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{{Version|3.4}}{{Planetarynav}} '''{{iconify|building}}''' 代表分散在世界各地的设施集合,这些设施创建{{iconify|Job}}产生不适合大规模采集的不同[[资源]]。如果一个世界的人口被彻底消灭(通过重新安置或战争),所有现有的建筑物都将被拆除。 == 建筑槽位 == {{SVersion|3.4}} 建筑物是在殖民地的'''{{iconify|building slots}}'''中建造的。一个殖民地最多可以有 12 个建筑槽位,尽管它们中的大多数最初都不可用,并且第一个槽位总是由殖民地的首府建筑占据。通过升级首府建筑、建造城市区划、研究科技和国民理念,可以解锁额外的建筑槽位。{{iconify|Ecumenopolis}}、{{iconify|Ring World}}、{{iconify|Hive World}}和{{iconify|Machine World}}开始时所有建筑槽位均已解锁。{{iconify|Habitat}}解锁建筑槽的方法比其他殖民地类别少得多,而且不能全部解锁。 {| class="wikitable sortable plainlist" style="text-align:center;" ! rowspan="2" style="text-align:left;" | 来源 ! colspan="2" | {{iconify|Building slot}} |- ! {{icon|planet}} !! {{icon|habitat planet}} |- | style="text-align:left;" | {{tradition|adaptability|Adaptive Ecology|iconify}} 传统 | colspan="2" | {{green|+1}} |- | style="text-align:left;" | {{tradition|prosperity|Modular Superstructures|iconify|image=Tradition prosperity public works.png}} 传统 | — || {{green|+1}} |- | style="text-align:left;" | {{iconify|Voidborne}} 飞升 | — || {{green|+2}} |- | style="text-align:left;" | {{iconify|Ceramo-Metal Infrastructure|24px|icon2=durasteel infrastructure|||Infrastructure technology (each)}} | colspan="2" | {{green|+1}} |- | style="text-align:left;" | {{iconify|City district|24px|icon2=hive district|icon3=nexus district|||Planetary housing district (each)}} | {{green|+1}} || n/a |- | style="text-align:left;" | {{icon|Functional Architecture}}{{iconify|Constructobot||Functional Architecture /}} 理念 | colspan="2" | {{green|+1}} |- | style="text-align:left;" | {{plainlist| * {{iconify|Agrarian Idyll}} 理念 * {{iconify|Agriculture district|24px|every '''4'''}}s }} | {{green|+1}} || n/a |- | style="text-align:left;" | * {{icon|Masterful Crafters}}{{iconify|Mastercraft Inc.||Masterful Crafters /}} civic * {{iconify|Industrial district|24px|every '''3'''}} | {{green|+1}} || — |- | style="text-align:left;" | [[File:Building_colony_shelter.png|26px]][[File:Building_deployment_post.png|26px]] 1级首府建筑 | colspan="2" | {{green|+1}} |- | style="text-align:left;" | [[File:Building_capital.png|26px]][[File:Building_machine_capital_1.png|26px]][[File:Building_hive_core.png|26px]] 2级首府建筑 | colspan="2" | {{green|+2}} |- | style="text-align:left;" | [[File:Building_major_capital.png|26px]][[File:Building_machine_capital_2.png|26px]] 3级首府建筑 | {{green|+3}} || n/a |- | style="text-align:left;" | [[File:Building_system_capital.png|26px]][[File:Building_machine_capital_3.png|26px]][[File:Building_hive_nexus.png|26px]] 4级首府建筑 | {{green|+4}} || n/a |- | style="text-align:left;" | [[File:Building_imperial_capital.png|26px]][[File:Building_imperial_machine_capital.png|26px]][[File:Building_imperial_hive_capital.png|26px]] Imperial capital | colspan="2" | {{green|+11}} |- | style="text-align:left;" | [[File:Building_capital.png|26px]] [[#Governor's Palace|Governor's Palace]] / [[#Resort Administration|Resort Administration]] | {{green|+5}} || n/a |- | style="text-align:left;" | [[File:Building_major_capital.png|26px]] [[#Governor's Estates|Governor's Estates]] / [[#Resort Capital-Complex|Resort Capital-Complex]] | {{green|+11}} || n/a |} == 行星建造速度 {{anchor|Planet build speed}}== {{SVersion|3.4}} {{iconify|planetary build speed}}修正减少建造所有建筑的{{iconify|time}}。这条修正非常有用,因为它也会影响建筑升级,更高级别的建筑升级可能需要花费更长的时间。 {| class="mildtable" ! 来源 ! 加成 |- | {{icon|edict}} 大师的教诲:上上善道 法令 | {{green|+10%}} |- | {{iconify|Architectural Interest}} 物种特质 | {{green|+10%}} |- | {{iconify|Architectural Sense}} 统治者特质 | {{green|+10%}} |- | {{iconify|Brain Slug Host}} 物种特质 | {{green|+10%}} |- | {{iconify|Assembly Algorithms|24px}} 循环科技 | {{green|+10%}} |- | {{iconify|Assembly Patterns|24px}} 科技 | {{green|+25%}} |- | [[File:Tradition prosperity sct.png|24px]] 标准建造模板 / Prefabricated Buildings prosperity tradition | {{green|+25%}} |- | {{iconify|Construction Templates|24px}} 科技 | {{green|+50%}} |- | {{icon|edict}} 建筑复兴 野心 | {{green|+100%}} |} == 首府 == {{SVersion|3.4}} 首府总是占据第一个建筑槽位,并提供一些基本的住房、舒适度、减少犯罪度和产生行星防御部队的岗位,以及其它因政体和国民理念而异的岗位。升级首府是解锁额外建筑槽的方法之一。首府不能被拆除、降级或禁用,如果被另一个拥有不同政体的帝国交易、割让或征服,或者如果行星的规划类型发生变化,它们将自动转换为适当的类型。 === 首府等级 === 首府通常可以分为 4 个等级,通过所需科技解锁它们<ref>00_capital_buildings.txt: see "prerequisites" blocks</ref>。 哪些建筑需要它们以及可以提供的最大产出加成<ref>01_scripted_triggers_buildings.txt</ref>。标准的首府都符合这个标准,但仍有例外。通过{{iconify|Nemesis}},[[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] [[Galactic_community#Galactic_Imperium|Galactic Emperor]]可以用“第5”级帝都建筑升级他们的首都星球或居住站。 {| class="mildtable" style="text-align: left;" ! rowspan="2" | 首府等级 ! rowspan="2" | 需要的科技 ! colspan="3" style="text-align:center;" | 岗位产出 |- ! {{iconify|Output|pre=pop resource}} ! {{iconify|Upkeep}} ! 需要的科技 |- | 2 || {{iconify|Planetary Government|24px|tech=start}} || {{green|+10%}} || {{red|+10%}} || {{iconify|Improved Production|24px}} |- | 3 || {{iconify|Colonial Centralization|24px}} || {{green|+20%}} || {{red|+20%}} || {{iconify|Efficiencies of Scale|24px}} |- | 4+ || {{iconify|Galactic Administration|24px}} || {{green|+30%}} || {{red|+30%}} || {{iconify|Maximized Productivity|24px}} |} Tier 4 and imperial capitals convert one tier lower, other tiers convert directly except as noted below. === 标准首府 === 标准的首府建立在没有特殊规划的行星以及环形世界上,要求政体为{{icon|Democratic}}{{icon|Oligarchic}}{{icon|dictatorial}}{{icon|Imperial}}{{icon|Corporate}}不能是格式塔。 {| class="mildtable plainlist" ! style="width:30%" | 首府建筑 ! style="width:15%" | 产出 ! style="width:20%" | 岗位 ! style="width:5%" | 维护费 ! style="width:5%" | 花费 ! style="width:20%" | 建造要求 |- | {{iconbox|Reassembled Ship Shelter|由一艘殖民船的剩余部分改装,作为登陆星球的临时据点。|image=Building_colony_shelter.png}} | * {{iconify|Housing||+3|green}} * {{iconify|Amenities||+7|green}} * {{iconify|Building slot||+1|green}} | * {{icon|colonist}} Colonist: {{green|+2}} * {{icon|mechanical}} {{icon|colonist}} {{red|−1}} {{iconify|Roboticist}}: {{green|+1}} | {{icon|Energy}} {{red|−1}} | 0 | |- | {{iconbox|Planetary Administration|统治精英阶层的齐聚于此统治整个星球。|image=Building_capital.png}} | * {{iconify|Housing||+5|green}} * {{iconify|Amenities||+5|green}} * {{iconify|Building slots||+2|green}} * {{icon|building slots}} {{green|+1}} 最大企业建筑 | * {{iconify|Politician}}: {{green|+2}} * {{iconify|Enforcer}}: {{green|+1}} * {{icon|Aristocratic Elite}} {{icon|Politician}} {{red|−1}} {{iconify|Noble}}: {{green|+1}} * {{icon|Exalted Priesthood}} {{icon|Politician}} {{red|−1}} {{iconify|High Priest}}: {{green|+1}} * {{icon|Merchant Guilds}} {{icon|Politician}} {{red|−1}} {{iconify|Merchant}}: {{green|+1}} * {{icon|Technocracy}} {{icon|Politician}} {{red|−1}} {{iconify|Science Director}}: {{green|+1}} * {{icon|Corporate}} {{icon|Politician}} {{red|−2}} {{iconify|Executive}}: {{green|+2}} * {{icon|mechanical}} {{iconify|Roboticist}}: {{green|+1}} | {{icon|Energy}} {{red|−5}} | {{icon|time}} 480 <br> {{icon|minerals}} 600 | * {{iconify|Planetary Government|24px}} 科技 * {{icon|pop}} 至少有10个人口 |- | {{iconbox|Planetary Capital|各色官僚机构组成的复合体,是大型殖民地的行政中心。|image=Building_major_capital.png}} | * {{iconify|Housing||+8|green}} * {{iconify|Amenities||+8|green}} * {{iconify|Building slots||+3|green}} * {{icon|building slots}} {{green|+2}} 最大企业建筑 | * {{iconify|Politician}}: {{green|+3}} * {{iconify|Enforcer}}: {{green|+2}} * {{icon|Aristocratic Elite}} {{icon|Politician}} {{red|−1}} {{iconify|Noble}}: {{green|+1}} * {{icon|Exalted Priesthood}} {{icon|Politician}} {{red|−1}} {{iconify|High Priest}}: {{green|+1}} * {{icon|Merchant Guilds}} {{icon|Politician}} {{red|−1}} {{iconify|Merchant}}: {{green|+1}} * {{icon|Technocracy}} {{icon|Politician}} {{red|−1}} {{iconify|Science Director}}: {{green|+1}} * {{icon|Corporate}} {{icon|Politician}} {{red|−3}} {{iconify|Executive}}: {{green|+3}} * {{icon|mechanical}} {{iconify|Roboticist}}: {{green|+2}} | {{icon|Energy}} {{red|−8}} | {{icon|time}} 600 <br> {{icon|minerals}} 800 | * {{iconify|Colonial Centralization|24px}} 科技 * {{icon|pop}} 至少有25个人口 |- | {{iconbox|System Capital-Complex|高耸入云的行政官僚机构和密密麻麻的交通要道,使得各类设施与建筑在此建造并高效运转。|image=Building_system_capital.png}} | * {{iconify|Housing||+12|green}} * {{iconify|Amenities||+12|green}} * {{iconify|Building slots||+4|green}} * {{icon|building slots}} {{green|+4}} 最大企业建筑 | * {{iconify|Politician}}: {{green|+4}} * {{iconify|Enforcer}}: {{green|+3}} * {{icon|Aristocratic Elite}} {{icon|Politician}} {{red|−2}} {{iconify|Noble}}: {{green|+2}} * {{icon|Exalted Priesthood}} {{icon|Politician}} {{red|−2}} {{iconify|High Priest}}: {{green|+2}} * {{icon|Merchant Guilds}} {{icon|Politician}} {{red|−2}} {{iconify|Merchant}}: {{green|+2}} * {{icon|Technocracy}} {{icon|Politician}} {{red|−2}} {{iconify|Science Director}}: {{green|+2}} * {{icon|Corporate}} {{icon|Politician}} {{red|−4}} {{iconify|Executive}}: {{green|+4}} * {{icon|mechanical}} {{iconify|Roboticist}}: {{green|+3}} | {{icon|Energy}} {{red|−10}} | {{icon|time}} 900 <br>{{icon|minerals}} 2000 | * {{iconify|Galactic Administration|24px}} 科技 * {{icon|pop}} 至少有50个人口 |- | {{iconbox|Imperial Palace|一座配得上最伟大帝国的前所未有的宏伟宫殿建筑群。如果星系有所谓璀璨夺目的焦点,那一定就是它了。|image=Building_imperial_capital.png}} | * {{iconify|Housing||+18|green}} * {{iconify|Amenities||+18|green}} * {{iconify|Building slots||+11|green}} * {{icon|building slots}} {{green|+4}} 最大企业建筑 | * {{iconify|Politician}}: {{green|+6}} * {{iconify|Enforcer}}: {{green|+5}} * {{icon|Aristocratic Elite}} {{icon|Politician}} {{red|−3}} {{iconify|Noble}}: {{green|+3}} * {{icon|Exalted Priesthood}} {{icon|Politician}} {{red|−3}} {{iconify|High Priest}}: {{green|+3}} * {{icon|Merchant Guilds}} {{icon|Politician}} {{red|−3}} {{iconify|Merchant}}: {{green|+3}} * {{icon|Technocracy}} {{icon|Politician}} {{red|−3}} {{iconify|Science Director}}: {{green|+3}} * {{icon|Corporate}} {{icon|Politician}} {{red|−6}} {{iconify|Executive}}: {{green|+6}} * {{icon|mechanical}} {{iconify|Roboticist}}: {{green|+5}} | {{icon|Energy}} {{red|−10}} | {{icon|time}} 900 <br>{{icon|minerals}} 2000 | * {{icon|pop}} 至少有50个人口 * [[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] 星海帝皇 * {{iconify|Empire Capital}} 规划类型 |} === 居住站首府 === 居住站有自己的首府建筑,供所有帝国使用。如果 [[File:GalacticEmpire mainButton.png|24px|link=Galactic_community#Galactic_Imperium]] 星海帝皇有一个居住站作为他们的首都,他们可以在各自的帝国首都升级他们的首府。居住站行政中心是2级首府,除了提高岗位生产效率外没有其它加成。居住站控制中心在解锁建筑要求上被视为4级首府,在提高岗位生产效率上被视为2级首府。 {| class="mildtable plainlist" ! style="width:30%" | 首府 ! style="width:15%" | 产出 ! style="width:20%" | 岗位 ! style="width:5%" | 维护费 ! style="width:5%" | 花费 ! style="width:20%" | 建造要求 |- id="Habitat Administration" | {{iconbox|Habitat Administration|居住站的行政中心,充当着本地的首府。|image=building_capital.png}} | * {{icon|housing add}} {{green|+3}} 住房 * {{icon|amenities add}} {{green|+3}} 舒适度 ** {{icon|Gestalt Consciousness}}{{icon|amenities add}} {{green|+3}} * {{iconify|Building slot||+1|green}} | * [[File:Default.png|24px]] 普通政体: ** {{iconify|Politician}}: {{green|+1}} ** {{icon|Corporate}} {{icon|Politician}} {{red|−1}} {{iconify|Executive}}: {{green|+1}} ** {{icon|mechanical}} {{iconify|Roboticist}}: {{green|+1}} ** {{icon|void dwellers}} {{icon|Politician}} {{red|−1}} {{iconify|Colonist}}: {{green|+2}} * {{iconify|Gestalt Consciousness}}: ** {{icon|Hive Mind}} {{iconify|Synapse Drone}}: {{green|+2}} ** {{icon|Machine Intelligence}} {{iconify|Coordinator}}: {{green|+1}} ** {{icon|Machine Intelligence}} {{iconify|Maintenance Drone}}: {{green|+2}} ** {{icon|Machine Intelligence}} {{iconify|Replicator}}: {{green|+1}} | * {{icon|Energy}} {{red|−3}} * {{icon|Alloys}} {{red|−5}} * {{icon|Void dwellers}}{{tradition|domination|icon}}: ** {{icon|Alloys}} {{green|+1}} | 0 | {{icon|habitat}} 是轨道居住站 |- id="Habitat Central Control" | {{iconbox|Habitat Central Control|一座复杂的官僚机构,负责管理人口众多的居住站。