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== Bugfix == * Beta: Bio-Trophies now cost Unity to resettle instead of Influence. * Fixed Shared Burdens not providing unity for unemployed pops. * Fixed an issue where pops would mass switch from one job to another (for example maintenance drones). * Fixed modifiers for Police State civic. * Reduced Unity gained from the Trade League trade policy. * Trade value from jobs now get a penalty from low planet habitability. * Colony designations that increase unity from Administrator jobs now have weighting for spiritualist, hive and machine empires. * Fixed order of Galaxy Size options in galaxy setup not being ordered based on the number of stars. * “Synths Scuttle Starbase" now refers to the starbase orbiting a star, rather than a planet. * Assorted, minor fixes to grammar and punctuation. * Added Planetary Automation behavior for districts that grant Bio-Trophy jobs. * Added missing custom icon for ship component "Nanite Repair System". * Beta: Rogue Servitors can now upgrade their Simulation Centers. * Beta: Rogue Servitors now have access to the correct Unity producing buildings. * Blocked ascension tier upgrade on unowned planets. * Blocked building ships in occupied shipyards. * Chronicle Drones now care about photosynthesis. * Citizen Service Soldiers now produce their unity. * Colonizing Consecrated planets no longer enables breaking the Consecrated Worlds limit. * Deluging primitives now removes the observation outpost. * Democratic manadates now check for uncapped rural districts, allowing democratic candidates on shattered rings to usher in a new age of digging too deep and too greedily! * Save files can no longer be ‘resumed’ if the required dlcs are not available. * Edicts are now canceled if an empire can not sustain the upkeep. * Enhanced the memory of Memorialist Hive Minds (they can now correctly build the special Memorialist buildings) * Ensured that the Arcology Project checks for agricultural districts on Wet Aquatic worlds. * Venus realized that they were larger than Earth and has decided to shrink to a more appropriate size. * Fixed "The Library" dig site occasionally granting unaccessible deposits. * Fixed Criminal Heritage Galactic Emperors. * Fixed Curators retelling the wrong info when asking again about the Scavenger's origins. * Fixed Defense Grid Supercomputer not immediately applying its effect upon construction. * Fixed Megacorp Death Cults not starting with a Sacrificial Temple". * Fixed Memorialists seeing that some techs unlocked buildings they could not build. * Fixed Planetary Unification tech description overflowing the box. * Fixed Sociocultural History tech showing it unlocked the Bounty Sacrifice twice. * Fixed a bug where system wide auras sometimes persisted after leaving a system. * Fixed a bug where you could end up with multiple Zroni homeworld systems. * Fixed an issue where Medical Workers' habitability bonuses would not affect habitability impacts on pop growth correctly. * Fixed an issue where a ghost Unbidden Portal would continue spawning ships. * Fixed an issue where only the fleets of the main attacker would go MIA in enemy territory when a new war starts. * Fixed an issue where scientists would only get expertise traits based on the fields they were not actively working on. * Fixed automatic ship design name generation often generating a design with an invalid name (i.e. one your empire was already using somewhere) when using certain name lists. * Fixed clicking top bar influence icon opening the edicts view. * Fixed expired timed modifiers being visible in the expansion planner. * Fixed fleet upgrade button telling you your ships were already upgrading telling you your ships were already upgrading twice. * Fixed it being possible to build ships in occupied mega shipyards. * Fixed it being possible to upgrade the ascension tier of planets not owned by the player. * Fixed leader cost sorting option in the leader view sorting by energy instead of unity. * Fixed looping checkbox clicked audio in the Apply Species Template view. * Fixed potential issue where Sentinels (crisis-fighters) used the same global event target as Sentinels (stone soldiers from an arc site). * Fixed reinforcements not arriving to the target fleet and instead showing up at the station when an evasive path was needed in order to get to the target fleet. * Fixed reinforcements not using evasive path. * Fixed several places where tooltips in the contacts or diplomacy views would mistake guaranteeing and being guaranteed, and supporting independence or having one's independence supported. * Fixed some inconsistencies with whether Aquatic habitability modifiers were applied and displayed. * Fixed some megastructures not animating properly. * Fixed some misgenderings of rulers in German espionage and Galactic Imperium events. * Fixed some spacing issues in the localisation of the fire event effect in foreign languages. * Fixed species modification planetary trait list sometimes overflowing. * Starbase modifiers should now be applied more quickly after changing. * Fixed starbase modifiers not always being properly updated when removing buildings or components. * Fixed the Manifesti faction demanding you outfit your ships with the Gestalt equivalent of sapient combat computers. * Fixed the species gender selector not having the correct impact on certain Vanilla species' leader portraits. * Fixed the tooltip of Open Border policies sometimes helpfully telling you that your country was default (in a way that isn't translated to other languages) * Fixed trade UI showing negative values for Collection Range and Protection Range under some circumstances * Fixed transport ship jump drive cooldown resetting when invading a planet. * Fixed unlocalised text "UNKOWN_ORDERS" in a certain tooltip in the fleet interface * Fixed various living standards incorrectly providing unity instead of a happiness penalty for unemployed pops. * Fixed wrong color of font used in the Alien Box event in Brazilian Portuguese * Fixing missing line break for the alert about Necrophyte Shortages in Chinese * From Beta: Chronicle Drone and Death Chronicles now have the same production. * From Beta: Chronicle Drones are now Administrators * Great Khan will no longer turn hostile towards their own satrapies * Increased reward of the "Shattered World" anomaly event from 3 to 5. * Beta: Life-Seeded Permanent Employment Megacorps will no longer all be zombies. * Loading... New Rogue Servitor Planetary Automation Algorithms installed. Bio-Trophy district management for habitats and city worlds updated... Have a nice day. * Machine Intelligence empires with the Rogue Servitor civic won't be forced to burn organics during the Primordial Soup event. * Masters Writing of War and Politics now also cost unity. * Nanite repair system will no longer be picked by the ship auto design if you do not have nanite income. * Pop job weight for enforcers is now adjusted based on if there is crime or not. * Posthumous Employment Centers can now be seen even if you can't build them yet. * Religious Arcologies should now provide appropriate jobs for Death Cults. * Revolts in systems with enclave stations will no longer be granted ownership of the enclave station (it will remain in the hands of the enclave). * Sacrifices now have a unity cost. * Science ships no longer get a free survey completion when their target system gets taken over by someone else. * Streamlined "Unknown Contact" event chain by turning the "Study the Living Sea" planetary decision into a special project. * Taking "The Flesh is Weak" no longer makes your species lose its gender presets. * The Caravaneers will no longer turn Gestalt Rulers psionic. * The Materialist faction is now happy that you’ve discovered the secrets of the precursors even if those precursors are the Baol or the Zroni. * The Nemma World colony event will now actually fire. * The Rubricator is no longer lost to the player if a non-default empire kills Shard. * The orbital station on New Baldarak (which is rendered useless by the events that create New Baldarak) is now correctly removed. * The portrait selection view for empire creation now gets a scrollbar if the number of portraits exceeds the two visible rows. * The project for reanimating Hrozgar now uses the correct art. * Transport Fleets should handle Landing armies better, notably when in ‘Aggressive Stance’. * Updated various job weights * Void dwellers no longer start with a broken Posthumous Employment Center. * You can now build a Fleet Academy if you have queued a Shipyard (you don't need to wait for it to complete) * You cannot drag and drop ships into someone else's fleet anymore. * Zombies can no longer colonize planets. * Added a missing line break in the Take Point button's tooltip. * Added missing tooltip when hovering the shipyard tab of a mega shipyard owned by another empire. * Added missing description for "Precognitive Interface" and "Psi Jump Drive" components in the Technology menu. * Added missing description for "The Sentinels" planetary feature. * Added missing description for deposit "Project Cornucopia". * Added missing galaxy settings tooltips to the galaxy creation screen, both in Multiplayer and in single player. * Added missing header in the description of "Omega Theory" technology. * Added missing header in tooltip description of "Defense Platform" and "Habitat". * Added missing information about required DLC for the Corporate Authority. * Clarified the tooltip for automatic development to be clear when you had it turned on or not. * Fixed Angler job name not displaying in FR * Fixed Megastructure view description resetting so that it no longer shows the wrong description when switching between different kinds of Megastructures. * Fixed Megastructure view description sometimes not reflecting the selected Megastructure. * Fixed Megastructure view not always using the default image when no structure specific image exists. * Fixed a Galcom resolution tooltip saying that the empire was already supporting the resolution when in fact it was meant to say it was already opposing it. * Fixed a bunch of empire names being missing (and therefore English) in Chinese. Mainly Machine Empires and the Galactic Imperium. * Fixed a bunch of issues in various federation law acceptance tooltips (several had missing or hard to interpret and ugly information). * Fixed a dev comment being present in an event text when you encounter an empire with Here Be Dragons during First Contact. * Fixed a missing species name in event The Dragon has Landed. * Fixed an issue where the tooltip breakdown for the habitability of an uninhabited planet was missing country modifiers. * Fixed an unlocalised tooltip in non-English versions of the game when hovering over a megastructure's effects. * Fixed broken localization reference in Doomsday Origin. * Fixed cases of unlocalised text when the Galactic Community or Empire tried to build too many Titans for its Defense Force. * Fixed gender selection tooltip in empire creation stating that clicking a non selected gender will revert to default gender settings. * Fixed grammar of adding a single clue to an arc site or insight to a first contact. * Fixed incorrect description of traits "Inspired Researcher" and "Inspired Surveyor". * Fixed it being possible to get unlocalised "Greetings!" in other languages when you opened diplomatic interactions with other empires for the first time. * Fixed missing loc string for Nemma Mining Operation deposit. * Fixed missing localization for PLANET_ASCENSION_TIER_EFFECT_DESC in the tooltip for planetary designation. * Fixed that an empty broken Federation details tooltip would show up if you tried to look at the federation of a country with no federation in the contacts view. * Fixed the tooltip of Integrated Preservation tradition. * Removed references to edicts and factions from influence tooltip. * Shortened string SLAVE_MARKET in French. * The description for the Imperial Navigation System no longer speaks of the Community of old. The tooltips giving estimated job upkeep and production are now better at dealing with stuff like rogue servitors (where it would previously estimate based on an organic pop which could not work the job, sometimes giving the tooltip a food upkeep instead of a minerals one). * Fixed "Tebri" and "Tebiron" (prescripted empire planet and system names) being untranslated in Chinese.
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