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== Leader classes == {{SVersion|3.3}} Leaders are divided into 5 classes that determine their possible assignments, bonuses, experience sources, and available traits. {| class="mildtable" ! Class ! Bonus per level ! Experience gain ! Assignment ! Notes |- id="Ruler" | [[File:Ruler.png]] Ruler | {{icon|edict cap add}} {{green|+5}} Edict Fund | {{green|5}} per month if ruler<br>{{green|1}} per month if [[Imperial|heir]] | Empire | * Rulers are elected from leaders based on an empire's [[Government type]], unless using the {{iconify|Imperial}} authority or the {{iconify|Gestalt Consciousness}} ethic * An empire's first ruler's name and appearance can be customized at empire creation but its traits are randomized * Leaders that become rulers receive a new set of ruler traits * Rulers that return to their pre-ruler class return to their previous traits and can be reassigned * Rulers can be assassinated by the [[Contingency]] during the Crisis * When an empire's first ruler steps down it becomes a governor |- id="Governor" | [[File:Governor.png]] Governor | {{icon|pop resource output}} {{green|+2%}} Resources from Jobs<br>{{icon|empire sprawl}} {{green|-2%}} Empire Sprawl from Pops<br>{{icon|crime}} {{green|-3}} Crime | {{green|5}} per month when governing | Sectors | * Governors can be killed by the [[crime events#crime.303|Gangsters Assassinate Governor]] crime event if a planet in their sector has the {{planet modifier|pm_crime|3|Mob Rule|w=24px}} planet modifier <!--crime.303 (Gangsters Assassinate Governor on [Root.GetName]) fired by crime.51 --> |- id="Scientist" | [[File:Scientist.png]] Scientist | {{icon|research speed}} {{green|+2%}} Research Speed<br>{{icon|survey speed}} {{green|+10%}} Survey Speed<br>{{icon|Anomaly Research Speed}} {{green|+1}} Archaeology skill<br>{{icon|research}} {{green|+2%}} Research Assist Output | {{green|3.5}} per month when leading research<br>{{green|0.1}} per day when assisting research<br>{{green|10}} per celestial object surveyed<br>{{green|50}} per researched anomaly<br>{{green|100}} per completed special project<br>{{green|75}} per archaeology site chapter | Research departments<br>Science ships | * {{iconify|Research Speed}} in a department is reduced by {{red|-25%}} if no scientist is assigned to it * [[Science ship]]s require a scientist to perform any action except exploring [[FTL#Wormholes|wormholes]] * Scientists can gain new traits from certain [[anomalies]] and [[special projects]] * Certain [[anomalies]] and [[special projects]] award large amounts of additional experience when completed * {{iconify|Anomaly Research Speed}} is determined by comparing a scientist's skill level to the level of the anomaly * Scientists have a small chance to be killed by random {{iconify|Archaeology Site}} events <!-- does not appear to be effected by skill level --> |- id="Admiral" | [[File:Admiral.png]] Admiral | {{icon|fire rate}} {{green|+3%}} Fire Rate | {{green|0.05}} per day when suppressing piracy<br>{{green|5}} per space battle : {{green|+0.5}} per destroyed ship on either side : {{green|+0.25}} per disengaged ship on either side<br> | Military fleets | * New admirals can be created by the [[leader events#leader.1|Promising Officer]] event after winning space battles * Admirals can gain new traits from [[leader events]] based on what the fleet they're assigned to is doing * Admirals have a 10% chance to die when their ship is destroyed <!-- # Chance that admiral dies when their ship gets blown up --> |- id="General" | [[File:General.png]] General | {{icon|army damage}} {{green|+5%}} Army Damage | {{green|100}} per ground battle : {{green|+0.25}} per destroyed army on either side | Planets<br>Transport fleets | * Generals have a 5% chance to die each time they lose an army <!-- # Chance that general dies when an army under command is destroyed (scaled to number of armies) --> |} === Leader traits === Non-ruler leaders are generated with one pre-existing positive trait suitable for their class. Rulers get two. Every time a leader gains a level, they have a chance to receive an additional trait, unless they: * Already have 3 traits. * Have already gained a trait via level-up. Some traits are only available when recruiting a leader from the leader pool and can't be gained from level-up, and vice versa. Immortal leaders that aren't members of a {{iconify|Gestalt Consciousness}} empire can gain traits with no effect beyond modifying their lifespan, effectively wasting their level-up trait slot with no benefit or penalty. This is most likely to occur with {{iconify|Mechanical}} or [[Spaceborne_aliens#Nomads|Namarian]] leaders. A leader can gain a trait that's the opposite of one they already have as long as its absence isn't listed as a requirement - a Scientist with a Sapient AI Assistant can also gain a Custom AI Assistant, for example. Since leaders can't start with negative traits and can only gain one trait from level-up, you'll usually only see this happen for opposite traits where both are beneficial. Governors are significantly more likely to gain a negative trait from level-up since almost half their possible positive traits (5/12) are only available at recruitment. {| class="mildtable" |- ! style="width:1%" | Class ! Trait ! Effect ! style="width:1%" | {{hover|Recruitment|R}} ! style="width:1%" | {{hover|Level-up|L}} ! Requirements ! Opposites ! style="width:30%" | Description |- ! colspan="8" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">Generic Leader traits</h3> |- id="Adaptable" | rowspan="2" | Any | [[File:Leader trait adaptable.png]] Adaptable | rowspan="2" | {{icon|Leader experience gain}} {{green|+25%}} Leader experience gain | rowspan="2" | {{icon|yes}} | {{icon|yes}} | {{icon|no}}{{iconify|Gestalt Consciousness}} | {{iconify|Stubborn}} |''This leader is quick to adapt new methods and ideas if they prove superior.'' |- id="Flexible Programming" | [[File:Leader trait adaptable.png]] Flexible Programming | {{icon|no}} | {{iconify|Gestalt Consciousness}} | [[File:Leader trait stubborn.png|24px]] Rigid Programming |''This leader has unusually flexible programming, and is capable of quickly adapting new methods and procedures if they prove superior.'' |- id="Eager" | rowspan="2" | Any | [[File:Leader trait eager.png]] Eager | rowspan="2" | {{icon|leader recruitment cost}} {{green|−50%}} Leader cost<br>{{icon|leader recruitment cost}} {{green|−50%}} Leader upkeep | rowspan="2" | {{icon|yes}} | rowspan="2" | {{icon|no}} | {{icon|no}}{{iconify|Gestalt Consciousness}} | |''This leader is particularly eager for an assignment.'' |- id="Newboot" | [[File:Leader trait eager.png]] Newboot | {{iconify|Gestalt Consciousness}} | |''This leader was only recently upgraded to a sufficiently autonomous state to allow for command positions.'' |- id="Resilient (leader)" | Any | [[File:Leader trait resilient.png]] Resilient | {{icon|leader lifespan}} {{green|+25}} Leader lifespan | {{icon|yes}} | {{icon|yes}} | {{icon|no}}{{iconify|Gestalt Consciousness}} | {{iconify|Substance Abuser}} |''This leader is resilient and in excellent physical condition, dramatically increasing life expectancy.'' |- id="Arrested Development" | Any | [[File:Leader trait arrested development.png]] Arrested Development | {{icon|Leader Skill Levels}} {{red|−2}} Leader Level Cap | {{icon|no}} | {{icon|yes}} | {{icon|no}}{{iconify|One Mind|24px}}<br>{{icon|no}}{{iconify|Philosopher King}} if [[File:Ruler.png]] Ruler or [[File:Governor.png]] Governor | |''The personal development and skills of this leader seem to have plateaued at their present level.'' |- id="Stubborn" | rowspan="2" | Any | [[File:Leader trait stubborn.png]] Stubborn | rowspan="2" | {{icon|Leader experience