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{{Version|3.3}} {{Warfarenav}} Wars are not decided only in space. In order to capture enemy planets, entire armies will be needed, along with the preparation and battlefield awareness to properly use them. However planets may only be invaded if the system's starbase has been occupied. == Combat == {{SVersion|3.3}} [[File:Evt ground combat.png|330px|right|thumb|Although secondary to space battles, ground warfare is a vital aspect of many wars.]] Ground combat takes place between the planet owner's defense armies and the invader's assault armies. The number of armies that can be engaged in combat on either side is five plus one-fifth of the size of the planet. Armies not engaged in combat will be placed a row behind the fighting armies and replace any killed army. Generals are leaders who command armies and give them bonuses. However Generals have a 5% chance to die whenever one of their armies is killed. Each army has a morale value, and once morale drops low enough the army will be negatively affected with the following modifiers: {| class="mildtable" style="text-align: center; ! Morale ! Penalty |- | 50% | {{red|−25%}} {{iconify|Army damage}} |- | 0% | {{red|−75%}} {{iconify|Army damage}} |} Armies gain experience from combat and can rank up. Higher rank armies are more effective in combat. An attacker can always attempt to retreat. However there is a significant chance that each retreating army is destroyed while attempting to return to space, making retreat a risky endeavour and something to do only in very poorly chosen engagements. === Planet devastation === Planet devastation is a measure of how much damage has been caused to the planet's population centers. It goes from 0 to 100% and the higher it is the more damage defensive armies take and the more likely pops are to be killed. Every 1% planetary devastation causes a 1% decrease in {{iconify|Housing}}, {{iconify|Amenities}}, {{iconify|Trade Value}}, {{icon|pop resource output}} Resources from Jobs, {{iconify|Upkeep}} from Jobs, {{iconify|Growth Speed}} and {{icon|migration attraction}} Immigration Pull. Planet devastation is caused by orbital bombardment and assault armies. Assault armies have a '''Collateral Damage''' modifier that determines how fast they cause planetary devastation. Defense armies do not cause any. {| class="mildtable" style="text-align: center; ! {{iconify|Devastation}} ! {{iconify|Damage}} to armies ! {{icon|undesirable}} Kills pops ! [[File:FTL magnet.png|24px]] FTL inhibitors functional ! [[File:d_huge_tree.png|30px]] Tree of Life alive |- | 0% | 50% | {{icon|no}} | {{icon|yes}} | {{icon|yes}} |- | 25% | 100% | {{icon|yes}} | {{icon|yes}} | {{icon|yes}} |- | 50% | 100% | {{icon|yes}} | {{icon|no}} | {{icon|no}} |- | 75% | 200% | {{icon|yes}} | {{icon|no}} | {{icon|no}} |} Planet Devastation recovers by 0.05% daily if planet is not being invaded or bombarded. == Defense armies == {{SVersion|3.3}} Defense armies are automatically recruited by certain buildings from the species working them and can be robotic or organic. They are stationed on planets and used to defend against enemy armies. While they are stronger one-for-one than assault armies and their loss does not cause War Exhaustion, their static nature means that investment is necessary to fend off a concentrated attack. Their combat ability is also improved by certain technologies. The type of army recruited depends on the pop working the building that spawns them. Defense armies do not incur any upkeep beyond that of the building that creates their Job. Defense armies do not cause Collateral Damage. {| class="wikitable" |- !Army Type !Army Damage !Morale Damage !Health !Morale !Pop Species |- |[[File:Army defense.png]] Defense Army | 2.25 - 4.50 | 2.25 - 4.50 | 250 | 250 | Organic |- |[[File:Army defense m.png]] Robotic Defense Army | 1.50 - 3.00 | 1.50 - 3.00 | 250 | immune | Robot |- |[[File:Army defense m.png]] Drone Grid | 1.65 - 3.30 | 1.65 - 3.30 | 220 | immune | Machine Unit |- id="Sentinels" |[[File:Army defense m.png]] Sentinels | 6.00 - 12.00 | 30.00 - 60.00 | 1400 | immune | Event |} == Assault armies == {{SVersion|3.3}} An empire can recruit armies of any species that is present within its borders, as long as there are members of that species living on the planet which the army is recruited from. Unlike Defense Armies, they are