|image=building_major_capital.png}} | * {{icon|housing add}} {{green|+5}} 住房 * {{icon|amenities add}} {{green|+5}} 舒适度 ** {{icon|Gestalt Consciousness}}{{icon|amenities add}} {{green|+3}} * {{iconify|Building slots||+2|green}} * {{icon|building slots}} {{green|+1}} 最大企业建筑 | * [[File:Default.png|24px]] 普通政体: ** {{iconify|Politician}}: {{green|+2}} ** {{iconify|Enforcer}}: {{green|+1}} ** {{icon|Aristocratic Elite}}{{icon|Politician}} {{red|−1}} {{iconify|Noble}} {{green|+1}} ** {{icon|Exalted Priesthood}}{{icon|Politician}} {{red|−1}} {{iconify|High Priest}} {{green|+1}} ** {{icon|Merchant Guilds}}{{icon|Politician}} {{red|−1}} {{iconify|Merchant}} {{green|+1}} ** {{icon|Technocracy}}{{icon|Politician}} {{red|−1}} {{iconify|Science Director}} {{green|+1}} ** {{icon|Corporate}}{{icon|Politician}} {{red|−2}} {{iconify|Executive}}: {{green|+2}} ** {{icon|mechanical}} {{iconify|Roboticist}}: {{green|+2}} * {{iconify|Gestalt Consciousness}}: ** {{icon|Hive Mind}} {{iconify|Synapse Drone}}: {{green|+3}} ** {{icon|Machine Intelligence}} {{iconify|Coordinator}}: {{green|+2}} ** {{icon|Machine Intelligence}} {{iconify|Maintenance Drone}}: {{green|+3}} ** {{icon|Machine Intelligence}} {{iconify|Replicator}}: {{green|+1}} | * {{icon|Energy}} {{red|−3}} * {{icon|Alloys}} {{red|−5}} * {{icon|Void dwellers}}{{tradition|domination|icon}}: ** {{icon|Alloys}} {{green|+1}} | * {{icon|time}} 480 * {{icon|minerals}} 600 | * {{icon|habitat}} 是轨道居住站 * {{icon|pop}} 有至少10个人口 |} === 特殊规划首府 === 度假星球和奴隶星球拥有自己独特的首府建筑。对于每个规划类型,第一级被视为2级首府,除了提高岗位生产效率外没有其它加成;升级后转换为3级首府,在提高岗位生产效率上视为2级首府,在解锁建筑要求上视为4级首府。 {| class="mildtable plainlist" ! style="width:30%" | 首府 ! style="width:15%" | 产出 ! style="width:20%" | 岗位 ! style="width:5%" | 维护费 ! style="width:5%" | 花费 ! style="width:20%" | 建造要求 |- id="Resort Administration" | {{iconbox|Resort Administration|这座设施负责管理整颗度假星球。|image=Building_capital.png}} | * {{iconify|Housing||+5|green}} * {{iconify|Amenities||+5|green}} * {{iconify|Building slots||+5|green}} * {{icon|building slots}} {{green|+1}} 最大企业建筑 | * {{iconify|Entertainer}}: {{green|+1}} * {{iconify|Politician}}: {{green|+1}} * {{icon|warrior culture}} {{icon|entertainer}} {{red|−1}} {{iconify|Duelist}}: {{green|+1}} * {{icon|corporate}} {{icon|politician}} {{red|−1}} {{iconify|Executive}}: {{green|+1}} * {{icon|Mechanical}} {{iconify|Roboticist}}: {{green|+1}} | {{icon|energy}} {{red|−2}} | 0 | [[File:Decision resort colony.png|link=Decisions#Create Resort World|24px]] 度假星球规划 |- id="Resort Capital-Complex" | {{iconbox|Resort Capital-Complex|一座错综复杂的管理综合区,可以管理更多的度假村和旅游景点。|image=Building_major_capital.png}} | * {{iconify|Housing||+10|green}} * {{iconify|Amenities||+10|green}} * {{iconify|Building slots||+11|green}} * {{icon|building slots}} {{green|+2}} 最大企业建筑 | * {{iconify|Entertainer}}: {{green|+2}} * {{iconify|Politician}}: {{green|+1}} * {{icon|warrior culture}} {{icon|entertainer}} {{red|−2}} {{iconify|Duelist}}: {{green|+2}} * {{icon|corporate}} {{icon|politician}} {{red|−1}} {{iconify|Executive}}: {{green|+1}} * {{icon|Mechanical}} {{iconify|Roboticist}}: {{green|+2}} | {{icon|energy}} {{red|−5}} | * {{icon|time}} 480 * {{icon|minerals}} 600 | * [[File:Decision resort colony.png|link=Decisions#Create Resort World|24px]] 度假星球规划 * {{icon|pop}} 至少有20个人口 |- id="Governor's Palace" | {{iconbox|Governor's Palace|统治这个奴隶星球的奢华宫殿。|image=Building_capital.png}} | * {{iconify|Housing||+5|green}} * {{iconify|Amenities||+5|green}} * {{iconify|Stability||+5|green}} * {{iconify|Building slots||+5|green}} * {{icon|building slots}} {{green|+1}} 最大企业建筑 | * {{iconify|Slave Overseer}}: {{green|+2}} * {{iconify|Politician}}: {{green|+2}} * {{icon|Corporate}} {{icon|politician}} {{red|−2}} {{iconify|Executive}} {{green|+2}} | {{icon|energy}} {{red|−2}} | 0 | [[File:Decision slave colony.png|link=Decisions#Create Thrall-World|24px]] 奴隶星球规划 |- id="Governor's Estates" | {{iconbox|Governor's Estates|供奴隶星球统治阶级居住的奢华宫殿群。|image=Building_major_capital.png}} | * {{iconify|Housing||+10|green}} * {{iconify|Amenities||+10|green}} * {{iconify|Stability||+10|green}} * {{iconify|Building slots||+11|green}} * {{icon|building slots}} {{green|+2}} 最大企业建筑 | * {{iconify|Slave Overseer}}: {{green|+4}} * {{iconify|Politician}}: {{green|+2}} * {{icon|Corporate}} {{icon|politician}} {{red|−2}} {{iconify|Executive}} {{green|+2}} | {{icon|energy}} {{red|−2}} | * {{icon|time}} 480 * {{icon|minerals}} 500 | * [[File:Decision slave colony.png|link=Decisions#Create Thrall-World|24px]] 奴隶星球规划 * {{icon|pop}} 至少有20个人口 |} === 蜂巢思维首府 === {{iconify|Hive Mind}} empires only have two regular capital buildings. The Hive Core is tier 2 for all purposes, except that it also converts from tier 1 capitals. The Hive Nexus acts as tier 4 for job productivity and building requirements, but converts to tier 3. {| class="mildtable plainlist" ! style="width:30%" | Capital ! style="width:15%" | Produces ! style="width:20%" | Jobs ! style="width:5%" | Upkeep ! style="width:5%" | Cost ! style="width:20%" | Requirements |- id="Hive Core" | {{iconbox|Hive Core|The organizational core from which the Hive Mind coordinates planetside functions.|image=Building hive core.png}} | * {{iconify|Housing||+5|green}} * {{iconify|Amenities||+8|green}} * {{iconify|Building slots||+2|green}} | * {{iconify|Synapse Drone}}: {{green|+2}} * {{iconify|Maintenance Drone}}: {{green|+2}} * {{iconify|Hunter-Seeker Drone}}: {{green|+1}} | {{icon|energy}} {{red|−2}} | 0 | |- id="Hive Nexus" | {{iconbox|Hive Nexus|A sprawling capital complex from which the Hive Mind focuses planetary organization, coordination, and planning.|image=Building hive nexus.png}} | * {{iconify|Housing||+10|green}} * {{iconify|Amenities||+12|green}} * {{iconify|Building slots||+4|green}} | * {{iconify|Synapse Drone}}: {{green|+3}} * {{iconify|Maintenance Drone}}: {{green|+5}} * {{iconify|Hunter-Seeker Drone}}: {{green|+2}} | {{icon|energy}} {{red|−5}} | * {{icon|time}} 480 * {{icon|minerals}} 600 | * {{iconify|Colonial Centralization|24px}} technology * {{icon|pop}} has at least 25 pops |- id="Imperial Complex" | {{iconbox|Imperial Complex|From this massive structure, the Hive Mind governs the Galactic Imperium. This is where the fate of the galaxy is decided.|image=Building imperial hive capital.png}} | * {{iconify|Housing||+20|green}} * {{iconify|Amenities||+20|green}} * {{iconify|Building slots||+11|green}} * {{icon|building slots}} {{green|+3}} Max corporate buildings | * {{iconify|Synapse Drone}}: {{green|+5}} * {{iconify|Maintenance Drone}}: {{green|+7}} * {{iconify|Hunter-Seeker Drone}}: {{green|+4}} | {{icon|energy}} {{red|−10}} | * {{icon|time}} 900 * {{icon|minerals}} 2000 | * [[File:GalacticEmpire mainButton.png|24px]] Galactic Emperor * {{icon|empire capital}} Hive Capital designation * {{icon|pop}} has at least 50 pops |} === Machine Intelligence capitals === {{iconify|Machine Intelligence}} empires have the same four capital tiers as regular empires. Capital conversion works normally, except that the Administrative Array (tier 2) will convert to a Reassembled Ship Shelter (tier 1) if the planet is conquered by a non-Gestalt empire.<ref>00_capital_buildings.txt: see "building_machine_capital", "convert_to" block. Possibly a bug</ref> Also, the Planetary Processor (tier 3) counts as tier 4 for building requirements.<ref>01_scripted_triggers_buildings.txt: see "has_fully_upgraded_capital". Possibly a bug</ref> {{iconify|Driven Assimilator}}s' capitals have one less {{iconify|Replicator}} and, after tier 1, one more {{iconify|Maintenance Drone}} than other {{iconify|Machine Intelligence}} empires' capitals. {| class="mildtable plainlist" ! style="width:30%" | Capital ! style="width:15%" | Produces ! style="width:20%" | Jobs ! style="width:5%" | Upkeep ! style="width:5%" | Cost ! style="width:20%" | Requirements |- id="Deployment Post" | {{iconbox|Deployment Post|The initial deployment post from which we will expand on this world.|image=Building deployment post.png}} | * {{iconify|Housing||+3|green}} * {{iconify|Amenities||+8|green}} * {{iconify|Building slot||+1|green}} | * {{iconify|Hunter-Seeker Drone}}: {{green|+1}} * {{iconify|Maintenance Drone}}: {{green|+2}} * {{iconify|Replicator}}: {{green|+2}} * {{icon|driven assimilator}} {{icon|Replicator}} {{red|−1}} | {{icon|energy}} {{red|−1}} | 0 | |- id="Administrative Array" | {{iconbox|Administrative Array|A semi-autonomous computer network that handles the various administrative functions on a planet.|image=Building machine capital 1.png}} | * {{iconify|Housing||+5|green}} * {{iconify|Amenities||+10|green}} * {{iconify|Building slots||+2|green}} | * {{iconify|Hunter-Seeker Drone}}: {{green|+1}} * {{iconify|Maintenance Drone}}: {{green|+3}} * {{iconify|Replicator}}: {{green|+2}} * {{icon|driven assimilator}} {{icon|Maintenance Drone}} {{green|+1}} * {{icon|driven assimilator}} {{icon|Replicator}} {{red|−1}} | {{icon|energy}} {{red|−3}} | * {{icon|time}} 480 * {{icon|minerals}} 500 | * {{icon|pop}} has at least 10 pops * {{iconify|Planetary Government|24px}} technology |- id="Planetary Processor" | {{iconbox|Planetary Processor|A powerful administrative computer that has been designed to manage and oversee the various functions of a complex planetary settlement.|image=Building machine capital 2.png}} | * {{iconify|Housing||+8|green}} * {{iconify|Amenities||+12|green}} * {{iconify|Building slots||+3|green}} | * {{iconify|Hunter-Seeker Drone}}: {{green|+2}} * {{iconify|Maintenance Drone}}: {{green|+4}} * {{iconify|Replicator}}: {{green|+2}} * {{icon|driven assimilator}} {{icon|Maintenance Drone}} {{green|+1}} * {{icon|driven assimilator}} {{icon|Replicator}} {{red|−1}} | {{icon|energy}} {{red|−5}} | * {{icon|time}} 600 * {{icon|minerals}} 1000 | * {{icon|pop}} has at least 25 pops * {{iconify|Colonial Centralization|24px}} technology |- id="Primary Nexus" | {{iconbox|Primary Nexus|The administrative heart of the system. Hundreds of AIs process requests and manage the minute but critical details that are involved in running an efficient interstellar civilization.|image=Building machine capital 3.png}} | * {{iconify|Housing||+12|green}} * {{iconify|Amenities||+18|green}} * {{iconify|Building slots||+4|green}} | * {{iconify|Hunter-Seeker Drone}}: {{green|+3}} * {{iconify|Maintenance Drone}}: {{green|+5}} * {{iconify|Replicator}}: {{green|+2}} * 10 or more {{iconify|pops}} {{icon|Replicator}} {{green|+1}} * 40 or more {{iconify|pops}} {{icon|Replicator}} {{green|+1}} * {{icon|driven assimilator}} {{icon|Maintenance Drone}} {{green|+1}} * {{icon|driven assimilator}} {{icon|Replicator}} {{red|−1}} | {{icon|energy}} {{red|−10}} | * {{icon|time}} 900 * {{icon|minerals}} 2000 | * {{icon|pop}} has at least 50 pops * {{iconify|Galactic Administration|24px}} technology |- id="Imperial Center" | {{iconbox|Imperial Center|This colossal complex is the administrative heart of the Galactic Imperium. Thousands of AIs are constantly processing and evaluating the current state of the galaxy.