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{{Version|3.3}} {{Planetarynav}} Districts represent large areas of development on a planet dedicated towards a particular purpose, whether that is housing or resource production. The total number of districts that can be built on a planet is limited by district slots, which are equal to the planet size unless modified by [[traditions]], [[planetary features]], [[planet modifiers]], or [[Planetary_features#Blockers|blockers]]. The number of mining, generator, and agriculture districts is further constrained by the deposit features on the planet. Each district increases [[empire size]] by a default amount of one. == Planetary districts == Regular planets can support five different types of districts: urban districts, industrial districts, and three different resource districts. === Urban === There are two types of urban districts on a normal planet: city districts and industrial districts, as well as a special trade district for the {{iconify|Shattered Ring World}}. City districts mainly provide {{iconify|housing}} for [[pops]] living on the planetary surface as well as additional building slots. Industrial districts provide some additional housing and create jobs that generate {{iconify|alloys}} or {{iconify|consumer goods}} resources. The number of urban districts that can be built per planet is not dependent on planetary features, limited only by the number of free district slots. {| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4 ! Upkeep ! Time ! Cost |- | {{icon|energy}} {{red|−2}} | {{icon|time}} 480 | {{icon|minerals}} 500 |} {| class="mildtable" width="100%" cellspacing="2" cellpadding="4" ! width="28%" | District ! width="22%" | Produces ! width="25%" | {{iconify|Jobs}} ! width="25%" | Properties |- id="City District" | {{iconbox|City District|These dense urban centers provide large amounts of housing and office space for clerical workers.|image=District city.png}} | {{iconify|Housing}}: {{green|+5}} * {{tradition|prosperity|Public Works|iconify}} tradition: {{icon|Housing}} {{green|+1}} * {{iconify|Weather Control Systems|24px}} technology: {{icon|Housing}} {{green|+1}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Housing}} {{green|+1}} * {{iconify|Agrarian Idyll}}: {{icon|Housing}} {{red|−1}} {{iconify|Building Slot}}: {{green|+1}} | {{iconify|Clerk}}: {{green|+1}} * {{tradition|prosperity|Trans-Stellar Corporations|iconify}} tradition: {{icon|Clerk}} {{Green|+1}} | {{icon|no}}{{iconify|Gestalt Consciousness}} <br> {{icon|max districts}} Uncapped by planetary features |- id="Hive District" | {{iconbox|Hive District|These towering spires are where the drones gather when not working to rejuvenate and consume nutrients.|image=District hive.png}} | {{iconify|Housing}}: {{green|+6}} * {{iconify|Hive World}}: {{icon|Housing}} {{green|+6}} * {{tradition|prosperity|Public Works|icon}} Extended Hives tradition: {{icon|Housing}} {{green|+1}} * {{iconify|Weather Control Systems|24px}} technology: {{icon|Housing}} {{green|+1}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Housing}} {{green|+1}} {{iconify|Building Slot}}: {{green|+1}} | {{iconify|Maintenance Drone}}: {{green|+3}} * {{iconify|Hive World}}: {{icon|Maintenance Drone}} {{green|+3}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Maintenance Drone}} {{green|+1}} | {{iconify|Hive Mind}} <br> {{icon|max districts}} Uncapped by planetary features |- id="Nexus District" | {{iconbox|Nexus District|Centralized districts where drones are serviced and repaired before they are deployed to their work assignments.|image=District nexus.png}} | {{iconify|Housing}}: {{green|+5}} * {{tradition|prosperity|Public Works|icon}} Optimized Nexus tradition: {{icon|Housing}} {{green|+1}} * {{iconify|Weather Control Systems|24px}} technology: {{icon|Housing}} {{green|+1}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Housing}} {{green|+1}} {{iconify|Building Slot}}: {{green|+1}} | {{iconify|Maintenance Drone}}: {{green|+3}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Maintenance Drone}} {{green|+1}} | {{iconify|Machine Intelligence}} <br> {{icon|max districts}} Uncapped by planetary features |- id="Industrial District" | {{iconbox|Industrial District|Smelting facilities and factories fill this district, creating advanced products out of raw materials.