based in space and each recruited army will board a transport ship. Transport ships are unarmed but automatically upgraded with the latest defense components. Assault armies can be ordered to garrison an owned planet to provide additional defense. The amount of armies from a species an empire can have at the same time is limited to the number of pops of that species living within the empire, except for {{iconify|Clone Army}}. Armies without species like {{iconify|Xenomorph Army}} are unlimited as well. {| class="mildtable sortable" |- ! Army ! Cost ! {{iconify|Time}} ! {{icon|energy}} Upkeep ! {{icon|army damage}} Damage ! Morale Damage ! {{icon|devastation}} Collateral Damage ! {{icon|army health}} Health ! {{icon|army morale}} Morale ! {{icon|war exhaustion}} War Exhaustion ! Requirements ! Species |- |[[File:Army assault.png]] Assault Army |{{icon|min}} 100 |90 |1 |1.50 - 3.00 |1.50 - 3.00 |100% |200 |200 |100% | | Biological |- |[[File:Army slave.png]] Slave Army |{{icon|min}} 50 |60 |0.5 |1.50 - 3.00 |1.12 - 2.25 |150% |200 |150 |50% |{{icon|building}} Slave Processing Facility | Biological (enslaved) |- |[[File:Army clone.png]] Clone Army |{{icon|min}} 75 |30 |0.75 |1.50 - 3.00 |1.50 - 3.00 |125% |200 |200 |50% |{{iconify|Gene Banks|24px}} | Biological |- |[[File:Army robotic.png]] Robotic Assault Army |{{icon|min}} 150 |90 |1.5 |1.50 - 3.00 |1.50 - 3.00 |150% |400 |immune |50% |{{iconify|Droids tech|24px}}<br>{{icon|policy}} Robotic Workers ''Allowed'' | Robot |- |[[File:Army psionic.png]] Psionic Army |{{icon|min}} 250 |120 |2.5 |3.00 - 6.00 |4.50 - 9.00 |50% |350 |500 |300% |{{iconify|Telepathy|24px}} | Biological (psionic if Utopia is installed) |- |[[File:Army xenomorph.png]] Xenomorph Army |{{icon|min}} 200 |100 |2 |3.00 - 6.00 |6.00 - 12.00 |500% |400 |immune |25% |{{iconify|Morphogenetic Field Mastery|24px}} | None |- |[[File:Army gene warrior.png]] Gene Warrior Army |{{icon|min}} 300 |150 |3 |3.00 - 6.00 |3.00 - 6.00 |75% |500 |500 |300% |{{iconify|Gene Seed Purification|24px}} | Biological |- |[[File:Army undead.png]] Undead Army |{{icon|enc}} 100 |60 |0.75 |1.50 - 3.00 |2.40 - 4.80 |125% |200 |immune |50% | {{iconify|Necromancer}} jobs | Biological |- |[[File:Army assault m.png]] Hunter-Killer Army |{{icon|min}} 100 |90 |1 |1.50 - 3.00 |1.50 - 3.00 |200% |200 |immune |50% | {{iconify|Machine Intelligence}} | Robot |- |[[File:Army assault m.png]] Battle Frame Army |{{icon|min}} 200 |120 |2 |2.25 - 4.50 |3.00 - 6.00 |200% |500 |immune |100% | {{iconify|Machine Intelligence}}<br/>{{iconify|Adaptive Combat Algorithms|24px}} | Robot |- |[[File:Army assault m.png]] Mega-Warform |{{icon|min}} 800 |500 |8 |6.00 - 12.00 |9.00 - 18.00 |400% |1200 |immune |400% |{{iconify|Machine Intelligence}}<br>{{iconify|Biomechanics|24px}} | None |- |[[File:Army assault m.png]] Cybrex Warform |{{icon|alloys}} 250 |500 |8 |7.50 - 15.00 |15.00 - 30.00 |500% |1400 |immune |400% |[[File:R war forge.png|24px]] Cybrex War Forge relic<br>Can only be recruited on the capital | None |- |[[File:Army xenomorph.png]] Titanic Beast |{{icon|min}} 300 |90 |1 |4.50 - 9.00 |9.00 - 18.00 |300% |1000 |600 |200% |Titanic Lifeforms event chain<br>Only 3 can be recruited | None |- |[[File:Army xenomorph.png]] Azizian Army |{{icon|min}} 250<br>{{icon|enc}} 50 |90 |1 |4.50 - 9.00 |9.00 - 18.00 |100% |1000 |400 |100% |Ice Alien event chain<br>Only 3 can be recruited | None |- |[[File:Army imperial legion.png]] Imperial Legion |{{icon|min}} 300 |150 |3 |3.75 - 7.50 |3.75 - 7.50 |75% |600 |600 |300% |[[File:GalacticEmpire mainButton.png|28px]] Galactic Emperor<br>[[File:Resolution imperial institutions.png|24px]] Imperial Legions resolution<br>Only 12 can be recruited | None |- |[[File:Army psionic.png]] Psionic Avatar | colspan=2 style="text-align: center;" | event only |none |7.50 - 15.00 |15.00 - 30.00 |100% |1400 |immune |500% |{{icon|utp}} Shroud event | None |- |[[File:Army assault m.png]] Nanite Warform | colspan=2 style="text-align: center;" | event only |none |15.00 - 30.00 |90.00 - 180.00 |500% |3600 |immune |400% |{{icon|dst}} A Quiet Stroll event | None |- |[[File:Army undead.png]] Skeletal Giant | colspan=2 style="text-align: center;" | event only |1.5 |4.50 - 9.00 |13.50 - 18.00 |350% |1400 |immune |50% |{{iconify|Reanimators}}<br>Strange Mountain Formation anomaly event | None |} == Army rank == As armies fight battles they will increase in rank, improving