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{{version|3.3}} [[File:Populated Galaxy.png|thumb|320px|A galaxy populated by multiple empires]] An '''Empire''' is a group of planets and star systems that are ruled by the same [[government]] and controlled by a single player (or AI). Empires may have a variety of governments such as a democracy, oligarchism, despotism or imperial rule. [[Ethics]] are the most defining features of a space empire; they affect the behavior of AI empires, likely [[technologies]], available [[policies]] and [[edicts]], valid [[government types]], the opinions of other empires, and - perhaps most importantly - provide the fuel for internal strife in large and diverse empires. [[Civics]] are the second-most defining features of a space empire; they affect the finer details of the empire's internal structure as well as having certain effects on the empire's behavior. It should be noted that the name of the player empire and its government structure can always be changed in the government window. Each empire starts with a basic setup that's modified by its origin, authority, civics, and species archetype. == Default home system == <!-- scripted_effects/01_start_of_game_effect.txt: generate_home_system_resources --> The default home systems deposits total 12-13 {{iconify|Energy}}, 12-13 {{iconify|Minerals}}, and 5-6 {{iconify|Research}} of up to two random types. The smaller deposits won't have mining or research stations built on them yet. {|class = "mildtable plainlist mw-collapsible mw-collapsed" ! Celestial object !! Station !! Deposit{{0}} |- | [[File:G Star.png|24px]] Star || align=center | {{icon|yes}} || {{iconify|Energy||5|green}} |- | * {{icon|unknown}} Random object ** [[File:G Star.png|24px]] Star ** [[File:Planet molten.png|24px]] Molten World ** [[File:Planet gas giant.png|24px]] Gas Giant | align=center | {{icon|yes}} || {{iconify|Energy||5|green}} |- | * {{icon|unknown}} 2 Random objects ** [[File:Planet asteroid.png|24px]] Asteroid ** [[File:Planet barren.png|24px]] Barren World ** [[File:Planet barren cold.png|24px]] Barren World (cold) ** {{iconify|Toxic World}} ** [[File:Planet frozen.png|24px]] Frozen World | align=center | {{icon|yes}} || {{iconify|Minerals||5|green}} (x2) |- | * {{icon|unknown}} Random object ** [[File:G Star.png|24px]] Star ** [[File:Planet molten.png|24px]] Molten World ** [[File:Planet gas giant.png|24px]] Gas Giant | align=center | {{icon|no}} | * 50%: {{iconify|Energy||2|green}} * 50%: {{iconify|Energy||3|green}} |- | * {{icon|unknown}} Random object ** [[File:Planet asteroid.png|24px]] Asteroid ** [[File:Planet barren.png|24px]] Barren World ** [[File:Planet barren cold.png|24px]] Barren World (cold) ** {{iconify|Toxic World}} ** [[File:Planet frozen.png|24px]] Frozen World | align=center | {{icon|no}} | * 50%: {{iconify|Minerals||2|green}} * 50%: {{iconify|Minerals||3|green}} |- | * {{icon|unknown}} Random object ** [[File:Planet gas giant.png|24px]] Gas Giant ** {{iconify|Toxic World}} ** [[File:Planet frozen.png|24px]] Frozen World ** [[File:Planet barren.png|24px]] Barren World ** [[File:Planet barren cold.png|24px]] Barren World (cold) ** [[File:G Star.png|24px]] Star | align=center | {{icon|yes}} | * Depends on object type ** {{iconify|Society research||3|green}} if {{iconify|Toxic World}} ** {{iconify|Physics research||3|green}} if [[File:Planet barren.png|24px]] Barren World or [[File:G Star.png|24px]] Star ** {{iconify|Engineering research||3|green}} if [[File:Planet gas giant.png|24px]] Gas Giant, [[File:Planet frozen.png|24px]] Frozen World, or [[File:Planet barren cold.png|24px]] Barren World (cold) |- | * {{icon|unknown}} Random object ** [[File:Planet gas giant.png|24px]] Gas Giant ** {{iconify|Toxic World}} ** [[File:Planet frozen.png|24px]] Frozen World ** [[File:Planet barren.png|24px]] Barren World ** [[File:Planet barren cold.png|24px]] Barren World (cold) ** [[File:G Star.png|24px]] Star | align=center | {{icon|no}} | * Depends on object type ** {{iconify|Society research||2|green}} if {{iconify|Toxic World}} ** {{iconify|Physics research||2|green}} if[[File:Planet barren.png|24px]] Barren World or [[File:G Star.png|24px]] Star ** {{iconify|Engineering research||2|green}} if [[File:Planet gas giant.png|24px]] Gas Giant, [[File:Planet frozen.png|24px]] Frozen World, or [[File:Planet barren cold.png|24px]] Barren World (cold) |} '''Preconstructed districts''' {|class = "mildtable plainlist mw-collapsible mw-collapsed" style="text-align:center;" ! rowspan=2 | Empire !! colspan=5 | {{icon|district}} Default districts{{0}} |- ! {{icon|city district|24px}} Housing !! {{icon|industrial district|24px}} Industrial !! {{icon|generator district|24px}} Generator !! {{icon|mining district|24px}} Mining !! {{icon|agriculture district|24px}} Agriculture |- | align=left | {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}} Default || '''3''' || '''2''' || '''2''' || '''2''' || '''2''' <!-- blank for c/p |- | align=left | {{iconify|}} || || || || || --> |- | align=left | {{iconify|Corporate}} authority || {{green|+1}} || || {{red|−1}} || || |- | align=left | {{iconify|Hive Mind}} authority || || {{red|−1}} || || || |- | align=left | {{iconify|Lithoid}} species || || || || {{green|+2}} || {{red|−2}} |- | align=left | * {{iconify|Prosperous Unification}} origin * {{icon|no}}{{iconify|Lithoid}} | | |{{green|+1}} | |{{green|+1}} |- | align=left | * {{iconify|Prosperous Unification}} origin * {{iconify|Lithoid}} | | |{{green|+1}} |{{green|+1}} | |- | align=left | * {{iconify|Mechanist}} origin | | |{{green|+1}} | | |- | align=left | {{iconify|Agrarian Idyll}} civic || {{red|−2}} || || || || {{green|+2}} |- | align=left | {{iconify|Anglers}} civic<br>{{icon|Tropical World}}{{icon|Continental World}}{{icon|Ocean World}} Homeworld has wet climate || || || {{red|−1}} || || {{green|+1}} |- | align=left | {{iconify|Tree of Life}} origin || || || || {{red|−1}} || {{green|+1}} |- | align=left | * {{icon|Catalytic Processing}}{{icon|Catalytic Processing hive}} Catalytic Processing civic * {{icon|no}}{{iconify|Machine Intelligence}} * {{icon|no}}{{iconify|Lithoid}} main species with biological subspecies | || || || {{red|−2}} || {{green|+2}} |- | align=left | * {{iconify|Lithoid}} main species and one of the following: ** Biological subspecies ** {{icon|Catalytic Processing}}{{icon|Catalytic Processing hive}} Catalytic Processing civic | || || || {{red|−1}} || {{green|+1}} |- ! Machine Empire !! {{icon|city district|24px}} Nexus !! {{icon|industrial district|24px}} Industrial !! {{icon|generator district|24px}} Generator !! {{icon|mining district|24px}} Mining !! {{icon|agriculture district|24px}} Agriculture |- | align=left | {{iconify|Machine Intelligence}} default || '''2''' || '''1''' || '''4''' || '''1''' || '''0''' |- | align=left | {{iconify|Prosperous Unification}} origin || || || {{green|+1}} || {{green|+1}} || |- | align=left | {{iconify|Rogue Servitor}} civic<br>Biological subspecies || {{green|+1}} || || || || {{green|+1}} |- | align=left | {{iconify|Rogue Servitor}} civic<br>{{iconify|Lithoid}} subspecies || {{green|+1}} || || || {{green|+1}} || |- | align=left | {{iconify|Driven Assimilator}} civic<br>Biological subspecies || || || {{red|−1}} || || {{green|+1}} |- | align=left | {{iconify|Driven Assimilator}} civic<br>{{iconify|Lithoid}} subspecies || || || {{red|−1}} || {{green|+1}} || |- | align=left | {{iconify|Machine Intelligence}}<br>{{icon|Catalytic Processing machine}} Catalytic Processing civic || || || {{red|-1}} || {{red|-1}} || {{green|+2}} |} '''Preconstructed buildings''' {{box wrapper}} {|class = "mildtable plainlist mw-collapsible mw-collapsed" ! rowspan=2 | {{icon|Building}} Default buildings !! colspan=2 | Building swaps{{0}} |- ! Replacement !! Requirements |- | {{iconify|Planetary Administration||<br>}} capital || colspan=2 | None |- | {{iconify|Administrative Offices||<br>}} || colspan=2 | None |- | {{iconify|Research Labs||<br>}} | * [[File:Building dread encampment.png|50px|link=Buildings#Dread Encampment]] Dread Encampment * Both home system research deposits changed to {{iconify|Engineering research||6|green}} | {{iconify|Reanimators}} civic |- | rowspan=4 | {{iconify|Commercial Zones||<br>}} | * [[File:Building holo theatres.png|50px|link=Buildings#Holo-Theatre]] Holo-Theatre * {{iconify|Industrial District|24px|+1|green}} | * {{iconify|Pleasure Seekers}} civic * {{icon|no}}{{icon|spiritualist}}{{icon|fanatic spiritualist}} Spiritualist ethic * {{icon|no}}{{iconify|Agrarian Idyll}} civic |- | * {{iconify|Temple|50px}} * {{iconify|Industrial District|24px|+1|green}} | * {{icon|spiritualist}}{{icon|fanatic spiritualist}} Spiritualist ethic * {{icon|no}}{{iconify|Corporate}} authority * {{icon|no}}{{iconify|Agrarian Idyll}} civic * {{icon|no}}{{iconify|Anglers}} civic * {{icon|no}}{{iconify|Catalytic Processing}} civic * {{icon|no}}{{iconify|Death Cult}} civic |- | * {{iconify|Temple|50px}} * {{iconify|Agriculture District|24px|+1|green}} | * {{icon|spiritualist}}{{icon|fanatic spiritualist}} Spiritualist ethic * {{icon|no}}{{iconify|Corporate}} authority * {{icon|Anglers}}{{icon|Catalytic Processing}} Anglers or Catalytic Processing civic * {{icon|no}}{{iconify|Agrarian Idyll}} civic |- | * [[File:Building sacrificial temple 1.png|50px|link=Buildings#Sacrificial Temple]] Sacrificial Temple * {{iconify|Industrial District|24px|+1|green}} | * {{iconify|Death Cult}} civic * {{icon|no}}{{iconify|Agrarian Idyll}} civic |- | None | *[[File:Building robot assembly plant.png|50px|link=Buildings#Robot Assembly Plants]] Robot Assembly Plants | *{{iconify|Mechanist}} origin |} {|class = "mildtable plainlist mw-collapsible mw-collapsed" ! colspan=2 | {{iconify|Gestalt Consciousness}} default buildings !! colspan=2 | Building swaps{{0}} |- ! {{iconify|Hive Mind}} !! {{iconify|Machine Intelligence}} !! Replacement !! Requirements |- | {{iconify|Hive Core||<br>}} capital | {{iconify|Administrative Array||<br>}} capital | colspan=2 | None |- | [[File:Building hive node.png|link=Buildings#Synaptic Nodes]]<br>Synaptic Nodes | [[File:Building autochthon monument.png|link=Buildings#Uplink Node]]<br>Uplink Node | {{red|Removed}} | {{iconify|Necrophage origin}} |- | colspan=2 align=center | {{iconify|Research Labs||<br>}} | colspan=2 | None |- | [[File:Building spawning pool.png|link=Buildings#Spawning Pools]]<br>Spawning Pools | [[File:Building robot assembly plant.png|link=Buildings#Machine Assembly Plants]]<br>Machine Assembly Plants | {{red|Removed}} | * {{iconify|Necrophage origin}} * {{iconify|Devouring Swarm}} civic |- | colspan=2 align=center | None | [[File:Building organic sanctuary.png|50px|link=Buildings#Organic Sanctuary]] Organic Sanctuary | {{iconify|Rogue Servitor}} civic |} {{end box wrapper}} == Origin == {{SVersion|3.3}} The Origin represents the background of a species before it unified itself into an empire. In games with randomly generated AI empire most Origins are unique, meaning only one empire with that origin can be generated. {|class = "mildtable sortable" width="100%" ! Origin ! Homeworld effects ! Empire effects ! Requirements ! Unique ! DLC |- id="Prosperous Unification" | [[File:Origins default.png]] Prosperous Unification | {{plainlist| * {{icon|pop}} 4 additional pops * [[File:District city.png|24px]] 2 additional districts built<br /> * {{planet modifier|pm_planet_from_space|1|w=24px}} Start with the [[Planet_modifiers#Prosperous_Unification|Prosperous Unification]] homeworld modifier for 20 years}} | {{iconify|Planetary Unification|24px}} technology starts unlocked and can be researched | | {{icon|no}} | |- id="Galactic Doorstep" | [[File:Origins gateway.png]] Galactic Doorstep | None | {{icon|unknown}} Start with a dormant Gateway which will bring the following in the first years: # 100-1500 {{iconify|Alloys}} and/or {{iconify|Minerals}} # A small space amoeba # A special project that creates the ''From Gateway Sent'' archaeological site {{icon|gateway construction|24px}} If the Gateway is reactivated it unlocks the Gateway Construction technology | | {{icon|yes}} | |- id="Lost Colony" | [[File:Origins lost colony.png]] Lost Colony | {{planet modifier|pm_planet_from_space|1|w=24px}} Start with the [[Planet_modifiers#Colonial Spirit|Colonial Spirit]] homeworld modifier<br>{{icon|habitability}} Homeworld does not get the {{green|+30}} Habitability bonus | {{icon|unknown}} An Advanced Empire with the same species and random ethics will exist in the galaxy | {{icon|no}}{{iconify|Gestalt Consciousness}} | {{icon|yes}} | |- id="Mechanist" | [[File:Origins mechanist.png]] Mechanist | {{plainlist| * {{icon|building}} 1 [[Robot Assembly Plants]] * {{icon|generator district|24px}} 1 generator district * {{icon|pop}} 8 pops being robots }} | {{plainlist| * {{iconify|Powered Exoskeletons|24px}} researched * {{iconify|Robotic Workers|24px}} researched * {{icon|robot upkeep}} {{green|−5%}} Robot upkeep }} | {{plainlist| * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|materialist}}{{icon|fanatic materialist}} Materialist }} | {{icon|no}} | {{icon|utp}} |- id="Syncretic Evolution" | [[File:Origins syncretic evolution.png]] Syncretic Evolution | {{icon|pop}} Start with 12 Pops of the second species | {{icon|serviles}} Can create a second species with the Serviles trait | {{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}{{iconify|Fanatic Purifiers}} | {{icon|no}} | {{icon|utp}} |- id="Tree of Life" | [[File:Origins tree of life.png]] Tree of Life | [[File:D huge tree.png|24px|link=Planetary features#Tree of Life]] Start with a Tree of Life planetary feature <br>{{icon|agriculture district|24px}} Start with {{green|+1}} built Agriculture district <br>{{icon|mining district|24px}} Start with {{red|-1}} built Mining district | [[File:D huge tree.png|24px|link=Planetary features#Tree of Life Sapling]] Colonies start with a Tree of Life Sapling planetary feature<br>[[File:Decision resources.png|24px|link=Decisions#Transplant Tree of Life]] Enables the Transplant Tree of Life Decision<br>{{icon|ship cost}} Colony ships cost less Alloys but more Food<br>{{icon|devastation}} Tree of Life planetary features are removed at {{red|50}} Devastation<br>{{icon|bleak}} Worlds without a Tree of Life planetary feature have the following effects: * {{icon|building build speed}} {{red|-50%}} Planet Build Speed * {{icon|pop resource output}} {{red|-25%}} Resources from Jobs * {{icon|upkeep}} {{red|+10%}} Upkeep from Jobs * {{icon|stability}} {{red|-5}} Stability | {{iconify|Hive Mind}}<br>{{icon|no}}{{iconify|Devouring Swarm}}<br>{{icon|no}}{{iconify|Terravore}} | {{icon|yes}} | {{icon|utp}} |- id="Resource Consolidation" | [[File:Origins resource consolidation.png]] Resource Consolidation | {{icon|machine world}} Homeworld is a Machine World with no blockers<br>[[File:D veiny cliffs.png|24px]] Start with a Consolidated Resources planetary feature<br>[[File:D station junk.png|24px]] Start with an Malfunctioning Replicator Bay blocker<br>[[File:D bubbling swamp.png|24px]] Start with an Organic Slurry planetary feature if Driven Assimilator | {{icon|energy}} Capital star has a deposit of 10 {{iconify|Energy}}<br>[[File:Planet barren.png|24px]] Other home system planets are broken or molten worlds with no resource deposits | {{iconify|Machine Intelligence}}<br>{{icon|no}}{{iconify|Rogue Servitor}}<br>{{icon|no}}{{icon|catalytic processing machine}} Catalytic Processing | {{icon|yes}} | {{icon|snd}} |- id="Clone Army" | [[File:Origins clones.png]] Clone Army | {{icon|building}} Start with two Ancient Clone Vat buildings<br>{{icon|archaeology site}} After 3-5 years the ''Homeworld Excavation'' archaeological site appears<br>{{icon|unknown}} Excavating the archaeological site starts the [[Genetic Crossroads]] event chain | {{icon|building}} Can construct up to 5 Ancient Clone Vat buildings<br>{{icon|clone soldier}} Main species has the Clone Soldier trait<br>{{icon|clone army admiral}} Admirals have the Clone Army Admiral trait<br>{{icon|cloning|24px}} Start with the Cloning technology researched<br>{{icon|gene banks|24px}} Start with the Gene Banks technology researched<br>{{icon|pop decline speed}} Losing Ancient Clone Vat buildings creates Pop Decline Speed | {{icon|no}}{{iconify|Gestalt Consciousness}} | {{icon|no}} | {{icon|hum}} |- id="Life-Seeded" | [[File:Origins life seeded.png]] Life-Seeded | {{icon|Gaia World}} Homeworld is a size 30 Gaia world <br>[[File:D bubbling swamp.png|24px|link=Planetary features#Bubbling Swamp]] Start with 1 Bubbling Swamp planetary feature <br>[[File:D crystalline caverns.png|24px|link=Planetary features#Crystalline Caverns]] Start with 1 Crystalline Caverns planetary feature <br>[[File:D dust caverns.png|24px|link=Planetary features#Dust Caverns]] Start with 1 Dust Caverns planetary feature | {{icon|gaia world preference}} Main species has Gaia World Preference | {{icon|no}}{{iconify|Machine Intelligence}}<br>{{icon|no}}{{icon|Idyllic Bloom}}{{icon|Idyllic Bloom hive}} Idyllic Bloom | {{icon|no}} | {{icon|apc}} |- id="Post-Apocalyptic" | [[File:Origins post apocalyptic.png]] Post-Apocalyptic | {{icon|Tomb World}} Homeworld is a Tomb World | {{icon|survivor}} Main species has the Survivor trait | {{icon|no}}{{iconify|Machine Intelligence}}<br>{{icon|no}}{{iconify|Agrarian Idyll}}<br>{{icon|no}}{{iconify|Anglers}} | {{icon|no}} | {{icon|apc}} |- id="Remnants" | [[File:Origins remnant.png]] Remnants | {{icon|Relic World}} Homeworld is a size 22 Relic World<br>[[File:D city ruins.png|24px|link=Planetary features#Ruined Arcology]] Start with 5 Ruined Arcology blockers which unlock random techs when cleared | {{planet modifier|pm_planet_from_space|1|w=24px}} Guaranteed Habitable Worlds gain the [[Planet_modifiers#Colonial Remains|Colonial Remains]] modifier when colonized | {{icon|no}}{{iconify|Agrarian