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{{Version|3.3}} {{Planetarynav}} A job is where {{iconify|Pop}}s work to produce resources on planets. Jobs are divided into different strata, with one higher than the other. Most Jobs are created by Districts and Buildings and thus limited in number. Pops will automatically fill empty Jobs that they are capable of holding, and will choose the job that will get the most out of their traits based on a weighting system; however, priority can be set towards and away from specific Jobs to ensure they are filled before others. New Pops that are more suitable for a Job than the current Pop holding the Job may take the job from it. It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs. == Job categories == <!-- Categories are defined in common/economic_categories/00_common_economic_categories.txt localization is in megacorp_l_emglish.yml -->{{anchor|Job category|Category|Categories}} Most jobs belong to a job category that is mentioned on certain tooltips and groups it together with other similar jobs. For example, [[Mineral Purification Plants]] add [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Mineral output to Miners. This doesn't apply to just the specific {{iconify|Miner}} job, but to all jobs in the Miner jobs category (even if they don't normally produce {{iconify|Minerals}}), including but not limited to {{iconify|Scrap Miner}}s, {{iconify|Mote Harvester}}s, {{iconify|Gas Extractor}}s, {{iconify|Crystal Miner}}s, and {{iconify|Cave Cleaner}}s. {{iconify|Livestock}}, {{iconify|Grid Amalgamated}}, and {{iconify|purge}} jobs will benefit from the corresponding building (such as Mineral Purification Plants for lithoid livestock, lithoid processing, or lithoid forced labor), but are not otherwise considered to be e.g. miners for the purpose of modifiers. {| class="mildtable plainlist" style="float: left; margin-right: 30px;" ! Category || Jobs |- | Administrator | * {{iconify|Bureaucrat}} * {{iconify|Chronicle Drone}} * {{iconify|Coordinator}} * {{iconify|Death Chronicler}} * {{iconify|Death Priest}} * {{iconify|High Priest}} * {{iconify|Manager}} * {{iconify|Mortal Initiate}} * {{iconify|Priest}} * {{iconify|Prosperity Preacher}} * {{icon|Culture Worker}} Robot Caretaker * {{iconify|Synapse Drone}} * {{iconify|Telepath}} |} {| class="mildtable plainlist" style="float: left; margin-right: 30px;" ! Category || Jobs |- | Artisan | * {{iconify|Artificer}} * {{iconify|Artisan}} * {{iconify|Pearl Diver}} |- | Researcher | * {{iconify|Researcher}} * {{iconify|Science Director}} * {{iconify|Dimensional Portal Researcher}} |- | Gas Refiners | * {{iconify|Gas Refiner}} * {{iconify|Gas Plant Engineer}} |} {| class="mildtable plainlist" style="float: left; margin-right: 30px;" ! Category || Jobs |- | Miner | * {{iconify|Cave Cleaner}} * {{iconify|Crystal Miner}} * {{iconify|Gas Extractor}} * {{iconify|Miner}} * {{iconify|Mote Harvester}} * {{iconify|Scrap Miner}} * {{iconify|Nemma Miner}} |- | Farmer | * {{iconify|Farmer}} * {{icon|hunter-gatherer}} Titan Hunter * {{iconify|Angler}} |} {{clear}} == Regular empires == {{SVersion|3.3}} Regular empires have three strata. If a pop takes a job above its stratum it will be promoted to the higher stratum. If there are no available jobs of equal or higher Stratum, the pop will become unemployed, slowly demoting in stratum and causing {{iconify|happiness}} penalties at most levels of living standards. === Ruler jobs === For {{iconify|Ruler}} jobs new pops will only take the job from a current pop if the new pop's weight is ×5 higher. <!-- Sorted by occurrence. Alphabetical order available by using the sortable columns. Please don't force alphabetical order by default. --> {| class="mildtable sortable" ! class="unsortable" width="1%" | ! class="sortable" width="10%" | Job ! class="unsortable" width="20%" | Produces ! class="unsortable" | Upkeep ! class="unsortable" width="20%" | Primary sources ! class="unsortable" width="8%" | Default Priority ! class="unsortable" width="30%" | Weight Modifiers |- id="Politician" | [[File:Job administrator.png]] || Politician | {{plainlist| * {{icon|unity}} {{green|+6}} Unity * {{icon|amenities}} {{green|+3}} Amenities }} | {{icon|consumer goods}} {{red|-2}} | {{icon|no}}{{iconify|Corporate}} authority: * {{icon|Planetary Administration|24px}}{{icon|Planetary Capital|24px}}{{icon|System Capital-Complex|24px}}[[File:Building_imperial_capital.png|24px]] Capital building | 2 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|charismatic}} {{green|×1.5}} Charismatic * {{icon|necrophage}} {{green|×1.5}} Necrophage * {{icon|void dweller}} {{green|×1.5}} Void Dweller * {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols * {{icon|traditional}} {{green|×1.25}} Traditional * {{icon|propaganda machines}} {{green|×1.25}} Propaganda Machines * {{icon|brain slug host}} {{green|×1.25}} Brain Slug Host * {{icon|natural intellectuals}} {{green|×1.13}} Natural Intellectuals * {{icon|robust}} {{green|×1.13}} Robust * {{icon|quarrelsome}} {{red|×0.75}} Quarrelsome * {{icon|repugnant}} {{red|×0.5}} Repugnant * {{icon|policy}} {{red|×0.1}} not Full Citizenship rights }}|2}}}} |- id="Merchant" | [[File:Job merchant.png]] || Merchant | {{plainlist| * {{icon|trade value}} {{green|+12}} Trade Value * {{icon|amenities}} {{green|+3}} Amenities }} | {{icon|consumer goods}} {{red|-2}} | {{iconify|Merchant Guilds}} civic: * {{icon|Planetary Administration|24px}}{{icon|Planetary Capital|24px}}{{icon|System Capital-Complex|24px}}[[File:Building_imperial_capital.png|24px]] Capital building {{plainlist| * {{iconify|Commerce Megaplexes|24px}} * {{iconify|Galactic Stock Exchange|24px}} * [[File:District hab commercial.png|24px]] Commercial Segmentf }} [[File:Tradition_mercantile_commercial_enterprise.png|24px]] Commercial Enterprise tradition: * {{iconify|Commercial Zones|24px}} * [[File:District hab commercial.png|24px]] Trade District | 2 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|thrifty}} {{green|×2}} Thrifty * {{icon|numistic administration}} {{green|×2}} Numistic Administration * {{icon|charismatic}} {{green|×1.5}} Charismatic * {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols * {{icon|void dweller}} {{green|×1.5}} Void Dweller * {{icon|brain slug host}} {{green|×1.25}} Brain Slug Host * {{icon|natural intellectuals}} {{green|×1.13}} Natural Intellectuals * {{icon|robust}} {{green|×1.13}} Robust * {{icon|repugnant}} {{red|×0.5}} Repugnant }}|2}}}} |- id="Science Director" | [[File:Job researcher.png]] || Science Director | {{plainlist| * Affected by [[File:Job researcher.png|24px]] Researcher modifiers * {{icon|research}} {{green|+6}} Research Output * {{icon|unity}} {{green|+2}} Unity * {{icon|amenities}} {{green|+3}} Amenities }} | {{icon|consumer goods}} {{red|-2}} | {{iconify|Technocracy}} civic: * {{icon|Planetary Administration|24px}}{{icon|Planetary Capital|24px}}{{icon|System Capital-Complex|24px}}[[File:Building_imperial_capital.png|24px]] Capital building {{iconify|Research Institute|24px}} | 2 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|erudite}} {{green|×3}} Erudite * {{icon|policy}} {{green|×2}} Academic Privilege rights * {{icon|intelligent}} {{green|×2}} Intelligent * {{icon|logic engines}} {{green|×2}} Logic Engines * {{icon|natural intellectuals}} {{green|×2}} Natural Intellectuals * {{icon|uplifted}} {{green|×2}} Uplifted * {{icon|somewhat uplifted}} {{green|×2}} Somewhat Uplifted * {{icon|brain slug host}} {{green|×2}} Brain Slug Host * {{icon|psionic}} {{green|×2}} Psionic * {{icon|void dweller}} {{green|×1.5}} Void Dweller * {{icon|necrophage}} {{green|×1.5}} Necrophage * {{icon|natural engineers}} {{green|×1.5}} Natural Engineers * {{icon|natural physicists}} {{green|×1.5}} Natural Physicists * {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists * {{icon|latent psionic}} {{green|×1.5}} Latent Psionic * {{icon|robust}} {{green|×1.5}} Robust * {{icon|charismatic}} {{green|×1.25}} Charismatic * {{icon|domestic protocols}} {{green|×1.25}} Domestic Protocols * {{icon|repugnant}} {{red|×0.75}} Repugnant * {{icon|proles}} {{red|×0.65}} Proles * {{icon|policy}} {{red|×0.2}} not Full Citizenship rights * {{icon|unlifted}} {{red|×0.1}} Unlifted }}|2}}}} |- id="High Priest" | [[File:Job priest.png]] || High Priest | {{plainlist| * Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers <br> * {{icon|unity}} {{green|+6}} Unity * {{iconify|Exalted Priesthood}} civic: }} * {{icon|unity}} {{green|+1}} Unity {{icon|amenities}} {{green|+5}} Amenities | {{icon|consumer goods}} {{red|-2}} | {{iconify|Exalted Priesthood}} civic: * {{icon|Planetary Administration|24px}}{{icon|Planetary Capital|24px}}{{icon|System Capital-Complex|24px}}[[File:Building_imperial_capital.png|24px]] Capital building {{iconify|Spiritualist}} ethic: * {{iconify|Citadel of Faith|24px}} | 2 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|traditional}} {{green|×1.5}} Traditional * {{icon|propaganda machines}} {{green|×1.5}} Propaganda Machines * {{icon|brain slug host}} {{green|×1.5}} Brain Slug Host * {{icon|void dweller}} {{green|×1.5}} Void Dweller * {{icon|necrophage}} {{green|×1.5}} Necrophage * {{icon|charismatic}} {{green|×1.25}} Charismatic * {{icon|domestic protocols}} {{green|×1.25}} Domestic Protocols * {{icon|natural intellectuals}} {{green|×1.25}} Natural Intellectuals * {{icon|robust}} {{green|×1.25}} Robust * {{icon|spiritualist}} {{green|×1.2}} Spiritualist pop ethic * {{icon|repugnant}} {{red|×0.75}} Repugnant * {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome * {{icon|materialist}} {{red|×0.1}} Materialist pop ethic * {{icon|policy}} {{red|×0.1}} not Full Citizenship rights * {{icon|materialist}} {{red|×0}} Materialist pop ethic }}|2}}}} |- id="Noble" | [[File:Job noble.png]] || Noble | {{plainlist| * {{icon|unity}} {{green|+6}} Unity * {{icon|stability}} {{green|+2}} Stability * {{icon|amenities}} {{green|+3}} Amenities }} | {{icon|consumer goods}} {{red|-2}} | {{iconify|Aristocratic Elite}} civic: * {{icon|Planetary Administration|24px}}{{icon|Planetary Capital|24px}}{{icon|System Capital-Complex|24px}}[[File:Building_imperial_capital.png|24px]] Capital building * [[File:Building_palace.png|24px]] Noble Estates | 2 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|void dweller}} {{green|×1.5}} Void Dweller * {{icon|necrophage}} {{green|×1.5}} Necrophage * {{icon|traditional}} {{green|×1.5}} Traditional * {{icon|propaganda machines}} {{green|×1.5}} Propaganda Machines * {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome * {{icon|egalitarian}} {{red|×0.1}} Egalitarian pop ethic * {{icon|policy}} {{red|×0.1}} not Full Citizenship rights }}|2}}}} |- id="Executive" | [[File:Job manager.png]] || Executive | {{plainlist| * {{icon|unity}} {{green|+6}} Unity * {{icon|trade value}} {{green|+4}} Trade Value * {{icon|amenities}} {{green|+3}} Amenities }} | {{icon|consumer goods}} {{red|-2}} | {{iconify|Corporate}} authority: * {{icon|Planetary Administration|24px}}{{icon|Planetary Capital|24px}}{{icon|System Capital-Complex|24px}}[[File:Building_imperial_capital.png|24px]] Capital building | 2 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|thrifty}} {{green|×2}} Thrifty * {{icon|numistic administration}} {{green|×2}} Numistic Administration * {{icon|charismatic}} {{green|×1.5}} Charismatic * {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols * {{icon|void dweller}} {{green|×1.5}} Void Dweller * {{icon|necrophage}} {{green|×1.5}} Necrophage * {{icon|brain slug host}} {{green|×1.3}} Brain Slug Host * {{icon|traditional}} {{green|×1.25}} Traditional * {{icon|propaganda machines}} {{green|×1.25}} Propaganda Machines * {{icon|natural intellectuals}} {{green|×1.13}} Natural Intellectuals * {{icon|robust}} {{green|×1.13}} Robust * {{icon|quarrelsome}} {{red|×0.75}} Quarrelsome * {{icon|repugnant}} {{red|×0.5}} Repugnant * {{icon|policy}} {{red|×0.1}} not Full Citizenship rights }}|2}}}} |} === Specialist jobs === For {{iconify|Specialist}} jobs new pops will only take the job from a current pop if the new pop's weight is ×1.5 higher. ''Chattel Slaves'' cannot work Specialist or Ruler jobs. Other, more privileged, slaves may work on some Specialist jobs. See [[Species_rights#Slavery_type|Species Rights]] for details. ==== Advanced and strategic resource production ==== These jobs predominantly use {{iconify|minerals}} upkeep to produce {{icon|consumer goods}}{{icon|alloys}} advanced and {{icon|volatile motes}}{{icon|exotic gases}}{{icon|rare crystals}} strategic resources. {| class="mildtable sortable" ! class="unsortable" width="1%" | ! | Job ! class="unsortable" width="20%" | Produces ! class="unsortable" | Upkeep ! class="unsortable" | Default Priority ! class="unsortable" width="20%" | Weight Modifiers |- id="Metallurgist" | [[File:Job foundry.png]] || Metallurgist | {{icon|alloys}} {{green|+3}} Alloys | {{icon|minerals}} {{red|−6}} Minerals | 6 | rowspan=2 | {{Collapse list|type=Modifiers|body={{plainlist| * {{icon|robust}} {{green|×15}} Robust * {{icon|efficient processors}} {{green|×15}} Efficient Processors * {{icon|policy}} {{green|×2}} Indentured Servitude rights * {{icon|void dweller}} {{green|×1.5}} Void Dweller * {{icon|policy}} {{red|×0.2}} not Full Citizenship rights }}}} |- id="Catalytic Technician" | [[File:Job foundry.png]] || Catalytic Technician | {{icon|alloys}} {{green|+3}} Alloys | {{icon|food}} {{red|−9}} Food | 6 |- id="Artisan" | [[File:Job artisan.png]] || Artisan | {{icon|consumer goods}} {{green|+6}} Consumer Goods | {{icon|minerals}} {{red|−6}} Minerals | 6 | {{Collapse list|type=Modifiers|body={{plainlist| * {{icon|robust}} {{green|×10}} Robust * {{icon|efficient processors}} {{green|×10}} Efficient Processors * {{icon|void dweller}} {{green|×1.5}} Void Dweller * {{icon|consumer goods}} {{green|×1.2}} Consumer Goods income below 5 * {{icon|policy}} {{green|×1.2}} Indentured Servitude rights }}}} |- id="Artificer" | [[File:Job artificer.png]] || Artificer | {{plainlist| * {{icon|consumer goods}} {{green|+7}} Consumer Goods * {{icon|trade value}} {{green|+2}} Trade value * {{icon|engineering}} {{green|+1.1}} Engineering Research }} | {{icon|minerals}} {{red|−6}} Minerals | 6 | {{Collapse list|type=Modifiers|body={{plainlist| * {{icon|robust}} {{green|×10}} Robust * {{icon|efficient processors}} {{green|×10}} Efficient Processors * {{icon|slave}} {{green|×2}} Enslaved * {{icon|void dweller}} {{green|×1.5}} Void Dweller }}}} |- id="Pearl Diver" | [[File:Job pearl diver.png]] || Pearl Diver | {{plainlist| * Affected by {{iconify|Artisan}} modifiers * {{icon|consumer goods}} {{green|+3}} Consumer Goods * {{icon|trade value}} {{green|+3}} Trade Value }} | {{icon|food}} {{red|−2}} Food <br> {{icon|minerals}} {{red|−2}} Minerals | 6 | {{Collapse list|type=Modifiers|body={{plainlist| * {{icon|robust}} {{green|×10}} Robust * {{icon|efficient processors}} {{green|×10}} Efficient Processors * {{icon|policy}} {{green|×2}} Indentured Servitude rights }}}} |- id="Chemist" | [[File:Job chemist.png]] || Chemist | {{icon|volatile motes}} {{green|+2}} Volatile Motes | {{icon|minerals}} {{red|−10}} Minerals | 6 | rowspan=3 | {{Collapse list|type=Modifiers|body={{plainlist| * {{icon|robust}} {{green|×15}} Robust * {{icon|efficient processors}} {{green|×15}} Efficient Processors * {{icon|void dweller}} {{green|×1.5}} Void Dweller * {{icon|policy}} {{green|×1.2}} Indentured Servitude rights * {{icon|policy}} {{red|×0.2}} not Full Citizenship rights }}}} |- id="Gas Refiner" | [[File:Job gas refiner.png]] || Gas Refiner | {{icon|exotic gases}} {{green|+2}} Exotic Gases | {{icon|minerals}} {{red|−10}} Minerals | 6 |- id="Translucer" | [[File:Job translucer.png]] || Translucer | {{icon|rare crystals}} {{green|+2}} Rare Crystals | {{icon|minerals}} {{red|−10}} Minerals | 6 |} ==== Pop growth and management ==== These jobs predominantly produce {{icon|growth speed}} pop growth, {{icon|robot build speed}} pop assembly, {{iconify|crime}} reduction, {{iconify|amenities}}, and {{iconify|defense armies}}. {| class="mildtable sortable" ! class="unsortable" width="1%" | ! | Job ! class="unsortable" width="30%" | Produces ! class="unsortable" | Upkeep ! | Default Priority ! class="unsortable" width="30%" | Weight Modifiers |- id="Colonist" | [[File:Job colonist.png]] || Colonist | {{plainlist| * {{icon|amenities}} {{green|+3}} Amenities * {{icon|defense army}} {{green|+1}} Planetary Defense Army * {{icon|food}} {{green|+1}} Food if not {{iconify|Lithoid}} * {{icon|minerals}} {{green|+1}} Minerals if {{iconify|Lithoid}} }} | None | 4 | {{Collapse list|type=Modifiers|body={{plainlist| * {{icon|charismatic}} {{green|×1.5}} Charismatic * {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols * {{icon|void dweller}} {{green|×1.5}} Void Dweller * {{icon|repugnant}} {{red|×0.8}} Repugnant * {{icon|policy}} {{red|×0.8}} Indentured Servitude rights }}}} |- id="Roboticist" | [[File:Job roboticist.png]] || Roboticist | {{icon|robot build speed}} {{green|+2}} Monthly Mechanical Pop Assembly | {{icon|alloys}} {{red|−2}} Alloys | 3 | No weight modifiers |- id="Medical Worker" | [[File:Job healthcare.png]] || Medical Worker | {{plainlist| * {{icon|Amenities}} {{green|+5}} Amenities * {{icon|growth speed}} {{green|+5%}} Pop Growth Speed * {{icon|growth speed}} {{green|+5%}} Organic Pop Assembly Speed * {{icon|habitability}} {{green|+2.5%}} Habitability }} | {{icon|consumer goods}} {{red|−1}} Consumer Goods | 1 | {{Collapse list|type=Modifiers|body={{plainlist| * {{icon|charismatic}} {{green|×1.5}} Charismatic * {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols * {{icon|repugnant}} {{red|×0.5}} Repugnant * {{icon|policy}} {{red|×0.5}} Indentured Servitude rights * {{icon|policy}} {{red|×0.2}} not Full Citizenship rights }}}} |- id="Entertainer" | [[File:Job entertainer.png]] || Entertainer | {{plainlist| * {{icon|amenities}} {{green|+10}} Amenities * {{icon|unity}} {{green|+1}} Unity * {{iconify|Pleasure Seekers}} / {{iconify|Corporate Hedonism}}: }} * {{icon|growth speed}} {{green|+1%}} Pop Growth Speed | {{icon|consumer goods}} {{red|−1}} Consumer Goods | 6 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|domestic protocols}} {{green|×3}} Domestic Protocols * {{icon|charismatic}} {{green|×1.5}} Charismatic * {{icon|traditional}} {{green|×1.25}} Traditional * {{icon|propaganda machines}} {{green|×1.25}} Propaganda Machines * {{icon|brain slug host}} {{green|×1.25}} Brain Slug Host * {{icon|natural intellectuals}} {{green|×1.1}} Natural Intellectuals * {{icon|robust}} {{green|×1.1}} Robust * {{icon|efficient processors}} {{green|×1.1}} Efficient Processors * {{icon|quarrelsome}} {{red|×0.75}} Quarrelsome * {{icon|repugnant}} {{red|×0.5}} Repugnant * {{icon|policy}} {{red|×0.2}} not Full Citizenship rights }}|2}}}} |- id="Duelist" | [[File:Job duelist.png]] || Duelist | {{plainlist| * {{icon|amenities}} {{green|+10}} Amenities * {{icon|naval capacity}} {{green|+2}} Naval Capacity * {{icon|unity}} {{green|+2}} Unity }} | {{icon|alloys}} {{red|−1}} Alloys | 6 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|policy}} {{green|×10}} Battle Thralls rights * {{icon|domestic protocols}} {{green|×3}} Domestic Protocols * {{icon|charismatic}} {{green|×1.5}} Charismatic * {{icon|traditional}} {{green|×1.25}} Traditional * {{icon|propaganda machines}} {{green|×1.25}} Propaganda Machines * {{icon|brain slug host}} {{green|×1.25}} Brain Slug Host * {{icon|militarist}} {{green|×1.2}} Militarist pop ethic * {{icon|natural intellectuals}} {{green|×1.05}} Natural Intellectuals * {{icon|quarrelsome}} {{red|×0.75}} Quarrelsome * {{icon|policy}} {{red|×0.2}} not Full Citizenship rights * {{icon|pacifist}} {{red|×0.1}} Pacifist pop ethic }}|2}}}} |- id="Enforcer" | [[File:Job enforcer.png]] || Enforcer | {{icon|crime}} {{green|−25}} Crime * [[File:Decision_crime.png|24px]] Anti-Crime Campaign: {{icon|crime}} {{green|−10}} {{plainlist| * {{icon|defense army}} {{green|+2}} Planetary Defense Armies * {{icon|stability}} {{green|+1}} Stability }} {{iconify|Police State}} civic: * {{icon|unity}} {{green|+1}} Unity [[File:Tradition_domination_fleet_levies.png|24px]] Judgment Corps tradition: * {{icon|unity}} {{green|+1}} Unity | [[File:Decision_crime.png|24px]] Anti-Crime Campaign: * {{icon|energy}} {{red|−2}} Energy | 6 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|robust}} {{green|×20}} Robust * {{icon|efficient processors}} {{green|×20}} Efficient Processors * {{icon|crime}} {{green|x10}} Crime above 15 * {{icon|policy}} {{green|×10}} Battle Thralls rights * {{icon|earthbound}} {{green|×2}} Earthbound * {{icon|lithoid}} {{green|×2}} Lithoid * {{icon|resilient}} {{green|×2}} Resilient * {{icon|very strong}} {{green|×2}} Very Strong * {{icon|strong}} {{green|×1.5}} Strong * {{icon|traditional}} {{green|×1.1}} Traditional * {{icon|propaganda machines}} {{green|×1.1}} Propaganda Machines * {{icon|cybernetic}} {{green|×1.1}} Cybernetic * {{icon|limited regeneration}} {{green|×1.1}} Limited Regeneration * {{icon|proles}} {{green|×1.1}} Proles * {{icon|brain slug host}} {{green|×1.1}} Brain Slug Host * {{icon|natural intellectuals}} {{green|×1.05}} Natural Intellectuals * {{icon|quarrelsome}} {{red|×0.9}} Quarrelsome * {{icon|policy}} {{red|×0.8}} Indentured Servitude rights * {{icon|weak}} {{red|×0.5}} Weak * {{icon|policy}} {{red|×0.2}} not Full Citizenship rights * {{icon|crime}} {{red|×0.01}} Crime below 15 }}|2}}}} |- id="Telepath" | [[File:Job telepath.png]] || Telepath | Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers <br> {{icon|crime}} {{green|−35}} Crime * {{icon|crime}} {{green|−5}} with {{icon|edict}} Thought Enforcement edict * {{icon|crime}} {{green|−10}} with [[File:Decision_crime.png|24px]] Anti-Crime Campaign {{icon|unity}} {{green|+3}} Unity * {{icon|unity}} {{green|+1}} {{iconify|Police State}} civic * {{icon|unity}} {{green|+1}} with [[File:Tradition_domination_fleet_levies.png|24px]] Judgment Corps tradition {{icon|resources from jobs}} {{green|+5%}} Resources from planet Jobs | {{icon|energy}} {{red|−1}} Energy * [[File:Decision_crime.png|24px]] Anti-Crime Campaign: <br> {{icon|energy}} {{red|−2}} Energy | 6 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|resilient}} {{green|×2}} Resilient * {{icon|traditional}} {{green|×1.5}} Traditional * {{icon|brain slug host}} {{green|×1.5}} Brain Slug Host * {{icon|robust}} {{green|×1.5}} Robust * {{icon|natural intellectuals}} {{green|×1.25}} Natural Intellectuals * {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome * {{icon|policy}} {{red|×0.2}} not Full Citizenship rights * {{icon|policy}} {{red|×0.1}} Indentured Servitude rights * {{icon|psionic}} {{red|×0}} not Psionic or Latent Psionic }}|2}}}} |- id="Necromancer" | [[File:Job necromancer.png]] || Necromancer | {{icon|naval capacity}} {{green|+2}} Naval Capacity * {{iconify|Ground Defense Planning|24px}} tech: <br> {{icon|naval capacity}} {{green|+2}} Naval Capacity {{icon|defense army}} {{green|+3}} Planetary Defense Armies * [[File:Decision martial law.png|24px]] Martial Law modifier: <br> {{icon|defense army}} {{green|+2}} Defense Armies {{icon|physics}} {{green|+6}} Physics Research <br> {{icon|society}} {{green|+6}} Society Research | {{icon|consumer goods}} {{red|−2}} Consumer Goods | 6 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * [[File:Decision martial law.png|24px]] {{green|×10}} Martial Law modifier * {{icon|earthbound}} {{green|×2}} Earthbound * {{icon|lithoid}} {{green|×2}} Lithoid * {{icon|necrophage}} {{green|×2}} Necrophage * {{icon|resilient}} {{green|×2}} Resilient * {{icon|very strong}} {{green|×2}} Very Strong * {{icon|erudite}} {{green|×1.75}} Erudite * {{icon|strong}} {{green|×1.5}} Strong * {{icon|intelligent}} {{green|×1.35}} Intelligent * {{icon|natural physicists}} {{green|×1.35}} Natural Physicists * {{icon|natural sociologists}} {{green|×1.35}} Natural Sociologists * {{icon|natural intellectuals}} {{green|×1.35}} Natural Intellectuals * {{icon|cybernetic}} {{green|×1.1}} Cybernetic * {{icon|limited regeneration}} {{green|×1.1}} Limited Regeneration * {{icon|brain slug host}} {{green|×1.1}} Brain Slug Host * {{icon|robust}} {{green|×1.05}} Robust * {{icon|efficient processors}} {{green|×1.05}} Efficient Processors * {{icon|quarrelsome}} {{red|×0.9}} Quarrelsome * {{icon|weak}} {{red|×0.5}} Weak }}|2}}}} |- id="Reassigner" | [[File:Job necromancer.png]] || Reassigner | {{icon|robot build speed}} {{green|+2}} Monthly Organic Pop Assembly | {{plainlist| * {{icon|consumer goods}} {{red|−2}} Consumer Goods * {{icon|food}} {{red|−2}} Food if not {{iconify|Lithoid}} * {{icon|minerals}} {{red|−2}} Minerals if {{iconify|Lithoid}} }} | 3 | No weight modifiers |- id="Necrophyte" | [[File:Job apprentice.png]] || Necrophyte | {{plainlist| * Job can be taken all slave types * {{icon|amenities}} {{green|+5}} Amenities * {{icon|unity}} {{green|+1.5}} Unity * {{icon|time}} Every 10 years from the colony's creation all Necrophyte Pops are changed to primary species }} | {{icon|no}}{{icon|Hive Mind}} If not Hive Mind: * {{icon|consumer goods}} {{red|−1}} Consumer Goods * [[File:Basic_resource.png|24px]] {{red|−1}} Pop upkeep {{icon|Hive Mind}} If Hive Mind: * [[File:Basic_resource.png|24px]] {{red|−2}} Pop upkeep | 2 | {{Collapse list|type=Modifiers|body={{plainlist| * {{icon|charismatic}} {{green|×1.5}} Charismatic * {{icon|nerve stapled}} {{red|×0.75}} Nerve Stapled * {{icon|docile livestock}} {{red|×0.75}} Docile Livestock * {{icon|slave}} {{red|×0.75}} Enslaved * {{icon|repugnant}} {{red|×0.5}} Repugnant }}}} |} ==== Abstract resource production ==== These jobs predominantly use {{iconify|consumer goods}} upkeep to produce {{iconify|research}} and {{iconify|unity}}. <!-- Sorted by occurrence. Alphabetical order available by using the sortable columns. Do not force alphabetical order by default. --> {| class="mildtable sortable" ! class="unsortable" width="1%" | ! | Job ! class="unsortable" width="30%" | Produces ! class="unsortable" | Upkeep ! class="unsortable" | Default Priority ! class="unsortable" width="30%" | Weight Modifiers |- id="Researcher" | [[File:Job researcher.png]] || Researcher | {{icon|research}} {{green|+4}} Research Output | {{plainlist| * {{icon|consumer goods}} {{red|−2}} Consumer Goods * {{icon|edict}} Research Subsidies edict: }} * {{icon|energy}} {{red|−1}} Energy | 6 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|erudite}} {{green|×3}} Erudite * {{icon|policy}} {{green|×2}} Academic Privilege rights * {{icon|intelligent}} {{green|×2}} Intelligent * {{icon|logic engines}} {{green|×2}} Logic Engines * {{icon|natural intellectuals}} {{green|×2}} Natural Intellectuals * {{icon|uplifted}} {{green|×2}} Uplifted * {{icon|uplifted}} {{green|×2}} Somewhat Uplifted * {{icon|brain slug host}} {{green|×2}} Brain Slug Host * {{icon|psionic}} {{green|×2}} Psionic * {{icon|psionic}} {{green|×1.5}} Latent Psionic * {{icon|natural engineers}} {{green|×1.5}} Natural Engineers * {{icon|natural physicists}} {{green|×1.5}} Natural Physicists * {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists * {{icon|robust}} {{green|×1.5}} Robust * {{icon|charismatic}} {{green|×1.25}} Charismatic * {{icon|domestic protocols}} {{green|×1.25}} Domestic Protocols * {{icon|policy}} {{red|×0.8}} Indentured Servitude rights * {{icon|repugnant}} {{red|×0.75}} Repugnant * {{icon|proles}} {{red|×0.65}} Proles * {{icon|policy}} {{red|×0.2}} not Full Citizenship rights * {{icon|unlifted}} {{red|×0.1}} Unlifted }}|2}}}} |- id="Bureaucrat" | [[File:Job bureaucrat.png]] || Bureaucrat | {{plainlist| * Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers * {{icon|unity}} {{green|+4}} Unity }} * {{icon|unity}} {{green|+1}} Unity with {{iconify|Byzantine Bureaucracy}} {{icon|stability}} {{green|+1}} Stability with {{iconify|Byzantine Bureaucracy}} | {{icon|consumer goods}} {{red|−2}} Consumer Goods | 6 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|propaganda machines}} {{green|×2}} Propaganda Machines * {{icon|traditional}} {{green|×1.5}} Traditional * {{icon|psionic}} {{green|×1.2}} Psionic * {{icon|psionic}} {{green|×1.1}} Latent Psionic * {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome * {{icon|proles}} {{red|×0.5}} Proles * {{icon|unlifted}} {{red|×0.5}} Unlifted * {{icon|policy}} {{red|×0.2}} not Full Citizenship rights }}|2}}}} |- id="Manager" | [[File:Job manager.png]] || Manager | {{plainlist| * Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers * {{icon|unity}} {{green|+4}} Unity * {{icon|trade value}} {{green|+2}} Trade Value }} | {{icon|consumer goods}} {{red|−2}} Consumer Goods | 6 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|brain slug host}} {{green|×3}} Brain Slug Host * {{icon|natural intellectuals}} {{green|×2}} Natural Intellectuals * {{icon|erudite}} {{green|×2}} Erudite * {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists * {{icon|thrifty}} {{green|×1.5}} Thrifty * {{icon|traditional}} {{green|×1.5}} Traditional * {{icon|robust}} {{green|×1.5}} Robust * {{icon|propaganda machines}} {{green|×1.5}} Propaganda Machines * {{icon|efficient processors}} {{green|×1.5}} Efficient Processors * {{icon|void dweller}} {{green|×1.5}} Void Dweller * {{icon|numistic administration}} {{green|×1.5}} Numistic Administration * {{icon|intelligent}} {{green|×1.4}} Intelligent * {{icon|logic engines}} {{green|×1.4}} Logic Engines * {{icon|uplifted}} {{green|×1.4}} Uplifted * {{icon|necrophage}} {{green|×1.25}} Necrophage * {{icon|psionic}} {{green|×1.2}} Psionic * {{icon|psionic}} {{green|×1.1}} Latent Psionic * {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome * {{icon|proles}} {{red|×0.5}} Proles * {{icon|unlifted}} {{red|×0.5}} Unlifted * {{icon|policy}} {{red|×0.2}} not Full Citizenship rights }}|2}}}} |- id="Priest" | [[File:Job priest.png]] || Priest | {{plainlist| * Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers * {{icon|unity}} {{green|+4}} Unity }} * {{icon|unity}} {{green|+1}} Unity with {{iconify|Exalted Priesthood}} {{icon|amenities}} {{green|+2}} Amenities | {{icon|consumer goods}} {{red|−2}} Consumer Goods | 6 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|exalted priesthood}} {{green|×2}} Exalted Priesthood civic * {{icon|charismatic}} {{green|×2}} Charismatic * {{icon|domestic protocols}} {{green|×2}} Domestic Protocols * {{icon|traditional}} {{green|×1.5}} Traditional * {{icon|propaganda machines}} {{green|×1.5}} Propaganda Machines * {{icon|void dweller}} {{green|×1.5}} Void Dweller * {{icon|necrophage}} {{green|×1.5}} Necrophage * {{icon|brain slug host}} {{green|×1.5}} Brain Slug Host * {{icon|natural intellectuals}} {{green|×1.3}} Natural Intellectuals * {{icon|robust}} {{green|×1.3}} Robust * {{icon|efficient processors}} {{green|×1.3}} Efficient Processors * {{icon|spiritualist}} {{green|×1.2}} Spiritualist pop ethic * {{icon|natural sociologists}} {{green|×1.1}} Natural Sociologists * {{icon|erudite}} {{green|×1.05}} Erudite * {{icon|intelligent}} {{green|×1.05}} Intelligent * {{icon|logic engines}} {{green|×1.05}} Logic Engines * {{icon|uplifted}} {{green|×1.05}} Uplifted * {{icon|proles}} {{red|×0.9}} Proles * {{icon|unlifted}} {{red|×0.7}} Unlifted * {{icon|repugnant}} {{red|×0.5}} Repugnant * {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome * {{icon|policy}} {{red|×0.2}} not Full Citizenship rights * {{icon|materialist}} {{red|×0.1}} Materialist pop ethic }}|2}}}} |- id="Death Priest" | [[File:Job death priest.png]] || Death Priest | {{plainlist| * Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers * {{icon|unity}} {{green|+3}} Unity }} * {{icon|unity}} {{green|+3}} Unity while a {{icon|edict}} [[Edicts#Sacrifices|Sacrifice edict]] is active * {{icon|unity}} {{green|+1}} Unity with {{iconify|Exalted Priesthood}} {{plainlist| * {{icon|amenities}} {{green|+2}} Amenities * {{icon|society}} {{green|+1}} Society Research }} |{{icon|consumer goods}} {{red|−2}} Consumer Goods | 6 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|charismatic}} {{green|×2}} Charismatic * {{icon|domestic protocols}} {{green|×2}} Domestic Protocols * {{icon|exalted priesthood}} {{green|×2}} Exalted Priesthood civic * {{icon|brain slug host}} {{green|×1.5}} Brain Slug Host * {{icon|necrophage}} {{green|×1.5}} Necrophage * {{icon|traditional}} {{green|×1.5}} Traditional * {{icon|propaganda machines}} {{green|×1.5}} Propaganda Machines * {{icon|efficient processors}} {{green|×1.3}} Efficient Processors * {{icon|natural intellectuals}} {{green|×1.3}} Natural Intellectuals * {{icon|robust}} {{green|×1.3}} Robust * {{icon|spiritualist}} {{green|×1.2}} Spiritualist pop ethic * {{icon|erudite}} {{green|×1.15}} Erudite * {{icon|natural sociologists}} {{green|×1.1}} Natural Sociologists * {{icon|intelligent}} {{green|×1.05}} Intelligent * {{icon|logic engines}} {{green|×1.05}} Logic Engines * {{icon|psionic}} {{green|×1.05}} Psionic * {{icon|uplifted}} {{green|×1.05}} Uplifted * {{icon|proles}} {{red|×0.9}} Proles * {{icon|unlifted}} {{red|×0.9}} Unlifted * {{icon|repugnant}} {{red|×0.5}} Repugnant * {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome * {{icon|policy}} {{red|×0.2}} not Full Citizenship rights * {{icon|materialist}} {{red|×0.1}} Materialist pop ethic }}|2}}}} |- id="Death Chronicler" | [[File:Job death chronicler.png]] || Death Chronicler | {{plainlist| * Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers * {{icon|unity}} {{green|+2}} Unity }} * {{icon|unity}} {{green|+1}} Unity with {{iconify|Byzantine Bureaucracy}} {{plainlist| * {{icon|stability}} {{green|+2}} Stability * {{icon|amenities}} {{green|+2}} Amenities * {{icon|society}} {{green|+2}} Society Research }} | {{plainlist| * {{icon|consumer goods}} {{red|−2}} Consumer Goods * [[File:Basic_resource.png|24px]] {{red|-1}} Pop upkeep }} | 6 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|traditional}} {{green|×2.5}} Traditional * {{icon|erudite}} {{green|×2}} Erudite * {{icon|intelligent}} {{green|×1.5}} Intelligent * {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists * {{icon|void dweller}} {{green|×1.5}} Void Dweller * {{icon|necrophage}} {{green|×1.5}} Necrophage * {{icon|propaganda machines}} {{green|×1.5}} Propaganda Machines * {{icon|psionic}} {{green|×1.5}} Psionic * {{icon|psionic}} {{green|×1.4}} Latent Psionic * {{icon|logic engines}} {{green|×1.4}} Logic Engines * {{icon|quarrelsome}} {{red|×0.2}} Quarrelsome }}|2}}}} |- id="Culture Worker" | [[File:Job culture worker.png]] || Culture Worker | {{plainlist| * {{icon|unity}} {{green|+3}} Unity * {{icon|society}} {{green|+3}} Society Research }} | {{icon|consumer goods}} {{red|−2}} Consumer Goods | 6 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|erudite}} {{green|×2}} Erudite * {{icon|propaganda machines}} {{green|×2}} Propaganda Machines * {{icon|robust}} {{green|×1.5}} Robust * {{icon|efficient processors}} {{green|×1.5}} Efficient Processors * {{icon|traditional}} {{green|×1.5}} Traditional * {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists * {{icon|natural intellectuals}} {{green|×1.5}} Natural Intellectuals * {{icon|void dweller}} {{green|×1.5}} Void Dweller * {{icon|intelligent}} {{green|×1.4}} Intelligent * {{icon|logic engines}} {{green|×1.4}} Logic Engines * {{icon|uplifted}} {{green|×1.4}} Uplifted * {{icon|uplifted}} {{green|×1.4}} Somewhat Uplifted * {{icon|psionic}} {{green|×1.2}} Psionic * {{icon|psionic}} {{green|×1.1}} Latent Psionic * {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome * {{icon|proles}} {{red|×0.5}} Proles * {{icon|unlifted}} {{red|×0.5}} Unlifted * {{icon|policy}} {{red|×0.2}} not Full Citizenship rights }}|2}}}} |} === Worker jobs === For {{iconify|Worker}} jobs new pops will always take the job from a current pop if the new pop's weight is higher. This stratum is also used by slaves of {{iconify|Gestalt Consciousness}} empires. {| class="mildtable sortable" ! class="unsortable" width="1%" | ! | Job ! class="unsortable" width="30%" | Produces ! class="unsortable" | Upkeep ! | Default Priority ! class="unsortable" width="30%" | Weight Modifiers |- id="Clerk" | [[File:Job clerk.png]] || Clerk | {{icon|trade value}} {{green|+4}} Trade Value * {{icon|trade value}} {{green|+1}} Trade Value with [[File:Tradition_mercantile_trickle_up_economics.png|24px]] Trickle Up Economics {{icon|amenities}} {{green|+2}} Amenities | N/A | 8 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|thrifty}} {{green|×2}} Thrifty * {{icon|numistic administration}} {{green|×2}} Numistic Administration * {{icon|charismatic}} {{green|×1.5}} Charismatic * {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols * {{icon|brain slug host}} {{green|×1.25}} Brain Slug Host * {{icon|natural intellectuals}} {{green|×1.2}} Natural Intellectuals * {{icon|robust}} {{green|×1.13}} Robust * {{icon|repugnant}} {{red|×0.5}} Repugnant }}|2}}}} |- id="Technician" | [[File:Job technician.png]] || Technician | {{icon|energy}} {{green|+6}} Energy * {{icon|energy}} {{green|+2}} Energy if founder species is {{iconify|Mechanical}} | {{icon|energy}} {{red|−0.5}} Energy with Capacity Subsidies | 7 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|slave}} {{green|×8}} Enslaved * {{icon|mechanical}} {{green|×2}} Mechanical * {{icon|ingenious}} {{green|×2}} Ingenious * {{icon|superconductive}} {{green|×2}} Superconductive * {{icon|numistic administration}} {{green|×2}} Numistic Administration * {{icon|void dweller}} {{green|×1.5}} Void Dweller * {{icon|serviles}} {{green|×1.5}} Serviles * {{icon|proles}} {{green|×1.5}} Earthbound * {{icon|psionic}} {{green|×1.3}} Psionic * {{icon|psionic}} {{green|×1.2}} Latent Psionic * {{icon|very strong}} {{green|×1.2}} Very Strong * {{icon|strong}} {{green|×1.1}} Strong * {{icon|robust}} {{green|×1.1}} Robust * {{icon|efficient processors}} {{green|×1.1}} Efficient Processors * {{icon|nerve stapled}} {{green|×1.1}} Nerve Stapled * {{icon|weak}} {{red|×0.9}} Weak * {{icon|weak}} {{red|×0.75}} Necrophage }}|2}}}} |- id="Farmer" | [[File:Job farmer.png]] || Farmer | {{icon|food}} {{green|+6}} Food * {{icon|food}} {{red|−1}} Food if founder species is {{iconify|Mechanical}} {{icon|amenities}} {{green|+2}} Amenities with {{iconify|Agrarian Idyll}} | {{icon|energy}} {{red|−0.5}} Energy with Farming Subsidies | 7 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|slave}} {{green|×10}} Enslaved * {{icon|agrarian}} {{green|×3}} Agrarian * {{icon|harvesters}} {{green|×3}} Harvesters * {{icon|mechanical}} {{green|×3}} Mechanical * {{icon|serviles}} {{green|×2.5}} Serviles * {{icon|charismatic}} {{green|×1.5}} Charismatic * {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols * {{icon|void dweller}} {{green|×1.5}} Void Dweller * {{icon|proles}} {{green|×1.4}} Proles * {{icon|very strong}} {{green|×1.2}} Very Strong * {{icon|strong}} {{green|×1.1}} Strong * {{icon|robust}} {{green|×1.1}} Robust * {{icon|efficient processors}} {{green|×1.1}} Efficient Processors * {{icon|nerve stapled}} {{green|×1.1}} Nerve Stapled * {{icon|agrarian idyll}} {{green|×1.1}} Agrarian Idyll civic * {{icon|weak}} {{red|×0.9}} Weak * {{icon|weak}} {{red|×0.75}} Necrophage * {{icon|repugnant}} {{red|×0.5}} Repugnant * {{icon|lithoid}} {{red|×0.5}} Lithoid }}|2}}}} |- id="Angler" | [[File:Job angler.png]] || Angler | {{plainlist| * {{icon|food}} {{green|+8}} Food * {{icon|trade value}} {{green|+2}} Trade Value }} | N/A | 7 | {{Collapse list|type=Modifiers|body={{plainlist| * {{icon|slave}} {{green|×10}} Enslaved * {{icon|agrarian}} {{green|×3}} Agrarian * {{icon|serviles}} {{green|×1.5}} Serviles * {{icon|proles}} {{green|×1.4}} Proles * {{icon|robust}} {{green|×1.1}} Robust * {{icon|efficient processors}} {{green|×1.1}} Efficient Processors }}}} |- id="Miner" | [[File:Job miner.png]] || Miner | {{icon|minerals}} {{green|+4}} Minerals * {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Mining Guilds}} | {{icon|energy}} {{red|−0.5}} Energy with Mining Subsidies | 7 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|slave}} {{green|×10}} Enslaved * {{icon|industrious}} {{green|×3}} Industrious * {{icon|power drills}} {{green|×3}} Power Drills * {{icon|mechanical}} {{green|×3}} Mechanical * {{icon|void dweller}} {{green|×1.5}} Void Dweller * {{icon|serviles}} {{green|×1.5}} Serviles * {{icon|proles}} {{green|×1.4}} Proles * {{icon|very strong}} {{green|×1.2}} Very Strong * {{icon|strong}} {{green|×1.1}} Strong * {{icon|robust}} {{green|×1.1}} Robust * {{icon|efficient processors}} {{green|×1.1}} Efficient Processors * {{icon|nerve stapled}} {{green|×1.1}} Nerve Stapled * {{icon|weak}} {{red|×0.9}} Weak * {{icon|weak}} {{red|×0.75}} Necrophage }}|2}}}} |- id="Scrap Miner" | [[File:Job miner.png]] || Scrap Miner | {{icon|minerals}} {{green|+2}} Minerals * {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Mining Guilds}} {{icon|alloys}} {{green|+1}} Alloys | N/A | 7 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|slave}} {{green|×10}} Enslaved * {{icon|industrious}} {{green|×3}} Industrious * {{icon|power drills}} {{green|×3}} Power Drills * {{icon|mechanical}} {{green|×3}} Mechanical * {{icon|void dweller}} {{green|×1.5}} Void Dweller * {{icon|serviles}} {{green|×1.5}} Serviles * {{icon|proles}} {{green|×1.4}} Proles * {{icon|very strong}} {{green|×1.2}} Very Strong * {{icon|strong}} {{green|×1.1}} Strong * {{icon|robust}} {{green|×1.1}} Robust * {{icon|efficient processors}} {{green|×1.1}} Efficient Processors * {{icon|nerve stapled}} {{green|×1.1}} Nerve Stapled * {{icon|weak}} {{red|×0.9}} Weak * {{icon|weak}} {{red|×0.75}} Necrophage }}|2}}}} |- id="Soldier" | [[File:Job soldier.png]] || Soldier | {{icon|naval capacity}} {{green|+4}} Naval Capacity * {{icon|naval capacity}} {{green|+2}} Naval Capacity with {{iconify|Ground Defense Planning|24px}} {{plainlist| * {{icon|defense army}} {{green|+3}} Planetary Defense Armies * {{icon|unity}} {{green|+2}} Unity with {{iconify|Citizen Service}} * {{icon|stability}} {{green|+5}} Stability with [[File:Decision martial law.png|24px]] Martial Law modifier }} | N/A | 5 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * [[File:Decision martial law.png|24px]] {{green|×10}} Martial Law modifier * {{icon|policy}} {{green|×10}} Battle Thralls rights * {{icon|earthbound}} {{green|×2}} Earthbound * {{icon|lithoid}} {{green|×2}} Lithoid * {{icon|resilient}} {{green|×2}} Resilient * {{icon|very strong}} {{green|×2}} Very Strong * {{icon|strong}} {{green|×1.5}} Strong * {{icon|traditional}} {{green|×1.1}} Traditional * {{icon|propaganda machines}} {{green|×1.1}} Propaganda Machines * {{icon|cybernetic}} {{green|×1.1}} Cybernetic * {{icon|limited regeneration}} {{green|×1.1}} Limited Regeneration * {{icon|proles}} {{green|×1.1}} Proles * {{icon|brain slug host}} {{green|×1.1}} Brain Slug Host * {{icon|natural intellectuals}} {{green|×1.05}} Natural Intellectuals * {{icon|quarrelsome}} {{red|×0.9}} Quarrelsome * {{icon|policy}} {{red|×0.8}} Indentured Servitude rights * {{icon|weak}} {{red|×0.5}} Weak * {{icon|policy}} {{red|×0.2}} not Full Citizenship rights }}|2}}}} |- id="Crystal Miner" | [[File:Job crystal miner.png]] || Crystal Miner | {{icon|rare crystals}} {{green|+2}} Rare Crystals * {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Mining Guilds}} | {{icon|energy}} {{red|−0.5}} Energy with Mining Subsidies | 6 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|slave}} {{green|×10}} Enslaved * {{icon|serviles}} {{green|×5}} Serviles * {{icon|robust}} {{green|×3}} Robust * {{icon|efficient processors}} {{green|×3}} Efficient Processors * {{icon|very strong}} {{green|×3}} Very Strong * {{icon|nerve stapled}} {{green|×3}} Nerve Stapled * {{icon|void dweller}} {{green|×3}} Void Dweller * {{icon|mechanical}} {{green|×2}} Mechanical * {{icon|strong}} {{green|×1.5}} Strong * {{icon|weak}} {{red|×0.75}} Necrophage * {{icon|weak}} {{red|×0.1}} Weak }}|2}}}} |- id="Gas Extractor" | [[File:Job gas extractor.png]] || Gas Extractor | {{icon|exotic gases}} {{green|+2}} Exotic Gases * {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Mining Guilds}} | {{icon|energy}} {{red|−0.5}} Energy with Mining Subsidies | 6 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|slave}} {{green|×10}} Enslaved * {{icon|serviles}} {{green|×5}} Serviles * {{icon|robust}} {{green|×3}} Robust * {{icon|efficient processors}} {{green|×3}} Efficient Processors * {{icon|very strong}} {{green|×3}} Very Strong * {{icon|nerve stapled}} {{green|×3}} Nerve Stapled * {{icon|void dweller}} {{green|×3}} Void Dweller * {{icon|mechanical}} {{green|×2}} Mechanical * {{icon|strong}} {{green|×1.5}} Strong * {{icon|weak}} {{red|×0.75}} Necrophage * {{icon|weak}} {{red|×0.1}} Weak }}|2}}}} |- id="Mote Harvester" | [[File:Job mote harvester.png]] || Mote Harvester | {{icon|volatile motes}} {{green|+2}} Volatile Motes * {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Mining Guilds}} | {{icon|energy}} {{red|−0.5}} Energy with Mining Subsidies | 6 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|slave}} {{green|×10}} Enslaved * {{icon|serviles}} {{green|×5}} Serviles * {{icon|robust}} {{green|×3}} Robust * {{icon|efficient processors}} {{green|×3}} Efficient Processors * {{icon|very strong}} {{green|×3}} Very Strong * {{icon|nerve stapled}} {{green|×3}} Nerve Stapled * {{icon|void dweller}} {{green|×3}} Void Dweller * {{icon|mechanical}} {{green|×2}} Mechanical * {{icon|strong}} {{green|×1.5}} Strong * {{icon|weak}} {{red|×0.75}} Necrophage * {{icon|weak}} {{red|×0.1}} Weak }}|2}}}} |- id="Mortal Initiate" | [[File:Job mortal initiate.png]] || Mortal Initiate | {{plainlist| * Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers * {{icon|unity}} {{green|+2}} Unity * {{icon|amenities}} {{green|+2}} Amenities * {{icon|society}} {{green|+1}} Society Research }} | N/A | 6 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|exalted priesthood}} {{green|×2}} Exalted Priesthood civic * {{icon|charismatic}} {{green|×1.5}} Charismatic * {{icon|domestic protocols}} {{green|×1.5}} Domestic Protocols * {{icon|numistic administration}} {{green|×1.5}} Numistic Administration * {{icon|thrifty}} {{green|×1.5}} Thrifty * {{icon|spiritualist}} {{green|×1.2}} Spiritualist pop ethic * {{icon|traditional}} {{green|×1.1}} Traditional * {{icon|propaganda machines}} {{green|×1.1}} Propaganda Machines * {{icon|natural intellectuals}} {{green|×1.05}} Natural Intellectuals * {{icon|weak}} {{green|×1.05}} Weak * {{icon|repugnant}} {{red|×0.5}} Repugnant * {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome * {{icon|policy}} {{red|×0.2}} not Full Citizenship rights * {{icon|materialist}} {{red|×0.1}} Materialist pop ethic * {{icon|nerve stapled}} {{red|×0.01}} Nerve Stapled * {{icon|mechanical}} {{red|×0}} Mechanical }}|2}}}} |- id="Prosperity Preacher" | [[File:Job priest.png]] || Prosperity Preacher | {{plainlist| * Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers * {{icon|unity}} {{green|+1}} Unity * {{icon|amenities}} {{green|+3}} Amenities * {{icon|trade value}} {{green|+4}} Trade Value }} | N/A | 6 | {{Collapse list|type=Modifiers|body={{MultiColumn|{{plainlist| * {{icon|traditional}} {{green|×1.5}} Traditional * {{icon|propaganda machines}} {{green|×1.5}} Propaganda Machines * {{icon|brain slug host}} {{green|×1.5}} Brain Slug Host * {{icon|charismatic}} {{green|×1.25}} Charismatic * {{icon|domestic protocols}} {{green|×1.25}} Domestic Protocols * {{icon|natural intellectuals}} {{green|×1.25}} Natural Intellectuals * {{icon|robust}} {{green|×1.25}} Robust * {{icon|spiritualist}} {{green|×1.2}} Spiritualist pop ethic * {{icon|repugnant}} {{red|×0.75}} Repugnant * {{icon|quarrelsome}} {{red|×0.5}} Quarrelsome * {{icon|materialist}} {{red|×0.1}} Materialist pop ethic * {{icon|policy}} {{red|×0.1}} not Full Citizenship rights }}|2}}}} |} ==== Slave ==== Slave jobs can only be worked by Pops belonging to a species that is enslaved. {| class="mildtable plainlist" ! width=1% | ! Job ! Produces ! Upkeep ! Requirements ! Source ! width=20% | Description |- id="Grid Amalgamated" | [[File:Job organic battery.png]] || Grid Amalgamated | * {{icon|energy}} {{green|+4}} Energy * {{icon|housing usage}} {{green|−0.50}} Pop Housing Usage | N/A | {{icon|slave}} Grid Amalgamation slavery | Generated automatically for all Pops | ''Their organic energy will be absorbed, until they expire.'' |- id="Livestock" | [[File:Job livestock.png]] || Livestock | * {{icon|housing usage}} {{green|−0.50}} Pop Housing Usage * {{icon|political power}} {{yellow|-10%}} Political Power * {{icon|food}} {{green|+4}} Food if Pops is not Lithoid * {{icon|minerals}} {{green|+2}} Minerals if Pops is Lithoid | N/A | {{icon|slave}} Livestock slavery | Generated automatically for all Pops | ''They have but one purpose: to become food for their betters.'' |- id="Servant" | [[File:Job servant.png]] || Servant | * {{icon|amenities}} {{green|+4}} Amenities * {{icon|housing usage}} {{green|−0.50}} Pop Housing Usage if biological | N/A | * {{icon|slave}} Domestic Servitude slavery * {{icon|slave}} Servitude AI policy | Generated automatically for Pops that can't find a job | ''Servants perform various menial domestic tasks and household work for their masters.'' |- id="Overseer" | [[File:Job enforcer.png]] || Overseer | * {{icon|crime}} {{green|−25}} Crime * {{icon|happiness}} {{green|+25}} Happiness * {{icon|defense army}} {{green|+2}} Planetary Defense Armies | {{icon|energy}} {{red|-2}} Energy with Anticrime Campaign modifier | [[File:Decision slave colony.png|24px]] Thrall World | Generated by the capital and Overseer Residences buildings | ''These relatively privileged slaves keep their less fortunate brethren in line.'' |- id="Toiler" | [[File:Job primitive laborer.png]] || Toiler | {{icon|amenities}} {{green|+2}} Amenities | N/A | [[File:Decision slave colony.png|24px]] Thrall World | Generated automatically for Pops that can't find a job | ''Toilers perform the grueling menial labor required to keep the crude infrastructure of the Thrall-World running.'' |} == Gestalt Consciousness == {{SVersion|3.3}} {{iconify|Gestalt Consciousness}} empires have only two main strata. Unlike individualist empires, drones can promote and demote in stratum immediately. The amenity jobs' interactions with species traits is irregular enough that it is explicitly noted, rather than left implied. With the exception of {{iconify|Spawning Drone}}, nothing gives the proper amount of amenities for all regularly applicable species modifiers. {| class="mildtable sortable plainlist" ! class="unsortable" width=1% | || width=10% | Job ! Stratum ! Produces ! Upkeep ! Government ! Default Priority ! class="unsortable" | Weight |- id="Agri-Drone" | [[File:Job farmer.png]] || Agri-Drone | {{iconify|Menial Drone}} | * {{icon|food}} {{green|+6}} Food if {{iconify|Hive Mind}} * {{icon|food}} {{green|+5}} Food if {{iconify|Machine Intelligence}} | {{icon|energy}} {{red|−0.5}} Energy with Farming Subsidies | * {{iconify|Hive Mind}} * {{iconify|Machine Intelligence}} | 6 | {{Collapse list | type= Modifiers | body= * {{icon|agrarian}} {{green|×2}} Agrarian * {{icon|harvesters}} {{green|×2}} Harvesters * {{icon|cybernetic}} {{green|×1.1}} Cybernetic * {{icon|machine intelligence}} {{red|×0.9}} Machine Intelligence authority * {{icon|weak}} {{red|×0.65}} Necrophage * {{icon|lithoid}} {{red|×0.5}} Lithoid }} |- id="Maintenance Drone" | [[File:Job maintenance drone.png]] || Maintenance Drone | {{iconify|Menial Drone}} | * {{icon|Amenities}} {{green|+4}} Amenities ** ''{{icon|Amenities}} {{green|+5}} Amenities with {{iconify|Charismatic}} or {{iconify|Emotion Emulators}}''<ref name="job.1">The incorrect (or missing) modifiers for gestalt amenity jobs are almost certainly a bug.</ref> ** ''{{icon|Amenities}} {{green|+3}} Amenities with {{iconify|Repugnant}} or {{iconify|Uncanny}}''<ref name="job.1"/> ** ''{{icon|machine}} Amenity output not modified by {{iconify|Domestic Protocols}}''<ref name="job.1"/> * {{icon|unity}} {{green|+1}} Unity with {{iconify|Maintenance Protocols}} | N/A | * {{iconify|Hive Mind}} * {{iconify|Machine Intelligence}} | 6 | {{Collapse list | type= Modifiers | body= * {{icon|charismatic}} {{green|×2}} Charismatic * {{icon|emotion emulators}} {{green|×2}} Emotion Emulators * {{icon|traditional}} {{green|×1.1}} Traditional * {{icon|propaganda machines}} {{green|×1.1}} Propaganda Machines * {{icon|cybernetic}} {{green|×1.1}} Cybernetic * {{icon|weak}} {{red|×0.85}} Necrophage * {{icon|repugnant}} {{red|×0.5}} Repugnant * {{icon|uncanny}} {{red|×0.5}} Uncanny }} |- id="Mining Drone" | [[File:Job miner.png]] || Mining Drone | {{iconify|Menial Drone}} | * {{icon|minerals}} {{green|+4}} Minerals without {{iconify|Rockbreakers}} * {{icon|minerals}} {{green|+5}} Minerals with {{iconify|Rockbreakers}} | {{icon|energy}} {{red|−0.5}} Energy with Mining Subsidies | * {{iconify|Hive Mind}} * {{iconify|Machine Intelligence}} | 6 | {{Collapse list | type= Modifiers | body= * {{icon|industrious}} {{green|×2}} Industrious * {{icon|power drills}} {{green|×2}} Power Drills * {{icon|cybernetic}} {{green|×1.1}} Cybernetic * {{icon|weak}} {{red|×0.65}} Necrophage }} |- id="Scrap Miner Drone" | [[File:Job miner.png]] || Scrap Miner Drone | {{iconify|Menial Drone}} | * {{icon|minerals}} {{green|+2}} Minerals * {{icon|alloys}} {{green|+1}} Alloys | N/A | * {{iconify|Hive Mind}} * {{iconify|Machine Intelligence}} | 6 | {{Collapse list | type= Modifiers | body= * {{icon|industrious}} {{green|×2}} Industrious * {{icon|power drills}} {{green|×2}} Power Drills * {{icon|cybernetic}} {{green|×1.1}} Cybernetic * {{icon|weak}} {{red|×0.65}} Necrophage }} |- id="Tech-Drone" | [[File:Job technician.png]] || Tech-Drone | {{iconify|Menial Drone}} | * {{icon|energy}} {{green|+6}} Energy if {{iconify|Hive Mind}} * {{icon|energy}} {{green|+8}} Energy if {{iconify|Machine Intelligence}} | {{icon|energy}} {{red|−0.5}} Energy with Capacity Subsidies | * {{iconify|Hive Mind}} * {{iconify|Machine Intelligence}} | 6 | {{Collapse list | type= Modifiers | body= * {{icon|ingenious}} {{green|×2}} Ingenious * {{icon|superconductive}} {{green|×2}} Superconductive * {{icon|cybernetic}} {{green|×1.1}} Cybernetic * {{icon|weak}} {{red|×0.65}} Necrophage }} |- id="Warrior Drone" | [[File:Job soldier.png]] || Warrior Drone | {{iconify|Menial Drone}} | * {{icon|naval