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{{Version|3.1}} {{UInav}} Stellaris' '''Interface''', also called '''user interface''' ('''UI'''), or '''graphical user interface''' ('''GUI'''), has a number of specific screens and visual elements. This article will focus on the pragmatic purpose and utility of the interface (as opposed to the stylistic elements). == Government UI== {{SVersion|3.1}} === Government === The [[government]] screen presents information regarding the empire and its government. The player can find here: * The current [[ruler]] and their traits. * The empire's [[ethics]] and civics. ''Note:'' Unlike civics, an ethics change requires major ethics shift within the populace first. * [[Authority]] type and next election date or next heir (if imperial) * The [[Empire#Empire_Cohesion|Empire cohesion]] * Reform government - Change at any point the empire's authority type and civics for an {{iconify|influence}} cost (available options depend on ethics and other criteria) * Any modifiers currently affecting the empire {| class="wikitable mw-collapsible mw-expanded" |- ! |- | <gallery mode="packed-hover" heights="375">UI government.png | '''Government UI'''</gallery> |} === Elections === * Elections occur in the following authority governments types **{{iconify|Democratic}} **{{iconify|Oligarchic}} **{{iconify|Dictatorial}} **{{iconify|Corporate}} * Election cycle depend on authority type * During elections the player is presented with a list of candidates ([[faction]] leaders) * Candidates - Displays information about backing faction, leader level, traits, current position (if holds one), Agenda/Mandate (authority type dependent) and election chance * The player may choose to interject and support a specific leader for an {{iconify|influence}} cost {| class="wikitable mw-collapsible mw-expanded" |- ! |- | <gallery mode="packed-hover" heights="375">UI elections.png | '''Election nominees UI'''</gallery> |} === Demographics === The demographics tab keeps track of the empire's populace. The player can find here: * Pie chart showcasing the species division within the empire * The dominant species as well as the [[traits]] among the empire's pops * Modifiers affecting the empire's pops (such as Pop growth and bonus to the production of resources) {| class="wikitable mw-collapsible mw-expanded" |- ! |- | <gallery mode="packed-hover" heights="375">UI government demographics.png | '''Demographics UI'''</gallery> |} === Advisor voicelines === The advisor tab allows to change the voice of the narrator to better represent the player's empire * There are a total of 19 different types of voices {| class="wikitable mw-collapsible mw-expanded" |- ! |- | <gallery mode="packed-hover" heights="375">UI government Advisor.png | '''Advisor UI'''</gallery> |} {{clear}} == Diplomacy == {{SVersion|3.1}} [[File:UI contacts.png|thumb|401px|Contacts view (tab 01 - Empires)]] {{main|Diplomacy interface}} In the [[Contacts]] screen the player can see a detailed list of all the various [[Empires]] he or she has encountered. Additionally, the player can also find previously encountered enclaves and special empires (such as end game crysis) here. Empires with the [[File:Ap transcendence.png|21px|link=Transcendence]] Transcendence ascension perk, which have completed the "Breaching the Shroud" special event (see [[Shroud events]]) can also access the Shroud via this screen. {{clear}} == Log views == {{SVersion|3.1}} <!-- begin big table --> {| class="wikitable" width=100% |- style="vertical-align: top;" | width=33% | === Situation log === [[File:UI log situation.png|thumb|300px|Tab 01 - Situation Log]] The [[Situation Log]] displays a list of all currently available [[Special Projects]] and various other points of interest. New items will likely appear as we begin exploring the galaxy. | width=33% | === Anomalies log === [[File:UI log anomalies.png|thumb|300px|Tab 02 - Anomalies Log]] The [[Situation Log|Anomalies log]] displays a list of all currently available anomalies that were discovered and left behind, along with information about their difficult level. | width=33% | === Victory log === [[File:UI log victory.png|thumb|300px|Tab 03 - Victory Log]] The [[Victory]] screen shows the current rank of every know empire. It is possible (during the creation of the map) to set the year (usually 2500) where the first one of the list wins the game. The player should try to climb it, to ensure that the legacy of his star nation will endure for as long as there is intelligent life in the galaxy. |}<!-- end big table --> {{clear}} == Market == {{SVersion|3.1}} <!-- begin big table --> {| class="wikitable" width=100% |- style="vertical-align: top;" | width=50% | === Market === [[File:UI Market.png|thumb|400px|Market]] The [[Market]] tab displays all current tradable resources along with their conversion rate. In the top right it's shown the current Market Leader while in the bottom right of the tab the player can set automated monthly trades | width=50% | === Slave market === [[File:UI Slave market.png|thumb|400px|Slave Market]] {{expansion|mgc}} The [[Trade#Internal_Market|Slave market]] tab shows all available slave pop that anyone can buy or set free on a specific owned planet. It also show all trait of the specific slave pop |}<!