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{{Version|3.2}} {{Technav}} ''{{iconify|Engineering}} research'' area is composed mainly of the fields: {{iconify|Industry|21px}}, {{iconify|Materials|21px}}, {{iconify|Propulsion|21px}} and {{iconify|Voidcraft|21px}}. The area provides access to several key points, including: new ship classes and starbase upgrades, strategic resources reveal, kinetic & explosive weapons, buildable pops, machine modification capabilities, improved mineral production & storage, and more. == 表格用法 == '''Color indicators:''' {{tech|start|初始}} , {{tech|acquire|获取}} , {{tech|rare|稀有}} , {{tech|danger|危险}} , {{tech|repeat|可重复}} . '''注意:''' # The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements. # If a tech has been available as a research option in the as part of the last choice then its (total) weight will be '''halved''' in the coming choice. # The table denotes the ''base cost'' of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population). # '''To research techs of higher tiers it is first needed to acquire 6 techs of the preceding tier.''' # Sorting the table by ''tiers'' will place all {{tech|start|Starter}} tech at the top and {{tech|repeat|Repeatable}} end-game tech at the bottom. # Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon. == Industry == {{SVersion|3.2}} The {{iconify|Industry}} tech tree focuses on {{iconify|Minerals}} production and {{iconify|Mechanical}} pops. {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" ! width="1%" class="unsortable" | ! 科技 ! 花费 ! Tier ! 效果 ! 前提 ! 权重与修正 ! width="25%" class="unsortable" | 描述 |- id="Industrial Base" | {{icon|Industrial Base}} || {{tech|start|Industrial Base}} | || align= center | 0 | * {{icon|Building}} Alloy Foundries * {{icon|Building}} Civilian Industries * {{icon|Building}} Resource Silos * {{iconify|Industrial District|21px}} | | | ''The basic industrial infrastructure that is required to become a spacefaring civilization.'' |- id="Offworld Construction" | {{icon|Offworld Construction}} || {{tech|start|Offworld Construction}} | || align= center | 0 | * [[File:Ship.png|24px|link=Ship designer|Ship class]] Construction Ship * [[File:Fleet task build mining station action.png|24px|link=Station|Station class]] Mining Station * [[File:Fleet task build research station action.png|24px|link=Station|Station class]] Research Station | | | ''Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.'' |- id="Mechanized Mining" | {{icon|mechanized mining}} || {{tech|start|Mechanized Mining}} | || align= center | 0 | {{iconify|Mining District|21px}} | | | ''The basic industrial infrastructure that is required to become a spacefaring civilization.'' |- id="Geothermal Fracking" | {{icon|Geothermal Fracking}} || {{tech||Geothermal Fracking}} | align= center | 2000 || align= center | 1 | * {{icon|minerals}} {{green|+20%}} Minerals from Miners * {{icon|minerals}} {{green|+10%}} Minerals from Starbase Constructions | {{icon|industrial base|21px}} {{tech|start|Industrial Base}} | data-sort-value="100" | '''基础:''' 100 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.'' |- id="Deep Core Mining" | {{icon|Deep Core Mining}} || {{tech||Deep Core Mining}} | align= center | 4000 || align= center | 2 | * {{icon|minerals}} {{green|+20%}} Minerals from Miners * {{icon|minerals}} {{green|+10%}} Minerals from Starbase Constructions | {{iconify|Geothermal Fracking|21px}} | data-sort-value="85" | '''基础:''' 85 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core.'' |- id="Mineral Isolation" | {{icon|Mineral Isolation}} || {{tech||Mineral Isolation}} | align= center | 8000 || align= center | 3 | * {{icon|minerals}} {{green|+20%}} Minerals from Miners * {{icon|minerals}} {{green|+10%}} Minerals from Starbase Constructions | {{iconify|Deep Core Mining|21px}} | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits.'' |- id="Mineral Purification" | {{icon|Mineral Purification}} || {{tech||Mineral Purification}} | align= center | 3000 || align= center | 1 | * {{icon|building}} Mineral Purification Plants * {{icon|edict}} Mining Subsidies | {{iconify|Geothermal Fracking|21px}} | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''Optimal processing of mined materials have allowed us to reach new levels of efficiency.'' |- id="Advanced Mineral Purification" | {{icon|Advanced Mineral Purification}} || {{tech||Advanced Mineral Purification}} | align= center | 6000 || align= center | 2 | {{icon|building}} Mineral Purification Hubs | * {{iconify|Colonial Centralization|21px}} * {{iconify|Mineral Purification|21px}} * {{icon|volatile motes|21px}} Access to Volatile Motes through tech or galactic market | data-sort-value="140" | '''基础:''' 140 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation.'' |- id="Extraction Patterns" | {{icon|Extraction Patterns}} || {{tech|repeat|Extraction Patterns}} | align= center | {{hover|Each level increases the cost by 5000|50000}} || align= center | 5 | {{icon|pop min}} {{green|+5%}} Minerals from Jobs | {{iconify|Advanced Mineral Purification|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns.'' |- id="Nanomechanics" | {{icon|Nanomechanics}} || {{tech||Nanomechanics}} | align= center | 2000 || align= center | 1 | {{icon|engineering}} {{green|+20%}} Engineering Research from Researchers | | data-sort-value="100" | '''基础:''' 100 {{Collapse list | type= '''修正''' | body= * {{green|2x}} year is >2205 * {{green|2x}} year is >2210 * {{green|2x}} year is >2215 * {{green|2x}} year is >2220 * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''Advanced instrumentation allows for the study and practical application of physical systems at nanometric scales.'' |- id="Supersolid Materials" | {{icon|Supersolid Materials}} || {{tech||Supersolid Materials}} | align= center | 6000 || align= center | 2 | {{icon|engineering}} {{green|+20%}} Engineering Research from Researchers | {{iconify|Nanomechanics|21px}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type= '''修正''' | body= * {{green|2x}} if year is >2225 * {{green|2x}} if year is >2230 * {{green|2x}} if year is >2235 * {{green|2x}} if year is >2240 * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''The production and understanding of supersolids are of immeasurable value to any and every space-age civilization.'' |- id="Superfluid Materials" | {{icon|Superfluid Materials}} || {{tech||Superfluid Materials}} | align= center | 20000 || align= center | 4 | {{icon|engineering}} {{green|+20%}} Engineering Research from Researchers | {{iconify|Supersolid Materials|21px}} | data-sort-value="40" | '''基础:''' 40 {{Collapse list | type= '''修正''' | body= * {{green|2x}} if year is >2225 * {{green|2x}} if year is >2230 * {{green|2x}} if year is >2235 * {{green|2x}} if year is >2240 * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''The study of superfluidity promises to marry quantum mechanics with the fundamental interaction of gravity.'' |- id="Assembly Patterns" | {{icon|Assembly Patterns}} || {{tech||Assembly Patterns}} | align= center | 3000 || align= center | 1 | {{icon|building build speed}} {{green|+25%}} Planetary Build Speed | {{iconify|Nanomechanics|21px}} | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''Rapid iteration in construction simulations determines the optimal component assembly patterns for each building project ahead of time.'' |- id="Construction Templates" | {{icon|Construction Templates}} || {{tech|rare|Construction Templates}} | align= center | 10000 || align= center | 3 | * {{icon|building build speed}} {{green|+25%}} Planetary Build Speed * {{icon|empire sprawl}} {{green|-10%}} Empire Sprawl from Districts | {{iconify|Assembly Patterns|21px}} | data-sort-value="30" | '''基础:''' 30 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{red|0.5x}} leading scientist does not have {{icon|industry}} Expertise: Industry or {{iconify|Curator}} traits}} | ''Standardized pre-fab templates massively reduce on-site facility construction times.'' |- id="Assembly Algorithms" | {{icon|Assembly Algorithms}} || {{tech|repeat|Assembly Algorithms}} | align= center | {{hover|Each level increases the cost by 5000|50000}} || align= center | 5 | {{icon|building build speed}} {{green|+25%}} Planetary Build Speed | {{iconify|Construction Templates|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction.'' |- id="Weather Control Systems" | {{icon|Weather Control Systems}} || {{tech||Weather Control Systems}} | align= center | 5000 || align= center | 2 | {{icon|housing}} {{green|+1}} City District Housing | | data-sort-value="112.5" | '''基础:''' 112.5 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''The ability to alter a planet's weather patterns to suppress destructive weather phenomena will make residential buildings easier to maintain and open up new areas for habitation.'' |- id="Anti-Gravity Engineering" | {{icon|Anti-Gravity Engineering}} || {{tech||Anti-Gravity Engineering}} | align= center | 8000 || align= center | 3 | {{icon|housing}} {{green|+1}} City District Housing | * {{iconify|Weather Control