gain}} {{red|−25%}} Leader experience gain | rowspan="2" | {{icon|no}} | rowspan="2" | {{icon|yes}} | {{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}{{iconify|Philosopher King}} if [[File:Ruler.png]] Ruler or [[File:Governor.png]] Governor | {{iconify|Adaptable}} |''This leader is stubborn and slow to accept new methods and ideas, even if they have proven superior.'' |- id="Rigid Programming" | [[File:Leader trait stubborn.png]] Rigid Programming | {{iconify|Machine Intelligence}} | [[File:Leader trait adaptable.png|24px]] Flexible Programming |''This leader has particularly rigid programming that only rarely permits behavioral modifications, even when such changes would improve efficiency.'' |- id="Substance Abuser" | Any | [[File:Leader trait substance abuser.png]] Substance Abuser | {{icon|leader lifespan}} {{red|−20}} Leader lifespan | {{icon|no}} | {{icon|yes}} | {{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}{{icon|Philosopher King|24px}} Philosopher King if [[File:Ruler.png]] Ruler or [[File:Governor.png]] Governor | {{icon|resilient leader}} Resilient |''This leader has fallen to substance abuse to cope with the stress, which has had a detrimental effect on physical health.'' |- ! colspan="8" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">[[File:Ruler.png]] Ruler traits</h3> |- id="Architectural Sense" | [[File:Ruler.png]] | [[File:Trait ruler architectural sense.png]] Architectural Sense | {{icon|Building cost}} {{green|−10%}} Building cost<br>{{icon|Building cost}} {{green|−10%}} District cost<br>{{icon|building build speed}} {{green|+10%}} Planet building speed | {{icon|yes}} | {{icon|yes}} | | |''This leader is an architect at heart, investing in more efficient construction practices.'' |- id="Champion of the People" | [[File:Ruler.png]] | [[File:Trait ruler champion of the people.png]] Champion of the People | {{icon|Happiness}} {{green|+5%}} Happiness | {{icon|yes}} | {{icon|yes}} | | |''This leader seems really to be concerned about the welfare of his people.'' |- id="Charismatic (ruler)" | [[File:Ruler.png]] | [[File:Trait ruler charismatic.png]] Charismatic | {{icon|edict cost}} {{green|−10%}} Edict cost<br>{{icon|edict duration}} {{green|+20%}} Edict Duration | {{icon|yes}} | {{icon|yes}} | | |''This leader is exceptionally charismatic, enforcing their will with ease.'' |- id="Deep Connections" | [[File:Ruler.png]] | [[File:Trait ruler deep connections.png]] Deep Connections | {{icon|monthly influence add}} {{green|+1}} Monthly Influence | {{icon|yes}} | {{icon|yes}} | {{iconify|Planetary Unification|24px}} technology | |''This leader is firmly entrenched in the labyrinthine web that makes up the political machine.'' |- id="Expansionist" | [[File:Ruler.png]] | [[File:Trait ruler expansionist.png]] Expansionist | {{icon|spaceport build cost}} {{green|−15%}} Outpost Build cost<br>{{icon|starbase influence cost}} {{green|−15%}} Starbase Influence cost | {{icon|yes}} | {{icon|yes}} | | |''This leader aims to expand their borders, reducing the Outpost build cost and Colony Influence cost.'' |- id="Explorer" | [[File:Ruler.png]] | [[File:Trait ruler explorer.png]] Explorer | {{icon|ship cost}} {{green|−25%}} Science Ship Build cost<br>{{icon|anomaly research speed}} {{green|+33%}} Anomaly Research Speed | {{icon|yes}} | {{icon|yes}} | | |''This leader is known for their insatiable curiosity, valuing space exploration above all else.'' |- id="Eye for Talent" | [[File:Ruler.png]] | [[File:Trait ruler eye for talent.png]] Eye for Talent | {{icon|leader skill levels}} {{green|+1}} Leader Skill Levels<br>{{icon|Leader experience gain}} {{green|+20%}} Leader experience gain | {{icon|yes}} | {{icon|yes}} | {{iconify|Galactic Administration|24px}} technology<br>Much more likely than other traits during level-up<ref name="eye for talent">Eye for Talent has a weight of 100 while all other [[File:Ruler.png]] Ruler traits have a weight of 5.</ref> | |''This leader is considered to be unusually perceptive, spotting talent where others see only eccentricity or incompetence.'' |- id="Fertility Preacher" | [[File:Ruler.png]] | [[File:Trait ruler fertility preacher.png]] Fertility Preacher | {{icon|pop food}} {{green|+10%}} Food from Jobs<br>{{icon|growth speed}} {{green|+5%}} Pop Growth Speed | {{icon|yes}} | {{icon|yes}} | {{icon|no}}{{iconify|Lithoid}} | | ''This leader feels strongly about securing and protecting agrarian food sources.'' |- id="Fleet Organizer" | [[File:Ruler.png]] | [[File:Leader trait fleet organizer.png]] Fleet Organizer | {{icon|naval capacity}} {{green|+15%}} Naval Capacity | {{icon|yes}} | {{icon|yes}} | {{iconify|Doctrine: Reactive Formations|24px}} technology | {{iconify|Nervous}}<ref>Yes, that's an [[File:Admiral.png]] admiral trait despite this being a different kind of leader.</ref> |''This leader is an expert at organization possessing the necessary micromanagement skills to command very large starship formations.'' |- id="Fortifier" | [[File:Ruler.png]] | [[File:Trait ruler fortifier.png]] Fortifier | {{icon|starbase upgrade cost}} {{green|−10%}} Starbase Upgrade cost<br>{{icon|cost}} {{green|−33%}} Defense Platform Build cost | {{icon|yes}} | {{icon|yes}} | {{iconify|Deep Space Outposts|24px}} technology | |''This ruler understands the value in using military station to secure territory.'' |- id="From the Ranks" | [[File:Ruler.png]] | [[File:Trait ruler from the ranks.png]] From the Ranks | {{icon|Army morale}} {{green|+20%}} Army morale<br>[[File:Mod_army_experience_gain_mult.png|24px|link=Land_warfare#Army_rank|Army experience gain]] {{green|+33%}} Army experience gain | {{icon|yes}} | {{icon|no}} | {{iconify|Centralized Command|24px}} technology | |''This leader rose through the ranks of military command.'' |- id="Frontier Spirit" | [[File:Ruler.png]] | [[File:Trait ruler frontier spirit.png]] Frontier Spirit | {{icon|ship build speed}} {{green|−35%}} Colony Ship Build cost<br>{{icon|colony development speed}} {{green|+25%}} Colony Development Speed | {{icon|yes}} | {{icon|yes}} | {{iconify|New Worlds Protocol|24px}} technology | |''This leader is eager to reign over distant stars.'' |- id="Home in the Sky" | [[File:Ruler.png]] | [[File:Trait ruler home in the sky.png]] Home in the Sky | {{icon|module cost}} {{green|−20%}} Starbase Module Build cost<br>{{icon|starbase upgrade cost}} {{green|−10%}} Starbase Upgrade cost | {{icon|yes}} | {{icon|yes}} | | |''This leader reaches for the stars.'' |- id="Industrialist" | [[File:Ruler.png]] | [[File:Trait ruler industrialist.png]] Industrialist | {{icon|pop min}} {{green|+10%}} Empire Mineral Production | {{icon|yes}} | {{icon|yes}} | | |''This leader has a firm grip on the means of production.'' |- id="Investor" | [[File:Ruler.png]] | [[File:Trait ruler investor.png]] Investor | {{icon|trade value}} {{green|+10%}} Trade Value | {{icon|yes}} | {{icon|yes}} | | |''This leader is a shrewd economist, capable of maximizing financial potential.'' |- id="Logistic Understanding" | [[File:Ruler.png]] | [[File:Trait ruler logistic understanding.png]] Logistic Understanding | {{icon|ship upkeep}} {{green|−5%}} Ship Upkeep<br>{{icon|Army upkeep}} {{green|−10%}} Army upkeep | {{icon|yes}} | {{icon|yes}} | {{iconify|Doctrine: Fleet Support|24px}} technology | |''This leader is well aware of the importance of properly-structured supply chains.'' |- id="Military Pioneer" | [[File:Ruler.png]] | [[File:Trait ruler military pioneer.png]] Military Pioneer | {{icon|ship upgrade cost}} {{green|−10%}} Ship Upgrade cost<br>{{icon|ship cost}} {{green|−10%}} Shipyard Build cost | {{icon|yes}} | {{icon|yes}} | {{iconify|Doctrine: Refit Standards|24px}} technology | |''This leader is enthusiastic about advancements in military technology and ship