-- end big table --> {{clear}} == Planets and sectors== {{SVersion|3.1}} [[File:UI planets sectors.png|thumb|401px|Planets and Sectors]] This tab allows the player to manage the multitude of planets through [[sectors]], reducing the micromanagement. Every line shows the name of that sector, his governor, his productions and the local stockpile, clicking on it expands the window, listing all the planets in that sector. It is possible to send resources from the empire stockpile to the shared stockpile through this tab. {{clear}} == Expansion planner == {{SVersion|3.1}} [[File:UI expansion planner.png|thumb|401px|Expansion planner]] The expansion planner shows all known habitable planets that have not already been colonized. You can use this to find planets and colonize them clicking on them. {{clear}} == Policies == {{SVersion|3.1}} [[File:UI policies edicts.png|thumb|400px|Policies]] The [[Policies]] tab covers government [[Policies]]. There are often a few possible stances to take for any given [[Policy]], though we may be limited by technology as well as our [[Ethics]]. {{clear}} == Edicts == {{SVersion|3.1}} [[File:UI empire edicts.png|thumb|400px|Edicts]] The [[Edicts]] tab covers empire-wide [[Edicts]], practices that can be enforced by spending mostly some of {{iconify|influence}}, as well as other types of resources. {{clear}} == Society management == {{SVersion|3.1}} The Crisis tab is only visible if the {{iconify|Nemesis}} DLC is installed. <!-- begin big table --> {| class="wikitable" width=100% |- style="vertical-align: top;" | width=33% | === Tradition === [[File:UI traditions.png|thumb|401px|Tab 1 - Traditions]] The [[Traditions]] tab will allow you to go use your earned {{iconify|unity}} points to gain traditions which give your empire various stat increases and eventually leading up to [[Ascension Perks]] which will give your empire great benefits and improvements. | width=33% | === Relics === [[File:UI relics.png|thumb|400px|Tab 2 - Relics and minor artifacts]] This tab shows all [[Relics]] recovered as well as minor artifacts and their possible uses | width=33% | === Crisis === [[File:UI crisis.png|thumb|400px|Tab 3 - Player crisis]] This tab shows the crisis perks as well as progress towards the next crisis level |}<!-- end big table --> {{clear}} == Ship designer view == {{SVersion|3.1}} [[File:UI ship designer.png|thumb|401px|Ship designer]] {{main|Ship designer}} All the [[Ships]] in use within the empire are designed here. New Hull Sizes and Components will be unlocked as new technologies are discovered. {{clear}} == Fleet manager == {{SVersion|3.1}} [[File:UI Fleet manager.png|thumb|400px|Fleet manager]] Through the fleet manager tab the player can manage all the Empire fleets. * All the fleets are listed on the top side of the tab, as well as an alert about the current status of the reinforcement. * On the left side are shown the current status of the selected fleet. Their admiral and current order are also there. * On the bottom side it can be found and modified the template of the selected fleet along with the Home base. * At last, on the right side are listed the build queue of the ships. {{clear}} == Technology view == {{SVersion|3.1}} [[File:UI tech.png|thumb|400px|Technology view]] The [[Technology]] screen is where we will be directing our research efforts. Technologies are categorized into three different fields, with each field typically having three available research options. We can research technologies without assigning a [[Scientist]] to the relevant field, but this will take significantly longer and is generally not recommended! {{clear}} == Factions == {{SVersion|3.1}} [[File:UI factions.png|thumb|400px|Factions)]] The [[Factions]] tab provides an overview of the populace's political groupings, and allows the player to hear their [[Demands]]. The player can also see a faction's happiness, effects, and size. He or she can also choose to promote or suppress the faction. Every faction will give an amount of {{iconify|influence}} based on their support from the population and approval of the government actions. {{clear}} == Claims == {{SVersion|3.1}} [[File:UI claims.png|thumb|400px|Claims)]] Here are listed all the available [[Claim]]s, besides, on the map, we'll be able to click on specific systems in order to expand our list of claims in exchange of {{icon|Influence}} Influence {{clear}} == Species == {{SVersion|3.1}} [[File:UI species.png|thumb|400px|Species]] The [[Species]] tab lists all types of nominally intelligent beings we have encountered, allowing us to [[Modify]] or [[Uplift]] them if we have the means and opportunity. * Genetic Modification We can genetically engineer this species, modifying their [[Traits]]. [[File:UI genetic modification.png|thumb|200px|Genetic Modification]] * Uplift We can modify the [[Traits]] of these intelligent animals and [[Uplift]] them to become fully sapient and productive citizens of our empire. {{clear}} == Leaders == {{SVersion|3.1}} [[File:UI leaders.png|thumb|400px|Leaders]] The [[Leaders]] tab lets us hire, dismiss and assign idle [[Governors]], [[Scientists]], [[Admirals]] and [[Generals]]. {{clear}} [[Category:Stellaris]] [[Category:指南]] [[en:Empire_interface]]
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