Systems|21px}} * {{icon|no|21px}}{{iconify|Agrarian Idyll|21px}} | data-sort-value="97.5" | '''基础:''' 97.5 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''With directional gravity technology, buildings on the surface of planets can reach higher than ever before without risking structural collapse. The sky is the limit!'' |- id="Zero-G Refineries" | {{icon|Zero-G Refineries}} || {{tech||Zero-G Refineries}} | align= center | 2000 || align= center | 1 | * {{icon|minerals}} {{green|+10%}} Mining Station Output * [[File:sb nebula refinery.png|24px]] Nebula Refinery | {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}} | data-sort-value="100" | '''基础:''' 100 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''The addition of internal refineries on mining stations will substantially increase mineral production.'' |- id="Long-Range Mineral Scanners" | {{icon|Long-Range Mineral Scanners}} || {{tech||Long-Range Mineral Scanners}} | align= center | 3000 || align= center | 1 | {{icon|minerals}} {{green|+10%}} Mining Station Output | {{iconify|Zero-G Refineries|21px}} | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''Increased scanner range will allow us to more quickly identify mineral concentrations, and focus our mining efforts there.'' |- id="Mineral Cutting Beams" | {{icon|Mineral Cutting Beams}} || {{tech||Mineral Cutting Beams}} | align= center | 4000 || align= center | 2 | {{icon|minerals}} {{green|+10%}} Mining Station Output | {{iconify|Long-Range Mineral Scanners|21px}} | data-sort-value="85" | '''基础:''' 85 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''These powerful short-range lasers can easily slice through rock, making the extraction of minerals a more efficient affair.'' |- id="Autonomous Mining Drones" | {{icon|Autonomous Mining Drones}} || {{tech||Autonomous Mining Drones}} | align= center | 6000 || align= center | 2 | {{icon|minerals}} {{green|+10%}} Mining Station Output | {{iconify|Mineral Cutting Beams|21px}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''Fleets of autonomous drones equipped with mining beams are deployed to quickly and efficiently gather nearby minerals.'' |- id="Nanite Mineral Probes" | {{icon|Nanite Mineral Probes}} || {{tech||Nanite Mineral Probes}} | align= center | 8000 || align= center | 3 | {{icon|minerals}} {{green|+10%}} Mining Station Output | {{iconify|Autonomous Mining Drones|21px}} | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''These special probes are equipped with swarms of nanites that identify previously unknown mineral concentrations and mark them for later extraction.'' |- id="Powered Exoskeletons" | {{icon|Powered Exoskeletons}} || {{tech||Powered Exoskeletons}}<br>{{icon|machine intelligence|21px}} {{tech||Improved Servomotors}} | align= center | 2000 || align= center | 1 | * {{icon|army damage}} {{green|+5%}} Army damage * {{icon|pop min}} {{green|+5%}} Minerals from Jobs | {{icon|industrial base|21px}} {{tech|start|Industrial Base}} | data-sort-value="150" | '''基础:''' 150 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.'' |- id="Robotic Workers" | {{icon|Robotic Workers}} || {{tech||Robotic Workers}} | align= center | 3000 || align= center | 1 | * {{icon|mechanical}} Can build Mechanical pops * {{icon|building}} Robot Assembly Plants | * {{iconify|Powered Exoskeletons|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} * {{icon|no|21px}}{{icon|policy}} Robotic Workers [[Policies|policy]] Outlawed | data-sort-value="135" | '''基础:''' 135 {{Collapse list | type= '''修正''' | body= * {{green|2x}} {{icon|materialist|21px}}{{icon|fanatic materialist|21px}} Materialist * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait * {{red|0.5x}} {{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist}} | ''These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs.'' |- id="Droids tech" | {{icon|Droids tech}} || {{tech||Droids}} | align= center | 6000 || align= center | 2 | * {{iconify|Mechanical}} pops can take Specialist jobs * {{icon|robotic army}} Robotic Assault Army | * {{iconify|Colonial Centralization|21px}} * {{iconify|Robotic Workers|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} * {{icon|no|21px}}{{icon|policy}} Robotic Workers [[Policies|policy]] Outlawed | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type= '''修正''' | body= * {{green|2x}} {{icon|materialist|21px}}{{icon|fanatic materialist|21px}} Materialist * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait and skill level 3 * {{red|0.5x}} {{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist}} | ''Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved.'' |- id="Synthetics Tech" | {{icon|Synthetics tech}} || {{tech|danger|Synthetics}} | align= center | 20000 || align= center | 4 | * {{icon|pop resource output}} {{green|+10%}} Robot Output * {{iconify|Mechanical}} pops can take Ruler jobs | * {{icon|droids tech|21px}} Droids * {{iconify|Galactic Administration|21px}} * {{iconify|Positronic AI|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} * {{icon|no|21px}}{{icon|policy}} Robotic Workers [[Policies|policy]] Outlawed | data-sort-value="20" | '''基础:''' 20 {{Collapse list | type= '''修正''' | body= * {{green|4x}} {{iconify|The Flesh is Weak|21px}} ascension perk * {{green|2x}} {{iconify|Mechanist|21px}} origin * {{green|2x}} {{icon|materialist|21px}}{{icon|fanatic materialist|21px}} Materialist * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{red|0.5x}} {{icon|spiritualist|21px}}{{icon|fanatic spiritualist|21px}} Spiritualist}} | ''Highly advanced robots that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations.'' |- id="Synthetic Personality Matrix" | {{icon|Synthetic Personality Matrix}} || {{tech||Synthetic Personality Matrix}} | align= center | 24000 || align= center | 4 | [[File:Menu icon leaders.png|21px]] Mechanical pops can generate Leaders | * {{icon|Synthetics tech|21px}} {{tech|danger|Synthetics}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} * {{icon|no|21px}}{{icon|policy}} Robotic Workers [[Policies|policy]] Outlawed * {{icon|no|21px}}{{icon|policy}} Artificial Intelligence [[Policies|policy]] Outlawed | data-sort-value="35" | '''基础:''' 35 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait and skill level 3 * {{red|0.33x}} [[File:Origins necrophage.png|21px]] Necrophage origin}} | ''Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles.'' |- id="Machine Template System" | {{icon|Machine Template System}} || {{tech||Machine Template System}} | align= center | 4000 || align= center | 1 | * {{icon|Trait point}} {{green|+2}} Mechanical pop trait points * {{icon|Trait point}} {{green|+1}} Machine pop trait points * [[File:Feature.png|21px|link=Genetic modification|Feature]] Can modify Mechanical pops | * {{iconify|Robotic Workers|21px}} if not Machine Empire * {{iconify|Powered Exoskeletons|21px}} if Machine Empire * {{icon|no|21px}}{{iconify|Hive Mind|21px}} * {{icon|no|21px}}{{icon|policy}} Robotic Workers [[Policies|policy]] Outlawed | data-sort-value="85" | '''基础:''' 85 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''Rewritable assembly templates allow for the creation of bespoke synthetic worker designs.'' |- id="Cross-Model Standardization" | {{icon|Cross-Model Standardization}} || {{tech||Cross-Model Standardization}} | align= center | 8000 || align= center | 2 | {{icon|Trait point}} {{green|+1}} Mechanical pop trait points | * {{icon|Droids tech|21px}} Droids * {{iconify|Machine Template System|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} * {{icon|no|21px}}{{icon|policy}} Robotic Workers [[Policies|policy]] Outlawed | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type= '''修正''' | body= * {{green|2x}} {{iconify|Mechanist|21px}} origin * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait and skill level 3}} | ''Improved production practices allow for greater alterations to synthetic workers without compromising core functionality.'' |- id="Binary Motivators" | {{icon|Binary Motivators}} || {{tech||Binary Motivators}} | align= center | 8000 || align= center | 3 | {{icon|Trait point}} {{green|+1}} Machine pop trait points | * {{iconify|Colonial Centralization|21px}} * {{icon|Machine Template System mech|21px}} Machine Template System * {{iconify|Machine Intelligence|21px}} | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} if leading scientist has {{icon|industry}} Expertise: Industry trait and skill level 3}} | ''These advanced motivators are both smaller and lighter than previous versions, allowing robotic units to allocate additional space for subsystems.'' |- id="Fungible Circuitry" | {{icon|Fungible Circuitry}} || {{tech|rare|Fungible Circuitry}} | align= center | 16000 || align= center | 4 | {{icon|Trait point}} {{green|+1}} Mechanical pop trait points | * {{iconify|Cross-Model Standardization|21px}} * {{icon|Synthetics tech|21px}} {{tech|danger|Synthetics}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} * {{icon|no|21px}}{{icon|policy}} Robotic Workers [[Policies|policy]] Outlawed | data-sort-value="22.5" | '''基础:''' 22.5 {{Collapse list | type= '''修正''' | body= * {{green|4x}} {{iconify|The Flesh is Weak|21px}} ascension perk * {{green|2x}} {{iconify|Mechanist|21px}} origin * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk}} | ''Improved production practices allow for fundamental changes to synthetic workers without compromising core functionality.'' |- id="Nanite Assemblers" | {{icon|Nanite Assemblers}} || {{tech|rare|Nanite Assemblers}} | align= center | 16000 || align= center | 4 | {{icon|Trait point}} {{green|+1}} Machine modification points | * {{iconify|Binary Motivators|21px}} * {{iconify|Galactic Administration|21px}} * {{iconify|Machine Intelligence|21px}} | data-sort-value="22.5" | '''基础:''' 22.5 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''Using programmable nanites to assist in the construction of new robotic units will allow for more advanced models that are equipped with an even greater array of subsystems.'' |- id="Mega-Assembly Systems" | {{icon|Mega-Assembly Systems}} || {{tech|rare|Mega-Assembly Systems}} | align= center | 16000 || align= center | 4 | {{icon|building}} Machine Assembly Complex | * {{iconify|Binary Motivators|21px}} * {{iconify|Galactic Administration|21px}} * {{iconify|Machine Intelligence|21px}} | data-sort-value="22.5" | '''基础:''' 22.5 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''Advanced templates allow us to drastically increase the assembly of new units.'' |- id="Micro-Replicators" | {{icon|Micro-Replicators}} || {{tech||Micro-Replicators}} | align= center | 5000 || align= center | 2 | * {{icon|robot build speed}} {{green|+10%}} Pop Assembly Speed * {{icon|building}} Upgraded Drone Storage | {{iconify|Machine Intelligence|21px}} | data-sort-value="112.5" | '''基础:''' 112.5 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''Microscopic tools that can assist our replication units in creating the more complex circuitry needed for new drones.'' |- id="Self-Assembling Components" | {{icon|Self-Assembling Components}} || {{tech||Self-Assembling Components}} | align= center | 12000 || align= center | 3 | {{icon|robot build speed}} {{green|+10%}} Pop Assembly Speed | * {{iconify|Micro-Replicators|21px}} * {{iconify|Machine Intelligence|21px}} | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|industry}} Expertise: Industry trait}} | ''Modeled on organic DNA, these microscopic machine intellects are capable of autonomously assembling most components needed for new drones.'' |} == Materials == {{SVersion|3.2}} The {{iconify|Materials}} tech tree focuses on advanced and strategic resources and ship armor. {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" ! width="1%" class="unsortable" | ! 科技 ! 花费 ! Tier ! 效果 ! 前提 ! 权重与修正 ! width="25%" class="unsortable" | 描述 |- id="Nano-Circuit Assembly" | {{icon|Nano-Circuit Assembly}} || Nano-Circuit Assembly | align= center | 3000 || align= center | 1 | {{icon|building}} Civilian Fabricators | * {{icon|Industrial Base|21px}} {{tech|start|Industrial Base}} * {{icon|rare crystals|21px}} Access to Rare Crystals through tech or galactic market * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} unless Rogue Servitor | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''With pre-programmed nano-circuits, many consumer products can be rapidly assembled in fabricators.'' |- id="Replicator Kiosks" | {{icon|Replicator Kiosks}} || {{tech||Replicator Kiosks}} | align= center | 8000 || align= center | 3 | {{icon|building}} Civilian Repli-Complexes | * {{iconify|Colonial Centralization|21px}} * {{iconify|Nano-Circuit Assembly|21px}} * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} unless Rogue Servitor | data-sort-value="130" | '''基础:''' 130 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''These kiosks can replicate any pre-approved object if its pattern has been stored within their memory banks.'' |- id="Holographic Casts" | {{icon|Holographic Casts}} || {{tech||Holographic Casts}} | align= center | 3000 || align= center | 1 | {{icon|building}} Alloy Mega-Forges | * {{icon|Industrial Base|21px}} {{tech|start|Industrial Base}} * {{icon|volatile motes|21px}} Access to Volatile Motes through tech or galactic market | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''Solid holographic casts can alter their shapes at a moment's notice, speeding up alloy production.'' |- id="Nano-Separators" | {{icon|Nano-Separators}} || {{tech||Nano-Separators}} | align= center | 8000 || align= center | 3 | {{icon|building}} Alloy Nano-Plants | * {{icon|Colonial Centralization|21px}} Colonial Centralization * {{iconify|Holographic Casts|21px}} | data-sort-value="65" | '''基础:''' 130 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''Nano-separators are a revolutionary new step in the creation of alloys, simplifying the casting process while improving overall production quality.'' |- id="Ceramo-Metal_Alloys" | {{icon|Ceramo-Metal Alloys}} || {{tech||Ceramo-Metal Alloys}} | align= center | 4000 || align= center | 2 | {{icon|metallurgist}} {{green|+10%}} Metallurgists Output | * {{icon|Holographic Casts|21px}} Holographic Casts * {{iconify|Ceramo-Metal Materials|21px}} | data-sort-value="170" | '''基础:''' 170 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''The widespread use of advanced ceramics in industry can improve metallurgical yields.'' |- id="Durasteel-Laced_Alloys" | {{icon|Durasteel-Laced Alloys}} || {{tech||Durasteel-Laced Alloys}} | align= center | 16000 || align= center | 4 | {{icon|metallurgist}} {{green|+10%}} Metallurgists Output | * {{icon|Ceramo-Metal Alloys|21px}} Ceramo-Metal Alloys * {{iconify|Nano-Separators|21px}} * {{iconify|Durasteel Materials|21px}} | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''By replacing antiquated ceramo-metal equipment with cutting edge technology, we can run our forges hotter and longer, increasing production.'' |- id="Exotic Gas Refining" | {{icon|Exotic Gas Refining}} || {{tech||Exotic Gas Refining}} | align= center | 4000 || align= center | 2 | * {{icon|Building}} Exotic Gas Refineries * {{icon|exotic gases}} Can use Exotic Gases resource | {{icon|Industrial Base|21px}} {{tech|start|Industrial Base}} | data-sort-value="170" | '''基础:''' 170 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait * {{red|0.5x}} no celestial body within borders has a deposit of {{iconify|Exotic Gases}}}} | ''Exotic Gas can be produced artificially, but it is a difficult process that requires advanced refinery equipment.'' |- id="Rare Crystal Manufacturing" | {{icon|Rare Crystal Manufacturing}} || {{tech||Rare Crystal Manufacturing}} | align= center | 4000 || align= center | 2 | * {{icon|Building}} Synthetic Crystal Plants * {{icon|rare crystals}} Can use Rare Crystals resource | {{icon|Industrial Base|21px}} {{tech|start|Industrial Base}} | data-sort-value="170" | '''基础:''' 170 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait * {{red|0.5x}} no celestial body within borders has a deposit of {{iconify|Rare Crystals}}}} | ''The crystallization process is complicated and difficult, but synthetic crystals can be manufactured by using specialized industrial plants.'' |- id="Exotic Gas Extraction" | {{icon|Exotic Gas Extraction}} || {{tech||Exotic Gas Extraction}} | align= center | 4000 || align= center | 2 | * {{icon|Building}} Gas Extraction Wells * {{icon|exotic gases}} Can use Exotic Gases resource | * {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}} * {{iconify|Exotic Gases}} deposit within borders | data-sort-value="170" | '''基础:''' 170 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''Pockets of Exotic Gas are rare and often inaccessible by conventional means. Such deposits can only be reached by using special extractor technology.'' |- id="Rare Crystal Mining" | {{icon|Rare Crystal Mining}} || {{tech||Rare Crystal Mining}} | align= center | 4000 || align= center | 2 | * {{icon|Building}} Crystal Mines * {{icon|rare crystals}} Can use Rare Crystals resource | * {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}} * {{iconify|Rare Crystals}} deposit within borders | data-sort-value="170" | '''基础:''' 170 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''Mining these crystals without damaging or even destroying them is an extremely delicate process. It requires advanced equipment capable of pinpoint precision.'' |- id="Betharian Refining" | {{icon|Betharian Refining}} || {{tech||Betharian Refining}} | align= center | 2500 || align= center | 2 | {{icon|Building}} Betharian Power Plant | * {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}} * [[File:D_betharian_deposit.png|21px]] Betharian Fields planetary feature on any colony | data-sort-value="190" | '''基础:''' 190 {{Collapse list | type= '''修正''' | body= * {{green|2x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.'' |- id="Living Metal Tech" | {{icon|Living Metal tech}} || {{tech|acquire|Living Metal}} | align= center | 32000 || align= center | 5 | {{icon|living metal}} Can use Living Metal resource | * {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}} * {{icon|living metal}} Discovered Living Metal | | ''Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.'' |- id="Nanite Transmutation" | {{icon|Nanite Transmutation}} || {{tech|rare|Nanite Transmutation}} | align= center | 6000 || align= center | 2 | {{icon|building}} Nanite Transmuter | * {{iconify|Distant Stars|21px}} Distant Stars DLC * {{iconify|Nanites}} deposit within borders | data-sort-value="35" | '''基础:''' 35 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''The mass-production of these rare resources require particularly capable nanites.'' |- id="Nanocomposite Materials" | {{icon|Nanocomposite Materials}} || {{tech|start|Nanocomposite Materials}} | || align= center | 0 | [[File:Ship part armor 1.png|24px]] Nanocomposite Armor | | | ''Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.'' |- id="Ceramo-Metal Materials" | {{icon|Ceramo-Metal Materials}} || {{tech||Ceramo-Metal Materials}} | align= center | 2500 || align= center | 1 | [[File:Ship part armor 2.png|24px]] Ceramo-Metal Armor | {{icon|Nanocomposite Materials|21px}} {{tech|start|Nanocomposite Materials}} | data-sort-value="118.75" | '''基础:''' 118.75 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.'' |- id="Plasteel Materials" | {{icon|Plasteel Materials}} || {{tech||Plasteel Materials}} | align= center | 5000 || align= center | 2 | [[File:Ship part armor 3.png|24px]] Plasteel Armor | {{iconify|Ceramo-Metal Materials|21px}} | data-sort-value="93.75" | '''基础:''' 93.75 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.'' |- id="Durasteel Materials" | {{icon|Durasteel Materials}} || {{tech||Durasteel Materials}} | align= center | 10000 || align= center | 3 | [[File:Ship part armor 4.png|24px]] Durasteel Armor | {{iconify|Plasteel Materials|21px}} | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.'' |- id="Neutronium Materials" | {{icon|Neutronium Materials}} || {{tech||Neutronium Materials}} | align= center | 20000 || align= center | 4 | [[File:Ship part armor 5.png|24px]] Neutronium Armor | {{iconify|Durasteel Materials|21px}} | data-sort-value="50" | '''基础:''' 50 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|materials}} Expertise: Materials trait}} | ''This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.'' |- id="Artificial Dragonscales" | {{icon|Artificial Dragonscales}} || {{tech|acquire|Artificial Dragonscales}} | align= center | 50000 || align= center | 5 | {{icon|Component}} Dragonscale Armor | {{icon|lev|21px}} [[Ether Drake]] or [[File:Aquatics.png|21x21px]] [[Sky Dragon]] outcome | | ''The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.'' |- id="Matter Compression" | {{icon|Matter Compression}} || {{tech|repeat|Matter Compression}} | align= center | {{hover|Each level increases the cost by 5000|50000}} || align= center | 5 | {{icon|ship armor}} {{green|+5%}} Armor Hit Points | {{iconify|Plasteel Materials|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.'' |- id="Crystal-Infused Plating Tech" | {{icon|Crystal-Infused Plating tech}} || {{tech|acquire|Crystal-Infused Plating}} | align= center | 6000 || align= center | 2 | [[File:Ship part crystal armor 1.png|21px]] Crystal-Infused Plating | {{icon|yes|21px}} [[Spaceborne_aliens#Crystalline_entities|Crystalline entities]] outcome | | ''By infusing armor plating with Crystalline matter we are able to further increase the durability of our ships' protective hulls.'' |- id="Crystal-Forged Plating Tech" | {{icon|Crystal-Forged Plating tech}} || {{tech|acquire|Crystal-Forged Plating}} | align= center | 16000 || align= center | 4 | [[File:Ship part crystal armor 2.png|21px]] Crystal-Forged Plating | {{icon|yes|21px}} Destroying [[Spaceborne_aliens#Crystalline_entities|Crystal Nidus]] | | ''Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.'' |} == Propulsion == {{SVersion|3.2}} The {{iconify|Propulsion}} tech tree focuses on thruster, missile and kinetic ship components. {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" ! width="1%" class="unsortable" | ! 科技 ! 花费 ! Tier ! 效果 ! 前提 ! 权重与修正 ! width="25%" class="unsortable" | 描述 |- id="Chemical Thrusters Tech" | {{icon|Chemical Thrusters tech}} || {{tech|start|Chemical Thrusters}} | || align= center | 0 | [[File:Ship_part_thruster_1.png|24px]] Chemical Thruster | | | ''Simple yet moderately effective chemical thrusters that rely on combustible propellant to function.'' |- id="Ion Thrusters Tech" | {{icon|Ion Thrusters tech}} || {{tech||Ion Thrusters}} | align= center | 4000 || align= center | 2 | [[File:Ship_part_thruster_2.png|24px]] Ion Thruster | {{icon|Chemical thrusters tech|21px}} {{tech|start|Chemical Thrusters}} | data-sort-value="106.25" | '''基础:''' 106.25 {{Collapse list | type= '''修正''' | body= * {{green|2x}} {{icon|Destroyers tech|21px}} Destroyers technology * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''These electric thrusters use beams of ions to generate thrust without the need for propellant.'' |- id="Plasma Thrusters Tech" | {{icon|Plasma Thrusters tech}} || {{tech||Plasma Thrusters}} | align= center | 8000 || align= center | 3 | [[File:Ship_part_thruster_3.png|24px]] Plasma Thruster | {{icon|Ion thrusters tech|21px}} Ion Thrusters | data-sort-value="81.25" | '''基础:''' 81.25 {{Collapse list | type= '''修正''' | body= * {{green|2x}} {{icon|Cruisers tech|21px}} Cruisers technology * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.'' |- id="Impulse Thrusters Tech" | {{icon|Impulse Thrusters tech}} || {{tech||Impulse Thrusters}} | align= center | 16000 || align= center | 4 | [[File:Ship_part_thruster_4.png|24px]] Impulse Thruster | {{icon|plasma thrusters tech|21px}} Plasma Thrusters | data-sort-value="56.25" | '''基础:''' 56.25 {{Collapse list | type= '''修正''' | body= * {{green|2x}} {{icon|Battleships tech|21px}} Battleships technology * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.'' |- id="Dark Matter Propulsion" | {{icon|Dark Matter Propulsion}} || {{tech|acquire|Dark Matter Propulsion}} | align= center | 50000 || align= center | 5 | [[File:Ship_part_thruster_5.png|24px]] Dark Matter Thrusters | * {{icon|Impulse Thrusters tech|21px}} Impulse Thrusters * {{icon|yes|21px}} Analyzed [[Fallen empire]] debris | | ''These thrusters utilize Dark Matter technology to generate propulsion in a manner that appears to defy numerous laws of physics.'' |- id="Afterburners Tech" | {{icon|Afterburners tech}} || {{tech||Afterburners}} | align= center | 2500 || align= center | 1 | [[File:Ship part afterburners 1.png|24px]] Afterburners | {{icon|Chemical Thrusters tech|21px}} {{tech|start|Chemical Thrusters}} | data-sort-value="118.75" | '''基础:''' 118.75 {{Collapse list | type= '''修正''' | body= * {{green|2x}} {{icon|Ion Thrusters tech|21px}} Ion Thrusters technology * {{green|2x}} {{icon|Plasma Thrusters tech|21px}} Plasma Thrusters technology * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''These powerful thrusters provide additional combat speed but consume a great deal of power.'' |- id="Advanced Afterburners Tech" | {{icon|Advanced Afterburners tech}} || {{tech||Advanced Afterburners}} | align= center | 10000 || align= center | 3 | [[File:Ship part afterburners 2.png|24px]] Advanced Afterburners | * {{icon|Afterburners tech|21px}} Afterburners * {{icon|Plasma Thrusters tech|21px}} Plasma Thrusters | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''This improved version of the standard afterburners provide an even greater boost to a ship's combat speed.'' |- id="Flak Battery Tech" | {{icon|Flak Battery tech}} || {{tech|start|Flak Battery}} | || align= center | 0 | {{icon|Component}} Flak Battery | | | ''Gun batteries that fire shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also defend against missiles.'' |- id="Flak Cannons tech" | {{icon|Flak Cannons tech}} || {{tech||Flak Cannons}} | align= center | 6000 || align= center | 3 | {{icon|Component}} Flak Cannon | {{icon|flak battery tech|21px}} {{tech|start|Flak Battery}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''Upgraded flak batteries with new, more powerful shrapnel rounds.'' |- id="Flak Artillery Tech" | {{icon|Flak Artillery Tech}} || {{tech||Flak Artillery}} | align= center | 16000 || align= center | 4 | {{icon|Component}} Flak Artillery | {{icon|flak cannons tech|21px}} Flak Cannons | data-sort-value="45" | '''基础:''' 45 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''Predictive tracking algorithms and even more powerful rounds make these batteries incredibly lethal to enemy strike craft.'' |- id="Nuclear Missiles Tech" | {{icon|Nuclear Missiles tech}} || {{tech|start|Nuclear Missiles}} | || align= center | 0 | * {{icon|Component}} Nuclear Missiles * [[File:sb_missile_battery.png|24px]] Missile Battery module | | | ''Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.'' |- id="Fusion Missiles Tech" | {{icon|Fusion Missiles tech}} || {{tech||Fusion Missiles}} | align= center | 2500 || align= center | 1 | {{icon|Component}} Fusion Missiles | * {{icon|nuclear missiles tech|21px}} {{tech|start|Nuclear Missiles}} * {{iconify|Fusion Power|21px}} | data-sort-value="95" | '''基础:''' 95 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.'' |- id="Antimatter