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2.7 版本
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== Modding == * Abandoned Terraforming Equipment is now less likely to break in hilarious ways when people mod in new planet classes. * Made auto open an attribute on the message type to control if a message is gonna remain an alert or show a popup on creation. * added flag "regenerates_when_disabled" to ship design. It is set to true by default. * Added any/every/random/count_envoy scope * Added trigger has_envoy_task = { task = harm_relations/improve_relations/galactic_community/federation (optional: who = country) } * Added more debug information (AI weights, scopes) for event options. * Added localisation command GetGovernmentName. * Added is_leader_age trigger * Added any_pop_faction scope change * Added has_envoy_cooldown = yes/no * Added envoy_location_country scope change (for the country where an envoy is improving/harming relations at) * Added fleet trigger can_access_system = <system> * You can now used triggered option names ("name = { trigger = { <triggers> } text = localisation }" rather than just "name = localisation") * Made the tooltip for add_deposit effect show the full information for what the deposit does when used on a colonisable planet * Added system-scope trigger has_system_trade_value >= 25 * Added effect country_list_tooltip = { limit = { triggers = yes } }, which will print a list of the countries that fulfill those conditions, and similar lists for owned planets, pop factions, leaders and fleets. * Added has_completed_special_project / has_failed_special_project = <special project> triggers, for when you have several projects in an ongoing event chain. * Added complete_special_project effect * Added country_modifier to deposits. * Added on_colony_5_year_pulse on_action (fires for each planet every 5 years (counting up from colonisation date) * unassign_leader will now work on envoys too * Added set_cooldown effect to lock a leader in its current position for a specified number of days * Allow script to set a title for event diplo windows not tied to a country (diplomatic_title) * orbital_station scope now exists, scoping to any station in orbit of a planet * Added has_current_purge trigger, checking if any pop on the scoped planet is being purged * Added random/every/any/count_rival_country and _federation_ally scopes, also count_playable_country * Added sector_capital scope change (usable from sector scope) * Turned observation_outpost_owner into a proper scope, so exists = observation_outpost_owner will now work * Renamed every_pop to every_galaxy_pop so as to make clear what it does and avoid disastrous misunderstandings! * Improved the tooltip for various count_x triggers * Added trigger is_sector_capital and effect set_sector_capital * Added trigger has_sector_focus and effect set_sector_focus * Added effect set_colony_type to set the colony designation * Improved intermod compatibility with planet classes and districts: Added district_set tag in planet classes and uses_district_set trigger to check that. Note: Mods adding habitable planet classes will need to add this tag to their planets. * Added num_housing trigger * Added planetary_resource_compare trigger to check the production/upkeep/balance of a specified resource on a planet * Added "=yes" and "=no" to the "has_government" trigger to expand its usefulness and detect countries without government. * Added triggers is_forced_friendly and is_forced_neutral to check if the country has been forced to be neutral or friendly to another via set_faction_hostility. (is_hostile already covers if they are set to hostile). * Added effects to start and end truces. Starting can be done with either a country or a war as target. * every_owned_ship now works in both country and fleet scope (referring to every ship in the fleet in the latter). Also added count_owned_ship, making count_fleet_ships and count_owned_ships obsolete. * has_modifier trigger now works in megastructure scope * "log" in triggers now works in all scopes, not just a select few * AI weight for federation laws is now used to properly build a value instead of just compare to a threshold * The tooltip = { } effect now works in every scope * Made set/check/etc_variable work in many more scopes than they used to * calc_true_if now accepts all logical parameters instead of simply assuming >= * assign_leader can now be used to assign governors to sectors. * Added forced_add_civic and forced_remove_civic effects. * Fixed effect create_research_station so it now does what it’s meant to. * Erosion Explosion Exposed: Entities now have erosion_in and erosion_out values set in shaders that are tied to creation and destruction of the entity, look at the new system effects for reference. * Added command line arguments "-rng_seed" and "-rng_position" to force a specific seed/position when starting (or loading) a game. * Added slot_restriction attribute to ship component templates for preventing components to be used for a certain slot template.
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