construction.'' |- id="Recruiter" | [[File:Ruler.png]] | [[File:Trait ruler recruiter.png]] Recruiter | {{icon|army build speed}} {{green|+50%}} Army Build Speed<br>{{icon|army cost}} {{green|−20%}} Army cost | {{icon|yes}} | {{icon|yes}} | {{iconify|Centralized Command|24px}} technology | |''This leader is particularly charismatic, and fresh recruits are practically lining up to serve their nation.'' |- id="Reformer" | [[File:Ruler.png]] | [[File:Trait ruler reformer.png]] Reformer | {{icon|monthly unity mult}} {{green|+10%}} Monthly Unity | {{icon|yes}} | {{icon|no}} | | |''This leader is a reformer, dedicated towards building the society of tomorrow.'' |- id="Space Miner" | [[File:Ruler.png]] | [[File:Trait ruler space miner.png]] Space Miner | {{icon|minerals}} {{green|+10%}} Mining Station Output<br>{{icon|cost}} {{green|−25%}} Mining Station Build cost | {{icon|yes}} | {{icon|no}} | | |''This leader recognizes just how vital the exploitation of offworld resources is for a star nation.'' |- id="Warlike" | [[File:Ruler.png]] | [[File:Leader trait fist.png]] Warlike | {{icon|weapons damage}} {{green|+5%}} Ship weapons damage<br>{{icon|Army damage}} {{green|+10%}} Army damage | {{icon|yes}} | {{icon|yes}} | | |''This leader does not shy away from conflict reducing the Cede Planet and Cede Frontier Outpost War Demand costs.'' |- id="World Shaper" | [[File:Ruler.png]] | [[File:Trait ruler world shaper.png]] World Shaper | {{icon|terraforming speed}} {{green|+25%}} Terraforming Speed<br>{{icon|Clear blocker cost}} {{green|−15%}} Clear blocker cost | {{icon|yes}} | {{icon|yes}} | {{iconify|Terrestrial Sculpting|24px}} technology | |''This leader seeks to remake worlds in their image.'' |- id="Corvette Focus" | [[File:Ruler.png]] | [[File:Trait ruler corvette focus.png]] Corvette Focus | {{icon|Ship cost}} {{green|−20%}} Corvette Build cost | {{icon|yes}} | {{icon|yes}} | {{icon|destroyers tech|24px}} Destroyers technology<br>{{icon|no}} {{iconify|Destroyer Focus}}<br>{{icon|no}} {{iconify|Cruiser Focus}}<br>{{icon|no}} {{iconify|Battleship Focus}} | {{iconify|Destroyer Focus}}<br>{{iconify|Cruiser Focus}}<br>{{iconify|Battleship Focus}} |''This leader is intent on promoting the construction of Corvettes.'' |- id="Destroyer Focus" | [[File:Ruler.png]] | [[File:Trait ruler destroyer focus.png]] Destroyer Focus | {{icon|Ship cost}} {{green|−20%}} Destroyer Build cost | {{icon|yes}} | {{icon|yes}} | {{icon|destroyers tech|24px}} Destroyers technology<br>{{icon|no}} {{iconify|Corvette Focus}}<br>{{icon|no}} {{iconify|Cruiser Focus}}<br>{{icon|no}} {{iconify|Battleship Focus}} | {{iconify|Corvette Focus}}<br>{{iconify|Cruiser Focus}}<br>{{iconify|Battleship Focus}} |''This leader is intent on promoting the construction of Destroyers.'' |- id="Cruiser Focus" | [[File:Ruler.png]] | [[File:Trait ruler cruiser focus.png]] Cruiser Focus | {{icon|Ship cost}} {{green|−20%}} Cruiser Build cost | {{icon|yes}} | {{icon|yes}} | {{icon|cruisers tech|24px}} Cruisers technology<br>{{icon|no}} {{iconify|Corvette Focus}}<br>{{icon|no}} {{iconify|Destroyer Focus}}<br>{{icon|no}} {{iconify|Battleship Focus}} | {{iconify|Corvette Focus}}<br>{{iconify|Destroyer Focus}}<br>{{iconify|Battleship Focus}} |''This leader is intent on promoting the construction of Cruisers.'' |- id="Battleship Focus" | [[File:Ruler.png]] | [[File:Trait ruler battleship focus.png]] Battleship Focus | {{icon|Ship cost}} {{green|−20%}} Battleship Build cost | {{icon|yes}} | {{icon|yes}} | {{icon|battleships tech|24px}} Battleships technology<br>{{icon|no}} {{iconify|Corvette Focus}}<br>{{icon|no}} {{iconify|Destroyer Focus}}<br>{{icon|no}} {{iconify|Cruiser Focus}} | {{iconify|Corvette Focus}}<br>{{iconify|Destroyer Focus}}<br>{{iconify|Cruiser Focus}} |''This leader is intent on promoting the construction of Battleships.'' |- id="Hive Mind (ruler)" | [[File:Ruler.png]] | {{icon|hive-minded|29px}} Hive Mind | {{icon|Leader Lifespan}} {{green|Immortal}} | {{icon|yes}} | {{icon|no}} | {{iconify|Hive Mind}} | |''This leader is the immortal nexus of the vast cognitive apparatus that constitutes a Hive Mind.'' |- id="Machine Intelligence (ruler)" | [[File:Ruler.png]] | {{iconify|Machine Intelligence|29px}} | {{icon|Leader Lifespan}} {{green|Immortal}} | {{icon|yes}} | {{icon|no}} | {{iconify|Machine Intelligence}} | |''This leader is the core intelligence that oversees and directs all actions in a Machine Empire.'' |- ! colspan="8" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">[[File:Governor.png]] Governor traits</h3> |- id="Agrarian Upbringing" | [[File:Governor.png]] | [[File:Leader trait agrarian upbringing.png]] Agrarian Upbringing | {{icon|pop food}} {{green|+10%}} Food from Jobs | {{icon|yes}} | {{icon|no}} | {{icon|no}}{{iconify|Machine Intelligence}}<br>{{icon|no}}{{iconify|Lithoid}} | |''This leader was raised around hydroponic farms, and has several ideas on how agrarian yields may be improved.'' |- id="Architectural Interest" | [[File:Governor.png]] | [[File:Leader trait architectural interest.png]] Architectural Interest | {{icon|Building cost}} {{green|−10%}} Building cost<br> {{icon|Building cost}} {{green|−10%}} District cost<br>{{icon|building build speed}} {{green|+10%}} Planet Build Speed | {{icon|yes}} | {{icon|yes}} | | |''This leader is an architect at heart, investing in more efficient construction practices.'' |- id="Army Veteran" | rowspan="2" | [[File:Governor.png]] | [[File:Leader trait army veteran.png]] Army Veteran | rowspan="2" | {{icon|army build speed}} {{green|+20%}} Army Build Speed<br>{{icon|army cost}} {{green|−20%}} Army cost<br>{{icon|Army damage}} {{green|+20%}} Defense Army damage | rowspan="2" | {{icon|yes}} | rowspan="2" | {{icon|no}} | {{iconify|Centralized Command|24px}} technology<br>{{icon|no}}{{iconify|Machine Intelligence}} | {{iconify|Retired Fleet Officer}} |''This leader is a veteran of the armed forces, with intimate experience of its structural inefficiencies.'' |- id="Warbot Tinkerer" | [[File:Leader trait hammer.png]] Warbot Tinkerer | {{iconify|Centralized Command|24px}} technology<br>{{iconify|Machine Intelligence}} | {{iconify|Ai-Aided Design}} |''This leader has an unusual interest in warbot design, and is constantly improving and tinkering with our existing models.'' |- id="Unifier" | rowspan="3" | [[File:Governor.png]]{{anchor|Bureaucrat (trait)}} | [[File:Leader trait bureaucrat.png]] Unifier | rowspan="3" | {{icon|unity}} {{green|+10%}} Unity from {{icon|Bureaucrat}} Administrators | rowspan="3" | {{icon|yes}} | rowspan="3" | {{icon|no}} | {{icon|no}}{{iconify|Gestalt Consciousness}} | |''This leader is peculiarly good at making sure everyone around are on the same page.'' |- id="Mindfulness" | [[File:Leader trait bureaucrat.png]] Mindfulness | {{iconify|Hive Mind}} | |''This drone entity has the ability to improve synaptic connections in its vicinity.'' |- id="Amplifier" | [[File:Leader trait bureaucrat.png]] Amplifier | {{iconify|Machine Intelligence}} | |''This unit has the ability to boost unifying data flows in its vicinity.'' |- id="Environmental Engineer" | rowspan="2" | [[File:Governor.png]] | [[File:Leader trait environmental engineer.png]] Environmental Engineer | rowspan="2" | {{icon|Clear blocker cost}} {{green|−25%}} Clear blocker cost<br>{{icon|clear blocker speed}} {{green|+25%}} Clear blocker speed | rowspan="2" | {{icon|yes}} | rowspan="2" | {{icon|yes}} | {{icon|no}}{{iconify|Machine Intelligence}} | |''This leader has a background in landscaping, eventually turning their attention towards larger projects.'' |- id="Bulldozer" | [[File:Leader trait environmental engineer.png]] Bulldozer | {{iconify|Machine Intelligence}} | |''This leader has mastered the art of quickly and efficiently transforming