|image=District industrial.png}} | {{iconify|Housing}}: {{green|+2}} <br> {{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−2}} <br> {{iconify|Masterful Crafters}}: {{icon|Building Slot}} {{green|+1}} for every '''3''' districts | {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+1}} <br> {{iconify|Artisan}} / Artisan Drone: {{green|+1}} * {{iconify|Masterful Crafters}} / {{iconify|Mastercraft Inc.}}: ** {{icon|Artisan}} replaced with {{iconify|Artificer}}: {{green|+1}} * {{iconify|Catalytic Processing|icon2=catalytic processing corporate|icon3=catalytic processing hive|icon4=catalytic processing machine}}: ** {{icon|Metallurgist}} replaced with {{iconify|Catalytic Technician}}: {{green|+1}} * {{icon|Gestalt Consciousness}} Gestalt Consciousness: ** {{icon|Artisan Drone}} {{red|−1}} {{icon|Foundry Drone}} {{green|+1}} * {{icon|Metallurgist}} Forge World designation: ** {{icon|Artisan}} {{red|−1}} {{icon|Metallurgist}} {{green|+1}} * {{icon|Artisan}} Factory World designation: ** {{icon|Metallurgist}} {{red|−1}} {{icon|Artisan}} {{green|+1}} {{icon|Edict}} Industrial Maintenance: * {{iconify|Maintenance Drone}}: {{green|+1}} | {{icon|max districts}} Uncapped by planetary features |- id="Trade District" | {{iconbox|Trade District|A district of offices and factories where goods are manufactured and sold.|image=District hab commercial.png}} | {{iconify|Housing}}: {{green|+2}} | {{iconify|Clerk}}: {{green|+1}}<br>{{iconify|Artisan}}: {{green|+1}} * {{Iconify|Masterful Crafters}} / {{Iconify|Mastercraft Inc.}}:<br>{{icon|Artisan}} replaced with {{Iconify|Artificer}}: {{green|+1}} {{tradition|mercantile|Commercial Enterprise|iconify}} tradition: * {{iconify|Merchant}}: {{green|+1}} | {{plainlist| * Only on {{iconify|Shattered Ring World}} * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|max districts}} Uncapped by planetary features }} |} === Resource === A resource district provides some additional housing, and creates jobs that generate {{iconify|energy}}, {{iconify|minerals}}, or {{iconify|food}} resources. The number of resource districts that can be built is additionally limited by [[planetary features]], except on {{iconify|Hive World}}s, {{iconify|Machine World}}s and {{iconify|Shattered Ring World}}s. {{iconify|Agrarian Idyll}} and {{iconify|Machine Intelligence}} empires gain 1 additional {{iconify|housing}} from each of them, while {{iconify|Hive Mind}} empires gain 1 additional {{iconify|job}}. {| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4 ! Upkeep ! Time ! Cost |- | {{icon|energy}} {{red|−1}} | {{icon|time}} 240 | {{icon|minerals}} 300 |} {| class="mildtable" width="100%" cellspacing="2" cellpadding="4" ! width="28%" | District ! width="22%" | Produces ! width="25%" | {{iconify|Jobs}} ! width="25%" | Properties |- id="Generator District" | {{iconbox|Generator District|Rows of massive power plants that generate massive amounts of energy which can then be used or converted into energy credits.|image=District generator.png}} | {{iconify|Housing}}: {{green|+2}} * {{iconify|Agrarian Idyll}}: {{icon|Housing}} {{green|+1}} * {{iconify|Machine Intelligence}}: {{icon|Housing}} {{green|+1}} | {{iconify|Technician}} / Tech-Drone: {{green|+2}} * {{iconify|Hive Mind}}: {{green|+1}} | {{iconify|Gestalt Consciousness}} if {{iconify|Shattered Ring World}} {{icon|max districts}} Uncapped by planetary features if: * {{iconify|Shattered Ring World}} * {{iconify|Hive World}} * {{iconify|Machine World}} |- id="Mining District" | {{iconbox|Mining District|These mining towns and resource extraction centers drill deep into the mantle to access mineral deposits.