群星
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
区划
”
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
切换编辑器
您已切换至源代码编辑
关闭
您可以随时通过点击该图标切换回可视化编辑。
可视化编辑
源代码编辑
更多
高级
特殊字符
帮助
标题
2级
3级
4级
5级
格式
插入
拉丁字母
扩展拉丁字母
国际音标
符号
希腊字母
希腊字母扩展
西里尔字母
阿拉伯字母
扩展阿拉伯字母
希伯来字母
孟加拉语字符集
泰米尔数字和符号
泰卢固语字符集
僧伽罗语字符集
梵文字符集
古吉拉特语字符集
泰语字符集
老挝语
高棉语字母
加拿大原住民音节文字
卢恩
Á
á
À
à
Â
â
Ä
ä
Ã
ã
Ǎ
ǎ
Ā
ā
Ă
ă
Ą
ą
Å
å
Ć
ć
Ĉ
ĉ
Ç
ç
Č
č
Ċ
ċ
Đ
đ
Ď
ď
É
é
È
è
Ê
ê
Ë
ë
Ě
ě
Ē
ē
Ĕ
ĕ
Ė
ė
Ę
ę
Ĝ
ĝ
Ģ
ģ
Ğ
ğ
Ġ
ġ
Ĥ
ĥ
Ħ
ħ
Í
í
Ì
ì
Î
î
Ï
ï
Ĩ
ĩ
Ǐ
ǐ
Ī
ī
Ĭ
ĭ
İ
ı
Į
į
Ĵ
ĵ
Ķ
ķ
Ĺ
ĺ
Ļ
ļ
Ľ
ľ
Ł
ł
Ń
ń
Ñ
ñ
Ņ
ņ
Ň
ň
Ó
ó
Ò
ò
Ô
ô
Ö
ö
Õ
õ
Ǒ
ǒ
Ō
ō
Ŏ
ŏ
Ǫ
ǫ
Ő
ő
Ŕ
ŕ
Ŗ
ŗ
Ř
ř
Ś
ś
Ŝ
ŝ
Ş
ş
Š
š
Ș
ș
Ț
ț
Ť
ť
Ú
ú
Ù
ù
Û
û
Ü
ü
Ũ
ũ
Ů
ů
Ǔ
ǔ
Ū
ū
ǖ
ǘ
ǚ
ǜ
Ŭ
ŭ
Ų
ų
Ű
ű
Ŵ
ŵ
Ý
ý
Ŷ
ŷ
Ÿ
ÿ
Ȳ
ȳ
Ź
ź
Ž
ž
Ż
ż
Æ
æ
Ǣ
ǣ
Ø
ø
Œ
œ
ß
Ð
ð
Þ
þ
Ə
ə
格式
链接
标题
列表
文件
参考
讨论
说明
输入内容
输出结果
斜体
''斜体文字''
斜体文字
粗体
'''粗体文字'''
粗体文字
粗斜体
'''''粗斜体文字'''''
粗斜体文字
{{Version|3.3}} {{Planetarynav}} Districts represent large areas of development on a planet dedicated towards a particular purpose, whether that is housing or resource production. The total number of districts that can be built on a planet is limited by district slots, which are equal to the planet size unless modified by [[traditions]], [[planetary features]], [[planet modifiers]], or [[Planetary_features#Blockers|blockers]]. The number of mining, generator, and agriculture districts is further constrained by the deposit features on the planet. Each district increases [[empire size]] by a default amount of one. == Planetary districts == Regular planets can support five different types of districts: urban districts, industrial districts, and three different resource districts. === Urban === There are two types of urban districts on a normal planet: city districts and industrial districts, as well as a special trade district for the {{iconify|Shattered Ring World}}. City districts mainly provide {{iconify|housing}} for [[pops]] living on the planetary surface as well as additional building slots. Industrial districts provide some additional housing and create jobs that generate {{iconify|alloys}} or {{iconify|consumer goods}} resources. The number of urban districts that can be built per planet is not dependent on planetary features, limited only by the number of free district slots. {| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4 ! Upkeep ! Time ! Cost |- | {{icon|energy}} {{red|−2}} | {{icon|time}} 480 | {{icon|minerals}} 500 |} {| class="mildtable" width="100%" cellspacing="2" cellpadding="4" ! width="28%" | District ! width="22%" | Produces ! width="25%" | {{iconify|Jobs}} ! width="25%" | Properties |- id="City District" | {{iconbox|City District|These dense urban centers provide large amounts of housing and office space for clerical workers.|image=District city.png}} | {{iconify|Housing}}: {{green|+5}} * {{tradition|prosperity|Public Works|iconify}} tradition: {{icon|Housing}} {{green|+1}} * {{iconify|Weather Control Systems|24px}} technology: {{icon|Housing}} {{green|+1}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Housing}} {{green|+1}} * {{iconify|Agrarian Idyll}}: {{icon|Housing}} {{red|−1}} {{iconify|Building Slot}}: {{green|+1}} | {{iconify|Clerk}}: {{green|+1}} * {{tradition|prosperity|Trans-Stellar Corporations|iconify}} tradition: {{icon|Clerk}} {{Green|+1}} | {{icon|no}}{{iconify|Gestalt Consciousness}} <br> {{icon|max districts}} Uncapped by planetary features |- id="Hive District" | {{iconbox|Hive District|These towering spires are where the drones gather when not working to rejuvenate and consume nutrients.