alien terrain into a parking lot.'' |- id="Iron Fist" | [[File:Governor.png]] | [[File:Leader trait iron fist.png]] Iron Fist | {{icon|slave pop resource output}} {{green|+10%}} Slave pop resource output | {{icon|yes}} | {{icon|yes}} | {{icon|policy}} ''Allowed'' Slavery policy<br>{{icon|no}}{{iconify|Machine Intelligence}} | |''This leader is infamous for their ruthless pursuit of efficiency, and is capable of getting the most out of slave labor.'' |- id="Intellectual" | rowspan="2" | [[File:Governor.png]] | [[File:Leader trait intellectual.png]] Intellectual | rowspan="2" | {{icon|research output}} {{green|+10%}} Research from Jobs | rowspan="2" | {{icon|yes}} | rowspan="2" | {{icon|yes}} | {{icon|no}}{{iconify|Machine Intelligence}} | |''This leader is naturally inclined towards the sciences, and seeks to foster a curiosity about the natural world in their subjects.'' |- id="Analytical" | [[File:Leader trait intellectual.png]] Analytical | {{iconify|Machine Intelligence}} | |''This leader devotes an unusually large percentage of its processing power towards analyzing the natural sciences and promoting their study to others.'' |- id="Retired Fleet Officer" | rowspan="2" | [[File:Governor.png]] | [[File:Leader trait retired fleet officer.png]] Retired Fleet Officer | rowspan="2" | {{icon|ship build speed}} {{green|+20%}} Shipyard Build Speed<br>{{icon|spaceport module cost}} {{green|−10%}} Shipyard Build cost | rowspan="2" | {{icon|yes}} | rowspan="2" | {{icon|no}} | {{iconify|Interstellar Fleet Traditions|24px}} technology<br>{{icon|no}}{{iconify|Machine Intelligence}} | [[File:Leader trait army veteran.png|24px]] Army Veteran |''This leader is a former fleet officer, and is personally invested in promoting a strong inter-planetary presence.'' |- id="Ai-Aided Design" | [[File:Leader trait ai aided design.png]] Ai-Aided Design | {{iconify|Interstellar Fleet Traditions|24px}} technology<br>{{iconify|Machine Intelligence}} | {{iconify|Warbot Tinkerer}} |''This leader constantly runs theoretical models on a secondary memory core for the purpose of improving starship construction efficiency.'' |- id="Righteous" | [[File:Governor.png]] | [[File:Leader trait righteous.png]] Righteous | {{icon|crime}} {{green|−25}} Crime | {{icon|yes}} | {{icon|yes}} | {{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}[[File:Leader trait corrupt.png|24px]] Corrupt | {{iconify|Corrupt}} |''This leader is incorruptable and harbors strong convictions regarding what is right and wrong.'' |- id="Corrupt" | [[File:Governor.png]] | [[File:Leader trait corrupt.png]] Corrupt | {{icon|crime}} {{red|+25}} Crime | {{icon|no}} | {{icon|yes}} | {{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}{{iconify|Philosopher King}}<br>{{icon|no}}[[File:Leader trait righteous.png|24px]] Righteous | {{iconify|Righteous}} |''This corrupt leader is willing to sell out anyone and anything if it increases their personal wealth.'' |- ! colspan="8" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">[[File:Scientist.png]] Scientist traits</h3> |- id="Archaeologist" | [[File:Scientist.png]] | [[File:Leader trait archaeologist.png]] Archaeologist | {{icon|Anomaly Research Speed}} {{green|+25%}} Archaeology Excavation Speed (with Ancient Relics)<br>{{icon|Anomaly Research Speed}} {{green|+50%}} Precursor Anomaly Research Speed (without Ancient Relics) | {{icon|yes}} | {{icon|yes}} | | |''This leader excels at the study of alien artifacts and structural remnants in the field.'' |- id=Carefree | [[File:Scientist.png]] | [[File:Leader trait carefree.png]] Carefree | {{icon|Anomaly Research Speed}} {{green|+35%}} Anomaly Research Speed | {{icon|yes}} | {{icon|yes}} | | {{iconify|Meticulous}} |''This leader is perhaps less meticulous than others.'' |- id="Meticulous" | [[File:Scientist.png]] | [[File:Leader trait meticulous.png]] Meticulous | {{icon|Anomaly Discovery Chance}} {{green|+10%}} Anomaly Discovery Chance | {{icon|yes}} | {{icon|yes}} | | {{iconify|Carefree}} |''This leader is thorough in their examinations of unknown phenomena.'' |- id="Cataloguer" | rowspan="2" | [[File:Scientist.png]] | [[File:Leader trait roamer.png]] Cataloguer | rowspan="2" | {{icon|survey speed}} {{green|+25%}} Survey Speed | rowspan="2" | {{icon|yes}} | rowspan="2" | {{icon|yes}} | {{iconify|Machine Intelligence}} | |''This leader can conceive no greater calling that to catalog the entirety of the universe.'' |- id="Roamer" | [[File:Leader trait roamer.png]] Roamer | {{icon|no}}{{iconify|Machine Intelligence}} | |''This leader was born to roam the stars.'' |- id="Maniacal" | [[File:Scientist.png]] | [[File:Leader trait maniacal.png]] Maniacal | {{icon|research speed}} {{green|+5%}} Research Speed<br>{{icon|unknown}} Improved draw chance for {{red|dangerous}} technologies | {{icon|yes}} | {{icon|yes}} | | |''This leader pursues their research with unusual fervor.'' |- id="Spark of Genius" | [[File:Scientist.png]] | [[File:Leader trait spark of genius.png]] Spark of Genius | {{icon|research speed}} {{green|+10%}} Research Speed<br>{{icon|unknown}} Improved draw chance for {{tech|rare|rare}} technologies | {{icon|yes}} | {{icon|yes}} | | |''This leader is prone to sudden bursts of inspiration.'' |- id="Custom AI Assistant" | [[File:Scientist.png]] | [[File:Leader trait custom AI assistant.png]] Custom AI Assistant | {{icon|research speed}} {{green|+5%}} Research Speed<br>{{icon|survey speed}} {{green|+10%}} Survey Speed<br>{{icon|anomaly research speed}} {{green|+15%}} Anomaly Research Speed | {{icon|yes}} | {{icon|yes}} | {{iconify|Self-Evolving Logic|24px}} technology<br>{{icon|no}}{{iconify|Gestalt Consciousness}} | {{iconify|Sapient AI Assistant}} |''This leader has created a simple neural network to help with data processing tasks.'' |- id="Sapient AI Assistant" | [[File:Scientist.png]] | [[File:Leader trait sentient AI assistant.png]] Sapient AI Assistant | {{icon|research speed}} {{green|+10%}} Research Speed<br>{{icon|survey speed}} {{green|+20%}} Survey Speed<br>{{icon|anomaly research speed}} {{green|+30%}} Anomaly Research Speed | {{icon|yes}} | {{icon|no}} | {{iconify|Positronic AI|24px}} technology<br>{{icon|policy}} Artificial Intelligence Policy is not ''Outlawed''<br>{{icon|no}}{{iconify|Gestalt Consciousness}} | {{iconify|Custom AI Assistant}} |''This leader has created a complex neural network capable of independent decision-making and even introspection.'' |- id="Expertise: Computing" | [[File:Scientist.png]] | [[File:Computing.png]] Expertise: Computing | {{icon|research speed (physics)}} {{green|+15%}} Research speed ([[Computing]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Computing.'' |- id="Expertise: Field Manipulation" | [[File:Scientist.png]] | [[File:Field Manipulation.png]] Expertise: Field Manipulation | {{icon|research speed (physics)}} {{green|+15%}} Research speed ([[Field Manipulation]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Field Manipulation.'' |- id="Expertise: Particles" | [[File:Scientist.png]] | [[File:Particles.png]] Expertise: Particles | {{icon|research speed (physics)}} {{green|+15%}} Research speed ([[Particles]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Particles.'' |- id="Expertise: Biology" | [[File:Scientist.png]] | [[File:Biology.png]] Expertise: Biology | {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Biology]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Biology.'' |- id="Expertise: Military Theory" | [[File:Scientist.png]] | [[File:Military Theory.png]] Expertise: Military Theory | {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Military Theory]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''A sound understanding in the craft of war gives this leader innovating insight into the process of