|image=District mining.png}} | {{iconify|Housing}}: {{green|+2}} * {{iconify|Agrarian Idyll}}: {{icon|Housing}} {{green|+1}} * {{iconify|Machine Intelligence}}: {{icon|Housing}} {{green|+1}} | {{iconify|Miner}} / Mining Drone: {{green|+2}} * {{iconify|Hive Mind}}: {{green|+1}} * {{iconify|Shattered Ring World}}:<br>{{icon|miner}} replaced by {{iconify|Scrap Miner}} | {{icon|max districts}} Uncapped by planetary features if: * {{iconify|Shattered Ring World}} * {{iconify|Hive World}} * {{iconify|Machine World}} |- id="Agriculture District" | {{iconbox|Agriculture District|Land set aside for cultivation, either through the growing of crops or animal husbandry.|image=District farming.png}} | {{iconify|Housing}}: {{green|+2}} * {{iconify|Agrarian Idyll}}: {{icon|Housing}} {{green|+1}} * {{icon|Agrarian Idyll}} {{iconify|Agrarian Utopias|24px}} technology: {{icon|Housing}} {{green|+1}} * {{icon|Agrarian Idyll}}: {{icon|Building Slot}} {{green|+1}} for every '''4''' districts * {{iconify|Machine Intelligence}}: {{icon|Housing}} {{green|+1}} | {{iconify|Farmer}} / Agri-Drone: {{green|+2}} * {{iconify|Hive Mind}}: {{green|+1}} * {{iconify|continental world|icon2=ocean world|icon3=tropical world|text=Wet planet}} and {{iconify|Anglers}} civic:<br>{{icon|farmer}} {{red|−2}} {{iconify|Angler}}: {{green|+1}} {{iconify|Pearl Diver}}: {{green|+1}} | {{icon|no}}{{iconify|Machine World}}s <br> {{icon|max districts}} Uncapped by planetary features if: * {{iconify|Shattered Ring World}} * {{iconify|Hive World}} * {{iconify|Ocean World}} and {{iconify|Anglers}} civic |} == Habitat districts == {{expansion|utp|fed}} {{iconify|Habitat|suf=planet}}s have their own set of districts; four consistent districts and one dependent on the planetary orbital resource deposit where the habitat is built. Habitat districts are only limited by {{iconify|max districts}}. {| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4" ! Upkeep ! Time ! Cost |- | {{icon|energy}} {{red|−2}} | {{icon|time}} 240 | {{icon|minerals}} 400 |} {| class="mildtable" width="100%" cellspacing="2" cellpadding="4" ! width="28%" | District ! width="22%" | Produces ! width="25%" | {{iconify|Jobs}} ! width="25%" | Properties |- id="Habitation District" | {{iconbox|Habitation District|A habitat housing district provides comfortable, if compact residences for its population.|image=District hab housing.png}} | {{iconify|Housing}}: {{green|+8}} | {{icon|Gestalt Consciousness}} {{iconify|Maintenance Drone}}: {{green|+2}} | |- id="Industrial District (habitat)" | {{iconbox|Industrial District|Industrial machinery fills this habitat district, taking full advantage of the benefits of low gravity.|image=District industrial.png}} | {{iconify|Housing}}: {{green|+3}} {{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−2}} | {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+1}} <br> {{iconify|Artisan}} / Artisan Drone: {{green|+1}} * {{iconify|Masterful Crafters}} / {{iconify|Mastercraft Inc.}}: ** {{icon|Artisan}} replaced with {{iconify|Artificer}}: {{green|+1}} * {{iconify|Catalytic Processing|icon2=catalytic processing corporate|icon3=catalytic processing hive|icon4=catalytic processing machine}}: ** {{icon|Metallurgist}} replaced with {{iconify|Catalytic Technician}}: {{green|+1}} * {{icon|Gestalt Consciousness}} Gestalt Consciousness: ** {{icon|Artisan}} {{red|−1}} {{icon|Metallurgist}} {{green|+1}} * [[File:Colony type habitat foundry.png|24px]] Foundry Station designation: ** {{icon|Artisan}} {{red|−1}} {{icon|Metallurgist}} {{green|+1}} * [[File:Colony type habitat factory.png|24px]] Factory Station designation: ** {{icon|Metallurgist}} {{red|−1}} {{icon|Artisan}} {{green|+1}} {{icon|Edict}} Industrial Maintenance: * {{iconify|Maintenance Drone}}: {{green|+1}} | |- id="Trade District" | {{iconbox|Trade District|A sprawling habitat trading district where merchants and clerks conduct business.