|image=District hive.png}} | {{iconify|Housing}}: {{green|+6}} * {{iconify|Hive World}}: {{icon|Housing}} {{green|+6}} * {{tradition|prosperity|Public Works|icon}} Extended Hives tradition: {{icon|Housing}} {{green|+1}} * {{iconify|Weather Control Systems|24px}} technology: {{icon|Housing}} {{green|+1}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Housing}} {{green|+1}} {{iconify|Building Slot}}: {{green|+1}} | {{iconify|Maintenance Drone}}: {{green|+3}} * {{iconify|Hive World}}: {{icon|Maintenance Drone}} {{green|+3}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Maintenance Drone}} {{green|+1}} | {{iconify|Hive Mind}} <br> {{icon|max districts}} Uncapped by planetary features |- id="Nexus District" | {{iconbox|Nexus District|Centralized districts where drones are serviced and repaired before they are deployed to their work assignments.|image=District nexus.png}} | {{iconify|Housing}}: {{green|+5}} * {{tradition|prosperity|Public Works|icon}} Optimized Nexus tradition: {{icon|Housing}} {{green|+1}} * {{iconify|Weather Control Systems|24px}} technology: {{icon|Housing}} {{green|+1}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Housing}} {{green|+1}} {{iconify|Building Slot}}: {{green|+1}} | {{iconify|Maintenance Drone}}: {{green|+3}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Maintenance Drone}} {{green|+1}} | {{iconify|Machine Intelligence}} <br> {{icon|max districts}} Uncapped by planetary features |- id="Industrial District" | {{iconbox|Industrial District|Smelting facilities and factories fill this district, creating advanced products out of raw materials.|image=District industrial.png}} | {{iconify|Housing}}: {{green|+2}} <br> {{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−2}} <br> {{iconify|Masterful Crafters}}: {{icon|Building Slot}} {{green|+1}} for every '''3''' districts | {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+1}} <br> {{iconify|Artisan}} / Artisan Drone: {{green|+1}} * {{iconify|Masterful Crafters}} / {{iconify|Mastercraft Inc.}}: ** {{icon|Artisan}} replaced with {{iconify|Artificer}}: {{green|+1}} * {{iconify|Catalytic Processing|icon2=catalytic processing corporate|icon3=catalytic processing hive|icon4=catalytic processing machine}}: ** {{icon|Metallurgist}} replaced with {{iconify|Catalytic Technician}}: {{green|+1}} * {{icon|Gestalt Consciousness}} Gestalt Consciousness: ** {{icon|Artisan Drone}} {{red|−1}} {{icon|Foundry Drone}} {{green|+1}} * {{icon|Metallurgist}} Forge World designation: ** {{icon|Artisan}} {{red|−1}} {{icon|Metallurgist}} {{green|+1}} * {{icon|Artisan}} Factory World designation: ** {{icon|Metallurgist}} {{red|−1}} {{icon|Artisan}} {{green|+1}} {{icon|Edict}} Industrial Maintenance: * {{iconify|Maintenance Drone}}: {{green|+1}} | {{icon|max districts}} Uncapped by planetary features |- id="Trade District" | {{iconbox|Trade District|A district of offices and factories where goods are manufactured and sold.|image=District hab commercial.png}} | {{iconify|Housing}}: {{green|+2}} | {{iconify|Clerk}}: {{green|+1}}<br>{{iconify|Artisan}}: {{green|+1}} * {{Iconify|Masterful Crafters}} / {{Iconify|Mastercraft Inc.}}:<br>{{icon|Artisan}} replaced with {{Iconify|Artificer}}: {{green|+1}} {{tradition|mercantile|Commercial Enterprise|iconify}} tradition: * {{iconify|Merchant}}: {{green|+1}} | {{plainlist| * Only on {{iconify|Shattered Ring World}} * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|max districts}} Uncapped by planetary features }} |} === Resource === A resource district provides some additional housing, and creates jobs that generate {{iconify|energy}}, {{iconify|minerals}}, or {{iconify|food}} resources. The number of resource districts that can be built is additionally limited by [[planetary features]], except on {{iconify|Hive World}}s, {{iconify|Machine World}}s and {{iconify|Shattered Ring World}}s. {{iconify|Agrarian Idyll}} and {{iconify|Machine Intelligence}} empires