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{{version|3.3}}{{Eventsnav}}{{Eventcatnav}} ''事件''贯穿整个游戏。游戏中有一系列的事件,它们可以为玩家的帝国带来正面、负面或者两面都有的结果。它们以弹出通知的形式出现在玩家的屏幕上,可能向玩家提出选择,也可能只是告知玩家后果,并令他们知道事件已经发生。 == Event pages == 以下所有事件都可以在 {{path|events/}} 文件夹中找到. {{MultiColumn| * [[Anomaly events 1]] * [[Anomaly events 2]] * [[Anomaly events 3]] * [[Anomaly events 4]] * [[Migrating Forests|Colony events]] * [[Ancient Drones|Colony events 2]] * [[Planet modifier events|Colony events 3]] * [[Exploration#First Contact|Communications spread]] * [[Sublight Exploration Probes|Country events]] * [[Wanderlust|Country events 2]] * [[Crime|Crime events]] * [[Prethoryn Scourge|Crisis events 1]] * [[Extradimensional Invaders|Crisis events 2]] * [[The Contingency|Crisis events 3]] * [[Diplomatic events]] * [[Fleet Maneuvers|Diplomatic events 2]] * [[Envoy events]] * [[Faction|Faction events]] * [[Fallen empire#Awakened Empires|Fallen Empire awakening events]] * [[Fallen empire#Sleeping Empires|Fallen Empire events]] * [[Fallen empire#Sleeping Empires Interactions|Fallen Empire tasks events]] * [[Exploration#First Contact|First contact events]] * [[Exploration#First Contact|First contact NPC country types events]] * [[Exploration#First Contact|First contact random events]] * [[Trade#Galactic_market|Galactic Community events]] * [[Unique systems|Galactic features events]] * [[Horizon Signal events|Horizonsignal events]] * [[Leader events]] * [[Government#Mandates|Mandate events]] * [[Nomads|Nomad events]] * [[Observation events]] * [[On Action events 1]] * [[On Action events 2]] * [[Origins|Origin events 1]] * [[Origins|Origin events 2]] * [[Origins|Origin events 3]] * [[Pirate|Pirate events]] * [[A New Species|Pop events]] * [[Precursor events 1]] (id 1-1499) * [[Precursor events 2]] (id 1500-2300) * [[Pre-FTL species#Native Advancement|Primitive events]] * [[Progress events]] * [[Refugee events]] * [[Story events]] * [[Stability|Unrest events]] * [[Terraforming events]] * [[Anomaly#Repeatable_anomalies|Uplifting events]] |5}} === DLC events === {| class="wikitable sortable" |- ! DLC !! Events |- | {{iconify|Leviathans}} | * [[Guardians|Leviathans events 1]] * [[Guardians|Leviathans events 2]] * [[War in Heaven|War in Heaven events]] |- | {{iconify|Plantoids}} | * [[Buildings#Gaia_Seeders|Plantoid events]] |- | {{iconify|Utopia}} | * [[Megastructures|Megastructure events]] * [[The Shroud|Shroud events]] |- | {{iconify|Synthetic Dawn}} | * [[Fallen empire#Ancient Caretakers|Fallen Machine Empire events]] * [[AI rebellion|Synthetic Dawn events]] |- | {{iconify|Humanoids}} | * [[Genetic Crossroads|Clone army events]] |- | {{iconify|Apocalypse}} | * [[FTL#Gateways|Apocalypse events]] * [[Marauders|Marauder events]] * [[Colossus|Planet destruction events]] |- | {{iconify|Distant Stars}} | * Distant stars events 1 * Distant stars events 2 * Distant stars events 3 * [[L-Cluster|Gray goo events]] |- | {{iconify|MegaCorp}} | * [[Caravaneers|Caravaneer events]] * [[Megastructures|Mega megastructures events]] |- | {{iconify|Ancient Relics}} | * Ancient relics arcsite events 1 * Ancient relics arcsite events 1 * Ancient relics random site events |- | {{iconify|Federations}} | * [[Spaceborne_aliens#Crystalline_Empire|Central crystal events]] * [[Federation#Challenges|Federations election events]] * [[Megastructures|Federations megastructure events]] * [[Federations events]] * Federations events 1 * Federations events 2 * Federations events 3 |- | {{iconify|Necroids}} | * [[Edicts#Sacrifices|Necroids events 2]] |- | {{iconify|Nemesis}} | * [[Megastructures#Aetherophasic_Engine|Nemesis crisis endgame]] * [[Crisis#Galactic_Nemesis|Nemesis crisis events]] * [[Galactic_community#The_Custodian|Nemesis custodian events]] * [[Galactic_community#Galactic_Imperium|Nemesis emperor events]] * Nemesis espionage events * Nemesis operations events 1 * Nemesis operations events 2 |- | {{iconify|Aquatics}} | * [[Guardians#Sky_Dragon|Aquatics events]] |} === Special projects === 特殊项目是类似任务的事件。它们通常是由[[anomalies]]引发的,但也可以由某些事件触发。大多数项目需要派遣一艘带有熟练[[科学家]]的科学飞船,以便开始分析。 以下特殊项目都可以在 {{path|common/special_projects/}} 文件夹中找到. {{MultiColumn| * [[Special projects 1]] * [[Special projects 2]] * [[Special projects 3]] * Special projects 4 * Special projects 5 * Ancient Relics projects * Ancient Relics Miranda projects * Apocalypse Special Projects * Distant Stars projects * Federations projects * Guardian Special Projects * Horizon Signal Special Projects * Leviathans projects * Megacorp projects * Utopia Special Projects |3}} == Technical event pages == The following is a list of all events files found in the {{path|events/}} folder that are not meant to be seen by the player in-game and define some game functionality. * Achievement events (triggers for some of the achievements, triggering them with the console will not grant the actievement) * Advisor events (tutorials) * An4 events (handles the movement of space creatures) * Anomaly events AI (gives the AI resources instead of event chains when investigating anomalies) * Crisis trigger events (defines the crisis triggers) * Federations vote events (reduces cohesions when federation votes fail) * Observer events (sends a notification to multiplayer observers whenever something major happens) * Pretender events (creates a new ruler for imperial authorities if the current one dies without an heir) * Test events (file used by developers for testing) * Utopia on action events (functionality for certain Utopia mechanics) * Megacorp events (handles the Consecrate World decision and removes decision modifiers if a planet is conquered) * Ancient relics site spawn event (determines the chance for an archaeology site to be discovered on survey and ensures anomalies can't appear on the same celestial body) * Necroids events 1 (functionality for Necrophage mechanics) * Nemesis Crisis Menace Objective events (grants Menace) * Game start has a large number of effects that trigger before the first loading screen ends: ** Adds the Commonwealth of Man preset empire if United Nations of Earth is present ** Starts the countdown for the Nomad fleet to appear ** Spawns the empires starting fleets, stations and resources ** Gives benefits to advanced empires ** Gives Fallen Empire species their unique traits ** Adds civic-granted technologies ** Creates wormholes ** Creates nebulae ** Creates the Shroud ** Creates the Corrupted Avatar system ** Determines what kind of awakening will the Ancient Caretakers have if the Contingency activates ** Makes Marauders neutral towards Enclaves ** Makes space creatures neutral towards Fallen Empires ** Sets up certain origins * Failures (mechanic removed from game in patch 2.1) == 参考资料 == <references /> {{ConceptsNavbox}} [[Category:探索]] [[Category:事件|#]] [[en:Events]]
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