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2.6.X 版本
”(章节)
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=== AI === * Contingency will now be able to handle the case of not being spawned next to the empire it wants to destroy. * AI should now consider enemies on the path to target and abort if there's too much resistance on the way. * Fleets with passive repair effects should no longer be considered busy by Fleet AI. * Fixed AI ignoring hostile forces in occupied and systems within sensor range. * Made AI try to beef up offensive fleets up to a fraction of their offensive fleet power. * AI will now commit between 75% and 100% of fleet power to offensive missions if available. * Added a define for base offensive commitment. * Made AI merge fleet groups when possible. * Fixed edge case in average fleet power estimation when AI borders a Leviathan. * Fixed edge case bug when AI is 100% committed to offense but ends up splitting between all owned systems. * Default AI will now only consider capital and chokepoints as candidates to park defensive fleets. * AI will compute how many offensive fleets based upon the strength of allies and enemies at war. * Crisis AI will compute how many offensive fleets based upon the strength of their biggest foe. * AI debug tooltips will now show the minimum fleet power estimated for objective completion. * AI is no longer completely locked in to waiting for resources to get the highest prio one (counting all planets). * Non-Xenophobe Authoritarian AIs will enslave properly again.
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