gain 1 additional {{iconify|housing}} from each of them, while {{iconify|Hive Mind}} empires gain 1 additional {{iconify|job}}. {| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4 ! Upkeep ! Time ! Cost |- | {{icon|energy}} {{red|−1}} | {{icon|time}} 240 | {{icon|minerals}} 300 |} {| class="mildtable" width="100%" cellspacing="2" cellpadding="4" ! width="28%" | District ! width="22%" | Produces ! width="25%" | {{iconify|Jobs}} ! width="25%" | Properties |- id="Generator District" | {{iconbox|Generator District|Rows of massive power plants that generate massive amounts of energy which can then be used or converted into energy credits.|image=District generator.png}} | {{iconify|Housing}}: {{green|+2}} * {{iconify|Agrarian Idyll}}: {{icon|Housing}} {{green|+1}} * {{iconify|Machine Intelligence}}: {{icon|Housing}} {{green|+1}} | {{iconify|Technician}} / Tech-Drone: {{green|+2}} * {{iconify|Hive Mind}}: {{green|+1}} | {{iconify|Gestalt Consciousness}} if {{iconify|Shattered Ring World}} {{icon|max districts}} Uncapped by planetary features if: * {{iconify|Shattered Ring World}} * {{iconify|Hive World}} * {{iconify|Machine World}} |- id="Mining District" | {{iconbox|Mining District|These mining towns and resource extraction centers drill deep into the mantle to access mineral deposits.|image=District mining.png}} | {{iconify|Housing}}: {{green|+2}} * {{iconify|Agrarian Idyll}}: {{icon|Housing}} {{green|+1}} * {{iconify|Machine Intelligence}}: {{icon|Housing}} {{green|+1}} | {{iconify|Miner}} / Mining Drone: {{green|+2}} * {{iconify|Hive Mind}}: {{green|+1}} * {{iconify|Shattered Ring World}}:<br>{{icon|miner}} replaced by {{iconify|Scrap Miner}} | {{icon|max districts}} Uncapped by planetary features if: * {{iconify|Shattered Ring World}} * {{iconify|Hive World}} * {{iconify|Machine World}} |- id="Agriculture District" | {{iconbox|Agriculture District|Land set aside for cultivation, either through the growing of crops or animal husbandry.|image=District farming.png}} | {{iconify|Housing}}: {{green|+2}} * {{iconify|Agrarian Idyll}}: {{icon|Housing}} {{green|+1}} * {{icon|Agrarian Idyll}} {{iconify|Agrarian Utopias|24px}} technology: {{icon|Housing}} {{green|+1}} * {{icon|Agrarian Idyll}}: {{icon|Building Slot}} {{green|+1}} for every '''4''' districts * {{iconify|Machine Intelligence}}: {{icon|Housing}} {{green|+1}} | {{iconify|Farmer}} / Agri-Drone: {{green|+2}} * {{iconify|Hive Mind}}: {{green|+1}} * {{iconify|continental world|icon2=ocean world|icon3=tropical world|text=Wet planet}} and {{iconify|Anglers}} civic:<br>{{icon|farmer}} {{red|−2}} {{iconify|Angler}}: {{green|+1}} {{iconify|Pearl Diver}}: {{green|+1}} | {{icon|no}}{{iconify|Machine World}}s <br> {{icon|max districts}} Uncapped by planetary features if: * {{iconify|Shattered Ring World}} * {{iconify|Hive World}} * {{iconify|Ocean World}} and {{iconify|Anglers}} civic |} == Habitat districts == {{expansion|utp|fed}} {{iconify|Habitat|suf=planet}}s have their own set of districts; four consistent districts and one dependent on the planetary orbital resource deposit where the habitat is built. Habitat districts are only limited by {{iconify|max districts}}. {| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4" ! Upkeep ! Time ! Cost |- | {{icon|energy}} {{red|−2}} | {{icon|time}} 240 | {{icon|minerals}} 400 |} {| class="mildtable" width="100%" cellspacing="2" cellpadding="4" ! width="28%" | District ! width="22%" | Produces ! width="25%" | {{iconify|Jobs}} ! width="25%" | Properties |- id="Habitation District" | {{iconbox|Habitation District|A habitat housing district provides comfortable, if compact residences for its population.