military reform.'' |- id="Expertise: New Worlds" | [[File:Scientist.png]] | [[File:New Worlds.png]] Expertise: New Worlds | {{icon|research speed (society)}} {{green|+15%}} Research speed ([[New Worlds]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert on settling on New Worlds.'' |- id="Expertise: Psionics" | [[File:Scientist.png]] | [[File:Psionics.png]] Expertise: Psionics | {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Psionics]]) | {{icon|yes}} | {{icon|yes}} | {{iconify|Psionic Theory|24px}} technology<br>{{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}{{iconify|Mechanical}} | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Psionics.'' |- id="Expertise: Statecraft" | [[File:Scientist.png]] | [[File:Statecraft.png]] Expertise: Statecraft | {{icon|research speed (society)}} {{green|+15%}} Research speed ([[Statecraft]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Statecraft.'' |- id="Expertise: Industry" | [[File:Scientist.png]] | [[File:Industry.png]] Expertise: Industry | {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Industry]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Industry.'' |- id="Expertise: Materials" | [[File:Scientist.png]] | [[File:Materials.png]] Expertise: Materials | {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Materials]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Materials.'' |- id="Expertise: Propulsion" | [[File:Scientist.png]] | [[File:Rocketry.png]] Expertise: Propulsion | {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Propulsion]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Propulsion.'' |- id="Expertise: Voidcraft" | [[File:Scientist.png]] | [[File:Voidcraft.png]] Expertise: Voidcraft | {{icon|research speed (engineering)}} {{green|+15%}} Research speed ([[Voidcraft]]) | {{icon|yes}} | {{icon|yes}} | | Other Expertise traits |''This leader is, following years of study, considered an expert within the field of Voidcraft.'' |- id="Paranoid" | [[File:Scientist.png]] | [[File:Leader trait paranoid.png]] Paranoid | {{icon|research speed}} {{red|−5%}} Research Speed<br>{{icon|anomaly research speed}} {{red|−10%}} Anomaly Research Speed | {{icon|no}} | {{icon|yes}} | {{icon|no}}{{iconify|One Mind|24px}} | |''This leader is unwilling to collaborate with others.'' |- ! colspan="8" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">[[File:Admiral.png]] Admiral traits</h3> |- id="Aggressive" | [[File:Admiral.png]] | [[File:Leader trait aggressive.png]] Aggressive | {{icon|fire rate}} {{green|+5%}} Fire Rate<br>{{icon|sublight speed}} {{green|+10%}} Sublight Speed | {{icon|yes}} | {{icon|yes}} | Can be gained from victories (0.6%) | {{iconify|Cautious}} |''This leader is an aggressive admiral, always looking to pour as much fire on the enemy as possible within the least amount of time.'' |- id="Cautious" | [[File:Admiral.png]] | [[File:Leader trait cautious.png]] Cautious | {{icon|weapons range}} {{green|+20%}} Weapons Range | {{icon|yes}} | {{icon|yes}} | Can be gained from defeats (2.8%) | {{iconify|Aggressive}} |''This leader is a cautious admiral, avoiding unnecessary risks and taking care to always maintain in which fleet units can mutually support each other against the enemy.'' |- id="Engineer" | [[File:Admiral.png]] | [[File:Leader trait engineer.png]] Engineer | {{icon|monthly hull regeneration}} {{green|+0.5%}} Daily Hull Regeneration<br>{{icon|monthly hull regeneration}} {{green|+0.5%}} Daily Armor Regeneration | {{icon|yes}} | {{icon|yes}} | {{iconify|Doctrine: Interstellar Warfare|24px}} technology<br>Can be gained from repairs (mean time to happen = 240 months)<br>{{icon|no}}{{iconify|Gestalt Consciousness}} | |''This leader is a natural engineer, having the knowledge and skills to organize and oversee starship repairs without the benefit of a spacedock.'' |- id="Fleet Logistician" | rowspan="2" | [[File:Admiral.png]] | [[File:Leader trait fleet logistician.png]] Fleet Logistician | rowspan="2" | {{icon|ship upkeep}} {{green|−10%}} Ship Upkeep | rowspan="2" | {{icon|yes}} | rowspan="2" | {{icon|yes}} | {{icon|no}}{{iconify|Machine Intelligence}}<br><s>Can be gained from leading a fleet</s><ref name="leader.18">Leader.18, the event in Stellaris/events/leader_events_1.txt that's supposed to grant this skill from leading a fleet (mean time to happen = 240 months), is commented out in 3.03.</ref><ref name="leader.16">The commented out leader event leader.16 attempts to grant the similarly-named [[File:Ruler.png]] Ruler trait {{iconify|Fleet Organizer}} from leading a fleet of more than one ship (mean time to happen = 240 months).</ref> | |''This leader has mastered the field of logistics, and knows how to manage supplies to keep upkeep costs down.'' |- id="Maintenance Loop" | [[File:Leader trait fleet logistician.png]] Maintenance Loop | {{iconify|Machine Intelligence}}<br><s>Can be gained from leading a fleet</s><ref name="leader.18" /> | | |- id="Gale Speed" | [[File:Admiral.png]] | [[File:Leader trait gale speed.png]] Gale Speed | {{icon|ship evasion}} {{green|+5%}} Evasion<br>{{icon|sublight speed}} {{green|+20%}} Sublight Speed | {{icon|yes}} | {{icon|yes}} | Can be gained from victories (0.6%)<br>Can be gained from defeats (2.8%) | [[File:Leader trait lethargic.png|24px]] Lethargic |''This leader believes that speed and rapid maneuvers are the keys to success in any space engagement.'' |- id="Scout" | [[File:Admiral.png]] | [[File:Leader trait scout.png]] Scout | {{icon|sensor range}} {{green|+1}} Sensor Range<br>{{icon|sensor range}} {{green|+2}} Hyperlane Detection Range<br>{{icon|sublight speed}} {{green|+10%}} Sublight Speed | {{icon|yes}} | {{icon|yes}} | {{iconify|Gravitic Sensors tech|24px}} technology<br>Can be gained from being a country's first ship to enter a system (4.8%) | |''This leader is an expert in reconnaissance, having the technical skill to always get the most out of long-range starship sensors.'' |- id="Trickster" | [[File:Admiral.png]] | [[File:Leader trait trickster.png]] Trickster | {{icon|disengagement chance}} {{green|−15%}} Emergency FTL Damage Risk<br>{{icon|disengagement chance}} {{green|+25%}} Combat Disengagement Chance | {{icon|yes}} | {{icon|yes}} | Can be gained from victories (0.6%) | {{iconify|Unyielding}} |''This leader fights deviously, relying on misdirection and surprise to get the better of the enemy.'' |- id="Unyielding" | [[File:Admiral.png]] | [[File:Leader trait unyielding.png]] Unyielding | {{icon|ship health}} {{green|+10%}} Ship Hull Points<br>{{icon|weapons damage}} {{green|+5%}} Ship weapons damage<br>{{icon|disengagement chance}} {{red|−33%}} Combat Disengagement Chance | {{icon|yes}} | {{icon|yes}} | Can be gained from victories (0.6%)<br>Can be gained from defeats (2.8%) | {{iconify|Nervous}}<br>{{iconify|Trickster}} |''This leader refuses to even consider the possibility of retreat when battle has been joined, preferring instead to fight to the death if necessary.'' |- id="Lethargic" | [[File:Admiral.png]] | [[File:Leader trait lethargic.png]] Lethargic | {{icon|ship evasion}} {{red|−5%}} Evasion<br>{{icon|sublight speed}} {{red|−10%}} Sublight Speed | {{icon|no}} | {{icon|yes}} | Can be gained from defeats (2.8%)<br>Can be lost from victories (0.6%)<br>{{icon|no}}{{iconify|Hive Mind}} | {{iconify|Gale Speed}} |''This leader is slow and indolent, performing duties with little energy or initiative.'' |- id="Nervous" | rowspan="2" | [[File:Admiral.png]] | [[File:Leader trait nervous.png]] Nervous | rowspan="2" | {{icon|fire rate}} {{red|−10%}} Fire Rate | rowspan="2" | {{icon|no}} | rowspan="2" | {{icon|no}} | Can be gained from defeats (2.8%)<br>Can be lost from victories (0.6%)<br>{{icon|no}}{{iconify|Machine Intelligence}}<br>{{icon|no}} {{iconify|Fleet Organizer}}<ref name="ruler trait" /><br>{{icon|no}} {{iconify|Unyielding}} | rowspan="2" | {{iconify|Unyielding}} |''This leader is nervous and apprehensive and can be easily overwhelmed in the minutia involved in handling large formations of starships.'' |- id="Unstable Code Base" | [[File:Leader trait nervous.png]] Unstable Code Base | Can be gained from defeats (2.8%)<br>Can be lost from victories (0.6%)<br>{{iconify|Machine Intelligence}}<br>{{icon|no}} {{iconify|Fleet Organizer}}<ref name="ruler trait">Yes, the code checks for the [[File:Ruler.png]] Ruler trait despite this being a different kind of leader (3.04).