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3.2 版本
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== Stability & Performance == * Fixed an OOS caused by using button effects in custom MOD UI, so now you can go back to building that Nicoll-Dyson Beam to "ensure galactic peace and prosperity". * Improved the performance of pop factions updating their support values - resolved an issue where the game looped over every pop in the Empire for each faction, rather than calculating it once for the whole Empire and referring to that value for each faction. * Improved the performance of planet_resource_compare trigger, and cut down on its use a bit as it's still quite expensive. * Improved the performance of a variety of checks by making more extensive use of species happiness caching. * Cached calculations of pop_has_random_ethics to reduce performance impact of repeatedly checking it, by 50%. * Optimised Rising Unemployment event's triggers to be only 15% as costly. * The game will no longer try (and fail) to run Grey Goo event True Masters on every planet, every day. * Optimised checks for whether a pop can belong to a certain faction by pre-filtering pops by ethics in code (rather than running the script checks on all pops). For modders: this means that a faction will only allow pops which match its "guiding_ethic" in it, unless "use_guiding_ethic_as_pop_filter = no" is specified. * Optimised several expensive pop faction demands that were checking all pops instead of all species, and similar. * Improved the efficiency of checking whether a pop faction should exist. * Optimised checks for jobs' "possible" trigger so that the four most common triggers are now pre-calculated per pop rather repeatedly for each job that a pop can take. (The format looks a bit different now, with possible_precalc, so modders will need to update a bit here - the error log will warn you in most cases, except that you also need to add a check when you use complex_specialist_job_check_trigger).
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