|image=District hab housing.png}} | {{iconify|Housing}}: {{green|+8}} | {{icon|Gestalt Consciousness}} {{iconify|Maintenance Drone}}: {{green|+2}} | |- id="Industrial District (habitat)" | {{iconbox|Industrial District|Industrial machinery fills this habitat district, taking full advantage of the benefits of low gravity.|image=District industrial.png}} | {{iconify|Housing}}: {{green|+3}} {{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−2}} | {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+1}} <br> {{iconify|Artisan}} / Artisan Drone: {{green|+1}} * {{iconify|Masterful Crafters}} / {{iconify|Mastercraft Inc.}}: ** {{icon|Artisan}} replaced with {{iconify|Artificer}}: {{green|+1}} * {{iconify|Catalytic Processing|icon2=catalytic processing corporate|icon3=catalytic processing hive|icon4=catalytic processing machine}}: ** {{icon|Metallurgist}} replaced with {{iconify|Catalytic Technician}}: {{green|+1}} * {{icon|Gestalt Consciousness}} Gestalt Consciousness: ** {{icon|Artisan}} {{red|−1}} {{icon|Metallurgist}} {{green|+1}} * [[File:Colony type habitat foundry.png|24px]] Foundry Station designation: ** {{icon|Artisan}} {{red|−1}} {{icon|Metallurgist}} {{green|+1}} * [[File:Colony type habitat factory.png|24px]] Factory Station designation: ** {{icon|Metallurgist}} {{red|−1}} {{icon|Artisan}} {{green|+1}} {{icon|Edict}} Industrial Maintenance: * {{iconify|Maintenance Drone}}: {{green|+1}} | |- id="Trade District" | {{iconbox|Trade District|A sprawling habitat trading district where merchants and clerks conduct business.|image=District hab commercial.png}} | {{iconify|Housing}}: {{green|+3}} | {{iconify|Clerk}}: {{green|+3}} * {{tradition|prosperity|Trans-Stellar Corporations|iconify}} tradition: {{icon|Clerk}} {{green|+1}} {{tradition|mercantile|Commercial Enterprise|iconify}} tradition: * {{iconify|Merchant}}: {{green|+1}} | {{icon|no}}{{iconify|Gestalt Consciousness}} |- id="Reactor District" | {{iconbox|Reactor District|Habitat-side energy production plant districts generate energy-credits, as well as provide power to the arcology on which they are built.|image=District hab energy.png}} | {{iconify|Housing}}: {{green|+3}} | {{iconify|Technician}} / Tech-Drone: {{green|+3}} * {{iconify|Hive Mind}}: {{green|+1}} | {{icon|yes}} Either: * {{iconify|Gestalt Consciousness}} * {{iconify|Energy}} deposit on the planet |- id="Leisure District" | {{iconbox|Leisure District|Who needs the great outdoors, with hubs of habitat entertainment like these?|image=District hab cultural.png}} | {{iconify|Housing}}: {{green|+3}} | [[File:Default.png|24px]] Default: * {{iconify|Entertainer}}: {{green|+3}} * {{iconify|Warrior Culture}}:<br>{{icon|Entertainer}} replaced with {{iconify|Duelist}}: {{green|+3}} {{iconify|Rogue Servitor}}: * {{iconify|Maintenance Drone}}: {{green|+1}} * {{iconify|Bio-Trophy}}: {{green|+5}} | {{icon|yes}} Either: * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{iconify|Rogue Servitor}} |- id="Research District" | {{iconbox|Research District|Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.|image=District hab science.png}} | {{iconify|Housing}}: {{green|+3}} | {{iconify|Researcher}} / {{iconify|Brain Drone}} / {{iconify|Calculator}}: {{green|+3}} | {{icon|yes}} Either: * {{iconify|Research}} deposit on the planet * {{icon|dark matter}}{{icon|living metal}}{{icon|zro}}{{icon|nanites}} Special resource deposit on the planet |- id="Astro-Mining Bay" | {{iconbox|Astro-Mining Bay|Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.