Missiles Tech" | {{icon|Antimatter Missiles tech}} || {{tech||Antimatter Missiles}} | align= center | 4000 || align= center | 2 | {{icon|Component}} Antimatter Missiles | {{icon|fusion missiles tech|21px}} Fusion Missiles | data-sort-value="85" | '''基础:''' 85 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets.'' |- id="Quantum Missiles tech" | {{icon|Quantum Missiles tech}} || {{tech||Quantum Missiles}} | align= center | 8000 || align= center | 3 | {{icon|Component}} Quantum Missiles | {{icon|antimatter missiles tech|21px}} Antimatter Missiles | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum.'' |- id="Marauder Missiles Tech" | {{icon|Marauder Missiles tech}} || {{tech||Marauder Missiles}} | align= center | 20000 || align= center | 4 | {{icon|Component}} Marauder Missiles | {{icon|quantum missiles tech|21px}} Quantum Missiles | data-sort-value="40" | '''基础:''' 40 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.'' |- id="Swarmer Missiles Tech" | {{icon|Swarmer Missiles tech}} || {{tech||Swarmer Missiles}} | align= center | 5000 || align= center | 2 | {{icon|Component}} Swarmer Missiles | {{icon|Fusion missiles tech|21px}} Fusion Missiles | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems.'' |- id="Whirlwind Missiles Tech" | {{icon|Whirlwind Missiles tech}} || {{tech||Whirlwind Missiles}} | align= center | 20000 || align= center | 4 | {{icon|Component}} Whirlwind Missiles | {{icon|swarmer missiles tech|21px}} Swarmer Missiles | data-sort-value="40" | '''基础:''' 40 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.'' |- id="Space Torpedoes" | {{icon|Space Torpedoes tech}} || {{tech||Space Torpedoes}} | align= center | 5000 || align= center | 2 | {{icon|Component}} Space Torpedoes | {{icon|Nuclear Missiles tech|21px}} {{tech|start|Nuclear Missiles}} | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.'' |- id="Armored Torpedoes" | {{icon|Armored Torpedoes tech}} || {{tech||Armored Torpedoes}} | align= center | 10000 || align= center | 3 | {{icon|Component}} Armored Torpedoes | {{icon|space torpedoes tech|21px}} Space Torpedoes | data-sort-value="60" | '''基础:''' 60 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.'' |- id="Devastator Torpedoes" | {{icon|Devastator Torpedoes tech}} || {{tech||Devastator Torpedoes}} | align= center | 20000 || align= center | 4 | {{icon|Component}} Devastator Torpedoes | {{icon|armored torpedoes tech|21px}} Armored Torpedoes | data-sort-value="40" | '''基础:''' 40 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens.'' |- id="Mass Drivers Tech" | {{icon|Mass Drivers tech}} || {{tech|start|Mass Drivers}} | || align= center | 0 | * {{icon|Component}} Mass Driver * [[File:sb_gun_battery.png|24px]] Gun Battery module | | | ''These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.'' |- id="Coilguns Tech" | {{icon|Coilguns tech}} || {{tech||Coilguns}} | align= center | 2500 || align= center | 1 | {{icon|Component}} Coilgun | {{icon|mass drivers tech|21px}} {{tech|start|Mass Drivers}} | data-sort-value="95" | '''基础:''' 95 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets.'' |- id="Railguns Tech" | {{icon|Railguns tech}} || {{tech||Railguns}} | align= center | 4000 || align= center | 2 | {{icon|Component}} Railgun | {{icon|coilguns tech|21px}} Coilguns | data-sort-value="85" | '''基础:''' 85 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speeds.'' |- id="Advanced Railguns Tech" | {{icon|Advanced Railguns tech}} || {{tech||Advanced Railguns}} | align= center | 8000 || align= center | 3 | {{icon|Component}} Advanced Railgun | {{icon|railguns tech|21px}} Railguns | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''A new version of the venerable railgun, with sturdier rails and an enhanced power supply. These weapons are even more powerful and accurate than their predecessors.'' |- id="Gauss Cannons Tech" | {{icon|Gauss Cannons tech}} || {{tech||Gauss Cannons}} | align= center | 16000 || align= center | 4 | {{icon|Component}} Gauss Cannon | {{icon|advanced railguns tech|21px}} Advanced Railguns | data-sort-value="45" | '''基础:''' 45 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed.'' |- id="Kinetic Battery Tech" | {{icon|Kinetic Battery tech}} || {{tech||Kinetic Battery}} | align= center | 12000 || align= center | 3 | {{icon|Component}} Kinetic Battery | {{icon|Advanced railguns tech|21px}} Advanced Railguns | data-sort-value="50" | '''基础:''' 50 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.'' |- id="Kinetic Artillery Tech" | {{icon|Kinetic Artillery tech}} || {{tech||Kinetic Artillery}} | align= center | 20000 || align= center | 4 | {{icon|Component}} Kinetic Artillery | {{Plainlist|* {{icon|Gauss Cannons tech|21px}} Gauss Cannons * {{icon|Kinetic Battery tech|21px}} Kinetic Battery }} | data-sort-value="40" | '''基础:''' 40 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer.'' |- id="Mega Cannon Tech" | {{icon|Mega Cannon tech}} || {{tech||Mega Cannon}} | align= center | 20000 || align= center | 4 | {{icon|Component}} Mega Cannon | {{Plainlist|* {{icon|Battleships tech|21px}} Battleships * {{icon|Advanced Railguns tech|21px}} Advanced Railguns }} | data-sort-value="40" | '''基础:''' 40 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''An enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances.'' |- id="Giga Cannon Tech" | {{icon|Giga Cannon tech}} || {{tech||Giga Cannon}} | align= center | 24000 || align= center | 4 | {{icon|Component}} Giga Cannon | {{Plainlist|* {{icon|Gauss Cannons tech|21px}} Gauss Cannons * {{icon|Mega Cannon tech|21px}} Mega Cannon }} | data-sort-value="35" | '''基础:''' 35 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''An even more powerful mass accelerator cannon that can rip through even the toughest shields.'' |- id="Autocannons Tech" | {{icon|Autocannons tech}} || {{tech||Autocannons}} | align= center | 5000 || align= center | 2 | {{icon|Component}} Autocannon | {{icon|coilguns tech|21px}} Coilguns | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire.'' |- id="Ripper Cannons Tech" | {{icon|ripper cannons tech}} || {{tech||Ripper Cannons}} | align= center | 8000 || align= center | 3 | {{icon|Component}} Ripper Autocannon | {{icon|autocannons tech|21px}} Autocannon | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''These upgraded rotary autocannons feature improved tracking and fire control systems. This allows them to maintain an even higher rate of fire.'' |- id="Stormfire Cannons Tech" | {{icon|stormfire cannons tech}} || {{tech||Stormfire Cannons}} | align= center | 16000 || align= center | 4 | {{icon|Component}} Stormfire Autocannon | {{icon|ripper cannons tech|21px}} Ripper Cannons | data-sort-value="45" | '''基础:''' 45 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Fanatic Militarist|21px}} * {{green|1.25x}} {{iconify|Militarist|21px}} * {{green|1.25x}} leading scientist has {{icon|propulsion}} Expertise: Propulsion trait}} | ''Advanced rotary autocannons capable of spewing a cloud of high-explosive shells at a target.'' |- id="Thermodynamic Yield Control" | {{icon|Thermodynamic Yield Control}} || {{tech|repeat|Thermodynamic Yield Control}} | align= center | {{hover|Each level increases the cost by 5000|50000}} || align= center | 5 | {{icon|weapons damage}} {{green|+5%}} Explosive Weapon Damage | {{icon|antimatter missiles tech|21px}} Antimatter Missiles | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact.'' |- id="Miniaturized Pre-Igniters" | {{icon|Miniaturized Pre-Igniters}} || {{tech|repeat|Miniaturized Pre-Igniters}} | align= center | {{hover|Each level increases the cost by 5000|50000}} || align= center | 5 | {{icon|attack speed}} {{green|+5%}} Explosive Weapon Attack Speed | {{icon|antimatter missiles tech|21px}} Antimatter Missiles | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Advances in miniaturization allow for more rapid loading and discharging of rocket-propelled payloads.'' |- id="High-Density Munitions" | {{icon|High-Density Munitions}} || {{tech|repeat|High-Density Munitions}} | align= center | {{hover|Each level increases the cost by 5000|50000}} || align= center | 5 | {{icon|weapons damage}} {{green|+5%}} Kinetic Weapon Damage | {{icon|railguns tech|21px}} Railguns | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Ultra-dense slugs can punch through even the strongest of projected shields.'' |- id="Loader Efficiency" | {{icon|Loader Efficiency}} || {{tech|repeat|Loader Efficiency}} | align= center | {{hover|Each level increases the cost by 5000|50000}} || align= center | 5 | {{icon|attack speed}} {{green|+5%}} Kinetic Weapon Attack Speed | {{icon|railguns tech|21px}} Railguns | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rate.'' |- id="Orbital Trash Dispersal" | {{icon|Orbital Trash Dispersal}} || {{tech|acquire|Orbital Trash Dispersal}} | align= center | 8000 || align= center | 1 | [[File:Ship part orbital trash dispersal.png|21px]] Orbital Trash Dispersal | {{icon|megacorp|21px}} [[Caravaneers]] deal | | ''This orbital bombardment management system spams a planet with millions of minute, high-velocity projectiles, overwhelming planetside defensive grids with trash data. Ships equipped with this component will cause more damage during orbital bombardment.'' |} == Voidcraft == {{SVersion|3.2}} The {{iconify|Voidcraft}} tech tree focuses on ships and spaceborne structures. {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" ! width="1%" class="unsortable" | ! 