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编辑“
Event modding
”(章节)
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=== Mean Time To Happen === A additional condition very often used on event that triggered by regular polling, is the '''mean_time_to_happen''' (MTTH). This will delay the execution of the event by a random amount of ingame days. On '''average''' the activation will be delayed as given, but the exact number can vary considerably. Counting starts the moment all other trigger conditions are met and it is not clear how exact the internal implementation of this delay works, however it seems likely the MTTH is regularly polled just like all other triggers. * <code>mean_time_to_happen = { months = 5 }</code> or <code>mean_time_to_happen = { days = 15 }</code> Available time units : days , months , years. The MTTH can be modified with any number of conditional modifiers and it seems such things can take effect after the MTTH counting has begun. Testing has shown that a simple MTTH will be called with a 50% chance during the period of time specified for each item in that scope e.g. each country for a country event. It will then check the triggers, and if they are true, the event will be triggered. However, if modifiers to the MTTH are introduced, the game will check the conditions every day for each scope – meaning that these are '''considerably''' more expensive in terms of performance.
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