capacity}} {{green|+4}} Naval Capacity without {{iconify|Ground Defense Planning|24px}} * {{icon|naval capacity}} {{green|+6}} Naval Capacity with {{iconify|Ground Defense Planning|24px}} * {{icon|Defense Army}} {{green|+3}} Planetary Defense Armies * {{icon|stability}} {{green|+5}} Stability with [[File:Decision martial law hive.png|24px]] Deploy Hunter-Killer Drones or [[File:Decision martial law machine.png|24px]] Activate Compliance Protocols modifier | N/A | * {{iconify|Hive Mind}} * {{iconify|Machine Intelligence}} | 4 | {{Collapse list | type= Modifiers | body= * [[File:Decision martial law hive.png|24px]] {{green|×10}} Hunter-Killer Drones modifier * [[File:Decision martial law machine.png|24px]] {{green|×10}} Compliance Protocols modifier * {{icon|resilient}} {{green|×4}} Resilient * {{icon|very strong}} {{green|×4}} Very Strong * {{icon|strong}} {{green|×3}} Strong * {{icon|lithoid}} {{green|×2}} Lithoid * {{icon|cybernetic}} {{green|×1.2}} Cybernetic * {{icon|weak}} {{red|×0.5}} Weak }} |- id="Brain Drone" | [[File:Job brain drone.png]] || Brain Drone | {{iconify|Complex Drone}} | {{icon|research}} {{green|+4}} Research Output | * {{icon|minerals}} {{red|−6}} Minerals * {{icon|energy}} {{red|−1}} Energy with Research Subsidies | {{iconify|Hive Mind}} | 5 | {{Collapse list | type= Modifiers | body= * {{icon|erudite}} {{green|×3}} Erudite * {{icon|intelligent}} {{green|×2}} Intelligent * {{icon|natural engineers}} {{green|×1.5}} Natural Engineers * {{icon|natural physicists}} {{green|×1.5}} Natural Physicists * {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists * {{icon|cybernetic}} {{red|×0.9}} Cybernetic * {{icon|serviles}} {{red|×0.65}} Serviles * {{icon|proles}} {{red|×0.65}} Proles }} |- id="Calculator" | [[File:Job researcher.png]] || Calculator | {{iconify|Complex Drone}} | {{icon|research}} {{green|+4}} Research Output | * {{icon|energy}} {{red|−4}} Energy without Research Subsidies * {{icon|energy}} {{red|−5}} Energy with Research Subsidies | {{iconify|Machine Intelligence}} | 5 | {{Collapse list | type= Modifiers | body= * {{icon|erudite}} {{green|×3}} Erudite * {{icon|intelligent}} {{green|×2}} Intelligent * {{icon|logic engines}} {{green|×2}} Logic Engines * {{icon|natural engineers}} {{green|×1.5}} Natural Engineers * {{icon|natural physicists}} {{green|×1.5}} Natural Physicists * {{icon|natural sociologists}} {{green|×1.5}} Natural Sociologists * {{icon|cybernetic}} {{red|×0.9}} Cybernetic * {{icon|serviles}} {{red|×0.65}} Serviles * {{icon|proles}} {{red|×0.65}} Proles }} |- id="Catalytic Drone" | [[File:Job foundry.png]] || Catalytic Drone | {{iconify|Complex Drone}} | * {{icon|Alloys}} {{green|+3}} Alloys if {{iconify|Hive Mind}} * {{icon|Alloys}} {{green|+4}} Alloys if {{iconify|Machine Intelligence}} | * {{icon|food}} {{red|−9}} Food if {{iconify|Hive Mind}} * {{icon|food}} {{red|−12}} Food if {{iconify|Machine Intelligence}} | * {{iconify|Hive Mind}} * {{iconify|Machine Intelligence}} | 5 | {{Collapse list | type= Modifiers | body= * {{icon|robust}} {{green|×5}} Robust * {{icon|efficient processors}} {{green|×5}} Efficient Processors * {{icon|necrophage}} {{green|×1.5}} Necrophage }} |- id="Chem-Drone" | [[File:Job chemist.png]] || Chem-Drone | {{iconify|Complex Drone}} | {{icon|Volatile Motes}} {{green|+2}} Volatile Motes | {{icon|minerals}} {{red|−10}} Minerals | * {{iconify|Hive Mind}} * {{iconify|Machine Intelligence}} | 5 | {{Collapse list | type= Modifiers | body= * {{icon|robust}} {{green|×5}} Robust * {{icon|efficient processors}} {{green|×5}} Efficient Processors * {{icon|cybernetic}} {{red|×0.9}} Cybernetic }} |- id="Chronicle Drone" | [[File:Job death chronicler.png]] || Chronicle Drone | {{iconify|Complex Drone}} | * Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers * {{icon|stability}} {{green|+2}} Stability * {{icon|amenities}} {{green|+2}} Amenities ** ''{{icon|Amenities}} {{green|+2.4}} Amenities with {{iconify|Charismatic}} or {{iconify|Domestic Protocols}}'' ** ''{{icon|Amenities}} {{green|+1.6}} Amenities with {{iconify|Repugnant}}'' ** {{icon|machine}} ''Amenity output not modified by {{iconify|Emotion Emulators}} or {{iconify|Uncanny}}''<ref name="job.1"/> * {{icon|society}} {{green|+2}} Society Research * {{icon|unity}} {{green|+2}} Unity | * {{icon|energy}} {{red|−2}} Energy if {{iconify|Machine}} * {{icon|energy}} {{red|−1}} Energy if not {{iconify|Machine}} * {{icon|minerals}} {{red|−2}} Minerals if {{iconify|Lithoid}} * {{icon|minerals}} {{red|−1}} Minerals if {{iconify|Machine}} * {{icon|food}} {{red|−2}} Food if neither | * {{iconify|Hive Mind}} * {{iconify|Machine Intelligence}} | 5 | {{Collapse list | type= Modifiers | body= * {{icon|charismatic}} {{green|×1.25}} Charismatic * {{icon|repugnant}} {{red|×0.8}} Repugnant }} |- id="Coordinator" | [[File:Job coordinator.png]] || Coordinator | {{iconify|Complex Drone}} | * Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers * {{icon|unity}} {{green|+4}} Unity * {{icon|crime}} {{green|−2}} Deviancy with [[File:Tradition_harmony_the_greater_good.png|21px]] Integrated Preservation | {{icon|energy}} {{red|−4}} Energy | {{iconify|Machine Intelligence}} | 3 | {{Collapse list | type= Modifiers | body= * {{icon|cybernetic}} {{red|×0.9}} Cybernetic }} |- id="Crystal Mining Drone" | [[File:Job crystal miner.png]] || Crystal Mining Drone | {{iconify|Complex Drone}} | * {{icon|Rare Crystals}} {{green|+2}} Rare Crystals * {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Rockbreakers}} | * {{icon|energy}} {{red|−1}} Energy without Mining Subsidies * {{icon|energy}} {{red|−1.5}} Energy with Mining Subsidies | * {{iconify|Hive Mind}} * {{iconify|Machine Intelligence}} | 5 | {{Collapse list | type= Modifiers | body= * {{icon|robust}} {{green|×5}} Robust * {{icon|efficient processors}} {{green|×5}} Efficient Processors * {{icon|cybernetic}} {{green|×1.1}} Cybernetic }} |- id="Evaluator" | [[File:Job evaluator.png]] || Evaluator | {{iconify|Complex Drone}} | {{icon|unity}} {{green|+4}} Unity | {{icon|energy}} {{red|−1}} Energy | {{iconify|Machine Intelligence}} | 3 | {{Collapse list | type= Modifiers | body= * {{icon|traditional}} {{green|×1.25}} Traditional * {{icon|propaganda machines}} {{green|×1.25}} Propaganda Machines * {{icon|cybernetic}} {{red|×0.9}} Cybernetic }} |- id="Fabricator" | [[File:Job foundry.png]] || Fabricator | {{iconify|Complex Drone}} | {{icon|Alloys}} {{green|+4}} Alloys | * {{icon|minerals}} {{red|−8}} Minerals * {{icon|energy}} {{red|−1}} Energy with Forge Subsidies | {{iconify|Machine Intelligence}} | 5 | {{Collapse list | type= Modifiers | body= * {{icon|robust}} {{green|×5}} Robust * {{icon|efficient processors}} {{green|×5}} Efficient Processors * {{icon|cybernetic}} {{red|×0.9}} Cybernetic }} |- id="Foundry Drone" | [[File:Job foundry.png]] || Foundry Drone | {{iconify|Complex Drone}} | {{icon|Alloys}} {{green|+3}} Alloys | * {{icon|minerals}} {{red|−6}} Minerals * {{icon|energy}} {{red|−1}} Energy with Forge Subsidies | {{iconify|Hive Mind}} | 5 | {{Collapse list | type= Modifiers | body= * {{icon|robust}} {{green|×5}} Robust * {{icon|efficient processors}} {{green|×5}} Efficient Processors * {{icon|necrophage}} {{green|×1.5}} Necrophage }} |- id="Gas Extraction Drone" | [[File:Job gas extractor.png]] || Gas Extraction Drone | {{iconify|Complex Drone}} | * {{icon|Exotic Gases}} {{green|+2}} Exotic Gases * {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Rockbreakers}} | * {{icon|energy}} {{red|−1}} Energy without Mining Subsidies * {{icon|energy}} {{red|−1.5}} Energy with Mining Subsidies | * {{iconify|Hive Mind}} * {{iconify|Machine Intelligence}} | 5 | {{Collapse list | type= Modifiers | body= * {{icon|robust}} {{green|×5}} Robust * {{icon|efficient processors}} {{green|×5}} Efficient Processors * {{icon|cybernetic}} {{green|×1.1}} Cybernetic }} |- id="Hunter-Seeker Drone" | [[File:Job patrol drone.png]] || Hunter-Seeker Drone | {{iconify|Complex Drone}} | * {{icon|unity}} {{green|+1}} Unity * {{icon|crime}} {{green|−20}} Deviancy * {{icon|Defense Army}} {{green|+2}} Planetary Defense Armies | N/A | * {{iconify|Hive Mind}} * {{iconify|Machine Intelligence}} | 5 | {{Collapse list | type= Modifiers | body= * {{icon|crime}} {{green|×50}} Deviancy above 50 * {{icon|war}} {{green|×20}} War * {{icon|resilient}} {{green|×3}} Resilient * {{icon|very strong}} {{green|×3}} Very Strong * {{icon|strong}} {{green|×2}} Strong * {{icon|lithoid}} {{green|×2}} Lithoid * {{icon|cybernetic}} {{green|×1.2}} Cybernetic * {{icon|traditional}} {{green|×1.1}} Traditional * {{icon|propaganda machines}} {{green|×1.1}} Propaganda Machines * {{icon|weak}} {{red|×0.5}} Weak }} |- id="Lensing Drone" | [[File:Job translucer.png]] || Lensing Drone | {{iconify|Complex Drone}} | {{icon|Rare Crystals}} {{green|+2}} Rare Crystals | {{icon|minerals}} {{red|−10}} Minerals | * {{iconify|Hive Mind}} * {{iconify|Machine Intelligence}} | 5 | {{Collapse list | type= Modifiers | body= * {{icon|robust}} {{green|×5}} Robust * {{icon|efficient processors}} {{green|×5}} Efficient Processors * {{icon|cybernetic}} {{red|×0.9}} Cybernetic }} |- id="Mote Harvesting Drone" | [[File:Job mote harvester.png]] || Mote Harvesting Drone | {{iconify|Complex Drone}} | * {{icon|Volatile Motes}} {{green|+2}} Volatile Motes * {{icon|minerals}} {{green|+1}} Minerals with {{iconify|Rockbreakers}} | * {{icon|energy}} {{red|−1}} Energy without Mining Subsidies * {{icon|energy}} {{red|−1.5}} Energy with Mining Subsidies | * {{iconify|Hive Mind}} * {{iconify|Machine Intelligence}} | 5 | {{Collapse list | type= Modifiers | body= * {{icon|robust}} {{green|×5}} Robust * {{icon|efficient processors}} {{green|×5}} Efficient Processors * {{icon|cybernetic}} {{green|×1.1}} Cybernetic }} |- id="Refinery Drone" | [[File:Job gas refiner.png]] || Refinery Drone | {{iconify|Complex Drone}} | {{icon|Exotic Gases}} {{green|+2}} Exotic Gases | {{icon|minerals}} {{red|−10}} Minerals | * {{iconify|Hive Mind}} * {{iconify|Machine Intelligence}} | 5 | {{Collapse list | type= Modifiers | body= * {{icon|robust}} {{green|×5}} Robust * {{icon|efficient processors}} {{green|×5}} Efficient Processors * {{icon|cybernetic}} {{red|×0.9}} Cybernetic }} |- id="Replicator" | [[File:Job replicator.png]] || Replicator | {{iconify|Complex Drone}} | * {{icon|robot build speed}} {{green|+1}} Monthly Pop Assembly | {{icon|alloys}} {{red|−1}} Alloys | {{iconify|Machine Intelligence}} | 2 | no weight modifiers |- id="Spawning Drone" | [[File:Job spawning drone.png]] || Spawning Drone | {{iconify|Complex Drone}} | * {{icon|Amenities}} {{green|+5}} Amenities ** ''Correctly modified by {{iconify|Charismatic}} and {{iconify|Repugnant}}'' * {{icon|growth speed}} {{green|+2}} Monthly Organic Pop Assembly | * {{icon|food}} {{red|−5}} Food if not {{iconify|Lithoid}} * {{icon|minerals}} {{red|−5}} Minerals if {{iconify|Lithoid}} | {{iconify|Hive Mind}} | 2 | {{Collapse list | type= Modifiers | body= * {{icon|charismatic}} {{green|×1.25}} Charismatic * {{icon|repugnant}} {{red|×0.9}} Repugnant * [[File:Decision politics.png|24px]] {{red|×0.5}} Drone Population Controls modifier }} |- id="Synapse Drone" | [[File:Job synapse drone.png]] || Synapse Drone | {{iconify|Complex Drone}} | * Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers * {{icon|unity}} {{green|+4}} Unity * {{icon|Amenities}} {{green|+2}} Amenities with [[File:Tradition_harmony_the_greater_good.png|21px]] Instinctive Synchronization ** ''Not affected by {{iconify|Charismatic}} or {{iconify|Repugnant}}<ref name="job.1"/>'' | * {{icon|energy}} {{red|−2}} Energy * {{icon|food}} {{red|−2}} Food if not {{iconify|Lithoid}} * {{icon|minerals}} {{red|−2}} Minerals if {{iconify|Lithoid}} | {{iconify|Hive Mind}} | 3 | {{Collapse list | type= Modifiers | body= * {{icon|necrophage}} {{green|×1.5}} Necrophage * {{icon|traditional}} {{green|×1.25}} Traditional }} |- id="Artisan Drone" | [[File:Job artisan.png]] || Artisan Drone | {{iconify|Complex Drone}} | {{icon|Consumer Goods}} {{green|+10}} Consumer Goods | * {{icon|minerals}} {{red|−10}} Minerals * {{icon|energy}} {{red|−1}} Energy with Industrial Subsidies | {{iconify|Rogue Servitor}} | 1 | {{Collapse list | type= Modifiers | body= * {{icon|efficient processors}} {{green|×2}} Efficient Processors }} |- id="Bio-Trophy" | [[File:Job bio trophy.png]] || Bio-Trophy | {{iconify|Bio-Trophy}} | * {{icon|unity}} {{green|+3}} Unity when above 50% Happiness * {{icon|pop resource output}} {{green|+1%}} Complex Drone Output when above 50% Happiness * {{icon|housing usage}} {{green|−1}} Pop Housing Usage | N/A | {{iconify|Rogue Servitor}} | 1 | no weight modifiers |} == Special jobs == {{SVersion|3.3}} === Unemployed === Pops that do not have a Job, either because none is available or because their Stratum is higher than that of available Jobs, are Unemployed. Unemployed Pops produce the following and cannot have their output improved by modifiers: {| class="mildtable plainlist" ! Living standards ! Output |- | Any other | * {{icon|happiness}} {{red|−80%}} Happiness if {{iconify|Bio-Trophy}} * {{icon|happiness}} {{red|−40%}} Happiness if {{iconify|Ruler}} * {{icon|happiness}} {{red|−30%}} Happiness if {{iconify|Specialist}} * {{icon|happiness}} {{red|−20%}} Happiness if {{iconify|Worker}} |- | Social Welfare || {{icon|unity}} {{green|+1}} Unity |- | Shared Burden || {{icon|unity}} {{green|+1}} Unity |- | Utopian Abundance | * {{icon|research}} {{green|+2}} Research * {{icon|unity}} {{green|+1}} Unity |- | Drone | * {{icon|minerals}} {{green|+1}} Minerals if biological * {{icon|upkeep}} {{green|-75%}} Upkeep Cost if robot * {{icon|physics}} {{green|+1}} / {{icon|society}} {{green|+1.5}} / {{icon|engineering}} {{green|+1}} Research with {{iconify|Natural Neural Network}} |} === Purging === Pops that have the {{iconify|Undesirables}} stratum due to being purged produce resources as they decline based on the purge type. All Purging Jobs also produce {{iconify|Unity||+2|green}} if the empire has the {{iconify|Fanatic Purifiers}} civic. {| class="mildtable plainlist" ! Purge ! {{iconify|Happiness}} ! Output |- | Displacement | {{red|−30%}} | |- | Neutering | {{red|−20%}} | |- | Necrophage | {{red|−50%}} | {{icon|time}} Purged pop becomes primary species |- | Extermination | {{red|−1000%}} | {{icon|unity}} {{green|+2}} Unity if {{iconify|Determined Exterminator}} |- | Forced Labor | {{red|−1000%}} | * {{icon|food}} {{green|+3}} Food * {{icon|minerals}} {{green|+3}} Minerals |- | Processing | {{red|−1000%}} | * {{icon|food}} {{green|+6}} Food if pop is organic * {{icon|minerals}} {{green|+4}} Minerals if pop is {{iconify|Lithoid}} * {{icon|alloys}} {{green|+3}} Alloys if pop is {{icon|mechanical}}{{icon|machine}} robotic * {{icon|society}} {{green|+2}} Society research if {{iconify|Devouring Swarm}} |- | Chemical Processing | {{red|−1000%}} | {{icon|energy}} {{green|+6}} Energy |} === Subversive Jobs === High crime, deviancy or unemployment can create planet modifiers that add subversive jobs. Pops will abandon subversive hobs if {{iconify|Ruler}}, {{iconify|Specialist}} or [[File:Job soldier.png]] Soldier jobs become available. All subversive jobs have negative output. {| class="mildtable plainlist" ! Job ! Output ! Requirements ! Description |- | {{icon|crime}} Criminal | * {{icon|trade value}} {{red|−5}} Trade value * {{icon|trade value}} {{green|+5}} Criminal branch office trade value | | [[Planetary management#Crime and Deviancy|Criminal-related planet modifier]] | ''These criminals live outside the bounds of legal society, some by choice and some by circumstances.'' |- | {{icon|crime}} Deviant Drone | {{icon|energy}} {{red|−1}} Energy | {{icon|Hive Mind}} ''Drone Deviancy'' planet modifier | ''These deviants no longer obey the Hive Mind.'' |- | {{icon|crime}} Corrupt Drone | {{icon|energy}} {{red|−1}} Energy | {{icon|Machine Intelligence}} ''Drone Corruption'' planet modifier | ''These drones have been corrupted and no longer obey the directives of the core intelligence.'' |} === Event jobs === Event jobs are generated by either planetary features or planet modifiers. {| class="mildtable plainlist" ! width=1% | || Job ! Stratum ! Produces ! Upkeep ! Sources |- id="Titan Hunter" | [[File:Job hunter.png]] || Titan Hunter | {{iconify|Worker}} | * {{icon|food}} {{green|+8}} Food * {{icon|trade value}} {{green|+8}} Trade value | N/A | {{planet modifier|pm_titanic_life|1|Delicious Titans|w=45px}} planet modifier |- id="Robot Caretaker" | [[File:Job culture worker.png]] || Robot Caretaker | {{iconify|Specialist}} | * Affected by [[File:Job bureaucrat.png|24px]] Administrator modifiers * {{iconify|Unity||+5|green}} * {{iconify|Engineering research||+5|green}} | N/A | [[File:d_building.png|45px|link=Planetary features#Enigmatic Robot]] Enigmatic Robot (3) planetary feature <!-- d_hab_lonely_bot_deposit_3 --> |- id="Cave Cleaners" | [[File:Job miner.png]] || Cave Cleaners | {{iconify|Specialist}} | * {{icon|minerals}} {{green|+5}} Minerals * {{icon|minerals}} {{green|+10%}} Minerals | {{icon|energy}} {{red|−2}} Energy | [[File:D fungal caves.png|45px|link=Planetary features#Cave Shroom Veins]] Cave Shroom Veins planetary feature |- id="Cave Cleaner Drone" | [[File:Job miner.png]] || Cave Cleaner Drone | {{iconify|Complex Drone}} | * {{icon|minerals}} {{green|+5}} Minerals * {{icon|minerals}} {{green|+10%}} Minerals | {{icon|energy}} {{red|−2}} Energy | [[File:D fungal caves.png|45px|link=Planetary features#Cave Shroom Veins]] Cave Shroom Veins planetary feature |- id="Gas Plant Engineer" | [[File:Job gas extractor.png]] || Gas Plant Engineer | {{iconify|Specialist}} | * {{icon|exotic gases}} {{green|+3}} Exotic gases * {{icon|exotic gases}} {{green|+5%}} Exotic gases | {{icon|minerals}} {{red|−10}} Minerals | [[File:D gaseous eruption.png|45px|link=Planetary features#Spore Vents]] Spore Vents planetary feature |- id="Gas Plant Drone" | [[File:Job gas extractor.png]] || Gas Plant Drone | {{iconify|Menial Drone}} | * {{icon|exotic gases}} {{green|+3}} Exotic gases * {{icon|exotic gases}} {{green|+5%}} Exotic gases | {{icon|minerals}} {{red|−10}} Minerals | [[File:D gaseous eruption.png|45px|link=Planetary features#Spore Vents]] Spore Vents planetary feature |- id="Nemma Miner" | [[File:Job miner.png]] || Nemma Miner | {{iconify|Worker}} | * {{icon|minerals}} {{green|+3}} Minerals * {{icon|food}} {{green|+2}} Food | {{icon|energy}} {{red|−2}} Energy | [[File:D crystalline caverns.png|45px|link=Planetary features#Nemma Mining Operation]] Nemma Mining Operation planetary feature |- id="Nemma Mining Drone" | [[File:Job miner.png]] || Nemma Mining Drone | {{iconify|Menial Drone}} | * {{icon|minerals}} {{green|+3}} Minerals * {{icon|food}} {{green|+2}} Food | {{icon|energy}} {{red|−2}} Energy | [[File:D crystalline caverns.png|45px|link=Planetary features#Nemma Mining Operation]] Nemma Mining Operation planetary feature |- id="Odd Factory Worker" | [[File:Job foundry.png]] || Odd Factory Worker | {{iconify|Worker}} | {{icon|alloys}} {{green|+4}} Alloys | N/A | [[File:D building.png|45px|link=Planetary features#Odd Factory]] Odd Factory planetary feature |- id="Odd Factory Drone" | [[File:Job foundry.png]] || Odd Factory Drone | {{iconify|Menial Drone}} | {{icon|alloys}} {{green|+4}} Alloys | N/A | [[File:D building.png|45px|link=Planetary features#Odd Factory]] Odd Factory planetary feature |- id="Subterranean Liaison Officer" | [[File:Job foundry.png]] || Subterranean Liaison Officer | {{iconify|Specialist}} | * {{icon|amenities}} {{green|+3}} Amenities * {{icon|housing usage}} {{green|−1}} Pop housing usage * {{icon|trade value}} {{green|+6}} Trade value | N/A | [[File:D quarantine zone.png|45px|link=Planetary features#Subterranean Contact Zone]] Subterranean Contact Zone planetary feature |- id="Subterranean Contact Drone" | [[File:Job foundry.png]] || Subterranean Contact Drone | {{iconify|Menial Drone}} | * {{icon|amenities}} {{green|+3}} Amenities * {{icon|housing usage}} {{green|−1}} Pop housing usage * {{icon|food}} {{green|+2}} Food if {{iconify|Hive Mind}} * {{icon|energy}} {{green|+3}} Energy if not {{iconify|Machine Intelligence}} * {{icon|energy}} {{green|+6}} Energy if {{iconify|Machine Intelligence}} | N/A | [[File:D quarantine zone.png|45px|link=Planetary features#Subterranean Contact Zone]] Subterranean Contact Zone planetary feature |- id="Transmuter" | [[File:Job foundry.png]] || Transmuter | {{iconify|Specialist}} | {{icon|alloys}} {{green|+4}} Alloys | [[File:Basic_resource.png]] {{green|−1}} Pop upkeep | * [[File:D bunker door.png|45px|link=Planetary features#Blue Lotus Prototype]] Blue Lotus Prototype planetary feature * [[File:D bunker door.png|45px|link=Planetary features#Blue Lotus Facility]] Blue Lotus Facility planetary feature |- id="Transmuter Drone" | [[File:Job foundry.png]] || Transmuter Drone | {{iconify|Complex Drone}} | {{icon|alloys}} {{green|+4}} Alloys | [[File:Basic_resource.png]] {{green|−1}} Pop upkeep | * [[File:D bunker door.png|45px|link=Planetary features#Blue Lotus Prototype]] Blue Lotus Prototype planetary feature * [[File:D bunker door.png|45px|link=Planetary features#Blue Lotus Facility]] Blue Lotus Facility planetary feature |- id="Dimensional Portal Researcher" | [[File:Job researcher.png]] || Dimensional Portal Researcher | {{iconify|Specialist}} | * {{icon|physics}} {{green|+6}} Physics research if closed Dimension of Suffering outcome * {{icon|physics}} {{green|+12}} Physics research otherwise * {{icon|energy}} {{green|+6}} Energy if High-Energy Dimension outcome * {{icon|dark matter}} {{green|+0.2/1.2}} if Null Void outcome * {{icon|amenities}} {{green|+2/3/6/12}} Amenities if Mirror Dimension outcome ** ''Not modified by species traits.'' * {{icon|trade