</ref><br>{{icon|no}} {{iconify|Unyielding}} |''This leader suffers from an unstable code base, resulting in jittery and sometimes illogical behavior.'' |- ! colspan="8" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">[[File:General.png]] General traits</h3> |- id="Army Logistician" | rowspan="2" | [[File:General.png]] | [[File:Leader trait army logistician.png]] Army Logistician | rowspan="2" | {{icon|Army upkeep}} {{green|−20%}} Army upkeep | rowspan="2" | {{icon|yes}} | rowspan="2" | {{icon|yes}} | {{icon|no}}{{iconify|Machine Intelligence}} | |''This leader can seemingly conjure up supplies from nowhere, decreasing the maintenance costs of ground forces.'' |- id="Parts Cannibalizer" | [[File:Leader trait parts cannibalizer.png]] Parts Cannibalizer | {{iconify|Machine Intelligence}} | |''This leader is very adept at cannibalizing parts from fallen or malfunctioning warbots to keep others running longer'' |- id="Butcher" | [[File:General.png]] | [[File:Leader trait butcher.png]] Butcher | {{icon|Army damage}} {{green|+10%}} Army damage<br>{{icon|army collateral damage}} {{yellow|+33%}} Army collateral damage | {{icon|yes}} | {{icon|yes}} | {{icon|no}} {{iconify|Restrained}} | {{iconify|Armchair Commander}}<br>{{iconify|Restrained}} |''This leader is particularly skilled at inflicting casualties on the enemy, offering no quarter and expecting none in return.'' |- id="Restrained" | [[File:General.png]] | [[File:Leader trait restrained.png]] Restrained | [[File:Mod_army_disengage_chance_mult.png|24px|Army disengagement chance|link=Land warfare]] {{green|+20%}} Army disengagement chance<br>{{icon|army collateral damage}} {{yellow|−33%}} Army collateral damage | {{icon|yes}} | {{icon|yes}} | {{icon|no}}{{iconify|Machine Intelligence}}<br>{{icon|no}} {{iconify|Butcher}} | {{iconify|Butcher}} |''This leader is unusually concerned with the lives of others, taking care to avoid unnecessary deaths among their own soldiers as well as any civilians caught in the fighting.'' |- id="Charismatic (general)" | [[File:General.png]] | [[File:Leader trait charismatic.png]] Charismatic | {{icon|Army morale}} {{green|+25%}} Army morale | {{icon|yes}} | {{icon|yes}} | {{icon|no}}{{iconify|Machine Intelligence}} | |''This inspiring leader has an undeniable charisma, being worshiped as a hero by the troops.'' |- id="Glory Seeker" | [[File:General.png]] | [[File:Leader trait glory seeker.png]] Glory Seeker | {{icon|Army morale}} {{green|+10%}} Army morale<br>{{icon|Army damage}} {{green|+5%}} Army damage | {{icon|yes}} | {{icon|yes}} | {{icon|no}}{{iconify|Machine Intelligence}} | {{iconify|Armchair Commander}} |''This leader is always in the thick of it, bucking the spirits of the troops by leading from the front despite the risks involved.'' |- id="Demoralizer" | [[File:General.png]] | [[File:Leader trait demoralizer.png]] Demoralizer | {{icon|Army damage}} {{green|+30%}} Army morale damage | {{icon|yes}} | {{icon|yes}} | {{iconify|Machine Intelligence}}<br>More likely from level-up (weight x2)<ref name="demoralizer">This is because it replaces two different traits (both of the ones that give increased moral), instead of the normal 1:1 {{iconify|Machine Intelligence}} trait swap.</ref> | {{iconify|Erratic Morality Core}} |''This leader is fascinated by the fragile minds of organics, and how they can most efficiently be broken through the creative use of terror tactics on the battlefield.'' |- id="Armchair Commander" | [[File:General.png]] | [[File:Leader trait armchair commander.png]] Armchair Commander | {{icon|Army morale}} {{red|−10%}} Army morale<br>{{icon|Army damage}} {{red|−10%}} Army damage | {{icon|no}} | {{icon|yes}} | {{icon|no}}{{iconify|Machine Intelligence}}<br>{{icon|no}}{{iconify|One Mind}} | {{iconify|Butcher}}<br>{{iconify|Glory Seeker}} |''This leader commands from the rear, preferably as far away from the frontlines as possible to avoid exposure to 'unnecessary dangers'.'' |- id="Erratic Morality Core" | [[File:General.png]] | [[File:Leader trait erratic morality core.png]] Erratic Morality Core | {{icon|Army damage}} {{red|−10%}} Army damage | {{icon|no}} | {{icon|yes}} | {{iconify|Machine Intelligence}} | {{iconify|Demoralizer}} |''This leader frequently suffers intense bouts of shame and regret over enemy casualties due to an erratic morality core.'' |} === Special traits === These traits are only available from events or on specific unique species or leaders. {| class="mildtable" |- ! style="width:1%" | Class !Trait !Effect !Requirements ! style="width:30%" | Description !DLC |- ! colspan="6" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">Added by a species trait</h3> |- id="Clone Army Admiral" | [[File:Admiral.png]] | [[File:Trait clone soldier.png]] Clone Army Admiral | {{icon|fire rate}} {{green|+25%}} Fire Rate<br>{{icon|ship upkeep}} {{green|−10%}} Ship Upkeep | {{iconify|Clone Soldier}} |''From its extensive military education, this leader understands how to maximize the efficiency of ships and soldiers alike.'' | {{icon|hum}} |- id="Ascendant Clone Army Admiral" | [[File:Admiral.png]] | [[File:Trait clone soldier ascendant.png]] Ascendant Clone Army Admiral | {{icon|fire rate}} {{green|+35%}} Fire Rate<br>{{icon|ship upkeep}} {{green|−20%}} Ship Upkeep | {{iconify|Clone Soldier Ascendant}} |''Subjected since its creation to a military education regimen so intense few could endure it, this leader wields excellent martial and leadership abilities.'' | {{icon|hum}} |- id="Descendant Clone Army Admiral" | [[File:Admiral.png]] | [[File:Trait clone soldier descendant.png]] Descendant Clone Army Admiral | {{icon|fire rate}} {{green|+15%}} Fire Rate<br>{{icon|ship upkeep}} {{green|−5%}} Ship Upkeep | {{iconify|Clone Soldier Descendant}} |''From its specialized military education, this leader holds an above-average understanding of martial procedures and how best to optimize them.'' | {{icon|hum}} |- ! colspan="6" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">Added by an event</h3> |- id="Increased Lifespan" | Any | [[File:Leader trait resilient.png]] Increased Lifespan | {{icon|Leader Lifespan}} {{green|+40}} Leader lifespan | {{iconify|Transcendence}} Ascension Perk<br>[[The Shroud|Shroud]] event |''The powerful psionic energies of the Shroud have slowed the natural aging process of this leader.'' | {{icon|utp}} |- id="Towel-bearer" | [[File:Scientist.png]] | [[File:Leader trait scroll.png]] Towel-bearer | {{icon|survey speed}} {{green|+42%}} Survey Speed | ''[[Anomaly_events_4#Stay_Calm|Stay Calm]]'' anomaly event |''A towel has immense psychological value.'' | |- id="Percussive Maintainer" | [[File:Scientist.png]] | [[File:Leader trait percussive maintenance.png]] Percussive Maintainer | {{icon|research speed (physics)}} {{green|+20%}} Research speed ([[Computing]])<br>{{icon|Anomaly Research Speed}} {{green|+25%}} Archaeology Excavation Speed<br>{{icon|Leader Skill Levels}} {{red|-1}} Leader Level Cap | '''Ruined Station''' [[Precursors#Ancient_Relics_sites|Archaeology Site]] outcome |''There is no such thing as a hardware problem that liberal use of the boot will not