|image=District hab commercial.png}} | {{iconify|Housing}}: {{green|+3}} | {{iconify|Clerk}}: {{green|+3}} * {{tradition|prosperity|Trans-Stellar Corporations|iconify}} tradition: {{icon|Clerk}} {{green|+1}} {{tradition|mercantile|Commercial Enterprise|iconify}} tradition: * {{iconify|Merchant}}: {{green|+1}} | {{icon|no}}{{iconify|Gestalt Consciousness}} |- id="Reactor District" | {{iconbox|Reactor District|Habitat-side energy production plant districts generate energy-credits, as well as provide power to the arcology on which they are built.|image=District hab energy.png}} | {{iconify|Housing}}: {{green|+3}} | {{iconify|Technician}} / Tech-Drone: {{green|+3}} * {{iconify|Hive Mind}}: {{green|+1}} | {{icon|yes}} Either: * {{iconify|Gestalt Consciousness}} * {{iconify|Energy}} deposit on the planet |- id="Leisure District" | {{iconbox|Leisure District|Who needs the great outdoors, with hubs of habitat entertainment like these?|image=District hab cultural.png}} | {{iconify|Housing}}: {{green|+3}} | [[File:Default.png|24px]] Default: * {{iconify|Entertainer}}: {{green|+3}} * {{iconify|Warrior Culture}}:<br>{{icon|Entertainer}} replaced with {{iconify|Duelist}}: {{green|+3}} {{iconify|Rogue Servitor}}: * {{iconify|Maintenance Drone}}: {{green|+1}} * {{iconify|Bio-Trophy}}: {{green|+5}} | {{icon|yes}} Either: * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{iconify|Rogue Servitor}} |- id="Research District" | {{iconbox|Research District|Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.|image=District hab science.png}} | {{iconify|Housing}}: {{green|+3}} | {{iconify|Researcher}} / {{iconify|Brain Drone}} / {{iconify|Calculator}}: {{green|+3}} | {{icon|yes}} Either: * {{iconify|Research}} deposit on the planet * {{icon|dark matter}}{{icon|living metal}}{{icon|zro}}{{icon|nanites}} Special resource deposit on the planet |- id="Astro-Mining Bay" | {{iconbox|Astro-Mining Bay|Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.|image=District mining.png}} | {{iconify|Housing}}: {{green|+3}} | {{iconify|Miner}} / Mining-Drone: {{green|+3}} * {{iconify|Hive Mind}}: {{green|+1}} | {{iconify|Minerals}} or {{iconify|Alloys}} deposit on the planet |} == Arcology districts == {{iconify|Ecumenopolis}} planets have their own set of districts called ''arcologies''. These provide a larger amount of housing and jobs than regular planetary districts, but do not provide basic resource jobs. === Residential Arcologies === Residential Arcologies provide large amount of {{iconify|housing}} and can be improved by the same set of technologies as regular housing districts. {| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4" ! Upkeep ! Time ! Cost |- | {{icon|energy}} {{red|−5}} | {{icon|time}} 600 | {{icon|minerals}} 1000 |} {| class="mildtable" width="100%" cellspacing="2" cellpadding="4" ! width="28%" |District ! width="22%" | Produces ! width="25%" | {{iconify|Jobs}} ! width="25%" | Properties |- id="Residential Arcology" | {{iconbox|Residential Arcology|With these special ecumenopolistic city districts, integrated vertical architecture is utilized to maximize population density over land surface area.|image=District arcology housing.png}} | {{iconify|Housing}}: {{green|+15}} * {{tradition|prosperity|Public Works|iconify}} tradition: {{green|+3}} * {{iconify|Weather Control Systems|24px}} technology: {{green|+3}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+3}} | {{icon|no}}{{icon|Gestalt Consciousness}} {{iconify|Clerk}}: {{green|+3}} * {{tradition|prosperity|Trans-Stellar Corporations|iconify}} tradition: {{green|+3}} {{icon|Gestalt Consciousness}} {{iconify|Maintenance Drone}}: {{green|+9}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+3}} | |} === Production Arcologies === Production Arcologies provide large amount of {{iconify|housing}} and {{iconify|jobs}} that focus on manufacturing of advanced resources from basic resources. They each require Strategic Resources to build and upkeep. {| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4" ! Upkeep ! Time ! Cost |- | {{icon|energy}} {{red|−5}}<br>{{icon|strategic resources}} {{red|−1}} | {{icon|time}} 600 | {{icon|minerals}} 1000 <br> {{icon|strategic resources}} 50 |} {| class="mildtable" width="100%" cellspacing="2" cellpadding="4" ! width="28%" | District ! width="22%" | Produces ! width="25%" | {{iconify|Jobs}} ! width="25%" | Properties |- id="Foundry Arcology" | {{iconbox|Foundry Arcology|Geared towards military industries, this ecumenopolis district is filled with the roar of smelters and the clang of metallurgies.