Idyll}} | {{icon|yes}} | {{icon|anr}} |- id="Calamitous Birth" | [[File:Origins lithoid.png]] Calamitous Birth | [[File:D crater.png|24px]] Start with a Massive Crater planetary feature<br>{{planet modifier|pm_asteroid_impacts|3|w=24px}} Start with a Lithoid Crater homeworld modifier | [[File:Ship.png|24px]] Can build Meteorite Colony Ships | {{iconify|Lithoid}} main species<br>{{icon|no}}{{iconify|Catalytic Processing}} | {{icon|yes}} | {{icon|lit}} |- id="Common Ground" | [[File:Origins common ground.png]] Common Ground | None | [[File:Tradition diplomacy the federation.png|24px|link=Traditions#Diplomacy]] Start with Diplomacy tradition tree adopted and with the Federation tradition<br>{{icon|galactic union}} Start as the president of a Galactic Union Federation with two other members<br>{{icon|xenophile}} The two members will be Xenophile and share at least one ethic with the president<br>{{icon|no}} There will be no Guaranteed Habitable Worlds regardless of game settings<br>{{icon|opinion}} {{green|+100}} Permanent Opinion to and from Federation members<br>[[File:Diplomacy trust.png|24px|link=Trust]] {{green|+50}} Trust to and from Federation members | {{icon|no}}{{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe<br>{{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}{{iconify|Inwards Perfection}}<br>{{icon|no}}{{iconify|Fanatic Purifiers}}<br>{{icon|no}}{{iconify|Barbaric Despoilers}} | {{icon|yes}} | {{icon|fed}} |- id="Hegemon" | [[File:Origins hegemon.png]] Hegemon | None | [[File:Tradition diplomacy the federation.png|24px|link=Traditions#Diplomacy]] Start with Diplomacy tradition tree adopted and with the Federation tradition<br>{{icon|Hegemony}} Start as the president of a Hegemony Federation with two other members<br>{{icon|xenophile}} The two members will be Xenophile and share at least one ethic with the president<br>{{icon|no}} There will be no Guaranteed Habitable Worlds regardless of game settings | {{icon|no}}{{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe<br>{{icon|no}}{{icon|egalitarian}}{{icon|fanatic egalitarian}} Egalitarian<br>{{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}{{iconify|Inwards Perfection}}<br>{{icon|no}}{{iconify|Fanatic Purifiers}} | {{icon|yes}} | {{icon|fed}} |- id="Doomsday" | [[File:Origins doomsday.png]] Doomsday | [[File:Planet barren.png|24px|link=Shattered World]] {{red|Homeworld will become a Shattered World in 35 to 45 years}}<br>{{icon|devastation}} Start with 10 Devastation<br>{{planet modifier|pm_exploding_planet|2|w=24px}} Start with the [[Planet_modifiers#Doomsday|Doomsday]] homeworld modifier which worsens every decade | [[File:Planet barren.png|24px]] A warning is given a year before the homeworld explodes<br>[[File:Planet barren.png|24px]] No guaranteed habitable planets will spawn near the home system<br>{{icon|migration attraction}} Pops can be resettled from the homeworld regardless of ethics<br>{{icon|edict}} Enables the Evacuation Protocols Edict<br>{{icon|happiness}} {{green|+30%}} Empire Happiness for 5 years after the first planet is colonized | | {{icon|yes}} | {{icon|fed}} |- id="On the Shoulders of Giants" | [[File:Origins one the shoulders of giant.png]] On the Shoulders of Giants | None | {{icon|archaeology site}} A random home system planet has the ''Ex Gravitas'' archaeological site<br>[[File:Feature.png|24px]] Can get the [[On the Shoulders of Giants]] mid-game event chain | {{icon|no}}{{iconify|Gestalt Consciousness}} | {{icon|yes}} | {{icon|fed}} |- id="Scion" | [[File:Origins scion 1.png]] Scion | None | {{icon|vassal}} Start as a Scion of a {{iconify|Fanatic Materialist}} or {{iconify|Fanatic Spiritualist}} Fallen Empire<br>{{icon|opinion}} {{green|+100}} Opinion to and from the Overlord<br>[[File:Envoy action improving relations.png|24px]] Overlord uses the Improve Relations diplomatic action with the Scion<br>{{icon|ship speed}} Start with a Wormhole leading to the Overlord's capital system<br>{{icon|unknown}} Gain a more powerful gift every few decades<br>Gain a temporary Fallen Empire fleet every 20 years if losing a war against a {{yellow|Superior}} empire<br>Creates a 1-system Fallen Empire if the game was started with none | {{icon|no}}{{iconify|Fanatic Xenophobe}}<br>{{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}{{iconify|Pompous Purists}} | {{icon|yes}} | {{icon|fed}} |- id="Shattered Ring" | [[File:Origins shattered ring.png]] Shattered Ring | [[File:Planet ringworld.png|24px|link=Shattered Ring World]] Homeworld is a Shattered Ring World <br>[[File:D mining tunnels.png|24px|link=Planetary features#Decrepit Tunnels]] Start with 3 Decrepit Tunnels blockers <br>[[File:D metal boneyard.png|24px|link=Planetary features#Ancient Rubble]] Start with 4 Ancient Rubble blockers | {{icon|ring world preference}} Main species has Ring World Preference<br>[[File:Planet ringworld.png|24px]] Can repair two other sections of the home system<br>[[File:Planet ringworld.png|24px]] Start with an irreparable section with a deposit of 5 {{iconify|Engineering}} Research<br>[[File:Planet barren.png|24px]] Start with a shattered world with a deposit of 10 {{iconify|Minerals}}<br>{{icon|energy}} Capital star has a deposit of 10 {{iconify|Energy}}<br>{{icon|no}} Cannot change the starting system<br>{{icon|no}} No guaranteed habitable worlds will spawn regardless of game settings | {{icon|no}}{{iconify|Agrarian Idyll}}<br>{{icon|no}}{{iconify|Anglers}}<br>{{icon|no}}{{icon|Idyllic Bloom}}{{icon|idyllic bloom hive}} Idyllic Bloom | {{icon|yes}} | {{icon|fed}} |- id="Void Dwellers" | [[File:Origin void dwellers.png]] Void Dwellers | [[File:District hab science.png|24px]] Start on a size 6 habitat built over a Research deposit <br>[[File:District mining.png|24px]] Start on a size 4 habitat built over a Mining deposit <br>[[File:District hab energy.png|24px]] Start on a size 4 habitat built over an Energy deposit <br>[[File:D station reactor.png|24px|link=Planetary features#Arcane Replicator]] Start with an Arcane Replicator planetary feature on the capital habitat | {{icon|habitat preference}} Main species has Habitat Preference <br>{{icon|void dweller}} Main species has the Void Dweller trait<br>{{icon|orbital habitats|24px}} Start with the Orbital Habitats technology researched <br>{{iconify|Habitat Expansion|24px}} technology starts unlocked and can be researched <br>{{icon|Hydroponics|24px}} Start with the Hydroponics Farming technology researched if not Lithoid <br>{{icon|eco simulation|24px}} Start with the Eco Simulation technology researched if not Lithoid <br>{{icon|powered exoskeletons|24px}} Start with the Powered Exoskeletons technology researched if Lithoid <br>{{icon|zero-g refineries|24px}} Start with the Zero-G Refineries technology researched if Lithoid <br>{{icon|farmer}} Hydroponic farms have {{green|+1}} Farmer Jobs <br>{{icon|no}} Cannot change the starting system except for a special version of Sol <br>{{icon|unknown}} 1% chance to spawn the [[Crystalline Empire]] enclave during mid-game (player only) | {{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}{{iconify|Agrarian Idyll}}<br>{{icon|no}}{{iconify|Anglers}}<br>{{icon|no}}{{icon|Idyllic Bloom}}{{icon|Idyllic Bloom hive}} Idyllic Bloom | {{icon|yes}} | {{icon|fed}} |- id="Necrophage" | [[File:Origins necrophage.png]] Necrophage | {{icon|pop}} Start with 12 Pops of the prepatent species<br>{{icon|building}} Start with a Chamber of Elevation building if not Genocidal | {{icon|necrophage}} Main species starts with the Necrophage trait<br>{{icon|ruler}} Only Necrophage Pops can be Leaders or take Ruler jobs<br>{{icon|building}} Can construct Chamber of Elevation buildings<br>{{icon|undesirables}} Can use the Necrophage purge type<br>{{icon|pop}} Can create a second species<br>{{icon|centralized command|24px}} Centralized Command technology starts unlocked and can be researched<br>{{icon|glandular acclimation|24px}} With Glandular Acclimation converting Pops changes habitability to their current planet's<br>{{icon|hunter-gatherer}} Guaranteed Habitable Worlds contain primitive civilizations advanced up to Iron Age | {{icon|no}}{{icon|xenophile}}{{icon|fanatic xenophile}} Xenophile<br>{{icon|no}}{{iconify|Fanatic Egalitarian}}<br>{{icon|no}}{{iconify|Death Cult}}<br>{{icon|no}}{{iconify|Corporate Death Cult}}<br>{{icon|no}}{{iconify|Empath}} | {{icon|no}} | {{icon|nec}} |- id="Here Be Dragons" | [[File:Origin here be dragons.png]] Here Be Dragons | None | {{icon|alliance}} Start with an allied [[Sky Dragon]] leviathan<br>{{icon|living metal}} A system 2 hyperlanes away will contain a Living Metal deposit | {{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal | {{icon|yes}} | {{icon|aqu}} |- id="Ocean Paradise" | [[File:Origins ocean paradise.png]] Ocean Paradise | {{icon|ocean world}} Homeworld is a size 30 Ocean world <br>{{planet modifier|pm_ocean_paradise|1|w=24px}} Start with the [[Planet_modifiers#Ocean