|image=District mining.png}} | {{iconify|Housing}}: {{green|+3}} | {{iconify|Miner}} / Mining-Drone: {{green|+3}} * {{iconify|Hive Mind}}: {{green|+1}} | {{iconify|Minerals}} or {{iconify|Alloys}} deposit on the planet |} == Arcology districts == {{iconify|Ecumenopolis}} planets have their own set of districts called ''arcologies''. These provide a larger amount of housing and jobs than regular planetary districts, but do not provide basic resource jobs. === Residential Arcologies === Residential Arcologies provide large amount of {{iconify|housing}} and can be improved by the same set of technologies as regular housing districts. {| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4" ! Upkeep ! Time ! Cost |- | {{icon|energy}} {{red|−5}} | {{icon|time}} 600 | {{icon|minerals}} 1000 |} {| class="mildtable" width="100%" cellspacing="2" cellpadding="4" ! width="28%" |District ! width="22%" | Produces ! width="25%" | {{iconify|Jobs}} ! width="25%" | Properties |- id="Residential Arcology" | {{iconbox|Residential Arcology|With these special ecumenopolistic city districts, integrated vertical architecture is utilized to maximize population density over land surface area.|image=District arcology housing.png}} | {{iconify|Housing}}: {{green|+15}} * {{tradition|prosperity|Public Works|iconify}} tradition: {{green|+3}} * {{iconify|Weather Control Systems|24px}} technology: {{green|+3}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+3}} | {{icon|no}}{{icon|Gestalt Consciousness}} {{iconify|Clerk}}: {{green|+3}} * {{tradition|prosperity|Trans-Stellar Corporations|iconify}} tradition: {{green|+3}} {{icon|Gestalt Consciousness}} {{iconify|Maintenance Drone}}: {{green|+9}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+3}} | |} === Production Arcologies === Production Arcologies provide large amount of {{iconify|housing}} and {{iconify|jobs}} that focus on manufacturing of advanced resources from basic resources. They each require Strategic Resources to build and upkeep. {| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4" ! Upkeep ! Time ! Cost |- | {{icon|energy}} {{red|−5}}<br>{{icon|strategic resources}} {{red|−1}} | {{icon|time}} 600 | {{icon|minerals}} 1000 <br> {{icon|strategic resources}} 50 |} {| class="mildtable" width="100%" cellspacing="2" cellpadding="4" ! width="28%" | District ! width="22%" | Produces ! width="25%" | {{iconify|Jobs}} ! width="25%" | Properties |- id="Foundry Arcology" | {{iconbox|Foundry Arcology|Geared towards military industries, this ecumenopolis district is filled with the roar of smelters and the clang of metallurgies.|image=District arcology arms industry.png}} | {{iconify|Housing}}: {{green|+10}} {{icon|Edict}} Industrial Maintenance: {{icon|energy}} {{red|−2}} | {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+6}} * {{iconify|Catalytic Processing|icon2=catalytic processing corporate|icon3=catalytic processing hive|icon4=catalytic processing machine}}:<br>{{icon|Metallurgist}} replaced with {{iconify|Catalytic Technician}} / Drone: {{green|+6}} {{icon|Edict}} Industrial Maintenance: * {{iconify|Maintenance Drone}}: {{green|+1}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}} |- id="Industrial Arcology" | {{iconbox|Industrial Arcology|Workshops filled with artisans and civilian industries line the stacked streets of this district.|image=District arcology civilian industry.png}} | {{iconify|Housing}}: {{green|+10}} {{icon|Edict}} Industrial Maintenance: {{icon|energy}} {{red|−2}} | {{iconify|Artisan}} / Artisan Drone: {{green|+6}} * {{iconify|Masterful Crafters}}, {{iconify|Mastercraft Inc.}}:<br>{{icon|Artisan}} replaced with {{iconify|Artificer}}: {{green|+6}} {{icon|Edict}} Industrial Maintenance: * {{iconify|Maintenance Drone}}: {{green|+1}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} {{iconify|Rogue Servitor}} if {{iconify|Gestalt Consciousness}} |- id="Leisure Arcology" | {{iconbox|Leisure Arcology|Where denizens of the ecumenopolis unwind in their leisure hours.