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== Skill level == {{SVersion|3.3}} The skill level of a leader determines their basic bonuses, which depend on leader type (ruler, governor, etc.). By default, skill ranges from a minimum of 1 to a maximum of 5. The skill cap can be increased to a max level of 10 through certain [[Traditions#Tradition_trees|traditions]], [[traits]], [[civics]], and the leader enhancement [[Policies#Leader_Enhancement|policy]]. A leader's skill increases after accumulating a certain number of experience points, shown in the table below. Upon gaining a level, a leader's experience total resets to 0 and they have a chance to gain a leader trait. A leader who has previously gained a trait from leveling cannot get another trait from leveling. Leaders who already have three or more traits cannot gain a leader trait. {|class = "wikitable" style="text-align:center;" ! Level !! II !! III !! IV !! V !! VI !! VII !! VIII !! IX !! X |- ! XP | 200 || 475 || 825 || 1250 || 1750 || 2325 || 2975 || 3700 || 4500 |- ! Total XP | 200 || 675 || 1500 || 2750 || 4500 || 6825 || 9800 || 13500 || 18000 |- ! Trait gain chance (admirals and scientists) | 10% || 14.3% || 21.7% || colspan="6" |35.7% |- ! Trait gain chance (generals, governors, and rulers) | 20% || 27.3% || 38.5% || colspan="6" |55.6% |} === Leader experience gain === The following modifiers affect the speed at which a leader gains experience: {| class="mildtable" ! Source ! {{icon|Leader Experience Gain}} Experience ! Notes |- | [[File:ap transcendent learning.png|24px|link=Traditions#Ascension_Perks]] Transcendent Learning ascension perk | {{green|+50%}} | |- | {{iconify|Adaptable}} trait | {{green|+25%}} | |- | {{icon|adaptable}} Flexible Programming trait | {{green|+25%}} | |- | {{iconify|Quick Learners}} trait | {{green|+25%}} | |- | {{iconify|Learning Algorithms}} trait | {{green|+25%}} | {{iconify|Mechanical}} with {{iconify|Synthetic Personality Matrix|24px}}, or {{iconify|Machine}} |- | {{Icon|Edict}} Education Campaign edict | {{green|+25%}} | Requires {{iconify|Planetary Unification|24px}} |- | {{Icon|Edict}} Learning Campaign edict | {{green|+25%}} | Requires {{iconify|Planetary Unification|24px}} |- | {{Icon|Edict}} Machine Learning Campaign edict | {{green|+25%}} | Requires {{iconify|Planetary Unification|24px}} |- | {{Iconify|Neural Tissue Engineering|24px}} technology | {{green|+25%}} | [[File:Leader trait scroll.png|24px|link=Events]] ''Marvels of Medicine'' event outcome |- | [[File:Tradition_discovery_polytechnic_education.png|24px|link=Traditions#discovery]] Polytechnic Education tradition | {{green|+25%}} | |- | {{icon|Agenda}} Skill Development agenda | {{green|+25%}} | |- |[[File:Leader trait glory seeker.png]] Dragonbane general trait |{{green|+25%}} |[[File:General.png]] Generals |- | {{iconify|Eye For Talent}} ruler trait | {{green|+20%}} | Requires {{iconify|Galactic Administration|24px}} |- | {{iconify|Pooled Knowledge|24px}} civic | {{green|+10%}} | |- | {{iconify|Factory Overclocking|24px}} civic | {{green|+10%}} | |- | {{iconify|Ruthless Competition|24px}} civic | {{green|+10%}} | |- | {{icon|anr}} Management Insights Peaceful Applications modifier | {{green|+10%}} | Requires {{iconify| Arcane Deciphering|24px}} |- | {{icon|anr}} Pheromone Enhancement Peaceful Applications modifier | {{green|+10%}} | Requires {{iconify| Arcane Deciphering|24px}} |- | {{icon|anr}} Algorithm Refinement Peaceful Applications modifier | {{green|+10%}} | Requires {{iconify| Arcane Deciphering|24px}} |- | |[[File:Trait primitive.png|24px|link=Traits#Pre-Sapient_traits]] Conservative