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== Bugfixes == * The notification shown when upgrading a defense platform now only appears when all queued upgrades are complete. * Fixed the purchasing event of the Ministry of Culture displaying the wrong job for Machine empires. * Changed the Atmospheric Hallucinogen modifier to more accurately follow the flavor text. * Surveying from the system map now queues orders correctly and displays the correct tooltips. * "Crisis" diplomatic greetings now appear when talking to a crisis empire, rather than when being one. * Fixed the three extradimensional crisis factions occasionally getting reinforcements in each others' dimensional portals. * Devouring Swarms no longer have access to the Diplomacy Tradition Tree. * Fixed the effects and shortened the duration of the pop output modifiers granted by the What Separates Us event. * Fixed Corporate Galactic Imperium not having access to Catalytic Processing and Mastercraft Inc. * The Flesh is Weak Special Project no longer causes your species to lose their namelist. * Cracking a non-colony planet no longer rewards Menace. * Corporate and regular civics that share very similar effects have been made mutually exclusive. * Fixed it being possible to remove and add traits that shouldn't be possible to change, via species modification. * Fixed enlightened primitive Lithoids getting farms instead of more mines. * Ancient Clone Vats can now only assemble Clone Soldier pops. * Infertile Clone Army pops will no longer be able to reproduce just because they are having a nice night out with the Caravaneers. * Fixed Nivlacs sometimes not being radiotrophic for owners of Plantoids. * The Resolution "Right to Work" now no longer slows down organic pop assembly. * Mastercraft Inc. now have access to their Artificers on Ecumenpoleis. * Shattered Rings should no longer turn into spheres when the Gray Tempest attempts to turn it into a nanite world. * Racket Industrial Enterprise will no longer say they will give you 4 pops and then only give you 3. They also realized that while trying to scam you they were giving you a great deal so they increased the cost of the pops. * Catalytic and Master Crafter habitats colony designations should behave as expected. * Citadel of Faith, Auto-Curating Vault, and Vault of Acquisition are no longer gated behind the wrong planetary capital building. * Robots will no longer have 0 upkeep while living a decadent lifestyle. * After the Reanimators discovered that the Dessanu Consonance armies are made out of nanites they politely stopped reanimating them. * Made it so subjects can't join federation if federation law states that subjects can not join. * Made it so that fleets in combat while a star eater destroys a system ends combat and goes MIA. * Fixed 'newly founded colony' immigration pull accidentally capping out at 15 months after colonisation rather than 15 years. Now correctly set to 15 years or a population of 10 pops, whichever happens first. * Fixed fleets containing only one ship type and only one ship not being present in the fleet manager. * Science ship now considers Hostile Intel while planning an evasive route, this fixes a problem where science ships do not flee from hostile fleets. * Fixed reinforcements arriving at the shipyard if the target fleet was in combat when they finished construction. * Fixed reinforcement construction miscalculating which shipyards to use when reinforcements were being sent via bypasses. * Time taken for fleets to reinforce via fleet manager should now be the same as if reinforcing manually. * Fixed an issue in which during the year 2280, empty Marauder raid fleets could be created. * Clone Army pops from other empires should now decline even if their new owner has the Clone Army origin. These Pops no longer reduce the main species’ assembly speed. * Fixed a bug preventing the event which allowed you to acquire relics of other empires when invading their capital. * You can no longer use your science ship to transport Shard to a separate system. * The Corporate Dominion civic now unlocks the Trade League Federation type. * Fixed MIA times sometimes being longer than the estimated travel time between the point of origin and the destination system. * Fixed an issue with the fleet manager where it was possible to create fleets larger than the allowed command limit. * Fixed the assimilation process overwriting/resetting species rights in certain circumstances. * Fixed references to "pc_shattered_ring_habitable_adj" in certain first contact event chains. * Fixed Policies sometimes showing that they could not be changed until a date that was in the past. * Fixed the Terraforming button on planets sometimes being unavailable without a reason being stated (e.g. pre-sapients being present). * Fixed it being possible to start the game using an invalid empire design by abusing confirmation prompts. * Fixed attack animations spuriously triggering when ships enter into the camera view. * Fixed clicking the falling intel alert opening the Diplomacy tab instead of the Intel tab. * Fixed an issue where transport, juggernaut, and colossus ship icons in the fleet view were displayed incorrectly. * Fixed some habitat colony designations not using habitat icons. * Fixed the displayed cost sometimes being inaccurate when attempting to apply a species modification. * Fixed an issue where flak batteries showed the “small guns” 3D model instead of the “point defense” 3D model. * Privateers will no longer be intimidated by exceedingly large fleets and will still spawn from the Arm Privateers operation. * Undead Armies resurrected during battle will no longer sometimes disband a month later. * Fixed cases where the Insufficient Ancient Clone Vats modifier would apply while purging a completely different, non-clone species. * Fixed a bug where a species wouldn't ever grow on a planet with low habitability, also fixed that nothing would grow if you locked growing only that species * Ancient Drones will no longer be removing deposits that have benefits. * Adding Subterranean Liaisons no longer uses a placeholder icon. * Fixed an issue where "Call In Favor" and "Support" text would overlap in the federation vote UI. * Fixed void dwellers starting on Sol getting a starting message mentioning a trinary star system. * Fixed the description of Alloy Foundries when playing Gestalts and Catalytic Processors. * The Thought Enforcement Edict now correctly mentions the reduction in crime it provides. * Updated Merchant Guilds tooltip to be more in line with similar civics. * Updated the Remnant Origin tooltip to be more in line with similar origins. * Updated the description in Bulwark of Harmony to be more Machine Intelligence friendly. * Updated the Contingency Core Relic tooltip to mention that it only works on Machine Pop Assembly. * Fixed that the Planetary FTL Inhibitor technology tooltip incorrectly informed the player that a Stronghold would support an FTL Inhibitor. * Updated Machine Building Speed Tooltips to mention that they only affect machines. * Standardized the tooltips of the different slavery types to be more clear about what they offer. * Prosperous Unification now has a more fitting tooltip for gestalts. * Fixed a broken macro in the Chinese tooltip for Catalytic Processors. * Fixed the inconsistent translation of the description for Byzantine Bureaucracy civic in French. * Removed duplicate message in situation log tooltip for special project. * Added missing square bracket in German string mod_planet_technician_energy_produces_mult, which had caused the GetTechnicianPlural macro to display in game. * Shattered Ring Sprawling Slum tooltips now match the regular planet ones. * Fixed Voidborne Ascension Perk displaying an incorrect tooltip for hiveminds. * Fixed some Brazilian Portuguese grammatical errors. * Fixed missing modifier names in certain interfaces from several colony designations, and a few other places. * Corrected Mistranslation in Polish Tradition Strings * Clarified tooltip of civics that cannot be manually added or removed after game start to specify that they cannot be added too. * Fixed Imperial Armada Fleet Size text in the Galactic Imperium view not being localized. * Fixed broken First Contact tooltip localization refs. * Fixed poor tooltip for Caravaneers Local Franchise event. * Added missing effects tooltip for Terraforming Candidate planet modifier.
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