|image=District arcology leisure.png}} | {{iconify|Housing}}: {{green|+10}} | {{iconify|Entertainer}}: {{green|+6}} * {{iconify|Warrior Culture}}:<br>{{icon|Entertainer}} replaced with {{iconify|Duelist}}: {{green|+6}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}} {{icon|no}}{{iconify|Gestalt Consciousness}} |- id="Sanctuary Arcology" | {{iconbox|Sanctuary Arcology|These towering structures feature AI-controlled artificial climates that mimic any environment a sapient organic being could require. The organics within have their housing needs completely fulfilled.|image=District arcology organic housing.png}} | | {{iconify|Bio-Trophy}}: {{green|+15}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}} {{iconify|Rogue Servitor}} |- id="Administrative Arcology" | {{iconbox|Administrative Arcology|Where hordes of admininistrative staff and bureaucrats toil away to meet the growing expectations of an expanding bureaucracy.|image=District arcology administrative.png}} | {{iconify|Housing}}: {{green|+10}} | {{iconify|Bureaucrat}}: {{green|+6}} * {{iconify|Corporate}} authority:<br>{{icon|Bureaucrat}} replaced with {{iconify|Manager}}: {{green|+6}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} {{icon|no}}{{iconify|Gestalt Consciousness}} {{icon|no}}{{iconify|Spiritualist}} |- id="Ecclesiastical Arcology" | {{iconbox|Ecclesiastical Arcology|A true testament to our devotion, these spires may hold the key to the spiritual well-being of our empire.|image=District arcology administrative.png}} | {{iconify|Housing}}: {{green|+10}} | {{iconify|Priest}}: {{green|+6}} * {{iconify|Corporate}} authority unless {{iconify|Corporate Death Cult}}: ** {{icon|Priest}} {{red|−3}} {{iconify|Manager}}: {{green|+3}} * {{iconify|Death Cult}}: ** {{icon|Priest}} {{red|−6}} {{iconify|Death Priest}}: {{green|+3}} {{iconify|Mortal Initiate}}: {{green|+3}} * {{iconify|Corporate Death Cult}}: ** {{icon|Priest}} {{red|−6}} {{icon|Manager}} {{green|+2}} {{icon|Death Priest}} {{green|+2}} {{icon|Mortal Initiate}} {{green|+2}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} {{iconify|Spiritualist}} |} == Ring World districts == {{iconify|Ring}} Worlds have their own set of districts called ''segments''. They are the most powerful district types available but also the most expensive. A maximum of 10 segments may be constructed on a ring section. === Housing segments === Like Housing districts on regular planets, the Housing segments provide massive amount of {{iconify|housing}} and receive the same set of bonus from technologies and traditions. {| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4" ! Upkeep ! Time ! Cost |- | {{icon|energy}} {{red|−5}} | {{icon|time}} 360 | {{icon|minerals}} 1000 |} {| class="mildtable" width="100%" cellspacing="2" cellpadding="4" ! width="28%" | District ! width="22%" | Produces ! width="25%" | {{iconify|Jobs}} ! width="25%" | Properties |- id="City Segment" | {{iconbox|City Segment|Urban centers fill this Ring World section, providing large amounts of housing and office space for clerical workers.|image=District city.png}} | {{iconify|Housing}}: {{green|+25}} * {{tradition|prosperity|Public Works|iconify}} tradition: {{green|+5}} * {{iconify|Weather Control Systems|24px}} technology: {{green|+5}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+5}} * {{iconify|Agrarian Idyll}}: {{red|−5}} | {{iconify|Clerk}}: {{green|+3}} * {{tradition|prosperity|Trans-Stellar Corporations|iconify}} tradition: {{icon|Clerk}} {{green|+3}} {{iconify|Enforcer}}: {{green|+2}} | {{icon|no}}{{iconify|Gestalt Consciousness}} |- id="Hive Segment" | {{iconbox|Hive Segment|Towering spires stretch across this Ring World section for drones to gather when not working to rejuvenate and consume nutrients.