trait | {{red|-25%}} | |- | [[File:Repurposed hardware.png|24px|link=Traits#Robotic_traits]] Repurposed Hardware trait | {{red|-25%}} | {{iconify|Mechanical}} with {{iconify|Synthetic Personality Matrix|24px}}, or {{iconify|Machine}} | |- | {{iconify|Slow Learners}} trait | {{red|-25%}} | |- | {{iconify|Stubborn}} trait | {{red|-25%}} | |- | {{icon|stubborn}} Rigid Programming trait | {{red|-25%}} | |} === Leader level cap === The following modifiers can raise the leader level cap, up to a maximum of ten: {| class="mildtable" ! Source ! {{icon|Leader Level Cap}} Cap ! Notes |- | {{iconify|Policy||Capacity Boosters}} | {{green|+2}} |- | {{iconify|Philosopher King|24px}} civic | {{green|+2}} | [[File:Ruler.png]] Ruler |- | {{iconify|Enhanced Memory}} species trait | {{green|+2}} | Requires {{iconify|Synthetic Personality Matrix|24px}} |- | [[File:Tradition_discovery_science_division.png|24px|link=Traditions#discovery]] Science Division tradition | {{green|+2}} | [[File:Scientist.png]] Scientists |- | [[File:Tradition_domination_colonial_viceroys.png|24px|link=Traditions#domination]] Colonial Viceroys tradition | {{green|+2}} | [[File:Governor.png]] Governor |- | [[File:Tradition_domination_grand_council.png|24px|link=Traditions#domination]] Grand Council tradition | {{green|+2}} | [[File:Ruler.png]] Ruler |- | [[File:Tradition_supremacy_war_games.png|24px|link=Traditions#supremacy]] War Games tradition | {{green|+2}} | [[File:Admiral.png]] Admirals |- | {{iconify|Talented}} species trait | {{green|+1}} | |- | {{iconify|Erudite}} species trait | {{green|+1}} | |- | {{iconify|Aristocratic Elite|24px}} civic | {{green|+1}} | [[File:Governor.png]] Governors |- | {{iconify|Distinguished Admiralty|24px}} civic | {{green|+1}} | [[File:Admiral.png]] Admirals |- | {{iconify|Meritocracy|24px}} civic | {{green|+1}} | |- | {{iconify|Ruthless Competition|24px}} civic | {{green|+1}} | |- | {{iconify|Pooled Knowledge|24px}} civic | {{green|+1}} | |- | {{iconify|Factory Overclocking|24px}} civic | {{green|+1}} | |- | [[File:Tradition_discovery_polytechnic_education.png|24px|link=Traditions#discovery]] Polytechnic Education tradition | {{green|+1}} | |- | [[File:Tradition_harmony_mind_and_body.png|24px|link=Traditions#harmony]] Mind and Body tradition | {{green|+1}} | |- | [[File:ap transcendent learning.png|24px|link=Traditions#Ascension_Perks]] Transcendent Learning ascension perk | {{green|+2}} | |- | {{iconify|Policy||Selected Lineages}} | {{green|+1}} | |- | {{iconify|Eye For Talent}} ruler trait | {{green|+1}} | Requires {{iconify|Galactic Administration|24px}} |- |[[File:Leader trait glory seeker.png]] Dragonbane general trait |{{green|+1}} |[[File:General.png]] Generals |- | {{Iconify|The Collective Self|24px}} technology | {{green|+1}} | {{icon|no}}{{iconify|Gestalt Consciousness|24px}} |- | {{Iconify|Embodied Dynamism|24px}} technology | {{green|+1}} | {{iconify|Gestalt Consciousness|24px}} |- | {{Iconify|Neural Tissue Engineering|24px}} technology | {{green|+1}} | [[File:Leader trait scroll.png|24px|link=Events]] ''Marvels of Medicine'' event outcome |- | [[File:Federation military.png|24px|link=Federation#Federation types]] Martial Alliance level 3 members perk | {{green|+1}} | [[File:Admiral.png]] Admirals |- | [[File:Leader trait percussive maintenance.png]] Percussive Maintainer | {{red|-1}} | '''Ruined Station''' [[Precursors#Ancient_Relics_sites|Archaeology Site]] outcome |- | [[File:Leader trait arrested development.png]] Arrested Development | {{red|-2}} | |}
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