Paradise|Ocean Paradise]] homeworld modifier <br>[[File:D crystal reef.png|24px|link=Planetary features#Crystal Reef]] Start with a Crystal Reef planetary feature <br>[[File:D submerged ore veins.png|24px|link=Planetary features#Submerged Ore Veins]] Start with 3 Submerged Ore Veins planetary features <br>[[File:D underwater vent.png|24px|link=Planetary features#Underwater Vents]] Start with 3 Underwater Vents planetary features <br>[[File:D teeming reef.png|24px|link=Planetary features#Teeming Reef]] Start with 8 Teeming Reef planetary features | {{icon|aquatic}} Main species starts with the Aquatic trait <br>[[File:System hazards icon.png|24px|link=Nebula]] Start inside a nebula <br>[[File:Planet frozen.png|24px]] Start with 4 Frozen worlds and 10 Ice Asteroids <br>[[File:Planet frozen.png|24px|link=Frozen World]] Guaranteed habitable worlds are Frozen worlds <br>{{icon|no}} Cannot change the starting system | {{icon|no}}{{iconify|Machine Intelligence}} | {{icon|no}} | {{icon|aqu}} |} === Unplayable origins === The following origins have no effects and are not available to player empires. {| class ="mildtable plainlist" width="100%" ! Origin !! Source !! width=70% | Description |- id="Elder Race" | [[File:Origins elder race.png]] Elder Race || Fallen Empires || ''This civilization greatly predates the current generation of galactic powers. Eons of stagnation gradually reduced their empire to a mere shadow of what it once was.'' |- id="Enlightened" | [[File:Origins enlightened.png]] Enlightened || Enlightened pre-FTL civilizations || ''The natural development of this civilization was greatly accelerated by the interference of another party, who helped them become a spacefaring culture.'' |- id="Separatists" | [[File:Origins separatists.png]] Separatists || Rebel empires || ''This civilization came into being when it rebelled and seceded from another empire.'' |- id="Khanate Successor" | [[File:Origins khan successor.png]] Khanate Successor || Horde successors || ''This civilization arose out of the ashes of the Great Khan's mighty empire.'' |- id="Hegemon Subordinate" | [[File:Origins hegemon.png]] Hegemon Subordinate || Empires generated by the {{iconify|Hegemon}} origin || ''This civilization established early contact with their immediate alien neighbors. Gradually, over the span of a century, they were subordinated to one of those neighbors, who masterminded the birth of an interstellar union with them as its leader.'' |} == Capital == {{SVersion|3.3}} The capital is the ruling seat of an empire as well as the final destination for all its [[Trade#Trade_routes|trade routes]]. An empire's capital can be moved once every 10 years for a cost of 250 {{iconify|influence}} if the empire is at peace. An empire's capital planet and system are marked by gold star corners on the system and galaxy maps. The capital has its own [[Designation#Special_Designations|world designation]] with the following effects. {| class="mildtable plainlist" ! Authority ! Effects |- | {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}} Regular | * {{iconify|Stability}} {{green|+5}} * {{iconify|Amenities}} {{green|+10}} * {{iconify|Governing Ethics Attraction}} {{green|+100%}} |- | {{iconify|Hive Mind}} | * {{iconify|Stability}} {{green|+5}} * {{icon|maintenance drone}} Amenities {{green|+10}} * {{icon|crime}} Deviancy {{green|-20}} |- | {{iconify|Machine Intelligence}} | * {{iconify|Stability}} {{green|+5}} * {{icon|maintenance drone}} Amenities {{green|+10}} * {{icon|crime}} Deviancy {{green|-20}} * {{icon|pop resource output}} Drone Resource Output {{green|+5%}} |} == Empire size == {{SVersion|3.3}} Empire Size is a measure of an empire's expansion. It is increased by 10 for each colony, 1 for each system, district and pop and 2 for each owned [[Planetary management#Branch_Offices|Branch Office]]. Empire Size can be affected by the following: {| class="mildtable" style="margin-right: 30px;" ! Source ! {{icon|empire sprawl}} Empire Size |- | [[File:Tradition expansion courier network.png|link=Traditions#Expansion|24px]] Courier Network / Limited Autonomy / Extensible Software tradition | {{green|-25%}} from systems and colonies |- | {{iconify|Private Prospectors}} civic | {{green|-33%}} from systems |- | {{iconify|Divided Attention}} civic | {{green|-50%}} from colonies |- | {{iconify|Imperial Prerogative}} ascension perk | {{green|-50%}} from colonies |- | {{iconify|Machine Intelligence}} authority | {{red|+50%}} from colonies |- | [[File:Tradition domination protection racket.png|link=Traditions#Domination|24px]] Modular Depots tradition | {{green|-25%}} from districts |- | {{iconify|Construction Templates|24px}} technology | {{green|-10%}} from districts |- | {{iconify|Franchising}} civic | {{green|-25%}} from branch offices |- | [[File:Resolution imperial institutions.png|link=Galactic community#Galactic Imperium|24px]] Imperial Charter modifier | {{green|-25%}} from branch offices |- | {{iconify|Docile}} species trait | {{green|-10%}} per pop |- | {{iconify|Streamlined Protocols}} species trait | {{green|-10%}} per pop |- | {{iconify|Unruly}} species trait | {{red|+10%}} per pop |- | {{iconify|High Bandwidth}} species trait | {{red|+10%}} per pop |- | {{planet modifier|pm_slave_riots|link=Pre-FTL species#Conquest|3|w=24px}} Stellar Culture Shock planet modifier | {{green|-50%}} per pop |- | {{iconify|Fanatic Pacifist}} ethic | {{green|-30%}} from pops |- | {{iconify|Subsumed Will}} civic | {{green|-20%}} from pops |- | {{iconify|OTA Updates}} civic | {{green|-20%}} from pops |- | {{iconify|Pacifist}} ethic | {{green|-15%}} from pops |- | {{iconify|Machine Intelligence}} authority | {{green|-15%}} from pops |- | {{iconify|Beacon of Liberty}} civic | {{green|-15%}} from pops |- | {{iconify|Psionic Theory|24px}} technology | {{green|-10%}} from pops |- | {{iconify|Domination}} tradition tree finish | {{green|-10%}} from pops |- | {{iconify|Harmony}} tradition tree finish | {{green|-10%}} from pops |- | {{iconify|Synchronicity}} tradition tree finish | {{green|-10%}} from pops |- | {{iconify|The Greater Good|24px}} The Greater Good resolution 4 | {{green|-10%}} from pops |- | {{icon|leader skill levels}} per Governor skill level | {{green|-2%}} per pop |} {{clear}} Note that the "per pop" effects and the "from pops" are two different categories of size reduction. Both groups are additive within themselves, but multiplicative between each other. So pops with the {{iconify|Docile}} trait with a level 1 governor in a {{iconify|Fanatic Pacifist}} empire with {{iconify|Beacon of Liberty}} will contribute the following to the empire size: <math>\text{Size contribution} = \text{Base size contribution} \cdot (1 - \text{Per pop modifiers}) \cdot (1 - \text{From pop modifiers})</math> <math>\text{Size contribution} = 1 \cdot (1 - 0.10 - 0.02) \cdot (1 - 0.30 - 0.15) = 0.484</math> Each point the Empire Size above 100 increases tradition cost by {{red|+0.2%}} and technology cost by {{red|+0.1%}}. The penalty can be affected by the following authorities: {| class="mildtable" !Authority !Effect |- |{{iconify|Hive Mind}} |{{green|-25%}} |- |{{iconify|Dictatorial}} |{{green|-10%}} |- |{{iconify|Corporate}} |{{red|+25%}} |} == {{anchor|Sectors}} Sector systems == {{SVersion|3.3}} Sectors are administrative regions within an empire. Every empire will start with a core sector, named after the homeworld and extending up to four hyperlanes away from the capital. Any colonized planet more than four hyperlanes away from another sector capital can be selected to become the sector capital of a new sector, with the planet becoming marked by blue star corners on the system and galaxy maps. The new sector will extend up to four hyperlanes away from the sector capital. Wormholes and Gateways are not counted for this calculation. Each sector can have a Governor assigned to it. All sectors, including the core sector, can be given a Sector Focus. Choosing a Sector Focus will make the sector develop itself automatically towards a given direction as long as it has resources, reducing micromanagement. Energy credits and minerals can be added to a Shared Stockpile for all Sectors to use or given manually to each Sector. Resources transferred to sectors will be converted into a wildcard resource at a 1:1 ratio and it can be spent on planetary construction as though it were energy credits or minerals. Shared and Sector stockpiles are limited to the amount of energy credits you may store. Beyond that, it is wasted. == Relative power == Relative Power is a measure of how much empires are ahead of one another in terms of resource production, fleet power or researched technologies. A Relative Power of {{yellow|Superior}}'''/'''{{yellow|Inferior}} means that an empire has 50% more (1.5x) resource production, fleet power or researched technologies and a Relative Power of {{red|Overwhelming}}'''/'''{{green|Pathetic}} means that an empire