|image=District hive.png}} | {{iconify|Housing}}: {{green|+30}} * {{tradition|prosperity|Public Works|icon}} Extended Hives tradition: {{green|+5}} * {{iconify|Weather Control Systems|24px}} technology: {{green|+5}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+5}} | {{iconify|Maintenance Drone}}: {{green|+15}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Maintenance Drone}} {{green|+5}} {{iconify|Synapse Drone}}: {{green|+2}} | {{iconify|Hive Mind}} |- id="Nexus Segment" | {{iconbox|Nexus Segment|Efficient districts fill this Ring World section, provide locations for drones to be serviced and repaired before they are deployed to their work assignments.|image=District nexus.png}} | {{iconify|Housing}}: {{green|+25}} * {{tradition|prosperity|Public Works|icon}} Optimized Nexus tradition: {{green|+5}} * {{iconify|Weather Control Systems|24px}} technology: {{green|+5}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+5}} | {{Iconify|Maintenance Drone}}: {{green|+10}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Maintenance Drone}} {{green|+5}} {{iconify|Tech-Drone}}: {{green|+2}} |{{iconify|Machine Intelligence}} |} === Production segments === The Production segments provide massive amount of {{iconify|housing}} and {{iconify|jobs}} that focus on a limited scope of resources. They each consume Strategic Resources to build and upkeep. {| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4" ! Upkeep ! Time ! Cost |- | {{icon|energy}} {{red|−5}} <br> {{icon|strategic resources}} {{red|−2}} | {{icon|time}} 360 | {{icon|minerals}} 1000<br> {{icon|strategic resources}} 50 |} {| class="mildtable" width="100%" cellspacing="2" cellpadding="4" ! width="28%" | District ! width="22%" | Produces ! width="25%" | {{iconify|Jobs}} ! width="25%" | Properties |- id="Industrial Segment" | {{iconbox|Industrial Segment|Clanking factories and powerful machinery fill this Ring World section, providing a strong industrial base for the Empire.|image=District industrial.png}} | {{iconify|Housing}}: {{green|+10}} {{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−4}} | {{iconify|Artisan}} / Artisan Drone: {{green|+5}} <br> {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+5}} * {{iconify|Masterful Crafters}} / {{iconify|Mastercraft Inc.}}: ** {{icon|Artisan}} replaced with {{iconify|Artificer}} * {{iconify|Catalytic Processing|icon2=catalytic processing corporate|icon3=catalytic processing hive|icon4=catalytic processing machine}}: ** {{icon|Metallurgist}} replaced with {{iconify|Catalytic Technician}} / Drone * {{iconify|Gestalt Consciousness}}: ** {{icon|Artisan Drone}} {{red|−5}} {{icon|Foundry Drone}} {{green|+5}} * {{iconify|Rogue Servitor}} / {{iconify|Catalytic Processing|suf=machine}}:<ref>This is partly a bug, since Machine Empires that aren't Rogue Servitors don't use consumer goods, so should not be interested in having Artisan Drones. [[forumdirect:/threads/stellaris-ringworld-industrial-district-provides-an-artificer-drone-job-for-non-rogue-servitor-machine-intelligence-with-catalytic-processing.1515072/|Forum post]]</ref> ** {{icon|Artisan Drone}} {{green|+1}} {{icon|Fabricator}} {{red|−1}} {{icon|Edict}} Industrial Maintenance: * {{iconify|Maintenance Drone}}: {{green|+2}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}} |- id="Commercial Segment" | {{iconbox|Commercial Segment|Civilian industry and infrastructure populate this Ring World segment dedicated to commerce.|image=District hab commercial.png}} | {{iconify|Housing}}: {{green|+10}} | {{iconify|Clerk}}: {{green|+6}} {{iconify|Merchant}}: {{green|+2}} * {{tradition|mercantile|Commercial Enterprise|iconify}} tradition: {{icon|Merchant}} {{green|+2}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}<br>{{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}} {{icon|elder race}} Fallen Empire |- id="Generator Segment" | {{iconbox|Generator Segment|Reactors fill this Ring World section, focused on the generation of energy.