|image=District arcology arms industry.png}} | {{iconify|Housing}}: {{green|+10}} {{icon|Edict}} Industrial Maintenance: {{icon|energy}} {{red|−2}} | {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+6}} * {{iconify|Catalytic Processing|icon2=catalytic processing corporate|icon3=catalytic processing hive|icon4=catalytic processing machine}}:<br>{{icon|Metallurgist}} replaced with {{iconify|Catalytic Technician}} / Drone: {{green|+6}} {{icon|Edict}} Industrial Maintenance: * {{iconify|Maintenance Drone}}: {{green|+1}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}} |- id="Industrial Arcology" | {{iconbox|Industrial Arcology|Workshops filled with artisans and civilian industries line the stacked streets of this district.|image=District arcology civilian industry.png}} | {{iconify|Housing}}: {{green|+10}} {{icon|Edict}} Industrial Maintenance: {{icon|energy}} {{red|−2}} | {{iconify|Artisan}} / Artisan Drone: {{green|+6}} * {{iconify|Masterful Crafters}}, {{iconify|Mastercraft Inc.}}:<br>{{icon|Artisan}} replaced with {{iconify|Artificer}}: {{green|+6}} {{icon|Edict}} Industrial Maintenance: * {{iconify|Maintenance Drone}}: {{green|+1}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} {{iconify|Rogue Servitor}} if {{iconify|Gestalt Consciousness}} |- id="Leisure Arcology" | {{iconbox|Leisure Arcology|Where denizens of the ecumenopolis unwind in their leisure hours.|image=District arcology leisure.png}} | {{iconify|Housing}}: {{green|+10}} | {{iconify|Entertainer}}: {{green|+6}} * {{iconify|Warrior Culture}}:<br>{{icon|Entertainer}} replaced with {{iconify|Duelist}}: {{green|+6}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}} {{icon|no}}{{iconify|Gestalt Consciousness}} |- id="Sanctuary Arcology" | {{iconbox|Sanctuary Arcology|These towering structures feature AI-controlled artificial climates that mimic any environment a sapient organic being could require. The organics within have their housing needs completely fulfilled.|image=District arcology organic housing.png}} | | {{iconify|Bio-Trophy}}: {{green|+15}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}} {{iconify|Rogue Servitor}} |- id="Administrative Arcology" | {{iconbox|Administrative Arcology|Where hordes of admininistrative staff and bureaucrats toil away to meet the growing expectations of an expanding bureaucracy.|image=District arcology administrative.png}} | {{iconify|Housing}}: {{green|+10}} | {{iconify|Bureaucrat}}: {{green|+6}} * {{iconify|Corporate}} authority:<br>{{icon|Bureaucrat}} replaced with {{iconify|Manager}}: {{green|+6}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} {{icon|no}}{{iconify|Gestalt Consciousness}} {{icon|no}}{{iconify|Spiritualist}} |- id="Ecclesiastical Arcology" | {{iconbox|Ecclesiastical Arcology|A true testament to our devotion, these spires may hold the key to the spiritual well-being of our empire.|image=District arcology administrative.png}} | {{iconify|Housing}}: {{green|+10}} | {{iconify|Priest}}: {{green|+6}} * {{iconify|Corporate}} authority unless {{iconify|Corporate Death Cult}}: ** {{icon|Priest}} {{red|−3}} {{iconify|Manager}}: {{green|+3}} * {{iconify|Death Cult}}: ** {{icon|Priest}} {{red|−6}} {{iconify|Death Priest}}: {{green|+3}} {{iconify|Mortal Initiate}}: {{green|+3}} * {{iconify|Corporate Death Cult}}: ** {{icon|Priest}} {{red|−6}} {{icon|Manager}} {{green|+2}} {{icon|Death Priest}} {{green|+2}} {{icon|Mortal Initiate}} {{green|+2}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} {{iconify|Spiritualist}} |} == Ring