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=== UI === * Filter out ill suited empires from the top right target Empire drop down in the Diplomacy view. E.g. The Shroud and Curator Enclaves. * Galactic focus selection window is now hidden when changing tab in the galactic community. * Rename Build ship and Build Defensive Platforms buttons on Starbases and Megastructures to Open catalog, which better describes the actual action. * Disable newly renamed Open catalog buttons in Starbase and Megastructure ship builder UI when they have no effect. * The Special Deposit tooltip now lists the effects that the special deposits have. * UX rehaul of the MP Game Lobby making it clearer what to do and who's ready. * Excavation sites are now greyed out when fully excavated. * Remade planet view locked building slot tooltip to refer to actual capital building name and district with highest building slot add modifier * Details for fleet, pops, economy, and technology are now hidden in the breakdown of diplomatic weight if you don't have enough intel * Tidied up the tooltip for a planet's habitability in the planet's interface to clearly state what each number is. * Intel value text should now be displayed better in all languages. * The espionage operation categories filter is now hidden if there are less than 2 operations available. * Only showing espionage operation category filters for potential and/or ongoing operations * You can now use "go to capital" on Marauders in the Contacts menu (it will take you to their home system). * If you have sufficient intel, hovering over the button to form or cancel a research agreement will now tell you how many technologies you and the other country may learn from it. * Hovering over the button to form or cancel a commercial agreement now tells you how many credits you will gain from it (rather than you having to propose the agreement to find out). * When you are offered a commercial agreement, you will now hear about the energy credit benefits. * Removed superfluous "Are you the baddie?" tooltip for the Crisis tab, only displayed when not Becoming the Crisis. * Improved consistency of Diplomatic Stance policy options being hidden or unavailable; visibility is now determined by government type and DLC ownership, while other factors determine availability. * Changed tooltip for starbase buildings/modules in starbase view buildables to show calculated value and hide base if value is not affected by modifier. * The tooltip for Crisis Objectives now contains information for how much Menace you have gained from this Objective. * Added variety to the "unknown species" cardboard cutout in the first contact interface. * Fixed inappropriate line breaks in "Intel" labels for some languages, * Show diplomatic pacts an Empire has even if they're only known via a second hand Intel source. E.g. You having high Intel on A and thereby knowing it has a Commercial Pact with B will now show that Commercial Pact in the diplomacy view of B even if you don't have full Intel on all of B's diplomatic pacts. * Cost/upkeep/production breakdown tooltip should not show mult modifiers for "empty" resources. * Opinion map mode now properly hides opinion breakdowns unless enough Intel is gained.
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