has 150% more (2.5x) resource production, fleet power or researched technologies. Relative Power is split into three categories: Fleet Power, Economic Power and Technology Level. '''Fleet Power:''' The combined fleet power of every owned fleet. * {{green|+1}} per 1 Fleet Power '''Economic Power:''' A weighted sum of all monthly ''income'', including income from trade agreements. Monthly ''spending'' is not part of this score. The various resources are weighted the same as their ''base'' market price (base energy price for 1 unit): * {{green|+1}} per {{icon|energy}}{{icon|minerals}}{{icon|food}} basic resources * {{green|+2}} per {{iconify|Consumer Goods}} * {{green|+4}} per {{iconify|Alloys}} * {{green|+10}} per {{icon|exotic gases}}{{icon|rare crystals}}{{icon|volatile motes}} common strategic resources * {{green|+20}} per {{icon|dark matter}}{{icon|living metal}}{{icon|zro}} rare strategic resources '''Technology Level:''' 60 + the combined base Tech Cost of all researched technologies, divided by 100. Repeatables only count 0.33x as much as regular technologies. * {{green|+60}} Base Technology Level * {{green|+0.01}} per 1 base {{icon|research}}Tech Cost of all researched technologies, including repeatable technologies The formula to calculate the overall power of an empire is: <math>\text{Overall Power} = \text{Fleet Power} * 2 + \text{Economic Power} * 3 + \text{Technology Level} * 1</math> == Victory score == {{SVersion|3.3}} Victory score tallies an empire's total accomplishment. The empire that has the highest score when the Victory Year arrives is declared winner. The Victory Year is configurable and can be disabled altogether. An empire will always declare victory, if it's the only one that can do so. All players may continue the game session normally even after an empire declares victory and the victory is, in practical terms, of little concern. The Victory Window shows a total score for each empire and its ranking, as well as a breakdown by category. The categories are as follows: '''Economic Strength:''' {{green|+1}} per 1 Economic Power based on Relative Power '''OR''' {{green|+5000}} if the Empire has no economy. '''Technology Level:''' {{green|60 +0.25}} per 1 Technology Level over 60 based on Relative Power '''Number of Systems:''' {{green|+10}} per system '''Number of Colonies:''' {{green|+50}} per colony '''Number of Pops:''' {{green|+2}} per pop, regardless of type '''Subject Empires:''' {{green|+50%}} of a subject empire's score is given to the overlord '''Federation:''' {{green|+10%}} of each other federation member's score is shared by all federation members '''Crisis Ships Killed:''' {{green|+10}} per crisis ship destroyed '''Relics Collected:''' Each Relic grants a large amount of score. The score of each Relic is shown on the [[Relics]] page. == Empire modifiers == {{SVersion|3.3}} Empire Modifiers are gained through a variety of actions such as event choices or diplomacy with enclaves. They affect the entire empire and as such bring large benefits or penalties. === Permanent modifiers === Permanent Empire Modifiers are always positive and last the entire game. They can only be gained through events. {| class="mildtable" cellspacing="2" cellpadding="4" ! Modifier ! Effects ! Source ! width=30% | Description ! DLC |- id="Market Nexus" | '''Market Nexus''' | {{icon|market fee}} {{green|-10%}} Market Fee | * Galactic Market Station * Can be captured | ''Hosts the Galactic Market Station'' | |- id="Flagellating Movement" | '''Flagellating Movement''' | {{icon|ship evasion}} {{green|+5%}} Evasion | * Space Amoebas First contact choice. | ''We have updated our Evasive fleet stance protocols based on observations of the Space Amoebas' flagella.'' | |- id="Amoeba Hunter" | '''Amoeba Hunter''' | {{icon|damage}} {{green|+33%}} Damage to Space Amoebas<br>{{icon|energy}} {{green|1000}} Energy per destroyed Space Amoebas fleet | * {{icon|Fanatic Militarist}}{{icon|Militarist}} Militarist, {{icon|Fanatic Xenophobe}}{{icon|Xenophobe}} Xenophobe or {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal * Space Amoebas First contact choice. | ''Amoeba carcasses are rounded up after battle and their internal organs harvested for valuable organic compounds, bringing in {{icon|energy}} {{green|1000}} for every fleet destroyed.'' | |- id="Amoeboid Pacification" | '''Amoeboid Pacification''' | {{icon|planet border extrusion}} Space Amoebas will not attack owned ships | * {{icon|Fanatic Pacifist}}{{icon|Pacifist}} Pacifist or {{icon|Fanatic Xenophile}}{{icon|Xenophile}} Xenophile * Space Amoebas First contact choice. | ''Fleets regulate radiation venting when approaching Space Amoebas, and the spaceborne creatures no longer recognize us as a threat.'' | |- id="Crystal Focus" | '''Crystal Focus''' | {{icon|pop enc}} {{green|+5%}} Energy Credits from Jobs | * Crystalline Entities First contact choice. | ''Improved transmission mediums modeled after the Crystalline Entities' unique internal structures minimize resistive losses in energy production and distribution.'' | |- id="Crystal Hunter" | '''Crystal Hunter''' | {{icon|damage}} {{green|+33%}} Damage to Crystalline Entities<br>{{icon|minerals}} {{green|500}} Minerals per destroyed Crystalline Entities fleet | * {{icon|Fanatic Militarist}}{{icon|Militarist}} Militarist, {{icon|Fanatic Xenophobe}}{{icon|Xenophobe}} Xenophobe or {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal * Crystalline Entities First contact choice. | ''The shattered remains of Crystalline Entities are automatically salvaged after battle, bringing in {{icon|minerals}} {{green|500}} for every fleet destroyed.'' | |- id="Crystalline Pacification" | '''Crystalline Pacification''' | {{icon|planet border extrusion}} Crystalline Entities will not attack owned ships | * {{icon|Fanatic Pacifist}}{{icon|Pacifist}} Pacifist or {{icon|Fanatic Xenophile}}{{icon|Xenophile}} Xenophile * Crystalline Entities First contact choice. | ''Short-wave broadcasts at certain frequencies effectively disguise our fleets as fellow Crystalline Entities, and the spaceborne creatures no longer recognize us as a threat.'' | |- id="Drone Mining Techniques" | '''Drone Mining Techniques''' | {{icon|pop min}} {{green|+10%}} Mining Station Minerals Output | * Ancient Mining Drones special project choice | ''Using techniques derived from the Mining Drones allows us to efficiently exploit mineral veins previously not deemed worth the trouble.'' | |- id="Drone Destroyer" | '''Drone Destroyer''' | {{icon|damage}} {{green|+33%}} Damage to Ancient Mining Drones | * Ancient Mining Drones first contact choice. | ''The Mining Drones are obviously mass-produced. A weakness found in one is a weakness found in all.'' | |- id="Void Loops" | '''Void Loops''' | {{icon|pop phy}} {{green|+10%}} Physics Research from Jobs | * Void Clouds first contact choice. | ''The anomalous nature of the Void Clouds open up new possibilities in physics research.'' | |- id="Cloud Destroyer" | '''Cloud Destroyer''' | {{icon|damage}} {{green|+33%}} Damage to Void Clouds | * Void Clouds first contact choice. | ''The Void Clouds' charge fluctuates in a rapid but observable cycle. Striking with precise timing dramatically destabilizes the inscrutable energies that animate the entities.'' | |- id="Sentinel Data" | '''Sentinel Data''' | {{icon|damage}} {{green|+20%}} Damage to Prethoryn Creatures | * The Prethoryn Scourge covers 50% of the galaxy * Sentinels weren't defeated | ''These detailed anatomy files on the Prethoryn were given to us by the Sentinels. With their help we have been able to identify several weak points in the exoskeletons of the Prethoryn creatures.'' |- id="Asteroid Encryption" | '''Asteroid Encryption''' | {{icon|encryption}} {{green|+1}} Encryption | * ''Asteroid Collision'' [[Anomaly]] event choice | ''Using ancient encryption discovered inside an abandoned relay station, this empire protects their secrets.'' | |- id="Asteroid Relay Stations" | '''Asteroid Relay Stations''' | {{icon|sensor range}} {{green|+2}} Planet Sensor Range<br>{{icon|sensor range}} {{green|+2}} Planet Hyperlane Detection Range | * ''Asteroid Collision'' [[Anomaly]] event choice | ''This empire has started placing sensors inside asteroids of surrounding systems, granting them increased sensor range.'' | |- id="Minerals Mapping" | '''Minerals Mapping''' | {{icon|pop min}} {{green|+10%}} Minerals from Jobs | * ''Possible Inhabitants'' [[Anomaly]] event choice | ''A system enabling us to quickly chart underground terrain and accurately map mineral veins.'' | |- id="Mycelial Network" | '''Mycelial Network''' | {{icon|Encryption}} {{green|+1}} Codebreaking | * [[Precursors#Desiccated|Desiccated]] {{iconify|archaeology site}} outcome choice | | |- id="Improved Mycelial Network" | '''Improved Mycelial Network''' | Base intel +10<br>{{icon|Encryption}} {{green|+1}} Codebreaking | * ''Mushrooming the Network'' [[Anomaly]] event