科技 ! 花费 ! Tier ! 效果 ! 前提 ! 权重与修正 ! width="25%" class="unsortable" | 描述 |- id="Space Exploration" | {{icon|space exploration}} || {{tech|start|Space Exploration}} | || align= center | 0 | [[File:Ship.png|24px|link=Station|Station class]] Science Ship | | | ''The Science Ship is used as a base of operations for a top Scientist, ready to explore the vastness of space.'' |- id="Interplanetary Expeditionary Forces" | {{icon|Interplanetary Expeditionary Forces}} || {{tech|start|Interplanetary Expeditionary Forces}} | || align= center | 0 | {{iconify|Assault Army}} | {{icon|Planetary Defenses|21px}} {{tech|start|Planetary Defenses}} | | ''The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.'' |- id="Orbital Energy Conversion" | {{icon|orbital energy conversion}} || {{tech|start|Orbital Energy Conversion}} | || align= center | 0 | [[File:Solar Panel Network.png|21px]] Solar Panel Network module | {{icon|gestalt consciousness}} Gestalt Consciousness | | ''Advances in solar panel technology could offset the operating costs of our starbases. The panels would require an entire starbase module to generate enough energy, however.'' |- id="Deep Space Defenses" | {{icon|Deep Space Defenses}} || {{tech|start|Deep Space Defenses}} | || align= center | 0 | [[File:Ship.png|24px|link=Station|Station class]] Defense Platform | {{icon|Starbase Construction|21px}} {{tech|start|Starbase Construction}} | | ''This will enable the construction of defensive deep space platforms to protect our Starbases.'' |- id="Starbase Construction" | {{icon|Starbase Construction}} || {{tech|start|Starbase Construction}} | || align= center | 0 | {{icon|starbase}} Outpost | {{icon|offworld construction|21px}} {{tech|start|Offworld Construction}} | | ''A centralized space installation built in close orbit around the system primary is necessary to make full use of the resources in a star system.'' |- id="Starport tech" | {{icon|Starport tech}} || {{tech|start|Starport}} | || align= center | 0 | {{icon|starbase}} Starport | {{icon|Starbase Construction|21px}} {{tech|start|Starbase Construction}} | | ''The earliest starbases were little more than makeshift outposts. Permanent starports will enable us to maintain a firmer grip on star systems.'' |- id="Starhold tech" | {{icon|Starhold tech}} || {{tech||Starhold}} | align= center | 5000 || align= center | 2 | {{icon|starbase}} Starhold | {{icon|Starport tech|21px}} {{tech|start|Starport}} | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type= '''修正''' | body= * {{green|10x}} a neighbor has the tech * {{green|5x}} at least 3 Starports * {{green|4x}} year is >2240 * {{green|3x}} year is >2235 * {{green|2x}} year is >2230 * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon unyielding.png|24px]] Unyielding tradition tree * {{red|0.1x}} year is <2220}} | ''As space traffic increases, larger and more defensible starbases are needed to maintain control over system spacelanes.'' |- id="Star Fortress tech" | {{icon|Star Fortress tech}} || {{tech||Star Fortress}} | align= center | 10000 || align= center | 3 | {{icon|starbase}} Star Fortress | {{icon|Starhold tech|21px}} Starhold | data-sort-value="60" | '''基础:''' 60 {{Collapse list | type= '''修正''' | body= * {{green|10x}} a neighbor has the tech * {{green|5x}} at least 3 Starholds * {{green|4x}} year is >2270 * {{green|3x}} year is >2265 * {{green|2x}} year is >2260 * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon unyielding.png|24px]] Unyielding tradition tree * {{red|0.1x}} year is <2250}} | ''These mighty space forts will provide a focal point for all military activity in a star system, and their presence is sure to deter all but the most stubborn attackers.'' |- id="Citadel tech" | {{icon|Citadel tech}} || {{tech||Citadel}} | align= center | 20000 || align= center | 4 | {{icon|starbase}} Citadel | {{icon|Star Fortress tech|21px}} Star Fortress | data-sort-value="40" | '''基础:''' 40 {{Collapse list | type= '''修正''' | body= * {{green|10x}} a neighbor has the tech * {{green|5x}} at least 3 Star Fortresses * {{green|4x}} year is >2300 * {{green|3x}} year is >2295 * {{green|2x}} year is >2290 * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon unyielding.png|24px]] Unyielding tradition tree * {{red|0.1x}} year is <2270}} | ''Plans for an immense battlestation capable of holding its own against several strike fleets are now being drawn up. If realized, these citadels will become monuments to greatness as much as system hubs.'' |- id="Improved Structural Integrity" | {{icon|Improved Structural Integrity}} || {{tech|rare|Improved Structural Integrity}} | align= center | 5000 || align= center | 2 | {{icon|health}} {{green|+500}} Defense Platform Hull Points | {{icon|Starhold tech|21px}} Starhold | data-sort-value="75" | '''基础:''' 37.5 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''A reinforced framework and blast shields with enhanced impact absorption will ensure the structural integrity of the platform even under immense pressure.'' |- id="Fortified Core Layers" | {{icon|Fortified Core Layers}} || {{tech|repeat|Fortified Core Layers}} | align= center | {{hover|Each level increases the cost by 5000|50000}} || align= center | 5 | {{icon|defense platform hull points}} {{green|+10%}} Defense platform hull points | {{iconify|Improved Structural Integrity|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Additional layers of armor plating within the structure itself improves the resilience of Military Stations.'' |- id="Synchronized Firing Patterns" | {{icon|Synchronized Firing Patterns}} || {{tech|repeat|Synchronized Firing Patterns}} | align= center | {{hover|Each level increases the cost by 5000|50000}} || align= center | 5 | {{icon|defense platform damage}} {{green|+10%}} Defense platform damage | {{iconify|Improved Structural Integrity|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time.'' |- id="Modular Engineering" | {{icon|Modular Engineering}} || {{tech|rare|Modular Engineering}} | align= center | 6000 || align= center | 2 | * {{icon|module cost}} {{green|−25%}} Starbase building build cost * {{icon|module cost}} {{green|−25%}} Starbase module build cost | {{icon|Starhold tech|21px}} Starhold | data-sort-value="35" | '''基础:''' 35 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} {{icon|militarist|21px}}{{icon|fanatic militarist|21px}} Militarist * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{red|0.5x}} leading scientist does not have {{icon|voidcraft}} Expertise: Voidcraft or {{iconify|Curator}} traits}} | ''Streamlined starbase construction procedures, using modular designs, will halve the present build cost and time.'' |- id="Corps of Engineers" | {{icon|corps of engineers}} || {{tech|rare|Corps of Engineers}}<br>{{icon|machine intelligence|21px}} Optimized Station Construction | align= center | 12000 || align= center | 3 | * {{icon|starbase upgrade cost}} {{green|−15%}} Starbase upgrade cost * {{icon|starbase upgrade speed}} {{green|+25%}} Starbase upgrade speed | * {{icon|Modular Engineering|21px}} {{tech|rare|Modular Engineering}} * {{icon|Star Fortress tech|21px}} Star Fortress | data-sort-value="25" | '''基础:''' 25 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{red|0.25x}} leading scientist does not have {{icon|voidcraft}} Expertise: Voidcraft or {{iconify|Curator}} traits}} | ''The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability.'' |- id="Orbital Habitats" | {{icon|Orbital Habitats}} || {{tech||Orbital Habitats}} | align= center | 10000 || align= center | 3 | [[File:Fleet order button build megastructure.png|24px]] Habitat megastructures | * {{iconify|Utopia|21px}} DLC * {{icon|Starhold tech|21px}} Starhold | data-sort-value="40" | '''基础:''' 60 {{Collapse list | type= '''修正''' | body= * {{green|10x}} a neighbor has the tech * {{green|5x}} at least 3 Starholds * {{green|4x}} year is >2270 * {{green|3x}} year is >2265 * {{green|2x}} year is >2260 * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} finished the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{red|0.1x}} year is <2250}} | ''Allows the construction of largely self-sustaining Orbital Habitats.'' |- id="Habitat Expansion" | {{icon|Habitat Expansion}} || {{tech|rare|Habitat Expansion}} | align= center | 20000 || align= center | 4 | [[File:Decision satellite in orbit.png|24px]] Upgrade Habitat decision | * {{icon|Orbital Habitats|21px}} Orbital Habitats * {{icon|yes|21px}} Any habitat colony | data-sort-value="40" | '''基础:''' 35 {{Collapse list | type= '''修正''' | body= * {{green|10x}} {{iconify|Void Dwellers}} origin * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''Our early habitats were primitive things compared to the efficient designs we can now develop.'' |- id="Advanced