World districts == {{iconify|Ring}} Worlds have their own set of districts called ''segments''. They are the most powerful district types available but also the most expensive. A maximum of 10 segments may be constructed on a ring section. === Housing segments === Like Housing districts on regular planets, the Housing segments provide massive amount of {{iconify|housing}} and receive the same set of bonus from technologies and traditions. {| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4" ! Upkeep ! Time ! Cost |- | {{icon|energy}} {{red|−5}} | {{icon|time}} 360 | {{icon|minerals}} 1000 |} {| class="mildtable" width="100%" cellspacing="2" cellpadding="4" ! width="28%" | District ! width="22%" | Produces ! width="25%" | {{iconify|Jobs}} ! width="25%" | Properties |- id="City Segment" | {{iconbox|City Segment|Urban centers fill this Ring World section, providing large amounts of housing and office space for clerical workers.|image=District city.png}} | {{iconify|Housing}}: {{green|+25}} * {{tradition|prosperity|Public Works|iconify}} tradition: {{green|+5}} * {{iconify|Weather Control Systems|24px}} technology: {{green|+5}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+5}} * {{iconify|Agrarian Idyll}}: {{red|−5}} | {{iconify|Clerk}}: {{green|+3}} * {{tradition|prosperity|Trans-Stellar Corporations|iconify}} tradition: {{icon|Clerk}} {{green|+3}} {{iconify|Enforcer}}: {{green|+2}} | {{icon|no}}{{iconify|Gestalt Consciousness}} |- id="Hive Segment" | {{iconbox|Hive Segment|Towering spires stretch across this Ring World section for drones to gather when not working to rejuvenate and consume nutrients.|image=District hive.png}} | {{iconify|Housing}}: {{green|+30}} * {{tradition|prosperity|Public Works|icon}} Extended Hives tradition: {{green|+5}} * {{iconify|Weather Control Systems|24px}} technology: {{green|+5}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+5}} | {{iconify|Maintenance Drone}}: {{green|+15}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Maintenance Drone}} {{green|+5}} {{iconify|Synapse Drone}}: {{green|+2}} | {{iconify|Hive Mind}} |- id="Nexus Segment" | {{iconbox|Nexus Segment|Efficient districts fill this Ring World section, provide locations for drones to be serviced and repaired before they are deployed to their work assignments.|image=District nexus.png}} | {{iconify|Housing}}: {{green|+25}} * {{tradition|prosperity|Public Works|icon}} Optimized Nexus tradition: {{green|+5}} * {{iconify|Weather Control Systems|24px}} technology: {{green|+5}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{green|+5}} | {{Iconify|Maintenance Drone}}: {{green|+10}} * {{iconify|Anti-Gravity Engineering|24px}} technology: {{icon|Maintenance Drone}} {{green|+5}} {{iconify|Tech-Drone}}: {{green|+2}} |{{iconify|Machine Intelligence}} |} === Production segments === The Production segments provide massive amount of {{iconify|housing}} and {{iconify|jobs}} that focus on a limited scope of resources. They each consume Strategic Resources to build and upkeep. {| class="mildtable" align="center" width="50%" cellspacing="2" cellpadding="4" ! Upkeep ! Time ! Cost |- | {{icon|energy}} {{red|−5}} <br> {{icon|strategic resources}} {{red|−2}} | {{icon|time}} 360 | {{icon|minerals}} 1000<br> {{icon|strategic resources}} 50 |} {| class="mildtable" width="100%" cellspacing="2" cellpadding="4" ! width="28%" | District ! width="22%" | Produces ! width="25%" | {{iconify|Jobs}} ! width="25%" | Properties |- id="Industrial Segment" | {{iconbox|Industrial Segment|Clanking factories and powerful machinery fill this Ring World section, providing a strong industrial base for the Empire.|image=District industrial.png}} | {{iconify|Housing}}: {{green|+10}} {{icon|Edict}} Industrial Maintenance: {{icon|Energy}} {{red|−4}} | {{iconify|Artisan}} / Artisan Drone: {{green|+5}} <br> {{iconify|Metallurgist}} / Foundry Drone / Fabricator: {{green|+5}} * {{iconify|Masterful Crafters}} / {{iconify|Mastercraft Inc.