choice | | |- id="Sage Rage" | '''Sage Rage''' | {{icon|army damage}} {{green|+5%}} Army Damage | * [[Precursors#Seeds of Destruction|Seeds of Destruction]] {{iconify|archaeology site}} outcome choice | | |- id="Mask of Transformation" | '''Mask of Transformation''' | {{icon|terraforming cost}} {{green|-10%}} Terraforming cost<br>{{icon|terraforming speed}} {{green|+10%}} Terraforming Speed | * [[Precursors#Message in the Canopy|Message in the Canopy]] {{iconify|archaeology site}} outcome | | |- id="Hive Harrier" | '''Hive Harrier''' | {{icon|damage}} {{green|+25%}} Damage to the [[Guardians#Asteroid_Hives|Asteroid Hives]] | * [[Guardians#Asteroid_Hives|Asteroid Hives]] alive and awakened * Purchasing advice from the Curators ({{red|-2000}} {{iconify|Energy}}) | ''Updated targeting data will allow our fleets to bombard Asteroid Hives where their surface armor is the most vulnerable.'' | {{icon|lev}} |- id="Draconic Beats" | '''Draconic Beats''' | {{icon|damage}} {{green|+25%}} Damage to the [[Guardians#Ether_Drake|Ether Drake]] | * [[Guardians#Ether_Drake|Ether Drake]] alive * Purchasing advice from the Curators ({{red|-1000}} {{iconify|Energy}}) | ''Military fleets have been instructed to fire at the Ether Drake in a specific rhythm when engaging the dragon.'' | {{icon|lev}} |- id="Dreadnought Dazzler" | '''Dreadnought Dazzler''' | {{icon|damage}} {{green|+25%}} Damage to the [[Guardians#Automated_Dreadnought|Automated Dreadnought]] | * [[Guardians#Automated_Dreadnought|Automated Dreadnought]] alive * Purchasing advice from the Curators ({{red|-1000}} {{iconify|Energy}}) | ''Fleet commanders engaging the Automated Dreadnought have been instructed to target any subsystems that will impair its automation processes.'' | {{icon|lev}} |- id="Portal Pacifier" | '''Portal Pacifier''' | {{icon|damage}} {{green|+25%}} Damage to the [[Guardians#Dimensional_Horror|Dimensional Horror]] | * [[Guardians#Dimensional_Horror|Dimensional Horror]] alive * Purchasing advice from the Curators ({{red|-1000}} {{iconify|Energy}}) | ''The portal spawned by the Dimensional Horror can be destabilized if we launch pinpoint attacks against certain weak areas.'' | {{icon|lev}} |- id="Stellar Drain" | '''Stellar Drain''' | {{icon|damage}} {{green|+25%}} Damage to the [[Guardians#Stellar_Devourer|Stellar Devourer]] | * [[Guardians#Stellar_Devourer|Stellar Devourer]] alive * Purchasing advice from the Curators ({{red|-1000}} {{iconify|Energy}}) | ''The Curators have instructed us to fire at the Stellar Devourer's regulatory valves in order to disperse its inner heat.'' | {{icon|lev}} |- id="The Infinite Calibrator" | '''The Infinite Calibrator''' | {{icon|damage}} {{green|+25%}} Damage to the [[Guardians#Infinity_Machine|Infinity Machine]] | * [[Guardians#Infinity_Machine|Infinity Machine]] alive * Purchasing advice from the Curators ({{red|-600}} {{iconify|Energy}}) | ''The Infinity Machine's real-time threat update system has one weak spot. It cannot keep up with constant change. We will henceforth assign a crew member on each ship to constantly make calibrations to the ship guns.'' | {{icon|lev}} |- id="Technology of the Divine" | '''Technology of the Divine''' | {{icon|happiness}} {{green|+5%}} Happiness | * {{icon|Fanatic Spiritualist}}{{icon|Spiritualist}} Spiritualist * Declared the [[Guardians#Infinity_Machine|Infinity Machine]] a divine object | ''Our people are praising the gigantic spherical calculator as a sign of the Divines' true power in the world.'' | {{icon|lev}} |- id="The Singularity Processor" | '''The Singularity Processor''' | {{icon|research speed}} {{green|+5%}} Research Speed | * Helping or successfully hacking the [[Guardians#Infinity_Machine|Infinity Machine]] * Already have the {{iconify|Positronic AI|21px}} and {{iconify|Zero Point Power|21px}} technologies | ''A processing unit capable of expanding upon itself. This will further enhance our research capabilities.'' | {{icon|lev}} |- id="The Mirror of Knowledge" | '''The Mirror of Knowledge''' | {{icon|research speed}} {{green|+10%}} Research Speed | * Helping the [[Guardians#Infinity_Machine|Infinity Machine]] successfully | ''We have gazed into the mirror universe of the Pantagruel black hole, enhancing our research capabilities.'' | {{icon|lev}} |- id="Spectral Residue Studies" | '''Spectral Residue Studies''' | {{icon|research speed (physics)}} {{green|+5%}} Physics Research Speed<br>{{icon|damage}} {{green|+5%}} Energy Weapons Damage<br>{{icon|energy}} {{green|+10%}} Energy from Jobs | * Successfully defeating the [[Guardians#Spectral_Wraith|Spectral Wraith]] | ''Obtained by defeating the [[Guardians#Spectral_Wraith|Spectral Wraith]]. Any of the three colors works.'' | {{icon|lev}} |- id="Ageless" | '''Ageless''' | {{icon|leader lifespan}} {{green|+15}} years Leader lifespan | * ''Essence of Ageless'' Science Nexus event | ''Aging less with Ageless...'' | {{icon|utp}} |- id="Covenant: Composer of Strands" | '''Covenant: Composer of Strands''' | {{icon|growth speed}} {{green|+20%}} Pop Growth Speed<br>{{icon|leader lifespan}} {{green|+20}} years Leader Lifespan | * Shroud choice | ''We have formed a Covenant with a powerful being in the Shroud and now benefit from its patronage.''<br>{{yellow|There will be a price to pay.}} | {{icon|utp}} |- id="Covenant: Eater of Worlds" | '''Covenant: Eater of Worlds''' | {{icon|army morale}} {{green|+30%}} Army Morale<br>{{icon|fire rate}} {{green|+15%}} Fire Rate | * Shroud choice | ''We have formed a Covenant with a powerful being in the Shroud and now benefit from its patronage.''<br>{{yellow|There will be a price to pay.}} | {{icon|utp}} |- id="Covenant: Instrument of Desire" | '''Covenant: Instrument of Desire''' | {{icon|pop resource output}} {{green|+10%}} Resources from Jobs | * Shroud choice | ''We have formed a Covenant with a powerful being in the Shroud and now benefit from its patronage.''<br>{{yellow|There will be a price to pay.}} | {{icon|utp}} |- id="Covenant: Whispers of the Void" | '''Covenant: Whispers of the Void''' | {{icon|research speed}} {{green|+15%}} Research Speed<br>{{icon|influence}} {{green|+15%}} Monthly influence | * Shroud choice | ''We have formed a Covenant with a powerful being in the Shroud and now benefit from its patronage.''<br>{{yellow|There will be a price to pay.}} | {{icon|utp}} |- id="Inoculated Population" | '''Inoculated Population''' | {{icon|growth speed}} {{green|+5%}} Pop Growth Speed<br>{{icon|leader lifespan}} {{green|+10}} years Leader lifespan | * [[Fallen_empire#Ancient_Caretakers|Ancient Caretakers]] inoculation success | ''The inoculations given to us by the Ancient Caretakers have proven of immense benefit, reducing illness and increasing the life expectancy of our population.'' | {{icon|snd}} |- id="Improved Code Standards" | '''Improved Code Standards''' | {{icon|robot resource output}} {{green|+5%}} Robot output | * [[Fallen_empire#Ancient_Caretakers|Ancient Caretakers]] code changes success | ''The changes that the Ancient Caretakers made to our code base have turned out well, and has resulted in an permanent upgrade in resource production capabilities across our whole population.'' | {{icon|snd}} |- id="Matricidal Instinct" | '''Matricidal Instinct''' | {{icon|damage}} {{green|+25%}} Damage to the [[Guardians#Tiyanki_Matriarch|Tiyanki Matriarch]] | * [[Guardians#Tiyanki_Matriarch|Tiyanki Matriarch]] alive * Purchasing advice from the Curators ({{red|-1000}} {{iconify|Energy}}) | ''There is a chink in the ancient Tiyanki Matriarch's armor, in the form of a massive unexploded proton torpedo lodged in her hide. Our fleets know how to detonate it.'' | {{icon|dst}} |- id="Protective Coating" | '''Protective Coating''' | {{icon|damage}} {{green|+25%}} Damage to the [[Guardians#Voidspawn|Voidspawn]] | * [[Guardians#Voidspawn|Voidspawn]] alive * Purchasing advice from the Curators ({{red|-1000}} {{iconify|Energy}}) | ''Heeding the Curators' advice, we have covered our ships in a coating that will protect them from the Voidspawn's corrosive spittle and spikes.'' | {{icon|dst}} |- id="Scavenger Slayer" | '''Scavenger Slayer''' | {{icon|damage}} {{green|+25%}} Damage to the [[Guardians#Scavenger_Bot|Scavenger Bot]] | * [[Guardians#Scavenger_Bot|Scavenger Bot]] alive * Purchasing advice from the Curators ({{red|-1000}} {{iconify|Energy}}) | ''The Scavenger was not built on any pre-engineered design. As a result, its ramshackle construction contains a number of structural weaknesses. Any fleet made aware of them could exploit this.'' | {{icon|dst}} |- id="Asteroid Thrusters" | '''Asteroid Thrusters''' | {{icon|ship speed}} {{green|+5%}} Sublight Speed | * {{iconify|Calamitous Birth}} origin * ''Asteroid in Orbit'' [[Anomaly]] event choice | ''Using ancient thrusters built for asteroids, this empire now moves faster.'' | {{icon|lit}} |- id="Secrets of the Baol" | '''Secrets of the Baol''' | {{icon|terraforming cost}} {{green|-15%}} Terraforming