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=== Operations === ''All operations except for Gather Information require the {{iconify|Nemesis}} DLC.'' Operations are targeted events that can be triggered within a specific empire. To run an operation an empire must have an {{iconify|envoy}} assigned to [[Diplomacy|build a spy network]] in the target empire. All operations have an {{iconify|infiltration}} level requirement and {{iconify|energy}} cost as well as an an ongoing {{iconify|energy}} upkeep until they are completed. The difficulty of an operation is affected by the infiltrating empire's codebreaking against the infiltrated empire's encryption.<!-- see defines for details --> If problems arise during an operation, the spymaster for that network will contact you to make a decision. Progressing an operation functions similarly to the [[Precursors#Archaeological sites|archeology]] mechanic. Most operations will reduce the spy network's current infiltration level upon completion. Completing the {{Tradition|Subterfuge|tree|iconify}} will refund half of the spent {{iconify|infiltration}} on success of the operation. {| class="mildtable plainlist sortable" ! width=1% rowspan=2 | Operation ! rowspan=2 | Operation category ! rowspan=2 | Intel category ! rowspan=2 | Phases ! rowspan=2 | [[File:OperationButton difficultyIcon.png|24px|Base difficulty]] ! colspan=3 | Costs ! colspan=2 | Requirements ! rowspan=2 width=25% class=unsortable | Effects |- ! Launch !! Upkeep !! Finish ! {{icon|infiltration}} !! class=unsortable | Others |- | '''Gather Information''' | {{iconify|Subterfuge}} | None | 1 | 4 | {{icon|energy}} 200 | {{icon|energy}} {{red|-4}} | {{icon|infiltration}} {{red|-5}} | 10 | None | <!-- operation.7000 --> * {{green|+5}} Maximum Infiltration Level for 10 years. Stacks to a maximum of {{green|+20}}, after which further operations only reset the duration. {{Collapse list | type= Randomly receive one of: | body= **4.5% per intel category to gain an intel report one level above current (19.2% with an asset of that category). **45.5% to gain {{iconify|Intel||+5|green}}. **22.7% to gain {{iconify|Intel||+10|green}} (12.8% if already have {{iconify|Intel||40}} or more). **9.1% to gain {{iconify|Intel||+15|green}} (2.4% if already have {{iconify|Intel||50}} or more). }} |- | '''Spark Diplomatic Incident''' | {{iconify|Manipulation}} | {{icon|alliance}} Diplomacy | 3 | 5 | {{icon|energy}} 300 | {{icon|energy}} {{red|-5}} | {{icon|infiltration}} {{red|-10}} | 25 | * Communications with 4+ empires * {{icon|no}}{{iconify|Gestalt Consciousness}} target * {{icon|no}}{{iconify|Fanatic Purifiers}} target | <!-- operation.8200 --> * Target suffers a negative [[Envoy events|envoy event]] |- | '''Prepare Sleeper Cells''' | {{iconify|Subterfuge}} | {{icon|policy}} Government | 2 | 6 | {{icon|energy}} 450 | {{icon|energy}} {{red|-6}} | None | 30 | None | <!-- operation.8000 --> * {{green|+1}} Operation Skill and no Spy Network Decay for 15 years * Can sacrifice an asset to double the duration |- | '''Acquire Asset''' | {{iconify|Subterfuge}} | {{icon|policy}} Government | 3 | 5 | {{icon|energy}} 450 | {{icon|energy}} {{red|-6}} | {{icon|infiltration}} {{red|-15}} | 30 | None | <!-- operation.1000 --> * Acquires a random asset against the target empire |- | '''Extort Favors''' | {{iconify|Manipulation}} | {{icon|alliance}} Diplomacy | 3 | 6 | {{icon|energy}} 600 | {{icon|energy}} {{red|-7}} | {{icon|infiltration}} {{red|-20}} | 35 | * {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal * {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal target | <!-- operation.6250 --> * 80% chance to gain {{green|+1}} {{iconify|Favor}} from the target * 20% chance to gain {{green|+1}} {{iconify|Favor}} from the target |- | '''Smear Campaign''' | {{iconify|Manipulation}} | {{icon|alliance}} Diplomacy | 3 | 7 | {{icon|energy}} 600 | {{icon|energy}} {{red|-7}} | {{icon|infiltration}} {{red|-20}} | 35 | Communications with 4+ empires | <!-- operation.3000 --> * Target's Federation loses {{red|-20}} {{iconify|Cohesion}} * If target is not part of a Federation it loses {{red|-100}} {{iconify|Opinion}} with a random empire |- | '''Steal Technology''' | {{iconify|Subterfuge}} | [[File:Op cat technology.png|24px]] Technology | 3 | 8 | {{icon|energy}} 800 | {{icon|energy}} {{red|-8}} | One of: * {{icon|infiltration}} {{red|-20}} * {{icon|infiltration}} {{red|-30}} | 40 | * {{icon|no}}{{iconify|Enigmatic Engineering}} target<ref>The first time you launch the operation it will fail in phase 1.</ref> * {{icon|time}} At least 6 years since the last Steal Technology operation | <!