|image=Building imperial machine capital.png}} | * {{iconify|Housing||+18|green}} * {{iconify|Amenities||+20|green}} * {{iconify|Building slots||+11|green}} * {{icon|building slots}} {{green|+3}} Max corporate buildings | * {{iconify|Hunter-Seeker Drone}}: {{green|+5}} * {{iconify|Maintenance Drone}}: {{green|+6}} * {{iconify|Replicator}}: {{green|+4}} * 10 or more {{iconify|pops}} {{icon|Replicator}} {{green|+1}} * 40 or more {{iconify|pops}} {{icon|Replicator}} {{green|+1}} * {{icon|driven assimilator}} {{icon|Maintenance Drone}} {{green|+1}} * {{icon|driven assimilator}} {{icon|Replicator}} {{red|−1}} | {{icon|energy}} {{red|−10}} | * {{icon|time}} 900 * {{icon|minerals}} 2000 | * {{icon|pop}} has at least 50 pops * [[File:GalacticEmpire mainButton.png|28px]] Galactic Emperor * {{icon|empire capital}} Machine Capital designation |} == Buildings == === Regular buildings === {{SVersion|3.4}} Each regular building has up to 3 tiers, which determine its number of jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep. {| class="mildtable" style="text-align: center;" ! rowspan=2 | Tier ! rowspan=2 | {{iconify|Jobs}} ! colspan=2 | {{icon|upkeep}} Monthly upkeep cost ! colspan=3 | {{iconify|Building cost}} |- ! {{iconify|Energy}} ! {{icon|strategic resources}} Advanced resource ! {{iconify|Time}} ! {{iconify|Minerals}} ! {{icon|strategic resources}} Advanced resource |- | I || {{green|+2}} || {{red|−2}} || '''0''' || 360 || 400 || 0 |- | II || {{green|+4}} || {{red|−5}} || {{red|−1}} || 480 || 600 || 50 |- | III || {{green|+6}} || {{red|−8}} || {{red|−2}} || 600 || 800 || 100 |} If a world is conquered by an empire that uses a different set of buildings for the same primary resource the existing buildings will be converted into new ones of the same tier. Tiered buildings cannot be constructed on Thrall Worlds. {| class="mildtable sortable plainlist" cellspacing="2" cellpadding="4" width="100%" ! Primary resource ! Tier I building (2 Jobs) ! Tier II building (4 Jobs) ! Tier III building (6 Jobs) ! Jobs ! Advanced resource ! Requirements |- id="Research Labs" | {{iconify|Research}} | id="Research Labs" style="text-align: center;" | '''Research Labs'''<br>[[File:Building research lab 1.png]] | id="Research Complexes" style="text-align: center;" | '''Research Complexes'''<br>[[File:Building research lab 2.png]] | id="Advanced Research Complexes" style="text-align: center;" | '''Advanced Research Complexes'''<br>[[File:Building research lab 3.png]] | * {{iconify|Researcher}} if not {{iconify|Gestalt Consciousness}} * {{iconify|Brain Drone}} if {{iconify|Hive Mind}} * {{icon|researcher}} Calculator if {{iconify|Machine Intelligence}} | {{iconify|Exotic Gases}} | {{icon|no}} Resort World designation |- | {{iconify|Unity}} | id="Administrative Offices" style="text-align: center;" | '''Administrative Offices'''<br>[[File:Building bureaucratic 1.png]] | id="Administrative Park" style="text-align: center;" | '''Administrative Park'''<br>[[File:Building bureaucratic 2.png]] | id="Administrative Complex" style="text-align: center;" | '''Administrative Complex'''<br>[[File:Building bureaucratic 3.png]] | * {{iconify|Bureaucrat}} if not {{iconify|Corporate}} * {{iconify|Manager}} if {{iconify|Corporate}} | {{iconify|Rare Crystals}} | * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|no}}{{iconify|Spiritualist|icon2=fanatic spiritualist}} |- | {{iconify|Unity}} | id="Uplink Node" style="text-align: center;" | '''Uplink Node'''<br>[[File:Building autochthon monument.png]] | id="Network Junction" style="text-align: center;" | '''Network Junction'''<br>[[File:Building heritage site.png]] | id="System Conflux" style="text-align: center;" | '''System Conflux'''<br>[[File:Building hypercomms forum.png]] | {{iconify|Coordinator}} | {{iconify|Rare Crystals}} | * {{iconify|Machine Intelligence}} * {{icon|no}}{{iconify|Rogue Servitor}} |- | {{iconify|Unity}} | id="Synaptic Nodes" style="text-align: center;" | '''Synaptic Nodes'''<br>[[File:Building hive node.png]] | id="Synaptic Clusters" style="text-align: center;" | '''Synaptic Clusters'''<br>[[File:Building hive cluster.png]] | id="Confluence of Thought" style="text-align: center;" | '''Confluence of Thought'''<br>[[File:Building hive confluence.png]] | {{iconify|Synapse Drone}} | {{iconify|Exotic Gases}} | {{iconify|Hive Mind}} |- | {{iconify|Amenities}} | id="Holo-Theatres" style="text-align: center;" | '''Holo-Theatres'''<br>[[File:Building holo theatres.png]] | id="Hyper-Entertainment Forums" style="text-align: center;" | '''Hyper-Entertainment Forums'''<br>[[File:Building hab cultural center.png]] | style="text-align: center;" | {{icon|no}} | * {{iconify|Entertainer}} if not {{iconify|Warrior Culture}} * {{iconify|Duelist}} if {{iconify|Warrior Culture}} | {{iconify|Exotic Gases}} | {{icon|no}}{{iconify|Gestalt Consciousness}} |- | {{iconify|Food}} | id="Hydroponics Farms" style="text-align: center;" | '''Hydroponics Farms'''<br>[[File:Building hydroponics farm 3.png]] | style="text-align: center;" | {{icon|no}} | style="text-align: center;" | {{icon|no}} | * {{iconify|Farmer}} if not {{iconify|Gestalt Consciousness}} * {{iconify|Agri-Drone}} if {{iconify|Gestalt Consciousness}} * {{iconify|Void Dwellers}} get an additional {{iconify|Farmer}} * On [[Celestial_body#Habitable_planets|wet worlds]], {{iconify|Anglers}} get [[File:Job_angler.png|link=Angler]] {{green|+1}} Angler instead | | * {{iconify|Hydroponics|24px}} technology * {{icon|no}} {{iconify|Machine World}} * {{icon|no}} Resort World designation |} === Housing === {{SVersion|3.4}} Housing buildings provide {{iconify|Housing}} and come in two tiers. The advanced resource used to upgrade their tier is {{iconify|Rare Crystals}}. If the world is conquered by an empire with different government each housing building will be converted into the equal tier counterpart of the new owner. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! colspan=4 | Tier I ! colspan=4 | Tier II ! rowspan=2 | Requirements |- ! style="width:1%" | || Building ! {{iconify|Housing}} ! {{iconify|Amenities}} ! style="width:1%" | || Building ! {{iconify|Housing}} ! {{iconify|Amenities}} |- | [[File:Building luxury residence.png]] | id="Luxury Residences" | Luxury Residences | {{green|+3}} | {{green|+5}} | [[File:Building paradise dome.png]] | id="Paradise Dome" | Paradise Dome | {{green|+6}} | {{green|+10}} | * {{icon|no}}{{iconify|Shared Burdens}} * {{icon|no}} Thrall World designation * {{iconify|Idyllic Architecture|24px}} technology for tier II * {{iconify|Habitat Expansion|24px}} technology to be built on habitats * {{iconify|Voidborne}} ascension perk for tier II to be built on habitats |- | [[File:Building residence.png]] | id="Communal Housing" | Communal Housing | {{green|+5}} | {{green|+3}} | [[File:Building paradise dome.png]] | id="Utopian Communal Housing" | Utopian Communal Housing | {{green|+10}} | {{green|+6}} | * {{iconify|Shared Burdens}} * {{icon|no}} Thrall World designation * {{iconify|Idyllic Architecture|24px}} technology for tier II * {{iconify|Habitat Expansion|24px}} technology to be built on habitats * {{iconify|Voidborne}} ascension perk for tier II to be built on habitats |- | [[File:Building hive warren.png]] | id="Hive Warren" | Hive Warren | {{green|+3}} | {{green|+5}} | [[File:Building expanded warren.png]] | id="Expanded Warren" | Expanded Warren | {{green|+6}} | {{green|+10}} | * {{iconify|Hive Mind}} * {{iconify|Anti-Gravity Engineering|24px}} technology for tier II |- | [[File:Building drone storage.png]] | id="Drone Storage" | Drone Storage | {{green|+4}} | {{green|+3}} | [[File:Building drone megastorage.png]] | id="Upgraded Drone Storage" | Upgraded Drone Storage | {{green|+8}} | {{green|+6}} | * {{iconify|Machine Intelligence}} * {{iconify|Micro-Replicators|24px}} technology for tier II |- | [[File:Building crude huts.png]] | id="Slave Huts" | Slave Huts | {{green|+8}} | '''0''' | colspan=4 style="text-align: center;" | {{icon|no}} | [[File:Decision slave colony.png|24px]] Thrall World designation |} === Planet unique === {{SVersion|3.4}} Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || {{iconify|Building}} ! {{iconify|Jobs}} ! Effects ! Capital tier ! {{iconify|Upkeep}} ! Cost ! Requirements |- id="Planetary Shield Generator" | [[File:Building shield generator.png]] | Planetary Shield Generator | | [[File:Mod_planet_orbital_bombardment_damage.png|24px|link=Orbital bombardment|Orbital bombardment damage]] {{green|−50%}} Orbital bombardment damage | 2 | {{icon|energy}} {{red|−5}} | * {{icon|time}} 600 * {{icon|minerals}} 600 | {{iconify|Planetary Shields|24px}} technology |- id="Military Academy" | [[File:Building military academy.png]] | Military Academy | * {{iconify|Soldier||+2|green}} if not {{icon|Gestalt Consciousness}} * {{iconify|Warrior Drone||+2|green}} if {{icon|Gestalt Consciousness}} | [[File:Mod_army_starting_experience_add.png|24px|link=Army starting experience]] {{green|+100}} Army starting experience | 2 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 480 * {{icon|minerals}} 400 | * {{iconify|Centralized Command|24px}} technology * {{icon|no}}{{iconify|Reanimators}} |- id="Dread Encampment" | [[File:Building dread encampment.png]] | Dread Encampment | {{iconify|Necromancer||+2|green}} | [[File:Mod_army_starting_experience_add.png|24px|link=Army starting experience]] {{green|+100}} Army starting experience | 2 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 480 * {{icon|minerals}} 600 | {{iconify|Reanimators}} |- id="Chamber of Elevation" | [[File:Building chamber of elevation 1.png]] | Chamber of Elevation | * {{iconify|Necrophyte||+1|green}} * If expected organic {{iconify|pop growth|suf=speed}} per year is: ** '''0.2''' or more: {{icon|Necrophyte}} {{green|+1}}, total {{green|+2}} ** '''0.3''' or more: {{icon|Necrophyte}} {{green|+1}}, total {{green|+3}} | | 1 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 360 * {{icon|minerals}} 400 | * {{iconify|Necrophage origin}} * {{icon|no}} Culture Shock modifier |- id="House of Apotheosis" | [[File:Building chamber of elevation 2.png]] | House of Apotheosis | * {{iconify|Necrophyte||+6|green}} ** {{icon|Necrophyte}}{{green|+4}} if {{icon|Hive Mind}} and {{icon|hive world}}, total {{green|+10}} | | 1 | {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}} | * {{icon|time}} 600 * {{icon|minerals}} 600 * {{icon|exotic gases}} 50 | {{iconify|Glandular Acclimation|24px}} technology |- id="Energy Grid" | [[File:Building power hub 1.png]] | Energy Grid | * {{iconify|Technician||+1|green}} if not {{icon|Gestalt Consciousness}} * {{iconify|Tech-Drone||+1|green}} if {{icon|Gestalt Consciousness}} | * [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+1}} Energy from {{iconify|technician}}s * {{iconify|Max generator districts||+2|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} ** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}} | 1 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 