cost | * Finishing the ''Delve into the Secrets of the Baol'' Special Project | ''We have put the ancient knowledge of the Baol to our own use.'' | {{icon|anr}} |- id="Secrets of the Cybrex" | '''Secrets of the Cybrex''' | {{icon|megastructure build speed}} {{green|+10%}} Megastructure research speed | * Finishing the ''Delve into the Secrets of the Cybrex'' Special Project | ''We have put the ancient knowledge of the Cybrex to our own use.'' | {{icon|anr}} |- id="Secrets of the First League" | '''Secrets of the First League''' | {{icon|research speed (engineering)}} {{green|+15%}} Industry research speed<br>{{icon|building build speed}} {{green|+10%}} Planet build speed | * Finishing the ''Delve into the Secrets of the First League'' Special Project | ''We have put the ancient knowledge of the First League to our own use.'' | {{icon|anr}} |- id="Secrets of the Irassians" | '''Secrets of the Irassians''' | {{icon|research speed (society)}} {{green|+20%}} Biology research speed<br>{{icon|growth speed}} {{green|+5%}} Pop growth speed | * Finishing the ''Delve into the Secrets of the Irassians'' Special Project | ''We have put the ancient knowledge of the Irassians to our own use.'' | {{icon|anr}} |- id="Secrets of the Vultaum" | '''Secrets of the Vultaum''' | {{icon|research speed (physics)}} {{green|+15%}} Computing research speed<br>{{icon|amenities}} {{green|+10%}} Amenities | * Finishing the ''Delve into the Secrets of the Vultaum'' Special Project | ''We have put the ancient knowledge of the Vultaum to our own use.'' | {{icon|anr}} |- id="Secrets of the Zroni" | '''Secrets of the Zroni''' | {{icon|research speed (society)}} {{green|+10%}} Psionics research speed | * Finishing the ''Delve into the Secrets of the Zroni'' Special Project | ''We have put the ancient knowledge of the Zroni to our own use.'' | {{icon|anr}} |- id="Chosen of Zarqlan" | '''The Chosen of Zarqlan''' | {{icon|spiritualist}} {{green|+10%}} Spiritualist Ethics Attraction | * [[File:R severed head.png|24px]] Head of Zarqlan Relic | ''As the chosen people of Zarqlan we can safely colonize Holy Worlds.'' | {{icon|anr}} |- id="A Life Worthwhile" | '''A Life Worthwhile''' | {{icon|happiness}} {{green|+5%}} Happiness | * [[Precursors#Never Forget|Never Forget]] {{iconify|archaeology site}} outcome | ''Ever since the archaeological uncovering of an alien memorial stone, the empire's population have started to appreciate life a bit more.'' | {{icon|anr}} |- id="Oracle" | '''Oracle''' | {{icon|unity}} {{green|+10%}} Monthly Unity | * [[Precursors#Hidden Worlds|Hidden Worlds]] {{iconify|archaeology site}} outcome choice | ''The Oracle operates the empire like a well-oiled machine...when you oil her.'' | {{icon|anr}} |- id="Cheap Thrills" | '''Cheap Thrills''' | {{icon|pop consumer goods upkeep}} {{green|-10%}} Pop Consumer Goods Upkeep<br>{{icon|happiness}} {{green|+5%}} Happiness | * [[Precursors#The Sentinels|The Sentinels]] {{iconify|archaeology site}} <br>"Replicate the Evermore" special project outcome choice | ''The Evermore, originally a virtual realm in which the digitized consciousnesses of aliens lived in eternal bliss, has been repurposed into a playground for the masses.'' | {{icon|anr}} |- id="Anthem of Aurora" | '''Anthem of Aurora''' | {{icon|energy}} {{green|+5%}} Monthly energy credits | * [[Precursors#Beautiful Bubble|Beautiful Bubble]] {{iconify|archaeology site}} outcome(33%) | ''The science division has managed to reproduce the ethereal hymn "sung" by an encountered aurora borealis entity. All Energy production facilities now have harmonics systems that amplifies the yield.'' | {{icon|anr}} |- id="Modern Trench War" | '''Modern Trench War''' | {{icon|army health}} {{green|+20%}} Defense Army Health | * [[Precursors#Trench World|Trench World]] {{iconify|archaeology site}} outcome(33%) | ''Archaeological discoveries from a planet once besieged by gargantuan snail-like creatures has led to new and effective insight on how to utilise the environment for protection. This will improve the survivability of our armies in defensive combat against all ground assaults - even from giant space slugs!'' | {{icon|anr}} |- id="Killer Microorganism" | '''Killer Microorganism''' | {{icon|army damage}} {{green|+50%}} Army Damage<br>{{icon|army collateral damage}} {{yellow|+100%}} Army collateral damage | * [[Precursors#The Library|The Library]] {{iconify|archaeology site}} outcome choice | ''Our armies go into battle armed with a microorganism capable of devouring the life tissue of any being with verocious speed. Of course, they cannot entirely guarantee the safety of innocent bystanders as a result of its use...'' | {{icon|anr}} |- id="Shallarian Terraforming Knowledge" | '''Shallarian Terraforming Knowledge''' | {{icon|terraforming cost}} {{green|-10%}} Terraforming cost<br>{{icon|terraforming speed}} {{green|+20%}} Terraforming Speed | * [[Precursors#Ruined Star System|Ruined Star System]] {{iconify|archaeology site}} outcome | ''The ancient Shallarian nation is long-extinct, but their unparalleled knowledge of terraforming lives on in us."'' | {{icon|anr}} |- id="Rudari Death Laser" | '''Rudari Death Laser''' | {{icon|weapons damage}} {{green|+5%}} Energy weapons damage<br>{{icon|weapons range}} {{green|+5%}} Ship weapons range | * [[Precursors#Ruined Station|Ruined Station]] {{iconify|archaeology site}} outcome | ''As their civilization crumbled under the onslaught of enemy forces, the Rudari attempted to create a laser weapon capable of being deployed at interstellar range. Although they failed in this endeavor, their research has proved extremely useful to our own weapons specialists.'' | {{icon|anr}} |- id="Studying Polarian Seeds" | '''Studying Polarian Seeds''' | {{icon|research speed (society)}} {{green|+20%}} Biology research speed | * [[Precursors#One Last Hope|One Last Hope]] {{iconify|archaeology site}} outcome choice | | {{icon|anr}} |- id="Forced Mindfulness" | '''Forced Mindfulness''' | {{icon|unity}} {{green|+5%}} Monthly unity | * [[Precursors#Any Other Rock|Any Other Rock]] {{iconify|archaeology site}} outcome(66%) * Not {{iconify|Gestalt Consciousness}} | ''During their time trapped in a deadly, lava-filled maze, our archaeology team developed a routine of mindful relaxation. The fundamental principles of this exercise is now commonly known throughout the empire.'' | {{icon|anr}} |- id="Glory to the Many" | '''Glory to the Many''' | {{icon|unity}} {{green|+5%}} Monthly unity | * [[Precursors#Any Other Rock|Any Other Rock]] {{iconify|archaeology site}} outcome(66%) * {{iconify|Hive Mind}} | ''An expedition marooned inside a maze full of lava temporarily lost touch with the Hive Mind. Unable to rely on the collective consciousness they suffered a brief encounter with the dreaded notion of Self; a terrifying experience that only strengthened the contempt for individualism.'' | {{icon|anr}} |- id="Debug Subroutine" | '''Debug Subroutine''' | {{icon|unity}} {{green|+5%}} Monthly unity | * [[Precursors#Any Other Rock|Any Other Rock]] {{iconify|archaeology site}} outcome(66%) * {{iconify|Machine Intelligence}} | ''While temporarily isolated in a maze full of lava, our archaeology units were disconnected from the network and unable to perform their function. They developed an algorithm that allowed them to run a debug subroutine while in sleep mode. This subroutine was later uploaded and patched in to the main system.'' | {{icon|anr}} |- id="Spurred by the Past" | '''Spurred by the Past''' | {{icon|unity}} {{green|+5%}} Monthly unity<br>{{icon|happiness}} {{green|+5%}} Happiness<br>{{icon|research speed}} {{green|+5%}} Research Speed<br>{{icon|governing ethics attraction}} {{green|+10%}} Governing Ethics Attraction | * {{iconify|On the Shoulders of Giants}} {{icon|archaeology site}} Archaeological Site chain | ''The revelation of our true past sparks motivation and a sense of purpose in our entire species.'' | {{icon|fed}} |- id="Full Circle" | '''Full Circle''' | {{icon|unity}} {{green|+10%}} Monthly unity<br>{{icon|happiness}} {{green|+5%}} Happiness<br>{{icon|research speed}} {{green|+5%}} Research Speed<br>{{icon|governing ethics attraction}} {{green|+20%}} Governing Ethics Attraction<br>{{icon|influence}} {{green|+0.5}} Monthly influence | * {{iconify|On the Shoulders of Giants}} {{icon|archaeology site}} Origin conclusion | ''Our empire may forever enjoy the sense of purpose and closure we acquired by helping the Benefactors of our past.'' | {{icon|fed}} |- id="Goes Around, Comes Around" | '''Goes Around, Comes Around''' | {{icon|unity}} {{green|+10%}} Monthly unity<br>{{icon|happiness}} {{green|+5%}} Happiness<br>{{icon|research speed}} {{green|+5%}} Research Speed<br>{{icon|governing ethics attraction}} {{green|+20%}} Governing Ethics Attraction<br>{{icon|influence}} {{green|+0.5}} Monthly influence | * {{iconify|On the Shoulders of Giants}} {{icon|archaeology site}} Origin