fix.'' | |- id="Maimed" | [[File:Scientist.png]] | [[File:Leader trait maimed.png]] Maimed | {{icon|leader lifespan}} {{red|−40}} Leader lifespan | Archaeology Site bad outcome |''This leader has sustained irreversible physical injury that has lowered their life expectancy significantly.'' | {{icon|anr}} |- id="Traumatized" | [[File:Scientist.png]] | [[File:Leader trait traumatized.png]] Traumatized | {{icon|research speed}} {{red|−10%}} Research speed<br>{{icon|Anomaly Research Speed}} {{red|−10%}} Anomaly Research Speed<br>{{icon|Anomaly Research Speed}} {{red|−30%}} Archaeology Excavation Speed | ‘Archaeological Loop’ event |''Recently sustained psychological trauma is interfering with this leader's performance.'' | {{icon|anr}} |- id="Caravan Counter" | [[File:Admiral.png]] | [[File:Leader trait enclave trader.png]] Caravan Counter | {{icon|disengagement chance}} {{green|−10%}} Emergency FTL Damage Risk | Destroying a [[Caravaneers#Caravans|Caravan]] |''This leader has ample experience stopping the flighty Caravaneer fleets dead in their tracks.'' | {{icon|mgc}} |- id="Dragonslayer" | [[File:Admiral.png]] | [[File:Leader trait glory seeker.png]] Dragonslayer | {{icon|sublight speed}} {{green|+10%}} Sublight Speed<br>{{icon|fire rate}} {{green|+10%}} Fire Rate | Defeating the [[Guardians#Ether_Drake|Ether Drake]] |''This Admiral has proven themselves in fierce combat.'' | {{icon|lev}} |- id="Foredoomed to a Rendezvous" | [[File:Admiral.png]] | [[File:Leader trait ship.png]] Foredoomed to a Rendezvous | {{icon|sublight speed}} {{green|+25%}} Sublight Speed | ''A Rendezvous'' [[Horizon Signal]] Event |''Experienced a troubling future.'' | |- |[[File:General.png]] |[[File:Leader trait glory seeker.png]] Dragonbane |{{icon|Leader experience gain}} {{green|+25%}} Leader experience gain {{icon|leader skill levels}} {{green|+1}} Leader Level Cap |Defeating the [[Guardians#Ether_Drake|Ether Drake]] without an admiral in the fleet |''This Leader has seen intense combat, and lived to tell the tale.'' |{{icon|lev}} |- ! colspan="6" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">On certain recruitable leaders</h3> |- id="Enclave Trader" | [[File:Governor.png]] | [[File:Leader trait enclave trader.png]] Enclave Trader | {{icon|trade value}} {{green|+10%}} Trade Value | Hired from a [[File:Enclaves_flag_trader.png|24px]] [[Spaceborne_aliens#Traders|Trader Enclave]] for 500 {{iconify|energy}} |''Recruited from one of the independent merchant Enclaves, this leader is particularly adept at maximizing Trade value.'' | {{icon|lev}} |- id="Merchant of Numa" | [[File:Governor.png]] | [[File:Leader trait nuumismatic priest.png]] Merchant of Numa | {{icon|trade value}} {{green|+10%}} Trade Value<br>{{icon|pop consumer goods upkeep}} {{green|−10%}} Pop consumer goods upkeep | Hired from the [[File:Flag_caravaneer_02.png|24px]] [[Caravaneers#Numistic_Order|Numistic Order]] for 1500 {{iconify|energy}} |''A level nine Shakvah with enhanced mind focus and inner gaze...'' | {{icon|mgc}} |- id="Waste Management Specialist" | [[File:Governor.png]] | [[File:Leader trait waste management specialist.png]] Waste Management Specialist | {{icon|upkeep}} {{green|−10%}} Building Upkeep | Hired from [[File:Flag_caravaneer_03.png|24px]] [[Caravaneers#Racket_Industrial_Enterprise|Racket Industrial Enterprise]] |''This leader has an almost uncanny ability to reduce and repurpose industrial waste. How do they do it? It's best not to ask.'' | {{icon|mgc}} |- id="Curator" | [[File:Scientist.png]] | [[File:Leader trait curator.png]] Curator | {{icon|research speed}} {{green|+15%}} Research Speed<br>{{icon|Survey Speed}} {{green|+25%}} Survey Speed<br>{{icon|unknown}} Improved draw chance for {{tech|rare|rare}} technologies | Hired from a [[File:Enclaves_flag_curator.png|24px]] [[Spaceborne_aliens#Curators|Curator Enclave]] for 1000 {{iconify|energy}} |''This leader hails from the Curator enclave. His understanding of technology and exploration is unmatched.'' | {{icon|lev}}<br>{{icon|dst}} |- id="Mercenary Warrior (admiral)" | [[File:Admiral.png]] | [[File:Leader trait mercenary warrior.png]] Mercenary Warrior | {{icon|ship evasion}} {{green|+10%}} Evasion<br>{{icon|fire rate}} {{green|+10%}} Fire Rate | Rescued or hired from the [[Marauders]] for 2000 {{iconify|energy}} |''This Leader hails from a space-based warrior culture, and has been taught unorthodox hit-and-run tactics from an early age.'' | {{icon|apc}} |- id="Mercenary Warrior (general)" | [[File:General.png]] | [[File:Leader trait glory seeker.png]] Mercenary Warrior | {{icon|Army damage}} {{green|+10%}} Army damage | Hired from the [[Marauders]] for 2000 {{iconify|energy}} |''This Leader hails from a space-based warrior culture, and has been taught unorthodox hit-and-run tactics from an early age.'' | {{icon|apc}} |- ! colspan="6" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">Unique to a specific leader</h3> |- id="Nanite Entity" | [[File:Governor.png]] | {{icon|chosen one|29px}} Nanite Entity | {{icon|Building cost}} {{green|−40%}} Building cost<br>{{icon|Building Build Speed}} {{green|+40%}} Planet Build Speed<br>{{icon|pop enc}} {{green|+15%}} Energy from Jobs<br>{{icon|pop min}} {{green|+15%}} Minerals from Jobs<br>{{icon|Clear blocker cost}} {{green|−40%}} Clear blocker cost<br>{{icon|clear blocker speed}} {{green|+40%}} Clear blocker speed<br>{{icon|Leader Lifespan}} {{green|Immortal}} | [[L-Cluster#Gray|Gray]] L-Cluster outcome<br>Unique to the event leader Gray |''Gray is in reality a dense swarm of billions upon billions of advanced nanites.'' | {{icon|dst}} |- id="Oracle" | [[File:Governor.png]] | [[File:Leader trait oracle.png]] Oracle | {{icon|Stability}} {{green|+10}} Stability<br>{{icon|Crime}} {{green|−45%}} Crime<br>{{icon|unity}} {{green|+20%}} Unity from Jobs<br>{{icon|research}} {{red|−10%}} Research from Jobs<br>{{icon|Leader Lifespan}} {{green|Immortal}} | [[Precursors#Hidden_worlds|Hidden Worlds]] Archaeology Site outcome<br>Unique to the event leader Oracle |''The Oracle sees all.'' | {{icon|anr}} |- id="Hell's Heart" | [[File:Admiral.png]] | [[File:Leader trait hells heart.png]] Hell's Heart | {{icon|fire rate}} {{green|+10%}} Fire Rate<br>{{icon|sublight speed}} {{green|+10%}} Sublight Speed<br>{{icon|weapons damage}} {{green|+10%}} Ship weapons damage<br>{{icon|leader skill levels}} {{red|−10%}} Leader experience gain<br>{{icon|ship evasion}} {{red|−5%}} Evasion<br>{{icon|disengagement chance}} {{red|−33%}} Combat Disengagement Chance | Defeating the [[Guardians#Tiyanki_Matriarch|Tiyanki Matriarch]]<br>Unique to the event admiral Reth Unddol |''When it comes to warfare, this leader is mercilessly obsessive, and singular in purpose.'' | {{icon|dst}} |- id="The Great Khan" | [[File:Admiral.png]] | [[File:Leader trait great khan.png]] The Great Khan | {{icon|fire rate}} {{green|+20%}} Fire Rate<br>{{icon|sublight speed}} {{green|+20%}} Sublight Speed<br>{{icon|weapons damage}} {{green|+10%}} Ship weapons damage<br>{{icon|weapons range}} {{green|+10%}} Ship weapons range<br>{{icon|ship health}} {{green|+20%}} Ship Hull Points<br>{{icon|ship evasion}} {{green|+30%}} Evasion<br>{{icon|monthly hull regeneration}} {{green|+0.5%}} daily hull regeneration<br>{{icon|monthly hull regeneration}} {{green|+0.5%}} daily armor regeneration | Unique to the [[Marauders#The_Horde|Great Khan]] |''The Great Khan is a charismatic leader, a brilliant tactician, and, if the rumors are true, a powerful psychic.'' | {{icon|apc}} |- ! colspan="6" style="text-align:center" | <h3 style="margin:0; padding:0;font-size:100%">Crisis admirals</h3> |- id="Cybrex Databases" | [[File:Admiral.png]] | [[File:Leader trait fist.png]] Cybrex Databases | {{icon|ship evasion}} {{green|+10%}} Evasion<br>{{icon|fire rate}} {{green|+10%}} Fire