360 * {{icon|minerals}} 400 * {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of: ** {{icon|minerals}} +100 ** {{icon|alloys}} +100 | * {{iconify|Global Energy Management|24px}} technology * {{icon|no}} Resort World designation * Either: ** {{icon|no}} {{iconify|Habitat|suf=planet}} ** Has [[File:District hab energy.png|24px]] [[Districts#Reactor_District|Reactor Districts]] |- id="Energy Nexus" | [[File:Building power hub 2.png]] | Energy Nexus | * {{iconify|Technician||+2|green}} if not {{icon|Gestalt Consciousness}} * {{iconify|Tech-Drone||+2|green}} if {{icon|Gestalt Consciousness}} | * [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+2}} Energy from {{iconify|technician}}s * {{iconify|Max generator districts||+4|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} ** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}} | 2 | {{icon|energy}} {{red|−2}}<br>{{icon|exotic gases}} {{red|−1}} | * {{icon|time}} 480 * {{icon|exotic gases}} 50 * {{icon|minerals}} 600 * {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of: ** {{icon|minerals}} +300 ** {{icon|alloys}} +150 | * {{iconify|Planetary Power Grid|24px}} technology * {{icon|no}} Resort World designation |- id="Mineral Purification Plants" | [[File:Building mineral processing plant 1.png]] | Mineral Purification Plants | * {{iconify|Miner||+1|green}} if not {{icon|Gestalt Consciousness}} * {{iconify|Mining Drone||+1|green}} if {{icon|Gestalt Consciousness}} * On {{iconify|Shattered Ring World}} instead: ** {{iconify|Scrap Miner||+1|green}}/Scrap Miner Drone | * [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner}}s * {{iconify|Max mining districts||+2|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} ** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}} {{icon|Shattered Ring World}} | 1 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 360 * {{icon|minerals}} 400 * {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of: ** {{icon|minerals}} +100 ** {{icon|alloys}} +100 | * {{iconify|Mineral Purification|24px}} technology * {{icon|no}} {{iconify|Ring}} World * {{icon|no}} Resort World designation * Either: ** {{icon|no}} {{iconify|Habitat|suf=planet}} ** Has [[File:District mining.png|24px]] [[Districts#Astro-Mining_Bay|Astro-Mining Bays]] |- id="Mineral Purification Hubs" | [[File:Building mineral processing plant 2.png]] | Mineral Purification Hubs | * {{iconify|Miner||+2|green}} if not {{icon|Gestalt Consciousness}} * {{iconify|Mining Drone||+2|green}} if {{icon|Gestalt Consciousness}} * On {{iconify|Shattered Ring World}} instead: ** {{iconify|Scrap Miner||+2|green}}/Scrap Miner Drone | * [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+2}} Minerals from {{iconify|miner}}s * If {{iconify|Shattered Ring World}}, instead: ** [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner}}s ** [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from miners]] {{green|+0.5}} Alloys from {{iconify|miner}}s * {{iconify|Max mining districts||+4|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} ** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}} {{icon|Shattered Ring World}} | 2 | {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}} | * {{icon|time}} 480 * {{icon|volatile motes}} 50 * {{icon|minerals}} 600 * {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of: ** {{icon|minerals}} +300 ** {{icon|alloys}} +150 | * {{iconify|Advanced Mineral Purification|24px}} technology * {{icon|no}} {{iconify|Ring}} World * {{icon|no}} Resort World designation |- id="Food Processing Facilities" | [[File:Building food processing facility.png]] | Food Processing Facilities | * {{iconify|Farmer||+1|green}} if not {{icon|Gestalt Consciousness}} * {{iconify|Agri-Drone||+1|green}} if {{icon|Gestalt Consciousness}} | [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+1}} Food from {{iconify|farmer}}s | 1 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 360 * {{icon|minerals}} 400 | * {{iconify|Food Processing|24px}} technology * {{icon|no}} {{iconify|Machine World}} * {{icon|no}} Resort World designation |- id="Food Processing Centers" | [[File:Building food processing center.png]] | Food Processing Centers | * {{iconify|Farmer||+2|green}} if not {{icon|Gestalt Consciousness}} * {{iconify|Agri-Drone||+2|green}} if {{icon|Gestalt Consciousness}} | [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+2}} Food from {{iconify|farmer}}s | 2 | {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|volatile motes}} 50 | * {{iconify|Advanced Food Processing|24px}} technology * {{icon|no}} {{iconify|Machine World}} * {{icon|no}} Resort World designation |- id="Alloy Foundries" | [[File:Building foundry 1.png]] | Alloy Foundries | * {{iconify|Metallurgist||+2|green}}/Foundry Drone/Fabricator * If {{iconify|Catalytic|suf=processing|icon2=catalytic processing hive|icon3=catalytic processing machine|icon4=catalytic processing corporate}} instead: ** {{iconify|Catalytic Technician||+2|green}}/Drone | | 1 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 360 * {{icon|minerals}} 400 | * {{icon|no}} Resort World designation * {{icon|no}} Thrall World designation |- id="Alloy Mega-Forges" | [[File:Building foundry 2.png]] | Alloy Mega-Forges | * {{iconify|Metallurgist||+2|green}}/Foundry Drone/Fabricator * If {{iconify|Catalytic|suf=processing|icon2=catalytic processing hive|icon3=catalytic processing machine|icon4=catalytic processing corporate}} instead: ** {{iconify|Catalytic Technician||+2|green}}/Drone | * [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+1}} Alloys from {{iconify|metallurgist}}s * [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+2}} Minerals upkeep of {{iconify|metallurgist}}s * [[File:Mod_food_upkeep_add.png|24px|link=Food|Food upkeep of catalytic technicians]] {{red|+3}} Food upkeep of {{iconify|catalytic technician}}s | 2 | {{icon|energy}} {{red|−5}}<br>{{icon|volatile motes}} {{red|−2}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|volatile motes}} 100 | {{iconify|Holographic Casts|24px}} technology |- id="Alloy Nano-Plants" | [[File:Building foundry 3.png]] | Alloy Nano-Plants | * {{iconify|Metallurgist||+2|green}}/Foundry Drone/Fabricator * If {{iconify|Catalytic|suf=processing|icon2=catalytic processing hive|icon3=catalytic processing machine|icon4=catalytic processing corporate}} instead: ** {{iconify|Catalytic Technician||+2|green}}/Drone | * [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+2}} Alloys from {{iconify|metallurgist}}s * [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+4}} Minerals upkeep of {{iconify|metallurgist}}s * [[File:Mod_food_upkeep_add.png|24px|link=Food|Food upkeep of catalytic technicians]] {{red|+6}} Food upkeep of {{iconify|catalytic technician}}s | 3 | {{icon|energy}} {{red|−8}}<br>{{icon|volatile motes}} {{red|−4}} | * {{icon|time}} 600 * {{icon|minerals}} 800 * {{icon|volatile motes}} 200 | {{iconify|Nano-Separators|24px}} technology |- id="Civilian Industries" | [[File:Building factory 1.png]] | Civilian Industries | * {{iconify|Artisan||+2|green}}/Drone * {{iconify|Artificer||+2|green}} instead if {{iconify|Masterful Crafters|icon2=Mastercraft Inc.}} | | 1 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 360 * {{icon|minerals}} 400 | * {{icon|no}}{{iconify|Gestalt Consciousness}} unless {{iconify|Rogue Servitor}} * {{icon|no}} Resort World designation * {{icon|no}} Thrall World designation |- id="Civilian Fabricators" | [[File:Building factory 2.png]] | Civilian Fabricators | * {{iconify|Artisan||+2|green}}/Drone * {{iconify|Artificer||+2|green}} instead if {{iconify|Masterful Crafters|icon2=Mastercraft Inc.}} | * [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+1}} Consumer goods from {{iconify|artisan}}s * [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+1}} Minerals upkeep of {{iconify|artisan}}s | 2 | {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−2}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|rare crystals}} 100 | {{iconify|Nano-Circuit Assembly|24px}} technology |- id="Civilian Repli-Complexes" | [[File:Building factory 3.png]] | Civilian Repli-Complexes | * {{iconify|Artisan||+2|green}}/Drone * {{iconify|Artificer||+2|green}} instead if {{iconify|Masterful Crafters|icon2=Mastercraft Inc.}} | * [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+2}} Consumer goods from {{iconify|artisan}}s * [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+2}} Minerals upkeep of {{iconify|artisan}}s | 3 | {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−4}} | * {{icon|time}} 600 * {{icon|minerals}} 800 * {{icon|rare crystals}} 200 | {{iconify|Replicator Kiosks|24px}} technology |- id="Auto-Curating Vault" | [[File:Building autocurating vault.png]] | Auto-Curating Vault<br>{{icon|corporate}} Vault of Acquisitions<br>{{icon|machine intelligence}} Alpha Hub | | * {{iconify|unity||+10|green}} * {{icon|bureaucrat}} {{green|+15%}} Administrator Output | 3 | {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|rare crystals}} 50 | * {{iconify|Automated Curation Algorithms|24px}} technology * {{icon|no}}{{iconify|Spiritualist|icon2=Fanatic Spiritualist}} * {{icon|no}} Thrall World designation |- id="Citadel of Faith" | [[File:Building citadel of faith.png]] | Citadel of Faith | * {{iconify|Priest||+4|green}} * {{iconify|High Priest||+1|green}} | {{iconify|Spiritualist||+20%|green}} ethics attraction | 3 | * {{icon|energy}} {{red|−5}} * {{icon|rare crystals}} {{red|−1}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|rare crystals}} 50 | * {{iconify|Metacognitive Faith|24px}} technology * {{iconify|Spiritualist|icon2=Fanatic Spiritualist}} * {{icon|no}} Thrall World designation |- id="Research Institute" | [[File:Building institute.png]] | Research Institute | {{iconify|Science Director||+1|green}} | {{iconify|Researcher||+15%|green}} Output | 3 | * {{icon|energy}} {{red|−5}} * {{icon|exotic gases}} {{red|−1}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|exotic gases}} 50 | * {{iconify|Interplanetary Research Initiative|24px}} technology * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|no}} Resort World designation * {{icon|no}} Thrall World designation |- id="Planetary Supercomputer" | [[File:Building institute.png]] | Planetary Supercomputer | * {{icon|Hive Mind}}: {{iconify|Brain Drone||+1|green}} * {{icon|Machine Intelligence}}: {{iconify|Calculator||+1|green}} | {{iconify|Researcher||+15%|green}} Output | 3 | {{icon|energy}} {{red|−5}} | * {{icon|time}} 480 * {{icon|minerals}} 600 | {{iconify|Interplanetary Research Initiative|24px}} technology * {{iconify|Gestalt Consciousness}} |- id="Ministry of Production" | [[File:Building production center.png]] | Ministry of Production<br>{{icon|gestalt consciousness}} Resource Processing Center | * {{iconify|Politician||+1|green}} if not {{icon|Gestalt Consciousness}} * {{iconify|Foundry Drone||+2|green}}/Catalytic Drone if {{icon|Hive Mind}} * {{iconify|Fabricator||+1|green}}/Catalytic Drone if {{icon|Machine Intelligence}} | * {{iconify|Metallurgist||+15%|green}} Output * {{iconify|Artisan||+15%|green}} Output | 3 | * {{icon|energy}} {{red|−5}} * {{icon|volatile