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3.2 版本
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== UI == * The Music Player controls bar now starts hidden and can be extended by clicking the music icon. * The title of the Music Player is now localised. * Pop strata icons no longer overlap in Living Standards' tooltips. * Tab-key in Console now also lists commands containing entered text. * Disabled "Delete" and "Update Template" buttons when editing a base species template. * All languages now list the main menu hotkeys ("N" for New Game, etc). * Added a description to how migration works to the Transit Hub star base. == AI * Improved AI algorithm for picking which building and district to build by fixing an issue where it would not handle buildings or districts which produced multiple resources very well * Improved AI logic for building starbase modules and buildings. It will no longer spam crew quarters everywhere, and will instead be better at building useful things like resource-producing buildings and titan assembly yards. * On starbases, AI can now build Ice Mining Stations, if it is hydrocentric * On starbases, AI can now build Dragon Hatcheries if it got the tech * On starbases, AI is building less crew quarters in general and in places where it doesn't make sense * On starbases, AI is building a lot more anchorages * On starbases, AI is also building a bit more solar arrays if it is a gestalt * On starbases, AI is also building hydroponics now, since that has been buffed a lot and is way more useful to the economy * On starbases, AI will now handle starbases after taking over from a player - but it will NOT build lots of defense modules everywhere and tank the economy that way * Made AI empires more careful about running out of food. * Rogue Servitors AI (and player default) is now to give their bio-trophies migration rights, rather than to not do so. * The AI is now able to create Ecumenopolises. * AI is now better able to budget for repairing the Shattered Ring World that Shattered Ring origin Empires start with. * The AI is now better able to budget for terraforming, and will more readily terraform planets into classes which are ideal for them. * Fixed AI sending small fleets to attack starbases without grouping up. * Fixed AI trying to build starbase buildings and modules it wasn't allowed to be building in certain cases * Improved AI weights for planet killer weapons, so they will tend to pick the one that benefits them the most. (This also applies to the player's auto-generated ship designs). * The AI will now consider anti-crime campaigns a valid way of fighting crime. But it will also occasionally make deals with crime lords if it is the victim of a Criminal Syndicate. * Fixed an issue where AI empires would leave fleets behind in others' space after peace was concluded.
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