Space Habitation" | {{icon|Advanced Space Habitation}} || {{tech|rare|Advanced Space Habitation}} | align= center | 40000 || align= center | 4 | [[File:Decision satellite in orbit.png|24px]] Upgrade Habitat decision (x2) | * {{icon|Habitat Expansion|21px}} Habitat Expansion * {{icon|yes|21px}} Any habitat colony | data-sort-value="40" | '''基础:''' 35 {{Collapse list | type= '''修正''' | body= * {{green|10x}} {{iconify|Void Dwellers}} origin * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''Years of improvements to our orbital Habitats have led us to create newer more effective designs.'' |- id="Mega-Engineering" | {{icon|Mega-Engineering}} || {{tech|rare|Mega-Engineering}} | align= center | 48000 || align= center | 5 | * {{icon|resource storage capacity}} {{green|+20000}} Resource Storage Capacity * [[File:Feature.png|21px|link=Megastructures|Feature]] Can repair damaged Megastructures | * {{icon|Citadel tech|21px}} Citadel * {{icon|Battleships tech|21px}} Battleships * {{iconify|Zero Point Power|21px}} | data-sort-value="5" | '''基础:''' 5 {{Collapse list | type= '''修正''' | body= * {{green|20x}} with any mega-structure (in any condition) within borders * {{green|2x}} Any habitat colony * {{green|1.5x}} if any neighbour has the tech * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.5x}} per owned Starhold (up to {{green|9x}} with 6) * {{green|1.5x}} per owned Citadel (up to {{green|9x}} with 6)}} | ''To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures.'' |- id="Ring World" | {{icon|Ring World tech}} || {{tech|acquire|Ring World}} | align= center | 48000 || align= center | 5 | [[File:Fleet order button build megastructure.png|24px]] Ring World megastructure | * {{iconify|Utopia|21px}} DLC * {{iconify|Galactic Wonders|21px}} ascension perk | | '' A {{yellow|Ring World}} allows for multiple planet-like zones, cannibalizing all other planets in the system for materials.'' |- id="Corvettes" | {{icon|Corvettes tech}} || {{tech|start|Corvettes}} | || align= center | 0 | [[File:Ship.png|24px|link=Ship designer|Ship class]] Corvette | | | ''The Corvette is the most basic military ship, armed and ready in the event of hostile contacts.'' |- id="Destroyers (technology)" | {{icon|Destroyers tech}} || {{tech||Destroyers}} | align= center | 4000 || align= center | 2 | * {{icon|Fleet command limit}} {{green|+10}} Fleet command limit * [[File:Ship.png|24px|link=Ship designer|Ship class]] Destroyer | {{icon|Corvettes tech|21px}} {{tech|start|Corvettes}} | data-sort-value="85" | '''基础:''' 85 {{Collapse list | type= '''修正''' | body= * {{green|10x}} a neighbor has the tech * {{green|4x}} year is >=2230 * {{green|3x}} year is >=2220 * {{green|2x}} year is >=2215 * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree * {{red|0.1x}} year is <2210}} | ''While larger than Corvettes, Destroyer hull configurations still make for comparatively nimble gunboats.'' |- id="Cruisers (technology)" | {{icon|Cruisers tech}} || {{tech||Cruisers}} | align= center | 8000 || align= center | 3 | * {{icon|Fleet command limit}} {{green|+10}} Fleet command limit * [[File:Ship.png|24px|link=Ship designer|Ship class]] Cruiser | {{icon|Destroyers tech|21px}} Destroyers | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type= '''修正''' | body= * {{green|10x}} a neighbor has the tech * {{green|4x}} year is >2240 * {{green|3x}} year is >2235 * {{green|2x}} year is >2230 * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree * {{red|0.1x}} year is <2220}} | ''Originally devised as an experimental next-generation colony ship hull configuration, the design's ample hardpoints made it ideal for carrying heavy weapons ordnance.'' |- id="Battleships (technology)" | {{icon|Battleships tech}} || {{tech||Battleships}} | align= center | 16000 || align= center | 4 | * {{icon|Fleet command limit}} {{green|+10}} Fleet command limit * [[File:Ship.png|24px|link=Ship designer|Ship class]] Battleship | {{icon|Cruisers tech|21px}} Cruisers | data-sort-value="45" | '''基础:''' 45 {{Collapse list | type= '''修正''' | body= * {{green|10x}} a neighbor has the tech * {{green|4x}} year is >2270 * {{green|3x}} year is >2265 * {{green|2x}} year is >2260 * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree * {{red|0.1x}} year is <2250}} | ''The largest of the standard military vessels, Battleships are traditionally heavily armored and sport several gun batteries.'' |- id="Titans tech" | {{icon|Titans tech}} || {{tech||Titans}} | align= center | 32000 || align= center | 5 | * {{icon|Fleet command limit}} {{green|+10}} Fleet command limit * {{icon|starbase}} Ion Cannon defense platform * [[File:Ship.png|24px|link=Ship designer|Ship class]] Titan | * {{iconify|Apocalypse|21px}} DLC * {{icon|Battleships tech|21px}} Battleships | data-sort-value="30" | '''基础:''' 30 {{Collapse list | type= '''修正''' | body= * {{green|10x}} a neighbor has the tech * {{green|4x}} year is >2350 * {{green|3x}} year is >2340 * {{green|2x}} year is >2330 * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree * {{red|0.1x}} year is <2300}} | ''Modeled after the hulking shadows looming in the core systems of Stagnant Ascendancies, the Titan class can be outfitted with X-size weapons.'' |- id="Colossi tech" | {{icon|Colossi tech}} || {{tech|acquire|Colossi}} | align= center | 20000 || align= center | 5 | * [[File:Ship.png|24px|link=Ship designer|Ship class]] Colossus * [[File:sb colossus assembly yard.png|21px]] Colossal Assembly Yards | * {{iconify|Apocalypse|21px}} DLC * {{iconify|Colossus Project|21px}} ascension perk | | ''Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button.'' |- id="Core Cracking" | {{icon|Core Cracking}} || {{tech|rare|Core Cracking}} | align= center | 20000 || align= center | 5 | [[File:Ship part world cracker.png|21px]] World Cracker colossus weapon | * {{iconify|Apocalypse|21px}} DLC * {{icon|Colossi tech|21px}} {{tech|acquire|Colossi}} * {{icon|yes|21px}} Completed the ''Colossus Project'' * {{icon|no|21px}}{{icon|pacifist|21px}}{{icon|fanatic pacifist|21px}} Pacifist | data-sort-value="10" | '''基础:''' 10 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk}} | ''A directed feed of thermic energy superheats the atmosphere and agitates the planet's core, setting up disastrous tectonic events. A final and comparatively minute concussive blast is then delivered, cracking the planet open.'' |- id="Atmospheric Nanobot Dispersal" | {{icon|Atmospheric Nanobot Dispersal}} || {{tech|rare|Atmospheric Nanobot Dispersal}} | align= center | 20000 || align= center | 5 | [[File:Ship part nanobot diffuser.png|21px]] Nanobot Diffuser colossus weapon | * {{iconify|Apocalypse|21px}} DLC * {{icon|Colossi tech|21px}} {{tech|acquire|Colossi}} * {{icon|yes|21px}} Completed the ''Colossus Project'' * {{iconify|Driven Assimilator|21px}} | data-sort-value="10" | '''基础:''' 10 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk}} | ''Swarms of nanobots are dispersed in the atmosphere. They infect sapient beings and restructure themselves into cybernetic implants, turning their unwitting hosts into cyborgs slaved to the Machine Intelligence.'' |- id="Juggernaut_tech" | {{icon|Juggernaut tech}} || {{tech|rare|Juggernaut}} | align= center | 48000 || align= center | 5 | * {{icon|ship class}} Juggernaut * [[File:sb colossus assembly yard.png|21px]] Colossal Assembly Yards | * {{iconify|Federations|21px}} DLC * {{icon|Battleships tech|21px}} Battleships * {{icon|Citadel tech|21px}} Citadel | data-sort-value="5" | '''基础:''' 5 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.5x}} leading scientist has {{iconify|Maniacal}} or {{iconify|Curator}} trait * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} {{icon|Titans tech|21px}} Titans technology}} | ''A mobile space base of unparalleled proportions, the Juggernaut ship takes offensive warfare to a whole new level.'' |- id="Standardized Corvette Patterns" | {{icon|Standardized Corvette Patterns}} || {{tech||Standardized Corvette Patterns}} | align= center | 2500 || align= center | 1 | * {{icon|ship cost}} {{green|−5%}} Corvette Build Cost * {{icon|ship build speed}} {{green|+25%}} Corvette Build Speed | {{icon|Corvettes tech|21px}} {{tech|start|Corvettes}} | data-sort-value="95" | '''基础:''' 95 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''Establishing new standards for the modeling and construction of corvettes greatly improves the efficiency of the production pipeline.'' |- id="Standardized Destroyer Patterns" | {{icon|Standardized Destroyer Patterns}} || {{tech||Standardized Destroyer Patterns}} | align= center | 5000 || align= center | 2 | * {{icon|ship cost}} {{green|−5%}} Destroyer Build Cost * {{icon|ship build speed}} {{green|+25%}} Destroyer Build Speed | {{icon|Destroyers tech|21px}} Destroyers | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''Establishing new standards for the modeling and construction of destroyers greatly improves the efficiency of the production pipeline.'' |- id="Standardized Cruiser Patterns" | {{icon|Standardized Cruiser Patterns}} || {{tech||Standardized Cruiser Patterns}} | align= center | 10000 || align= center | 3 | * {{icon|ship cost}} {{green|−5%}} Cruiser Build Cost * {{icon|ship build speed}} {{green|+25%}} Cruiser Build Speed | {{icon|Cruisers tech|21px}} Cruisers | data-sort-value="60" | '''基础:''' 60 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''Establishing new standards for the modeling and construction of cruisers greatly improves the efficiency of the production pipeline.'' |- id="Standardized Battleship Patterns" | {{icon|Standardized Battleship Patterns}} || {{tech||Standardized Battleship Patterns}} | align= center | 20000 || align= center | 4 | * {{icon|ship cost}} {{green|−5%}} Battleship Build Cost * {{icon|ship build speed}} {{green|+25%}} Battleship Build Speed | {{icon|Battleships tech|21px}} Battleships | data-sort-value="40" | '''基础:''' 40 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''Establishing new standards for how we design and construct massive battleships greatly improves the speed at which they can be assembled.'' |- id="Improved Corvette Hulls" | {{icon|Improved Corvette Hulls}} || {{tech||Improved Corvette Hulls}} | align= center | 3000 || align= center | 1 | {{icon|ship health}} {{green|+100}} Corvette hull points | {{icon|Corvettes tech|21px}} {{tech|start|Corvettes}} | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''Advances in building techniques will allow for the construction of sturdier and more durable corvettes.'' |- id="Improved Destroyer Hulls" | {{icon|Improved Destroyer Hulls}} || {{tech||Improved Destroyer Hulls}} | align= center | 6000 || align= center | 2 | {{icon|ship health}} {{green|+200}} Destroyer hull points | {{icon|Destroyers tech|21px}} Destroyers | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree}} | ''Advances in building techniques will allow for the construction of sturdier and more durable destroyers.'' |- id="Improved Cruiser Hulls" | {{icon|Improved Cruiser Hulls}} || {{tech||Improved Cruiser Hulls}} | align= center | 12000 || align= center | 3 | {{icon|ship health}} {{green|+500}} Cruiser hull points | {{icon|Cruisers tech|21px}} Cruisers | data-sort-value="50" | '''基础:''' 50 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree}} | ''Advances in building techniques will allow for the construction of sturdier and more durable cruisers.'' |- id="Improved Battleship Hulls" | {{icon|Improved Battleship Hulls}} || {{tech||Improved Battleship Hulls}} | align= center | 24000 || align= center | 4 | {{icon|ship health}} {{green|+800}} Battleship hull points | {{icon|Battleships tech|21px}} Battleships | data-sort-value="35" | '''基础:''' 35 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree}} | ''Advances in building techniques will allow for the construction of sturdier and more durable battleships.'' |- id="Improved Titan Hulls" | {{icon|Improved Titan Hulls}} || {{tech|rare|Improved Titan Hulls}} | align= center | 40000 || align= center | 5 | {{icon|ship health}} {{green|+2000}} Titan hull points | {{icon|Titans tech|21px}} Titans | data-sort-value="25" | '''基础:''' 25 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree}} | ''Advances in building techniques will allow for the construction of sturdier and more durable titans.'' |- id="Advanced Corvette Hulls" | {{icon|Advanced Corvette Hulls}} || {{tech|rare|Advanced Corvette Hulls}} | align= center | 6000 || align= center | 2 | {{icon|ship health}} {{green|+100}} Corvette hull points | {{iconify|Improved Corvette Hulls|21px}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''The latest generation of corvette hulls have optimized structural integrity fields and improved bulkheads.'' |- id="Advanced Destroyer Hulls" | {{icon|Advanced Destroyer Hulls}} || {{tech|rare|Advanced Destroyer Hulls}} | align= center | 8000 || align= center | 3 | {{icon|ship health}} {{green|+200}} Destroyer hull points | {{iconify|Improved Destroyer Hulls|21px}} | data-sort-value="65" | '''基础:''' 65 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree}} | ''The latest generation of destroyer hulls have optimized structural integrity fields and improved bulkheads.'' |- id="Advanced Cruiser Hulls" | {{icon|Advanced Cruiser Hulls}} || {{tech|rare|Advanced Cruiser Hulls}} | align= center | 16000 || align= center | 4 | {{icon|ship health}} {{green|+500}} Cruiser hull points | {{iconify|Improved Cruiser Hulls|21px}} | data-sort-value="45" | '''基础:''' 45 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree}} | ''The latest generation of cruiser hulls have optimized structural integrity fields and improved bulkheads.'' |- id="Advanced Battleship Hulls" | {{icon|Advanced Battleship Hulls}} || {{tech|rare|Advanced Battleship Hulls}} | align= center | 32000 || align= center | 5 | {{icon|ship health}} {{green|+800}} Battleship hull points | {{iconify|Improved Battleship Hulls|21px}} | data-sort-value="30" | '''基础:''' 30 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree}} | ''The latest generation of battleship hulls have optimized structural integrity fields and improved bulkheads.'' |- id="Advanced Titan Hulls" | {{icon|Advanced Titan Hulls}} || {{tech|rare|Advanced Titan Hulls}} | align= center | 48000 || align= center | 5 | {{icon|ship health}} {{green|+2000}} Titan hull points | {{iconify|Improved Titan Hulls|21px}} | data-sort-value="20" | '''基础:''' 20 {{Collapse list | type= '''修正''' | body= * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait * {{green|1.25x}} adopted the [[File:Tradition icon supremacy.png|24px]] Supremacy tradition tree}} | ''The latest generation of titan hulls have optimized structural integrity fields and improved bulkheads.'' |- id="Carrier Operations" | {{icon|Carrier Operations}} || {{tech||Carrier Operations}} | align= center | 3000 || align= center | 1 | * {{icon|Component}} Basic Strike Craft * [[File:Sb hangar bay.png|24px]] Hangar Bay module | {{icon|Starport tech|21px}} {{tech|start|Starport}} | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''These manned strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses.'' |- id="Improved Strike Craft" | {{icon|Improved Strike Craft}} || {{tech||Improved Strike Craft}} | align= center | 6000 || align= center | 2 | {{icon|Component}} Improved Strike Craft | {{iconify|Carrier Operations|21px}} | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments.'' |- id="Advanced Strike Craft" | {{icon|Advanced Strike Craft}} || {{tech||Advanced Strike Craft}} | align= center | 12000 || align= center | 3 | {{icon|Component}} Advanced Strike Craft | {{iconify|Improved Strike Craft|21px}} | data-sort-value="50" | '''基础:''' 50 {{Collapse list | type= '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|voidcraft}} Expertise: Voidcraft trait}} | ''A further refinement in strike craft design, these advanced strike craft are a pilot's dream. Their performance far exceeds that of previous models.'' |- id="Synapse Interceptors" | {{icon|Synapse Interceptors}} || {{tech|repeat|Synapse Interceptors}} | align= center | {{hover|Each level increases the cost by 5000|50000}} || align= center | 5 | {{icon|weapons damage}} {{green|+10%}} Strike Craft Damage | {{iconify|Advanced Strike Craft|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Increasing the speed at which fighter pilots can process and act upon enemy positioning data elevates strike craft a few steps up the food chain.'' |- id="Heat Recyclers" | {{icon|Heat Recyclers}} || {{tech|repeat|Heat Recyclers}} | align= center | {{hover|Each level increases the cost by 5000|50000}} || align= center | 5 | {{icon|attack speed}} {{green|+10%}} Strike Craft Attack Speed | {{iconify|Advanced Strike Craft|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01x}} another repeatable tech was drawn}} | ''Circulating excess heat from weapons discharge in order to prime munitions as they are loaded increases the rate of fire of strike craft weaponry.'' |- id="L-Gate Insight tech" | {{icon|L-Gate Insight tech}} || {{tech|repeat|L-Gate Insight}} | align= center | {{hover|Every level increases the cost by +5000|2000}} || align= center | 2 | {{icon|unknown}} {{green|+1}} L-Gate Insights | * {{icon|dst|21px}} Encountered an L-Gate * {{icon|no|21px}} L-Gates opened | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type= '''修正''' | body= * {{red|0.01x}} if another repeatable tech was drawn}} | ''Intensive study within the fields of nanomachinery and subspace phenomena will eventually yield a new §Y$clue$§! into the $lgate_disabled$ mystery..'' |- id="Nanite Repair System tech" | {{icon|Nanite Repair System tech}} || {{tech|acquire|Nanite Repair System}} | align= center | 48000 || align= center | 5 | [[File:Ship part auto repair.png|21px]] Nanite Repair System | {{icon|distant stars|21px}} [[Scavenger Bot]] debris | | ''A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown.'' |} == 参考资料 == <references /> * 外部链接:[https://turanar.github.io/stellaris-tech-tree/vanilla/ Stellaris Tech Tree (Vanilla)] {{Template:ConceptsNavbox}} [[Category:科技]] [[Category:游戏概念]] [[en:Engineering_research]]
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