motes}} {{red|−1}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|volatile motes}} 50 | * {{iconify|Global Production Strategy|24px}} technology * {{icon|no}} Resort World designation * {{icon|no}} Thrall World designation |- id="Gene Clinic" | [[File:Building clinic.png]] | Gene Clinic | {{iconify|Medical Worker||+2|green}} | | 1 | {{icon|Energy}} {{red|−2}} | * {{icon|time}} 360 * {{icon|minerals}} 400 | * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{iconify|Genetic Healthcare|24px}} technology * {{icon|no}} Thrall World designation |- id="Cyto-Revitalization Center" | [[File:Building hospital.png]] | Cyto-Revitalization Center | {{iconify|Medical Worker||+4|green}} | | 2 | * {{icon|energy}} {{red|−5}} * {{icon|exotic gases}} {{red|−1}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|exotic gases}} 50 | * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{iconify|Cyto-Revitalization|24px}} technology * {{icon|no}} Thrall World designation |- id="Galactic Stock Exchange" | [[File:Building galactic stock exchange.png]] | Galactic Stock Exchange | {{iconify|Merchant||+2|green}} | {{iconify|Trade value||+20%|green|suf=mult}} | 3 | * {{icon|Energy}} {{red|−5}} * {{icon|rare crystals}}{{red|−1}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|rare crystals}} 50 | * {{iconify|Galactic Markets|24px}} technology * {{icon|no}} Resort World designation * {{icon|no}} Thrall World designation |- id="Noble Estates" | [[File:Building palace.png]] | Noble Estates | {{iconify|Noble||+1|green}} | {{iconify|Housing||+1|green|suf=add}} | 2 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 480 * {{icon|minerals}} 400 | {{iconify|Aristocratic Elite}} civic |- id="Slave Processing Facility" | [[File:Building slave processing.png]] | Slave Processing Facility | | * {{iconify|Slave pop resource output||+5%|green}} * {{icon|political power}} {{yellow|−25%}} {{iconify|Slave}}s political power (multiplicative) * {{iconify|Automatic resettlement chance||-50%|red}} * {{icon|yes}} Unemployed {{iconify|slave}}s automatically resettle * {{icon|yes}} Permits recruiting {{iconify|slave armies}} | 2 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 360 * {{icon|minerals}} 400 | * {{icon|no}} {{iconify|Gestalt Consciousness}} * {{icon|policy}} ''Allowed'' Slavery policy * {{iconify|Neural Implants|24px}} technology * {{icon|no}} Resort World designation |- id="Psi Corps" | [[File:Building hab laboratory module.png]] | Psi Corps | {{iconify|Telepath||+2|green}} | {{iconify|Housing||+5|green|suf=add}} | 3 | {{icon|energy}} {{red|−5}} | * {{icon|time}} 480 * {{icon|minerals}} 500 | * {{iconify|Latent Psionic}} main species * {{icon|no}} Resort World designation * {{icon|no}} Thrall World designation |- id="Sanctuary of Repose" | [[File:Building galactic memorial 1.png]] | Sanctuary of Repose | * {{iconify|Death Chronicler||+2|green}}/Chronicle Drone | * {{iconify|Unity||+5%|green}} from Jobs * {{iconify|Unity||+1|green}} per Ascension Perk * On {{iconify|Tomb|suf=World}} or {{iconify|Relic World}}s: ** {{iconify|Governing Ethics Attraction||+20%|green}} ** {{icon|Gestalt Consciousness}}: Instead {{iconify|Crime add||-20|green|Deviancy}} | 1 | {{icon|minerals}} {{red|−2}} | * {{icon|time}} 360 * {{icon|minerals}} 400 | * {{iconify|Memorialists}} * {{iconify|Memorialist|suf=hive|icon2=Memorialist machine}} * {{icon|no}} Thrall World designation |- id="Pillar of Quietus" | [[File:Building galactic memorial 2.png]] | Pillar of Quietus | * {{iconify|Death Chronicler||+4|green}}/Chronicle Drone | * {{iconify|Unity||+10%|green}} from Jobs * {{iconify|Unity||+2|green}} per Ascension Perk * On {{iconify|Tomb|suf=World}} or {{iconify|Relic World}}s: ** {{iconify|Governing Ethics Attraction||+20%|green}} ** {{icon|Gestalt Consciousness}}: Instead {{iconify|Crime add||-20|green|Deviancy}} | 2 | * {{icon|minerals}} {{red|−5}} * {{icon|exotic gases}} {{red|−1}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|exotic gases}} 50 | {{iconify|Heritage Sites|24px}} technology |- id="Galactic Memorial" | [[File:Building galactic memorial 3.png]] | Galactic Memorial | * {{iconify|Death Chronicler||+6|green}}/Chronicle Drone | * {{iconify|Unity||+15%|green}} from Jobs * {{iconify|Unity||+3|green}} per Ascension Perk * On {{iconify|Tomb|suf=World}} or {{iconify|Relic World}}s: ** {{iconify|Governing Ethics Attraction||+20%|green}} ** {{icon|Gestalt Consciousness}}: Instead {{iconify|Crime add||-20|green|Deviancy}} | 3 | * {{icon|minerals}} {{red|−8}} * {{icon|exotic gases}} {{red|−2}} | * {{icon|time}} 600 * {{icon|minerals}} 800 * {{icon|exotic gases}} 100 | {{iconify|Local Hypercommunication|24px}} technology |} ==== Monuments ==== Monument buildings increase {{iconify|Unity}} output and produce it themselves based on the number of taken Ascension Perks. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Building ! {{iconify|Unity}} from Jobs ! {{iconify|Unity}} per perk ! Capital tier ! Time ! Cost ! Requirements |- id="Autochton Monument" | [[File:Building autochthon monument.png]] | * Autochton Monument * {{icon|corporate}} Corporate Culture Site | {{green|+5%}} | {{green|+1}} | 1 | {{icon|time}} 360 | {{icon|minerals}} 400 | * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|no}}{{iconify|Memorialists}} * {{icon|no}} Thrall World designation |- id="Heritage Site" | [[File:Building heritage site.png]] | * Heritage Site * {{icon|corporate}} Business Management Nexus | {{green|+10%}} | {{green|+2}} | 2 | {{icon|time}} 480 | {{icon|minerals}} 600 | {{iconify|Heritage Sites|24px}} technology |- id="Hypercomms Forum" | [[File:Building hypercomms forum.png]] | * Hypercomms Forum * {{icon|corporate}} Synergy Forum | {{green|+15%}} | {{green|+3}} | 3 | {{icon|time}} 600 | {{icon|minerals}} 800 | {{iconify|Local Hypercommunication|24px}} technology |- id="Sensorium Site" | [[File:Building holo theatres.png]] | * {{icon|hive mind}} Sensorium Site * {{icon|machine intelligence}} Simulation Site | {{green|+5%}} | {{green|+1}} | 1 | {{icon|time}} 360 | {{icon|minerals}} 400 | * {{iconify|Gestalt Consciousness}} * {{icon|no}}{{icon|memorialist hive}}{{icon|memorialist machine}} Memorialist |- id="Sensorium Center" | [[File:Building hab cultural center.png]] | * {{icon|hive mind}} Sensorium Center * {{icon|machine intelligence}} Stimulation Center | {{green|+10%}} | {{green|+2}} | 2 | {{icon|time}} 480 | {{icon|minerals}} 600 | {{iconify|Heritage Sites|24px}} technology |- id="Sensorium Complex" | [[File:Building citadel of faith.png]] | * {{icon|hive mind}} Sensorium Complex * {{icon|machine intelligence}} Stimulation Complex | {{green|+15%}} | {{green|+3}} | 3 | {{icon|time}} 600 | {{icon|minerals}} 800 | {{iconify|Local Hypercommunication|24px}} technology |} ==== Pop assembly buildings ==== Pop assembly buildings provide assembly points towards either organic or robotic Pops. Only one pop assembly building can be active at a time; if a second one is constructed it will remain inactive. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Building ! Produces ! Upkeep ! Time ! Cost ! Requirements ! style="width:20%" | Description |- id="Robot Assembly Plants" | [[File:Building robot assembly plant.png]] | Robot Assembly Plants | {{iconify|Roboticist||+1|green}} | {{icon|energy}} {{red|−5}} | {{icon|time}} 360 | {{icon|minerals}} 600 | * {{icon|no}} Thrall World designation * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{iconify|Robotic Workers|24px}} technology * {{icon|policy}} Robotic Workers policy is not ''Outlawed'' | ''High-tech factories where skilled Roboticists assemble the latest robot models.'' |- id="Machine Assembly Plants" | [[File:Building robot assembly plant.png]] | Machine Assembly Plants | {{iconify|Replicator||+1|green}} | {{icon|energy}} {{red|−2}} | {{icon|time}} 360 | {{icon|minerals}} 400 | {{iconify|Machine Intelligence}} | ''A production line assembly plant where new units are constructed.'' |- id="Machine Assembly Complex" | [[File:Building machine assembly complex.png]] | Machine Assembly Complex | {{iconify|Replicator||+3|green}} | {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}} | {{icon|time}} 600 | {{icon|minerals}} 800<br>{{icon|rare crystals}} 100 | * {{iconify|Machine Intelligence}} * [[File:Tech mega assembly.png|24px]] Mega-Assembly Systems technology | ''An advanced assembly plant where new units are constructed.'' |- id="Spawning Pools" | [[File:Building spawning pool.png]] | Spawning Pools | {{iconify|Spawning Drone||+1|green}} | {{icon|energy}} {{red|−2}} | {{icon|time}} 360 | {{icon|minerals}} 400 | {{iconify|Hive Mind}} | ''Tended by the scientific and gentle care of specialists, these pools stimulate our spawn into faster growth.'' |- id="Clone Vats" | [[File:Building clone vats.png]] | Clone Vats | {{icon|growth speed}} {{green|+3}} Monthly Organic Pop Assembly | {{icon|energy}} {{red|−2}}<br>{{icon|food}} {{red|−30}} if not {{icon|Lithoid}}<br>{{icon|minerals}} {{red|−30}} if {{icon|Lithoid}} | {{icon|time}} 360 | {{icon|minerals}} 500<br>{{icon|food}} 500 if not {{icon|Lithoid}}<br>{{icon|energy}} 500 if {{icon|Lithoid}} | * {{iconify|Engineered Evolution}} ascension perk * {{icon|no}} Resort World designation | ''Clone Vats break down simple organic materials like food to generate Organic Pop Assembly.'' |- id="Posthumous Employment Center" | [[File:Building posthumous employment center.png]] | Posthumous Employment Center | {{iconify|Reassigner||+1|green}} | {{icon|energy}} {{red|−2}} | {{icon|time}} 360 | {{icon|minerals}} 400 | {{iconify|Permanent Employment}} | ''At the Posthumous Employment Center, carcasses bereft of consciousness can find new purpose and a new opportunity to pay off their debts.'' |- id="Offspring Nest" | [[File:Building offspring nest.png]] | Offspring Nest | {{icon|spawning drone}} {{green|+1}} Offspring Drone | {{icon|energy}} {{red|−2}} | {{icon|time}} 360 | {{icon|minerals}} 400 | {{iconify|Progenitor Hive}} | ''This fortified nest safely harbors the local Offspring while also accelerating growth for the rest of the nearby hive.'' |} ==== Empire capital buildings ==== Capital buildings can only be constructed once on the capital world of an empire and are not available to {{iconify|Gestalt Consciousness}} empires. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Building ! Produces ! Capital tier ! Upkeep ! Time ! Cost ! Required technology ! style="width:40%" | Description |- id="Embassy Complex" | [[File:Building embassy.png]] | Embassy Complex | {{iconify|Available envoys||+1|green}} | 2 | {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}} | {{icon|time}} 480 | {{icon|minerals}} 600<br>{{icon|rare crystals}} 50 | {{iconify|Xeno Diplomacy|24px}} | ''This building forms the heart of the empire's diplomatic efforts.<br><br>Due to the need to be close to the seat of the government, it can only be built at our capital.'' |- id="Grand Embassy Complex" | [[File:Building grand embassy.png]] | Grand Embassy Complex | {{iconify|Available envoys||+2|green}} | 3 | {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}} | {{icon|time}} 600 | {{icon|minerals}} 800<br>{{icon|rare crystals}} 100 | {{iconify|Xeno Relations|24px}} | ''The complex is intended to awe the viewer, rendering them compliant in negotiations.