conclusion | ''Our empire is enjoying the positive effects from helping and forgiving an enemy of the past.'' | {{icon|fed}} |- id="Zombie Contract Manipulation" | '''Zombie Contract Manipulation''' | {{icon|authoritarian}} {{green|+50%}} Authoritarian Ethics Attraction | * {{iconify|Permanent Employment}} civic * 80-120 years have passed * Not {{icon|fanatic authoritarian}}{{iconify|Authoritarian}} | ''This empire fiddled with their zombie workers' contracts so that it's actually impossible to get out of debt.'' | {{icon|nec}} |- id="Imperial Charter" | '''Imperial Charter''' | {{icon|empire sprawl}} {{green|-25%}} Empire Size from Branch Offices<br>{{icon|trade value}} {{green|+10%}} Branch Office Value | * [[File:Resolution imperial institutions.png|24px]] Imperial Charter resolution | ''Our Imperial Charter gives us the right to open branch offices on planets throughout the Galactic Imperium, where we can establish Imperial Concession Ports. These branch office buildings generate income for both us and the ruler of the Galactic Imperium.'' | {{icon|nem}} |} === Renewable modifiers === Renewable Empire Modifiers last as long as an empire can afford their upkeep costs. {| class="mildtable plainlist" ! Modifier ! Effects ! Source ! DLC |- | '''Resolution Passed''' | {{icon|diplomatic weight}} {{green|+5%}} Diplomatic weight | Proposed resolution passed | |- | '''Resolution Failed''' | {{icon|diplomatic weight}} {{red|-5%}} Diplomatic weight | Proposed resolution did not pass | |- | '''Ethic Promoted''' | * {{icon|ethic shift}} {{green|+100%}} Chosen ethic attraction * {{icon|influence}} {{red|-2}} Monthly influence | Promoting a faction | |- | '''Ethic Suppressed''' | * {{icon|ethic shift}} {{red|-75%}} Chosen ethic attraction * {{icon|influence}} {{red|-1}} Monthly influence | Suppressing a faction | |- | '''Additional Sacrifice: Bounty''' | * {{icon|pop enc}} {{green|+6%}}/{{green|+12%}}/{{green|+18%}}/{{green|+24%}}/{{green|+30%}} Monthly energy credits * {{icon|pop min}} {{green|+6%}}/{{green|+12%}}/{{green|+18%}}/{{green|+24%}}/{{green|+30%}} Monthly minerals | Bounty sacrifice edict | {{iconify|Necroids}} |- | '''Additional Sacrifice: Harmony''' | {{icon|happiness}} {{green|+10%}}/{{green|+20%}}/{{green|+30%}}/{{green|+40%}}/{{green|+50%}} Happiness | Harmony sacrifice edict | {{iconify|Necroids}} |- | '''Additional Sacrifice: Togetherness''' | {{icon|unity}} {{green|+6%}}/{{green|+12%}}/{{green|+18%}}/{{green|+24%}}/{{green|+30%}} Monthly unity | Togetherness sacrifice edict | {{iconify|Necroids}} |- | '''Muutagan Deal''' | * {{icon|rare crystals}} {{green|+1}}/{{green|+2}}/{{green|+3}}/{{green|+4}}/{{green|+5}} Monthly rare crystals * {{icon|energy}} {{red|-10}}/{{red|-20}}/{{red|-30}}/{{red|-40}}/{{red|-50}} Monthly energy | Muutagan Merchant Guild Trader Enclave service | {{iconify|Leviathans}} |- | '''Riggan Deal''' | * {{icon|volatile motes}} {{green|+1}}/{{green|+2}}/{{green|+3}}/{{green|+4}}/{{green|+5}} Monthly volatile motes * {{icon|energy}} {{red|-10}}/{{red|-20}}/{{red|-30}}/{{red|-40}}/{{red|-50}} Monthly energy | Riggan Commerce Exchange Trader Enclave service | {{iconify|Leviathans}} |- | '''Xuran Deal''' | * {{icon|exotic gases}} {{green|+1}}/{{green|+2}}/{{green|+3}}/{{green|+4}}/{{green|+5}} Monthly exotic gasses * {{icon|energy}} {{red|-10}}/{{red|-20}}/{{red|-30}}/{{red|-40}}/{{red|-50}} Monthly energy | XuraCorp Trader Enclave service | {{iconify|Leviathans}} |- | '''Patron of the Arts''' | {{icon|unity}} {{green|+10%}} Monthly unity | Artist Enclave service | {{iconify|Leviathans}} |- | '''Curator Insight''' | {{icon|research speed}} {{green|+10%}} Research speed | Curator Enclave service | {{iconify|Leviathans}}<br>'''OR'''<br>{{iconify|Distant Stars}} |} == Unique empires == The following empires can appear during the game as a result of certain events. The species' climate preference will always match its homeworld. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" ! Empire Name ! Species ! Traits ! Homeworld ! Authority ! Ethics ! Civics ! style="width:25%" | Requirements |- | [[File:Flag human 9.png|40px]] United Nations of Earth | [[File:Human.png|40px]] Human | * {{iconify|Adaptive}} * {{iconify|Nomadic}} * {{iconify|Wasteful}} | [[File:Planet continental.png]] Earth | {{iconify|Democratic}} | * {{iconify|Fanatic Egalitarian}} * {{iconify|Xenophile}} | * {{iconify|Beacon of Liberty}} * {{iconify|Idealistic Foundation}} | Sol primitive civilization achieving FTL after spawning in Early Space Age |- | [[File:Flag blocky 21.png|40px]] Awoken | [[File:Synthetic dawn portrait fungoid.png|40px]] Awoken | {{iconify|Mechanical}} | {{icon|unknown|38px}} Random | {{icon|unknown}} Random | * {{iconify|Fanatic Materialist}} * {{iconify|Xenophile}} | * {{icon|unknown}} Random * {{icon|unknown}} Random | [[Limbo]] event chain outcome |- | [[File:Flag zoological 10.png|40px]] Subterranean Empire | {{icon|unknown|40px}} Random | {{icon|unknown}} Random | {{icon|unknown|38px}} Random | {{icon|unknown}} Random | * {{iconify|Fanatic Militarist}} * {{iconify|Authoritarian}} | * {{icon|unknown}} Random * {{icon|unknown}} Random | [[Subterranean Civilization]] event chain outcome |- | {{icon|unknown|40px}} Nivlac Circle | [[File:Fungoid massive 15.png|40px]] Nivlac | * {{iconify|Quick Learners}} * {{icon|resilient}} Nivlac | {{icon|unknown|38px}} Random | {{icon|unknown}} Random | * {{icon|unknown}} Random * {{icon|unknown}} Random | * {{icon|unknown}} Random * {{icon|unknown}} Random | [[Impossible Organism]] event chain outcome |- | [[File:Flag spherical 8.png|40px]] Namaria | [[File:Avian slender 01.png|40px]] Namarian | * {{iconify|Natural Engineers}} * {{iconify|Nomadic}} * {{iconify|Venerable}} | [[File:Planet desert.png]] Random | {{iconify|Democratic}} | * {{iconify|Egalitarian}} * {{iconify|Spiritualist}} * {{iconify|Xenophile}} | * {{icon|unknown}} Random * {{icon|unknown}} Random | * {{icon|no}}{{icon|mgc}} MegaCorp DLC not enabled * [[Nomad]] fleet offer |- | [[File:Flag zoological 12.png|40px]] Ketling Star Pack | [[File:Mammalian_ratling.png|40px]] Ketling | * {{iconify|Psionic}} * {{iconify|Thrifty}} * {{iconify|Deviants}} * {{iconify|Fleeting}} * {{iconify|Repugnant}} * {{iconify|Slow Breeders}} | [[File:Planet nuked.png]] Ruinous Core | {{iconify|Oligarchic}} | * {{iconify|Egalitarian}} * {{iconify|Pacifist}} * {{iconify|Xenophile}} | * {{iconify|Functional Architecture}} * {{iconify|Mining Guilds}} | * {{icon|dst}} Junk Ratlings systems were discovered * {{icon|dst}} At least one Junk Ratlings world was not claimed or invaded for a few decades |- | [[File:Flag domination 1.png|40px]] Prikkiki-Ti | [[File:Reptilian_16.png|40px]] Prikki | * {{iconify|Industrious}} * {{iconify|Decadent}} * {{iconify|Solitary}} | [[File:Planet desert.png]] Gish | {{icon|unknown}} Random | * {{iconify|Fanatic Xenophobe}} * {{iconify|Militarist}} | * {{iconify|Fanatic Purifiers}} * {{iconify|Cutthroat Politics}} | {{icon|dst}} Time Loop anomaly event outcome |} == 参考资料 == <references /> {{ConceptsNavbox}} [[Category:游戏概念]] [[Category:治理]] [[en:Empire]]
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Template:Ambox 2020
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Template:Anchor
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Template:Box wrapper
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Template:Clear
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Template:Color
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Template:ConceptsNavbox
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Template:End box wrapper
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Template:Green
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Template:Icon
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Template:Icon/a
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Template:Icon/w
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Template:Icon/x
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Template:Icon/y
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Template:Icon/z
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Template:Iconify
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Template:Navbox
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Template:Navboxgroup
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Template:Plainlist
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Template:Planet modifier
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Template:Red
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Template:Ruby
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Template:SVersion
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Template:Version
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Template:Yellow
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Category:可能过时的段落
Category:含有受损文件链接的页面
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