value}} {{green|+2/3/6/12}} Trade Value if Mirror Dimension outcome ** ''Not modified by {{iconify|Thrifty}}.'' | {{icon|consumer goods}} {{red|−3}} Consumer Goods if not Dimension of Suffering outcome * {{icon|consumer goods}} {{red|−6}} Consumer Goods if Dimension of Suffering outcome | * [[File:D crystalline caverns.png|45px|link=Planetary features#Portal Research Area]] Portal Research Area planetary feature * [[File:Decision engineering research.png]] Extradimensional Experimentation decision |- id="Dimensional Portal Drone" | [[File:Job researcher.png]] || Dimensional Portal Drone | {{iconify|Complex Drone}} | * {{icon|physics}} {{green|+6}} Physics research if closed Dimension of Suffering outcome * {{icon|physics}} {{green|+12}} Physics research otherwise * {{icon|energy}} {{green|+6}} Energy if High-Energy Dimension outcome * {{icon|dark matter}} {{green|+0.2/1.2}} if Null Void outcome * {{icon|amenities}} {{green|+2/3/6/12}} Amenities if Mirror Dimension outcome ** ''Not modified by species traits.'' * {{icon|energy}} {{green|+2/4/6/8}} Energy if Mirror Dimension outcome | * {{icon|food}} {{red|−3}} Food if biological * {{icon|minerals}} {{red|−3}} Minerals if {{iconify|Lithoid}} * {{icon|energy}} {{red|−3}} Energy if {{iconify|Machine Intelligence}} | * [[File:D crystalline caverns.png|45px|link=Planetary features#Portal Research Area]] Portal Research Area planetary feature * [[File:Decision engineering research.png]] Extradimensional Experimentation decision |} == Primitive == Primitive civilizations use the same strata system as normal empires but their jobs provide negligible output. {| class="mildtable plainlist" ! width=1% | ! Job ! Stratum ! Produces ! Requirements ! style="width:35%" | Description |- | [[File:Job noble.png]] || Feudal Noble | {{iconify|Ruler}} | * {{icon|amenities}} {{green|+3}} Amenities * {{icon|unity}} {{green|+1}} Unity | Bronze Age - Steam Age | ''The landed nobility rule from their stone castles and keeps.'' |- | [[File:Job bureaucrat.png]] || Bureaucrat | {{iconify|Ruler}} | * {{icon|amenities}} {{green|+3}} Amenities * {{icon|unity}} {{green|+1}} Unity | Industrial Age - Early Space Age | ''Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.'' |- | [[File:Job priest.png]] || Cleric | {{iconify|Specialist}} | * {{icon|amenities}} {{green|+2}} Amenities * {{icon|unity}} {{green|+1}} Unity | Bronze Age - Steam Age | ''Spiritual leaders and preachers who conduct religious ceremonies and oversee all matters concerning faith.'' |- | [[File:Job priest.png]] || Priest | {{iconify|Specialist}} | * {{icon|amenities}} {{green|+2}} Amenities * {{icon|unity}} {{green|+1}} Unity | Industrial Age - Early Space Age | ''Religious leaders who occupy various priestly offices.'' |- | [[File:Job researcher.png]] || Scholar | {{iconify|Specialist}} | * {{icon|Research}} {{green|+1}} Research Output | Bronze Age - Steam Age | ''The learned of this society, often relying on oral tradition to pass knowledge between generations.'' |- | [[File:Job researcher.png]] || Researcher | {{iconify|Specialist}} | * {{icon|Research}} {{green|+1}} Research Output | Industrial Age - Early Space Age | ''Researchers employing scientific methodology to advance the rapidly expanding knowledge base of their civilization.'' |- | [[File:Job hunter.png]] || Warrior | {{iconify|Specialist}} | * {{icon|Defense Army}} {{green|+3}} Planetary Defense Armies | Bronze Age - Steam Age | ''Members of a primitive warrior class. These fighters rely on bladed weapons, spears or various blunt instruments to see them through combat.'' |- | [[File:Job soldier.png]] || Soldier | {{iconify|Specialist}} | * {{icon|Defense Army}} {{green|+3}} Planetary Defense Armies | Industrial Age - Early Space Age | ''Professional Soldiers, typically armed with early projectile weapons powered by exothermic combustion.'' |- | [[File:Job farmer.png]] || Peasant | {{iconify|Worker}} | * {{icon|food}} {{green|+2}} Food | Bronze Age - Steam Age | ''The peasants toil endlessly in the fields, so that those perceived as their betters might prosper.'' |- | [[File:Job farmer.png]] || Farmer | {{iconify|Worker}} | * {{icon|food}} {{green|+3}} Food | Industrial Age - Early Space Age | ''These farmers work the land, typically with the help of primitive but effective farming equipment.'' |- | [[File:Job miner.png]] || Miner | {{iconify|Worker}} | * {{icon|minerals}} {{green|+3}} Minerals | Steam Age - Early Space Age | ''Dangerous and sometimes lethal work in the dark bowels of the planet.'' |- | [[File:Job primitive laborer.png]] || Laborer | {{iconify|Worker}} | * {{icon|Consumer Goods}} {{green|+2}} Consumer Goods * {{icon|Minerals}} {{red|−2}} Minerals | Steam Age - Early Space Age | ''These early industrial laborers toil away in factories, which can now be operated day and night thanks to recent advances in electricity.'' |- | [[File:Job technician.png]] || Technician | {{iconify|Worker}} | * {{icon|energy}} {{green|+1}} Energy | Industrial Age - Early Space Age | ''These technicians shuffle coal or maintain primitive nuclear generators.'' |- | [[File:Job hunter.png]] || Hunter-Gatherer | {{iconify|Worker}} | * {{icon|food}} {{green|+1}} Food * {{icon|Amenities}} {{green|+1}} Amenities | Stone Age | ''These semi-nomadic primitives survive by foraging and hunting. There is evidence of early tool use.'' |- | [[File:Job miner.png]] || Scavenger | {{iconify|Worker}} | * {{icon|food}} {{green|+1}} Food * {{icon|minerals}} {{green|+1}} Minerals * {{icon|consumer goods}} {{green|+1}} Consumer Goods | Junkheap capital building | ''They scurry amongst the scrapyards, collecting discarded machinery and ancient electronics for repurposing.'' |} == Fallen empires == Fallen empires use a special set of high-output jobs that have no upkeep. {| class="mildtable plainlist" ! width=1% | ! Job ! Produces ! Fallen Empire ! style="width:35%" | Description |- | [[File:Job administrator.png]] || Overseer | * {{icon|stability}} {{green|+5}} Stability * {{icon|amenities}} {{green|+10}} Amenities | * {{icon|fanatic materialist}} Keepers of Knowledge * {{icon|fanatic xenophile}} Enigmatic Observers * {{icon|fanatic xenophobe}} Militant Isolationists | ''The stalwart few who have rejected lives of luxury in favor of public service. It is up to them to oversee and guide the remnants of their ancient civilization.'' |- | [[File:Job priest.png]] || Sky Cardinal | * {{icon|stability}} {{green|+5}} Stability * {{icon|amenities}} {{green|+10}} Amenities | {{icon|fanatic spiritualist}} Holy Guardians | ''And it was there, in the sky, that the future was born. The light was blinding, but a few could see past it. They took it upon themselves to lead others forwards.'' |- | [[File:Job enforcer.png]] || Protector | * {{icon|crime}} {{green|−25}} Crime * {{icon|defense army}} {{green|+3}} Defense Armies | * {{icon|fanatic materialist}} Keepers of Knowledge * {{icon|fanatic xenophile}} Enigmatic Observers * {{icon|fanatic spiritualist}} Holy Guardians * {{icon|fanatic xenophobe}} Militant Isolationists | ''So that the majority can sleep peacefully and enjoy their lives of extravagance, these rough individuals stand ready in the night to visit violence on those who would do them harm.'' |- | [[File:Job fe archivist.png]] || Archivist | {{icon|research}} {{green|+5}} Research | {{icon|fanatic materialist}} Keepers of Knowledge | ''Each data fragment must be filed, cataloged and indexed exactly according to the ancient rites as they were established eons ago by the First Librarian.'' |- | [[File:Job technician.png]] || Acolyte of the Hyperspanner | {{icon|energy}} {{green|+6}} Energy | {{icon|fanatic spiritualist}} Holy Guardians | ''Remember also the hyperspanner, and how it was used by Bazagg the Shining to tame the sun when it seemed like darkness would overtake the world.'' |- | [[File:Job miner.png]] || Acolyte of the Hammer | {{icon|minerals}} {{green|+6}} Minerals | {{icon|fanatic spiritualist}} Holy Guardians | ''And with one mighty blow, Saint Mazakudal used her burning hammer to split the skull of the First Wraith in two, opening up the path to the crystals.'' |- | [[File:Job farmer.png]] || Acolyte of the Plow | {{icon|food}} {{green|+8}} Food | {{icon|fanatic spiritualist}} Holy Guardians | ''For was it not the plow, this most noble of instruments, that Kazargiel used to sever the poisonous tail of the thrice-cursed demon and stave off famine?'' |- | [[File:Job priest.png]] || Augur of the Shroud | {{icon|unity}} {{green|+10}} Unity | {{icon|fanatic spiritualist}} Holy Guardians | ''It speaks, but not in words. To divine any kind of meaning, one must hover on the precipice of madness.'' |- | [[File:Job artisan.png]] || Acolyte of the Workshop | * {{icon|amenities}} {{green|+3}} Amenities * {{icon|consumer goods}} {{green|+2}} Consumer Goods | {{icon|fanatic spiritualist}} Holy Guardians ({{iconify|Unemployed}}) | ''And so Aznakha said to the acolytes, "go to the workshops, and form with your own crafts the future you seek."'' |- | [[File:Job culture worker.png]] || Xeno-Keeper | * {{icon|amenities}} {{green|+10}} Amenities * {{icon|crime}} {{green|−20}} Crime * {{icon|defense army}} {{green|+2}} Defense Armies | * {{icon|fanatic xenophile}} Enigmatic Observers | ''These precursor zookeepers look after the needs of the Xeno-Wards under their care.'' |- | [[File:Job fe xeno ward.png]] || Xeno-Ward | * {{icon|unity}} {{green|+2}} Unity | * {{icon|fanatic xenophile}} Enigmatic Observers (Primitives stratum) | ''These specimens have been gathered here, in settings that approximate their natural environments, to ensure the preservation of their species in an often chaotic and destructive galaxy.'' |- | [[File:Job fe hedonist.png]] || Hedonist | * {{icon|unity}} {{green|+2}} Unity | * {{icon|fanatic materialist}} Keepers of Knowledge ({{iconify|Unemployed}}) * {{icon|fanatic xenophile}} Enigmatic Observers ({{iconify|Unemployed}}) * {{icon|fanatic xenophobe}} Militant Isolationists ({{iconify|Unemployed}}) | ''A life of total opulence, where every possible material need or desire can be satisfied.'' |- | [[File:Job soldier.png]] || Guardian | * {{icon|crime}} {{green|−25}} Crime * {{icon|defense army}} {{green|+3}} Defense Armies | * {{icon|machine intelligence}} Ancient Caretakers | ''These ancient machines maintain a ceaseless vigil over the long-expired remains of billions of cyrogenically frozen sapients.'' |- | [[File:Job maintenance drone.png]] || Caretaker | * {{icon|amenities}} {{green|+5}} Amenities | * {{icon|machine intelligence}} Ancient Caretakers (unemployed) | ''These ancient machines tirelessly maintain and repair the decaying machinery of the ringworld on which they reside.'' |} == 参考资料 == <references /> {{ConceptsNavbox}} [[Category:游戏概念]] [[en:Jobs]]
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