their stats based on their experience points. Armies get {{green|+2}} experience points each time they deal damage and {{green|+1}} when they take damage. {| class="mildtable" ! Rank ! Exp Points ! Effects |- id="Army Exp Regular" | Regular | 0 - 100 | None |- id="Army Exp Experienced" | Experienced | 100 - 1000 | {{icon|army damage}} {{green|+10%}} Damage<br>{{icon|army morale}} {{green|+10%}} Morale |- id="Army Exp Veteran" | Veteran | 1000 - 10000 | {{icon|army damage}} {{green|+20%}} Damage<br>{{icon|army morale}} {{green|+20%}} Morale<br>{{icon|army health}} {{green|+10%}} Health |- id="Army Exp Elite" | Elite | ≥ 10000 | {{icon|army damage}} {{green|+40%}} Damage<br>{{icon|army morale}} {{green|+40%}} Morale<br>{{icon|army health}} {{green|+20%}} Health |} Army starting experience can be increased by {{green|+100}} by each of the following: * {{icon|building}} [[Military Academy]] planet building * {{icon|building}} [[Dread Encampment]] planet building * {{iconify|Strength of Legions}} civic * {{iconify|Private Military Companies}} * {{icon|Criminal Heritage}} [[Mercenary Liaison Office]] Corporate Building == Orbital bombardment == {{SVersion|3.3}} Orbital bombardment occurs when a fleet is in orbit around a hostile planet, and is generally a precursor to invasion. Genocidal empires can even opt to skip the invasion entirely and simply exterminate all life on the surface. Orbital bombardment causes damage to any defensive army but also {{iconify|Devastation}}. Effectiveness is based on the Fleet Size of the fleet in orbit, where maximum effectiveness is reached at 200 Fleet Size. {| class="mildtable" |- ! Stance ! Planet damage ! Army damage ! Pop kill chance ! Other effects ! Requirements |- | [[File:Bombardment light.png]] Selective | 50% | 100% | 25% | * Does not kill the last 21 Pops * Does not bomb planets with no armies on it | None |- | [[File:Bombardment limited.png]] Indiscriminate | 100% | 150% | 50% | * Does not kill the last 11 Pops | {{icon|no}}{{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist |- | [[File:Bombardment armageddon.png]] Armageddon | 150% | 200% | 100% | * If the last pop is killed, the planet becomes a {{iconify|Tomb World}} | One must be true: * {{iconify|Fanatic Purifiers}} * {{iconify|Determined Exterminator}} * {{iconify|Become the Crisis}} |- | [[File:Bombardment full.png]] Javorian Pox | 20% | 150% | 150% | * Does not kill {{iconify|Mechanical}} Pops * If the last pop is killed, the planet becomes a {{iconify|Tomb World}} | [[File:R pox sample.png|24px]] Javorian Pox Sample relic activation<br/>{{icon|no}}{{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist |- | [[File:Raiding bombardment.png]] Raiding | 100% | 50% | 100% | * Abducts pops instead of killing them * Species with ''Displacement'', ''Neutering'' or ''Extermination'' species rights will still be killed * Does not cause Terror Bombing opinion if successfully abducted * Does not kill or abduct the last Pop | One must be true: * {{iconify|Barbaric Despoilers}} * {{iconify|Nihilistic Acquisition}} |} Orbital Bombardment Damage dealt to enemy planets can be increased by the following: {| class="mildtable" ! Source ! Damage |- | [[File:Tradition_supremacy_overwhelming_force.png|24px|link=Traditions#Supremacy]] Overwhelming Force tradition | {{green|+20%}} |- | [[File:Ship part orbital trash dispersal.png|24px]] Orbital Trash Disperser component | {{green|+25%}} |- | [[File:Ship part aura bombardment.png|24px]] Munitions Plant juggernaut aura | {{green|+30%}} |- | [[File:Menace_icon_deathfromabove.png|24px]] Death from above, lvl [[File:Crisis_Lvl3_btn.png|24px]] crisis stage | {{green|+20%}} |} Orbital Bombardment Damage taken from enemy fleets can be reduced by the following: {| class="mildtable" ! Source ! Damage |- | {{icon|building}} Planetary Shield Generator building | {{green|-50%}} |- | [[File:Tradition adaptability survival fittest.png|24px|link=Traditions#Adaptability]] Survival of the Fittest tradition | {{green|-25%}} |- | [[File:Tradition unyielding never surrender.png|24px|link=Traditions#Unyielding]] Never Surrender tradition | {{green|-25%}} |- | {{icon|soldier}} Fortress World designation | {{green|-10%}} |- | {{icon|starbase}} Fortress Station designation | {{green|-10%}} |} {{ConceptsNavbox}} [[Category:游戏概念]] [[Category:战争]] [[en:Land_warfare]]
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