{icon|Pacifist}} | rowspan=2 | {{icon|Pacifist}}{{icon|Fanatic Materialist}} |- | {{icon|Militarist}}{{icon|Fanatic Materialist}} |- | {{icon|Militarist}}{{icon|Materialist}}{{icon|unknown}} | {{icon|Pacifist}}{{icon|Materialist}}{{icon|unknown}} |- ! colspan=4 | {{icon|unknown}} means the ethic with the lowest attraction |} One way to ensure an ethic has the lowest attraction and will be removed is to suppress it and promote other factions with the game paused, shift ethics and then undo the suppression and promotions before unpausing. == 参考资料 == <references /> {{ConceptsNavbox}} [[Category:游戏概念]] [[en:Ethics]]
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Template:Icon/t
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Template:Icon/u
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Template:Icon/w
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Template:Iconify
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Template:Navbox
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Template:Navboxgroup
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Template:Planet modifier
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Template:Red
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Template:Ruby
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Template:SVersion
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Template:Version
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该页面属于1个隐藏分类:
Category:可能过时的段落
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