-- operation.1020 --> * {{green|+30%}} Research progress in a random technology * If target has no technology you don't have gain {{green|+1000}} {{iconify|Research}} in each category instead * With a Hacker or Memory Cache asset can give the target {{red|-10%}} {{iconify|Research Speed}} for one year at the cost of 10 {{iconify|Infiltration}} and 25 {{iconify|Influence}} {{Collapse list | type= Additional options on superior codebreaking: | body= ** '''Research backdoor''' *** Requirements: Relative codebreaking/encryption > 1.4, {{iconify|Subterfuge}} asset or [[File:Op cat technology.png|24px]] Technology asset *** Cost: [[File:Op cat technology.png|24px]] {{red|-1}} Technology asset, or {{red|-1}} {{iconify|Subterfuge}} asset if you don't have a Technology asset *** Effect: {{iconify|Research Speed||+10%|green}} for two years. ** '''Steal extra technology''' *** Requirements: Smooth exit, {{iconify|Subterfuge}} asset and<ref name="Steal tech bug">{{red|Bug (3.2.2):}} Requires both assets instead of at least one of them. This causes the if statement that chooses which one to sacrifice to always destroy the Technology asset.</ref> [[File:Op cat technology.png|24px]] Technology asset, 16.7% chance (or 37.5% with relative codebreaking/encryption > 1.6) *** Cost: [[File:Op cat technology.png|24px]] {{red|-1}} Technology<ref name="Steal tech bug"></ref> asset, {{iconify|Infiltration||-10|red}} *** Effect: Gain {{green|10% progress}} in a random technology the target has and you don't. }} |- | '''Sabotage Starbase''' | {{iconify|Sabotage}} | {{icon|fleet size}} Military | 3 | 9 | {{icon|energy}} 1000 | {{icon|energy}} {{red|-9}} | One of: * {{icon|infiltration}} {{red|-30}} * {{icon|infiltration}} {{red|-45}} | 45 | Target {{iconify|Starbase}} with a non-Shipyard module or building | <!-- operation.2000 -->If any non-shipyard modules are present, destroys a random non-shipyard module, otherwise destroys a random building. * Destroys a random non-shipyard starbase module * If there isn't any destroys a random starbase building {{Collapse list | type= Additional options on success: | body= ** '''Collateral Damage (Module)''' *** Requirements: {{iconify|Sabotage}} asset and starbase has at least 2 non-shipyard modules, base 16.7% chance (50% with a [[File:Op cat technology.png|24px]] technology asset, no {{icon|fleet size}} military asset, and relative codebreaking/encryption > 0.6) *** Cost: [[File:Op cat technology.png|24px]] {{red|-1}} Technology asset *** Effect: Target starbase loses random non-shipyard module. ** '''Collateral Damage (Platform)''' *** Requirements: {{iconify|Sabotage}} asset, at least {{iconify|volatile motes||2}} and starbase has a defense platform, base 16.7% chance (50% with a {{icon|fleet size}} military asset, no [[File:Op cat technology.png|24px]] technology asset, and relative codebreaking/encryption > 0.6) *** Cost: {{iconify|volatile motes||-2|red}} *** Effect: Target starbase loses a random defense platform }} * |- | '''Arm Privateers''' | [[File:Op cat provocation.png|24px]] Provocation | {{icon|trade value}} Economy | 3 | 10 | {{icon|energy}} 1800 | {{icon|energy}} {{red|-12}} | {{icon|infiltration}} {{red|-60}} | 60 | {{icon|time}} At least 3 years since any empire successfully armed privateers in this empire | A scaling pirate fleet attacks one of the target's systems<!-- operation.6200 --> {| class="wikitable mw-collapsible mw-collapsed" ! Target's fleet power ! Ships |- | 0-299 | 1 |- | 300-599 | 2 |- | 600-999 | 6 |- | 1000-1999 | 7 |- | 2000-3999 | 11 |- | 4000-7999 | 14 |- | 8000-11999 | 20 |- | 12000-19999 | 26 |- | 20000-29999 | 34 |- | 30000+ | 38 |} |- | '''Crisis Beacon''' | [[File:Op cat provocation.png|24px]] Provocation | [[File:Op cat technology.png|24px]] Technology | 3 | 12 | {{icon|energy}} 3200 | {{icon|energy}} {{red|-16}} | {{icon|infiltration}} {{red|-80}} | 80 | * Any [[crisis]]<ref>The {{icon|dst}} [[Gray Tempest]] and {{icon|apc}} [[Great Khan]] midgame crises also qualify.</ref> * {{icon|time}} 4 years cooldown | <!-- operation.4000 --> * The nearest crisis fleet attacks the target's closest system |- | '''Imperium: Weaken Imperial Authority''' | {{iconify|Subterfuge}} | [[File:Op cat technology.png|24px]] Technology | 3 | 7 | {{icon|energy}} 600 | {{icon|energy}} {{red|-7}} | {{icon|infiltration}} {{red|-15}} | 35 | * {{iconify|Galactic Imperium}} member * {{icon|galactic imperium}} Galactic Emperor target | <!-- operation.6000 --> * Galactic Imperium loses {{red|-20}} [[File:Diplomacy imperial crusade.png|24px]] Imperial Authority |- | '''Imperium: Target Seditionists''' | {{iconify|Subterfuge}} | [[File:Op cat technology.png|24px]] Technology | 3 | 7 | {{icon|energy}} 600 | {{icon|energy}} {{red|-7}} | None | 35 | * {{icon|galactic imperium}} Galactic Emperor * {{iconify|Galactic Imperium}} member target * Target is a rival or undermining Imperial Authority | <!-- operation.6300 --> * Target empire cannot undermine Imperial Authority for 5 years |- | '''Imperium: Spark Rebellion''' | {{iconify|Subterfuge}} | [[File:Op cat technology.png|24px]] Technology | 5 | 11 | {{icon|energy}} 2500 | {{icon|energy}} {{red|-14}} | {{icon|infiltration}} {{red|-50}} | 70 | * {{iconify|Galactic Imperium}} member * {{icon|galactic imperium}} Galactic Emperor target * [[File:Diplomacy imperial crusade.png|24px]] Imperial authority 50 or less | <!-- operation.6100 --> * Declares war against the Galactic Emperor with the Restore Community wargoal * Every member of the Galactic Imperium will be asked to join either side * {{red|This operation will be terminated if imperial authority is at least 80 when a phase concludes}} |}
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