}}: ** {{icon|Artisan}} replaced with {{iconify|Artificer}} * {{iconify|Catalytic Processing|icon2=catalytic processing corporate|icon3=catalytic processing hive|icon4=catalytic processing machine}}: ** {{icon|Metallurgist}} replaced with {{iconify|Catalytic Technician}} / Drone * {{iconify|Gestalt Consciousness}}: ** {{icon|Artisan Drone}} {{red|−5}} {{icon|Foundry Drone}} {{green|+5}} * {{iconify|Rogue Servitor}} / {{iconify|Catalytic Processing|suf=machine}}:<ref>This is partly a bug, since Machine Empires that aren't Rogue Servitors don't use consumer goods, so should not be interested in having Artisan Drones. [[forumdirect:/threads/stellaris-ringworld-industrial-district-provides-an-artificer-drone-job-for-non-rogue-servitor-machine-intelligence-with-catalytic-processing.1515072/|Forum post]]</ref> ** {{icon|Artisan Drone}} {{green|+1}} {{icon|Fabricator}} {{red|−1}} {{icon|Edict}} Industrial Maintenance: * {{iconify|Maintenance Drone}}: {{green|+2}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}} |- id="Commercial Segment" | {{iconbox|Commercial Segment|Civilian industry and infrastructure populate this Ring World segment dedicated to commerce.|image=District hab commercial.png}} | {{iconify|Housing}}: {{green|+10}} | {{iconify|Clerk}}: {{green|+6}} {{iconify|Merchant}}: {{green|+2}} * {{tradition|mercantile|Commercial Enterprise|iconify}} tradition: {{icon|Merchant}} {{green|+2}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}}<br>{{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}} {{icon|elder race}} Fallen Empire |- id="Generator Segment" | {{iconbox|Generator Segment|Reactors fill this Ring World section, focused on the generation of energy.|image=District hab energy.png}} | {{iconify|Housing}}: {{green|+10}} * {{iconify|Hive Mind}}: {{green|+5}} | {{iconify|Technician}} / Tech-Drone: {{green|+10}} * {{iconify|Hive Mind}}: {{green|+5}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Rare Crystals}} {{icon|yes}} One must be true: * {{iconify|Gestalt Consciousness}} * {{icon|elder race}} Fallen Empire |- id="Research Segment" | {{iconbox|Research Segment|Research facilities of all kinds fill this Ring World segment.|image=District hab science.png}} | {{iconify|Housing}}: {{green|+10}} | {{iconify|Researcher}} / {{iconify|Brain Drone}} / {{iconify|Calculator}}: {{green|+10}} | {{icon|strategic resources}} Strategic Resource: {{iconify|Exotic Gases}} |- id="Agricultural Segment" | {{iconbox|Agricultural Segment|Endless seas of farmland stretch across this Ring World section, growing massive amounts of food.|image=District farming.png}} | {{iconify|Housing}}: {{green|+10}} * {{iconify|Agrarian Idyll}}: {{green|+5}} * {{icon|Agrarian Idyll}} {{iconify|Agrarian Utopias|24px}} technology: {{green|+5}} * {{iconify|Hive Mind}}: {{green|+5}} | {{iconify|Farmer}} / Agri-Drone: {{green|+10}} * {{iconify|Hive Mind}}: {{green|+5}} |{{icon|strategic resources}} Strategic Resource: {{iconify|Volatile Motes}} |} == District cost == {{SVersion|3.2}} District cost can be affected by the following: {| class="mildtable" style="float: left; margin-right: 30px;" ! Source ! District cost |- | {{planet modifier|pm_planet_from_space|1|Colonial Remains|w=24px}} planet modifier (Guaranteed Habitable Worlds only) | {{green|−25%}} |- | {{iconify|Architectural Sense}} ruler trait | {{green|−10%}} |- | {{iconify|Architectural Interest}} governor trait | {{green|−10%}} |- | {{iconify|Functional Architecture}} civic | {{green|−15%}} |- | {{icon|edict}} Master's Teachings: The Greater Good edict | {{green|−10%}} |- | {{icon|laborer}} Ecumenopolis designation | {{green|−5%}} |- | {{iconify|High Gravity}} planet modifier | {{red|+10%}} |- | {{iconify|Low Gravity}} planet modifier | {{green|−10%}} |- | {{tradition|prosperity|sct|icon}} Standard Construction Templates | {{green|−10%}} |} == 参考资料 == <references /> {{ConceptsNavbox}} [[Category:游戏概念]] [[en:Districts]]
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