<br><br>Due to the need to be close to the seat of the government, it can only be built at our capital.'' |- id="Omega Alignment" | [[File:Building akx worm 3.png]] | Omega Alignment | {{iconify|Physics||+16|green}} Physics research | 1 | {{icon|energy}} {{red|−8}} | {{icon|time}} 900 | {{icon|minerals}} 1000 | {{iconify|Omega Theory|24px}} | ''The surface of this object angles space. The interior is not visible to any sensor or imaging technology available. But we all know that what's in there.'' |} ==== Gaia Seeders ==== Gaia Seeders can only be constructed by empires with the {{iconify|Idyllic Bloom|icon2=idyllic bloom hive}} civic. Building and upgrading Gaia Seeders takes {{icon|time}} 480 days for each phase, and for the first phase requires a tier 2 or above capital and the following phases require the following [[Celestial_body#Habitable_planets|planet classes]]: * Initially, the planet class must match that of the primary species' homeworld. Upkeep on such worlds is not increased. * If the {{iconify|Terrestrial Sculpting|24px}} technology is researched, the planet needs only match the climate of the primary species' homeworld. Upkeep on such worlds is increased by {{red|+25%}}. * If the {{iconify|Ecological Adaptation|24px}} technology is researched, the planet can be of any class except {{iconify|Tomb World}}. Upkeep on such worlds is increased by {{red|+50%}}. * If the {{iconify|Climate Restoration|24px}} technology is researched, the planet can be a {{iconify|Tomb World}} as well. Upkeep on such worlds is increased by {{red|+75%}}. * Gaia Seeders cannot be built on planet classes that cannot be terraformed (Gaia, Ecumenopolis, Hive, Machine, Relic, and artificial worlds). If the world is terraformed into such a class, the building is removed. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Phase ! Effects ! Base Upkeep ! Cost |- id="Gaia Seeders - Phase 1" | [[File:Building gaiaseeders 1.png]] | Phase 1 | {{iconify|Pop Growth Speed||+10%|green}} | {{icon|energy}} {{red|−20}} | {{icon|energy}} 1500 |- id="Gaia Seeders - Phase 2" | [[File:Building gaiaseeders 2.png]] | Phase 2 | * {{iconify|Pop Growth Speed||+5%|green}} * {{iconify|Habitability||+10%|green}} | {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−1}} | {{icon|energy}} 1500<br>{{icon|exotic gases}} 50 |- id="Gaia Seeders - Phase 3" | [[File:Building gaiaseeders 3.png]] | Phase 3 | {{iconify|Habitability||+20%|green}} | {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−2}} | {{icon|energy}} 1500<br>{{icon|exotic gases}} 100 |- id="Gaia Seeders - Final Phase" | [[File:Building gaiaseeders 4.png]] | Final Phase | * {{icon|gaia world}} Planet is terraformed into a Gaia World * {{iconify|Happiness||+10%|green}} for 6 months * {{iconify|Immigration Pull||+50%|green}} for 6 months | {{green|Building removed}} | {{icon|energy}} 1500<br>{{icon|exotic gases}} 200 |} === Military === {{SVersion|3.4}} Military buildings produce {{icon|defense army}} defense armies and are vital for the protection of a world. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses can also contain an FTL inhibitor if the [[File:Tech aura snare.png|24px]] FTL Inhibition technology has been researched. Upgrading Strongholds into Fortresses requires the {{iconify|Global Defense Grid|24px}} technology. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Building ! [[File:FTL magnet.png|24px]] FTL Inhibitor ! Regular jobs ! {{iconify|Gestalt Consciousness}} jobs ! Capital tier ! Upkeep ! Time ! Cost ! Description |- id="Stronghold" | [[File:Building stronghold.png]] | Stronghold | {{icon|no}} | {{icon|soldier}} {{green|+2}} Soldier | {{icon|soldier}} {{green|+2}} Warrior Drone | 1 | {{icon|energy}} {{red|−1}} | {{icon|time}} 240 | {{icon|minerals}} 400 | ''A planetary stronghold housing a substantial garrison force to protect the world from invasion and rebellion.'' |- id="Fortress" | [[File:Building fortress.png]] | Fortress | {{icon|yes}} | {{icon|soldier}} {{green|+4}} Soldier | {{icon|soldier}} {{green|+4}} Warrior Drone | 2 | {{icon|energy}} {{red|−1}}<br>{{icon|volatile motes}} {{red|−1}} | {{icon|time}} 360 | {{icon|minerals}} 400<br> {{icon|volatile motes}} 50 | ''A massive fortress complex with an expanded garrison and training facilities for soldiers.'' |} === Law enforcement === {{SVersion|3.4}} Law enforcement buildings produce {{icon|defense army}} defense armies and {{iconify|Unity}} and, most importantly, reduce {{iconify|Crime}} or Deviancy. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Building ! Jobs ! Upkeep ! Time ! Cost ! Requirements ! Description |- id="Precinct Houses" | [[File:Building precinct house.png]] | Precinct Houses | {{icon|enforcer}} {{green|+2}} Enforcer | {{icon|energy}} {{red|−2}} | {{icon|time}} 360 | {{icon|minerals}} 200 | {{icon|no}}{{iconify|Gestalt Consciousness}} | ''Monuments to law and order. Enforcers are based here.'' |- id="Hall of Judgment" | [[File:Building hall judgment.png]] | Hall of Judgment | {{icon|enforcer}} {{green|+5}} Enforcer | {{icon|energy}} {{red|−1}}<br>{{icon|volatile motes}} {{red|−1}} | {{icon|time}} 480 | {{icon|minerals}} 600<br> {{icon|volatile motes}} 50 | {{iconify|Colonial Centralization|24px}} technology | ''A massive complex dedicated to courts and law enforcement.'' |- id="Sentinel Posts" | [[File:Building sentinel posts.png]] | Sentinel Posts | {{icon|hunter-seeker drone}} {{green|+2}} Hunter-Seeker Drone | {{icon|energy}} {{red|−2}} | {{icon|time}} 360 | {{icon|minerals}} 200 | {{iconify|Gestalt Consciousness}} | ''These are the outposts from which Patrol Drones scan the Consciousness for signs of deviancy and malfunction.'' |} === Refineries === {{SVersion|3.4}} Refinery buildings produce {{icon|exotic gases}}{{icon|rare crystals}}{{icon|volatile motes}} advanced resources. They are less effective than buildings that require planetary features but do not require those. They cannot be built on Resort Worlds or Thrall-Worlds {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Building ! Jobs ! {{iconify|Gestalt Consciousness}} jobs ! {{icon|energy}} Upkeep ! {{icon|time}} Time ! {{icon|minerals}} Cost ! Requirements ! style="width:30%" | Description |- id="Chemical Plants" | [[File:Building chemical plant.png]] | Chemical Plants | {{icon|chemist}} {{green|+1}} Chemist | {{icon|chemist}} {{green|+1}} Chem-Drone | {{red|−3}} | 480 | 500 | {{iconify|Volatile Material Plants|24px}} technology | ''The unpredictable and sometimes unstable Volatile Motes are produced here artificially. No open flames are permitted within a five kilometer radius of the plants.'' |- id="Exotic Gas Refineries" | [[File:Building refinery.png]] | Exotic Gas Refineries | {{icon|gas refiner}} {{green|+1}} Gas Refiner | {{icon|gas refiner}} {{green|+1}} Refinery Drone | {{red|−3}} | 480 | 500 | {{iconify|Exotic Gas Refining|24px}} technology | ''These advanced refineries work day and night to produce exotic gases.'' |- id="Synthetic Crystal Plants" | [[File:Building crystal plant.png]] | Synthetic Crystal Plants | {{icon|translucer}} {{green|+1}} Translucer | {{icon|translucer}} {{green|+1}} Lensing Drone | {{red|−3}} | 480 | 500 | {{iconify|Rare Crystal Manufacturing|24px}} technology | ''Nearly identical to the real thing, the crystals produced here are of the highest quality.'' |- id="Kha'lanka Crystal Plant" | [[File:Building crystal plant 2.png]] | Kha'lanka Crystal Plant | {{icon|translucer}} {{green|+3}} Translucer | {{icon|translucer}} {{green|+3}} Lensing Drone | {{red|−3}} | 800 | 1000 | {{icon|anr}} ''Whispers in the Stone'' archaeology site | ''The discovery of new crystal manufacturing techniques, far below the surface in the city of the Kha'lanka lithoids, has effectivized artificial crystal manufacturing through oxidation of rapidly growing silicon-based cell clusters.'' |} === Temples === {{SVersion|3.4}} Temple buildings are only available to {{iconify|Spiritualist}} and {{iconify|Fanatic Spiritualist}} empires. They produce {{iconify|Amenities}}, {{iconify|Unity}} and {{iconify|Spiritualist}} Ethics Attraction. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Building ! Jobs ! Ethics Attraction ! Capital tier ! Upkeep ! Time ! Cost ! Requirements ! style="width:20%" | Description |- id="Temple" | [[File:Building temple.png]] | Temple | * {{icon|priest}} {{green|+2}} Priest * {{icon|Corporate}} {{icon|Priest}} {{red|−1}} {{iconify|Manager}}: {{green|+1}} | {{icon|spiritualist}} {{green|+5%}} Spiritualist | 1 | {{icon|energy}} {{red|−2}} | {{icon|time}} 360 | {{icon|minerals}} 400 | | ''Simple constructs erected since time immemorial, temples are places of quiet contemplation and communion with that which unites us all.'' |- id="Holotemple" | [[File:Building holotemple.png]] | Holotemple | * {{icon|priest}} {{green|+4}} Priest * {{icon|Corporate}} {{icon|Priest}} {{red|−2}} {{iconify|Manager}}: {{green|+2}} | {{icon|spiritualist}} {{green|+10%}} Spiritualist | 2 | {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−2}} | {{icon|time}} 480 | * {{icon|minerals}} 600 * {{icon|rare crystals}} 50 | {{icon|holographic rituals|24px}} Holographic Rituals technoligy | ''An enhanced form of its rough-hewn predecessors, the latest in Spiritualist technology creates a mutable reality inside the Holotemple - all for deeper meditation and more intense devotion.'' |- id="Sacred Nexus" | [[File:Building sacred nexus.png]] | Sacred Nexus | * {{icon|priest}} {{green|+6}} Priest * {{icon|Corporate}} {{icon|Priest}} {{red|−3}} {{iconify|Manager}}: {{green|+3}} | {{icon|spiritualist}} {{green|+15%}} Spiritualist | 3 | {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}} | {{icon|time}} 600 | * {{icon|minerals}} 800 * {{icon|rare crystals}} 100 | {{icon|consecration fields|24px}} Consecration Fields technoligy | ''The latest developments in field technology allow worshipers to directly experience the divine influence of sacred ground.'' |- id="Sacrificial Temple" | [[File:Building sacrificial temple 1.png]] | Sacrificial Temple | * {{icon|death priest}} {{green|+1}} Death Priest * {{icon|mortal initiate}} {{green|+1}} Mortal Initiate | {{icon|spiritualist}} {{green|+5%}} Spiritualist | 1 | {{icon|energy}} {{red|−2}} | {{icon|time}} 360 | {{icon|minerals}} 400 | {{iconify|Death Cult}} or {{iconify|Corporate Death Cult}} | ''A revered site in which solemn preachers and dedicated pupils pray and work towards each prosperous yet bloody cycle.'' |- id="Grim Holotemple" | [[File:Building sacrificial temple 2.png]] | Grim Holotemple | * {{icon|death priest}} {{green|+2}} Death Priest if not {{iconify|Corporate}} authority * {{icon|mortal initiate}} {{green|+2}} Mortal Initiate if not {{iconify|Corporate}} authority * {{icon|death priest}} {{green|+1}} Death Priest if {{iconify|Corporate}} authority * {{icon|mortal initiate}} {{green|+1}} Mortal Initiate if {{iconify|Corporate}} authority * {{icon|manager}} {{green|+2}} Manager if {{iconify|Corporate}} authority | {{icon|spiritualist}} {{green|+10%}} Spiritualist | 2 | {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−2}} | {{icon|time}} 