Rate<br>{{icon|damage}} {{green|+20%}} Damage to the Contingency | [[Crisis#The_Cybrex|Cybrex]] leaders |''This Cybrex leader is equipped with ancient tactical databases from their civilization's violent past.'' | |- id="Dimensional Stutter" | [[File:Admiral.png]] | [[File:Leader trait ship.png]] Dimensional Stutter | {{icon|sublight speed}} {{green|+20%}} Sublight Speed | [[Crisis#Extradimensional_Invaders|Extradimensional Invader]] leaders |''For unknown reasons, the vessels under the command of this extradimensional fleet lord seem to rapidly stutter in and out of existence as they move, which has the effect of increasing their sublight speeds.'' | |- id="Ethereal" | [[File:Admiral.png]] | [[File:Leader trait ship.png]] Ethereal | {{icon|ship evasion}} {{green|+20%}} Evasion | [[Crisis#Extradimensional_Invaders|Extradimensional Invader]] leaders |''Some extradimensional fleet lords have learned to use the ethereal nature of their vessels to greatly enhance their evasive capabilities in combat.'' | | |- id="Hive Affinity" | [[File:Admiral.png]] | [[File:Leader trait fist.png]] Hive Affinity | {{icon|fire rate}} {{green|+20%}} Fire Rate | [[Crisis#Prethoryn_Scourge|Prethoryn Scourge]] leaders |''The Prethoryn creatures operating under this fleet consciousness have managed to attain an unusual level of affinity to one another. Their firing discipline has greatly improved, leading to a higher rate of fire.'' | |- id="Sentinel Training" | [[File:Admiral.png]] | [[File:Leader trait sentinel.png]] Sentinel Training | {{icon|damage}} {{green|+20%}} Damage to Prethoryn Creatures | [[Crisis#Sentinel_Order|Sentinel Order]] leaders |''Sentinel fleet commanders possess detailed knowledge of Prethoryn anatomy and tactics.'' | |- id="Void Hunter" | [[File:Admiral.png]] | [[File:Leader trait ship.png]] Void Hunter | {{icon|sublight speed}} {{green|+20%}} Sublight Speed | [[Crisis#Prethoryn_Scourge|Prethoryn Scourge]] leaders |''The hunting instincts of this fleet consciousness has driven the Prethoryn creatures under its dominion into a frenzy. Their eagerness for battle drives them ever forward.'' | |} === Class dependent traits === Certain events and species traits grant leaders a unique trait that offers different benefits depending on the leader class. Some leader traits are incompatible with one another and will not be added to its leaders, but have full effect on pops as species traits.<br/> The {{iconify|Erudite}} leader trait will not be added and will not give its leader class bonus if added to a species with the {{iconify|Cybernetic}} or either of the {{iconify|Psionic}} traits.<br/> The {{iconify|Brain Slug Host}} leader trait will not be added and will not give its leader class bonus if added to a species with the {{iconify|Cybernetic}} trait.<br/> The {{iconify|Brain Slug Host}} leader trait has 20% of appearing on any leader of any species in the leader pool in the empire that embraced and accepted the Neural Symbiosis event regardless if the species have the trait or not, but leaders with the {{iconify|Brain Slug Host}} trait will not appear outside of the original empire. {|class="mildtable plainlist" |-ps !Trait !Requirements ![[File:Ruler.png]] Ruler effects ![[File:Governor.png]] Governor effects ![[File:Scientist.png]] Scientist effects ![[File:Admiral.png]] Admiral effects ![[File:General.png]] General effects |- id="Cyborg" | [[File:Leader trait cyborg.png]] Cyborg | {{iconify|Cybernetic}} | None | {{icon|min}} {{green|+5%}} Minerals from Jobs | {{icon|research speed}} {{green|+5%}} Research speed | {{icon|fire rate}} {{green|+5%}} Fire rate | {{icon|army damage}} {{green|+5%}} Army damage |- id="Synthetic" | [[File:Trait robotic 3.png]] Synthetic | {{iconify|Mechanical}} | {{icon|Robot resource output}} {{green|+5%}} Robot resource production | * {{icon|enc}} {{green|+5%}} Energy from Jobs * {{icon|min}} {{green|+5%}} Minerals from Jobs | * {{icon|anomaly research speed}} {{green|+15%}} Anomaly research speed * {{icon|research speed}} {{green|+5%}} Research speed | * {{icon|fire rate}} {{green|+5%}} Fire rate * {{icon|damage}} {{green|+10%}} Weapon range | {{icon|Army damage}} {{green|+10%}} Army damage |- id="Psychic" | [[File:Leader trait psionic leader.png]] Psychic | * Either: ** {{icon|utp}}{{iconify|Latent Psionic}} *** {{icon|unknown}} {{yellow|20%}} chance *** [[Utopia on action events#utopia.2605|Leader Revealed as Psychic]] event ** {{iconify|Psionic}} <!-- Can be acquired from Spiritualist fallen empire without needing DLC --> | * {{icon|governing ethics attraction}} {{green|+10%}} Governing ethics attraction * {{icon|monthly influence add}} {{green|+0.5}} Monthly Influence | * {{icon|stability}} {{green|+5}} Stability * {{icon|unity}} {{green|+10%}} Unity from Jobs | * {{icon|research speed}} {{green|+10%}} Research speed * {{icon|research speed}} {{green|+10%}} Research speed (Psionics) * {{icon|survey speed}} {{green|+25%}} Survey speed * {{icon|Anomaly Research Speed}} {{green|+1}} Archaeology skill | * {{icon|weapons damage}} {{green|+10%}} Damage * {{icon|ship evasion}} {{green|+15%}} Evasion | * {{icon|Army morale}} {{green|+15%}} Army Morale * {{icon|Army morale}} {{green|+15%}} Army Morale Damage |- id="Chosen One" | [[File:Leader trait psionic chosen one.png]] Chosen one | * {{iconify|Psychic}} leader trait * {{icon|utp}}{{icon|Transcendence}} [[The_Shroud#Shroud visions|Shroud]] event (Once per empire) | * {{icon|governing ethics attraction}} {{green|+20%}} Governing ethics attraction * {{icon|monthly influence add}} {{green|+1}} Monthly Influence * Immortal | * {{icon|stability}} {{green|+10}} Stability * {{icon|unity}} {{green|+20%}} Unity from Jobs * Immortal | * {{icon|research speed}} {{green|+20%}} Research speed * {{icon|survey speed}} {{green|+50%}} Survey speed * {{icon|Anomaly Research Speed}} {{green|+2}} Archaeology skill * Immortal | * {{icon|weapons damage}} {{green|+20%}} Damage * {{icon|ship evasion}} {{green|+30%}} Evasion * Immortal | * {{icon|army damage}} {{green|+20%}} Army Damage * {{icon|army morale}} {{green|+30%}} Army Morale * {{icon|army morale}} {{green|+30%}} Army Morale Damage * Immortal |- id="Erudite" | [[File:Erudite.png]] Erudite | * {{icon|utp}}{{iconify|Erudite}} * {{icon|no}}{{iconify|Cybernetic||Not}} * {{icon|no}}{{icon|Latent Psionic}}{{icon|Psionic}} Not Latent Psionic or Psionic | {{icon|research speed}} {{green|+5%}} Research speed | {{icon|research}} {{green|+5%}} Research from Jobs | {{icon|research speed}} {{green|+5%}} Research speed | * {{icon|fire rate}} {{green|+5%}} Fire rate * {{icon|disengagement chance}} {{green|+10%}} Disengagement chance | * {{icon|army damage}} {{green|+5%}} Army damage * [[File:Mod_army_disengage_chance_mult.png|24px|Army disengagement chance|link=Land warfare]] {{green|+10%}} Army disengagement chance |- id="Brain Slug Host" | [[File:Trait brainslugged.png]] Brain Slug Host | * {{icon|dst}} [[Neural Symbiosis]] event * {{icon|unknown}} {{yellow|20%}} chance * {{icon|no}}{{iconify|Cybernetic||Not}} * {{icon|no}}{{icon|Mechanical}}{{icon|Machine}} Not Robotic | * {{icon|research}} {{green|+10%}} Research from Jobs * {{icon|naval capacity}} {{green|+10%}} Naval Capacity | * {{icon|building build speed}} {{green|+10%}} Planet Build Speed * {{icon|research}} {{green|+15%}} Research from Jobs | * {{icon|research speed}} {{green|+10%}} Research speed * {{icon|survey speed}} {{green|+15%}} Survey Speed * {{icon|anomaly research speed}} {{green|+15%}} Anomaly Research Speed | * {{icon|fire rate}} {{green|+5%}} Fire Rate * {{icon|ship evasion}} {{green|+5%}} Evasion * {{icon|ship upkeep}} {{green|−10%}} Ship Upkeep | * {{icon|army upkeep}} {{green|−15%}} Army Upkeep |}
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