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3.2 版本
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== Modding == * Starbase components can now accept economic output modifiers in station_modifier and system_modifier. * Added on_queued and on_unqueued in decisions, and fixed a bug in abort_effect. (Also added an example sheet to show what all works: abort_effect and abort_trigger were probably hidden features). * Added use of [loc] commands in decision descriptions. * Fixed set_owner not working on Juggernauts. * In component_templates, valid_for_country is now a trigger rather than a weights block, as that is how it acted. (So if you used it, you will need to update that). * Added on_destroy_planet_with_<planet_killer_key>_queued/unqueued on_actions. * Added species_gender trigger, which checks what gender settings a species allows. * Fixed a mod compatibility issue where has_deposit would not predictably return false if referencing a non-existent deposit. * Added a create_nebula effect. * Changed terraforming costs to use the post-Megacorp economy system. * Removed unused technology parameter terraform_cost_change (use regular cost modifiers instead). * Removed 'energy' parameter from terraforming links (use 'resources' instead). * Changed any_planet_army, count_planet_army, random_planet_army, and every_planet_army to no longer be restricted to armies owned by the planet owner. Use 'is_owned_by = planet.owner' as a limit to achieve the same result as previously. * Fixed issues with inputting prev and from scopes in fire_on_action. * set_name can now be used on first contact sites. * Added custom tooltips database for galactic objects with triggers to be executed for every system. * Added allowed_planet_classes to trait definitions for locking traits behind planet class selection in empire creation. * Added "show" trigger to ship size empire_limit to control when the limit is shown to the player. * Added planet_clear_blocker_speed_mult.. * Fixed set_starbase_building/module to use slots starting with 1 rather than 0. This now matches both remove_starbase_building/module effects, and vanilla usage, but modders who compensated for this mismatch will need to adjust for the fix. Also improved error logging for these effects. * Fixed missing names in tooltips for modifiers granted in triggered modifier sections of starbase building/modules. * Fixed starbases only refreshing slots on the next day after you use set_level, so set_level and directly followed by set_starbase_module would not work. * Added ideal_planet_class to traits. It can be used for defining which planet class a habitability trait should apply to. * The add_trait effect’s tooltip now says what the trait does. * Fixed the "no" cases of several boolean triggers: is_bottleneck_system, is_idle, has_war_goal, has_valid_ai_personality, is_site_under_excavation, is_site_completed (they previously counted “no” as “yes”). * Added defines for the thresholds controlling when to accept a longer path for reinforcements when the shortest path is not safe. * Added REINFORCE_MIA_TIME_MULT and MIA_TIME_MULT for controlling reinforcement and MIA times. * Replaced define variable SHIPYARD_REINFORCE_MAX_DISTANCE with SHIPYARD_REINFORCE_MAX_JUMPS. * Replaced define variable SHIPYARD_DISTANCE_DIV_FACTOR with SHIPYARD_REINFORCE_DISTANCE_MULT. * Removed define variable SHIPYARD_MAX_OVER_CAPACITY. * Added finish_arc_stage console command for finishing the stage of the archaeological on the selected planet. * The "possible" trigger of a tradition category's adopt tradition will now print in the tooltip for adopting that category if it fails. * Added the possibility to get the number of civics for an empire scope with "civics_count" trigger. * Added the possibility to remove a civic by index e.g. "force_remove_civic = 2". * Added on_capital_changed on_action. * Added on_action on_planet_class_changed.
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