480 | * {{icon|minerals}} 600 * {{icon|exotic gases}} 50 | * {{iconify|Death Cult}} or {{iconify|Corporate Death Cult}} * {{icon|holographic rituals|24px}} Holographic Rituals technoligy | ''Technological enhancements to this consecrated building allow for more rigorous study, and a more tangible sense of devotion to causes beyond its mutable walls.'' |- id="Temple of Grand Sacrifice" | [[File:Building sacrificial temple 3.png]] | Temple of Grand Sacrifice | * {{icon|death priest}} {{green|+3}} Death Priest if not {{iconify|Corporate}} authority * {{icon|mortal initiate}} {{green|+3}} Mortal Initiate if not {{iconify|Corporate}} authority * {{icon|death priest}} {{green|+2}} Death Priest if {{iconify|Corporate}} authority * {{icon|mortal initiate}} {{green|+2}} Mortal Initiate if {{iconify|Corporate}} authority * {{icon|manager}} {{green|+2}} Manager if {{iconify|Corporate}} authority | {{icon|spiritualist}} {{green|+15%}} Spiritualist | 3 | {{icon|energy}} {{red|−8}}<br>{{icon|exotic gases}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}} | {{icon|time}} 600 | * {{icon|minerals}} 800 * {{icon|exotic gases}} 100 | * {{iconify|Death Cult}} or {{iconify|Corporate Death Cult}} * {{icon|consecration fields|24px}} Consecration Fields technology | ''A site of suprement consecration in which multi-sensory immersion fields allow the faithful to honor every sacrifice - past, present and future.'' |} === Trade === {{SVersion|3.4}} Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 4 Trade Value per Jobs, Commerce Buildings provide a significant number of them. Upgrading Commercial Zones into Commercial megaplexes requires the [[File:Tech interstellar economics.png|24px]] Interstellar Economics technology. {{iconify|Gestalt Consciousness}} empires do not have civilian trade and cannot build these buildings. They also cannot be built on Thrall-Worlds. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Building ! Jobs ! Upkeep ! Time ! Cost ! Description |- id="Commercial Zones" | [[File:Building commercial zone.png]] | Commercial Zones | * {{icon|clerk}} {{green|+3}} Clerk * {{icon|merchant}} {{green|+1}} Merchant with [[File:Tradition_mercantile_commercial_enterprise.png|24px]] Commercial Enterprise | {{icon|Energy}}{{red|−2}} | {{icon|time}} 360 | {{icon|minerals}} 400 | ''These commercial zones are home to towering office buildings and business complexes.'' |- id="Commerce Megaplexes" | [[File:Building commercial megaplex.png]] | Commerce Megaplexes | * {{icon|clerk}} {{green|+6}} Clerk * {{icon|merchant}} {{green|+1}} Merchant without [[File:Tradition_mercantile_commercial_enterprise.png|24px]] Commercial Enterprise * {{icon|merchant}} {{green|+2}} Merchant with [[File:Tradition_mercantile_commercial_enterprise.png|24px]] Commercial Enterprise | {{icon|Energy}}{{red|−5}}<br>{{icon|rare crystals}}{{red|−1}} | {{icon|time}} 480 | {{icon|minerals}} 600<br/>{{icon|rare crystals}} 50 | ''Great commercial spires and towers rising up towards the sky, blotting out the light.'' |} === Organic safekeeping === {{SVersion|3.4}} {{iconify|Rogue Servitor}} empires need Organic safekeeping buildings to provide {{iconify|Bio-Trophy}} Jobs for {{iconify|Unity}}. These buildings are converted into {{iconify|Housing}} buildings of equal tier if the planet is conquered by an empire that lacks the civic. Upgrading Organic Sanctuaries to Organic Paradises requires the [[File:Tech paradise dome.png|24px]] Idyllic Architecture technology. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Building ! Jobs ! Upkeep ! Time ! Cost ! style="width:40%" | Description |- id="Organic Sanctuary" | [[File:building_organic_sanctuary.png]] | Organic Sanctuary | * {{iconify|Bio-Trophy}} {{green|+10}} * {{iconify|Artisan}} Drone {{green|+1}} | {{icon|energy}} {{red|−2}} | {{icon|time}} 360 | {{icon|minerals}} 400 | ''This sanctuary provides a sealed environment where organics can thrive in a safe and above all controlled manner.'' |- id="Organic Paradise" | [[File:Building_paradise_dome.png]] | Organic Paradise | * {{iconify|Bio-Trophy}} {{green|+20}} * {{iconify|Artisan}} Drone {{green|+2}} * {{iconify|Maintenance Drone}} {{green|+1}} | {{icon|energy}} {{red|−5}}<br>{{icon|Exotic Gases}} {{red|−1}} | {{icon|time}} 480 | {{icon|minerals}} 600<br>{{icon|Exotic Gases}} 50 | ''An AI-controlled artifical paradise designed to satisfy every need a sapient organic being might have, just so long as it does not express a need for self-determination.'' |} === Feature-related === {{SVersion|3.4}} Feature buildings can only be built based on the number certain rare Planetary Features allow. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Building ! Regular output ! {{iconify|Gestalt Consciousness}} output ! {{icon|energy}} Upkeep ! {{iconify|Time}} ! {{icon|minerals}} Cost ! Required technology ! Planetary feature ! style="width:20%" | Description |- id="Betharian Power Plant" | [[File:Building betharian power plant.png]] | Betharian Power Plant | * {{icon|energy}} {{green|+10}} Energy * {{icon|technician}} {{green|+4}} Technician | * {{icon|energy}} {{green|+10}} Energy * {{icon|technician}} {{green|+4}} Tech-Drone | | 360 | 200 | {{iconify|Betharian Refining|24px}} | [[File:D betharian deposit.png|30px]] Betharian Fields | ''Betharian Power Plants consume Betharian Stone to produce vast amounts of Energy Credits.'' |- id="Alien Zoo" | [[File:Building alien zoo.png]] | Alien Zoo | * {{icon|entertainer}} {{green|+2}} Entertainer if not {{iconify|Warrior Culture}} * {{icon|duelist}} {{green|+2}} Duelist if {{iconify|Warrior Culture}} | {{icon|no}} | {{red|−1}} | 360 | 200 | {{iconify|Xenology|24px}} | [[File:D alien pets deposit.png|30px]] Isolated Valley | ''As a sign of our mastery of the unknown, we have gathered alien creatures from all across the galaxy.'' |- id="Crystal Mines" | [[File:Building crystal mines.png]] | Crystal Mines | {{icon|crystal miner}} {{green|+1}} Crystal Miner | {{icon|crystal miner}} {{green|+1}} Crystal Mining Drone | {{red|−1}} | 360 | 200 | {{iconify|Rare Crystal Mining|24px}} | * [[File:D crystalline caverns.png|30px]] Crystalline Caverns * [[File:D crystal forest.png|30px]] Crystal Forest * [[File:D crystal reef.png|30px]] Crystal Reef * [[File:D space walk.png|30px]] Rare Crystal Deposit | ''Great care must be taken when excavating these mines to avoid damaging the crystals.'' |- id="Gas Extraction Wells" | [[File:Building gas extractors.png]] | Gas Extraction Wells | {{icon|gas extractor}} {{green|+1}} Gas Extractor | {{icon|gas extractor}} {{green|+1}} Gas Extraction Drone | {{red|−1}} | 360 | 200 | {{iconify|Exotic Gas Extraction|24px}} | * [[File:D bubbling swamp.png|30px]] Bubbling Swamp * [[File:D fuming bog.png|30px]] Fuming Bog * [[File:D space walk.png|30px]] Exotic Gas Deposit | ''These hulking wells reach deep into the planet's mantle to access pockets of Exotic Gas.'' |- id="Mote Harvesting Traps" | [[File:Building mote harvesting traps.png]] | Mote Harvesting Traps | {{icon|mote harvester}} {{green|+1}} Mote Harvester | {{icon|mote harvester}} {{green|+1}} Mote Harvesting Drone | {{red|−1}} | 360 | 200 | {{iconify|Mote Stabilization|24px}} | * [[File:D dust caverns.png|30px]] Dust Caverns * [[File:D dust desert.png|30px]] Dust Desert * [[File:D space walk.png|30px]] Volatile Mote Deposit | ''These intricate facilities trap Volatile Motes within energy fields, funneling them into special containment zone below ground where they can be stabilized and harvested.'' |} === Other buildings === {{SVersion|3.4}} {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Building ! Effects ! Upkeep ! Time ! Cost ! Requirements ! style="width:25%" | Description |- id="Resource Silos" | [[File:Building resource silo.png]] | Resource Silos | * {{icon|resource storage capacity}} {{green|+5000}} Resource Storage Capacity * {{icon|clerk}} {{green|+1}} Clerk if not {{iconify|Gestalt Consciousness}} * {{icon|maintenance drone}} {{green|+1}} Maintenance Drone if {{iconify|Gestalt Consciousness}} | {{icon|energy}} {{red|−1}} | {{icon|time}} 180 | {{icon|minerals}} 200 | * {{icon|no}} Resort World designation * {{icon|no}} Thrall World designation | ''Massive resource silos and storage facilities where large quantities of resources can be safely kept.'' |- id="Bio-Reactor" | [[File:Building bio reactor.png]] | Bio-Reactor | {{icon|energy}} {{green|+20}} Energy | {{icon|food}} {{red|−25}} | {{icon|time}} 240 | {{icon|minerals}} 200 | {{icon|yes}} Main species does not require Food | ''A facility where organic matter is converted into energy at a highly efficient rate.'' |- id="Nanite Transmuter" | [[File:Building nanite transmuter.png]] | Nanite Transmuter | * {{icon|Exotic Gases}} {{green|+2}} Exotic Gases * {{icon|Rare Crystals}} {{green|+2}} Rare Crystals * {{icon|Volatile Motes}} {{green|+2}} Volatile Motes | {{icon|energy}} {{red|−5}}<br>{{icon|nanites}} {{red|−1}} | {{icon|time}} 600 | {{icon|minerals}} 1000 | * [[File:Tech nanite transmutation.png|24px]] Nanite Transmutation * {{icon|building}} Planetary Administration * {{icon|no}} Resort World designation * {{icon|no}} Thrall World designation | ''This factory mass-produces a variety of rare resources using extremely advanced nanites. A Nanite Deficit will halt production.'' |- id="Overseer Residences" | [[File:Building residence.png]] | Overseer Residences | * {{icon|housing}} {{green|+2}} Housing * {{icon|enforcer}} {{green|+2}} Slave Overseer | {{icon|Energy}} {{red|−1}} | {{icon|time}} 240 | {{icon|minerals}} 200 | [[File:Decision slave colony.png|24px]] Thrall World | ''These homes are reserved for the relatively privileged slave overseers.'' |- id="Ancient Clone Vat" | [[File:Building ancient relics.png]] | Ancient Clone Vat | * {{icon|growth speed}} {{green|+2}} Monthly Organic Pop Assembly if Pops per vat is 19+ * {{icon|growth speed}} {{green|+5}} Monthly Organic Pop Assembly if Pops per vat is 16-18 * {{icon|growth speed}} {{green|+7}} Monthly Organic Pop Assembly if Pops per vat is 12-15 * {{icon|growth speed}} {{green|+10}} Monthly Organic Pop Assembly if Pops per vat is 8-11 * {{icon|growth speed}} {{green|+15}} Monthly Organic Pop Assembly if Pops per vat is 0-7 (only after year 2210) | {{icon|Energy}} {{red|−5}} | {{icon|time}} 90 | {{icon|minerals}} 600 | [[File:Origins clones.png|24px]] Clone Army origin | ''Lost technology left behind by the Creators. Can be taken apart and reassembled, but its inner components and workings are too much advanced to replicate.'' |} === Purchasable === {{SVersion|3.4}} Purchasable buildings can only be obtained via a deal with aliens. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Building ! Produces ! Jobs ! {{icon|energy}} Upkeep ! {{iconify|Time}} ! {{icon|minerals}} Cost ! Deal source ! Requirements ! width=17% | Description |- id="Ministry of Culture" | [[File:Building artist patron.png]] | Ministry of Culture | {{icon|unity}} {{green|+15%}} Unity from Jobs | * {{icon|culture worker}} {{green|+3}} Culture Worker if not {{iconify|Gestalt Consciousness}} * {{icon|synapse drone}} {{green|+3}} Synapse Drone if {{iconify|Hive Mind}} * {{icon|evaluator}} {{green|+3}} Evaluator if {{iconify|Machine Intelligence}} | {{red|−2}} | 480 | N/A | {{icon|lev}} Artisans | * {{icon|no}} Thrall World designation * Planet Unique | ''A fashionable headquarters for the Ministry of Culture, helping to spread knowledge, entertainment and art to the masses.'' |- id="Numistic Shrine" | [[File:Building nuumismatic shrine.png]] | Numistic Shrine | | * {{icon|Merchant}} {{green|+2}} Merchant * {{icon|Priest}} {{green|+2}} Priest | N/A | 180 | 1000 | {{icon|mgc}} Caravan | {{icon|no}}{{iconify|Gestalt Consciousness}} | ''A shrine devoted to the worship of Numa, goddess of fortune.'' |- id="Waste Reprocessing Center" | [[File:Building waste reprocessing center.png]] | Waste Reprocessing Center | * {{icon|energy}} {{green|+10}} Energy * {{icon|minerals}} {{green|+10}} Minerals * {{icon|amenities}} {{green|+5}} Amenities | {{icon|technician}} {{green|+2}} Tech-Drone | N/A | 480 | 100 | {{icon|mgc}} Caravan | {{iconify|Gestalt Consciousness}} | ''A planet's one stop center for converting industrial and biowaste into mostly clean, mostly reusable energy and minerals. Designed by the Racket Industrial Enterprise, its construction is somewhat arcane, and largely non-reverse- engineerable.'' |} == Primitive == {{SVersion|3.4}} Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Building ! Produces ! Jobs ! Requirements ! Description |- id="Crude Huts" | [[File:Building crude huts.png]] | Crude Huts | * {{icon|housing add}} {{green|+4}} Housing * {{icon|amenities add}} {{green|+5}} Amenities * {{icon|crime add}} {{green|−10}} Crime | | Stone Age planet capital | ''Primitive shelters constructed out of stone, clay or whatever other materials were available.'' |- id="Stone Palaces" | [[File:Building stone palace.png]] | Stone Palaces | * {{icon|housing add}} {{green|+3}} Housing * {{icon|amenities add}} {{green|+25}} Amenities * {{icon|crime add}} {{green|−10}} Crime | * {{icon|feudal noble}} {{green|+1}} Feudal Noble * {{icon|warrior}} {{green|+1}} Warrior * {{icon|scholar}} {{green|+1}} Scholar * {{icon|cleric}} {{green|+1}} Cleric | Bronze Age – Steam Age planet capital | ''Primitive Palaces built out of stone, where the local ruling elite resides.'' |- id="Regional Capitals" | [[File:Building primitive capital.png]] | Regional Capitals | * {{icon|housing add}} {{green|+5}} Housing * {{icon|amenities add}} {{green|+25}} Amenities * {{icon|crime add}} {{green|−20}} Crime | * {{icon|primitive bureaucrat}} {{green|+2}} Bureaucrat * {{icon|primitive warrior 2}} {{green|+2}} Soldier * {{icon|primitive researcher 2}} {{green|+2}} Researcher * {{icon|primitive priest 2}} {{green|+2}} Priest | Industrial Age – Early Space Age planet capital | ''The regional capital buildings of the various nation-states inhabiting this primitive world.'' |- id="Junkheap" | [[File:Building junkpile.png]] | Junkheap | * {{icon|housing add}} {{green|+15}} Housing * {{icon|amenities add}} {{green|+20}} Amenities | {{icon|scavenger}} {{green|+10}} Scavenger | Junk Ratling planet capital | ''A rusting, irradiated jumble of collapsed infrastructure, destroyed buildings. and decaying wreckage from an unknown civiliztion.'' |- id="Primitive Dwellings" | [[File:Building crude huts.png]] | Primitive Dwellings | {{icon|housing add}} {{green|+6}} Housing | | Bronze Age – Renaissance Age | ''These small buildings provide a minimal amount of shelter, but they keep out the worst of the elements.'' |- id="Urban Dwellings" | [[File:Building residence.png]] | Urban Dwellings | {{icon|housing add}} {{green|+24}} Housing | | Steam Age – Early Space Age | ''Cramped and often polluted jungles of concrete.'' |- id="Primitive Factory" | [[File:Building primitive factory.png]] | Primitive Factory | | {{icon|laborer}} {{green|+2}} Labourer | Steam Age – Early Space Age | ''Primitive, inefficient factories spewing pollution while producing goods.'' |- id="Primitive Mine" | [[File:Building primitive mine.png]] || Primitive Mine | | {{plainlist| * {{icon|primitive miner}}{{green|+2}} Miner * {{icon|Lithoid}}{{icon|primitive miner}}{{green|+8}} Miner | Steam Age – Early Space Age | ''Primitive mining tunnels that snake through the ground.'' |- id="Primitive Farms" | [[File:Building crude huts.png]] || Primitive Farms | | {{icon|farmer}} {{green|+10}} Farmer | {{plainlist| * Industrial Age – Early Space Age * {{icon|no}}{{iconify|Lithoid}} | ''Primitive farmsteads working the soil for meager returns.'' |- id="Primitive Power Plant" | [[File:Building primitive power plant.png]] | Primitive Power Plant | | {{icon|primitive technician}} {{green|+2}} Technician | Industrial Age – Early Space Age | ''A primitive and somewhat unreliable power plant that relies on coal or early atomic power.'' |- id="Great Pyramid" | [[File:Building stone palace.png]] | Great Pyramid | * {{icon|food}} {{green|+2}} Food * {{icon|society}} {{green|+2}} Society Research | | Observation event | ''A pyramid constructed by the local population to appease a deity descended from the sky.'' |} == Fallen empire == {{SVersion|3.4}} Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. These buildings use incredibly advanced arcane technology, and as such are exceptionally effective compared to regular empire buildings. Most are autonomous, and can be used by other empires if captured. Ruined Fallen Empire buildings can be repaired. Fallen Empires, awakened or not, can never build more Fallen Empire buildings (with a few exceptions), making these buildings highly valuable. Using the ''Reverse-Engineer Arcane Technology'' artifact action has a small chance to allow the user to build a Fallen Empire building on one of their planets. Each building takes {{icon|time}} 480 days to construct. If demolished however, they cannot be rebuilt. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Building ! Produces ! Upkeep ! On Capture ! width="40%" | Description |- id="Ancient Palace" | [[File:Building palace.png]] | Ancient Palace | * {{icon|overseer fallen}} {{green|+2}} Overseer jobs * {{icon|protector}} {{green|+2}} Protector jobs | {{nowrap|{{icon|energy}} {{red|−10}}}} | {{yellow|Converts to high level capital}} |''A massive palatial complex built in a different age. The decrepit and abandoned wings are not betrayed by its shining exterior.'' ---- * Is the colony capital of biological Fallen Empire worlds |- id="Ancient Control Center" | [[File:Building slave processing.png]] | Ancient Control Center | {{icon|guardian}} {{green|+5}} Guardian jobs | {{icon|energy}} {{red|−10}} | {{yellow|Converts to high level capital}} | ''The ancient control center of this section of the ringworld is just barely kept functional by the tireless effort of a legion of machine drones.'' ---- * Is the colony capital of Ancient Caretakers worlds |- id="Xeno Preserve" | [[File:Building fe xeno zoo.png]] | Xeno Preserve | * {{icon|housing}} {{green|+30}} Housing * {{icon|amenities}} {{green|+15}} Amenities * {{icon|Xeno-Keeper}} {{green|+2}} Xeno-Keeper jobs | {{icon|energy}} {{red|−10}} | {{yellow|Converts to low level capital}} | ''A highly sophisticated preserve that maintains the natural habitat of the "preserved" alien species perfectly.'' ---- * Is the colony capital of The Preserve |- id="Aegis Complex" | [[File:Building fortress.png]] | Aegis Complex | {{icon|protector}} {{green|+5}} Protector jobs | {{icon|energy}} {{red|−10}} | {{yellow|Converts to Fortress}} | ''A massive planetary defense complex housing a multitude of armories stocked to the brim with advanced precursor weaponry.'' |- id="Affluence Center" | [[File:Building hab cultural center.png]] | Affluence Center | {{icon|consumer goods}} {{green|+50}} Consumer Goods | * {{icon|energy}} {{red|−10}} * {{icon|minerals}} {{red|−25}} | {{green|Usable}} | ''Any material desire can be met here, no matter how outlandish.'' |- id="Auto-Forge" | [[File:Building nano forge.png]] | Auto-Forge | {{icon|alloys}} {{green|+25}} Alloys | * {{icon|energy}} {{red|−10}} * {{icon|minerals}} {{red|−50}} | {{green|Usable}} | ''The colossal nano-replicator bays convert raw materials into advanced alloys with miraculous efficiency.'' |- id="Class-4 Singularity" | [[File:Building class 4 singularity.png]] | Class-4 Singularity | {{icon|energy}} {{green|+250}} Energy | N/A | {{green|Usable}} | ''Even after all this time, the containment fields remain stable. No one understands how.'' |- id="Dimensional Fabricator" | [[File:Building nanite transmuter.png]] | Dimensional Fabricator | * {{icon|minerals}} {{green|+100}} Minerals * {{icon|exotic gases}} {{green|+2}} Exotic Gases * {{icon|rare crystals}} {{green|+2}} Rare Crystals * {{icon|volatile motes}} {{green|+2}} Volatile Motes * {{icon|dark matter}} {{green|+2}} Dark Matter if Fallen Empire * {{icon|living metal}} {{green|+2}} Living Metal if Fallen Empire * {{icon|zro}} {{green|+2}} Zro if Fallen Empire | {{icon|energy}} {{red|−20}} | {{green|Usable}} | ''This building uses little-understood dimensional technology to tunnel into other realities and siphon off their valuable resources.'' |- id="Nourishment Center" | [[File:Building food processing center.png]] | Nourishment Center | {{icon|food}} {{green|+100}} Food | {{icon|energy}} {{red|−20}} | {{green|Usable}} | ''If it exists as a flavor, it can be replicated here.'' |- id="Sky Dome" | [[File:Building paradise dome.png]] | Sky Dome | * {{icon|housing}} {{green|+20}} Housing * {{icon|amenities}} {{green|+20}} Amenities | {{icon|energy}} {{red|−10}} | {{green|Usable}} | ''A floating utopia maintained with extremely advanced anti-gravity technology.'' |- id="Master Archive" | [[File:Building master archive.png]] | Master Archive | * {{icon|research}} {{green|+100}} Research Output * {{icon|archivist}} {{green|+10}} Archivist jobs if Fallen Empire | {{icon|energy}} {{red|−20}} | {{green|Usable}} | ''The collected knowledge of five galactic ages is supposedly stored here, but the ability to operate the exceedingly complex and arcane data retrieval system has long since been lost. Still, whatever scraps of data can be obtained are often invaluable.'' ---- * Can only be found on The Archives |- id="Empyrean Shrine" | [[File:Building citadel of faith.png]] | Empyrean Shrine | {{icon|augur}} {{green|+3}} Augur of the Shroud jobs | {{icon|energy}} {{red|−10}} | {{yellow|Converts to Citadel of Faith}} | ''The shrine itself vibrates somehow, making it appears slightly blurred from a distance.'' ---- * Can only be found on Sky Temple |- id="Ancient Cryo-Chamber" | [[File:Building ancient cryo chamber.png]] | Ancient Cryo-Chamber | | {{icon|energy}} {{red|−20}} | {{red|Must be demolished or replaced}} | ''Rows upon rows of cryo-pods line this massive structure, containing the long-expired remains of billions of alien specimens frozen long ago.'' ---- * Can only be found on Alpha Complex. |} == Holdings == {{main|Holdings}} A Holding represents an area on a world that is owned by an empire other than the world's owner. There are two type of holdings: Overlord Holding and Branch Office. Up to 4 special buildings can be built in a holding. == 参考资料 == <references /> {{ConceptsNavbox}} [[Category:游戏概念]] [[en:Buildings]]
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