|image=District hab energy.png}} | {{iconify|Housing}}: {{green|+10}} * {{iconify|Hive Mind}}: {{green|+5}} | {{iconify|Technician}} / Tech-Drone: {{green|+10}} * {{iconify|Hive Mind}}: {{green|+5}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} {{icon|yes}} One must be true: * {{iconify|Gestalt Consciousness}} * {{icon|elder race}} Fallen Empire |- id="Research Segment" | {{iconbox|Research Segment|Research facilities of all kinds fill this Ring World segment.|image=District hab science.png}} | {{iconify|Housing}}: {{green|+10}} | {{iconify|Researcher}} / {{iconify|Brain Drone}} / {{iconify|Calculator}}: {{green|+10}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}} |- id="Agricultural Segment" | {{iconbox|Agricultural Segment|Endless seas of farmland stretch across this Ring World section, growing massive amounts of food.|image=District farming.png}} | {{iconify|Housing}}: {{green|+10}} * {{iconify|Agrarian Idyll}}: {{green|+5}} * {{icon|Agrarian Idyll}} {{iconify|Agrarian Utopias|24px}} technology: {{green|+5}} * {{iconify|Hive Mind}}: {{green|+5}} | {{iconify|Farmer}} / Agri-Drone: {{green|+10}} * {{iconify|Hive Mind}}: {{green|+5}} |{{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}} |} == District cost == {{SVersion|3.2}} District cost can be affected by the following: {| class="mildtable" style="float: left; margin-right: 30px;" ! Source ! District cost |- | {{planet modifier|pm_planet_from_space|1|Colonial Remains|w=24px}} planet modifier (Guaranteed Habitable Worlds only) | {{green|−25%}} |- | {{iconify|Architectural Sense}} ruler trait | {{green|−10%}} |- | {{iconify|Architectural Interest}} governor trait | {{green|−10%}} |- | {{iconify|Functional Architecture}} civic | {{green|−15%}} |- | {{icon|edict}} Master's Teachings: The Greater Good edict | {{green|−10%}} |- | {{icon|laborer}} Ecumenopolis designation | {{green|−5%}} |- | {{iconify|High Gravity}} planet modifier | {{red|+10%}} |- | {{iconify|Low Gravity}} planet modifier | {{green|−10%}} |- | {{tradition|prosperity|sct|icon}} Standard Construction Templates | {{green|−10%}} |} == 参考资料 == <references /> {{ConceptsNavbox}} [[Category:游戏概念]] [[en:Districts]]
摘要:
请注意您对群星百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
群星百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
Template:Ambox
(
编辑
)
Template:Ambox/core
(
编辑
)
Template:Ambox 2020
(
编辑
)
Template:Anchor
(
编辑
)
Template:Clear
(
编辑
)
Template:Color
(
编辑
)
Template:ConceptsNavbox
(
编辑
)
Template:Expansion
(
编辑
)
Template:Green
(
编辑
)
Template:Icon
(
编辑
)
Template:Icon/a
(
编辑
)
Template:Icon/b
(
编辑
)
Template:Icon/c
(
编辑
)
Template:Icon/d
(
编辑
)
Template:Icon/e
(
编辑
)
Template:Icon/f
(
编辑
)
Template:Icon/g
(
编辑
)
Template:Icon/h
(
编辑
)
Template:Icon/j
(
编辑
)
Template:Icon/l
(
编辑
)
Template:Icon/m
(
编辑
)
Template:Icon/n
(
编辑
)
Template:Icon/o
(
编辑
)
Template:Icon/p
(
编辑
)
Template:Icon/r
(
编辑
)
Template:Icon/s
(
编辑
)
Template:Icon/t
(
编辑
)
Template:Icon/u
(
编辑
)
Template:Icon/v
(
编辑
)
Template:Icon/w
(
编辑
)
Template:Icon/y
(
编辑
)
Template:Icon/z
(
编辑
)
Template:Iconbox
(
编辑
)
Template:Iconify
(
编辑
)
Template:Infobox
(
编辑
)
Template:Infobox/row
(
编辑
)
Template:Navbox
(
编辑
)
Template:Navboxgroup
(
编辑
)
Template:Nowrap
(
编辑
)
Template:Plainlist
(
编辑
)
Template:Planet modifier
(
编辑
)
Template:Planetarynav
(
编辑
)
Template:Red
(
编辑
)
Template:Ruby
(
编辑
)
Template:SVersion
(
编辑
)
Template:Tradition
(
编辑
)
Template:Version
(
编辑
)
Category:可能过时的段落
×
登录
密码
记住登录
加入群星百科
忘记密码?
其他方式登录